Jefe de Enlace Edwin's New Granada on the brink....

Game Master Insnare

Buenaventura, 1810 — A Campaign Setting for Espionage and Intrigue

In 1810, the port city of Buenaventura stands at the edge of empire and revolution. Situated along the humid Pacific coast of New Granada, it is a vital artery for Spanish colonial trade—gold, quinine, cacao, and contraband flow through its docks in equal measure. As the Spanish Crown falters under Napoleonic occupation, its grip on the colonies weakens. Across South America, juntas declare autonomy, criollo intellectuals circulate forbidden pamphlets, and soldiers question whether their loyalty lies with the empire or with their homeland.

Buenaventura becomes a battleground of influence, not just of armies. The Spanish authorities—represented by the hard-nosed Governor Martín de Alzate—struggle to maintain order with dwindling resources. His officials are divided: some cling to Madrid, others quietly seek opportunity in the chaos. Royalist officers have begun recruiting spies among merchants, priests, and even dockworkers, hoping to root out revolutionary cells before they ignite the port.

Meanwhile, the Patriots—a patchwork of criollo reformers, mestizo smugglers, and disillusioned officers—operate from shadowy taverns, river villages, and jungle hideouts. They receive whispered promises of support from British agents, who slip ashore from ships prowling just beyond the horizon. Britain sees the weakening Iberian empires as fertile ground for influence, trade dominance, and covert operations against France.

The maroon communities deep in the rainforest hold their own councils, forging alliances only when their autonomy is respected. Their scouts control the hidden river paths coveted by both sides. Indigenous groups along the interior routes play a subtle diplomatic game, leveraging knowledge of terrain and supply networks in exchange for political concessions.

Buenaventura is a city of spies, false flags, coded letters, secret landings, and shifting loyalties. In this turbulence, a single operative or group of their actions—your actions—can tilt the entire balance of New Granada’s future.


Buenaventura, 1810 — Campaign Background

In 1810, the Pacific port of Buenaventura sits at the crossroads of empire, revolution, and foreign ambition. Humid jungle presses against the rickety wooden streets, and the sea brings merchants, missionaries, soldiers, and spies in an endless tide. Though technically under the authority of the Viceroyalty of New Granada, the region has begun to slip from the control of Madrid. Across the continent, juntas form in defiance of the Crown, inspired by Enlightenment texts, resentment of Spanish taxation, and rage at the chaos created when Napoleon’s France forced the abdication of the Spanish king.

Buenaventura is a rough, strategic jewel: a port linking Pacific trade to the interior via river routes. Gold from Chocó, timber, quinine, and whatever contraband the smugglers can stash in hidden coves all pass through its docks. But so do revolutionaries, foreign emissaries, and secret couriers carrying letters that might determine the future of the entire region.

In this atmosphere of tension and opportunity, no one is fully in control. Every tavern, church courtyard, and warehouse is a potential meeting place for agents working at cross-purposes. What seems like a mundane shipment may in fact be coded messages from Caracas, weapons purchased with British silver, or lists of rebel sympathizers hidden inside crates of salted fish.

The governor’s palace tries desperately to maintain order, but Spanish authority has fractured. Some officers remain loyal to the Crown; others hedge their bets, exchanging information with rebel contacts. The region’s Indigenous communities and maroon settlements wield their own power, controlling territory and trade routes the Europeans cannot navigate without them. Meanwhile, the British operate in shadows, encouraging instability where it benefits them and restraining independence movements when they grow inconvenient.

Players stepping into this world must navigate double agents, coded letters, secret uprisings, midnight meetings, assassinations disguised as dueling accidents, and foreign backers with murky motives. Buenaventura is a pressure cooker—and it is about to explode.

FACTIONS
1. The Spanish Royalist Administration

Still the official government, but riddled with factionalism and corruption. They rely heavily on military detachments from Popayán and local informants, but morale is crumbling. Some officers secretly negotiate with rebels for future amnesty.

Goals:

Prevent a Patriot uprising in Buenaventura.

Identify and eliminate covert cells.

Secure revenue from gold shipments to prove loyalty to Madrid.

Methods: Interrogations, bribery, censorship, clandestine arrests, and pressured alliances with Indigenous leaders.

2. The Patriot Network of New Granada

A loose coalition: criollo merchants resentful of Spanish taxes, Enlightenment-inspired lawyers, mestizo smugglers, and soldiers angered by Madrid’s neglect. They work in small cells for operational security.

Goals:

Seize control of Buenaventura’s port.

Intercept Spanish supply lines.

Secure foreign recognition—especially British or American.

Methods: Propaganda pamphlets, clandestine meetings in jungle hideouts, coded letters, smuggling routes, assassinations of key loyalist officials.

3. The British Pacific Squadron (Unofficial)

While officially neutral, Britain encourages unrest to weaken Spain—its long-time rival—so it can dominate South American trade. British agents pose as sailors, naturalists, or merchants.

Goals:

Steer the revolution in a direction favorable to British trade.

Establish covert agreements with future local governments.

Monitor (and disrupt) French or American involvement.

Methods: Funding rebels, bribing Spanish officers, smuggling weapons, providing intelligence to both sides when advantageous.

4. The Maroon Confederation of Río Dagua[/]

Descendants of escaped slaves, they occupy hidden forest communities. Skilled in guerrilla warfare and jungle navigation, they are fiercely independent and distrustful of Europeans but will partner if their autonomy is preserved.

Goals:

Protect their settlements from Spanish incursions.

Gain formal recognition and trade rights from any emerging government.

Methods: Ambush tactics, control of river passages, covert support to rebel groups who respect their sovereignty.

[i]5. Interior Indigenous Coalitions

Primarily from the Emberá and Wounaan groups, they navigate alliances based on survival rather than ideology.

Goals:

Preserve territorial control.

Prevent forced labor and missionary pressure.

Maintain neutrality while extracting concessions from all sides.

Methods: Selective cooperation, information brokering, and manipulation of supply routes.

NPC DOSSIERS

Governor Martín de Alzate

Role: Spanish Royalist Leader
Profile: Rigid, exhausted, trapped between duty and reality. Once a capable administrator, now eroded by paranoia.

Spoiler:
Seeks: Reinforcements from Popayán, reliable spies, and someone to root out the Patriot cells.
Secrets: Has drafted an escape plan if Buenaventura falls and keeps incriminating letters from Madrid locked away.

Code name: La Cadena

Spoiler:
Doña Camila Vélez

Role: Patriot Liaison and Smuggler Queen
Profile: Educated criolla whose shipping business is a front for the rebel network. Charismatic and calculating.
Seeks: Contacts capable of sabotaging Spanish ships and smuggling weapons inland.
Secrets: Maintains a secret romantic correspondence with a British operative—something the Patriots would not forgive.

Lieutenant Andrés Carreño

Role: Royalist soldier wavering in loyalty
Profile: Young officer horrified by the corruption of the administration. Torn between ambition and conscience.
Seeks: A cause worth believing in.

Spoiler:
Secrets: Supplies information to both the Patriots and the British, believing he can manipulate them. He’s wrong.

Captain Frederick Miles

Role: Ostensibly, British officer, posing as a naturalist
Profile: Charming explorer type; knows the region’s geography better than most locals.

Spoiler:
Seeks: Leverage—documents, alliances, and people who can be “guided.”
Secrets: Already has orders to abandon the Patriot cause if it looks too independent.

Mama Yandira of Río Dagua

Role: Maroon leader and strategist
Profile: Elder matriarch commanding deep respect. Her scouts know every river and mangrove.

Spoiler:
Seeks: Assurance that her people will remain free under any future government.
Secrets: Holds a captured Spanish codebook she has not revealed to anyone.

Cacique Tamané

Role: Indigenous coalition leader and river-route power broker
Profile: A seasoned Emberá leader in his fifties, calm and calculating. Fluent in Spanish but pretends otherwise. Commands skilled river scouts and controls access to vital inland waterways. Values autonomy above ideology.
Seeks: Guarantees that his people’s territory and independence will be respected by whatever government emerges. Fair trade, safe passage, and leverage over outside powers.

Spoiler:
Secrets: Maintains quiet agreements with both British agents and Patriot cells. Keeps a hidden fortified settlement upriver stocked for wartime displacement. Has intelligence on Spanish patrol routes that he shares selectively to manipulate the conflict’s pace and direction.