GM Ansha's Tower of the Ironwood Watch

Game Master Ansha

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I’d allow charging through a door, but charging is straight-line-only, and there’s no enemy directly ahead of you.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Sorry, could’ve swore I posted…

Wymarc moves 15’ and fires at the nearest foe…

To hit: Base/Dex, Magic, Weapon Focus, PBS, Deadly Aim, Deadeye Bowman
Damage: Magic, Strength, PBS, Deadly Aim

Magic Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (19) + 10 + 1 + 1 + 1 - 2 = 30
Magic/Cold Iron/Sneak Damage: 1d8 + 1 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 1 + 4 = 12

Sovereign Court

Male Nagaji Cavalier (Beast Rider, Gendarme, Order of the Warrior) 7 HP 67/67 | AC 29 T 12 FF 28 | CMB +12 CMD 23 | F +8 R +4 W +4 (+2 vs. M-A, poison, fear) | Init +7 | Per +3 SM +5 | Dailies: Challenge 3/3 Honor in All Things 1/1 Glorymane's Bite 3/3 | 1 Reroll | Active Conditions: Asleep 6 hours

Shido will urge Tobikuma forward and stab at the foe in red.

+1 Adamantine Lance: 1d20 + 13 ⇒ (3) + 13 = 16
Piercing Damage: 1d8 + 6 ⇒ (4) + 6 = 10


@Wymarc and Shido: The area inside the darkness effect is pitch-black to anyone without Darkvision; the rest of the room is dim light. Do you two want to try something else instead? If not, give me a d100 roll each, as your targets will have total concealment against you.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

My bad, GM, I misunderstood; with the Infiltrator archetype, Wymarc has the Adaptation ability and can enable Darkvision in three 10-minutes increments per day so he’ll use his first increment now…

Sovereign Court

Male Nagaji Cavalier (Beast Rider, Gendarme, Order of the Warrior) 7 HP 67/67 | AC 29 T 12 FF 28 | CMB +12 CMD 23 | F +8 R +4 W +4 (+2 vs. M-A, poison, fear) | Init +7 | Per +3 SM +5 | Dailies: Challenge 3/3 Honor in All Things 1/1 Glorymane's Bite 3/3 | 1 Reroll | Active Conditions: Asleep 6 hours

Miss Chance: 1d100 ⇒ 42

Not that 16 felt like a hit...


GM stuff:
1d20 + 11 ⇒ (2) + 11 = 13 1d20 + 6 ⇒ (19) + 6 = 25 1d20 + 6 ⇒ (4) + 6 = 10 1d4 + 1 + 1d6 + 4d6 ⇒ (3) + 1 + (6) + (1, 5, 1, 2) = 19

Initiative - Round 2

Suussmaar (entangled) -6
Ki Chin -67 (unconscious, stable, CON check needed)

Blue Baddy -74
Grey Baddy (burning) -28
Roderick
Wymarc
Shido -34 (FORT save needed)
Jaakko
Red Baddy -38

Wymarc's arrow wings out of the darkness and embeds itself in the nearer figure's shoulder. Shido's lance lances out of the magical darkness as well, but the figure is able to sidestep the blow easily. Meanwhile, Jaakko uses a wand to heal Ki Chin.

That same figure takes a step back and fires his crossbow twice at the owlbear-riding nagaji. The first bolt misses, but the second pierces the snake-man through a gap in his armor--this bolt, too, carries with it a jolt of electricity and the urge to sleep.

Suussmaar is up!

Notes:
*The baddies dropped back behind the petrified wooden tables they were hiding behind after their actions (they have a stand up talent that allows this as a free action at any point during their turn). The tables provide them with cover.

*There are thick mats of fungi throughout the room, and squares containing the fungus are extremely difficult to traverse; each square is treated as both an obstacle and difficult terrain, requiring 4 squares of movement to move 5 feet. This fungus is a natural growth, which allows creatures with woodland stride to navigate it without penalty.

*Dim light is present throughout the room, and light from both magical and non-magical sources seem to be absorbed by the strange glowing crystals in the room. All targets have a 20% miss chance from concealment if you do not possess Darkvision or low-light vision.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 85/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 7/9 | Fervor: 6/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone 5 hp prevented

Suussmaar continues to attack with his bow. With a swift thought he enhances his bow!

1 sacred weapon spent as a swift action.

He then starts shooting at the southern humanoid. In case the first person is disabled, he continues shooting at the next person.

Please increase their AC to reflect cover GM. I didn’t deduct anything from my attack rolls.

Primary rapid shot 1, Manyshot attack, +1 Longbow, rapid shot, entangled -2 to hit, -4 Dex: 1d20 + 21 - 2 - 2 ⇒ (14) + 21 - 2 - 2 = 31

1st arrow manyshot damage : 1d8 + 19 ⇒ (3) + 19 = 22

2nd arrow manyshot damage : 1d8 + 19 ⇒ (7) + 19 = 26

~

Primary rapid shot 2, +1 Longbow, rapid shot , entangled -2 to hit, -4 Dex: 1d20 + 21 - 2 - 2 ⇒ (20) + 21 - 2 - 2 = 37
Damage : 1d8 + 19 ⇒ (3) + 19 = 22

CRITICAL? : 1d20 + 21 - 2 - 2 ⇒ (13) + 21 - 2 - 2 = 30
Damage : 2d8 + 34 ⇒ (3, 1) + 34 = 38

~

Iterative shot, +1 Longbow, rapid shot , entangled -2 to hit, -4 Dex: 1d20 + 21 - 5 - 2 - 2 ⇒ (15) + 21 - 5 - 2 - 2 = 27
Damage : 1d8 + 19 ⇒ (7) + 19 = 26

Longbow to hit: +1 Longbow +21 [BAB +6, Dex +6, +1 Enhancement Bonus, +1 Weapon Focus, +2 Weapon Training, Gloves of Dueling +2, +4 divine favor luck bonus with ‘Fate’s Favored’ trait, deadly aim -2, -2 rapid shot, point blank shot +1,
sacred weapon +2]

Longbow damage: 1d8+19, 20/x3 [Str +1, +1 Enhancement bonus, +2 Weapon Training, Gloves of Dueling +2, Weapon Specialization +2, +4 divine favor luck bonus with ‘Fate’s Favored’ trait , deadly aim +4, point blank shot +1, sacred weapon +2]

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 13/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

con check: 1d20 + 3 ⇒ (3) + 3 = 6


GM stuff:
1d6 ⇒ 5 1d20 + 14 - 2 + 1 + 6 ⇒ (7) + 14 - 2 + 1 + 6 = 26 1d20 + 9 - 2 + 1 ⇒ (9) + 9 - 2 + 1 = 17 1d20 + 14 - 2 + 1 ⇒ (10) + 14 - 2 + 1 = 23

2d6 + 9 + 1d6 + 2d6 ⇒ (3, 2) + 9 + (4) + (6, 1) = 25 2d6 + 9 + 1d6 + 2d6 ⇒ (2, 1) + 9 + (4) + (2, 5) = 23 2d6 + 3 + 1d6 ⇒ (3, 3) + 3 + (4) = 132d6 + 3 + 1d6 ⇒ (3, 2) + 3 + (1) = 9

Initiative - Round 2

Suussmaar -13 (entangled, 2 FORT saves needed)
Ki Chin -67 (unconscious, stable)
Blue Baddy -74
Grey Baddy (burning) -93
Roderick
Wymarc -48 (unconscious, dying, 2 FORT saves needed)
Shido -34 (FORT save needed)
Jaakko

Red Baddy -82

Though stabilized, Ki Chin remains unconscious. Meanwhile, Suussmaar launches another volley of arrows at the pair of dark figures. The first trio strike true, and a melodic, feminine voice escapes the figure's lips as she collapses. An additional arrow lodges itself in the surviving figure, though the figure is able to twist aside in time to dodge a final arrow.

Still aflame, the figure seems to notice Wymarc and taunts in Elven, "Nan, mellonlle na Edain?!"

Elven:
"So now the high-and-mighty elves consort with lesser beings--how the mighty are fallen!"

He lobs a pair of arrows at the elf, and both find their mark. Electricity crackles over Wymarc's form with each impact, and the elven archer collapses. The figure then turns his attention to Suussmaar, sending an additional two arrows his way. Between his kind's resistance to electricity and the warding bone hovering nearby, the two arrows do only minor harm, although drowsiness from their poisons creeps in on the edges of Suussmaar's consciousness.

Roderick, Wymarc, Shido, and Jaakko are up!

Notes:
*The baddies dropped back behind the petrified wooden tables they were hiding behind after their actions (they have a stand up talent that allows this as a free action at any point during their turn). The tables provide them with cover.

*There are thick mats of fungi throughout the room, and squares containing the fungus are extremely difficult to traverse; each square is treated as both an obstacle and difficult terrain, requiring 4 squares of movement to move 5 feet. This fungus is a natural growth, which allows creatures with woodland stride to navigate it without penalty.

*Dim light is present throughout the room, and light from both magical and non-magical sources seem to be absorbed by the strange glowing crystals in the room. All targets have a 20% miss chance from concealment if you do not possess Darkvision or low-light vision.

Sovereign Court

Male Nagaji Cavalier (Beast Rider, Gendarme, Order of the Warrior) 7 HP 67/67 | AC 29 T 12 FF 28 | CMB +12 CMD 23 | F +8 R +4 W +4 (+2 vs. M-A, poison, fear) | Init +7 | Per +3 SM +5 | Dailies: Challenge 3/3 Honor in All Things 1/1 Glorymane's Bite 3/3 | 1 Reroll | Active Conditions: Asleep 6 hours

Fortitude Save: 1d20 + 8 ⇒ (4) + 8 = 12

Lacking a way to see the foes, Shido relies on Tobikuma and Glorymane for offense. He issues a challenge to the grey-clad enemy and then takes a defensive stance.

Challegne - DR 2/- against Geay, -2 AC against any other enemy

Total Defense - +4 AC

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 85/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 7/9 | Fervor: 6/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone 5 hp prevented

Suussmaar tries to resist whatever hit him.

fort : 1d20 + 14 ⇒ (3) + 14 = 17

fort : 1d20 + 14 ⇒ (15) + 14 = 29

Sovereign Court

male N draconic owlbear mount 7 | HP 51/51 | resist fire 10 | AC 21 T 10 FF 20 | CMB +6 CMD 23 | F +8 R +6 W +3 | immune sleep/para | Init +1 | Perc +5 (low-light, darkvision 60 ft.) | Speed 40 | Active Conditions: None

The owlbear does what owlbears do best - stepping into combat and shredding Grey.

Bite: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Claw: 1d20 + 6 ⇒ (9) + 6 = 15
Slashing Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Claw: 1d20 + 6 ⇒ (2) + 6 = 8
Slashing Damage: 1d6 + 7 ⇒ (3) + 7 = 10

It then prepares to protect Shido.

Intercept Blow:
Defense of Opportunity: 1d20 + 11 ⇒ (9) + 11 = 20

If the roll exceeds the tagret's attack, half the damage is dealt to Tobikuma instead.

Sovereign Court

N intelligent item | bite 3/3

Glorymane will bite up to two times, depending on how much is needed to drop the foe.

Glorymane: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d6 ⇒ (2, 6) = 8

Glorymane: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Damage: 2d6 ⇒ (6, 4) = 10

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Fort: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 9/16 used) wings 0/9 min {heroism, gargoyle}

Roderick the gargoyle watches to see if the foes drop..if they do he will move to aid/heal a fallen comrade- otherwise he bombs the remaining foes

”Indeed, this darkness can put a damper on this entire event. I will attend to the injured if I can… a “

delay until status update


Initiative - Round 2

Suussmaar -13 (entangled)
Ki Chin -67 (unconscious, stable)
Blue Baddy -74
Grey Baddy (burning) -93
Roderick
Wymarc -48 (unconscious, dying, sleep poison)
Shido -34 (unconscious, sleep poison)
Jaakko
Red Baddy -82

Shido succumbs to the poison and slumps over Tobikuma's shoulder, leaving Glorymane out of position. The owlbear needs little prompting, however, and only the cover provided by the petrified wood table spares the remaining dark figure from a grisly end. Still entangled, Suussmaar is at least able to fight off the poison's drowsiness.

Roderick and Jaakko are up!

Notes:
*The baddies dropped back behind the petrified wooden tables they were hiding behind after their actions (they have a stand up talent that allows this as a free action at any point during their turn). The tables provide them with cover.

*There are thick mats of fungi throughout the room, and squares containing the fungus are extremely difficult to traverse; each square is treated as both an obstacle and difficult terrain, requiring 4 squares of movement to move 5 feet. This fungus is a natural growth, which allows creatures with woodland stride to navigate it without penalty.

*Dim light is present throughout the room, and light from both magical and non-magical sources seem to be absorbed by the strange glowing crystals in the room. All targets have a 20% miss chance from concealment if you do not possess Darkvision or low-light vision.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko stumbles out of darkness and swings his weapon at the enemy.

miss chance: 1d100 ⇒ 48
+1 flail: 1d20 + 9 ⇒ (2) + 9 = 11

Sovereign Court

N intelligent item | bite 3/3

"This is no time for a nap. Wake up and put me where I can bite this ne'er-do-well!"

Sovereign Court

Male Nagaji Cavalier (Beast Rider, Gendarme, Order of the Warrior) 7 HP 67/67 | AC 29 T 12 FF 28 | CMB +12 CMD 23 | F +8 R +4 W +4 (+2 vs. M-A, poison, fear) | Init +7 | Per +3 SM +5 | Dailies: Challenge 3/3 Honor in All Things 1/1 Glorymane's Bite 3/3 | 1 Reroll | Active Conditions: Asleep 6 hours

ZZZzzz...

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 9/16 used) wings 0/9 min {heroism, gargoyle}

Roderick flaps to the south east and hurls a bomb (or two) at the remaining foe, excluding his adjacent allies from the blasts (with precise shot due to combat).

That is quite enough!

Bomb, Heroism, pb: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
for Explosive dmg : 5d6 + 5 + 1 ⇒ (5, 6, 2, 2, 5) + 5 + 1 = 26 5'r splash, 11 fire dmg (DC19 for half). Target is burning...1d6 fire until extinguished

Bomb, Heroism, pb: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
for Explosive dmg : 5d6 + 5 + 1 ⇒ (6, 2, 4, 6, 5) + 5 + 1 = 29 5'r splash, 11 fire dmg (DC19 for half). Target is burning...1d6 fire until extinguished

One of those ought to hit.


GM stuff:
1d20 + 11 ⇒ (18) + 11 = 29 1d20 + 11 ⇒ (16) + 11 = 27

The dim light spoils Jaakko's aim and his flail sails wide. Roderick tosses out a pair of bombs, and although the dark figure is able to duck behind the battered-and-beaten table to avoid the first bomb blast, he is unable to dodge the second. In fact, the explosion slams him against the table, and he crumples to the ground, lifeless. In a cruel irony, the blast of the explosion also extinguished the flames that would likely have killed him in a few more seconds anyway.

Combat over.

Wymarc and Shido, give me another Fortitude save each to see if you shake off the poison's effects after 1 minute or if you're unconscious for 2d4 ⇒ (3, 3) = 6 hours. Also, someone may want to stabilize Wymarc. (Give me a CON check to see if you're able to stabilize on your own, too).

Sovereign Court

Male Nagaji Cavalier (Beast Rider, Gendarme, Order of the Warrior) 7 HP 67/67 | AC 29 T 12 FF 28 | CMB +12 CMD 23 | F +8 R +4 W +4 (+2 vs. M-A, poison, fear) | Init +7 | Per +3 SM +5 | Dailies: Challenge 3/3 Honor in All Things 1/1 Glorymane's Bite 3/3 | 1 Reroll | Active Conditions: Asleep 6 hours

Fortitude Save: 1d20 + 8 ⇒ (6) + 8 = 14

This tower looks comfy...

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Fort: 1d20 + 6 ⇒ (12) + 6 = 18
CON: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16


Thankfully, the poison’s save DC is only 13, so you’ll both be free of its effects after 1 minute. Wymarc also stabilizes without any outside assistance at -2 hp.

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 9/16 used) wings 0/9 min {heroism, gargoyle}

Roderick will assist in healing to get Wymarc and Ki back up

”We cannot have people napping in this place. Not safe at all.“

Wymarc Wand clw : 1d8 + 1 ⇒ (1) + 1 = 2

Wymarc Wand clw : 1d8 + 1 ⇒ (8) + 1 = 9

bleh

Ki chin Wand clw : 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc’s eyes opened, taking a moment for everything to come in focus. ”Who turned the lights on?”

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 13/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

"Uggh. What hit me?"" Ki Ch8n wakes with a groan. His eyes suddenly open as he remembers the darkness. "Is it over? Are the enemies dead?"

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 85/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 7/9 | Fervor: 6/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone 5 hp prevented

”That was tougher then expected!! What are these creatures?! Elves?!?“ he asks and starts to search them.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

"Indeed, we were almost wiped out! Wymarc, you need time to recover before we continue?" Jaakko asks


Searching the trio of figures reveals that the three are two elven males and one elven female, though their coloration looks like no elf you have likely ever seen. The female has dusky purple skin, red eyes without any pupils, and white hair; the two males have coal black skin and white eyes (likewise without pupils), and one has silver hair while the other has white hair. The trio are armored in chain shirts that seem to have been treated with something so that they do not reflect light, and each is attired in a dark grey cloak and garments dyed in various shades of dark colors: black, grey, blue, purple, etc.

Policing their weapons and equipment comes up with the following:

If detect magic is used, the following are revealed as magical:
* an elven curve blade
* 13 arrows
* a mithral chain shirt
* a composite longbow
* a ring
* a cloak
* 2 rapiers
* 2 hand crossbows
* 20 crossbow bolts
* 2 chain shirts

In addition, the following nonmagical items are found:
* 20 additional crossbow bolts
* 20 arrows
* 136 gp
* 51 pp

There is also a kit in the leader's backpack that contains three vials.

Craft (alchemy), Heal, or Knowledge (nature) DC 20:
These are antifungal salves which can be used to remove the effects of fungi like the basidironds you fought in the entrance chamber of the tower. The kit itself is a sporecrafting kit.

Dark Archive

LN Male Human (Tien-Min) Magus(Kensai) 6 | HP 13/64 | AC 20(T 16 FT 15 ) |CMB:+8, CMD:23 | F:+9 R:+9 W:+6 | Init:+8|Perc:+6 | SM:+0| | Speed: 30ft | Arcane Pool: 7/8 | Active conditions: None |Concentration: +6

Ki Chin fumbles through his pack until he hits the potion of cure light wound he had been keeping for emergencies. Quickly unstopping it he drinks the potion in one go.
potion of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Healed a bit more Ki Chin casts Detect Magic on the items.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 85/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 7/9 | Fervor: 6/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone 5 hp prevented

Suussmaar takes all unclaimed equipment of these elves for safekeeping.

”Hmm … so what is going on here!? We found a strange map earlier right … and now we see these elves which kind of look very different to what I know elves to look like!? So does anybody have any ideas here?“ he asks.

Grand Lodge

Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:46/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Skills:
DD+17, KnLoc+4, Stealth+19, Acrobatics +19

Wymarc nods to Jaako. ”Thanks, Jaako, I will be in a minute,” he says as he pulls out a wand….

CLW Wand: 6d8 + 6 ⇒ (6, 6, 8, 8, 2, 1) + 6 = 37

”…good as new…”

Sovereign Court

Male Nagaji Cavalier (Beast Rider, Gendarme, Order of the Warrior) 7 HP 67/67 | AC 29 T 12 FF 28 | CMB +12 CMD 23 | F +8 R +4 W +4 (+2 vs. M-A, poison, fear) | Init +7 | Per +3 SM +5 | Dailies: Challenge 3/3 Honor in All Things 1/1 Glorymane's Bite 3/3 | 1 Reroll | Active Conditions: Asleep 6 hours

Shido will ask for one of the others to heal him.

Wand of Cure Light Wounds: 7d8 + 7 ⇒ (4, 1, 1, 7, 2, 5, 7) + 7 = 34

Grand Lodge

male Human Chirurgeon 9 AC21(24)/T16(19)/F17/CMD17 |HP 75/75 | Fort:+11;Ref:+13;Will+7 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 9/16 used) wings 0/9 min {heroism, gargoyle}

Roderick nods as the party regains composure.

”These assailants undoubtedly are alien to the surface as their fondness of darkness would suggest.“

Inspecting the 3 backpack items…
craft alchemy, hero : 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35

And shares his findings on the fungi salves

”These may prove usefulness later.“

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 85/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 7/9 | Fervor: 6/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone 5 hp prevented

Suussmaar then moves to the room in the east and starts to search.

perception : 1d20 + 14 ⇒ (3) + 14 = 17
survival : 1d20 + 9 ⇒ (1) + 9 = 10

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 6/Oracle 2 hp 58/58 | AC 20/t15/ff16 CMD 23, 24 vs. disarm | Fort 6, Ref 9, Will 8 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +10 | Grit pts 4/4 /Divine favor

Jaakko also peeks into room Suussmaar is investigating.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

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