Nagaikaze
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Okay...if we have time for a second challenge after this one, I've formed an opinion.
On the long table, a detailed map of the settlement marks not only the inn, but a dockside tavern, a nondescript building, and hospital on the outskirts with the names Thidos, Chirper, and Blacklevy. There are also many pouches of coins and a small chest.
With the illusion of Sotroz fading away and the remaining undead scrambling to flee but getting decimated, you are left in the nearly empty inn. As you rest, restock, and recuperate... several of the Pathfinder leaders gather around to pitch their missions.
Depot Mission 1: Hospital Hustle Skill Challenge
Depot Mission 2: Monkeying Around Roleplay/Skill Challenge
Depot Mission 3: Gone but not Forgotten Skill Challenge/Hazard
Depot Mission 4: Dispatching the Dispatch Combat Encounter
Depot Mission 5: Etched in Wood and Metal HazardWhich one first, Pathfinders?
If we know which of these matches up with Chirper, I'm curious about who the new prisoner is.
Alternatively, putting a good showing in for Thidos could supposedly be beneficial.
Nagaikaze
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Nagaikaze's Athletics is a pretty strong skill, but I'm happy to assist rather than lead if someone else wants it. It feels like I have been rolling a lot of 5s and 6s.
Professor Whitegourd
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I went ahead and took the lead on the first check.
GM Erich
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Yay! You were able to complete all the missions in Act 3. So now we wait for the transition to Act 4. Should be fairly soon.
GM Erich
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Here are the Act 4 choices. I'll go numerical (combat) tonight unless I hear a couple of you want to try other ones first.
Underground Mission 1: Press the Advantage --- Combat Encounter
Underground Mission 2: Literal Pathfinding --- Skill Challenge
Underground Mission 3: Shut it Down! --- Chase Encounter
Underground Mission 4: House of Mirrors --- Roleplay/Combat Encounter
Nagaikaze
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Hmm. Nagaikaze usually holds back a lot so that was a normal attack against an enemy for him.
I suppose if he were to go all out then it would not be nonlethal and it could have been a Ki Strike. With the numbers as they are it would mean an extra 1d6 of Force damage.
Nagaikaze
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Hmm 2. Having just re read confused maybe my focus ought not have been trying to hit hard, and more just pushing attacks, in which case there would be no stance and I’d have acted 1) move, 2) flurry, 3) strike a third time. Not really sure what the focus of the confusion would be.
GM Erich
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Yes, it really should be move, flurry, strike...
But before that, since Emdi moved up and slapped you with his two actions, you get a DC 11 flat check to end it before all the violence.