GM Frost's (SF2E) S01-04 The Great Absalom Relay [PbP Gameday XIV] (Inactive)

Game Master Frozen Frost

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Start Date: 3 September 2025
End Date: 26 November 2025


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Gabitha hurts whatever spirit the cy-boar has and the same falls to the ground, smoking. Blue Cy-Boar out

Gabitha has 1 action left

Klicknop treats his wounds quickly, as if nothing happened. +12 HP
Another blast of corrosion, he sends to the remaining boar.
DC 17 basic Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18 Success, 3 acid damage

⬤ FINAL GAUNTLET! Round 3 and 4 ⬤
Terrain Feature(s): The water’s surface is 5 feet below the bridge. The water is 10 feet deep and calm (DC 10 Swim).
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Navasi (AC 16) (6/16 HP)
Red Cy-Boar (-18 HP)
Blue Cy-Boar (-44 HP)
Gabitha (AC 17) (13/13 HP) | 1 action left
Klicknop (AC 15) (17/17 HP) | Overclock Gear (1 min): +1 AC; melee attackers take 1 B dmg; Fire Resistance 2 (1 min)
Luna (AC ) (-5/ HP)
Dae (AC 17) (9/19 HP) | Wounded 1

REFERENCES

HERO POINTS :
Navasi: 1☘️
Gabitha: 1☘️
Klicknop: 1☘️
Luna: 1☘️
Dae: 1☘️

◆ Recall Knowledge Skills :
Cy-Boar: Nature, Crafting

◆ Request Passing Team for Help! :
While the PCs deal with the rampaging cy-boars, other teams arrive and attempt to pass them on the course. At the end of each of the listed rounds, the following teams arrive and attempt to complete the final gauntlet, which takes them two rounds each. As long as these teams are attempting the final gauntlet, a PC can attempt a Diplomacy check to Request that team’s assistance during the battle. The DCs are noted alongside the team. If one group agrees to assist, each PC may treat one check per round as if they had been successfully Aided. If the Request was a critical success, or if two groups were persuaded, treat the Aid as a critical success. Round 1: Free Captains (DC 18). Round 2: Stewards (DC 16). Round 3: DCI if the PCs’ saved Nib (no check required), otherwise Knights of Golarion (DC 15).


DAE | Pahtra Solarian 1 | HP 10/19 | AC 17 | Fort +4, Reflex +7, Will +5 | Perc +5 (darkvision) | Speed 25 | Explore: Scout +5 | Attunement: Photon | Hero Points 0 | Wounded 1 | ◆◇↺

Not sure I am reading the Request for Help right. We got the Free Captains in round 1, but failed or don't have access to the others?


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Forgot to remove the strikethrough for Round 2. Stewards team are passing through and Free Captains team has left since end of Round 2. DCI will be next at end of Round 3.


DAE | Pahtra Solarian 1 | HP 10/19 | AC 17 | Fort +4, Reflex +7, Will +5 | Perc +5 (darkvision) | Speed 25 | Explore: Scout +5 | Attunement: Photon | Hero Points 0 | Wounded 1 | ◆◇↺

So no one here now.

Dae maneuvers carefully before whipping the boar.

◆ Step

◆ Strike

Photon-Attuned Solar Weapon: 1d20 + 7 ⇒ (2) + 7 = 9
Bludgeoning Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Fire Damage: 1 = 1

◆ Strike

Photon-Attuned Solar Weapon: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
Bludgeoning Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Fire Damage: 1 = 1

Like a proper tamer, they do not actually hit their target, but hope the loud noises startle them.

Starfinder

F skittermander mystic (Yaeresa) 1 | HP 13/13 | AC 17 | F: +4 R: +6, W: +8 | Perc +6

(there is nothing I plan to do with that one remaining action. As a spellcaster, the third action is often useless to me)

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

Transfer Vitality is a single action.

Starfinder

F skittermander mystic (Yaeresa) 1 | HP 13/13 | AC 17 | F: +4 R: +6, W: +8 | Perc +6

So if I'm reading the rules correctly, I can heal someone for 4 hp with a single action right now? Will healing Luna help her stabilize, or would it make more sense to heal Dae or Navasi?

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

Yes, you can transfer 4 vitality. Looks like Luna has 5 damage out of 15 HP, so isn't in need of stabilizing. (They don't have their HP in their stat line, which is why it isn't on the combat tracker and it looks like they're dying.) Since Dae is in melee, they might be a better target for the healing. Because of your Healing harmony, you would also give some ability to remove conditions, but I don't think that applies at the moment (since wounded isn't a condition you can remove).

Starfinder

F skittermander mystic (Yaeresa) 1 | HP 13/13 | AC 17 | F: +4 R: +6, W: +8 | Perc +6

Gabitha heals Dae by 4.


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Dae carefully moves and Strikes, but misses. Gabitha then heals Dae. +4 HP

We'll wait for Luna to act. GM Tiger is back from travel, so I assume he will update today, anyway.

Starfinder

I'll post in a bit. Sorry. Too many things going on ATM. Playing catchup at work and also just got my new PC up and running

Starfinder

Luna shoots the remaining Cy-Boar...

+1 Enhanced Semi Auto Pistol: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 for Piercing: 2d6 ⇒ (3, 5) = 8

+1 Enhanced Semi Auto Pistol, MAP: 1d20 + 6 + 1 - 5 ⇒ (15) + 6 + 1 - 5 = 17 for Piercing: 2d6 ⇒ (1, 5) = 6

... before casting shield.

Thanks for waiting

◆ Strike
◆ Strike
◆ Shield


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Luna misses but hits the second time before raising shield. 6 P damage

Red Cy-boar shoots back in successionat Luna but with burning lasers from its eyes.
Laser Eye: 1d20 + 8 ⇒ (3) + 8 = 11
Laser Eye, Agile, MAP: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 ⇒ 3 fire
Laser Eye, Agile, mAP: 1d20 + 8 - 8 ⇒ (8) + 8 - 8 = 8

⬤ FINAL GAUNTLET! Round 4 and 5 ⬤
Terrain Feature(s): The water’s surface is 5 feet below the bridge. The water is 10 feet deep and calm (DC 10 Swim).
Map Link: ENCOUNTER MAP

➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Navasi (AC 16) (6/16 HP)
Red Cy-Boar (-24 HP)
Blue Cy-Boar (-44 HP)
Gabitha (AC 17) (13/13 HP)
Klicknop (AC 15) (17/17 HP) | Overclock Gear (1 min): +1 AC; melee attackers take 1 B dmg; Fire Resistance 2 (1 min)
Luna (AC ) (7/15 HP)
Dae (AC 17) (13/19 HP) | Wounded 1

REFERENCES

HERO POINTS :
Navasi: 1☘️
Gabitha: 1☘️
Klicknop: 1☘️
Luna: 1☘️
Dae: 1☘️

◆ Recall Knowledge Skills :
Cy-Boar: Nature, Crafting


DAE | Pahtra Solarian 1 | HP 10/19 | AC 17 | Fort +4, Reflex +7, Will +5 | Perc +5 (darkvision) | Speed 25 | Explore: Scout +5 | Attunement: Photon | Hero Points 0 | Wounded 1 | ◆◇↺

"Oi! Nib! Good to see you're doing okay. Want to be on the vids with m... us while we finish off these piggies?"

◆ Request Passing Team for Help!

◆ Strike

Photon-Attuned Solar Weapon: 1d20 + 7 ⇒ (11) + 7 = 18
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Fire Damage: 1 = 1

◆ Strike

Photon-Attuned Solar Weapon: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
Bludgeoning Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Fire Damage: 1 = 1

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

Seeing the dire condition of some of their allies, Klicknop moves up to be closer to Navasi and Luna should they need medical treatment.

◆ Stride

They fire another blast of digitized corrosion toward the boar.

◆◆ Cast a Spell: caustic spray - Reflex DC 18 vs 1d8 ⇒ 8 acid damage

Starfinder

F skittermander mystic (Yaeresa) 1 | HP 13/13 | AC 17 | F: +4 R: +6, W: +8 | Perc +6

Gabitha casts divine lance again.

attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 2d4 ⇒ (4, 4) = 8

Then she heals Navasi by 4.

Starfinder

Luna again shoots the boar before casting shield.

+1 Enhanced Semi-Auto Pistol: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for Piercing: 2d6 + 1 ⇒ (1, 5) + 1 = 7

+1 Enhanced Semi-Auto Pistol, MAP: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7 for Piercing: 2d6 + 1 ⇒ (6, 1) + 1 = 8

◆ Pew!
◆ Whiff
◆ Shield


Navasi F Skilled Human | Envoy 1 | ◆◇↺ | HP 16/16| AC 16 | F +3 R +7 W +6 | Perception +4 | Hero 0/3 | speed 25 Active Conditions] None |

"Finish him!" Navasi fires then takes cover behind the stairs.

semi-auto: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage, P: 1d6 + 4 ⇒ (3) + 4 = 7

◆◆ Get 'Em, ◆ take cover


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"Sure! And is that part of the race?" Thanks to Nib's help, the cyboar is too distracted with her to get its attention, that Dae hits once, but not the second time. hit, 9+1 damage; miss

The remaining cyboar is just in time to move away from the corrosive plash.DC 17 basic Reflex save: 1d20 + 5 ⇒ (19) + 5 = 24 vs Caustic Spray Success, 4 acid damage

Gabitha's lance is miss, but heals Navasi, anyway.

Another attack from Luna finally make the cyboar glitch and fall into the solid floor.

WELL DONE!

Party Health:
Navasi (10/16 HP) [1☘️]
Gabitha (13/13 HP) [1☘️]
Klicknop (17/17 HP) [1☘️] | Overclock Gear (1 min): +1 AC; melee attackers take 1 B dmg; Fire Resistance 2 (1 min)
Luna (7/15 HP) [1☘️]
Dae (13/19 HP) [1☘️] | Wounded 1

After the Starfinders defeat the cy-boars, they can proceed with the obstacle course.

All PCs can work together to complete this course, which can be overcome by succeeding at an DC 15 Acrobatics, Athletics, Crafting, Performance, Survival, or Thievery check. Examples of relevant Lore skills include DC 12 Labor Lore, Media Lore, or Sports Lore.

Starfinder

F skittermander mystic (Yaeresa) 1 | HP 13/13 | AC 17 | F: +4 R: +6, W: +8 | Perc +6

acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

If it helps in any way, just a reminder that I have a +10 speed modifier from tailwind

Klicknop runs a bit ahead of the group, identifying the structural areas of the obstacle course that will be easiest to traverse. When possible, they adjust things with their repair kit, modifying the course to provide extra handholds or increased stability as needed.

Crafting: 1d20 + 7 ⇒ (5) + 7 = 12

Their work has little useful effect.

Unfortunately, I am out of Hero Points.

This probably doesn't count as a "three action or less" skill check, but I still haven't used my Communalism to grant an ally a skill check re-roll yet, if the GM would allow it (if needed).


DAE | Pahtra Solarian 1 | HP 10/19 | AC 17 | Fort +4, Reflex +7, Will +5 | Perc +5 (darkvision) | Speed 25 | Explore: Scout +5 | Attunement: Photon | Hero Points 0 | Wounded 1 | ◆◇↺

Athletics: 1d20 + 7 ⇒ (5) + 7 = 12

Dae attempts to leap over the final obstacle, but ends up banging their shin instead.


Navasi F Skilled Human | Envoy 1 | ◆◇↺ | HP 16/16| AC 16 | F +3 R +7 W +6 | Perception +4 | Hero 0/3 | speed 25 Active Conditions] None |

acrobatics: 1d20 + 5 ⇒ (4) + 5 = 9

Nevasi is still reeling from her injuries and performs poorly on the obstacle course.

Starfinder

Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7
Acrobatics, HP: 1d20 + 6 ⇒ (2) + 6 = 8

Luna is traumatized at one of their opponents attacking them that she face-plants on one of the obstacles...


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Apologies for not updating this game. Work audit takes my time since last week. No energy post after work, too.

I will allow Communalism, and I still need two more Successes or 1 Crit Success from the group.

Tally:
Impress Crowd: +1 RP
Task 1 Clue: no penalty
Task 1 Task: 2 rounds, +2 RP
Task 2 Clue: no penalty
Task 2 Task: 3 rounds, +1 RP
Task 3 Clue: no penalty
Task 3 Task: 2 rounds, +2 RP
Task 4 Clue: +1 RP
Task 4 Task: 1 round, +3 RP
Task 5 Clue: no penalty
Task 5 Task: 1+? rounds

TOTAL: 9 + Task 5 RP

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

I would use the Communalism on Dae, then ... who coincidentally has the highest modifier.


DAE | Pahtra Solarian 1 | HP 10/19 | AC 17 | Fort +4, Reflex +7, Will +5 | Perc +5 (darkvision) | Speed 25 | Explore: Scout +5 | Attunement: Photon | Hero Points 0 | Wounded 1 | ◆◇↺

Athletics, Communalism: 1d20 + 7 ⇒ (20) + 7 = 27

Klicknop telepathically points out an obstacle, allowing Dae to dramatically move his shin away from it and complete the course.

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

"Way to go, Team Starfinder!" they send telepathically.

Starfinder

F skittermander mystic (Yaeresa) 1 | HP 13/13 | AC 17 | F: +4 R: +6, W: +8 | Perc +6

Gabitha cheers for Dae.


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After they overcome the final gauntlet, they cross the finish line and complete the Great Absalom Relay.

Tally:
Impress Crowd: +1 RP
Task 1 Clue: no penalty
Task 1 Task: 2 rounds, +2 RP
Task 2 Clue: no penalty
Task 2 Task: 3 rounds, +1 RP
Task 3 Clue: no penalty
Task 3 Task: 2 rounds + 1 round (for helping Nib), +1 RP
Task 4 Clue: Crit Success, +1 RP
Task 4 Task: 1 round, +3 RP
Task 5 Clue: no penalty
Task 5 Task: 2 rounds, +2 RP
TOTAL: 11 Race points

They see that the teams that get passed them are all knocked out into the river below by the bumper bridge when they stop on the bridge to watch their fight with the cy-boars.

When they reach the finish line, they see above them a large hoverscreen updating their score and rank with the scores and ranks of other competing teams:

1st place, 12 points - Zo! Media Superstars
2nd place, 11 points – Starfinder Society
3rd place, 10 points – Free Captains

4th place, 9 points – Stewards
5th place, 8 points – Knights of Golarion
6th place, 7 points – Deep Cultures Institute
7th place, 6 points – Eyeswide Agency
8th place, 5 points – Skyfire Legion
9th place, 4 points – Abadarcorp
10th place, 3 points – Aspis Consortium
11th place, 2 points – Arcanamirium
12th place, 1 points — Xenowardens

“Well done, Starfinders!” Rick Molbrun calls as the Zo! Media Superstars celebrate their victory on the nearby winner’s stage. Each of them is given shirts donated by Dot at Second Time Around that read “I competed in The Great Absalom Relay and all I got was this t-shirt.” They also receive a dragonsight flashlight (see Chronicle Sheet). “You may not have won the Great Absalom Relay, but you performed tremendously well. We saw that last scrape you got into; it may have cost you the race, but it was a great show. Thanks to your efforts, you personally raised thousands of credits for the Absalom Station Foundation. Amazing! Just amazing! Take a bow!”

Venture-Captain Arvin claps Rick on the back as he arrives. “You performed incredibly Starfinders, I couldn’t be prouder of you. I’ll be sure to get you booked for a night out at the Click-Clack Club, you deserve it after today.”

As the closing ceremony concludes, Liall grabs the attention of a camera drone. “That’s right, we won! As if there was any doubt!” She and her team pump their fists and shout “Zo! Media Superstars!” With a final grin she adds, “Life as a superstar is bright and I don’t intend to quit shining! Victory today, tomorrow, and for life! I’ll catch you next time, Pact Worlds.”

-FIN-


DAE | Pahtra Solarian 1 | HP 10/19 | AC 17 | Fort +4, Reflex +7, Will +5 | Perc +5 (darkvision) | Speed 25 | Explore: Scout +5 | Attunement: Photon | Hero Points 0 | Wounded 1 | ◆◇↺

Doe joins the Starfinders in celebrating their second place finish. The party lasts well into the station night cycle, and they is consuming the intoxicant of choice with each of their teammates.

When they return to their apartment, they change into pajamas, sigh heavily, and search the infosphere for a cooking class.

Starfinder

host (they/them) shirren technomancer 1 (full Demiplane character sheet) | HP: 17/17, Hero Points: 0/3 | AC 15 | Fort: +4, Ref: +4, Will: +8 | Speed: 25 ft. | Perc: +6, limited telepathy | Expendables: none | Spell Slots: 1st: 1/2, Focus: 0/1| Exploration: Scout | Active Conditions: Overclocked Armor: +1 AC, 1 bludgeoning damage retaliation, fire resistance 2

"I believe that will be the extent of my career in the limelight."

Starfinder

We actually podiumed even after Luna face-planting on the obstacle course?

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