[ACO] PF2e - 03-04 and 03-07 (Cheliax Arc; P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

RPG Chronicles - 03-07

CP: 21
Subtier: 5-6

Slipp - 2
Buford Oxcatcher - 2
Nyak Nyak - 1
BK - 2
Nic Blackwillow - 2
Huh Shouldadied - 1, CC

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic tries to remain unobtrusive, ready to strike if need be.

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity, Resist Void 1, Focus Pool 0/1

"Now, we're backed into a corner here, and that's the most dangerous time for an animal. Y'all got a chance to back off and get out of here with all ten fingers and ten toes, and I reckon y'all should take it."

Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14

Radiant Oath

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The tall man sighs, "I had a feeling it was going to come to this. Let's get this over with then" he says, with a sad smile, before he and his thug draw steel and attack.

And the dice really don't like you, do they?! :)

Init:

Slipp's Initiative using : 1d20 + 20 ⇒ (3) + 20 = 23
Nyak Nyak's Initiative using Repeat a Spell: 1d20 + 11 ⇒ (12) + 11 = 23
Banterknell's Initiative using Scout: 1d20 + 9 ⇒ (13) + 9 = 22
Buford Oxcatcher's Initiative using Search: 1d20 + 14 ⇒ (16) + 14 = 30
Nic Blackwillow's Initiative using Avoid Notice: 1d20 + 12 ⇒ (20) + 12 = 32
Huh Shouldadied's Initiative using Defend: 1d20 + 14 ⇒ (1) + 14 = 15
Tascio Init: 1d20 + 14 ⇒ (2) + 14 = 16
Red Init: 1d20 + 10 ⇒ (12) + 10 = 22

We can assume that you drew steel the same time Tascio did.

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COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map

Before your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red
BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic darts forward, stabs at Red, and retreats.

Rapier attack vs off-guard AC: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, if applicable, including sneak attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11

Radiant Oath

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Nic darts forward and quickly pokes at Red before he has a chance to react. Red hears a soft TINK on his armor. He laughs heartily and touches the small dent Nic's rapier left in his armor.

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COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map

Before your Turn:
------------------
Those with ** may go

Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (22 < AC)
BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Just to clarify, is it his off-guard AC that's >22?

Radiant Oath

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Nic Blackwillow wrote:
Just to clarify, is it his off-guard AC that's >22?

Correct; 22 doesn't hit either way (therefore AC is at least 24)

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity, Resist Void 1, Focus Pool 0/1

"Y'all should still back, and not get mangled by this here bruin," Buford says, tapping his sword against the bear. "Here, this'll help you stay a fair distance."

He lets loose a fireball at the two opponents before they close on him

DC 21 Basic Reflex Save, Fire Damage: 6d6 ⇒ (4, 6, 3, 6, 6, 6) = 31

Buford spreads a little in case they have their own area affects.

fireball, then stride.

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak Nyak glares at red. "A bad moon upon you..." she says.

+ Evil Eye on Red (Will save DC20)
++ Tel Projectile on Red Tel: 1d20 + 10 ⇒ (11) + 10 = 21 Bldg dmg: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Radiant Oath

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GM Dice:

Tascio Reflex; Success becomes a Crit Success: 1d20 + 17 ⇒ (19) + 17 = 36
Red Ref: 1d20 + 10 ⇒ (12) + 10 = 22
Red Will: 1d20 + 12 ⇒ (16) + 12 = 28

Buford unleashes a fireball at the two hostiles. Red moves quickly for his size and avoids the worst of the damage. Tascio nimbly dives out of the way, avoiding harm entirely.

Nyak Nyak tries to put the evil eye on Red but the thug only laughs. Hurling a loose rock also doesn't work.

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COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map

Before your Turn:
------------------
Those with ** may go

Nic Blackwillow - AC 21 54/54
Buford Oxcatcher - AC 23 (25 w/shield) 53/53
Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-15; 22 < AC)
BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 2/4;L3:1+0/3+1; hero0/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

A wicked glint enters Slipps eyes. "Hell knights should like flames, shouldn't they?" they ask.

A burst of flames appears in the passage directly behind the soldiers.
Red and black are the only two enemies in sight at the moment, right?

basic reflex, DC 22 vs fire damage, dangerous spells, bloodline: 6d6 + 3 + 3 ⇒ (6, 3, 2, 2, 1, 3) + 3 + 3 = 23

They then glare at the man in red.
intimidating stare: 1d20 + 14 ⇒ (18) + 14 = 32

Radiant Oath

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Slipp wrote:

A wicked glint enters Slipps eyes. "Hell knights should like flames, shouldn't they?" they ask.

A burst of flames appears in the passage directly behind the soldiers.
Red and black are the only two enemies in sight at the moment, right?

[dice=basic reflex, DC 22 vs fire damage, dangerous spells, bloodline]6d6+3+3

They then glare at the man in red.
[dice=intimidating stare]1d20+14

Is that Fireball?

Radiant Oath

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GM Dice:
Tascio Reflex; Success becomes a Crit Success: 1d20 + 17 ⇒ (8) + 17 = 25
Red Reflex vs DC 22: 1d20 + 10 ⇒ (14) + 10 = 24

Tascio tucks and rolls and escapes damage entirely. Red also manages to avoid the worst of the fire. However, the death stare he gets from Slipp rattles him beyond belief.

Red charges at Buford and, staring him straight in the eye slams his greataxe down on the druid.

Intimidating Strike; Greataxe vs Buford AC 23, F2: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29 for Slashing: 1d12 + 10 ⇒ (6) + 10 = 16

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COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map

Before your Turn:
------------------
Those with ** may go

Nic Blackwillow - AC 21 54/54
Buford Oxcatcher - AC 23 37/53 (F1)
Nyak Nyak - AC 18 42/42
Slipp - AC 22 74/74
Red (-26; 22 < AC; F1)
**BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | Resistances: 1 neg energy | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK begins a Courageous Anthem (I think I forgot to have him refocus during the 30 minute layover so no lingering) and hammers the two opponents with a blazing bolt

to hit Tascio, courageous anthem: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
hero point to reroll to hit Tascio, courageous anthem: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
damage: 4d6 + 1 ⇒ (3, 3, 2, 3) + 1 = 12

to hit red, courageous anthem: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 That's more like it
damage: 4d6 + 1 ⇒ (6, 1, 5, 3) + 1 = 16

Radiant Oath

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BK - go ahead and take the refocus. That's usually assumed anyway

BK starts to inspire his comrades. He then unleashes bolts of fire on Tascio (who easily avoids it) and Red, who gets smacked in the arm. Red roars with rage at the strike.

Sorry, I thought I had everyone's hp back to full. Consider Huh as fully healed...

Tascio walks up to Huh and flicks his rapier up in one direction.

Feint; Deception vs Perception DC 17: 1d20 + 13 ⇒ (3) + 13 = 16

Fortunately, Huh isn't fooled. Tascio snarls and stabs him with the rapier anyway.

Rapier vs Huh AC 21: 1d20 + 18 ⇒ (7) + 18 = 25 for Piercing: 2d6 + 5 ⇒ (1, 3) + 5 = 9

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COMBAT TRACKER
Round: 1-2
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

-2-
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-26; 22 < AC <= 30; F2)
BK - AC 20 46/46
Tascio

-1-
**Huh Shouldadied - AC 21 (23 w/shield) 40/49; Shirty AC 20 32/32

Verdant Wheel

FTR4 HP 62 | AC 22 | Fort +10: Ref +9; Will +8; | Perc +8 (DV) | Speed 20 |

Huh responds by swinging a hammer back.

Attack 1d20 + 12 ⇒ (15) + 12 = 27
Damage 1d8 + 4 ⇒ (6) + 4 = 10
He then raises his shield.

+18!? LOL hits on 3 or better - cant wait til L4...!

* Strike
* Command animal
* Raise Shield

Shirty steps up and tries biting.

Attack 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d8 + 3 ⇒ (7) + 3 = 10

* Step
* Strike

Radiant Oath

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Huh returns the favor but Shirty's bite falls short.

Do you have a third shield (or a repair kit to fix the other ones?)

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-26; 22 < AC <= 30; F2)
BK - AC 20 46/46
Tascio (-10; 13 < AC <= 27)
Huh Shouldadied - AC 21 (23 w/shield) 40/49; Shirty AC 20 32/32 (1 action?)

Verdant Wheel

FTR4 HP 62 | AC 22 | Fort +10: Ref +9; Will +8; | Perc +8 (DV) | Speed 20 |

Only brought 2, which is 1 more than most people :p

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak Nyak turns their attention to Tascio.

"You displease me..." she says.

+ Evil Eye Tascio (Will Save DC 20)
++ Tel Projectile Tel: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 Bldg Dmg: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Radiant Oath

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Huh Shouldadied wrote:
Only brought 2, which is 1 more than most people :p

Huh goes through the motions of raising a shield. Tascio scratches his head wondering what Huh is actually hiding behind...

Then you have 1 action left unless you did repair one of them :)

GM Dice:

Will vs DC 20: 1d20 + 14 ⇒ (10) + 14 = 24

Tascio looks impressed but unaffected by Nyak Nyak's stink-eye. Then winces as a rock bounces off his noggin.

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-26; 22 < AC <= 30; F2)
BK - AC 20 46/46
Tascio (-22; 13 < AC <= 27)
Huh Shouldadied - AC 21 (23 w/shield) 40/49; Shirty AC 20 32/32 (1 action?)

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | Resistances: 1 neg energy | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Then I'd like to throw in a Lingering Performance as a free action.

perform: 1d20 + 14 ⇒ (6) + 14 = 20

DC is 22 because Slipp is level 6 and it fails.

Verdant Wheel

FTR4 HP 62 | AC 22 | Fort +10: Ref +9; Will +8; | Perc +8 (DV) | Speed 20 |
GM Tiger wrote:


Then you have 1 action left unless you did repair one of them :)

Ahh missed that both are wrecked by now, might have to go into the 6 oack of shields business! :)

+1 Courageous Anthem
Attack 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
He then raises his shield.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 2/4;L3:1+0/3+1; hero0/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"If fire won't affect you, then what about.... moonlight?" asks Slipp. A cold beam of freezing moonlight springs from their hands toward Tascio .

ranged spell attack,CA: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Really? HP reroll time
ranged spell attack,CA: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22

cold damage(silver): 5d6 ⇒ (3, 3, 4, 1, 3) = 14
bonus holy damage if he has the unholy trait: 5d6 ⇒ (4, 3, 4, 1, 2) = 14

Then, as if an after though, toss a farewell flame at the man.
elemental toss: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
fire damage: 3d8 ⇒ (2, 6, 6) = 14

Did we get our focus points back as well as healing?

Radiant Oath

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Huh Shouldadied wrote:
GM Tiger wrote:


Then you have 1 action left unless you did repair one of them :)

Ahh missed that both are wrecked by now, might have to go into the 6 oack of shields business! :)

+1 Courageous Anthem
Attack 1d20 + 7+1
Damage 1d8 + 4+1
He then raises his shield.

Scratches head wondering what shield this crazy goblin is trying to raise! :)

Radiant Oath

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Huh tries a follow-up strike against Tascio but doesn't hit. Slipp shoots a moonbeam at Red but the thug doesn't even bother dodging. They then toss a fireball at him and appears surprised as it hits!

Yes. I'm assuming you also refocused. Unless you're on a serious timetable, for expediency, it's easier to just handwave it...

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
Nyak Nyak - AC 18 42/42
Slipp - AC 22 74/74
Red (-40; 22 < AC <= 27; F2)
BK - AC 20 46/46
Tascio (-22; 13 < AC <= 27)
Huh Shouldadied - AC 21 40/49; Shirty AC 20 32/32

Verdant Wheel

FTR4 HP 62 | AC 22 | Fort +10: Ref +9; Will +8; | Perc +8 (DV) | Speed 20 |

LOL bad copy pasta - sorry :p Just wait til I hit L4! I'll be back!

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic eyes his rapier with a frown, shrugs, and closes to stab fruitlessly at Red before retreating a few feet.

Rapier attack including courageous anthem: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14

Radiant Oath

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Huh Shouldadied wrote:
LOL bad copy pasta - sorry :p Just wait til I hit L4! I'll be back!

I was afraid you got kicked by a cassowary a few too many times... :)

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity, Resist Void 1, Focus Pool 0/1

Buford steps away from the knight out of reach from his axe and tries to really put the hammer to the knight.

DC 20 Reflex Save for Crushing Ground from Red: 6d6 + 1 ⇒ (2, 2, 3, 5, 5, 3) + 1 = 21

1. Step, 2&3 Cast crushing ground

Radiant Oath

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GM Dice:

Ref: 1d20 + 10 ⇒ (1) + 10 = 11

Nic again tries to perform a hit and run attack on Red but misses.

Buford opens the ground and drops Red in, before slamming it shut. Red howls in agony as the earth crushes his ribcage and ends his existence.
Grrr... Natural 1 on the save!! :)

Red was basically an evil champion; AC 25

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

Nic Blackwillow - AC 21 54/54
Buford Oxcatcher - AC 23 37/53
Nyak Nyak - AC 18 42/42
Slipp - AC 22 74/74
**BK - AC 20 46/46
Tascio (-22; 13 < AC <= 27)
Huh Shouldadied - AC 21 40/49; Shirty AC 20 32/32

Radiant Oath

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BK? Paging BK?

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | Resistances: 1 neg energy | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Wow. Missed that post. Formulating combat post now...

BK maintains the anthem boosting the others and tries to daze the remaining foe.

mental damage: 1d6 ⇒ 5

*courageous anthem
**DC 20 Daze

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Don't forget the +1 to spell damage from courageous anthem.

Radiant Oath

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GM Dice:

Will: 1d20 + 14 ⇒ (5) + 14 = 19

BK manages to give Tascio a splitting headache.

Tascio feints high on Huh.

Deception vs Perception DC 17: 1d20 + 13 ⇒ (5) + 13 = 18

He manages to get the goblin to follow the point of his blade before flicking it back and stabbing the goblin warrior.

Rapier vs Huh AC 21, OG: 1d20 + 18 ⇒ (18) + 18 = 36 for Piercing: 2d6 + 5 ⇒ (3, 4) + 5 = 12 plus Sneak: 2d6 ⇒ (1, 4) = 5 plus Deadly: 1d8 ⇒ 7

"AHA!" he crows as Huh drops. He then turns and tries to stab Shirty.

Rapier vs Shirty AC 20, MAP: 1d20 + 13 ⇒ (13) + 13 = 26 for Piercing: 2d6 + 5 ⇒ (3, 2) + 5 = 10

The blade then bites into the bear.

------------------
COMBAT TRACKER
Round: 2-3
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

-3-
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
**BK - AC 20 46/46

-2-
Huh Shouldadied - AC 21 0/49 (Dying 2); Shirty AC 20 22/32
Tascio (-28; 13 < AC <= 27)

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 2/4;L3:1+0/3+1; hero0/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"oopse!" sighs Slipp as Huh proves the aptness of his name.

"No you shouldn't!" they giggle. A waft of fresh, forest scented air crosses the subterranean tunnel as the thin-barrier between worlds parts for a moment to let the life-giving goodness of the First World into this dark one.
heal L3: 3d8 + 24 ⇒ (4, 3, 7) + 24 = 38

The air warms as another orb of fire appears in the gnomes hands. "Eek!" they scream "Urxehl you are not wanted here.[/]b" before looking at Tasio and calling out "[b]Catch"

elemental toss,dangerous spells: 3d8 + 3 ⇒ (6, 6, 7) + 3 = 22

** heal
* elemental toss

Radiant Oath

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Slipp wrote:

"oopse!" sighs Slipp as Huh proves the aptness of his name.

"No you shouldn't!" they giggle. A waft of fresh, forest scented air crosses the subterranean tunnel as the thin-barrier between worlds parts for a moment to let the life-giving goodness of the First World into this dark one.
[dice=heal L3]3d8+24

The air warms as another orb of fire appears in the gnomes hands. "Eek!" they scream "Urxehl you are not wanted here.[/]b" before looking at Tasio and calling out "[b]Catch"

[dice=elemental toss,dangerous spells]3d8+3

** heal
* elemental toss

Where's your attack roll for Elemental Toss? He's not just going to catch it, you know :)

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic tries another hit-and-run on the remaining enemy.

Rapier attack, including courageous anthem: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18

The results are similar to the last few times he's tried this.

Radiant Oath

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Tascio gloats as Nic attempts to hit him again. "Try again, little man. Or maybe I'll show you how it's done!" he taunts.

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

"You're not done fighting Gob!" Nyak Nyak says.

+ Stride
+ Healer's Gloves on Huh Heal: 2d6 + 7 ⇒ (4, 3) + 7 = 14
+ Battle Medicine Med: 1d20 + 7 ⇒ (4) + 7 = 11 Heal: 2d8 ⇒ (1, 2) = 3

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 2/4;L3:1+0/3+1; hero0/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Oopse
elemental toss attack,CA: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | Resistances: 1 neg energy | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

Frenetically tooting his flute, BK continues the courageous anthem and casts a DC 20 phantom pain on the deadly opponent.

mental damage, courageous anthem: 2d4 + 1 ⇒ (4, 3) + 1 = 8

Not sure if I roll this damage or not. If persistent damage is rolled by the GM, please ignore...
persistent damage if failed save, courageous anthem: 1d4 + 1 ⇒ (2) + 1 = 3

"HA! I'm in your head now!"

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity, Resist Void 1, Focus Pool 0/1

"Here's some mud in your eye, boy," Buford says, as he tries to use his primal might and blind this man.

Target needs to make a DC 21 Fortitude save. Note if he is level 7 or higher, treat his result as one better than he actual did

He then moves to get onto the other side of the guy to help out his teammates.

Cast a spell (two actions), stride (1)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Will: 1d20 + 14 ⇒ (16) + 14 = 30
Fort: 1d20 + 11 ⇒ (2) + 11 = 13

Tascio grins as BK tries to get in his head. "Hahaha! You little ones think you're so sma-aaaaaaa!" His gloating voice turns into an agonized scream as Buford turns the lights out!

Nyak and Slipp send Huh some much needed healing.

Tascio flails about, his swords going every which way trying to stab Buford, Shirty: 3d2 ⇒ (2, 2, 1) = 5

Hidden: 3d20 ⇒ (19, 9, 6) = 34

Rapier vs Shirty AC 20: 1d20 + 18 ⇒ (17) + 18 = 35 for Piercing: 2d6 + 5 ⇒ (3, 6) + 5 = 14
Deadly: 1d8 ⇒ 5

More out of luck than skill, his blade finds Shirty and the bear goes down...

------------------
COMBAT TRACKER
Round: 4
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
**BK - AC 20 46/46
**Huh Shouldadied - AC 21 42/49 (W1; Prone; Hands Empty); Shirty AC 20 0/32 (D2)
Tascio (-28; 13 < AC <= 27; Blind)

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | Resistances: 1 neg energy | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

"Tough bugger. I guess I'll try something a bit more solid."

After his usual courageous anthem he hurls a bit of debris at him.

tk projectile to hit, anthem: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15

Yea, not going to bother with the damage on that roll.

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity, Resist Void 1, Focus Pool 0/1

"What are you doing picking on the bruin, son, I'm over here," Buford says, trying to slash at Chelaxian Charlatan with his sword.

Sword, Courageous Anthem: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Slashing Damage, Coureageous Anthem: 2d8 + 3 + 1 ⇒ (1, 5) + 3 + 1 = 10

"Let's cool all our temperatures, yeah?''

Frostbite, DC 21 Fortitude save, Cold Damage, Courageous Anthem: 4d4 + 1 ⇒ (1, 2, 1, 4) + 1 = 9

1. Strike, 2&3. cast frostbite

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak Nyak hurls stuff at the dude. "I highly suggest you surrender while you still have life.."

+ Demoralize Demoj: 1d20 + 7 ⇒ (3) + 7 = 10
++ Tel Projectile
Tel Proj: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 Bld Dmg: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic steps up and tries to heal the bear.

Medicine to Treat Wounds: 1d20 + 8 ⇒ (4) + 8 = 12

At least it wasn't a crit fail. No third action.

Verdant Wheel

FTR4 HP 62 | AC 22 | Fort +10: Ref +9; Will +8; | Perc +8 (DV) | Speed 20 |

Huh blinks back to life "Shouldadied, again!"

He grabs his hammer and pulls himself back to his feet and swings!

Attack 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 vs flanked/offguard
Damage 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

* Manipulate
* Stand
* Strike

Shirty
Stabilise 1d20 ⇒ 20
Stable

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 2/4;L3:1+0/3+1; hero0/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Fanning themselves, Slipp looks as if the tunnel temperature might be affecting them a little. More flames appear in their hands. With a squeak of alarm they again toss them at Tascio

ignite: 1d20 + 12 ⇒ (11) + 12 = 23
F damage: 4d4 ⇒ (4, 4, 4, 1) = 13

Then then move to get a better angle on things.

** ignition.
* stride

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

BK hurls some loose rocks at Tascio but misses.

Buford swings at Tascio but misses. He does manage to freeze some of the sweat on Tascio's shoulder, causing the man to cry out in pain.

Nyak Nyak yells at Tascio to scare him. He doesn't succeed but the rock he hurled does the talking for him.

Nic tries to heal Shirty, but doesn't quite the bandage right. Shirty stabilizes on his own though and appears to be peacefully dozing.

Slipp throws a fireball but it explodes harmlessly on the wall above Tascio.

Huh jerks awake and realizes the situation the party's in. He grabs his hammer and smacks Tascio in the leg.

GM Dice:

Fort: 1d20 + 11 ⇒ (17) + 11 = 28

Tascio continues to flail around with his weapons.

Buford, Huh: 3d2 ⇒ (1, 1, 1) = 3
DC 11 Flat Check: 3d20 ⇒ (10, 7, 14) = 31

Rapier vs Buford AC 23, MAP 2+: 1d20 + 8 ⇒ (13) + 8 = 21 for Piercing: 2d6 + 5 ⇒ (5, 6) + 5 = 16

Buford easily ducks as the blade misses high.

------------------
COMBAT TRACKER
Round: 5
Active Conditions: Courageous Anthem (1/1)
Tactical Map

Before your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
**BK - AC 20 46/46
**Huh Shouldadied - AC 21 42/49 (W1); Shirty AC 20 0/32 (W1)
Tascio (-56; 13 < AC <= 27; Blind)

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