Buford Oxcatcher
|
"Now, we're backed into a corner here, and that's the most dangerous time for an animal. Y'all got a chance to back off and get out of here with all ten fingers and ten toes, and I reckon y'all should take it."
Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14
GM Tiger
|
The tall man sighs, "I had a feeling it was going to come to this. Let's get this over with then" he says, with a sad smile, before he and his thug draw steel and attack.
And the dice really don't like you, do they?! :)
Slipp's Initiative using : 1d20 + 20 ⇒ (3) + 20 = 23
Nyak Nyak's Initiative using Repeat a Spell: 1d20 + 11 ⇒ (12) + 11 = 23
Banterknell's Initiative using Scout: 1d20 + 9 ⇒ (13) + 9 = 22
Buford Oxcatcher's Initiative using Search: 1d20 + 14 ⇒ (16) + 14 = 30
Nic Blackwillow's Initiative using Avoid Notice: 1d20 + 12 ⇒ (20) + 12 = 32
Huh Shouldadied's Initiative using Defend: 1d20 + 14 ⇒ (1) + 14 = 15
Tascio Init: 1d20 + 14 ⇒ (2) + 14 = 16
Red Init: 1d20 + 10 ⇒ (12) + 10 = 22
We can assume that you drew steel the same time Tascio did.
------------------
COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red
BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32
Nic Blackwillow
|
Nic darts forward, stabs at Red, and retreats.
Rapier attack vs off-guard AC: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, if applicable, including sneak attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
GM Tiger
|
Nic darts forward and quickly pokes at Red before he has a chance to react. Red hears a soft TINK on his armor. He laughs heartily and touches the small dent Nic's rapier left in his armor.
------------------
COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map
Before your Turn:
------------------
Those with ** may go
Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 (25 w/shield) 53/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (22 < AC)
BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32
GM Tiger
|
Just to clarify, is it his off-guard AC that's >22?
Correct; 22 doesn't hit either way (therefore AC is at least 24)
Buford Oxcatcher
|
"Y'all should still back, and not get mangled by this here bruin," Buford says, tapping his sword against the bear. "Here, this'll help you stay a fair distance."
He lets loose a fireball at the two opponents before they close on him
DC 21 Basic Reflex Save, Fire Damage: 6d6 ⇒ (4, 6, 3, 6, 6, 6) = 31
Buford spreads a little in case they have their own area affects.
fireball, then stride.
Nyak Nyak
|
Nyak Nyak glares at red. "A bad moon upon you..." she says.
+ Evil Eye on Red (Will save DC20)
++ Tel Projectile on Red Tel: 1d20 + 10 ⇒ (11) + 10 = 21 Bldg dmg: 2d6 + 4 ⇒ (3, 3) + 4 = 10
GM Tiger
|
Tascio Reflex; Success becomes a Crit Success: 1d20 + 17 ⇒ (19) + 17 = 36
Red Ref: 1d20 + 10 ⇒ (12) + 10 = 22
Red Will: 1d20 + 12 ⇒ (16) + 12 = 28
Buford unleashes a fireball at the two hostiles. Red moves quickly for his size and avoids the worst of the damage. Tascio nimbly dives out of the way, avoiding harm entirely.
Nyak Nyak tries to put the evil eye on Red but the thug only laughs. Hurling a loose rock also doesn't work.
------------------
COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map
Before your Turn:
------------------
Those with ** may go
Nic Blackwillow - AC 21 54/54
Buford Oxcatcher - AC 23 (25 w/shield) 53/53
Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-15; 22 < AC)
BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32
Slipp
|
A wicked glint enters Slipps eyes. "Hell knights should like flames, shouldn't they?" they ask.
A burst of flames appears in the passage directly behind the soldiers.
Red and black are the only two enemies in sight at the moment, right?
basic reflex, DC 22 vs fire damage, dangerous spells, bloodline: 6d6 + 3 + 3 ⇒ (6, 3, 2, 2, 1, 3) + 3 + 3 = 23
They then glare at the man in red.
intimidating stare: 1d20 + 14 ⇒ (18) + 14 = 32
GM Tiger
|
A wicked glint enters Slipps eyes. "Hell knights should like flames, shouldn't they?" they ask.
A burst of flames appears in the passage directly behind the soldiers.
Red and black are the only two enemies in sight at the moment, right?[dice=basic reflex, DC 22 vs fire damage, dangerous spells, bloodline]6d6+3+3
They then glare at the man in red.
[dice=intimidating stare]1d20+14
Is that Fireball?
GM Tiger
|
Red Reflex vs DC 22: 1d20 + 10 ⇒ (14) + 10 = 24
Tascio tucks and rolls and escapes damage entirely. Red also manages to avoid the worst of the fire. However, the death stare he gets from Slipp rattles him beyond belief.
Red charges at Buford and, staring him straight in the eye slams his greataxe down on the druid.
Intimidating Strike; Greataxe vs Buford AC 23, F2: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29 for Slashing: 1d12 + 10 ⇒ (6) + 10 = 16
------------------
COMBAT TRACKER
Round: 1
Active Conditions:
Tactical Map
Before your Turn:
------------------
Those with ** may go
Nic Blackwillow - AC 21 54/54
Buford Oxcatcher - AC 23 37/53 (F1)
Nyak Nyak - AC 18 42/42
Slipp - AC 22 74/74
Red (-26; 22 < AC; F1)
**BK - AC 20 46/46
Tascio
Huh Shouldadied - AC 21 (23 w/shield) 39/49; Shirty AC 20 32/32
Banterknell or BK
|
BK begins a Courageous Anthem (I think I forgot to have him refocus during the 30 minute layover so no lingering) and hammers the two opponents with a blazing bolt
to hit Tascio, courageous anthem: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
hero point to reroll to hit Tascio, courageous anthem: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
damage: 4d6 + 1 ⇒ (3, 3, 2, 3) + 1 = 12
to hit red, courageous anthem: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 That's more like it
damage: 4d6 + 1 ⇒ (6, 1, 5, 3) + 1 = 16
GM Tiger
|
BK - go ahead and take the refocus. That's usually assumed anyway
BK starts to inspire his comrades. He then unleashes bolts of fire on Tascio (who easily avoids it) and Red, who gets smacked in the arm. Red roars with rage at the strike.
Sorry, I thought I had everyone's hp back to full. Consider Huh as fully healed...
Tascio walks up to Huh and flicks his rapier up in one direction.
Feint; Deception vs Perception DC 17: 1d20 + 13 ⇒ (3) + 13 = 16
Fortunately, Huh isn't fooled. Tascio snarls and stabs him with the rapier anyway.
Rapier vs Huh AC 21: 1d20 + 18 ⇒ (7) + 18 = 25 for Piercing: 2d6 + 5 ⇒ (1, 3) + 5 = 9
------------------
COMBAT TRACKER
Round: 1-2
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
-2-
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-26; 22 < AC <= 30; F2)
BK - AC 20 46/46
Tascio
-1-
**Huh Shouldadied - AC 21 (23 w/shield) 40/49; Shirty AC 20 32/32
Huh Shouldadied
|
Huh responds by swinging a hammer back.
Attack 1d20 + 12 ⇒ (15) + 12 = 27
Damage 1d8 + 4 ⇒ (6) + 4 = 10
He then raises his shield.
+18!? LOL hits on 3 or better - cant wait til L4...!
* Strike
* Command animal
* Raise Shield
Shirty steps up and tries biting.
Attack 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d8 + 3 ⇒ (7) + 3 = 10
* Step
* Strike
GM Tiger
|
Huh returns the favor but Shirty's bite falls short.
Do you have a third shield (or a repair kit to fix the other ones?)
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-26; 22 < AC <= 30; F2)
BK - AC 20 46/46
Tascio (-10; 13 < AC <= 27)
Huh Shouldadied - AC 21 (23 w/shield) 40/49; Shirty AC 20 32/32 (1 action?)
Nyak Nyak
|
Nyak Nyak turns their attention to Tascio.
"You displease me..." she says.
+ Evil Eye Tascio (Will Save DC 20)
++ Tel Projectile Tel: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 Bldg Dmg: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
GM Tiger
|
Only brought 2, which is 1 more than most people :p
Huh goes through the motions of raising a shield. Tascio scratches his head wondering what Huh is actually hiding behind...
Then you have 1 action left unless you did repair one of them :)
Will vs DC 20: 1d20 + 14 ⇒ (10) + 14 = 24
Tascio looks impressed but unaffected by Nyak Nyak's stink-eye. Then winces as a rock bounces off his noggin.
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
Red (-26; 22 < AC <= 30; F2)
BK - AC 20 46/46
Tascio (-22; 13 < AC <= 27)
Huh Shouldadied - AC 21 (23 w/shield) 40/49; Shirty AC 20 32/32 (1 action?)
Banterknell or BK
|
Then I'd like to throw in a Lingering Performance as a free action.
perform: 1d20 + 14 ⇒ (6) + 14 = 20
DC is 22 because Slipp is level 6 and it fails.
Huh Shouldadied
|
Then you have 1 action left unless you did repair one of them :)
Ahh missed that both are wrecked by now, might have to go into the 6 oack of shields business! :)
+1 Courageous Anthem
Attack 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
He then raises his shield.
Slipp
|
"If fire won't affect you, then what about.... moonlight?" asks Slipp. A cold beam of freezing moonlight springs from their hands toward Tascio .
ranged spell attack,CA: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Really? HP reroll time
ranged spell attack,CA: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
cold damage(silver): 5d6 ⇒ (3, 3, 4, 1, 3) = 14
bonus holy damage if he has the unholy trait: 5d6 ⇒ (4, 3, 4, 1, 2) = 14
Then, as if an after though, toss a farewell flame at the man.
elemental toss: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
fire damage: 3d8 ⇒ (2, 6, 6) = 14
Did we get our focus points back as well as healing?
GM Tiger
|
GM Tiger wrote:
Then you have 1 action left unless you did repair one of them :)Ahh missed that both are wrecked by now, might have to go into the 6 oack of shields business! :)
+1 Courageous Anthem
Attack 1d20 + 7+1
Damage 1d8 + 4+1
He then raises his shield.
Scratches head wondering what shield this crazy goblin is trying to raise! :)
GM Tiger
|
Huh tries a follow-up strike against Tascio but doesn't hit. Slipp shoots a moonbeam at Red but the thug doesn't even bother dodging. They then toss a fireball at him and appears surprised as it hits!
Yes. I'm assuming you also refocused. Unless you're on a serious timetable, for expediency, it's easier to just handwave it...
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53 (F1)
Nyak Nyak - AC 18 42/42
Slipp - AC 22 74/74
Red (-40; 22 < AC <= 27; F2)
BK - AC 20 46/46
Tascio (-22; 13 < AC <= 27)
Huh Shouldadied - AC 21 40/49; Shirty AC 20 32/32
Nic Blackwillow
|
Nic eyes his rapier with a frown, shrugs, and closes to stab fruitlessly at Red before retreating a few feet.
Rapier attack including courageous anthem: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
GM Tiger
|
LOL bad copy pasta - sorry :p Just wait til I hit L4! I'll be back!
I was afraid you got kicked by a cassowary a few too many times... :)
Buford Oxcatcher
|
Buford steps away from the knight out of reach from his axe and tries to really put the hammer to the knight.
DC 20 Reflex Save for Crushing Ground from Red: 6d6 + 1 ⇒ (2, 2, 3, 5, 5, 3) + 1 = 21
1. Step, 2&3 Cast crushing ground
GM Tiger
|
Ref: 1d20 + 10 ⇒ (1) + 10 = 11
Nic again tries to perform a hit and run attack on Red but misses.
Buford opens the ground and drops Red in, before slamming it shut. Red howls in agony as the earth crushes his ribcage and ends his existence.
Grrr... Natural 1 on the save!! :)
Red was basically an evil champion; AC 25
------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
Nic Blackwillow - AC 21 54/54
Buford Oxcatcher - AC 23 37/53
Nyak Nyak - AC 18 42/42
Slipp - AC 22 74/74
**BK - AC 20 46/46
Tascio (-22; 13 < AC <= 27)
Huh Shouldadied - AC 21 40/49; Shirty AC 20 32/32
Banterknell or BK
|
Wow. Missed that post. Formulating combat post now...
BK maintains the anthem boosting the others and tries to daze the remaining foe.
mental damage: 1d6 ⇒ 5
*courageous anthem
**DC 20 Daze
GM Tiger
|
Will: 1d20 + 14 ⇒ (5) + 14 = 19
BK manages to give Tascio a splitting headache.
Tascio feints high on Huh.
Deception vs Perception DC 17: 1d20 + 13 ⇒ (5) + 13 = 18
He manages to get the goblin to follow the point of his blade before flicking it back and stabbing the goblin warrior.
Rapier vs Huh AC 21, OG: 1d20 + 18 ⇒ (18) + 18 = 36 for Piercing: 2d6 + 5 ⇒ (3, 4) + 5 = 12 plus Sneak: 2d6 ⇒ (1, 4) = 5 plus Deadly: 1d8 ⇒ 7
"AHA!" he crows as Huh drops. He then turns and tries to stab Shirty.
Rapier vs Shirty AC 20, MAP: 1d20 + 13 ⇒ (13) + 13 = 26 for Piercing: 2d6 + 5 ⇒ (3, 2) + 5 = 10
The blade then bites into the bear.
------------------
COMBAT TRACKER
Round: 2-3
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
-3-
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
**BK - AC 20 46/46
-2-
Huh Shouldadied - AC 21 0/49 (Dying 2); Shirty AC 20 22/32
Tascio (-28; 13 < AC <= 27)
Slipp
|
"oopse!" sighs Slipp as Huh proves the aptness of his name.
"No you shouldn't!" they giggle. A waft of fresh, forest scented air crosses the subterranean tunnel as the thin-barrier between worlds parts for a moment to let the life-giving goodness of the First World into this dark one.
heal L3: 3d8 + 24 ⇒ (4, 3, 7) + 24 = 38
The air warms as another orb of fire appears in the gnomes hands. "Eek!" they scream "Urxehl you are not wanted here.[/]b" before looking at Tasio and calling out "[b]Catch"
elemental toss,dangerous spells: 3d8 + 3 ⇒ (6, 6, 7) + 3 = 22
** heal
* elemental toss
GM Tiger
|
"oopse!" sighs Slipp as Huh proves the aptness of his name.
"No you shouldn't!" they giggle. A waft of fresh, forest scented air crosses the subterranean tunnel as the thin-barrier between worlds parts for a moment to let the life-giving goodness of the First World into this dark one.
[dice=heal L3]3d8+24The air warms as another orb of fire appears in the gnomes hands. "Eek!" they scream "Urxehl you are not wanted here.[/]b" before looking at Tasio and calling out "[b]Catch"
[dice=elemental toss,dangerous spells]3d8+3
** heal
* elemental toss
Where's your attack roll for Elemental Toss? He's not just going to catch it, you know :)
Nic Blackwillow
|
Nic tries another hit-and-run on the remaining enemy.
Rapier attack, including courageous anthem: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
The results are similar to the last few times he's tried this.
GM Tiger
|
Tascio gloats as Nic attempts to hit him again. "Try again, little man. Or maybe I'll show you how it's done!" he taunts.
Nyak Nyak
|
"You're not done fighting Gob!" Nyak Nyak says.
+ Stride
+ Healer's Gloves on Huh Heal: 2d6 + 7 ⇒ (4, 3) + 7 = 14
+ Battle Medicine Med: 1d20 + 7 ⇒ (4) + 7 = 11 Heal: 2d8 ⇒ (1, 2) = 3
Banterknell or BK
|
Frenetically tooting his flute, BK continues the courageous anthem and casts a DC 20 phantom pain on the deadly opponent.
mental damage, courageous anthem: 2d4 + 1 ⇒ (4, 3) + 1 = 8
Not sure if I roll this damage or not. If persistent damage is rolled by the GM, please ignore...
persistent damage if failed save, courageous anthem: 1d4 + 1 ⇒ (2) + 1 = 3
"HA! I'm in your head now!"
Buford Oxcatcher
|
"Here's some mud in your eye, boy," Buford says, as he tries to use his primal might and blind this man.
Target needs to make a DC 21 Fortitude save. Note if he is level 7 or higher, treat his result as one better than he actual did
He then moves to get onto the other side of the guy to help out his teammates.
Cast a spell (two actions), stride (1)
GM Tiger
|
Will: 1d20 + 14 ⇒ (16) + 14 = 30
Fort: 1d20 + 11 ⇒ (2) + 11 = 13
Tascio grins as BK tries to get in his head. "Hahaha! You little ones think you're so sma-aaaaaaa!" His gloating voice turns into an agonized scream as Buford turns the lights out!
Nyak and Slipp send Huh some much needed healing.
Tascio flails about, his swords going every which way trying to stab Buford, Shirty: 3d2 ⇒ (2, 2, 1) = 5
Hidden: 3d20 ⇒ (19, 9, 6) = 34
Rapier vs Shirty AC 20: 1d20 + 18 ⇒ (17) + 18 = 35 for Piercing: 2d6 + 5 ⇒ (3, 6) + 5 = 14
Deadly: 1d8 ⇒ 5
More out of luck than skill, his blade finds Shirty and the bear goes down...
------------------
COMBAT TRACKER
Round: 4
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
**BK - AC 20 46/46
**Huh Shouldadied - AC 21 42/49 (W1; Prone; Hands Empty); Shirty AC 20 0/32 (D2)
Tascio (-28; 13 < AC <= 27; Blind)
Banterknell or BK
|
"Tough bugger. I guess I'll try something a bit more solid."
After his usual courageous anthem he hurls a bit of debris at him.
tk projectile to hit, anthem: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Yea, not going to bother with the damage on that roll.
Buford Oxcatcher
|
"What are you doing picking on the bruin, son, I'm over here," Buford says, trying to slash at Chelaxian Charlatan with his sword.
Sword, Courageous Anthem: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Slashing Damage, Coureageous Anthem: 2d8 + 3 + 1 ⇒ (1, 5) + 3 + 1 = 10
"Let's cool all our temperatures, yeah?''
Frostbite, DC 21 Fortitude save, Cold Damage, Courageous Anthem: 4d4 + 1 ⇒ (1, 2, 1, 4) + 1 = 9
1. Strike, 2&3. cast frostbite
Nyak Nyak
|
Nyak Nyak hurls stuff at the dude. "I highly suggest you surrender while you still have life.."
+ Demoralize Demoj: 1d20 + 7 ⇒ (3) + 7 = 10
++ Tel Projectile
Tel Proj: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 Bld Dmg: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13
Huh Shouldadied
|
Huh blinks back to life "Shouldadied, again!"
He grabs his hammer and pulls himself back to his feet and swings!
Attack 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 vs flanked/offguard
Damage 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
* Manipulate
* Stand
* Strike
Shirty
Stabilise 1d20 ⇒ 20
Stable
Slipp
|
Fanning themselves, Slipp looks as if the tunnel temperature might be affecting them a little. More flames appear in their hands. With a squeak of alarm they again toss them at Tascio
ignite: 1d20 + 12 ⇒ (11) + 12 = 23
F damage: 4d4 ⇒ (4, 4, 4, 1) = 13
Then then move to get a better angle on things.
** ignition.
* stride
GM Tiger
|
BK hurls some loose rocks at Tascio but misses.
Buford swings at Tascio but misses. He does manage to freeze some of the sweat on Tascio's shoulder, causing the man to cry out in pain.
Nyak Nyak yells at Tascio to scare him. He doesn't succeed but the rock he hurled does the talking for him.
Nic tries to heal Shirty, but doesn't quite the bandage right. Shirty stabilizes on his own though and appears to be peacefully dozing.
Slipp throws a fireball but it explodes harmlessly on the wall above Tascio.
Huh jerks awake and realizes the situation the party's in. He grabs his hammer and smacks Tascio in the leg.
Fort: 1d20 + 11 ⇒ (17) + 11 = 28
Tascio continues to flail around with his weapons.
Buford, Huh: 3d2 ⇒ (1, 1, 1) = 3
DC 11 Flat Check: 3d20 ⇒ (10, 7, 14) = 31
Rapier vs Buford AC 23, MAP 2+: 1d20 + 8 ⇒ (13) + 8 = 21 for Piercing: 2d6 + 5 ⇒ (5, 6) + 5 = 16
Buford easily ducks as the blade misses high.
------------------
COMBAT TRACKER
Round: 5
Active Conditions: Courageous Anthem (1/1)
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Nic Blackwillow - AC 21 54/54
**Buford Oxcatcher - AC 23 37/53
**Nyak Nyak - AC 18 42/42
**Slipp - AC 22 74/74
**BK - AC 20 46/46
**Huh Shouldadied - AC 21 42/49 (W1); Shirty AC 20 0/32 (W1)
Tascio (-56; 13 < AC <= 27; Blind)