Hobbs Picklesmith
|
reflex save DC23: 1d20 + 19 ⇒ (14) + 19 = 33
fort save DC23: 1d20 + 17 ⇒ (9) + 17 = 26
Hobbs has resistance 1 to void so it looks like he takes only 1 damage
Kaitlyn Deathsbane
|
I keep forgetting to use it. Kat has the Infernal Detonation reaction from 01-11 (Flames of Rebellion)
Fire; DC 23 Basic Reflex Save: 1d6 + 7 ⇒ (6) + 7 = 13
Kat drops a fireball on top of the cultist who just attacked Ra'uf.
Celestia Sol
|
ref: 1d20 + 10 ⇒ (14) + 10 = 24
fort: 1d20 + 11 ⇒ (2) + 11 = 13
((Hero Point))
fort: 1d20 + 11 ⇒ (10) + 11 = 21
((Presumably we had time to refocus?))
She casts Bless followed by Angelic Halo
| GM Super Zero |
The cultist performs a surprising aerial somersault, avoiding the blast completely.
Red Reflex: 1d20 + 14 ⇒ (19) + 14 = 33 I always forget that one, too. I don't think I've ever used it...
A buzzing sound, and a mental voice comes from the demon. "Don't stay bunched up!" Before flying away, though, it stings Ra'uf and slashes him with its claws.
◆ Strike Stinger: 1d20 + 18 ⇒ (11) + 18 = 29 Hits Ra'uf for Unholy Piercing damage: 2d8 + 9 ⇒ (3, 8) + 9 = 20 and Abyssal Poison (DC 23 Fortitude)
◆ Strike Claw: 1d20 + 18 - 4 ⇒ (14) + 18 - 4 = 28 Ra'uf has cover but is also Frightened, so that hits for Unholy Slashing damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18
◆ Fly
Kaitlyn, Locus-22, and Hobbs's turns.
Initiative:
Green Derakni (-27 HP)
Kaitlyn (AC 26, 89/92 HP)
Locus-22 (AC 24, 50/64 HP)
Hobbs (AC 27/28, 95/96 HP)
Purple Derakni (-19 HP)
Blue Champion of Deskari (AC 17-25, -112 HP, bloodied, 4d6 persistent bleed, weakness 1 slashing and piercing as long as bleed lasts, Selfish Shield vs Ra'uf)
Ritual Effects
Ra'uf (AC 28, 8/90 HP, Frightened 1, DC 23 Fort vs Abyssal Poison)
Red Junior Champion of Deskari (-59 HP, buzzing bites)
Celestia (AC 20, 42/50 HP, Bless, Angelic Halo)
Hobbs Picklesmith
|
Hobbs narrows his eyes at the locust demon. "So that fire didn't bother you too much did it? Looks like I'll have to put a little more oomph into this next one."
The wizard tips his hat slightly and taps Erinaceinae on the nose. "Let's try that fireball again shall we?" Rejuvenated, he cracks his knuckles and launches another fireball.
damage, fire vs red, blue and purple reflex DC29: 8d6 + 2 ⇒ (1, 5, 1, 6, 1, 1, 3, 6) + 2 = 26
◇ drain familiar, ◆ overwhelming energy, ◆◆ cast fireball r4
overwhelming energy
Overwhelming energy lets Hobbs ignore 10 points of resistance with his spells
Drain bonded item/familiar
| GM Super Zero |
This one does seem to bother them a lot more. The stronger cultist, already bleeding badly, doesn't look like he'll be able to stay up for long...
Looks like you could--oh! You're avoiding hitting Toop. Got it.Red Reflex: 1d20 + 14 ⇒ (3) + 14 = 17 Critical Failure. 47 damage after ↺ Selfish Shield, which bloodies her.
Blue Reflex: 1d20 + 16 ⇒ (9) + 16 = 25 Failure, 26 damage
Purple Reflex: 1d20 + 19 ⇒ (8) + 19 = 27 Failure, 26 damage; you ignore its resistance entirely
Kaitlyn and Locus-22's turns.
Initiative:
Green Derakni (-27 HP)
Kaitlyn (AC 26, 89/92 HP)
Locus-22 (AC 24, 50/64 HP)
Hobbs (AC 27/28, 95/96 HP)
Purple Derakni (-45 HP)
Blue Champion of Deskari (AC 17-25, -138 HP, bloodied, 4d6 persistent bleed, weakness 1 slashing and piercing as long as bleed lasts, Selfish Shield vs Ra'uf)
Ritual Effects
Ra'uf (AC 28, 8/90 HP, Frightened 1, DC 23 Fort vs Abyssal Poison)
Red Junior Champion of Deskari (-106 HP, buzzing bites, Selfish Shield vs Hobbs)
Celestia (AC 20, 42/50 HP, Bless, Angelic Halo)
Kaitlyn Deathsbane
|
Kat moves and slaps a battle dressing on Ra'uf.
Healing, Assurance Medicine, DC 20, Medic Dedication: 2d8 + 15 ⇒ (5, 8) + 15 = 28
Sure that the bandage is holding, she shoots two more arrows at Blue.
Net Penalty -1: +1 Bless, -2 Volley
+1 Striking Composite Longbow; 100' range, Volley 30': 1d20 + 16 - 1 ⇒ (16) + 16 - 1 = 31 for Piercing Damage: 2d8 + 3 ⇒ (4, 4) + 3 = 11
+1 Striking Composite Longbow; 100' range, Volley 30', MAP: 1d20 + 11 - 1 ⇒ (4) + 11 - 1 = 14 for Piercing Damage: 2d8 + 3 ⇒ (8, 4) + 3 = 15
Crit?: 1d10 ⇒ 6
Critical Hit: Double Damage, Deadly d10, Bow Specialization Effect
Bow Specialization Effect: If target is adjacent to a surface, it is immobilized until Interacting with Athletics DC 10 to escape
◆ Doctor's Visitation
◆◆ Strike, Whiff
| GM Super Zero |
Kaitlyn's second attack also hits, as the champion is no longer able to devote any effort into avoiding it. His weapon slips from his grasp as he collapses.
First attack drops him. Retargeting second attack doesn't matter because yeah, that wouldn't hit any of them.
Locus-22's turn.
Initiative:
Green Derakni (-27 HP)
Kaitlyn (AC 26, 89/92 HP)
Locus-22 (AC 24, 50/64 HP)
Hobbs (AC 27/28, 95/96 HP)
Purple Derakni (-45 HP)
Ritual Effects
Ra'uf (AC 28, 36/90 HP, Frightened 1, DC 23 Fort vs Abyssal Poison)
Red Junior Champion of Deskari (-106 HP, buzzing bites, Selfish Shield vs Hobbs)
Celestia (AC 20, 42/50 HP, Bless, Angelic Halo)
Locus 22
|
Oh, right, we had time to refocus.
Locus pushes the voices in her head into the head of the remaining evil champion.
◆◆ Amped daze on Red. DC 25 basic Will save, except on a Crit Fail.
Mental: 3d10 ⇒ (1, 7, 10) = 18
If the target fails its Will save, until the end of its next turn, it gains weakness 2 to mental damage and takes a –1 status penalty to Will saves. On a critical failure, the weakness is 4 (in addition to the target being stunned 1). The weakness applies before daze deals damage. (Heightened.)
She then...
If Red is still up, Sustains buzzing bites for 4d4 ⇒ (1, 2, 4, 3) = 10 damage using the previous save result so 5 damage.
If Red drops from the daze, she moves to the back row.
| GM Super Zero |
The remaining cultist collapses.
Red Will: 1d20 + 10 ⇒ (2) + 10 = 12
The purple demon advances. Instead of striking at the Pathfinders this time, it grins wickedly and leans towards them, its wings speeding up and the buzzing increasing into a horrible whine that bores into them as it lifts up and glides away from them.
Okay, I'm gonna roll these poison saves for you, though of course you can always reroll. Ra'uf Fort: 1d20 + 13 - 1 ⇒ (16) + 13 - 1 = 28
◆ Stride
◆◆ Droning Flyby; everyone must make a DC 23 Will save or be confused for one round (three rounds on critical failure, immunity on success)
The pulse of demonic energy and the violent tremors flash through the room again. A rock dislodged from the ceiling hits one of the demons on the head.
◆ Tremors. Everyone must make a DC 23 basic Reflex save against bludgeoning damage: 1d8 + 4 ⇒ (2) + 4 = 6. On a critical failure, also fall prone.
Purple Reflex: 1d20 + 19 ⇒ (19) + 19 = 38 Critical success, no damage
Green Reflex: 1d20 + 19 ⇒ (3) + 19 = 22 Failure, 6 damage
◆ Demonic Energy. Everyone must make a DC 23 basic Fortitude save against void damage: 1d8 + 4 ⇒ (8) + 4 = 12. On a critical failure (or any failure, if you're Holy), also sickened 1
Remember that anyone Confused can attempt a DC 11 flat check to end the condition whenever they take damage
Ra'uf and Celestia's turns.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 89/92 HP, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Locus-22 (AC 24, 50/64 HP, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Hobbs (AC 27/28, 95/96 HP, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Purple Derakni (-45 HP)
Ritual Effects
Ra'uf (AC 28, 36/90 HP, Frightened 1, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Celestia (AC 20, 42/50 HP, Bless, Angelic Halo, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Celestia Sol
|
will: 1d20 + 13 ⇒ (16) + 13 = 29 v 23
ref: 1d20 + 10 ⇒ (6) + 10 = 16 v 23
fort: 1d20 + 13 ⇒ (6) + 13 = 19 v 23
At least she isn't confused. She casts Cloak of Light. Everyone adjacent to her gets healing: 4d6 + 1 ⇒ (2, 6, 5, 4) + 1 = 18. She also expands the Bless.
| GM Super Zero |
Celestia prepares some healing.
Ra'uf's turn.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 89/92 HP, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Locus-22 (AC 24, 50/64 HP, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Hobbs (AC 27/28, 95/96 HP, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Purple Derakni (-45 HP)
Ritual Effects
Ra'uf (AC 28, 36/90 HP, Frightened 1, DC 23 Will vs Confusion, DC DC 23 basic Ref vs 6 bludgeoning, DC 23 basic Fort vs 12 void)
Celestia (AC 20, 24/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Hobbs Picklesmith
|
will save.DC23: 1d20 + 16 ⇒ (12) + 16 = 28
reflex save DC23: 1d29 + 19 ⇒ (2) + 19 = 21
fort save DC23: 1d20 + 17 ⇒ (14) + 17 = 31
Looks like no confusion, 6 bludgeoning and 6-1=5 void damage for a total of 11 damage to Hobbs
Kaitlyn Deathsbane
|
vs DC 23
Fortitude: 1d20 + 15 ⇒ (3) + 15 = 18 Successes are Crit Successes
Reflex: 1d20 + 15 ⇒ (15) + 15 = 30
Will: 1d20 + 14 ⇒ (18) + 14 = 32
Kat feels sick from the void damage.
Net 11 void and 3 bludgeoning since my aeon stone gives her a massive resistance 1 :)
Ra'uf Steelwheels, Dog of War
|
Fortitude Save: 1d20 + 13 ⇒ (17) + 13 = 30
Reflex Save: 1d20 + 10 ⇒ (17) + 10 = 27
Will Save: 1d20 + 13 ⇒ (9) + 13 = 22
Confused shoony with a big axe is not a good idea.
Will Save, Hero Point, Promotional Vestments: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
"That was... unpleasant. Hopefully, this will be more so."
◆ Cast a Spell: Lay on Hands
+24 HP to self
◆ Stride
◆ Strike
+1 Striking Greataxe: 1d20 + 16 ⇒ (1) + 16 = 17
Slashing Damage: 2d12 + 6 ⇒ (6, 9) + 6 = 21
That was more unpleasant... to me.
And continue protecting others.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it’s able to move.
Locus 22
|
Will: 1d20 + 14 ⇒ (15) + 14 = 29
Reflex : 1d20 + 13 ⇒ (12) + 13 = 25
Fort : 1d20 + 13 ⇒ (3) + 13 = 16
Locus keeps her feet and easily resists the droning sounds. It's actually quite soothing given how it drowns out the voices for a moment. But her constructed body isn't as tough as it looks against unholy energy waves.
Not confused, 3 bludgeoning from the Reflex success, 12 void from the failed Fort save. Plus 18 from Celestia = 53 I think
| GM Super Zero |
Ra'f advances on one of the demons. The other one is happy to comply and moves up to surround the champion, jabbing him in the shoulder with its stinger. He feels a burning sensation from its venom.
◆ Stride
◆ Strike Stinger: 1d20 + 18 ⇒ (17) + 18 = 35 Hits for Unholy Piercing damage: 2d8 + 9 ⇒ (1, 4) + 9 = 14 and Ra'uf Fort: 1d20 + 13 ⇒ (8) + 13 = 21; feel free to reroll of course, but otherwise that is a failure for Stage 1: poison damage: 2d6 ⇒ (2, 6) = 8 and Enfeebled 1. You can attempt a Fort save at the end of each turn until the affliction ends.
◆ Strike Claw: 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 19 Miss
Celestia's spell heals several of her allies.
Kaitlyn, Locus-22, and Hobbs's turns.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 92/92 HP)
Locus-22 (AC 24, 53/64 HP)
Hobbs (AC 27/28, 84/96 HP)
Purple Derakni (-45 HP)
Ritual Effects
Ra'uf (AC 28, 29/90 HP, Stage 1 Abyssal Poison 1 round, Enfeebled 1)
Celestia (AC 20, 24/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Kaitlyn Deathsbane
|
Kat drops her bow and rushes forward to help Ra'uf. She drops into a combat stance and focuses, before unleashing a pair of strikes on the purple monstrosity.
Tiger Claw, Inner Upheaval: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19 for Slashing: 2d8 + 4 ⇒ (1, 7) + 4 = 12 plus Force: 1d6 ⇒ 1
Tiger Claw, Inner Upheaval, MAP, Agile: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 for Slashing: 2d8 + 4 ⇒ (2, 4) + 4 = 10 plus Force: 1d6 ⇒ 1
Critical Hit: Double damage + Brawling Specialization Effect
Brawling Specialization Effect: DC 23 Fort Save or be Slowed 1 until the end of Kat's next turn
◆ Stride
◆ Tiger Stance
◆ Ki Strike (Flurry of Whiffs)
Locus 22
|
"Miss Celestia, I believe Ra'uf needs our assistance," she says as she follows Kat into the main room. She settles into the corner and lets the voices just tickle at the edges of the mind of the monster menacing Ra'uf.
◆ Stride, ◆◆ Rank 1 fear vs Purple. DC 25 Will save.
| GM Super Zero |
Will: 1d20 + 13 ⇒ (16) + 13 = 29
The demon evades Kat's strikes, and tries to fight off the magical fear.
Hobbs's turn.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 92/92 HP)
Locus-22 (AC 24, 53/64 HP)
Hobbs (AC 27/28, 84/96 HP)
Purple Derakni (-45 HP, Frightened 1)
Ritual Effects
Ra'uf (AC 28, 29/90 HP, Stage 1 Abyssal Poison 1 round, Enfeebled 1)
Celestia (AC 20, 24/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Hobbs Picklesmith
|
Pleased with the results of his fireball, Hobbs decides to use more fire and tries a more precise strike.
ignition vs purple: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
damage, fire: 6d4 + 2 ⇒ (1, 2, 4, 3, 2, 1) + 2 = 15
◆ Overwhelming energy, ◆◆ cast ignition
| GM Super Zero |
Which doesn't particularly work, but mostly because it misses its mark.
With Ra'uf already suffering from the effects of its poison, the demon stings Kaitlyn as well. It tries to claw at both Pathfinders, but doesn't manage to harm either of them.
◆ Strike Kaitlyn Stinger: 1d20 + 18 - 1 ⇒ (17) + 18 - 1 = 34 Hit for unholy piercing damage: 2d8 + 9 ⇒ (8, 8) + 9 = 25 and Fort save
◆ Strike K/R: 1d2 ⇒ 2 Claw: 1d20 + 18 - 4 - 1 ⇒ (5) + 18 - 4 - 1 = 18 Miss
◆ Strike Kaitlyn Claw: 1d20 + 18 - 8 - 1 ⇒ (3) + 18 - 8 - 1 = 12 Critical failure
Another pulse of sickening energy and more tremors.
◆ Tremors. DC 23 basic Reflex vs bludgeoning damage: 1d8 + 4 ⇒ (6) + 4 = 10; on critical failure, also fall prone
Purple Reflex: 1d20 + 19 ⇒ (7) + 19 = 26 Success, 5 damage
Green Reflex: 1d20 + 19 ⇒ (19) + 19 = 38 Critical success, no damage
◆ Demonic Energy. DC 23 basic Fort vs void damage: 1d8 + 4 ⇒ (4) + 4 = 8; on critical failure (or any failure if Holy) also Sickened 1
Ra'uf and Celestia's turns.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 67/92 HP, Fort save vs Abyssal Poison, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Locus-22 (AC 24, 53/64 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Purple Derakni (-50 HP)
Ritual Effects
Ra'uf (AC 28, 29/90 HP, Stage 1 Abyssal Poison 1 round, Enfeebled 1, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Celestia (AC 20, 24/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns], DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Kaitlyn Deathsbane
|
Fort vs Poison: 1d20 + 15 ⇒ (18) + 15 = 33 A success becomes a crit
Fortitude vs Void: 1d20 + 15 ⇒ (11) + 15 = 26 Successes are Crit Successes
Reflex vs Bludgeoning: 1d20 + 15 ⇒ (12) + 15 = 27
Ra'uf Steelwheels, Dog of War
|
Fortitude Save vs. Poison: 1d20 + 13 ⇒ (1) + 13 = 14
Reflex Save: 1d20 + 10 ⇒ (13) + 10 = 23
Fortitude Save vs. Damage: 1d20 + 13 ⇒ (11) + 13 = 24
Checking hero points - please hold.
Check complete - 2 used so far this scenario, so sad trombone.
Ra'uf fights off the damaging effects, but the poison within him already is destroying him.
9 damage drops him to 20, but stage 3 poison probably affects what he can do, so no actions until I hear from the GM. In the meantime, preparing an offering of achievement points for Milani.
Celestia Sol
|
fort: 1d20 + 11 ⇒ (5) + 11 = 16
ref: 1d20 + 10 ⇒ (8) + 10 = 18
Sustain Cloak of Light ((forgot it needed sustaining last turn))
Cast Cleanse Affliction on Ra'uf to reduce the poison stage by 1.
Kaitlyn Deathsbane
|
"Ra'uf, do you want another battle dressing or do you want something for the poison?"
Ra'uf Steelwheels, Dog of War
|
"The poison isn't that bad. And it doesn't matter how bad if I drop dead from wounds."
| GM Super Zero |
The poison saps Ra'uf's strength.
Poison damage: 2d10 ⇒ (1, 4) = 5 and Enfeebled 3, but that's at the end of your turn.
Stage 3 is the worst stage, so it will just repeat on an additional failure.
Celestia magically treats Ra'uf's poison. He feels a little stronger.
Reducing it to Stage 2 reduces the Enfeebled rank to 2.
You only cast cloak of light last turn. But when did you move?
Ra'uf's turn.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 62/92 HP)
Locus-22 (AC 24, 53/64 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Purple Derakni (-50 HP)
Ritual Effects
Ra'uf (AC 28, 15/90 HP, Stage 2 Abyssal Poison 2 rounds, Enfeebled 2)
Celestia (AC 20, 6/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Ra'uf Steelwheels, Dog of War
|
The shoony has no intention of a little poison stopping him from hacking up demons and their servants.
◆ Strike
+1 Striking Greataxe: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Slashing Damage: 2d12 + 6 - 2 ⇒ (12, 9) + 6 - 2 = 25
◆ Strike
+1 Striking Greataxe: 1d20 + 16 - 5 - 2 ⇒ (13) + 16 - 5 - 2 = 22 +1 if a different target
Slashing Damage: 2d12 + 6 - 2 ⇒ (1, 7) + 6 - 2 = 12
◆ Strike
+1 Striking Greataxe: 1d20 + 16 - 10 - 2 ⇒ (2) + 16 - 10 - 2 = 6 +1 if a different target
Slashing Damage: 2d12 + 6 - 2 ⇒ (3, 3) + 6 - 2 = 10
If Pink drops, Step northeast and use any remaining attacks on Green.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it’s able to move.
| GM Super Zero |
Ra'uf draws some strength from Celestia's magic.
Ra'uf heals Healing: 4d6 ⇒ (4, 3, 6, 4) = 17 since he is adjacent to Celestia and her cloak of light spell.
Ra'uf manages to badly cut into the demon.
The poison doesn't progress until the end of your turn, so you're only Enfeebled 1 for those attacks.
Which makes those attacks a hit, a miss, and a critical failure. The hit bloodies it.
The other demon moves up, so they can attack Kat and Ra'uf from both sides. It brutally stings Kat, though Ra'uf is able to find off its claws (and protect Kaitlyn at the same time).
◆ Fly
◆ Strike R/K: 1d2 ⇒ 2 Stinger: 1d20 + 18 ⇒ (18) + 18 = 36 Crits for 2xpiercing damage: 2d8 + 9 ⇒ (8, 1) + 9 = 18 and make a Fort save
◆ Strike Claw: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 23 Miss
Kaitlyn, Locus-22, and Hobbs's turns.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 35/92 HP, DC 23 Fort vs Abyssal Poison)
Locus-22 (AC 24, 53/64 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Purple Derakni (-76 HP, bloodied)
Ritual Effects
Ra'uf (AC 28, 32/90 HP, Stage 2 Abyssal Poison 2 rounds, Enfeebled 2, reaction used)
Celestia (AC 20, 6/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Kaitlyn Deathsbane
|
Fort: 1d20 + 15 ⇒ (15) + 15 = 30
Successes are Crits
Cloak of Light from Celestia: 4d6 ⇒ (3, 2, 6, 6) = 17
Kat moves to a position behind Ra'uf that's out of the way of the Deraknis and slaps another battle dressing on him.
Healing, Assurance Medicine, DC 20: 2d8 + 15 ⇒ (2, 2) + 15 = 19
She then focuses and heals some her own wounds.
Wholeness of Body - 24 hp
She also reaches into her healing tools for a battle dressing for herself.
Medicine DC 20: 1d20 + 16 ⇒ (8) + 16 = 24
Healing, DC 20: 2d8 + 15 ⇒ (5, 3) + 15 = 23
She should be back to full after all the healing
◆ Doctor's Visitation (Battle Med on Ra'uf)
◆ Wholeness of Body
◆ Battle Medicine on self
Hobbs Picklesmith
|
Remember Hobbs has given everyone a moderate elixir of life capable of healing 5d6+12 and providing a +2 item bonus to saves vs disease and poison for 10 minutes.
phaeton_nz
|
That's a darn good question,. I was sure there was a post where Celestia cast Angelic Wings then flew - but I can't find it now
So last set of actions should be: Sustain Cloak of Light, Stride to Ra'uf, Raise Shield.
I must have planned to post it then thought I had.
Hobbs Picklesmith
|
"Okay. Playtime's over. It's time to get mean." Hobbs rolls up his sleeves and conjures a spike of cold iron underneath one of the demons.
Demoralize, intimidation vs purple: 1d20 + 16 ⇒ (15) + 16 = 31
impaling spike vs purple, reflex save DC29: 8d6 ⇒ (2, 5, 4, 1, 5, 2, 3, 2) = 24
◆ Demoralize, ◆◆ cast impaling spike
| GM Super Zero |
Kaitlyn heals and treats her own wounds and Ra'ufs.
The demon may not understand Hobbs, but it still seems to find his aggression startling. It's too slow to dodge and is impaled by the cold iron spike, pinned in place like a bug on a board.
It doesn't understand Common--but that succeeds even with the penalty.
Reflex: 1d20 + 19 - 1 ⇒ (5) + 19 - 1 = 23
Locus-22's turn.
Initiative:
Green Derakni (-33 HP)
Kaitlyn (AC 26, 92/92 HP)
Locus-22 (AC 24, 53/64 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 10 b, DC 23 Fort vs 8 v)
Purple Derakni (-105 HP, bloodied, Frightened 1, immobilized Escape DC 29, takes cold iron weakness at EoT while immobilized)
Ritual Effects
Ra'uf (AC 28, 51/90 HP, Stage 2 Abyssal Poison 2 rounds, Enfeebled 2, reaction used)
Celestia (AC 20, 6/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Locus 22
|
Ref DC 23: 1d20 + 13 ⇒ (8) + 13 = 21
Fort DC 23: 1d20 + 13 ⇒ (2) + 13 = 15
The android girl is again rocked by the blast, barely keeping her feet as the void energy rips through her artificial body.
Hearing something about using cold iron, she sets the swarm to their task on Purple while she sends darts of cold iron needles at the same one.
◆ Buzzing Bites Piercing DC 25 Fort: 4d4 ⇒ (3, 2, 1, 2) = 8
◆◆ Needle Darts
Needle Darts vs Purple AC : 1d20 + 15 ⇒ (15) + 15 = 30
cold iron chunk: 6d4 ⇒ (2, 2, 2, 4, 3, 4) = 17
| GM Super Zero |
The bugs tear into the demon, and the cold iron needles punch through it. It's very wobbly now, foul fluid leaking from multiple wounds.
Fortitude: 1d20 + 16 - 1 ⇒ (9) + 16 - 1 = 24 Failure
Hit. And it is weak to cold iron. It's not looking so good...
Hobbs was entirely unaffected by the shockwave.
Hobbs Ref: 1d20 + 19 ⇒ (17) + 19 = 36 Critical success
Hobbs Fort: 1d20 + 17 ⇒ (18) + 17 = 35 Critical success
The demon pulls itself free from the spike, but too focused on that it isn't able to hurt anyone.
◆ Escape Athletics: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30 Success
◆ Strike R/C/K: 1d3 ⇒ 3 Claw: 1d20 + 18 - 1 - 4 ⇒ (7) + 18 - 1 - 4 = 20 Miss
◆ Strike R/C: 1d2 ⇒ 1 Claw: 1d20 + 18 - 1 - 8 ⇒ (18) + 18 - 1 - 8 = 27 Miss, due to Frightened!
Another burst of energy pulses through the room.
◆ Tremor. DC 23 Reflex vs bludgeoning damage: 1d8 + 4 ⇒ (2) + 4 = 6; on crit fail also fall prone
Green Reflex: 1d20 + 19 ⇒ (2) + 19 = 21 Failure, 6 damage
Purple Reflex: 1d20 + 19 ⇒ (9) + 19 = 28 Success, 3 damage
◆ Demonic Energy. DC 23 Fort vs void damage: 1d8 + 4 ⇒ (5) + 4 = 9; on crit fail (or any fail if you're Holy) also Sickened 1
Ra'uf and Celestia's turns.
Initiative:
Green Derakni (-39 HP)
Kaitlyn (AC 26, 92/92 HP, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Locus-22 (AC 24, 35/64 HP, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Purple Derakni (-138 HP, bloodied)
Ritual Effects
Ra'uf (AC 28, 51/90 HP, Stage 2 Abyssal Poison 2 rounds, Enfeebled 2, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Celestia (AC 20, 6/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns], DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Kaitlyn Deathsbane
|
Fort vs DC 23: 1d20 + 15 ⇒ (19) + 15 = 34 Unaffected
Ref vs DC 23: 1d20 + 15 ⇒ (17) + 15 = 32 3 bludgeoning
Ra'uf Steelwheels, Dog of War
|
Reflex Save: 1d20 + 10 ⇒ (8) + 10 = 18
Fortitude Save: 1d20 + 13 ⇒ (9) + 13 = 22
Oof. Second verse, same as the first.
◆ Strike
+1 Striking Greataxe: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Slashing Damage: 2d12 + 6 - 2 ⇒ (8, 9) + 6 - 2 = 21 x 2 = 42
Axe critical specialization: Another creature within reach takes damage equal to the die roll only - so 17 Slashing to Green, unless its AC is greater than 34.
◆ Strike
+1 Striking Greataxe: 1d20 + 16 - 5 - 2 ⇒ (16) + 16 - 5 - 2 = 25 +1 if a different target
Slashing Damage: 2d12 + 6 - 2 ⇒ (8, 6) + 6 - 2 = 18
◆ Strike
+1 Striking Greataxe: 1d20 + 16 - 10 - 2 ⇒ (16) + 16 - 10 - 2 = 20 +1 if a different target
Slashing Damage: 2d12 + 6 - 2 ⇒ (7, 10) + 6 - 2 = 21
If Pink drops, use any remaining attacks on Green.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. Whether or not it needed to escape, the ally can then Step as a free action if it’s able to move.
Celestia Sol
|
fort: 1d20 + 11 ⇒ (12) + 11 = 23
ref: 1d20 + 10 ⇒ (7) + 10 = 17
* Sustain Cloak of Light
** Cast a 2 action Heal on herself. (4th level)
healing: 4d8 + 32 ⇒ (2, 8, 8, 6) + 32 = 56
Doesn't the Cloak of Life heal Celestia as well?
| GM Super Zero |
Ra'uf slices through one demon and into the other. The first demon falls. He's also feeling a little better.
Healing: 4d6 ⇒ (5, 2, 5, 2) = 14
That bloodies Green and drops Purple. 25 and 20 miss, though.
Ra'uf Fort: 1d20 + 13 ⇒ (15) + 13 = 28 Success, Ra'uf goes down to stage 1, poison damage: 2d6 ⇒ (3, 2) = 5 and Enfeebled 1
Celestia heals herself.
Do you? Okay. Healing: 4d6 ⇒ (6, 4, 1, 1) = 12 Healing: 4d6 ⇒ (2, 1, 6, 2) = 11
The demon basks in Celestia's healing light, and leaves her alone. It snaps its stinger at Ra'uf, who blocks it with his armor, and at Kaitlyn, who evades. With a disappointed buzzing noise, it claws at Locus-22 instead.
Healing: 4d6 ⇒ (2, 3, 1, 3) = 9
◆ Strike R/L/K: 1d3 ⇒ 1 Stinger: 1d20 + 18 ⇒ (5) + 18 = 23
◆ Strike L/K: 1d2 ⇒ 2 Stinger: 1d20 + 18 - 5 ⇒ (11) + 18 - 5 = 24
◆ Strike Claw: 1d20 + 18 - 8 ⇒ (16) + 18 - 8 = 26 Hits Locus for unholy slashing damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11
Kaitlyn, Locus-22, and Hobbs's turns. Locus heals healing: 4d6 ⇒ (2, 6, 4, 5) = 17 from Celestia's cloak of light at the beginning of her turn.
Initiative:
Green Derakni (-72 HP, bloodied)
Kaitlyn (AC 26, 89/92 HP)
Locus-22 (AC 24, 41/64 HP, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Ritual Effects
Ra'uf (AC 28, 45/90 HP, Stage 1 Abyssal Poison 3 rounds, Enfeebled 1)
Celestia (AC 20, 50/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Kaitlyn Deathsbane
|
Kat steps forward and slashes at the demon.
Tiger Claw: 1d20 + 16 ⇒ (8) + 16 = 24 for Slashing: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Tiger Claw, MAP, Agile: 1d20 + 12 ⇒ (1) + 12 = 13 for Slashing: 2d8 + 4 ⇒ (3, 2) + 4 = 9
She overbalances on the second slash and almost gets Ra'uf instead.
She then backs away and attempts to place a poultice on Ra'uf's stinger wound.
Medicine(M) vs DC 23?: 1d20 + 16 ⇒ (13) + 16 = 29
CS: +4 on Ra'uf's next save vs the Poison; S: bonus is +2 instead
◆ Step
◆ Flurry
◆ Doctor's Visitation (Treat Poison on Ra'uf)
Locus 22
|
Reflex : 1d20 + 13 ⇒ (17) + 13 = 30
Fort : 1d20 + 13 ⇒ (2) + 13 = 15
Once again, the void energy wreaks havoc on Locus, causing circuits to decay and her tattoos to dim. But she presses her attack on the remaining monster with a whisper to the swarm and another hail of cold iron needles.
Buzzing Bites, Save previously Failed: 4d4 ⇒ (3, 3, 4, 3) = 13
Needle Darts attack: 1d20 + 15 ⇒ (9) + 15 = 24
Cold Iron, P: 6d4 ⇒ (2, 1, 1, 3, 2, 1) = 10
◆ Sustain buzzing bites, ◆◆ Needle Darts
3 damage from the Reflex + 9 void and 17 healing = 46/64 hp.
| GM Super Zero |
The smaller insects continue to pester the giant insect demon, but it moves like a fly as it deftly avoids attacks.
24 misses. I already added the healing.
Hobbs's turn.
Initiative:
Green Derakni (-85 HP, bloodied)
Kaitlyn (AC 26, 89/92 HP)
Locus-22 (AC 24, 29/64 HP)
Hobbs (AC 27/28, 84/96 HP, DC 23 Ref vs 6 b, DC 23 Fort vs 9 v)
Ritual Effects
Ra'uf (AC 28, 45/90 HP, Stage 1 Abyssal Poison 3 rounds, Enfeebled 1)
Celestia (AC 20, 50/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Hobbs Picklesmith
|
Hobbs frowns as he loses sight of the demon. He moves to flank it and attacks with fire.
ignition vs green OG: 1d20 + 19 ⇒ (6) + 19 = 25
damage: 6d6 + 2 ⇒ (4, 2, 1, 6, 4, 2) + 2 = 21
◆ stride, ◆◆ cast ignition
| GM Super Zero |
Hobbs hits the demon with its spell, but it remains somewhat resistant to fire.
Hobbs Reflex: 1d20 + 19 ⇒ (6) + 19 = 25
Hobbs Fort: 1d20 + 17 ⇒ (5) + 17 = 22
That's a hit while it's flanked, but it does have resistance to fire.
Another pulse of magical energy rocks the area. With a cracking sound, another piece of rock from the ceiling falls, driving the demon to the ground.
◆ Tremor. DC 23 Reflex against bludgeoning damage: 1d8 + 4 ⇒ (3) + 4 = 7; on critical failure, also fall prone
Green Reflex: 1d20 + 19 ⇒ (1) + 19 = 20
◆ Demonic Energy. DC 23 Fort against void damage: 1d8 + 4 ⇒ (4) + 4 = 8; on critical failure (or any failure if Holy), also Sickened 1
Ra'uf and Celestia's turns.
Initiative:
Green Derakni (-110 HP, bloodied, prone)
Kaitlyn (AC 26, 89/92 HP, DC 23 Ref vs 7 b, DC 23 Fort vs 8 v)
Locus-22 (AC 24, 29/64 HP), DC 23 Ref vs 7 b, DC 23 Fort vs 8 v
Hobbs (AC 27/28, 72/96 HP, DC 23 Ref vs 7 b, DC 23 Fort vs 8 v)
Ritual Effects
Ra'uf (AC 28, 45/90 HP, Stage 1 Abyssal Poison 3 rounds, Enfeebled 1, +2 to next poison save, DC 23 Ref vs 7 b, DC 23 Fort vs 8 v)
Celestia (AC 20, 50/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns], DC 23 Ref vs 7 b, DC 23 Fort vs 8 v)
Hobbs Picklesmith
|
reflex save DC23: 1d20 + 19 ⇒ (19) + 19 = 38
fort save DC23: 1d20 + 17 ⇒ (13) + 17 = 30
| GM Super Zero |
Celestia continues healing.
healing: 4d6 ⇒ (5, 6, 3, 3) = 17
I'll roll Locus's saves since the timing of the damage and healing matter. Feel free to reroll, of course.
Locus Ref: 1d20 + 13 ⇒ (12) + 13 = 25
Locus Fort: 1d20 + 13 ⇒ (14) + 13 = 27
Ra'uf's turn.
Initiative:
Green Derakni (-110 HP, bloodied, prone)
Kaitlyn (AC 26, 89/92 HP, DC 23 Ref vs 7 b, DC 23 Fort vs 8 v)
Locus-22 (AC 24, 56/64 HP)
Hobbs (AC 27/28, 69/96 HP)
Ritual Effects
Ra'uf (AC 28, 45/90 HP, Stage 1 Abyssal Poison 3 rounds, Enfeebled 1, +2 to next poison save, DC 23 Ref vs 7 b, DC 23 Fort vs 8 v)
Celestia (AC 20, 44/50 HP, Bless 25 ft, Angelic Halo, cloak of light [adjacent living creatures heal 4d6 at the start of their turns])
Locus 22
|
I'm satisfied with the two Successes you rolled for Locus. Thanks.
And thanks to Celestia for the healing. I'll do an IC thanks on Locus' turn.