Undermountain

Game Master DEWN MOU'TAIN

Snow falls from the heavens by the foot as a strange blizzard hammers Waterdeep, combined with an intense artic cold thats normally found north of the Spine of the world

However, it is warm and moist in the dungeon that is Halaster's Undermountain.

campaign Start Date: 27 Hammer, 1359 DR

unless otherwise stated, the squares on the map are 10 foot squares.
Link to maps

Quest

Perception dice rolls:

[dice=tolenn perception]1d20+15[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=sister olga perception]1d20+10[/dice]

[dice=ceirn perception]1d20+14[/dice]

vision plan:

darkvision: astrillith, hellig, kolaiah, vandal
Normal vision: Ceirn, Gaeldon, Simon

Light sources:
Ceirn: everburning torch


1,351 to 1,400 of 1,428 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]
Kern Kant wrote:
Sister Olga Lackman wrote:
' Anyone familiar with architecture?" She says as she finishes cleaning with the conjured water.

"Stonework, aye.

Tha' wood barrier, nay".

"Wood barrier? Someone built a wooden wall down there?" Mat sounds interested.

Once he sees it, if he takes 10 he'd get a 20 for Kn:Engineering or 23 for Dungeoneering or Local- would any of those help answer the question the party is asking?


Female (6'1") Grimspawn Tiefling

"Stone, wood, meat, people, anything and everything is a potential resource down here" she shrugs


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"There were some gnomes on it. Whether they died on the barrier or were added later, I could not tell you. We should try and take them back up with us when we are ready to return." Ceirn says.


Female (6'1") Grimspawn Tiefling

"Yes, when we return, for now I believe we still have some time to burn down here, agreed?"


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]
Ceirn wrote:
"There were some gnomes on it. Whether they died on the barrier or were added later, I could not tell you. We should try and take them back up with us when we are ready to return." Ceirn says.

"On it? As in, impaled on it?" Mat frowns and shakes his head. "Sometimes this place is just ridiculous with how terrible it gets. And they were surface gnomes? Not deep gnomes?" He stands ready to follow the group to this barrier.


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

' It is a sad, though I believe these fine souls are enjoying the glorious festival and dance that is the afterlife. The stress and sorrow of the world is gone, unburdened, they can live in the joy and warmth of their gods!" Olga says with a warm smile. One that is for those who died fighting something debilitating.

Relgion: 1d20 + 13 ⇒ (8) + 13 = 21

"May these souls seek the solace of the Golden Hills. The beauty of the halls and homes of the Gods. May they find peace and solace there." Olga says softly to the air.


Male
Special:
Channel Energy 4d6, 2/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 95/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

"Amen." Vondal responded as he got off the floor, reading his shield and magic sword.

Oh Morndinsamman! the godling thought to himself. Her soul seems crafted from mithril, as he body that of marble.

"One quick channel before we go."
Channel Energy: 4d6 ⇒ (6, 4, 3, 4) = 17
A wave of positive energy radiates from the ragged dwarf and envelops the group.


"I will always strive to write better" 30 years gaming, 25 yrs DM

mat knowledge engineering:

there isnt much to examine of this "wood barrier" that the group claims to have been standing where they indicate. small bits of wood, no larger than your hand litter the area, leaving you nothing to examine and attempt to ascertain who, or what, could have built it.


"I will always strive to write better" 30 years gaming, 25 yrs DM

i updated the map (link at top of the page). the purple line is where the barricade was located before it was blown up.


Male
Special:
Channel Energy 4d6, 2/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 95/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Vondal stands near the ruined wooded barricade, Gloryhewner at the ready. Perception: 1d20 + 7 ⇒ (15) + 7 = 22


HP 112/112 | AC 14 | Ini +2 | Saves - F +12/R +7/W +6 | +2 vs. Poison & Spells & Saves vs Spells Cast by Allies Rage Rds 30/30 | DR 1/- | Destined Strike 3/3 | Certain Strike 1/1

Kern sighs as he's bathed in the holy burst or Vondal's easing his wounds, "Aye, time ta' kill more o'... what'ev'r's down in tha' place".

Perception - 1d20 + 13 ⇒ (4) + 13 = 17 - Battle Axe is in his hand at the ready.


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Mat whistles appreciatively at the tiny bits of debris that were all that was left of the barricade. "You guys do not mess around." He looks back at the group and gestures at the T-intersection ahead. "Which way were you heading? Want me to check it out first?"

Perception: 1d20 + 23 ⇒ (15) + 23 = 38

DM, away from the group's light sources what is the ambient light level? Mat gets some bonuses in dim light or darkness, is why I'm asking.


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

"First Mat, to whom should I pray on your behalf? I do wish to make sure you get the proper respect for your god." She says with a smile as she lets her Iuon Torch blaze. She oddly also begins to pull a few shuriken in her hand.

"Don't mind my shurikens, I seek to be prepared, and these are my primary weapons." She says with a smile. A warm welcoming smile.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"Go right, we still have some vengeance to see to that direction." Ceirn says before adding, "Be careful, there were some traps that way. Including one that shot lightning around."


Female (6'1") Grimspawn Tiefling

quick question, where is the end of the no magic zone? Id really like to start using my magics again, and not just rely on hitting people with a lead pipe


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Mat nods at Ceirn and gestures at Olga's ioun torch. "Let me get ahead of you enough to be out of the light then follow behind me. I'll circle back if I run into anything." He looks both ways at the intersection then heads quietly and carefully to the right.

i.e.- let Mat move 30' away from the torch so he's at least in Dim light so he gets his bonuses

Perception: 1d20 + 23 ⇒ (15) + 23 = 38 (+2 in darkness or dim light)
Stealth: 1d20 + 22 ⇒ (9) + 22 = 31 (+2 in darkness or dim light)


"I will always strive to write better" 30 years gaming, 25 yrs DM

end of the magic zone is within the boundaries of Room 1, the room with pillars. as soon as you step on the stairs, the magic returns.

unless otherwise specified, there is no ambient light found within Undermountain.

if you look at slide one of the maps page ( i swapped the maps to bring the important map to the top), you will see a blown up section of the undermountain map and the indication of where the traps are. the three dots are a pitfall trap, and the leg traps are where the lightning bolt trap is located. I will say that the group informs mat of their location


"I will always strive to write better" 30 years gaming, 25 yrs DM

let me set the scene before you go adventuring mat. you might decide to go left.

standing around the remnants of what was the macabre barricade, the subtle light from Olga's ioun stone pushes back the darkness for the tunnels that run left and right from where you stand.

to the left, the tunnel runs on into the darkness beyond. just at the far edge, you catch the glint of something reflecting the light.

to the right, the tunnel runs on, equally long, equally dark.

we lost a companion down the tunnel to the right Astrillith says in a monotone voice. Simon, a halfling. a founding member of the Balanced Coin Pac hisses softly, a subtle tone in the otherwise near quiet dungeon. We fought an ogre down there. death came to both. The woman looks to the left down there, we faced some strange creatures that smelled of death, of the recently unearthed grave. Pale, tall humanoids, tall as stands a human man. fought with stone axes and knives. More ogres as well.... Astrillith shrugs death came. death claimed them all.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"Some of those involved in his death fled back through the door and closed it. So we have some unfinished business." Ceirn says.


Male
Special:
Channel Energy 4d6, 2/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 95/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

"It's not in my Nature to run", Vondal says with badassatry.


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

"It's not running if it's a retreat. One must sometimes retreat and reaccess before we comeback stronger" She says with a smile and taps one of her throwing blades to her lips.


Male
Special:
Channel Energy 4d6, 2/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 95/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

The aasimar just growls to himself; eager for revenge, but not willing to dismiss Olga's wisdom.


Female (6'1") Grimspawn Tiefling

"Death comes to all, eventually. Be it by nature or others. Do not seek it, it comes to you" she reiterated her precious response


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

" Never maliciously, just dutifully, it comes. A force we all respect. Though hopefully never alone nor forgotten."She adds to Astrilith's words with a warm smile. For she did not fear death, only a slight melancholy for that which has to end others' lives. A lonely road walked alone, and never a pleasant one.

"Oh, how lonely must death be, for every being he meets, none will ever know his name". She wipes a tear from her eyes and then smiles.

' I may dance with him to my ladies' hall. A little joy to bring into such a grim but necessary business."


HP 112/112 | AC 14 | Ini +2 | Saves - F +12/R +7/W +6 | +2 vs. Poison & Spells & Saves vs Spells Cast by Allies Rage Rds 30/30 | DR 1/- | Destined Strike 3/3 | Certain Strike 1/1

"Bah, tha's no death m'Lady Olga. Death is endless glorious battle! So sayeth Clangeddin Silverbeard hisself! Or leastwise so sayeth tha' clerics o' mah people", Kern retorts.


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

"No, that's your afterlife for the Silverbeard. Death itself is an entity, One who ushers you along from this world to the next" She says respectfully of both Kern and Death.


HP 112/112 | AC 14 | Ini +2 | Saves - F +12/R +7/W +6 | +2 vs. Poison & Spells & Saves vs Spells Cast by Allies Rage Rds 30/30 | DR 1/- | Destined Strike 3/3 | Certain Strike 1/1
Sister Olga Lackman wrote:
"No, that's your afterlife for the Silverbeard. Death itself is an entity, One who ushers you along from this world to the next" She says respectfully of both Kern and Death.

Kern raises an eyebrow, "Izzat rite? I don' just appear o' tha' battlefield wit' me axe in hand? I s'ppose it dinnae matter so long as ah' end up at tha' fight!"


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

The darkness beyond Olga's light is no problem for Mat's eyes but he just waits patiently for the group to decide which way they want to go. "Sorry to hear about your friends. I hope they're in a better place now."

Mat's the FNG he'll go whichever way the party wants to go."


"I will always strive to write better" 30 years gaming, 25 yrs DM

whistles patiently


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"Go right." Ceirn says again.

We head right.


Male
Special:
Channel Energy 4d6, 2/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 95/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Vondal follows Mat down the right hallway, his eyes darting around for danger. Perception: 1d20 + 7 ⇒ (7) + 7 = 14


HP 112/112 | AC 14 | Ini +2 | Saves - F +12/R +7/W +6 | +2 vs. Poison & Spells & Saves vs Spells Cast by Allies Rage Rds 30/30 | DR 1/- | Destined Strike 3/3 | Certain Strike 1/1

Kern moves next to Vondal standing 2 feet behind on his left.


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Mat nods at Ceirn and heads down the hallway to the right, staying in the dim, fading light at the furthest edge of Olga's light. He moves into the zone of dim light 30' away from the party's light source.

Want me to re-roll or just stick with those Perception/Stealth checks?


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

Olga follows as she hums a tune in her head.


HP 112/112 | AC 14 | Ini +2 | Saves - F +12/R +7/W +6 | +2 vs. Poison & Spells & Saves vs Spells Cast by Allies Rage Rds 30/30 | DR 1/- | Destined Strike 3/3 | Certain Strike 1/1

Used to the howling winds of the north covering the crunching of his feet in the snow, he is dismayed by his own footfalls on the stone beneath, but he tries to be as silent as he can... Stealth 1d20 + 4 ⇒ (1) + 4 = 5... which isn't very.


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

How do you guys pronounce Ceirn? Do you have two party members called "Kern," basically? "Hey Kern!" *a dwarf and a human both turn and look*


HP 112/112 | AC 14 | Ini +2 | Saves - F +12/R +7/W +6 | +2 vs. Poison & Spells & Saves vs Spells Cast by Allies Rage Rds 30/30 | DR 1/- | Destined Strike 3/3 | Certain Strike 1/1
Mat Downshadow wrote:
How do you guys pronounce Ceirn? Do you have two party members called "Kern," basically? "Hey Kern!" *a dwarf and a human both turn and look*

Interesting observation, for some reason I have always pronounced Ceirn in my head with a S, like Seirn...also, we've only been in the same party for about 16 hours so far and half of that was sleeping in the Yawning Portal rooms!


"I will always strive to write better" 30 years gaming, 25 yrs DM

i always pronounced it as CERN

Moving down the hall, the new guy, mat, quickly finds the location of the pitfall trap that hampered the group yesterday.

i moved mat and the party to where i think they would be in the hall. feel free to move your icon if you want to move someplace else on the map.

to disable the trap, its a DC 20.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn keeps watch behind them as Mat works.

Perception: 1d20 + 14 ⇒ (13) + 14 = 27


Female (6'1") Grimspawn Tiefling

"Ah, there you are Pac" she stated rather nonchalantly as the green snake slithers up the staff to drap across her neck again. The two have a few words with each other that none can understand before she simply falls in between the mob as they travel right


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Mat gets to work disabling the trigger that opens the pitfall door.

His Take 10 Disable Device is 37 or do you require rolls to disable traps because there's an inherent danger in messing up, DM? I'll go ahead and roll just in case to keep things moving but he can't roll lower than a 28 on DD checks.

Disable Device, DC 20: 1d20 + 27 ⇒ (12) + 27 = 39


"I will always strive to write better" 30 years gaming, 25 yrs DM

@mat: im going to say that it would be best if you roll for disable device checks, as there is the risk of failure.

mat:
The trap is a basic pitfall trap. pressure plate flexes, allowing the stone slab to hinge down, sending the unaware adventurer down 20 feet and landing on some spikes at the bottom. But, a wedge of steel under the plate forces it to remain sturdy, allowing everyone to walk upon the trap.


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Makes sense, will do.

Mat signals the group when he's sure the trap has been disabled. When they're ready to go he creeps on down the hallway.

Continuing down the hallway.

Perception: 1d20 + 23 ⇒ (7) + 23 = 30 (+2 in darkness or dim light)
Stealth: 1d20 + 22 ⇒ (2) + 22 = 24 (+2 in darkness or dim light)


Human Female War priest 8th HP: 80/80| AC:22 Sh:24|F:+7 R:+6 W:+10|Init:+4|Prcpt:+10|Ferver 7/day Blass:7/Day|

Olga comes forward with her piece of chalk and makes a simple three-star triangle. ' Remember this is a trap" She says as she puts the chalk away.


"I will always strive to write better" 30 years gaming, 25 yrs DM

dang it! paizo hasnt indexed their webpages since 2024, so of course i cant look up the stats for the second trap.

mat:
You barely catch the second trap. A subtle mark in the stone wall to your left forces you to pause. you take a step back, and slide up to the rockface before inching forward to examine it. You move with caution, as this one is not like the pitfall trap. This is a magical trap. DC 21 spellcraft check to identify what spell kicks off, as no one mentioned what effects this trap has

astrillith:
Pac pouts softly within your mind. he's found the second trap. pity


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 26, Touch 16, FF 21, CMD 29; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"That second trap looked pretty bad when it hit people." Ceirn says as he follows along behind the others.


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Ugh, I didn't give him Spellcraft even though he has Detect Magic. That was stupid.

Mat points out the subtle trigger to the group. "Look there. There's a magical trap here. I will disable it."

Disable Device: 1d20 + 27 ⇒ (17) + 27 = 44 (He can disable magical traps.)


Female (6'1") Grimspawn Tiefling

Pac:

"We are in a place with a lot of danger, do not worry about one missed trap"

Astrillith half pets the snake then looks at the group "What is the trap suppose to do?"


"I will always strive to write better" 30 years gaming, 25 yrs DM

well, it was the lightning trap that took out simon.


M Human Bard (Archaeologist) 8 [HP: 64/64 |AC:21|T:15|FF:17 (+2 AC vs traps)| CMB:+10 | CMD:16 | Fort:+4 | Ref:+10 (+2 vs traps)| Will:+7| Init:+6 | Perc:+23 (Darkvision, +2 in dark/dim light)| Spd 30]

Mat looks back at the group. "Maybe you can tell by reading the runes auras?" Sorry for not giving him Spellcraft, that was dumb.

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