Stolen Fate

Game Master Paolingou

A Pathfinder 2e campaign about fate and destiny, fight for every fate.

New Pathfinder 2e Remaster Character Sheet don't write anything in this google sheet, just copy the sheet text into your own google sheet and make your character there.


You all had a vision, whether it was during a dream, hallucination, or meditation, it was all the same thing.

Memories of your past, realities of your present, and fears
and hopes for your future suddenly overwhelm you with
a torrent of emotion. So many choices you’ve made! So
many more to go! Do they even matter? Are your choices
yours, or are they always what you’d choose? Do you have
a fate that’s set in stone, or do you get to decide your
future? Suddenly, you’re standing on a street corner—one
you somehow know is in the Grand Bazaar within the city
of Absalom. Before you is a wooden building flanked by
a flower shop and an open-air meat vendor. A sign above
the building’s door reads “Three Moves Ahead,” and déjà
vu washes over you. You’ve never been here... or have
you? Will you? Should you? A blood-curdling scream
shatters the building and, after a brief sense of pain and
loss, the vision fades. As your senses return, you realize
that clutched in your hand is something new. A single
beautifully illustrated harrow card. You don’t remember
finding it, but you instinctively know it has always been
yours. Though you only now hold it, your fate has been tied
to it for a long time.

Now you are in Absalom, seeking answer to your harrowing vision.