[ACO] PF2e - Q19: The Elsewhere Feast (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros / Slides: Frozen Frost

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

Allow damage to Achurius: Yes
Pathfinder Provisions: not applicable because this is a quest

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Friendly fire is fine, but don’t push it ;-)

I’m having trouble pasting into slides. Could someone please add my avatar, and a pic for my animal companion (spider)? We’ll be in the middle of the marching order, with him in front of me. Thank you!

Horizon Hunters

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Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +8 (Low-Light)
Flory Buntzer wrote:

Friendly fire is fine, but don’t push it ;-)

I’m having trouble pasting into slides. Could someone please add my avatar, and a pic for my animal companion (spider)? We’ll be in the middle of the marching order, with him in front of me. Thank you!

I got you!

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Bramblespine wrote:
Flory Buntzer wrote:

Friendly fire is fine, but don’t push it ;-)

I’m having trouble pasting into slides. Could someone please add my avatar, and a pic for my animal companion (spider)? We’ll be in the middle of the marching order, with him in front of me. Thank you!

I got you!

Thank you!

Envoy's Alliance

Female Human Triggerbrand Gunslinger 2 / Shieldmarshal [/b] | Grave Robber | HP 28/28, AC 19 w Leather Armor (20 w Buckler raised), Fortitude** +7, Reflex** +10, Will* +5, Perception* +7, Stealth* +8 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

No friendly fire to me. I have two glyphs to share.

Radiant Oath

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Waiting for Gazard to check in.

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

Note, changed the original character I was going to use, ie Gazard, changes CP to 22, but he is level 1, so I may get a level bump?
Also friendly fire okay and I have 3 GM glyphs.

Radiant Oath

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HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

If anyone has mentor boons, now would be the time to offer them. :)

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +8 (Low-Light)

Horizon Hunters: Rugged Mentor here, can bump saves to +2

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

Sweet thanks Bramblespine.

Radiant Oath

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For a quest this one's pretty complex... I've seen scenarios that are simpler than this one! (03-06 comes to mind)

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Sorry, are we all fighting simultaneously, or one at a time (Achurius first)?

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions |

might as well do it simultaneously to save time. The text has the thane assigning opponents but we can do it in parallel :)

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

If the power is fading, then we don’t have time to lose.

By “away from the Thane”, are we leaving the feast and going home from another site?

If there are obvious witnesses, perhaps someone with a good Deception can announce it as a performance, so as not to immediately raise suspicion? I’m thinking of the escape from Mycenae, in the original Time Bandits

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

We have actually got some stealthy folks here, rare for a pathfinder party, so I suggest we try the sneaky approach.

Envoy's Alliance

Female Human Triggerbrand Gunslinger 2 / Shieldmarshal [/b] | Grave Robber | HP 28/28, AC 19 w Leather Armor (20 w Buckler raised), Fortitude** +7, Reflex** +10, Will* +5, Perception* +7, Stealth* +8 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

I agree with the sneaky approach.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

As this is the last encounter, you may roll your downtimes if you'd like them part of your chronicle.

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

"Don't mind me. Rolling downtime for the GM"

Performance, Dance, Virtuosic; DC 16: 1d20 + 12 ⇒ (4) + 12 = 16

Just made it. 1.2 gp

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

downtime elven lore: 1d20 + 6 ⇒ (3) + 6 = 9

You know how it is. You meet an interesting scholar and the day just slips away from you.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Despite the ensuing wackiness, Flory gets some sartorial inspiration from the Thane and other guests at the feast.

Crafting (Tailor): 1d20 + 13 ⇒ (19) + 13 = 32

Envoy's Alliance

Female Human Triggerbrand Gunslinger 2 / Shieldmarshal [/b] | Grave Robber | HP 28/28, AC 19 w Leather Armor (20 w Buckler raised), Fortitude** +7, Reflex** +10, Will* +5, Perception* +7, Stealth* +8 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

I will handle Downtime on my own.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +8 (Low-Light)

I will also handle my own downtime.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

How do you do that? Handle downtime on your own? Is there a boon I could get since it seems I fail these checks more often than I succeed?

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

swamp lore: 1d20 + 3 ⇒ (20) + 3 = 23

Radiant Oath

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Achurius wrote:
How do you do that? Handle downtime on your own? Is there a boon I could get since it seems I fail these checks more often than I succeed?

Actually, Downtime is the player's responsibility. Most GM's just happen to ask if you'd like it included with your chronicle but it's not required. How to succeed -- sacrifice to the dice gods... :)

I've had two consecutive scenarios where my downtime roll was a natural 1... so you're not alone! :)

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

At least they don't make you lose money on a crit fail :)

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

They did invent the Experienced Professional Feat though.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +8 (Low-Light)

Cleric downtime isn't super great since the default options use Int/Cha and skills that most clerics don't tend to increase.

As Vigilant Seal you do eventually get access to Curse Breaker once Admired (60 rep with Vigilant Seal) by paying 4AcP

That'll let you craft with Religion as a downtime option. Doesn't solve your problem till around level 6 though.

The easiest ways to be better at downtime is to be a character who naturally maximizes crafting, lore or Performance.

If you want to maximize your monies, Horizon Hunters has a boon that lets you attempt checks at your level instead of level -2.

And crafting if you put enough effort into it can do good as well.

If crafting ever seemed totally daunting to you rules wise, here's a technical guide to the mechanics of crafting in PFS.

Envoy's Alliance

M Deep Fetchling Crystal Keeper Thaumaturge 1: Spd:25, AC:17, HP:18/18, Fort:7, Ref:5, Will:5, Perc:5 Darkvision

Additional Lore Feat automatically increases your lore skill with level. Cause the Lore feat you get at the start from background does not. So one of your skill feats in Pathfinder society can be additional lore.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

I’m sorry, what’s this Deafening Blow business?

Radiant Oath

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hits with the seed pod of the leshy have an extra effect.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

Back from vacation now. Should be able to respond more timely.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Thanks for running!
Good game everyone!

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