⚔ Battlecry! Playtest @ (#1-01) "The Absalom Initiation" ⚔ (Inactive)

Game Master Hmm

A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party's not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!

Challenge Points: 1st/3rd/3rd/4th = 2+4+4+6 = 16pts


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Captain Kullan wrote:
The Captain glances over at Black Molly to see how she reacts to this mission, as it sounds more up her alley. "Sir, what do we know about Neng Hamavsi? Any known associates or mentors that we can expect to accompany her?" he asks using the Nagaji term for "Miss" or "Lady" but without any connotations of nobility.

"Neng?" Gorm pauses a moment, brow furrowing, and then he suddenly recognizes the honorific. "Neng - er, Miss -- Hamavasi is an advanced student at the College of Mysteries. I suspect that if anyone knows the names of her associates, it would be other students and staff at the college."


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Jasper Orc wrote:
Jasper asks around the college and says,"Hey we're looking for a Nidalese women. Kind of eccentric wizard. Working on weird shadow magic."

Jasper, meanwhile, spends time within the College, knocking on doors and chatting with the students and professors. "Oh, yeah, I heard about that," Guthen, a non-binary gnome with artistically cut clothing says. "Um, you weren't kidding when you said that Tavvar's eccentric. She's been totally obsessed with that shadow magic, which can make thoughts real, and the profs decided that maybe some thoughts shouldn't be given flesh? We already had to fight off one shadow wolf she conjured, and the experience turned her hair pure white!"

The gnome grins. "Now... if she'd been a gnome, she'd never have bleached because Tavvar's experiments have always been daring. But I guess humans are different, you know? Anyway, she invited me to come along as one of her assistants, but I'd had enough with the process. But Peri, Gen-Gen and Taka all agreed to go because the money is good and the chance to be a part of history was too much to resist..."

Guthen is a bit distractible. Maybe another question will focus them.

Horizon Hunters

HP 30/30 | AC 19 | F +7 R +9 W +7 | Perc +5 | Speed 25ft. | Exploration Activity: Search | Male Human Monk 1

Darwin sees that Guthen's excitement is causing them to get carried away. "Guthen, my friend, I'd love to hear more about what you know about Tavvar. But first, it is important that my friends and I find Miss Hamavasi, and potentially Peri, Gen-Gen, and Taka. Do you know where we might find them?"


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"Oh, yes. Sorry. I get carried away sometimes." Guthen says. "The College of Mysteries said that Tavvar's experiments were too dangerous to conduct here, but one of the deans knew Nigel Aldain, and so Tavvar rented space at the Blakros Museum!"

★ ---- ★ ---- ★ ---- ★

With that information, you rush off to the Blakros Museum. When you all arrive at the museum after hours, you find the front door closed but unlocked. A single staff member is sweeping the museum's floors. "... experiments. Hah! This museum needs more experiments like a bone dry forest needs the sparks of an open and unprotected fire..."

Then the old maintenance man swings his broom in your direction, looking like he's going to swat you with it. "Who are you? Are you here to steal from the museum? Speak up!"

Envoy's Alliance

Orc Warrior Bard Performance: Courageous AC 21 F:7 R: 11 W:8 HP 35/51 Tiny Board AC: 21 F: 11 R: 10 W: 11 8/44 HP

"No we are here to prevent another inevitable disaster from occurring at your museum. We are pathfinder society members here to check up on someone in the building."


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"Pathfinders, eh?" The old man looks you up and down, and then puts down his broom. "Well, on the one hand, you've cleaned up a lot of messes for us in the past, but on the other... everything goes pear-shaped right after you lot show up!"

He directs you to the unobtrusive staircase in the museum's northeast corner, explaining that Tavvar has been performing her research on the third floor. "You can hear a whole bunch a chanting and wailing up that way, I can tell you!"

He thinks a minute, and then says, "Think I'll go get myself a beer at the pub across the street, and watch the fireworks from there. Safer that way." He claps Jasper on the back. "Tell you what. If you lot survive, come see me in the bar, and I'll get you a drink too!"

Horizon Hunters

♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

Captain Kullan had been a bit distracted by the display of weapons in the section labeled "Ancient Armies of Lung Wa." His distraction was understandable since some of these "artifacts" were clearly of post-imperial design, including a Valashmai-style machete with "Product of Vannarak" enscribed in the blade, referring to a Nagajor city founded only a few dozen years ago. He sighs inwardly at the general lack of knowledge of Tien Xia even amongst so-called experts before turning his attention to the custodian.

"That is probably a wise decision, Uncle," he says as he passes the old man, leading the way toward the indicated stairway. "We will be sure to come find you and take you up on that drink shortly."

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”I’m likin’ this town more an’ more”, says Molly, as she and Silverbeard follow Kullan. ”Next round’s on me!”

Horizon Hunters

HP 30/30 | AC 19 | F +7 R +9 W +7 | Perc +5 | Speed 25ft. | Exploration Activity: Search | Male Human Monk 1

Darwin follows Captain and Molly to the indicated staircase. "Chanting and wailing? I don't look forward to what we will find up there. But, our duty is in front of us."

Darwin pauses for a moment to take a listen at the staircase.

Secret Perception:
1d20 + 5 ⇒ (15) + 5 = 20

Envoy's Alliance

Orc Warrior Bard Performance: Courageous AC 21 F:7 R: 11 W:8 HP 35/51 Tiny Board AC: 21 F: 11 R: 10 W: 11 8/44 HP

"I hate this museum everything bad always happens here. But yeah lets go."


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Darwin:
You spot more shadows than normal, slanting in directions that don't necessarily follow the light.

You go up a well-lit and carpeted staircase, your shadows dancing all around you. The museum enjoys normal illumination at night thanks to dozens of continual flame spells suspended in hanging braziers. You reach the second floor in the eastern edge of the museum near the bathrooms.

And now it's time for the spooky museum tour!

You press on towards the third floor, but first you have to traverse most of the second floor.

Staff Offices

These offices are each locked and unoccupied. The southernmost door bears a small brass placard reading “Nigel Aldain, Curator.”

Lecture Hall

This long, narrow presentation space has seating for around thirty guests, all facing a low stage at the south end of the room. At first glance the room seems empty, but a moment later, it seems as though the shadows of an audience still fill the plush seats. A chill draft sweeps through the room, and of a whispery voice echoes from the podium. “...and rather than engage in a responsible, controlled study of the codebook, Yargos Gill decided—imprudently—to simply execute the signals listed therein...” The voice trails off into a looming silence.

Hall of Incantation

Carefully framed spellbook pages hang along this room's walls, while eldritch relics stand in small display cases in the room's center. In the far corner, shadows hang thicker than the rest of the room, and it seems a boisterous half-orc woman stands there, surrounded by vague figures, as she welcomes newcomers. Her voice is thin and reedy, but eerily familiar. “Congratulations! Let me spice up that punch a bit for you—to celebrate, of course!”

The shadowy Calisro is translucent and looks surprised when you walk right through her. "Bother. I may have had a bit too much of my own spice." The spellbook pages and display items are nonmagical replicas of the genuine artifacts, themselves securely locked in the vaults in the museum's basement.

Black Molly:
Tavvar's ritual is causing a shadow manifestation of your own memories here, showing you all a hint of your earlier conversation with Calisro Benarry at the party.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”#hatever they’re doin’ is reachin’ into our own heads”, says Molly. ”Keep your wits about you”

Horizon Hunters

♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

The Captain makes a small gesture intended to ward off the occult, whether that's the cause or not. Still, it's a habit formed of growing up alongside mythically powerful beings in a land full of living legends. "I won't ask if you know more. I'll just echo what our expert says - keep your wits about you and rely upon your allies." He continues onward for the stairs up to the third floor....


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Hall of Legendary Beasts

A gigantic reptilian beast is on display in the center of this expansive gallery, ferociously leering over the collection of taxidermy animals and monsters. Shadows flit between the displays, meandering and shuffling shapes reminiscent of museum patrons. Then a distant shriek echoes off the walls, as the shadow of a stuffed owlbear lashes out at one of the shadow-visitors with its talons. The shadow of the tyrannosaur in the room's center departs from its source and snaps at the misty image of another patron, tossing its head back and seeming to swallow its meal nearly whole. Other shadows snarl and hiss, scuffling amongst themselves as shadow-guests panic and run toward the exit.

The shadows are feasting upon one another, but a few try to take swipes at your shadows as you go past. Your shadows start running ahead of you up the stairs, desperate to get away from the carnage.


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Following your shadows's lead, you take the stairs at a run to the third floor.

Third Floor

Droning voices echo off the mahogany walls and domed, plaster ceiling of this luxurious room. The sumptuous furniture has been pushed to the sides of the room, making space for eldritch markings and mystical paraphernalia laid carefully over the plush carpet. The chamber seems muted and dim despite the crystal chandelier overhead, and a bone-numbing chill seeps through the space along with a metallic scent. A ritual is obviously underway here, but it doesn't seem as though it's working as planned. Shadowy energy lashes out from a twisting breach in the center of the room, and indistinct shapes flit and scuttle along the walls.

Slide 3

When you reach the third floor, you walk into a ritual in progress—a ritual that has gone terribly awry. Tavvar stands at the head of the circle, her face twisted in a determined grimace, while her assistants each frantically continue their gestures and chants. The ritual is obviously wearing them down and they are too occupied with the ritual to engage with you in any way.


I am the tool of the GM

WAIT... HOW DO WE STOP THIS RITUAL?

Tavvar's ritual has run dangerously out of control. Seven flaws have appeared in the ritual circle, dancing like shadowy flames. Each of Tavvar's conscious aides keeps one flaw under control, but the others must be repaired before they die or Tavvar loses consciousness. Each flaw can be repaired with a successful DC 24 Occultism check or DC 20 Society or Religion check.

Killing the Shadow Wisps is also effective, so it is possible to punch your way out of this catastrophe if you so desire.

Taking out one flaw makes taking out each successive flaw easier -- not just for you, but for the rest of your party.

★ ---- ★ ---- ★ ---- ★

You can also step deliberately in front of someone to take the hit from the ritual for them, but that endangers you.


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RITUAL SACRIFICES?

Who Goes First?:

Black Molly (Cast a Spell): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Captain Kullan (Defend): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Darwin (Search): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Jasper (Search): 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Deeply Flawed Ritual: 1d20 + 0 ⇒ (2) + 0 = 2
Greater Shadow Wisp: 1d20 + 8 ⇒ (16) + 8 = 24

★ ---- ★ ---- ★ ---- ★

A hefty looking shadow wisp appears in the space of the ritual, and Tavvar and her assistants shriek with pain as the shadows all around you flare.

Current Health of Tavvar and her Assistants

Tavvar - 42 HP
Peri Pink - 28 HP
Gen-Gen Green - 28 HP
Taka Turquoise (Blue) - 28 HP

★ ---- ★ ---- ★ ---- ★

Black Molly
Captain Kullan

Red-Tinged Wisp
Jasper
Darwin
Deeply Flawed Ritual

Black Molly and the Captain are up!

Horizon Hunters

♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

The Captain takes a quick tactical assessment before diving into the fight. He cuts across the ritual space and jabs his trident at the shadow wisp while trying to see what he call tell about its offensive abilities(*) from how it reacts to his attack.

Strike : 1d20 + 9 ⇒ (12) + 9 = 21
Recall Knowledge (Warfare Lore) : 1d20 + 10 ⇒ (11) + 10 = 21
Damage, P, Magic : 1d8 + 3 ⇒ (6) + 3 = 9

Where exactly are the 7 flaws, and where do we need to be to affect them with Skills? Is using a skill to affect them 1 ◆ or 2 ◆◆? 

Holding my 3rd action pending answers to these questions. He'll either try to affect a flaw with Society or just raise his shield. 

◆Stride, ◆ Combat Assessment ◆ {Holding}

Combat Assessment {Commander Class feat 1} ◆
You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.

You can use Warfare Lore to Recall Knowledge about most creatures regardless of type, but typically only to determine whether they can be reasoned with, (*)their most notable offensive abilities, and whether one of their saving throws is particularly weak. The GM can decide to allow additional questions to be answered when Recalling Knowledge with Warfare Lore as appropriate to the situation.


I am the tool of the GM

Captain Kullan, for this scenario (and this scenario only) disabling the hazard is one action.

The location of the flaws is immaterial. They exist, and you notice them in the room as part of the disabling. Or you bash an shadow wisp and kill it, resolving the flaws that way.


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Captain Kullan hits the wisp and immediately learns:

1) It cannot be reasoned with;
2) It can attach itself to people's shadows, making them off-target and draining their energy;
3) Their weakest saves are Fortitude and Will;
4) They do not like Light and Fire at all.

★ ---- ★ ---- ★ ---- ★

Black Molly
Captain Kullan (1 action left)
Red-Tinged Wisp (9 damage)
Jasper
Darwin
Deeply Flawed Ritual

Black Molly and the Captain are up!

Horizon Hunters

♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

The Captain shares what he knows about these wisps with his squadmates, particularly the part about them attaching to one's shadow. He then looks over at the nearest flaw and realizes what he needs to do to repair it.

Society (E) : 1d20 + 10 ⇒ (18) + 10 = 28

Held action: ◆ Skill check to repair a flaw

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

The other Captain joins him in attacking the wisp. Molly assists him, while figuring out how to unravel these foes.

CS: Stride, Strike (flanking)
BM: Cast Boost Eidolon, Repair

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12S

Religion: 1d20 + 5 ⇒ (3) + 5 = 8


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The Captain Succeeds in Undoing one of the Flaws in the the Ritual. (Molly also attempts this, but she does not quite have the hang of it yet, and the ritual slips through her fingers.) Molly's haunted Captain does manage to damage the Red-Tinged Wisp even further!

★ ---- ★ ---- ★ ---- ★

It's now the Red Wisp's turn! It strikes at Captain Silverbeard!

Shadow tendril (finesse, magical): 1d20 + 12 ⇒ (11) + 12 = 23
Negative damage: 2d8 ⇒ (7, 1) = 8

Because of the Captain's Negative Resistance, Captain Silverbeard only takes 7 of that damage.

Shroud (Acrobatics): 1d20 + 9 ⇒ (18) + 9 = 27

Once the strike is made, the wisp successfully attaches itself to the Captain's shadow. The Captain can attempt to shake the wisp off with a DC 19 Reflex or Acrobatics to escape on his turn.

Stretch Shadow (negative damage): 1d6 ⇒ 6

Then the wisp stretches the Captain's shadow in an attempt to suck health from the summoner pair. Once again, the good Captain Silverbeard takes one less damage from the attack than he might have otherwise.

★ ---- ★ ---- ★ ---- ★

Black Molly & Captain Silverbeard (-12)
Captain Kullan
Red-Tinged Wisp (21 damage)
Jasper
Darwin

Deeply Flawed Ritual (Flaws Remaining: 6)

Jasper and Darwin are up!

Horizon Hunters

HP 30/30 | AC 19 | F +7 R +9 W +7 | Perc +5 | Speed 25ft. | Exploration Activity: Search | Male Human Monk 1

Feeling that he should leave the flawed ritual to the other party members, Darwin lowers into his gorilla stance, moves into position near the shadowy figure, and quickly swings at it twice.


◆ Gorilla Stance
◆ Step
◆ Flurry of Blows

Strike #1: 1d20 + 8 ⇒ (19) + 8 = 27
Bludgeoning Dmg: 1d8 + 4 ⇒ (6) + 4 = 10

Strike #2: 1d20 + 3 ⇒ (18) + 3 = 21
Bludgeoning Dmg: 1d8 + 4 ⇒ (7) + 4 = 11


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Darwin comes up and attacks the Wisp, striking it twice!

★ ---- ★ ---- ★ ---- ★

Black Molly & Captain Silverbeard (-12)
Captain Kullan
Red-Tinged Wisp (42 damage)
Jasper
Darwin
Deeply Flawed Ritual (Flaws Remaining: 6)

Jasper is up!

Envoy's Alliance

Orc Warrior Bard Performance: Courageous AC 21 F:7 R: 11 W:8 HP 35/51 Tiny Board AC: 21 F: 11 R: 10 W: 11 8/44 HP


Move
punch: 1d20 + 9 ⇒ (14) + 9 = 23punch damage: 1d4 + 3 ⇒ (3) + 3 = 6
Command Tiny
Move
gore: 1d20 + 10 ⇒ (19) + 10 = 29gore damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18

"Lets get rid of these shadow wisps before they take out everyone here. I don't want the bystanders to get hurt anymore than they currently are."


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Jasper successfully punches the wisp, and then commands Tiny to charge. Tiny crits, doing a ton of damage with his Gore Attack! He gores the wisp so hard that the boar emerges on the other side!

★ ---- ★ ---- ★ ---- ★

It is now the ritual's turn! It cannot heal the Red-tinged wisp, but it can pop another wisp into existence. It lashes out with a wave of negative energy at Tavvar, Peri, Gen-Gen and Taka, and also hits the two people who dared to try to interfere with the ritual, Captain Kullan and Black Molly.

Negative Energy (basic DC 22 Fortitude): 4d6 ⇒ (1, 4, 4, 1) = 10

Tavvar and her assistants shriek with pain as more of their life force is drained away!

Tavvar - 32 HP
Peri Pink - 18 HP
Gen-Gen Green - 18 HP
Taka Turquoise (Blue) - 18 HP

★ ---- ★ ---- ★ ---- ★

Black Molly & Captain Silverbeard (-12, DC 22 Fort Save)
Captain Kullan (DC 22 Fort Save)

New Red-Tinged Wisp
Jasper
Darwin
Deeply Flawed Ritual (Flaws Remaining: 5)

Horizon Hunters

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♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

Fort DC 22 : 1d20 + 7 ⇒ (13) + 7 = 20

Kullan tries to shake off the effect, but it seeps into his soul from his very shadow. He grunts and flicks his forked tongue in aggravation. "We need to shut this ritual down. If you have the skills, please work on that. If not - Form Up!" he shouts as he moves into position to aid any squadmate that reacts quickly enough.

Society (E) vs Flaw : 1d20 + 10 ⇒ (18) + 10 = 28

◆ Repair Flaw, ◆ Form Up! ◆ Stride

@Everyone: You can all take a free Stride by using your Reaction.  Tiny gets a free bonus Reaction to Stride also.

Form Up:

Form Up: Each (squadmate) can immediately Stride as a reaction, though each must end their movement inside your banner’s aura (30 feet from Kullan). 

Drilled Reactions: Your time spent training with your allies allows them to respond quickly and instinctively to your commands. Once per round, when you use a tactic, you can grant one ally of your choice (Tiny) benefiting from that tactic an extra reaction. This reaction has to be used for that tactic, and is lost if not used. 


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Oh, well done!

Although Captain Kullan feels his life force drain away, he puts his full mind towards disabling the ritual. Because at least two flaws have been repaired, he's able to repair more than one flaw this time round, and the room settles a bit. He realizes that each of Tavvar's assistants are containing one of the ritual's flaws, which means that so long as they live, the ritual will not be able to threaten them any longer...

Still, the wisp is there, and it would be best if this ritual were fully quelled.

★ ---- ★ ---- ★ ---- ★

One free stride action, courtesy Captain Kullan!

Black Molly & Captain Silverbeard (-12, DC 22 Fort Save)
Captain Kullan (-10)
New Red-Tinged Wisp
Jasper
Darwin
Deeply Flawed Ritual (Flaws Remaining: -3)

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Fort save: 1d20 + 8 ⇒ (4) + 8 = 12

Cap’n Silverbeard takes the opportunity to close with the wisp near Kullan. ”Taste steel, ye scurvy leech!”

Meanwhile, Molly groans as the energy wave hits her. She helps the old sea dog with his assault, while working on the ritual flaws.

BM: Cast boost eidolon, Repair
CS: Stride (free), Strike Red x2 (flanking)

Religion: 1d20 + 5 ⇒ (16) + 5 = 21

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 6 ⇒ (7) + 6 = 13S

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 6 ⇒ (5) + 6 = 11S


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Black Molly takes the wave of dark energy hard, but rallies and manages to repair another two flaws in the ritual!

The first attack of Captain Silverbeard goes wide, but the second strikes true!

★ ---- ★ ---- ★ ---- ★

It is the red wisp's turn!

Shadow tendril : 1d20 + 12 ⇒ (11) + 12 = 23
Negative damage : 2d8 ⇒ (6, 1) = 7

Shroud: 1d20 + 9 ⇒ (4) + 9 = 13

Shadow tendril : 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Negative damage : 2d8 ⇒ (3, 3) = 6

The creature fails to attach himself to Captain Kullan's shadow, but does manage to whip the Captain twice!

★ ---- ★ ---- ★ ---- ★

One free stride action for Jasper and Darwin, courtesy Captain Kullan!

Black Molly & Captain Silverbeard (-32)
Captain Kullan (-23)

New Red-Tinged Wisp (-11)
Jasper
Darwin

Deeply Flawed Ritual (Flaws Remaining: -1)


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In case you did not realize this, everyone is up.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly sends a blast of sickly green energy at Silverbeard, and seems to look better as she tries to stabilize the ritual. Meanwhile, he attempts to run the wisp through.

BM: Cast soothe at CS, Repair
CS: Strike Red (flanking)

Healing: 1d10 + 4 ⇒ (1) + 4 = 5

Religion: 1d20 + 5 ⇒ (6) + 5 = 11

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 4 ⇒ (2) + 4 = 6S

Horizon Hunters

♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

I'm waiting for Darwin and Jasper to post. Kullan's abilities depend on the tactical situation, and I don't want to confuse things if I use another ability that grants extra reactions again.

Envoy's Alliance

Orc Warrior Bard Performance: Courageous AC 21 F:7 R: 11 W:8 HP 35/51 Tiny Board AC: 21 F: 11 R: 10 W: 11 8/44 HP


Move
Punch attack: 1d20 + 9 ⇒ (15) + 9 = 24damage: 1d4 + 3 ⇒ (4) + 3 = 7B
Command Tiny
Move
Gore attack: 1d20 + 10 ⇒ (16) + 10 = 26damage: 2d8 + 4 ⇒ (8, 5) + 4 = 17P
Sorry for the delay

"Good job figuring out how to stop this from killing everyone. Just this one little wisp left. We've got it."

Horizon Hunters

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♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

Tiny had a free move this round as a bonus Drilled Reaction, so could get one more attack. 


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With a -12 to the DC now to distentangle the ritual, the last flaw comes undone with Molly's effort! All that is left now is the wisp!

Molly heals Captain Silverbeard (and herself) and then Captain Silverbeard slices the wisp!

Meanwhile both Jasper and Tiny each attack the wisp.

★ ---- ★ ---- ★ ---- ★

One free stride action for Jasper and Darwin, courtesy Captain Kullan!

Black Molly & Captain Silverbeard (-27)
Captain Kullan (-23)
New Red-Tinged Wisp (-31)
Jasper and Tiny (1 action left)
Darwin
Deeply Flawed Ritual (Flaws Remaining: -0)

Envoy's Alliance

Orc Warrior Bard Performance: Courageous AC 21 F:7 R: 11 W:8 HP 35/51 Tiny Board AC: 21 F: 11 R: 10 W: 11 8/44 HP


Sorry
Attack 2: attack: 1d20 + 5 ⇒ (6) + 5 = 11
Hero Point
attack: 1d20 + 5 ⇒ (2) + 5 = 7


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Tiny goes for a second bite and misses!

★ ---- ★ ---- ★ ---- ★

One free stride action for Darwin, courtesy Captain Kullan!

Black Molly & Captain Silverbeard (-27)
Captain Kullan (-23)
New Red-Tinged Wisp (-31)
Jasper and Tiny
Darwin
Deeply Flawed Ritual (Flaws Remaining: -0)

Horizon Hunters

HP 30/30 | AC 19 | F +7 R +9 W +7 | Perc +5 | Speed 25ft. | Exploration Activity: Search | Male Human Monk 1

At Captain Kullan's signal, Darwin strikes to the middle of the room to prepare for any additional wisp attacks, wherever they came from.

↺ Reaction via Form Up!: Stride

With his allies calming the ritual, Darwin continues his focus on attacking the summoned wisp. He strides past his allies to surround the wisp and flank with Tiny.

Darwin quickly attacks with his fist as a blunt object, like the gorillas in the Mwangi Expanse. Then he raises his shield for additional protection against the final foe.

◈ Stride
◈ Flurry of Blows
◈ Raise Shield (AC 21)

Strike #1: 1d20 + 8 ⇒ (15) + 8 = 23
Bludgeoning Dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Strike #2: 1d20 + 8 ⇒ (16) + 8 = 24
Bludgeoning Dmg: 1d8 + 4 ⇒ (8) + 4 = 12


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Both strikes hit!

Darwin:
For future reference, the second attack in Flurry of Blows applies Multiple Attack Penalty, but since fists are agile, your second strike still hit.

The shadows have fallen silent, dancing no more. Panting in exhaustion, Tavvar, Peri, Gen-Gen and Taka sink in their seats, finally able to let go of the ritual. Only the shadow wisp remains.

★ ---- ★ ---- ★ ---- ★

Black Molly & Captain Silverbeard (-27)
Captain Kullan (-23)
New Red-Tinged Wisp (-52)
Jasper and Tiny
Darwin
Deeply Flawed Ritual (Flaws Remaining: -0)

Horizon Hunters

♥️ 43 / 43 | AC 20| F +7 R +8 W +7 Male Nagaji (Titan) Commander 3

Seeing that everyone is in the best tactical position possible fully surrounding the last remaining wisp, the former Marine simply "whales" on the shadowy thing with trident and shield.

Strike, +1 Trident: 1d20 + 9 ⇒ (11) + 9 = 20
damage, P, magic: 1d8 + 3 ⇒ (6) + 3 = 9

Strike, Shield Boss: 1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4
damage, B: 1d6 + 3 ⇒ (5) + 3 = 8

◆Strike, ◆Strike, ◆Raise Shield AC 22

Potential Reactions::

He can either Shield Block if attacked, or do a Defensive Swap:

Defensive Swap {Class feat 2} ↺
Trigger: You or an adjacent willing ally are the target of an attack roll.

You and your allies work together selflessly to protect each other from harm. You and the required ally immediately swap positions with each other, and whichever of you was not the target of the triggering attack becomes the target instead.

He would use Shield Block if he is attacked, or Defensive Swap to put himself in harm's way if either Tiny or Darwin are attacked.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Captain Kullan strikes the killing blow! The last shadow wisp explodes, and suddenly the third floor room is brighter, and day light starts to stream through the windows.

OUT OF COMBAT

Tavvar and her assistants are grateful for your assistance. "I think that I was over my head," Tavvar says, quietly. "I think it will be a long while before I conduct experiments with shadow magic again."

She happily lends you the textbooks that Gorm Greathammer asked for, and tells you that she is looking for a newer, safer thesis.

★ ---- ★ ---- ★ ---- ★

Once you finish delivering your report and the textbook to Gorm, a familiar halfling finds you.

Janira Gavix races down the hall, her blond hair flying in her excitement. “I just heard you made it back—congratulations! It sounds like everything went, well, about as well as anyone could expect. Come with me, I have something for each of you.” The halfling woman leads the way into a small office and distributes finely crafted wooden boxes. Within each, a gleaming compass lid emblazoned with the Glyph of the Open Road and an engraved name lies upon a cushion of silk. “I'm not sure if you've picked up your own wayfinders* yet, but when you do, you should have ones that prove that you belong. Now it's official,” she beams. “Welcome to the Pathfinder Society!”

______
* You too can download a boon for your Wayfinder from the Organized Play boon store once your character has completed at least two PFS adventures. So you can also have a Wayfinder to which you may attach your pretty engraved lid!

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