GM Qstor
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Kessela nods their flower in eager agreement.
“I love style and looking good! Style is the best way to do everything. You can count on us!”
@GM: Can Kessela pull up a floor plan of the Skyreach room and the areas around it?
[dice=Computers to get floor plan]1d20+9
sure
The vesk gives you screamer grenades I, a tactical arc emitter, and 1,000 credits on the way out.
With Kessela's skill in finding the plans, you make your way easily to the address provided.
You travel through increasingly industrial elevators, and soon arrive in the rough-and-tumble neighborhood of Sparks. The air carries a distinctive metallic tang of mechanical industry,sharp chemical smells, and the stale odors of countless living beings crammed into too-tight spaces.
map on slide 2
Kessela PKAX
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@GM: Are we entering from the west or south? Feel free to move Kessela’s token wherever.
Kessela holds their pistol ready. They quickly scan the room.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
GM Qstor
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moving along...nudging the party :)
Kessela notices there's a trap on the door.
Computers: 1d20 + 9 ⇒ (18) + 9 = 27
She easily bypasses it with her technical skills.
assuming you guys move in
Rusted crates and plastic barrels crowed this cramped
workspace. Discarded R2E packaging, beverage pouches,
and packing material litter the space. A ledge along the south
wall holds a stack of rubber mats in an approximation of a bed
beside a high-quality industrial backpack. Ragged wires droop
from an exposed conduit along the northern wall, occasionally
showering the room in sparks as the lights flicker.
Two winged snake like creatures shriek and snarl as you enter. They look hostile.
on map
combat!
Starfinders are up!
Kessela PKAX
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Kessela would have drawn their pistol before opening the door and entering the room.
“Oh yeah, we have company!”
Trick attack vs Green: 1d20 + 15 ⇒ (9) + 15 = 24 Tricks CR 4
Damage if trick works: 1d4 ⇒ 3
Pistol shot: 1d20 + 3 ⇒ (7) + 3 = 10
Pistol damage: 1d4 ⇒ 1
Wikzarr the Witchwarper
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Wikzarr attempts to identify the reptilian reception.
Mysticism: 1d20 + 5 ⇒ (18) + 5 = 23
Immunities, please
The kobold draws his pistol as he moves into the room and fires.
Ranged (tactical skipshot pistol) v green: 1d20 + 1 ⇒ (13) + 1 = 14
Damage (P): 1d4 ⇒ 1
GM Qstor
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Wikzarr attempts to identify the reptilian reception.
[dice=Mysticism]1d20+5
Immunities, pleaseThe kobold draws his pistol as he moves into the room and fires.
[dice=Ranged (tactical skipshot pistol) v green]1d20+1
[dice=Damage (P)]1d4
Wizkarr hits the creature!
no immunities but they have a special electrical discharge attack
GM Qstor
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Wikzarr the Witchwarper wrote:Wikzarr attempts to identify the reptilian reception.
[dice=Mysticism]1d20+5
Immunities, pleaseThe kobold draws his pistol as he moves into the room and fires.
[dice=Ranged (tactical skipshot pistol) v green]1d20+1
[dice=Damage (P)]1d4
Wizkarr hits the creature! While Kessela misses as the creatures are too fast.
no immunities but they have a special electrical discharge attack
Rest of the party is up
Helkilos
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Helkilos prepared for the nearby foe to head his way, the glowing hammer ready to smash it.
Photon Mode. Ready action to attack when it closes since I used a move action to summon it
Ready action: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
GM Qstor
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Helkilos prepared for the nearby foe to head his way, the glowing hammer ready to smash it.
Photon Mode. Ready action to attack when it closes since I used a move action to summon it
d20+4;d6+3+1
Helkilos misses!
botting cetterra
She fires at green.
attack: 1d20 + 2 ⇒ (1) + 2 = 3
Her gun jams and she clears it.
bad guys are up!
green on Helkilos
tail slap: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d4 + 3 ⇒ (4) + 3 = 7
blue on Kessela
tail slap: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Starfinders are up!
Kessela PKAX
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“Ow! Stop that!!” So much for my stamina points…
Kessela steps back carefully and takes a shot at the creature in from of them.
Move action: guarded step back 5’
Pistol shot at blue: 1d20 + 3 ⇒ (5) + 3 = 8
Pistol damage: 1d4 ⇒ 4
No trick because of the guarded step to take a shot at blue.
Helkilos
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Watching the tail go swishing past him, Helkilos followed the opening that the creature made in its defenses, swatting it like a bug against the barrel.
Attack Green: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Critical damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Wikzarr the Witchwarper
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"I reject this reality and substitute my own!" declares Wikzarr as he draws upon his witchwarper ways. Suddenly, the atmosphere around the two beasts turns thick and the gentle displacement of air by the beating wings of the electrovores turns to a roaring cacophany akin to thunder.
Cast hazard, catching both green and blue in 5 ft. burst
Sonic damage: 1d3 ⇒ 2
DC 14 Reflex negates
GM Qstor
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"I reject this reality and substitute my own!" declares Wikzarr as he draws upon his witchwarper ways. Suddenly, the atmosphere around the two beasts turns thick and the gentle displacement of air by the beating wings of the electrovores turns to a roaring cacophany akin to thunder.
Cast hazard, catching both green and blue in 5 ft. burstDC 14 Reflex negates
blue: 1d20 + 7 ⇒ (6) + 7 = 13
green: 1d20 + 7 ⇒ (11) + 7 = 18
Blue fails while green makes it!
The flying snakes attack again, waving their tails and hissing fiercely.
blue vs Kessela: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d4 + 3 ⇒ (3) + 3 = 6
green: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d4 + 3 ⇒ (3) + 3 = 6
damage blue 2 green 17
Starfinders are up!
Kessela PKAX
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As Kessela moves to defend themself, the creature spins in an unexpected direction. Its tail hits Kessela hard enough to make them gasp and see stars.
Their vision still swimming, they press back toward the wall, away from the creature's tail.
“Die, thing!”
Move action: guarded step back 5’
Pistol shot at blue: 1d20 + 3 ⇒ (13) + 3 = 16
Pistol damage: 1d4 ⇒ 1
No trick because of the guarded step to take a shot at blue.
Wikzarr the Witchwarper
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Not having a clear shot on the other winged creature, Wikzarr tries to shoot the nearest threat to him.
Ranged attack provokes AoO
Ranged (tactical skipshot pistol) v blue: 1d20 + 1 ⇒ (5) + 1 = 6
Damage (P): 1d4 ⇒ 2
GM Qstor
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Kessela hits and knicks the one snake.
AoO
The snake tries to hit the kobold.
tail slap: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d4 + 3 ⇒ (3) + 3 = 6
botting cettera
attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 ⇒ 5
She misses
The snakes attack again.
helikos: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d4 + 3 ⇒ (1) + 3 = 4
on wizkarr
tail slap: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 + 3 ⇒ (3) + 3 = 6
The kobold is too fast.
party is up again
Kessela PKAX
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@GM — No need to bot Cettera. She acted this round (Thursday) and you responded (Friday) and called for the rest of the party to act.
With some space between themself and the creature, Kessela attempts to distract and attack!
Trick attack vs Green: 1d20 + 15 ⇒ (1) + 15 = 16 Trick fails
Pistol shot: 1d20 + 3 ⇒ (19) + 3 = 22
Pistol damage: 1d4 ⇒ 1
Wikzarr the Witchwarper
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Delaying
No suitable melee attack. Wikzarr doesn't want to "retreat" and an AoO will likely drop him.
GM Qstor
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Helkios continued to swat at the foe in front of him with his hammer.
Green drops!
As its friend flys and attacks tail Helikos again.
slap: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 + 3 ⇒ (1) + 3 = 4
But the snake misses as it's office balance.
Starfinders are up!
Kessela PKAX
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Kessela steps forward and levels their pistol at the remaining creature.
Trick attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage if trick works: 1d4 ⇒ 3
Pistol shot vs EAC: 1d20 + 3 ⇒ (12) + 3 = 15
Pistol damage: 1d4 ⇒ 3 Cold
Wikzarr the Witchwarper
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Wikzarr trains his pistol on the remaining threat.
Ranged (tactical skipshot pistol) v blue: 1d20 + 1 ⇒ (20) + 1 = 21
Damage (P): 1d4 ⇒ 4
Kessela PKAX
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Kessela sharpens her aim and fires.
Trick attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage if trick works: 1d4 ⇒ 2
Pistol shot vs EAC: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Pistol damage: 1d4 ⇒ 2 Cold
GM Qstor
|
Kessela sharpens her aim and fires.
Kessela aims and drops the snake!
Combat over!
armor, a weapon seal (see Treasure below), a hygiene kit including
a vial of Dagret’s Scalesheen Oil and a jar of FLĒQ Texture Cream
for Curly Hair, and a computer
perpetrators: individuals of varying gender, race, and background.
Kessela PKAX
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@GM — From an adventure perspective, can our characters take a 10 minute rest or do they have the sense that they’re pressed for time?
As the creature hits the floor, Kessela stands still for a moment, breathing heavily and listening. Sensing no other danger nearby, she leans heavily onto the wall and slides down it.
“I don’t want to speak for anyone else, but I need a minute to gather my wits… gimme a moment.”
She rummages in her belt packs, comes up with a serum, and drinks it down.
Serum of Healing Mk 1: 1d8 ⇒ 7 Back to full HP!
Wikzarr the Witchwarper
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Though he won't admit it, Wikzarr see the value in taking a short rest and does so.
1 RP spent to bring SP back to full.
As he does so, he looks around.
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Nothing in particular catches his eye.
No Computers skill here.
Helkilos
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Helkilos looked worse for the wear as the foe dropped near him. "Yes, taking a rest is a good idea." he said, taking a seat with something in reach to help him get back up. Reaching into his belt, he pulled out a med patch and looked at it. "Um, can someone help patch me up?he asked, as large black and blue marks starting to appear under his armor.
If I am reading the combat right,
Thu, Feb 8, 2024, 04:41 pm: 6 damage (6 off of Stamina, 2 left)
Sat, Feb 10, 2024, 04:57 am: 4 damage, lose the rest of Stamina and lose 2 HP (9hp left).
Yesterday, 03:08 am 7 damage, 2 HP left.
Spend a Resolve to get back 8 Stamina but only have 2 hp.
Correct?
GM Qstor
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If I am reading the combat right,
Thu, Feb 8, 2024, 04:41 pm: 6 damage (6 off of Stamina, 2 left)
Sat, Feb 10, 2024, 04:57 am: 4 damage, lose the rest of Stamina and lose 2 HP (9hp left).
Yesterday, 03:08 am 7 damage, 2 HP left.
Spend a Resolve to get back 8 Stamina but only have 2 hp.
Correct?
yep!
Kessela PKAX
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@GM - If I’m reading your post correctly, you ruled that we beat the computers roll so we can look at that spoiler. Correct? Or do you still want me to roll?
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
As they stand and stretch, two of their LFAN arms brush aside a few of the discarded food wrappers, revealing a neon warning label. Kessela snags it and holds it up.
“Explosives! Someone was setting up explosives down here. Look!”
They move the remaining wrappers, revealing still more packaging. “It looks like five sets… enough to cause a lot of damage tonight. We’d better alert Radaszam,”
10 minute rest, burn 1 resolve. Between that and the serum, Kessela is at full stamina and HP, down 1 resolve.
GM Qstor
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@GM - If I’m reading your post correctly, you ruled that we beat the computers roll so we can look at that spoiler. Correct? Or do you still want me to roll?
[dice=Perception]1d20+7
As they stand and stretch, two of their LFAN arms brush aside a few of the discarded food wrappers, revealing a neon warning label. Kessela snags it and holds it up.
“Explosives! Someone was setting up explosives down here. Look!”
sorry I meant Perception. we still need a Computers roll! please :)
Kessela PKAX
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@GM - Computers roll coming up!
Computers: 1d20 + 9 ⇒ (20) + 9 = 29 Good time for a nat 20!
Kessela stares into the screen with deep concentration. Then their eyes grow wide and they almost jab the screen with their LFAN.
“Look at this… it’s a file with names, dates, locations… and Luwazi, Lorespire, Skyreach Room, gala!! Somebody get Radaszam on the comms right away. I’ll see what else I can find in here.”
A bit later, Kessela gives an update. “They’re all dead… everyone the list died recently. And the details match the dare and location on the list. Cause of death is all over the place — and seriously, who dies in in their own bathroom? And the folks listed as perpetrators… there’s no consistency. Were they all disguises? We’ve got to get back right away!”
GM Qstor
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Heading back Radaszam scolds you for wasting valuable time but otherwise the conversation progresses identically. He listens to
your report intently. Understanding the situation, he asks how you would like to proceed.
"I can give you help from my the Obsidian Spiders. Or you can handle the entire affair yourselves. This will show that that the Starfinder Society is well and able to handle its own affairs and boost your personal
reputations. But it's trickier, however; it involves simultaneously disarming the explosives while confronting the assassin."