GM Zoomba's Trapping the Hag's Claw [High Tier] (Inactive)

Game Master Zoomba

Skill/Macro sheet

Slides/Maps


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Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

I have cloak and boots of elvenkind, and thus would not swap. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM - what is the vertical situation?

Can Jakoby spot open roofs through which she might be able to send Ro to fly through?

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Fortiva wrote:
As she walks past the first mirror, does it look more like something someone might step out of (monster-generator style) or something one might step into (teleporter style)? Does it have obvious purpose or would that be a RK?
GM Zoomba wrote:


What you learn:
• When a creature dreams, that dreamer interacts directly
with the Dimension of Dreams, which overlays the
Ethereal Plane. The dreaming creature casts itself into the
Dreamlands in an idealized avatar known as a lucid body.
• Traveling to the Dreamlands in a physical form is
considerably more difficult than traveling to other
standalone planes and accessing the personal
dreamscape of an individual sleeper is even more so.
Dreamscapes are immune to entry by standard magic
such as plane shift.
• A lucid body can attempt extraordinary acts within
a dreamscape that one could not accomplish in the
Material Plane, such as casting powerful spells or
wielding legendary magic items.
• Once within a personal dreamscape, a traveler may be
able to physically exit the dream onto the dreamer’s
home plane within proximity to the dreamer. If a traveler
remains within a dream when the dreamer wakes up,
the dreamer can decide to shunt the traveler onto its
plane. Otherwise, such travelers are pushed into another
dreamscape or onto the Ethereal Plane.
• Although the act of waking up seems near instantaneous
to the dreamer, the process is perceived to pass more
slowly within the dreamscape, warning for any travelers
to exit on their own before the dreamer awakens.
• Although generally safe, personal dreamscapes have
been manipulated and preyed upon by animate dreams,
feargaunts, night hags, and other creatures stalking the
Dimension of Dreams.
• Some scholars suspect many of the dream encounters
with familiar faces, friends, or loved ones reported by
dreamers are, in fact, contacts with creatures originating
from the Echoing Pale, who readily pass through mirrors
and reflective surfaces found within the Dreamlands.

=)

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

Yeah, I recall that. But "some scholars suspect" is different than "there's a monster poised to walk out."

Plus, I'm picturing a Scooby Doo scene where you enter one and pop out almost at random from another. :)

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

I don't really need the boots - if nobody else can use them, I'd take them, but not otherwise.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Rolling for Teja @ 1d12 ⇒ 1

Grand Archive

”Drak” | Male NG half-orc bard 8 | HP 88/88 | AC 26/27 | F +15 R +16 W +15 | Perc +14 (Darkvision, Spiritsense) | Default Exploration ( Cast Spell Inspire Courage) | Speed 25ft | Focus Points 2/2 | Hero Points 1/3 | Spells: 1st 3/3 : 2nd 3/3: 3rd 3/3: 4th 2/2 |Active Conditions: Enfeebled 1, Diseased

Rolling for boots of Bounding
Roll for boots: 1d12 ⇒ 3

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 162/162 shield 97/104| AC 32 (34) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid passes on the boots.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Jakoby takes the boots, winning with a "4"

=)

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

Side discussion purely for discussion's sake...

GM Zoomba wrote:
And unfortunately that 'if' in 'if I knew' is the killer. Consider it once again showing off the value of RK!

That gets into an area about how much info is shared and when. And how granular reaction timings are. Do you pause for reactions at each step? Do you know the next step before reacting to this one (i.e. is the entire effect on the table)?

When we fought the animate dreams, their damage was "4d8 negative plus endless nightmare" so we should know when hit that the endless nightmare is being applied as well as the damage.
Or should it be presented as "4d8 negative" - pause for reactions - "okay, and also endless nightmare?"

Admittedly, part of this is based on the comment where you said, "(It's a crushing despair effect)" implying that the plant invokes the spell effect.
Of course, if the creature calls it something else completed, then saying "X damage and Who Goes There" would not elicit the same "Oh, I need to use my reaction now" response that "X damage and Crushing Despair" would. :D

---------

One reason I'm thinking along these lines - the number of times in 4E D&D that the defender would mark an enemy and the GM would ask to be reminded how much info that conveyed. A paladin's marking action included the text about what happens if they violate the mark, so the enemy would know that. But fighter and warden marks did not - they had a separate reaction they could trigger if the mark was violated, which the enemy could only know through experience or knowledge checks.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I mean, if you put some guidance for each of your reactions, you are giving GM more to work with.

Perhaps you could add “if shield block would block all the damage”?

=)

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

That's not a strike worth blocking, unless I know I'm not going to get to use Opportune Backstab.

=)-


Cornered Rat | 4-17 (low)|2nd Confirmatio

So, it's a fair question. How I generally rule them is that in general, 'rider' effects on a strike occur as a result of the damage being dealt. So if all of the damage is deflected/resisted, the additional effects may not apply. However, while you know the amount of damage that you would take before deciding to Shield Block that is explicitly confirmed in the rules/by devs you do not necessarily know if taking that damage may then trigger another effect.

Take for example getting bit by a spider. You can see the fangs coming at you and know if they're slipping past your defenses, its not until their actually breaking the skin i.e. after you may or may not have blocked some/all of the damage - if you Shield Block to absorb the whole fang it doesn't hit you at all that the venom would kick in.

Again, that is generally how I try to consistently rule. In some cases, an 'extra' effect resulting from a hit is explicitly called out in enemy text as 'A creature damage by ___....', in others it is not but I try to be consistent and logical. I will also state that the despair effect you (and Teja) are dealing with right now is behind-the-curtain mechanically structured in such a way that there is no way Fortiva would have known/been able to factor that into her block/not block decision just based on what she knew and in-the-world could see and react to. After the encounter I can elaborate further if you would like

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Zoomba wrote:
A crit! The flaming rune didn't seem to do anything on your swing but the plant is on fire and flailing a bit around as a result

Is the plant immune to fire, but not to persistent fire?!?


Cornered Rat | 4-17 (low)|2nd Confirmatio
rainzax wrote:
GM Zoomba wrote:
A crit! The flaming rune didn't seem to do anything on your swing but the plant is on fire and flailing a bit around as a result
Is the plant immune to fire, but not to persistent fire?!?

Nope, that's not it :p That 'blue' plant also took the fire damage from Frotiva's crit this round too.

Perhaps there's a difference between it when it was first struck and now...

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

I'm guessing they are like constructs and after a certain amount of damage is taken, the "pot" breaks and they lose hardness.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hav8ng trouble shrinking back down Ro - he is ordinary size, no change...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Zoomba wrote:
Drak manages to dive out of the way of all the flying fragments while Jakoby avoids the worst but gets a bit nicked.

I buried Evasion in my dice expression - no damage on a success!


Cornered Rat | 4-17 (low)|2nd Confirmatio

Corrected!

And thank you for bearing with me on any and all of my small misses/errors. The fun of playing higher levels - where pretty much every enemy and a good chunk of the PCs all have riders and save effects galore and neat Reactions and abilities :)

Kidding aside, I do love that aspect of 2e - just sometimes a bit more chaotic to try to all keep in mind in asynchronous PbP vs a live table

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

BTW, if anyone wants me to stop using all the dream points, sing out. I'm thinking that avoiding getting extra enemies is probably worth more than a cure potion, and the rest of you seem to be doing very well with the physical battle side of things.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Teja Khellekdottir wrote:


BTW, if anyone wants me to stop using all the dream points, sing out. I'm thinking that avoiding getting extra enemies is probably worth more than a cure potion, and the rest of you seem to be doing very well with the physical battle side of things.

My request would be that if you use one, include a countdown of how many we have left.

Ex. "Teja uses a Dream Point to Shatter the the mirror at the far side of the room (11/13 Dream Points)"

=)


Cornered Rat | 4-17 (low)|2nd Confirmatio

There is a counter on the Slide explaining how Dream Points work. You have 11 prior to Teja's turn (and may still - see post in Gameplay thread)


Cornered Rat | 4-17 (low)|2nd Confirmatio

Giving a Hero Point to Drak - brave tunes helping to protect the party from a lot of saves and strikes - and Teja - bravely rushed forwards and bravely took so so many hits

Grand Archive

NG female human rogue scholar-8 HP 88/88; hero 0/3; moderate healing potion 0/1; (heals 1hp/min) lv 1: 1/1; 2: 0/1; 3:0/1; AC 26(w/shield); F +13 (+1 vs inhaled toxins); R +19(evasion); W +13; resist cold&electricity/2; Per +14; Stealth +16 25'; Conditions: none

Brave.. or foolish? "I'm a scholar, not a fighter."

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I say we let Teja's dispel give the first go (fast).

After that, should we brute force (takes time) or use Dream Power (fast)?

I am preferential to fast.

Edit: Jakoby officially out of in-combat healing, save for the break-in-case-of-emergency "Breath of Life" Scroll.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Zoomba wrote:
Fair to assume you will do that?

I say let Teja try her scroll, be the Scholarly hero.

If that fails, then yes!


Cornered Rat | 4-17 (low)|2nd Confirmatio

Feel free to use up the last of the Dream Points (as noted in the IC thread) and RP in the dream if you'd like before you're booted back onto the Material Plane - and towards your final confrontation with Aslynn!

(Next post may not be until tomorrow night: it will be a big one)

Also giving out another set of Hero Points: to Patrick and Fortiva

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I think we got 10 Dream Points remaining, so that means 5 characters can Restore, which heals as well as removes one condition. Here is our status before doing so (as posted by GM):

GM Zoomba wrote:

Fortva 116/116 HP, fatigued

Teja 85/88, frightened 1, fatigued
Jakoby 110/125 HP, fatigued
Ro 63/85 HP, fatigued, frightened 1
Drak 80*/80* HP, enfeebled 1, drained 1
Astrid 148/148 HP (shield 7 damage)
Patrick 64/64 HP, enfeebled

I say we prioritize melee characters first (because fatigued lowers AC), so:

Fortva 116/116 HP, fatigued
Teja 85/88, frightened 1, fatigued
Ro 63/85 HP, fatigued, frightened 1

This should not only bring everyone to full HPs (4d8+32), but remove their fatigue, and the frightened should go away by itself (I remember it was "in the mindscape only").

Then, since we can't do anything for Drak's drained (Restore does not help with that), and, since I am okay leaving our casters as Enfeebled - both Drak and Patrick, who are already at full HPs anyway - and since Astrid seems unscathed, that leaves a Restore for Jakoby as well, which should put her to full HPs as well as remove her fatigue.

So, Restore for:

Fortva 116/116 HP, fatigued
Teja 85/88, frightened 1, fatigued
Ro 63/85 HP, fatigued, frightened 1
+
Jakoby 110/125 HP, fatigued

Spending 8 of our Dream Points. If we do have 2 Dream Points leftover (which I am unsure we do, as Teja used 2 DP to break the barrier, right?), who would rather have their Enfeeblement removed, Drak or Patrick?

Let me know if I missed anything?

=)

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

Looks good to me. Thanks for the write-up!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Your welcome!

I was going to pivot Jakoby to ranged support, lessening the need for HPs, but it looks like we might have enough to near-completely rid the party of removable conditions.

=)


Cornered Rat | 4-17 (low)|2nd Confirmatio

So as I implied: major 'cutscene-vibe' post there.

And the final confrontation is upon you! Good news: it's just you and her^.

Bad news is as you can see from her opener, she's pissed and strong.

^: if you are interested in some behind-the-scenes stuff with the scenario:
Because you were able to fully influence Revecka earlier and help her out, you aren't also having to deal with cannons from the Dream Ripper bombarding you.

Had you not fully influenced Revecka but had done so with Star, they would have taken care of the airship instead...but by ramming it themselves in a sacrificial move that would deactivate them too.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM - checking in on the combination of an already used Hunt Prey (post linked), rolling Survival for initiative, and using the Swift Tracker feat (also linked).

=)


Cornered Rat | 4-17 (low)|2nd Confirmatio

I'll allow it: the Hunt Prey part definitely occurred with some scenario-odd caveats, but ruling not materially relevant here and while this isn't a typical 'Survival for initiative' situation, so many of the timings of this particular scenario's encounters end up thwarting a lot of the typical Exploration Mode activities it seems fair and valid to slightly bend it your way for a change.

Grand Archive

Male Human Wizard (Universalist)-8 | hp:64/64 | AC:24 | P:13 : F:11 R:15 W:15 | DV | HP:0 | SA+16 DC 26 | SS/d 1:3/3 2:3/3 3:3/3 4:3/3 | GA | 124312-2001

If Drak does have some melee capability .. then he should be unenfeebled ... Patrick has none, and at the moment, he wants to take out Aslynn, even if it means he dies too.

Just out of curiosity, is that plushie linked to Desna?


Cornered Rat | 4-17 (low)|2nd Confirmatio

Thematically yes: magically no

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

Awww, that would've been an awesome finishing move. :D

Grand Archive

”Drak” | Male NG half-orc bard 8 | HP 88/88 | AC 26/27 | F +15 R +16 W +15 | Perc +14 (Darkvision, Spiritsense) | Default Exploration ( Cast Spell Inspire Courage) | Speed 25ft | Focus Points 2/2 | Hero Points 1/3 | Spells: 1st 3/3 : 2nd 3/3: 3rd 3/3: 4th 2/2 |Active Conditions: Enfeebled 1, Diseased

Drak doesn't do melee unless things have really gotten desperate. If it is available, Patrick can have the resolution for his Enfeeblement.


Cornered Rat | 4-17 (low)|2nd Confirmatio

while moving forwards I had assumed Drak would have had his removed over Patrick.

If that should be reversed lemme know. Though I would generally agree with you both: if it comes down to either of you needing to melee the night hag things have likely already gone very very sideways.

Grand Archive

Male Human Wizard (Universalist)-8 | hp:64/64 | AC:24 | P:13 : F:11 R:15 W:15 | DV | HP:0 | SA+16 DC 26 | SS/d 1:3/3 2:3/3 3:3/3 4:3/3 | GA | 124312-2001

The reason I brought that up is that Patrick is basically an atheist. He respects the Gods but doesn't worship any of them. But, if he did, being an astronomer, the most reasonable choice would be Desna. And Desna is depicted as a very beautiful woman who is sometimes sky-clad ... or star-clad ... which is probably why he's athiest ... or is that agnostic?

Maybe Patrick needs a bit of a 'kick' from Desna. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Teja Khellekdottir wrote:
Is the hag still in the air, or has she landed? If landed, then I'll move 25' closer to her.

It is marked on the Map!

Fortiva wrote:
I was referring to things like the Blanch, which is what she just drew. If that could've also been in hand, then it would be applied now. :)

There was not a free round of prep, no.

=)

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

Womp, womp.

:D

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

◆) Trip
↺) Arrest a Fall


Cornered Rat | 4-17 (low)|2nd Confirmatio

Yes: not quite enough time to apply blanches/other buffs


Cornered Rat | 4-17 (low)|2nd Confirmatio

Astrid: Aslynn is going to provoke an AoO/Reactive Strike from you as she rises and moves. Do you choose to take it? (as that would expend your Reaction)

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 162/162 shield 97/104| AC 32 (34) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Yes

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 162/162 shield 97/104| AC 32 (34) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

prone

'The only move actions you can take while prone are stand and crawl.'


Cornered Rat | 4-17 (low)|2nd Confirmatio

Ah - thank you for the correction and cite! In that case she would have as moving and getting struck ended her turn next to Astrid. Stand, Fly (hit during it), then Strike

Patrick: if that would change your action feel free to adjust.

Grand Archive

Male Human Wizard (Universalist)-8 | hp:64/64 | AC:24 | P:13 : F:11 R:15 W:15 | DV | HP:0 | SA+16 DC 26 | SS/d 1:3/3 2:3/3 3:3/3 4:3/3 | GA | 124312-2001

Nope. Looking at the map, that seems to imply she is still out of sight. So he may as well still move

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM - my space may or may not be legal - stop me one spot north moving counterclockwise around Aslynn if unoccupiable...

Horizon Hunters

Female CG Elf Rogue 10 | HP 116 | AC 28 (30) | F +17 R +21 W +17 | Perception +18 Stealth +21 | ◆◇↺ | Character Sheet

Re: Patrick
"I've been in the revenge business for so long..." :D

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