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Po'ogaan slips closer, drawing a toxicology inhibiter, also known as a poison, he loads it into his needler pistol, then fires.
Ranged tactical needler pistol v blue: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (P) plus poison: 1d4 ⇒ 2
If damaged, target has the sickened condition unless it succeeds at a Fortitude saving throw (DC 13) . This is a poison effect.

GM Super Zero |

Fort: 1d20 + 3 ⇒ (15) + 3 = 18
The animal yelps at the bite of the needle, but reacts to the poison a little less than might be desired.
Xeno's turn.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-6)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (6/6 SP, 8/8 HP)
Red Adu
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (5/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Xeno gets closer and conjures fire to throw at Blue Adu.
Energy Ray Spell Attack vs Blue Adu EAC: 1d20 + 3 ⇒ (10) + 3 = 13
Spell Damage: 1d3 ⇒ 1 fire damage

GM Super Zero |

Xeno blasts the creature with fire.
The other one runs up and pounces at Sijasi as well--and this one manages to get its teeth into her!
Sorry, only one in range! Bite: 1d20 + 3 ⇒ (11) + 3 = 14 and Bite: 1d20 + 3 ⇒ (3) + 3 = 6 for piercing damage: 1d6 + 3 ⇒ (1) + 3 = 4
Thistlecore, Sijasi, Zaradanth, and Kalhoun's turns.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-7)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (6/6 SP, 8/8 HP)
Red Adu
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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So much for partner-bond initiative shenanigans. We tied for last!
<I’m coming, Sijasi!> Zaradanth sends to his partner, as he rushes forward to her side. The dragonkin doesn’t have room to move past her, so looms over her protectively, ready to fend off further attacks with his longsword. He inhales deeply, and roars as he breathes a gout of fire onto both alien animals.
Breath weapon (fire): 1d6 ⇒ 3 (30 ft. cone, Reflex DC 12 half)
Unless one of the adu provokes an AoO first (Zaradanth has 10 ft reach), he will be ready to use his reaction to Bodyguard Sijasi if/when she is attacked again (grants +2 AC vs. the attack, he takes -2 to his AC until the start of his next turn).

GM Super Zero |

Red: 1d20 + 3 ⇒ (5) + 3 = 8
Blue: 1d20 + 3 ⇒ (13) + 3 = 16
The fire catches both adus, but the blue-hued one is quick to react and avoids most of it.
Thistlecore, Sijasi, and Kalhoun's turns.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-8)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (6/6 SP, 8/8 HP)
Red Adu (-3)
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Kalhoun continues to charge, takes a step closer and fires on the blue-tinged Adu again.
Static Arc Pistol: 1d20 + 5 ⇒ (11) + 5 = 16
Electricity Damage: 1d6 ⇒ 5

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No worries, that's the way the dices falls. :)
Sijasi hisses in pain as the thing bites her arm deeply. She takes a guarded step backwards into Zaradanth's shadow and glares at the red Adu still dripping with her blood.
Mind Thrust, Will DC 14: 2d10 ⇒ (3, 2) = 5

GM Super Zero |

Will: 1d20 + 1 ⇒ (19) + 1 = 20
The beast proves surprisingly resilient against Sijasi's spell, though Kalhoun's shot elicits a pained cry and singed fur.
Blue is badly injured, Bloodied, out of Stamina--whatever you'd like to call it, below half HP.
Thistlecore's turn.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-13, bloodied)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (6/6 SP, 8/8 HP)
Red Adu (-5)
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Thistlecore shifts position for an open shot. He tries to distract the creatures by kicking some debris against the far wall. In a mock concerned voice, Thistlecore addresses the creatures.
“Oooh, what’s happening over there, my beauties? You’d better look and see... and not at me...”
Setting my pistol to dire damage…
Trick Attack with Survival: 1d20 + 10 + 4 - 20 ⇒ (18) + 10 + 4 - 20 = 12 Trick is successful against this DC (unsuccessful if negative)
Trick Damage (if trick worked and attack hits): 1d4 ⇒ 2
If the trick succeeds, the target is flat-footed vs. my attack.
Attack Blue: 1d20 + 3 ⇒ (16) + 3 = 19 Shooting with my gnome pistol
Weapon damage: 1d4 ⇒ 1

GM Super Zero |

Successful trick, and a hit.
Hit by the unexpected bolt of fire, the animal bites at Zaradanth unsuccessfully before hopping back away from him.
Bite: 1d20 + 7 ⇒ (2) + 7 = 9, Guarded Step
Xeno and Po'ogaan's turns.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-16, bloodied)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (6/6 SP, 8/8 HP)
Red Adu (-5)
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Seeing that his previous attempt is successful, Xeno continues advancing and hurls another magic fire at Blue!
Energy Ray Spell Attack vs Blue Adu EAC: 1d20 + 3 ⇒ (15) + 3 = 18
Spell Damage: 1d3 ⇒ 1 fire damage

GM Super Zero |

The spell connects! The predator is looking battered from the onslaught of attacks.
Po'ogaan's turn.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-17, bloodied)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (6/6 SP, 8/8 HP)
Red Adu (-5)
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Po'ogaan draws another toxicology inhibiter, loads it into his needler pistol, and then fires.
Ranged tactical needler pistol v red: 1d20 + 4 ⇒ (11) + 4 = 15
Damage (P) plus poison: 1d4 ⇒ 4
If damaged, target has the sickened condition unless it succeeds at a Fortitude saving throw (DC 13) . This is a poison effect.

GM Super Zero |

Fort: 1d20 + 3 ⇒ (10) + 3 = 13
The needle hits, and the animal responds by turning and pouncing on Po'ogaam, biting viciously!
Attack: 1d20 + 3 ⇒ (15) + 3 = 18 for piercing damage: 1d6 + 3 ⇒ (4) + 3 = 7 and Attack: 1d20 + 3 ⇒ (17) + 3 = 20 for piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5
Thistlecore, Sijasi, Zaradanth, Kalhoun's turns.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Blue Adu (-17, bloodied)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (0/6 SP, 2/8 HP)
Red Adu (-9)
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Would the red adu's movement have provoked an AoO from Zaradanth, who has 10 ft. reach? If so:
Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (S): 1d8 + 4 ⇒ (3) + 4 = 7
Zaradanth slices viciously at the closer of the alien creatures, hoping to finish it.
Longsword: 1d20 + 5 ⇒ (15) + 5 = 20 vs. blue adu
Damage (S): 1d8 + 4 ⇒ (7) + 4 = 11

GM Super Zero |

Oh yup, sure would.
The arc of Zaradanth's sword slice into the retreating creature, and straight through the other one.
Your AoO bloodies red, and your attack kills blue
Thistlecore, Sijasi, Kalhoun, Xeno, and Po'ogaan's turns.
Initiative:
Kalhoun (14/14 SP, 18/18 HP)
Xeno (10/10 SP, 14/14 HP)
Po'ogaan (0/6 SP, 2/8 HP)
Red Adu (-16)
Thistlecore (7/7 SP, 12/12 HP)
Sijasi (1/5 SP, 12/12 HP)
Zaradanth (9/9 SP, 13/13 HP)

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Kalhoun seems to glow as electricity coalesces around him. He gathers the energy and hurls a bolt of energy at the remaining predator.
⚡ Destructive Discharge
Electricity Damage: 3d8 ⇒ (5, 3, 2) = 10
Fort DC 14 half.

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Xeno is doing great so far, so why change tactic? He continue to send magical damage, this time, well it is the last one remaining, at Red.
Energy Ray Spell Attack vs Red Adu EAC: 1d20 + 3 ⇒ (10) + 3 = 13
Spell Damage: 1d3 ⇒ 1 fire damage

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Wounded, Po'ogaan moves away cautiously, then tries to poison the crature.
Guarded Step
Ranged tactical needler pistol v red: 1d20 + 4 ⇒ (14) + 4 = 18
Damage (P) plus poison: 1d4 ⇒ 3
If damaged, target has the sickened condition unless it succeeds at a Fortitude saving throw (DC 13) . This is a poison effect.

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Thistlecore takes a guarded step back, kicking rocks from his current position at the creature as a distraction.
Fire damage again…
Trick Attack with Survival: 1d20 + 10 + 4 - 20 ⇒ (17) + 10 + 4 - 20 = 11 Trick is successful against this DC (unsuccessful if negative)
Trick Damage (if trick worked and attack hits): 1d4 ⇒ 4
If the trick succeeds, the target is flat-footed vs. my attack.
Attack Red: 1d20 + 3 ⇒ (8) + 3 = 11 Shooting with my gnome pistol
Weapon damage: 1d4 ⇒ 1
Hoping the shot didn’t go wide…

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"HA!" Sijasi shouts to try and scare the thing away, rather than trying to hurt it again.
Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9

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Thistlecore kneels briefly by each creature and lays a gentle hand on them.
He speaks softly. “We live, we learn, we wither, and the cycle begins again. May the truths of this season grow in your next.”

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As Zaradanth wipes the blood off his sword, as he looks around warily, in case any other threats appear. <Sijasi, are you badly hurt? I think Po'ogaan needs your help,> he sends to his partner.
Perception: 1d20 + 0 ⇒ (19) + 0 = 19

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Sijasi nods, touching Zaradanth's arm gently. <I'll be fine in a minute. Just need to catch my breath.
She moves up to the injured grippli. "Well, my friend, that looks painful. Let's see if we can fix that up for you." She rubs her hands together and holds them over the bites. Takes 10 minutes for Healing Touch to work, heals 5 HP

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"Thank you," croaks Po'ogaan. He takes some time to regain his breath.
Spending 1 RP and 10 minutes to regain SP

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Kalhoun looks over the team. "Don't forget to care for yourself," he says to Sijasi. "We need you healthy to keep the rest of us in good shape." He then moves to the narrow passageway to the west to see if he can determine what lay beyond.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

GM Super Zero |

A circular counter, approximately three feet tall, occupies the center of this similarly round chamber. A gap allows access to the space behind the counter, and empty rusted racks are spaced around the counter surface. Two defunct data-ads are mounted to the counter. Doors exit in all directions, and part of the southern wall is missing due to a massive crevice in the floor leading into darkness.

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"Let's see what we have here..." Xeno studies the data-ads, perhaps some information they can use or learn.
Culture: 1d20 + 5 ⇒ (15) + 5 = 20

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Thistlecore heads into the center of the circular counter area. He keeps his pistol out and ready.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

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(Don't forget to move your tokens on the map.)
Zaradanth flies across the crevice as his companions follow the narrow path along its edge. He lands inside the round room and looks around. "Was this a...shop, of some kind?" he wonders aloud, but focuses more on looking for danger than trying to understand the artifacts here.
Perception: 1d20 + 0 ⇒ (6) + 0 = 6

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Po'ogaan follows the others, keeping his bulbous eyes open.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

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Thistlecore hops onto the circular desk, looking somewhat frustrated.
“For containing many things, we are finding very little that is useful to us in these areas. But there are more places to look.”
He points to the doors in the west and southwest. “Seems like one of these are the next logical stop. Southwest is probably the best so we clear the place in an orderly fashion.”
GM: Did our search of A9 include the stone stairs in the southeast corner of the map? I assume it did, but I want to make sure.

GM Super Zero |

Yes, that's where the predators came from.
Thistlecore leads the way into the chamber to the southwest. The back wall of this chamber is completely gone, revealing a large cavern of rough stone. Clusters of sickly fungus grow in the cracks and corners of the cave, near patches of loose rubble. Metal cabinets hang on the eastern constructed walls, though some of their doors are gone, revealing the shelves within. Bits of ceramic frames poke out from piles of other debris. A door exits to the northeast and a hole in the wall leads northwest.

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Perception: 1d20 + 1 ⇒ (16) + 1 = 17
"From the looks of it, it seems this was an infirmary. It looks like most of the supplies were removed from the cabinets, but some of the remaining scattered bits are long-spoiled medicines and tools. The ceramic frames must have formed a row of beds." he tells them his inference after assessing the area.

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Perception: 1d20 + 0 ⇒ (17) + 0 = 17
"It's better to be bored than mauled," Zaradanth replies to Thistlecore. He follows the ghoran into the next room, and looks around, eventually concurring with Xeno's conclusions.

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Medicine: 1d20 + 7 ⇒ (6) + 7 = 13
The grippli shrugs and follows the dragonkin.

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Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Thistlecore moves toward the southern side of the room for a clearer view of the alcove and the western room section.
“More collapsed cave walls… Xeno, you talked about ’seismic activity’ when we came in. Do you think that causes all the cave damage we’ve seen?”

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"Oh, that's a good question. I was wondering what had happened here. They obviously have some decent tech, but aren't here any more."
Sijasi continues to follow the group.

GM Super Zero |

Speaking of seismic activity, as the Stafinders continue to explore the infirmary the loose stone and rubble begins to shake. The shifting earth reveals bones that have clearly been buried for some time.
Wait, no... that's not quite right. The shifting and shaking was contained specifically in that area, so it can't be seismic. Ah. The earth shifted because of the bones, as the skeletons started to--as the bones of the forgotten dead are wont to do--lurch towards the living creatures who came close to them.
The Starfinders are able to note several peculiarities about these skeletons, such as the tattered membranes that may once have been wings, or the way that pinpoints of necromantic energies burn as a foul mockery of life in not two but four eye sockets.
...but perhaps there's a more pressing concern than research.
Kalhoun, Thistlecore, Sijasi, Zaradanth, and Xeno's turns.
Initiative:
Kalhoun (SP 14/14, HP 18/18)
Thistlecore (SP 7/7, HP 12/12)
Sijasi (SP 5/5, HP 12/12)
Zaradanth (SP 9/9, HP 13/13)
Xeno (SP 10/10, HP 14/14)
Purple Skeleton
Po'ogaan (SP 6/6, HP 8/8)
Blue Skeleton
Red Skeleton
Green Skeleton
Blue Skeleton: 1d20 + 2 ⇒ (7) + 2 = 9
Green Skeleton: 1d20 + 2 ⇒ (2) + 2 = 4
Purple Skeleton: 1d20 + 2 ⇒ (15) + 2 = 17
Xeno: 1d20 + 6 ⇒ (13) + 6 = 19
Zaradanth: 1d20 + 1 ⇒ (15) + 1 = 16
Kalhoun: 1d20 + 3 ⇒ (19) + 3 = 22
Sijasi: 1d20 + 1 ⇒ (19) + 1 = 20
Po'ogaan: 1d20 + 4 ⇒ (5) + 4 = 9
Thistlecore: 1d20 + 4 ⇒ (16) + 4 = 20

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Zaradanth takes a step closer to the skeletons, while also positioning himself to threaten any possible route towards his allies. (He has 10 ft. reach.) He then takes a swing at the nearest foe (purple).
Longsword: 1d20 + 5 ⇒ (7) + 5 = 12
Damage (S): 1d8 + 4 ⇒ (4) + 4 = 8

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Kalhoun begins gathering electricity around him, then moves to a spot where he can get a clear shot at the red-clad foe.
Static Arc Pistol: 1d20 + 5 ⇒ (9) + 5 = 14 vs. EAC
Electricity Damage: 1d6 ⇒ 3
"Be careful of the flanks - there's enough of them to pin us down!"

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As the ground begins to move, Thistlecore turns from inspecting the wall and looks around the room. His eyes narrow as a bony hand pushes through the soil.
Not what I expected to be growing here… and not welcome.
He steps back carefully and snaps a shot at the lead skeleton.
Setting pistol to fire damage…
5’ step back as part of the trick attack
Trick attack with survival vs Purple: 1d20 + 10 + 4 - 20 ⇒ (10) + 10 + 4 - 20 = 4 Trick is successful against this DC (unsuccessful if less than 1)
Trick damage (if trick worked and attack hits): 1d4 ⇒ 4
If the trick succeeds, the target is flat-footed vs. my attack.
Attack Purple: 1d20 + 3 ⇒ (8) + 3 = 11 Shooting with the gnome pistol
Weapon damage: 1d4 ⇒ 2

GM Super Zero |

Zaradanth's weapon strikes the necromantically reinforced bone. It's effective, but the unnaturally hard bone does deflect it a little (DR).
Calhoun and Thistlecore's shots hit their marks and seem effective. The skeleton adorned with scraps of purple gloves starts cracking and looks ready to collapse into inert bones once again.
Sijasi and Xeno's turns.
Initiative:
Kalhoun (SP 14/14, HP 18/18)
Thistlecore (SP 7/7, HP 12/12)
Sijasi (SP 5/5, HP 12/12)
Zaradanth (SP 9/9, HP 13/13)
Xeno (SP 10/10, HP 14/14)
Purple Skeleton (-12, bloodied)
Po'ogaan (SP 6/6, HP 8/8)
Blue Skeleton
Red Skeleton (-3)
Green Skeleton

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All this time, I forgot that I have Harmful Spells feat.
Xeno blasts Purple Skeleton with a fire ray.
Energy Ray vs Purple EAC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage with Harmful Spells: 1d3 + 1 ⇒ (1) + 1 = 2 fire damage
He then draws his pistol.

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Sijasi focuses on some of the debris in the room and flings it with her mind at the Purple Skeleton.
Telekinetic Projectile: 1d20 + 1 ⇒ (20) + 1 = 21; bludgeoning damage: 1d6 ⇒ 4B
10' Reach with pike