[ACO] PFS2e 04-01 - Intro: Year of Boundless Wonder (P6) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)

Hello and welcome everyone.

Verdant Wheel

Icons: ◆◇↺ | Elf Alchemist 2 Alchemy Reagents 1/7 | Bottled Lightning (L) 2/3 | Dread Ampule (L) 4/6 | Soothing Tonic (L) 1/2 | Numbing Tonic (M) 2/2 |

Hello everyone!

Envoy's Alliance

CG M Elf (ancient) Universalist Wizard 1 (Alchemist Dedication) | HP 13/13 | AC 17 | F +4 R +6 W +6 | Perc +4 | Stealth +6 |◆◆◆◇↺ | 35" | Hero 1/3 | focus 0 | spells 1 2/2 | Reagents 1/1 | Avoid Notice

Hello! Looking forward to this game with you guys!

Vigilant Seal

Here he be!

Vigilant Seal

GM. do you know if there are rules in PFS2E about wizards sharing spellbooks? I know there was the ability to do that in PFS1E, of course, if the wizards are willing to share their spellbooks.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

Hey.

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)
Niccolo Neska wrote:
GM. do you know if there are rules in PFS2E about wizards sharing spellbooks? I know there was the ability to do that in PFS1E, of course, if the wizards are willing to share their spellbooks.

There is an action to use during daily preparations called Borrow a spell.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

I think it follows RAW; you have to spend an hour per spell level with the other wizard's spellbook, you pay the cost from Table 4.3, and make a skill check of the appropriate DC. It's en Exploration activity, so it doesn't use your downtime.

Vigilant Seal

Thanks!

Does anyone have the template of what goes where in the profile?

Vigilant Seal

Slides and macros are all filled out!

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)

What I have seen most commonly is:

Race: HP, AC, Saves, Perception
Class: Speed, Class/spellcasting DC, conditions, exploration activity
Gender: Alignment, Gender, Ancestry, class name, level

Vigilant Seal

Macondi Missani wrote:

What I have seen most commonly is:

Race: HP, AC, Saves, Perception
Class: Speed, Class/spellcasting DC, conditions, exploration activity
Gender: Alignment, Gender, Ancestry, class name, level

Thanks!

Vigilant Seal

I also have 2 GM Glyphs

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

GM, I just want to update you, I reworked Haohji to have Either Varisian Tattoo or Adapted Cantrip (instead of Power Attack from Ancestry). They both do the same thing for me (shield cantrip), but if I cannot take Varisian Tattoo (because it is Uncommon) I will go with Adapted Cantrip and reskin. Other than that, I think he is staying the same... This scenario looks like it might push me up to 2nd level, so I need to see if this is the right play! ^_^

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Also, Macro sheet and slides updated for Haohji!

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8
GM Tiger wrote:
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

At the risk of asking a perhaps-foolish question, does that mean that if Niccolo chooses not to allow himself to be damaged by friendly fire, Macondi will be unable to use AoE heal spells if he's within 30' of Niccolo?

Vigilant Seal

He is a squishy, any damage is bad for him, but positive is even worse.

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)
Nic Blackwillow wrote:
At the risk of asking a perhaps-foolish question, does that mean that if Niccolo chooses not to allow himself to be damaged by friendly fire, Macondi will be unable to use AoE heal spells if he's within 30' of Niccolo?

That is actually a very good question. How Heal and Harm interact with living creatures with Negative Healing is a hot topic of debate on the rules forum.

I'm curious how PFS rules on it.

But in any case, I don't tend to use AoE version of Heal very often anyway - and will make sure that Niccolo is outside of the area if I do.

Radiant Oath

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Is that why he's taken the icon of Raistlin Majere? :)

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)
Quote:
When you post where you are going, please move your token to that location on the map

I would - but it is view only.

Vigilant Seal

GM Tiger wrote:
Is that why he's taken the icon of Raistlin Majere? :)

The Master of Past and Present is my favorite character!

Vigilant Seal

How many hero points do we all have?

Radiant Oath

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Macondi Missani wrote:
Quote:
When you post where you are going, please move your token to that location on the map
I would - but it is view only.

I knew that... I was just seeing if you're paying attention! :)

Fixed.

Oh right, I'm supposed to let you know that hero points exist. Anyone with glyphs, go ahead and hand them out. Niccolo, who are you handing your glyphs to?

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Oop, GM can you move me to the shelves? If not, I will move me in the morning, when I get to a proper computer.

I am not sure how traditional Medicine works for dhampir, but Haohji will offer that if it comes to it.

Radiant Oath

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Haohji PFS wrote:

Oop, GM can you move me to the shelves? If not, I will move me in the morning, when I get to a proper computer.

I am not sure how traditional Medicine works for dhampir, but Haohji will offer that if it comes to it.

Done. Medicine works for a dhampir.

Vigilant Seal

Haohji snd Aztryx get his glyphs

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Yay! Thanks, Nicholas! I will be sure to save one for the Medicine check, should I need one!

Vigilant Seal

Niccolo, not Nicholas, lol

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Sorry, autocorrect! I was trying to put Nicco! XD

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Can I try Athletics again, or is this one of those 'only use each once?

Envoy's Alliance

CG M Elf (ancient) Universalist Wizard 1 (Alchemist Dedication) | HP 13/13 | AC 17 | F +4 R +6 W +6 | Perc +4 | Stealth +6 |◆◆◆◇↺ | 35" | Hero 1/3 | focus 0 | spells 1 2/2 | Reagents 1/1 | Avoid Notice

How does a glyph work? Sorry, first time someone's given me one.
Thanks for it!

Radiant Oath

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Each glyph is basically an extra hero point.

Haohji - You can use Athletics again, but you only had time for one skill check. You'll get more chances later.

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Gotcha! Off to read the Gameplay thread!

Envoy's Alliance

CG M Elf (ancient) Universalist Wizard 1 (Alchemist Dedication) | HP 13/13 | AC 17 | F +4 R +6 W +6 | Perc +4 | Stealth +6 |◆◆◆◇↺ | 35" | Hero 1/3 | focus 0 | spells 1 2/2 | Reagents 1/1 | Avoid Notice

Got it, thank you.

Vigilant Seal

Glyphs can be pretty useful at times!

Envoy's Alliance

CG M Elf (ancient) Imperial Sorcerer 1 (Summoner Dedication) | HP 12/12 | AC 16 | F +3 R +6 W +5 | Perc +3 | Stealth +6 |◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 2/2 | Avoid Notice

whose turn is it?

Envoy's Alliance

CG M Elf (ancient) Imperial Sorcerer 1 (Summoner Dedication) | HP 12/12 | AC 16 | F +3 R +6 W +5 | Perc +3 | Stealth +6 |◆◆◆◇↺| 30" | Hero 1/3 | focus 1/1 | spells 1 2/2 | Avoid Notice

Just clarifying, I've to wait for GM right before my move - right?

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)
Quinthalas Rath wrote:
whose turn is it?

GM Tiger's as far as I can tell.

But Paizocon is currently going on, so I'm not going to worry about things too much until that event wraps up.

Envoy's Alliance

CG M Elf (ancient) Universalist Wizard 1 (Alchemist Dedication) | HP 13/13 | AC 17 | F +4 R +6 W +6 | Perc +4 | Stealth +6 |◆◆◆◇↺ | 35" | Hero 1/3 | focus 0 | spells 1 2/2 | Reagents 1/1 | Avoid Notice

Ah I see. Okidoki, thanks for letting me know.

Radiant Oath

2 people marked this as a favorite.
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I generally disappear during the weekend to regain my sanity :)

Envoy's Alliance

CG M Elf (ancient) Universalist Wizard 1 (Alchemist Dedication) | HP 13/13 | AC 17 | F +4 R +6 W +6 | Perc +4 | Stealth +6 |◆◆◆◇↺ | 35" | Hero 1/3 | focus 0 | spells 1 2/2 | Reagents 1/1 | Avoid Notice
GM Tiger wrote:
I generally disappear during the weekend to regain my sanity :)

I understand that perfectly.

Vigilant Seal

GM Tiger wrote:
I generally disappear during the weekend to regain my sanity :)

Can one regain what they never had??

Envoy's Alliance

CG M Elf (ancient) Universalist Wizard 1 (Alchemist Dedication) | HP 13/13 | AC 17 | F +4 R +6 W +6 | Perc +4 | Stealth +6 |◆◆◆◇↺ | 35" | Hero 1/3 | focus 0 | spells 1 2/2 | Reagents 1/1 | Avoid Notice

... a deeply philosophical question :D

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

I'll be traveling over the next week-and-a-half, and may be slow to post. If you need to bot Nic, he prefers to use hit-and-run tactics, getting into flanks to attack and then retreating if possible. (Unfortunately, he's one of the top two combatants in the party, so if necessary he'll protect the casters.) He does have the Nimble Dodge reaction, and although he doesn't have healer's tools he's got +6 Medicine.

Radiant Oath

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ok. My home internet is currently down ATM as well so there will also be delays in updates. If there are updates, they won't be as descriptive as I'll be using a tablet to post...

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles

Good to know. Haohji has healer's tools, but his bonus is significantly lower.

Envoy's Alliance

human ftr 2 | AC 18 (19) | hp 36/36 | Saves F (E) +9, R (E) +8, W (T) +4 | Ftr DC (T) 17 | Hero Pts 1 Chronicles
GM Tiger wrote:
ok. My home internet is currently down ATM as well so there will also be delays in updates. If there are updates, they won't be as descriptive as I'll be using a tablet to post...

Yeah, we have been without power and internet at work for 3 weeks now... I feel your pain!

Grand Archive

"Huh? Wait, what?" | CG Male Gnome Lore Oracle 1 | HP 17 | AC 17 | Fort +4; Ref +5; Will +6; | Perception +4 low-light vision | Speed 25 | Spell DC 17 | Hero Points 1/3 | Conditions: | Exploration (search)

So, this is what I am seeing in the history for the tasks available.

Quote:

1. Talking skull - Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?

(Skill Check: Arcana, Diplomacy, Occultism, or Religion)

2. Pile of treasure - We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Skill Check: Arcana, Crafting, or Perception)

3. Assorted items - There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests - I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.

5. Danger! - These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons - There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such - We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

#1 was done successfully. I don't remember about the others or if they are repeatable.

Edit: Ninja'd

Verdant Wheel

Icons: ◆◇↺ | Elf Alchemist 2 Alchemy Reagents 1/7 | Bottled Lightning (L) 2/3 | Dread Ampule (L) 4/6 | Soothing Tonic (L) 1/2 | Numbing Tonic (M) 2/2 |

What was that about the blog and potions and elixirs?

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