M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.
And everyone should feel free to post in the game thread, if they haven't already.
Any more Glyphs to share? (Or anything else I should know?)
M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---
GM Super Zero wrote:
Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.
And everyone should feel free to post in the game thread, if they haven't already.
Any more Glyphs to share? (Or anything else I should know?)
Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---
Aldonza Delamorte wrote:
GM Super Zero wrote:
Ed, do you want your Chronicle to be made out for level 1 or level 5? When you're playing a pregen you can do it either way.
One person (Mitch with the Swashbuckler?) still needs to fill out RPG Chronicles, and a few of you should check out the slides and add your characters there.
We're in high tier regardless.
And everyone should feel free to post in the game thread, if they haven't already.
Any more Glyphs to share? (Or anything else I should know?)
M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Aright, sorry for the delay but I was just unsure about which character I wanted to use for this. Now that I've finally decided I'm posting my sheet during the hour and I'll start posting.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Also, regarding the same thing, is Survival redundant with Desert Lore in this particular situation? I just got my answer on lores and since they are ok I'm now just wondering on this 2 skills.
Lore skills are generally redundant with other knowledge skills. The prime benefit (other than being Int-based, which may be helpful depending on the character and the other skill) is that they usually have lower DCs to compensate for being narrower.
I'd also say that Desert Lore largely covers things that would fall under Nature, but could also substitute in some Survival or Society checks, so covering a bit of multiple regular skills can also be a benefit--though as a Thaumaturge I already know you're trained in most of the knowledge skills automatically.
Unless someone specifically says otherwise, I'll tend to assume you're using the camels to travel but not bringing them in once you identify sites of interest. That means they'll largely be out of danger and they don't have stat blocks.
...but it turns out there are stats for camels in Bestiary 3. They have a land speed of 35 and a Con bonus of +4. If every PC beats both of those numbers something is terribly wrong.
Yes, confirmed. Not everybody in your party has a speed of 30 or higher, so you'll have only one Hexploration activity per day.
Your lowest Constitution modifier is +0, so you can safely do a Forced March every other day if you want to push faster.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
GM Super Zero wrote:
...but it turns out there are stats for camels in Bestiary 3. They have a land speed of 35 and a Con bonus of +4. If every PC beats both of those numbers something is terribly wrong.
M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
I actually like South first better, happy to have some IC discussion before we make a decision though.
M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
Notes on ending encounter:
I don't think you're under any obligation to roll out pointless checks just because we're playing PFS. Time management is an important skill and sitting around continuing to roll quicksand checks for days isn't going to benefit anyone.
It would be better if the scenario didn't put you into this conundrum by having a quicksand hazard like this with nothing else going on, but that's Paizo's problem, not yours.
As for Pathfinder Society specifically
Guide wrote:
GMs are encouraged to make choices which would result in the most enjoyable play experience for everyone at the table and that emphasize PCs are the heroes of the story.
Also
CRB p 483 wrote:
GM Responsibilities include... Making rules decisions to ensure fairness and keep the game moving forward.
CRB p494 Ending Encounters wrote:
You can decide a fight is over if there’s no challenge left, and the player characters are just cleaning up the last few weak enemies. However, avoid doing this if any of the players still have inventive and interesting things they want to try or spells they’re concentrating on—ending an encounter early is a tool to avoid boredom, not to deny someone their fun.
None of us seem to have any cool powers we're itching to use, there's no real danger, there's no fun being had. I think ending the encounter is the correct decision.
Ah, that last one is the one I was looking for. I thought it was in there, but didn't see it.
It's a little less binary if a dromedary falls in, which might help. In that case, it matters how quickly you rescue it because that determines how much of your supplies are lost or damaged. Which gives you the choice between working to rescue party members (low granularity, failing is bad but unlikely) or dromedaries (high granularity; mixed success almost guaranteed). But that's easily avoided--that only requires a single PC to make the Initial Perception check.
M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)
Took me some work to find that last quote, but I knew there had to be something in there. Glad folks found it useful.
That encounter does make more sense when you've got animals and people sinking and potentially have to make some hard decisions.
It's not the first time a PFS scenario has just put quicksand as an independent travel hazard and I suspect it won't be the last either.