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Arcana: 1d20 + 20 ⇒ (14) + 20 = 34
Occultism: 1d20 + 18 ⇒ (7) + 18 = 25
"Good thing alchemical items aren't magical."
Quinoline is ready to just huck a bunch of bombs in there and then run. If the checks work out, she'd like to know resistances and weaknesses.

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** spoiler omitted **
Astrid grins sheepishly. "Erm...hello. I don't suppose you happen to be the Ardis Scholars?"
Astrid answers her own question. "No? Oh well... I'll... just leave you to it then."
She quietly closes the door. Turning to the party, she shrugs. "Wrong room."

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Quinoline realizes that there is something different about the black puddings - usually, they split into smaller oozes when cut or pierced, but these have been stabilized somehow so that they remain in one piece until they are destroyed.

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occultism: 1d20 + 16 ⇒ (12) + 16 = 28
"That is... unexpected." notes the scholar.

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"We'll probably want to check that room out later. Quin will for certain anyway. Looks like some sort of alchemist's laboratory after the alchemist managed to blow himself up. In the meantime let's see what's in here."
Astrid moves to another door and opens it.

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The room is a storage area, with similarly damaged supplies. Another door leads back to the lab you saw earlier.
And to save some time...
The Pathfinders search a number of other rooms, finding little of interest.

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After searching the north wing of the house, Astrid prepares to enter the south wing.
"With the exception of our friends in the laboratory There's not much down here. Are we sure this is the right place?" the shield maiden asks over her shoulder as she opens the door before her.

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"Maybe if we look through the other windwos from the outside. But otherwise... the only clues might be in that occupied room." sighs Teja
She goes outside to look, and see if there are other entrances... a second story... a storm cellar?

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There are stairs leading up, and you remember that such manors usually have basements, though you haven't found a way to access one yet.

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Quinoline raises her shield, totally coincidentally named Astrid, as she waits for the human Astrid to open the door.

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Teja rejoins the group. "Don't want to check upstairs first?" she asks.
"]b]There may be some way to avoid that right...[/b]"

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The door to the great hall is missing, its shattered remains barely hanging from the twisted hinges while debris lies scattered everywhere. A door with deep gashes and marks survived the assault thanks to its metallic inner core, but no visible lock. A small brass ear horn covered in splinters but otherwise undamaged is attached to the door frame of the reinforced door, acting as a sort of listening device.

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Astrid steps into the room and looks around. "We might as well see if there's anything in here before we head upstairs."
Assuming there's nothing here we'll head up the south stairwell to the second floor next

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Quinoline will listen at the ear horn. Can she hear anything?

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Quinoline can hear a humming and a faint hiss. They sound quite distant, so likely not immediately on the other side of the door.
”Fin-thir Perception”: 1d20 + 14 ⇒ (12) + 14 = 26
“Othello Perception”: 1d20 + 10 ⇒ (20) + 10 = 30
“Astrid Perception”: 1d20 + 18 ⇒ (20) + 18 = 38
”Navarre Perception”: 1d20 + 18 ⇒ (6) + 18 = 24
”Quinoline Perception”: 1d20 + 16 ⇒ (1) + 16 = 17
Teja sees a small panel near the door composed of what looks like a sheet of glass in a metallic frame, though there doesn't seem to be anything behind the glass.
Astrid spots a second panel, this one of the sliding variety. It opens to a small cubby with a set of expanded healer’s tools, a set of greater ablative armor plating and a vial of oil.

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"I wonder what they used to keep in here?" muses Teja, pointing to the first, empty panel.
"And why keep oil in such a place? A clue... or a way to deal with the slimes if they escaped?"

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"I wonder what they used to keep in here?" muses Teja, pointing to the first, empty panel.
"And why keep oil in such a place? A clue... or a way to deal with the slimes if they escaped?"
Astrid shrugs. "Who knows? Let's head upstairs and see if we can find anything that will tell us what's going on here."

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The Pathfidners decide to investigate this area futher later and heads up the spiral staircase.
The room is littered with scattered papers and dried bloodstains. A blackboard with a few notations covers most of the western wall, but little else remains on the few workstations pushed against the wall. The bookshelves are barren, filled only with a couple of tomes damaged beyond repair. In the corner, a large and unusual device emits a hum almost too low to properly hear. A large trail of blood leads out of the room and into the opposing bedroom.

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"Well... What do we have here."
Othello will examine the humming device.

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Teja goes over to the blackboard and studies it.
"I wonder what they were working on?"
And how old does the blood trail appear?

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Othello - Arcana, Crafting, Occultism or Performace check, please.
Teja - The notes on the blackboard are not complete enough to make sense of. The blood is not freshly spilled, but it has not started to crack or fade as you would expect if it was old. Maybe spilled a few days ago?

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Quinoline will also examine the humming device.
Crafting: 1d20 + 22 ⇒ (3) + 22 = 25

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Astrid wanders over to the humming device as well. "You almost can't hear it."
performance: 1d20 + 19 ⇒ (12) + 19 = 31

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Navarre is ready to move on, but the others continue to study the device.
Quinoline and Astrid recognize the device as a spirit-singer, a musical instrument that responds to the presence of haunts and spirits, and realizes that the device is likely reacting to the presence of an incorporeal ghost.
The humming changes, seeming almost like words, and a harmless-looking spirit appears in the room.

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Quinoline suddenly looks about, as if she's being spoken to.
"I don't know if we've come here to help Revecka," Quinoline says (in Common, at first, but she also knows Osiriani, Draconic, Gnome, Goblin, Sylvan, Undercommon, and one other langugage I have forgotten to specify).
"We're from the Pathfinder Society, we believe we were asked to come here by the Aridis Scholars."

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Astrid looks at her friend skeptically. "Quin? Are you hearing things now?" She turns to the apparition, "Or has the ghost decided to be rude and only talk to one of us?"

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<We didn’t have any warning: Bugbear marauders appeared out of nowhere. We realized something was wrong only when we heard Anaton’s cries from downstairs. Adelana ordered Revecka to come here and put the laboratory in lockdown. She returned in terrible condition, and needs immediate assistance.>

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"Could you ask it its name?" suggests Teja.
"Or is it called Revecka?"

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"Bugbear marauders appeared out of nowhere. They realized something was wrong only when they heard Anaton’s cries from downstairs. Adelana ordered Revecka to come here and put the laboratory in lockdown. She returned in terrible condition, and needs immediate assistance."
Quinoline holds the key to her temple.
"Can you hear me now?"

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"She... being Adelana, or she being Revecka?" queries Teja.
"Is she still alive somewhere and doing some type of projection? Or she is a pure spirit now?"

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"Sounds like Revecka is the one in need of immediate assistance." Astrid turns to the apparition. "Where is Revecka? Does she need medical aid?"

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"She... being Adelana, or she being Revecka?" queries Teja.
I've more or less copied everything over from spoilers, and I'm not sure either.

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As Quinoline holds the key to her head, everyone is about to hear the spirit's words.
<Revecka is here, and in need of aid. Adelena is below.>

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"Revecka is here? Where? Can you show us? We can help."

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"Maybe the blood leads to Revecka?" suggests Teja.
"Can you ask who the spirit is?"

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"Please, show us to Revecka. We want to help."

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The ghost leads you down a passage to the right, indicating the second door. Lacking any form, he gestures for you to open it.
The study is filled to the brim with notes and journals along with the smell of ozone and the crackling of electricity arcing between Stasian coils. A large collection of books, most sporting elegant metal bookmarks, covers the desk. A single drawing showing a beautiful woman with differently colored eyes sits in a silver frame at the edge of the desk, her smile warm and filled with hope. A pallid woman stands at the desk, her movements slow and deliberate as she is jotting down a few notes.
Medicine checks would be appropriate here. Does anyone have the chronicle from 3-14 on this character?

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Othello can tell that Revecka is unwell, but is not able to pinpoint why or how.

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medicine: 1d20 + 11 ⇒ (3) + 11 = 14
Teja looks over the palid woman with concern.
"You don't look very well."

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Medicine: 1d20 + 18 ⇒ (19) + 18 = 37

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Quinoline notes that Revecka is showing all signs of a failing metabolism, from slow movements to barely perceptible breathing, resembling someone rapidly approaching death. She has a couple of hours at most if she does not receive help, and this is not the kind of thing that increasing HP can fix.

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Quinoline notes that Revecka is showing all signs of a failing metabolism, from slow movements to barely perceptible breathing, resembling someone rapidly approaching death. She has a couple of hours at most if she does not receive help, and this is not the kind of thing that increasing HP can fix.
So we don't know how to help her?
"You're Revecka I gather? We were told you needed help. What's wrong with you? What do you think Quin? Can you help her?"