
![]() |

Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Credits:
Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

![]() |

Please complete the Macros, Slides and RPG Chronicles. Those with GM Glyphs you may hand them out now. If you'd like to have your downtime included in your chronicle, you may roll them now as well to get it out of the way.

![]() |

Forgot the earn income roll.
Between adventures, Scarlet plays up the little lost girl with the stuffed animal angle and depends on the kindness of strangers for her support.
Performance (Earn Income) vs DC 14: 1d20 + 7 ⇒ (20) + 7 = 27
According to this table a critical success on a Scenario is good for 16sp. Weee!

![]() |

All done as well. Looking forward to this game!
Lore: Esoteric, DC 14: 1d20 + 7 ⇒ (17) + 7 = 24 *crit* 16 sp as well.
Not sure if I can use Lore: Esoteric to earn income since it's a class feature.

![]() |

Done with Macros and Slides. I have 1 glyph to share.
DC 14 Plant Lore to Earn Income for Downtime: 1d20 + 5 ⇒ (15) + 5 = 20

![]() |

Still waiting for the following:
Macros/Slides - Tieri the Tooth Fairy
RPG Chronicles - Tandang Boreas

![]() |

"Mek mek mek mek mek mek mek mek"
"Don't mind me, just rolling downtime for the GM"
Downtime, Performance: 1d20 + 7 ⇒ (6) + 7 = 13
"MEK!" (either SHEESH or UGH! :))

![]() |

If anyone has glyphs, go ahead and share them now. We're a week out from the start!

![]() |

Done with RPG Chronicles. I have one glyph to share.

![]() |

As an advance note (though I think you've all done this before), this game is on a timetable so I will be a bit aggressive with botting. If you have any botting instructions, please include them in your profile.
Also, I have very little experience playing either a summoner or a thaumaturge so please leave very specific instructions (something I can just copy paste) for botting :)

![]() |

GM Tiger, I just wanted to let you know a few days in advance - I won't be available (ski camp with my students) from March 8th-10th. I will try to check my games, but I don't know how the network will be, nor if I'll have time to post. Sincere apologies in advance, and thank you for your understanding. Feel free to bot me during that time.

![]() |

One last thing to set up: my Tome implement allows me to pick two skills every day in which I become trained. I thought about picking Thievery (I have Thieves' tools) and Survival for this mission. Unless there's a skill that we're lacking more?

![]() |

Each table beings with four Aid Tokens the players can pass to other tables at different points during the event. Before passing a token, one PC at the table can perform a particular action to boost the effect. The table can attempt an action to boost an Aid Token only once. Tables can use Tokens they receive from other tables whenever they like, and they can use any number in the same encounter. Each Token can be used only once.
Aid tokens are in the slides. We can pass one Aid token per part (Intro - Parts 1-3).
Which one do you want to boost/pass?

![]() |

Nic has Thievery, but backup is not a bad thing. Survival would be a good one.
Great! Anyone good at Medicine, then? That's another of my options.

![]() |

Nic Blackwillow wrote:Nic has Thievery, but backup is not a bad thing. Survival would be a good one.Great! Anyone good at Medicine, then? That's another of my options.
Scarlet is no good at Medicine, but she's a wizz at Performance +7, so Timely Inspiration would work for her. She's also Nature +6, so Provide Knowledge might also work. And it will take Mr Chompers' +7 to take a shot at Allied Offensive.
How does it work? Do we just randomly say we want to pass a token and roll for the boost or does the required action need to take place naturally during gameplay?

GM Doug H |

AID TOKEN: Timely Inspiration
Passing From: DM Doug H
Passing To: GM: Tiger
Aid Character Name: Kamil Durus
Effect: A fellow Pathfinder grants the benefits of a bard’s inspire courage focus cantrip to all PCs for 1 round (a +1 status bonus to attack rolls, damage rolls, and saves against fear effects).
Boosted? Yes
Boost Effect: Increase the duration by 2 rounds.

![]() |

I see that both Scarlet Pimprenel and Tandang Boreas are both very good at Survival, and Tandang is great at Medicine too, so I'll pick Craft (no one appears to be good at it) and Lore: Mwangi Expanse.

![]() |

Tandang has Natural Medicine feat which allows him to use his Nature +10 instead of his Medicine +8 to Treat Wounds. He also has a nice Survival +8 if needed. I agree that you go with Crafting.

![]() |

I have linked a new slide deck, titled Adventure Slides to the top of the page. Please enter your choices there.
Tieri and Slipp, please check in for your skill checks. The following areas still have the Crit Success rewards open:
Fola Barun: Arcana, Nature, Occultism, Religion
VC Torrsen: Nature, Survival, Perception
Benarry: Deception, Diplo, Performance
So which Aid token are we passing?
Tandang Boreas -- who are you giving your Glyph to?
Tieri -- same question. I know you have at least 1 Glyph

![]() |

also in the Adventure Slides deck, there is a list of Encounters in Part 1. Please decide which ones you'd like to do and in what order. We should try to get as many done at a time.

![]() |

also in the Adventure Slides deck, there is a list of Encounters in Part 1. Please decide which ones you'd like to do and in what order. We should try to get as many done at a time.
I have no opinion on either the order or the count of the encounters. I'm quite happy to leave it to the GM and/or the other players.

![]() |

Jalthas can have my glyph. I recommend giving the Burst of Healing aid token.

![]() |

Jalthas can have my glyph. I recommend giving the Burst of Healing aid token.
Can we boost it with a DC 17 Medicine check?

![]() |

DC 17 Medicine to Boost Burst of Healing Aid: 1d20 + 8 ⇒ (16) + 8 = 24

![]() |

Tieri will give his glyph to Scarlet. He takes the healing potions.

![]() |

Tieri will give his glyph to Scarlet. He takes the healing potions.
Yay! Thanks.
Scarlet will take a Scroll of Magic Fang as her free consumable.
She'll take the Lesser Antidote and a Lesser Acid Flask. She'll also take a Cold Iron Arrow and Dagger.
She'll hand off the Cold Iron Arrow to Nic Blackwillow, and the Lesser Acid Flask she gives to Tieri the Tooth Faerie; she can use neither.

![]() |

Just a reminder - please don't forget to note which reward you will be choosing from the introduction phase:
Inventory - Lesser antidote or antiplague + either lesser acid flask, lesser alchemist’s fire, lesser bottled lightning, or lesser frost vial.
Magical Supplies - Minor Healing Potion
Mapping - Survey Map for one encounter in Part 1
Morale - +2 circumstance bonus to one skill check or attack roll,
representing the fellow Pathfinder succeeding at a check to Aid them. The PC must decide to use this benefit before rolling.
Repairs - 1 non-magical low grade cold iron ammunition + 1 non-magical low grade cold iron simple/martial weapon
Research - Automatically succeed at 1 RK check in the adventure
Also please make your choices as to what order you'd like to do the encounters for Part 1.

![]() |

Magical Supplies - Minor Healing Potion
Mapping - Survey Map for one encounter in Part 1
Is the healing potion in addition to the usual bonus consumable we get from the Society?
I'll go with a survey map for the Murderous Plants encounter. Sounds like that'll be right up Scarlet and Mr Chompers' alley.
Tieri takes a cold iron arrow, and offers to trade his other rewards for more of them, as archery is really his thing.
Ah, I didn't know you were that into archery. I proposed giving mine to Nic because he'd already picked one out for himself and I figured he could use a second. I don't really care who gets it as long as it gets used, which Scarlet can't do.

![]() |

FYI, I will be away tomorrow (Saturday) and Sunday (UTC +8), for a company summer outing (yey!), so I will not be able to post for this game. I might be able to post on Sunday evening when I get home if I am not yet tired, but I can't promise to do that so the sure day I can update for the game is on Monday. Kindly bot me or be delayed when necessary. Thank you.

![]() |

You might also want to start thinking of what token to pass, if you'd like to pass a token to another table.

![]() |

GM Tiger wrote:Is the healing potion in addition to the usual bonus consumable we get from the Society?Magical Supplies - Minor Healing Potion
Mapping - Survey Map for one encounter in Part 1
Yes. It was part of the Magical Supplies skill check. Had the result been a crit it would have been a Lesser Healing Potion.

![]() |

You might also want to start thinking of what token to pass, if you'd like to pass a token to another table.
Didn't Tandang boost a Burst of Healing token to send to another table in THIS post? Are we doing a second one now?

![]() |

I'm back from my ski camp. Thanks for your patience!
Choices:
Inventory - Lesser antidote + lesser alchemist’s fire
Magical Supplies - Minor Healing Potion
Mapping - Survey Map for one encounter in Part 1 (encounter A - the mushroom ring)
Morale - +2 circumstance bonus to one skill check or attack roll,
representing the fellow Pathfinder succeeding at a check to Aid them. The PC must decide to use this benefit before rolling.
Repairs - cold iron rapier
Research - Automatically succeed at 1 RK check in the adventure

![]() |

As for the token, I'm not really great at any of the skills to boost the token, unless the Provide Knowledge one can be boosted with Esoteric Lore?

![]() |

Yes, you can HP it. Are you referring to the Nat 1?
Not specifically. Using a Hero Point is a fortune effect that would cancel the misfortune effect and turn the roll into a single regular roll; at least that's the way I read the rules. Since crit failing is no better than failing then, no, I was not planning to use it for that; I was just inquiring for the future.
But... the point is now moot, so never mind.