[Outpost VI] PF2e 02-00 The King in Thorns (Tier 1-2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

Radiant Oath

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Please complete the Macros, Slides and RPG Chronicles. Those with GM Glyphs you may hand them out now. If you'd like to have your downtime included in your chronicle, you may roll them now as well to get it out of the way.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Macros, Slides and RPG Chronicles updated. Good to go.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

Likewise.

Labor Lore downtime skill check: 1d20 + 3 ⇒ (18) + 3 = 21

Horizon Hunters

Sorcerer-3 HP 38/38; Spells lv 1 4/4; 2 2/3; hero 1/3; LHP 1/1; ExofLife 1/1; AC 17; Fort +8; Ref +7; Will +8; Perc +6; speed 25';

Snap.
labor lore: 1d20 + 4 ⇒ (10) + 4 = 14

4sp! I'll not spend it all at once.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Forgot the earn income roll.

Between adventures, Scarlet plays up the little lost girl with the stuffed animal angle and depends on the kindness of strangers for her support.

Performance (Earn Income) vs DC 14: 1d20 + 7 ⇒ (20) + 7 = 27

According to this table a critical success on a Scenario is good for 16sp. Weee!

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

All done as well. Looking forward to this game!

Lore: Esoteric, DC 14: 1d20 + 7 ⇒ (17) + 7 = 24 *crit* 16 sp as well.
Not sure if I can use Lore: Esoteric to earn income since it's a class feature.

If I'm not able to roll it:
Then I'll roll Lore: Library (+4), for a total of 4 sp.

Verdant Wheel

NG Male Strong-Blooded Dwarf Druid of the Leaf Order 3 / Herbalist | Plant Whisperer | Familiar Plantina | HP 37/37, AC 20 (22 w Wooden Shield raised), Fortitude** +8, Reflex* +7, Will** +11, Perception** +11 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 1 | Infused Reagents 3/3 | ◆◇↺

Done with Macros and Slides. I have 1 glyph to share.
DC 14 Plant Lore to Earn Income for Downtime: 1d20 + 5 ⇒ (15) + 5 = 20

Radiant Oath

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Still waiting for the following:

Macros/Slides - Tieri the Tooth Fairy
RPG Chronicles - Tandang Boreas

Radiant Oath

CG Male Kobold | Charlatan | Swashbuckler Lvl 3 | Hero Point: 1/3 | ◆◇↺ | HP 39/39 | AC 20 (22 w/ buckler) | F/R/W 8/11/7 | Perc +7 Darkvision | 25 feet | Class DC 19 | Resistances: Fire 1, Negative 1 | Deception(E): +10, Acrobatics/Thievery/Stealth +9, Diplomacy/Performance/Intimidation: +8, Athletics: +6, Society/Lore (Kobold, PFS, Underworld): +5 | Exploration Activity: Avoid Notice |

"Mek mek mek mek mek mek mek mek"

Translation:

"Don't mind me, just rolling downtime for the GM"

Downtime, Performance: 1d20 + 7 ⇒ (6) + 7 = 13

"MEK!" (either SHEESH or UGH! :))

Radiant Oath

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If anyone has glyphs, go ahead and share them now. We're a week out from the start!

Verdant Wheel

NG Male Strong-Blooded Dwarf Druid of the Leaf Order 3 / Herbalist | Plant Whisperer | Familiar Plantina | HP 37/37, AC 20 (22 w Wooden Shield raised), Fortitude** +8, Reflex* +7, Will** +11, Perception** +11 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 1 | Infused Reagents 3/3 | ◆◇↺

Done with RPG Chronicles. I have one glyph to share.

Radiant Oath

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As an advance note (though I think you've all done this before), this game is on a timetable so I will be a bit aggressive with botting. If you have any botting instructions, please include them in your profile.

Also, I have very little experience playing either a summoner or a thaumaturge so please leave very specific instructions (something I can just copy paste) for botting :)

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

Of course! I've added the botting instructions at the top of my character sheet.

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

GM Tiger, I just wanted to let you know a few days in advance - I won't be available (ski camp with my students) from March 8th-10th. I will try to check my games, but I don't know how the network will be, nor if I'll have time to post. Sincere apologies in advance, and thank you for your understanding. Feel free to bot me during that time.

Radiant Oath

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no worries! Enjoy ski camp! :)

Horizon Hunters

Sorcerer-3 HP 38/38; Spells lv 1 4/4; 2 2/3; hero 1/3; LHP 1/1; ExofLife 1/1; AC 17; Fort +8; Ref +7; Will +8; Perc +6; speed 25';

Slipp is still technically bound in their current game. Fingers crossed we should be out tomorrow, so I'll hold off posting until then.

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

One last thing to set up: my Tome implement allows me to pick two skills every day in which I become trained. I thought about picking Thievery (I have Thieves' tools) and Survival for this mission. Unless there's a skill that we're lacking more?

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

Nic has Thievery, but backup is not a bad thing. Survival would be a good one.

Radiant Oath

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Each table beings with four Aid Tokens the players can pass to other tables at different points during the event. Before passing a token, one PC at the table can perform a particular action to boost the effect. The table can attempt an action to boost an Aid Token only once. Tables can use Tokens they receive from other tables whenever they like, and they can use any number in the same encounter. Each Token can be used only once.

Aid tokens are in the slides. We can pass one Aid token per part (Intro - Parts 1-3).

Which one do you want to boost/pass?

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none
Nic Blackwillow wrote:
Nic has Thievery, but backup is not a bad thing. Survival would be a good one.

Great! Anyone good at Medicine, then? That's another of my options.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:
Jalthas Chronarion wrote:
Nic Blackwillow wrote:
Nic has Thievery, but backup is not a bad thing. Survival would be a good one.
Great! Anyone good at Medicine, then? That's another of my options.

Scarlet is no good at Medicine, but she's a wizz at Performance +7, so Timely Inspiration would work for her. She's also Nature +6, so Provide Knowledge might also work. And it will take Mr Chompers' +7 to take a shot at Allied Offensive.

How does it work? Do we just randomly say we want to pass a token and roll for the boost or does the required action need to take place naturally during gameplay?

Horizon Hunters

Sorcerer-3 HP 38/38; Spells lv 1 4/4; 2 2/3; hero 1/3; LHP 1/1; ExofLife 1/1; AC 17; Fort +8; Ref +7; Will +8; Perc +6; speed 25';

No medicine here either

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

Nic has Medicine +5T.


SoT (Grad School Year 1, Sem. 1): Maps, Quests, Handouts, Macros Kobolds: Maps & Handouts | Macros

AID TOKEN: Timely Inspiration
Passing From: DM Doug H
Passing To: GM: Tiger
Aid Character Name: Kamil Durus
Effect: A fellow Pathfinder grants the benefits of a bard’s inspire courage focus cantrip to all PCs for 1 round (a +1 status bonus to attack rolls, damage rolls, and saves against fear effects).
Boosted? Yes
Boost Effect: Increase the duration by 2 rounds.

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

I see that both Scarlet Pimprenel and Tandang Boreas are both very good at Survival, and Tandang is great at Medicine too, so I'll pick Craft (no one appears to be good at it) and Lore: Mwangi Expanse.

Verdant Wheel

NG Male Strong-Blooded Dwarf Druid of the Leaf Order 3 / Herbalist | Plant Whisperer | Familiar Plantina | HP 37/37, AC 20 (22 w Wooden Shield raised), Fortitude** +8, Reflex* +7, Will** +11, Perception** +11 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 1 | Infused Reagents 3/3 | ◆◇↺

Tandang has Natural Medicine feat which allows him to use his Nature +10 instead of his Medicine +8 to Treat Wounds. He also has a nice Survival +8 if needed. I agree that you go with Crafting.

Radiant Oath

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I have linked a new slide deck, titled Adventure Slides to the top of the page. Please enter your choices there.

Tieri and Slipp, please check in for your skill checks. The following areas still have the Crit Success rewards open:

Fola Barun: Arcana, Nature, Occultism, Religion
VC Torrsen: Nature, Survival, Perception
Benarry: Deception, Diplo, Performance

So which Aid token are we passing?

Tandang Boreas -- who are you giving your Glyph to?
Tieri -- same question. I know you have at least 1 Glyph

Radiant Oath

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also in the Adventure Slides deck, there is a list of Encounters in Part 1. Please decide which ones you'd like to do and in what order. We should try to get as many done at a time.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:
GM Tiger wrote:
also in the Adventure Slides deck, there is a list of Encounters in Part 1. Please decide which ones you'd like to do and in what order. We should try to get as many done at a time.

I have no opinion on either the order or the count of the encounters. I'm quite happy to leave it to the GM and/or the other players.

Horizon Hunters

Sorcerer-3 HP 38/38; Spells lv 1 4/4; 2 2/3; hero 1/3; LHP 1/1; ExofLife 1/1; AC 17; Fort +8; Ref +7; Will +8; Perc +6; speed 25';

Posting away. I think we are all but out of the other game now. I think.

Verdant Wheel

NG Male Strong-Blooded Dwarf Druid of the Leaf Order 3 / Herbalist | Plant Whisperer | Familiar Plantina | HP 37/37, AC 20 (22 w Wooden Shield raised), Fortitude** +8, Reflex* +7, Will** +11, Perception** +11 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 1 | Infused Reagents 3/3 | ◆◇↺

Jalthas can have my glyph. I recommend giving the Burst of Healing aid token.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8
Tandang Boreas wrote:
Jalthas can have my glyph. I recommend giving the Burst of Healing aid token.

Can we boost it with a DC 17 Medicine check?

Verdant Wheel

NG Male Strong-Blooded Dwarf Druid of the Leaf Order 3 / Herbalist | Plant Whisperer | Familiar Plantina | HP 37/37, AC 20 (22 w Wooden Shield raised), Fortitude** +8, Reflex* +7, Will** +11, Perception** +11 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 1 | Infused Reagents 3/3 | ◆◇↺

DC 17 Medicine to Boost Burst of Healing Aid: 1d20 + 8 ⇒ (16) + 8 = 24

Radiant Oath

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Please don't forget to slot your school consumables as well.

Vigilant Seal

Male Kobold (Strongjaw) Fighter 2 | HP 26/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item TBD | Active Conditions: None | ◆◇↺

Tieri will give his glyph to Scarlet. He takes the healing potions.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:
Tieri the Tooth Faerie wrote:
Tieri will give his glyph to Scarlet. He takes the healing potions.

Yay! Thanks.

Scarlet will take a Scroll of Magic Fang as her free consumable.

She'll take the Lesser Antidote and a Lesser Acid Flask. She'll also take a Cold Iron Arrow and Dagger.

She'll hand off the Cold Iron Arrow to Nic Blackwillow, and the Lesser Acid Flask she gives to Tieri the Tooth Faerie; she can use neither.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

Thanks!

ETA: Let's start with E.

Horizon Hunters

Sorcerer-3 HP 38/38; Spells lv 1 4/4; 2 2/3; hero 1/3; LHP 1/1; ExofLife 1/1; AC 17; Fort +8; Ref +7; Will +8; Perc +6; speed 25';

I'll take the healing potion for my school consumable.

Radiant Oath

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Just a reminder - please don't forget to note which reward you will be choosing from the introduction phase:

Inventory - Lesser antidote or antiplague + either lesser acid flask, lesser alchemist’s fire, lesser bottled lightning, or lesser frost vial.

Magical Supplies - Minor Healing Potion

Mapping - Survey Map for one encounter in Part 1

Morale - +2 circumstance bonus to one skill check or attack roll,
representing the fellow Pathfinder succeeding at a check to Aid them. The PC must decide to use this benefit before rolling.

Repairs - 1 non-magical low grade cold iron ammunition + 1 non-magical low grade cold iron simple/martial weapon

Research - Automatically succeed at 1 RK check in the adventure

Also please make your choices as to what order you'd like to do the encounters for Part 1.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:
GM Tiger wrote:

Magical Supplies - Minor Healing Potion

Mapping - Survey Map for one encounter in Part 1

Is the healing potion in addition to the usual bonus consumable we get from the Society?

I'll go with a survey map for the Murderous Plants encounter. Sounds like that'll be right up Scarlet and Mr Chompers' alley.

Tieri the Tooth Faerie wrote:
Tieri takes a cold iron arrow, and offers to trade his other rewards for more of them, as archery is really his thing.

Ah, I didn't know you were that into archery. I proposed giving mine to Nic because he'd already picked one out for himself and I figured he could use a second. I don't really care who gets it as long as it gets used, which Scarlet can't do.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/2 HP 27/28| AC 19| Fort (T) +7| Ref (E) +10| Will (E) +8| Init (Stealth; E) +10| Perc (E) +8

Nic is decent at archery (+7 to hit, plus a chance for sneak attack damage), but doesn't have the STR to do consistently high damage.

Verdant Wheel

NG Male Strong-Blooded Dwarf Druid of the Leaf Order 3 / Herbalist | Plant Whisperer | Familiar Plantina | HP 37/37, AC 20 (22 w Wooden Shield raised), Fortitude** +8, Reflex* +7, Will** +11, Perception** +11 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 1 | Infused Reagents 3/3 | ◆◇↺

FYI, I will be away tomorrow (Saturday) and Sunday (UTC +8), for a company summer outing (yey!), so I will not be able to post for this game. I might be able to post on Sunday evening when I get home if I am not yet tired, but I can't promise to do that so the sure day I can update for the game is on Monday. Kindly bot me or be delayed when necessary. Thank you.

Radiant Oath

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You might also want to start thinking of what token to pass, if you'd like to pass a token to another table.

Radiant Oath

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Scarlet Pimpernel wrote:
GM Tiger wrote:

Magical Supplies - Minor Healing Potion

Mapping - Survey Map for one encounter in Part 1

Is the healing potion in addition to the usual bonus consumable we get from the Society?

Yes. It was part of the Magical Supplies skill check. Had the result been a crit it would have been a Lesser Healing Potion.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:
GM Tiger wrote:
You might also want to start thinking of what token to pass, if you'd like to pass a token to another table.

Didn't Tandang boost a Burst of Healing token to send to another table in THIS post? Are we doing a second one now?

Radiant Oath

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We can pass one per Part.

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

I'm back from my ski camp. Thanks for your patience!

Choices:

Inventory - Lesser antidote + lesser alchemist’s fire

Magical Supplies - Minor Healing Potion

Mapping - Survey Map for one encounter in Part 1 (encounter A - the mushroom ring)

Morale - +2 circumstance bonus to one skill check or attack roll,
representing the fellow Pathfinder succeeding at a check to Aid them. The PC must decide to use this benefit before rolling.

Repairs - cold iron rapier

Research - Automatically succeed at 1 RK check in the adventure

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

As for the token, I'm not really great at any of the skills to boost the token, unless the Provide Knowledge one can be boosted with Esoteric Lore?

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:
GM Tiger wrote:
Yes, you can HP it. Are you referring to the Nat 1?

Not specifically. Using a Hero Point is a fortune effect that would cancel the misfortune effect and turn the roll into a single regular roll; at least that's the way I read the rules. Since crit failing is no better than failing then, no, I was not planning to use it for that; I was just inquiring for the future.

But... the point is now moot, so never mind.

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