Zoomba's Struck by Shadows (Inactive)

Game Master Zoomba

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Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |
Erryn Canmore wrote:

Quickblade, would you be all right with letting me handle the Treat Wounds first? I've got Continual Recovery, so that will let us work on folks in quick succession instead of having to wait an hour to try again.

Likewise, Erryn gets to work treating the party's burns, scrapes, and other injuries.

** spoiler omitted **

Go ahead. Quickblade also has Continual Recovery

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

And I can speed things up with lay on hands as well, cycling it every ten minutes as required.

Grand Archive

Male Human Inventor 10 | HP 128/128 | AC 29/31 | F+18 R+16 W+16, +2 circ to saves vs spells that target him while Shield Raised; slashing resist 5 cold and fire resist 5/7 Void resist 1| Perc +13 (Initiative +15) | Shield Hardness 9 HP 76/76 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

Liam's Searing Restoration is also effectively a healing focus spell, if you don't mind the burning.

"Well, if we can spare the time..." Liam mutters.

While the medics work their medicine, Liam sets his armor right and works on repairing his shield.

Crafting: 1d20 + 11 ⇒ (18) + 11 = 29

Critical success. Liam restores 30 HP to his shield.


An Enkindled Carnival

Working together, you are able to well patch yourselves up - and Liam buffs out his shield during that time as well!

With both areas invesitgated and incursions dealt with, the five oof you find Toldrar waiting for you in the halls near where you first emerged onto this floor. The hobgoblin bears a few new scratches, but has a satisfied smile on his face when he sees you.

Ah, good to see you all again. I see the trap's down and our responders are working to make sure everyone in that wing's all right. And Janira reporrted in about those three you managed to talk down out of the archives without a brawl. Well done - two less messes to clean up tomorrow.

The security chief glances down at his wayfinder. Other teams and I have managed to pin down the remaining intruders still here. I'm about to head off to deal with one of those last pockets of resistance right now. There's one last group of holdouts I need you to take care of. Toldrar's head rises as he looks upwards towards the ceiling. These a set of these fetchlings squared away in an archive two floors up. Reports are vague as to what exactly's happening there, but we're getting some signs the invaders are performing some sort of ritual. It may be to let them escape, or possibly something more dangerous - either way I trust you to take care of them and stop them before they can do any more damage, and see if any can be taken for interrogation later.

I trust you to handle this last assignment. Toldrar looks solemnly as his gaze takes each of you in. Luckily I was able to swing by the armory while routing one of these squads. A few gifts to help you out. The hobgoblin lays out in front of you a cold-iron shield, two saps, a +1 spear and three lesser healing potions


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran breathes a sigh of relief as his fellow agents tend to his frosty wounds.

"Thank you my friends!"

His eyes perk up when he hears Toldrar speak of the ritual.

"A ritual? A bad portend if true. We should ensure that if these shadow dwellers are in fact trying to invoke ritual magic that they do not succeed."

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

Quickblade picks up one of the healing potions, having used his earlier. He also loads his crossbow with a regular bolt.

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul checks his equipment and companions over. "Best we be on our way then." mutters the dwarf.

"I'm supposed to be heading down to th' forges, and this be a delay I not be wantin."


An Enkindled Carnival

Collecting the offered gear quickly, you head for the stairwell and upstaris to this last set of intruders.

As you exit the stairs you see that this level of Skyreach is primarily a massive library. Turning past several rows and passages you hear the noise of voices carrying through the stacks. Turning a corner, you see ahead of you a half-dozen more fetchlings all tnesely pacing amongst a section of books. They chatter in a strange language to each other, with several of them glancing reguarly towards a shut door to the west.

One of them seems to notice you at about the same time you do the same. She immeadiately jumps into positon and yells out Too late Pahtfinders! We're getting out of here. Just run back to your little captains and no need for you to get hurt!

While she The red one calls out, the other fetchlings are drawing out their own blades...

GM:
Liam's Perception (T): 1d20 + 5 ⇒ (3) + 5 = 8
Khaul's Perception (T): 1d20 + 8 ⇒ (18) + 8 = 26
Quickblade Trueshot's Perception (E): 1d20 + 9 ⇒ (11) + 9 = 20
Erryn Canmore's Perception (T): 1d20 + 9 ⇒ (6) + 9 = 15
Ezran's Perception (T): 1d20 + 6 ⇒ (8) + 6 = 14

R: 1d20 + 10 ⇒ (17) + 10 = 27
U: 1d20 + 8 ⇒ (14) + 8 = 22
P: 1d20 + 8 ⇒ (1) + 8 = 9
G: 1d20 + 8 ⇒ (1) + 8 = 9
Y: 1d20 + 8 ⇒ (7) + 8 = 15

The woman that yelled out draws for a stick-like object in her off-hand, and moves around the corner and - for the moment - out of sight.

Spoiler:
1d20 + 10 ⇒ (8) + 10 = 18

Initaitve

Red fetchling
Khaul
Quickblade

Blue fetchling
Yellow Fetchling
Erryn
Ezran
Orange fetchling
Green fetchling
Liam

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

Quickblade immediately marks Purple as prey and shoots at him. Then reloads with a regular bolt

Crossbow vs Purple: 1d20 + 10 ⇒ (10) + 10 = 20
Piercing + Precision: 2d10 + 1d8 + 2 ⇒ (7, 4) + (3) + 2 = 16


◆ Hunt Prey
◆ Shoot
◆ Reload

Grand Archive

Male Human Inventor 10 | HP 128/128 | AC 29/31 | F+18 R+16 W+16, +2 circ to saves vs spells that target him while Shield Raised; slashing resist 5 cold and fire resist 5/7 Void resist 1| Perc +13 (Initiative +15) | Shield Hardness 9 HP 76/76 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

Liam takes the cold iron shield. He doesn't immediately see how it's any more useful than his own steel one, but also doesn't see any way it can hurt.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

I'm also assuming 'Purple' is your 'Orange' :)

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul readies his shield, moving quickly up the stairs with his hammer at the ready.

"I think we may be wanin ta have a wee chat we yer mates and yerself, afore yer head back home laddie." he says to the fetchling who talked.

* raise shield
* stride
* stride


An Enkindled Carnival
Quickblade Trueshot wrote:
I'm also assuming 'Purple' is your 'Orange' :)

What I get for posting right before bed :p

Quickblade's bolt pierces his target something bad, causing the wounded fetchling to look a bit panicked.

Meanwhile as Kahul advances, one of the invaders strides quickly into the corridor and around him before stabbing out at the dwarf with a sword. Her colleague moves up and lashes out twice herself while Khaul's distracted by the attacks to his rear.

Attack: 1d20 + 7 ⇒ (1) + 7 = 8 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7

Attack v flatfooted: 1d20 + 7 ⇒ (8) + 7 = 15 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2 plus Precision: 1d6 ⇒ 2
Attack v flatfooted: 1d20 + 7 ⇒ (5) + 7 = 12 for Piercing: 1d6 + 1 ⇒ (5) + 1 = 6 plus Precision: 1d6 ⇒ 6

From his new position at the corridor's corners, Khaul can hear faint rhythmic noises coming from behind the shut door to the west of the room the fetchlings are congregated in.

Initaitve

Red fetchling
Khaul, shield raised
Quickblade
Blue fetchling
Yellow Fetchling

Erryn
Ezran

Purple fetchling 16 damage, shaken
Green fetchling
Liam

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Erryn invokes her deity's blessing, enhancing the attacks of her allies, then advances a step closer to the battle.

◆◆ Cast bless, 5-foot emanation.
◆ Step.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran springs to action as the fetchlings draw their weapons. He once again draws in his power, waving his hands in small circles as his fingers deftly carve out similes in the air. His voice raises as he pours his will into his words. Throwing out his hands, three shimmering balls of force explode toward what Ezran infers as their leader.

◆ ◆ ◆ Cast a Spell: Magic Missile targeting the red fetchling

Magic Missile: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12


An Enkindled Carnival
Ezran' wrote:
◆ ◆ ◆ Cast a Spell: Magic Missile targeting the red fetchling

Red is around a corner and out of sight from Ezran from where the wizard is. Do you want to have these missiles target a different creature (you can easily see blue, purple, and yellow)?

Spells begin to fly! most of you feel divine empowerment emmantion from Erryn while Ezran's missile race to find their mark.

The injured fetchling shakes off the bolt in his chest as he strides quickly up to Khaul. Slashing at the dwarf once - and surprisingly getting just underneath his guard and armor's plating - he then retreats back away from the paladin.

Strike: 1d20 + 7 ⇒ (17) + 7 = 24 for Slashing: 1d6 + 1 ⇒ (4) + 1 = 5

Another figure darts into view from the west, racing towards Kahul! ...then continuign around the dwarf as he ducks into a side passage and for the moment vanishes from sight around several corners, up to who knows what in the meantime.

Spoiler:
S: 1d20 + 10 ⇒ (6) + 10 = 16

Initiative

Red fetchling
Khaul 61/66, shield raised
Quickblade
Blue fetchling
Yellow Fetchling
Erryn
Ezran - missile in flight
need target
Purple fetchling 16 damage, shaken
Green fetchling

Liam

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul will use his shield block to negate that hit. No damage to shield or him.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Sorry, was looking at wrong map. Please switch target to blue.

Grand Archive

Male Human Inventor 10 | HP 128/128 | AC 29/31 | F+18 R+16 W+16, +2 circ to saves vs spells that target him while Shield Raised; slashing resist 5 cold and fire resist 5/7 Void resist 1| Perc +13 (Initiative +15) | Shield Hardness 9 HP 76/76 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

Liam moves forward, approaching one of the assailants flanking Khaul with intent to return the favor.

Making a quick pass hoping to get all of his gizmos and enhancements working in harmony again, he flings his spring-loaded mace forward with a flick of the wrist.
He pulls it off, too, making it almost look like that's how it works all the time.

* Stride
* Overdrive with Crafting: 1d20 + 11 ⇒ (18) + 11 = 29. Oh. Huh. I did it. That's Critical Overdrive again.
* Strike: 1d20 + 9 ⇒ (18) + 9 = 27 Blue (flanked) for bludgeoning damage: 1d6 + 3 ⇒ (2) + 3 = 5 +5 for Critical Overdrive making that 10 bludgeoning, or 20 on a crit.


An Enkindled Carnival

Hammered by Ezran's force missiles and slammed HARD from Liam's mace, the fetchling harassing Khaul drops as the dwarf used his shield to absorb the slash from the other direction.

As that foe falls, Khaul feels a deep pain in his side as the first fethcling has snuck back up beside the dwarf and slid her blade deep under his guard and into his side.

Strike v flat-footed: 1d20 + 9 ⇒ (20) + 9 = 29 for Piercing: 1d6 + 3 ⇒ (3) + 3 = 6 plus Precision: 1d6 ⇒ 3

She then pulls back again into the far room, hissing the her colleagues again in a strange tongue.

GHFJUS KGOURJ SJFK WE LIOPSJ GHR

Initiative

Red fetchling
Khaul 48/66 hp
Quickblade

Yellow Fetchling
Erryn
Ezran
Purple fetchling 16 damage, shaken
Green fetchling
Liam

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul turns his attention to the yellow fetchling.
"Now that just aint polite. And yer usin yer weapon wrong. Tis much better to swing like *this*" he grunts from behind his shield.

strike: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 2d8 + 4 ⇒ (4, 3) + 4 = 11
strike,MAP: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
damage: 2d8 + 4 ⇒ (2, 6) + 4 = 12

* raise shield
* strike
* strike

Which was the one that hit me?


An Enkindled Carnival

Purple hit you last round (whihc you shield blocked). Then Red darted forwards, crit you, and retreated back. Red seemed to swing a bit harder too

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

Quickblade marks Yellow as prey, raises his crossbow and fires, before reloading with a normal bolt.

Crossbow vs Yellow: 1d20 + 10 ⇒ (14) + 10 = 24
Precision, Piercing: 2d10 + 1d8 + 2 ⇒ (10, 6) + (2) + 2 = 20

Doubled if it's a crit


◆ Hunt Prey vs Yellow
◆ Shoot
◆ Reload


An Enkindled Carnival

Khaul's swings have force behind them, though only one connects.

Quickblade's shot needs to aim carefully through the cover of his allies, but the bolt lands with force anyway. Enough force that it sends the fetchling target sprawling and bleeding out!

The previously injured invader's definitely looking nervous as the tide is quickly turning.

Initiative

Red fetchling
Khaul 48/66 hp
Quickblade

Erryn
Ezran

Purple fetchling 16 damage, shaken
Green fetchling
Liam

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Erryn strides forward to catch up with Khaul, bringing her growing aura of bless to include the two frontliners.

◆ Stride
◆ Increase bless to 10-feet
◆ Cast shield, AC 18 Hardness 5


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran looks about for a target, desperately trying to aid his fellow agents in this difficult fight. He runs behind Liam. Peering from around his shoulder Ezran speaks words of power, flicking his fingers at the sole attacker he can see, sending an arc of lighting toward the creature.


◆ Stride
◆◆ Cast a Spell, Electric Arc, at purple

Electric Arc(electric), Basic REF Save: 2d4 + 4 ⇒ (1, 3) + 4 = 8


An Enkindled Carnival

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

Ezran’s target does his best to avoid the worst of the wizard’s lightning, but it isn’t enough. Struck by a glancing spark, the injured fetch king falls limp.

Erryn continues to spread divine blessings as she advances. The priest also adds some magical defenses - which is good as a fetch king skinks through the shadows behind her and stokes at her back.

Green striding back sneakily with a thing to strike!
Strike v flat-footed: 1d20 + 7 ⇒ (12) + 7 = 19 for Piercing: 1d4 + 1 ⇒ (1) + 1 = 2 plus precision: 1d6 ⇒ 4
Let me know if you’re Blocking with your shield to absorb most of that (or if you’d like to use your Reaction Khaul)

Seeing himself surrounded, he then races back towards the open room ahead.
If any of you in that throng have an AoO, he’s definitely provoking.

Initiative

Red fetchling
Khaul 48/66 hp
Quickblade
Erryn 6 damage?, Bless to 10’
Ezran
Green fetchling

Liam

Grand Archive

Male Human Inventor 10 | HP 128/128 | AC 29/31 | F+18 R+16 W+16, +2 circ to saves vs spells that target him while Shield Raised; slashing resist 5 cold and fire resist 5/7 Void resist 1| Perc +13 (Initiative +15) | Shield Hardness 9 HP 76/76 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

Not quite quick enough to catch the intruder as he flees, Liam is still quick to pursue. He snaps his mace, trying to whip it around into the assailant's path.

◆ Stride
Strike: 1d20 + 9 ⇒ (7) + 9 = 16 for bludgeoning damage: 1d8 + 8 ⇒ (3) + 8 = 11
◆ Raise Shield


An Enkindled Carnival

Liam's strike sends his target stumbling back. He looks increasingly panicked.

The other still-standing fetchling barks something to her colleague in a strange language. Then she Strides 1d2 ⇒ 2 up to Liam. The inventor braces for a stab from the right but the fetchling instead slashes towards his right side. Luckily, Liam's armor holds strong.

Feint: 1d20 + 6 ⇒ (16) + 6 = 22
Strike: 1d20 + 9 ⇒ (6) + 9 = 15 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6 plus Precision: 1d6 ⇒ 5

As Liam and Khaul are at the edge of the larger library chamber, the noises through the sealed door to the west seem to be getting louder.

Initiative

Red fetchling
Khaul 48/66 hp
Quickblade
Erryn
6 damage?, Bless to 10’
Ezran

Green fetchling 11 damage, shaken
Liam

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

Seeing that his companions can handle Red, Quickblade marks Green as prey and shoots, then reloads with a normal bolt.

Crossbow vs Green: 1d20 + 10 ⇒ (9) + 10 = 19
Piercing+Precision?: 2d10 + 1d8 + 2 ⇒ (3, 6) + (6) + 2 = 17


◆ Hunt Prey (Green)
◆ Strike
◆ Reload

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Yes, Khaul generally uses the first reaction available to him, unless I say otherwise. So I'll block that damage. Thanks!

Khaul keeps his shield up as he tries to finish off the red Fetching as quickly as Torag will allow it.

swing vs red ,bless: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
damage(B, maigc): 2d8 + 4 ⇒ (6, 8) + 4 = 18

swing vs red ,bless,MAP: 1d20 + 11 + 1 - 5 ⇒ (12) + 11 + 1 - 5 = 19
damage(B, maigc): 2d8 + 4 ⇒ (2, 8) + 4 = 14

*raise shield
*strike
*strike

If the first blow drops the red one, instead of striking at the body, he will step forward one square

Will use either shield block or champions reaction, which ever is first available (ie him or companion) if someone in the group is damaged.


An Enkindled Carnival

A well-aimed bolt and two solid slams of the hammer cause the remaining invaders to fall in quick succession.

COMBAT OVER...?
Khaul 48/66 hp

As the fetchlings no longer stir, you all hear ritual sounds from the other side of the door to the west.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran moves into the hall and listens intently to the sounds emanating from the chamber and tries to determine if he recognizes what the ritual may be.

◆Recall Knowledge


Arcana +11
Occultism +9
Religion +6

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul removes weapons from the fallen fetchlings.
"No sense in leaving such things behind us." he mutters as he limps forward toward the door.

Anyone got combat medicine? If not, I'll lay on hands before we open the door.

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Thanks, Khaul! Medic archetype lets me ignore someone's immunity to my Battle Medicine once a day, so I can use it on you again, but I think Quickblade hasn't used it on you yet so he might be a better choice.


An Enkindled Carnival

GM:
1d20 + 9 ⇒ (19) + 9 = 28

Liam's Perception (T): 1d20 + 5 ⇒ (10) + 5 = 15
Khaul's Perception (T): 1d20 + 8 ⇒ (14) + 8 = 22
Quickblade Trueshot's Perception (E): 1d20 + 9 ⇒ (8) + 9 = 17
Erryn Canmore's Perception (T): 1d20 + 9 ⇒ (8) + 9 = 17
Ezran's Perception (T): 1d20 + 6 ⇒ (5) + 6 = 11

The noises are a bit muffled through the door, but Ezran's ears pick up occult words of power associated with Conjuration and Teleportation. Best guess: some sort of planar transport spell.

Meanwhile, as Khaul stows the fetchling's weapon's away the dwarf's eyes narrow as he takes in the shut door. He spies a faint - almost invisible - runic etching on the door latch that doesn't look like a normal part of the decor.

The door's trapped! Those jerks! Thievery might be able to scratch it out without triggering it, or a Dispel Magic could perhaps...well, dispel it


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Ezran frowns as Khaul points out the rune. ”Blast! These villains are thorough, I will give them that. Best to let me handle this though it will leave be a bit spent for whatever lies beyond the door.”

Ezran steps up, concentrating. He once again whirls his hands about in practiced arcane gestures, speaking words of power as he does so. He unleashes his power and will into the sigil.

Dispel Magic: 1d20 + 9 ⇒ (16) + 9 = 25

Dispel Magic:

Dispel Magic (abjuration) Cast [two-actions] somatic, verbal; Range 120 feet; Targets 1
spell effect or unattended magic item; Effect You unravel the magic behind an
effect. Attempt a counteract check against the target (your bonus on this check
is +9). If you succeed against a spell effect, you counteract it if its counteract
level is 3 or lower; if you critically succeed, you counteract it if its counteract
level is 5 or lower. If you succeed against a magic item, the item becomes a
mundane item for 10 minutes. This doesn’t change the item’s non-magical
properties. If the target is an artifact or similar item, you automatically fail.

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

If we have 10 minutes, Quickblade can do a regular Treat Wounds on Khaul, if not I guess it will have to be Battle Medicine

Medicine on Khaul, Assurance: 2d8 ⇒ (5, 2) = 7

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"I think a quick patch up job is all we ken be doin." mutters Khaul.

Then he takes his hammer and lightly taps himself on the chest.
"Torag, heal yer servant."

Lay on hands, should top me off.


An Enkindled Carnival

Calling forth some of his remaining magics, Ezran counteracts the electrifying protections hastily placed upon the door!

Let me know if all now ready to proceed

Radiant Oath

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ | HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/ | Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 4/5 |

Quickblade checks his crossbow and loads it with a regular bolt.

Ready to go.

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Ready here too

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Ready.

Grand Archive

Male Human Inventor 10 | HP 128/128 | AC 29/31 | F+18 R+16 W+16, +2 circ to saves vs spells that target him while Shield Raised; slashing resist 5 cold and fire resist 5/7 Void resist 1| Perc +13 (Initiative +15) | Shield Hardness 9 HP 76/76 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

"That sounds pressing," says Liam, "and if we're going in let's go; I only have so long before this winds down. My armor takes about 10 minutes to cool off and reset before I can get it going again."


An Enkindled Carnival

So Battle Medicine and LoH, but not stopping to rest

Pathcing up the worst of your injuries, the five of you then quickly advance and throw open the newly safe door.

The space ahead of you looks like it is normally a sort of lounge. All of the various sofas, chairs, and tables have been shoved aside to the chamber's edges however to leave the center of the large room as empty as possible.

Empty of furniture anyway: two more fethclings stand on guard. And they are accompanied by a large shadowy...thing - humanoid in shape but with a form made up of a strange swirling blackness that strains the eyes to look at too closely. As the ritual sounds echo loudly from an open hallway to the revealed room's north, the two fethclings see you approach and ready their weapons.

THYIR KDOU SHGUYES!!

Spoiler:
Liam's Perception (T): 1d20 + 5 ⇒ (15) + 5 = 20
Khaul's Perception (T): 1d20 + 8 ⇒ (16) + 8 = 24
Quickblade Trueshot's Perception (E): 1d20 + 9 ⇒ (5) + 9 = 14
Erryn Canmore's Perception (T): 1d20 + 9 ⇒ (14) + 9 = 23
Ezran's Perception (T): 1d20 + 6 ⇒ (1) + 6 = 7

S: 1d20 + 11 ⇒ (9) + 11 = 20
B: 1d20 + 10 ⇒ (5) + 10 = 15
G: 1d20 + 8 ⇒ (11) + 8 = 19

Initiative

Khaul
Erryn
Liam

Shadow thing
Fetchling
Fetchling
Quickbalde
Ezran

Grand Archive

Male Human Inventor 10 | HP 128/128 | AC 29/31 | F+18 R+16 W+16, +2 circ to saves vs spells that target him while Shield Raised; slashing resist 5 cold and fire resist 5/7 Void resist 1| Perc +13 (Initiative +15) | Shield Hardness 9 HP 76/76 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

"Nope!" says Liam, advancing into the room. Too late to stop it entirely, but maybe taking out the ritualists... ?

It'd take time to analyze; at this point it makes more sense just to try it. Liam snaps his weapon towards the closest of the criminals.

* Stride
* Raise Shield
* Strike: 1d20 + 9 ⇒ (4) + 9 = 13 for bludgeoning damage: 1d6 + 8 ⇒ (5) + 8 = 13
Hero Point: Strike Reroll: 1d20 + 9 ⇒ (6) + 9 = 15

Vigilant Seal

NG M Dwarf Champion-8; HP 130/130; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 31(with shield); Fort +16; Ref +10; Will +15; slash resist/3; poison resist/4; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khual, shield at the ready, marches forward.

The Hammer of Torag strikes out quickly at the first of the Fetchlings.

"Stay behind me if yer able." he suggests to the other pathfinders.

strike,bless?: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 Not sure if bless is still active, given just one round to heal/loh, it hopefully should be
damage: 2d8 + 4 ⇒ (6, 4) + 4 = 14

*raise shield
*stride
*strike


An Enkindled Carnival

Bless would still be up, but would be only 15' at the moment

Liam and Khaul race forwards! To the north of the room, a short hall is bisected by a semi-opaque black barrier. Beyond it the pair can see several fetchlings, many of which bear bad wounds. A few of the figures are focusing their energies on a swirling rings of dark light surrounding the throng. At the group's center you see a figure not dressed in armor but instead a regal-looking purple finery. With a large black staff in one hand, he seems to ignore you as he focuses on the others around him.

Back in your first room itself though, Liam's strike goes wide even calling on the gods of fortune and luck to aid him. Luckily Khaul's aim is a bit truer he has a bit more of a direct divine line of course and causes his target to wince under the hammerblow's force.

Initiative

Khaul, shield up
Erryn
Liam, shield up
Shadow thing
Green Fetchling 14 damage
Blue Fetchling
Quickblade
Ezran

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Erryn keeps pace with Khaul and Liam, bringing her blessings with her.

"Your comrades have fallen! Give up!!" she shouts, locking eyes with the closest fetchling.

Demoralize Green: 1d20 + 7 ⇒ (3) + 7 = 10

◆ Stride
◆ Increase bless to 20 ft
◆ Demoralize Green


An Enkindled Carnival

The injured fetchling - who seems less than unnerved by Erryn's attempt at threatening words - steps up towards Liam, but then pauses for a moment. As his colleague advances forwards to Khauls' opposite side, he then lashes out at the dwarf.

Green strike v Khaul (FF): 1d20 + 7 ⇒ (11) + 7 = 18 for Piercing: 1d6 + 1 ⇒ (2) + 1 = 3 plus Precision: 1d6 ⇒ 3

His collague stabs out at the dwarf with two strikes of her own.

Blue strike v Khaul (FF): 1d20 + 10 ⇒ (16) + 10 = 26 for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 plus Precision: 1d6 ⇒ 6
Blue strike v Khaul (FF): 1d20 + 10 ⇒ (7) + 10 = 17 for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8 plus Precision: 1d6 ⇒ 2

The second strike against him draws blood even as Khauls' shield Blocks some of it.

Meanwhile, the large shadowy figure somehow gets even more shadowy. Darkness swirls around it, making it harder to make out its core form. It is Concealed, so flat-check to hit.
It then strides forwards and upwards, interposing itself between you and the fetchling's ritual before reaching out with its dark staff to bop at Khaul what a lucky dwarf

Strike: 1d20 + 13 ⇒ (6) + 13 = 19 for Bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14

Initiative

Khaul, shield up, 5 damage (shield 5 damage)
Erryn
Liam, shield up

Shadow thing
Green Fetchling 14 damage
Blue Fetchling

Quickblade
Ezran

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