Quickblade Trueshot
|
Quickblade, would you be all right with letting me handle the Treat Wounds first? I've got Continual Recovery, so that will let us work on folks in quick succession instead of having to wait an hour to try again.
Likewise, Erryn gets to work treating the party's burns, scrapes, and other injuries.
** spoiler omitted **
Go ahead. Quickblade also has Continual Recovery
Khaul Irontoe
|
And I can speed things up with lay on hands as well, cycling it every ten minutes as required.
Liam Prentiss
|
Liam's Searing Restoration is also effectively a healing focus spell, if you don't mind the burning.
"Well, if we can spare the time..." Liam mutters.
While the medics work their medicine, Liam sets his armor right and works on repairing his shield.
Crafting: 1d20 + 11 ⇒ (18) + 11 = 29
Critical success. Liam restores 30 HP to his shield.
| GM Zoomba |
Working together, you are able to well patch yourselves up - and Liam buffs out his shield during that time as well!
With both areas invesitgated and incursions dealt with, the five oof you find Toldrar waiting for you in the halls near where you first emerged onto this floor. The hobgoblin bears a few new scratches, but has a satisfied smile on his face when he sees you.
Ah, good to see you all again. I see the trap's down and our responders are working to make sure everyone in that wing's all right. And Janira reporrted in about those three you managed to talk down out of the archives without a brawl. Well done - two less messes to clean up tomorrow.
The security chief glances down at his wayfinder. Other teams and I have managed to pin down the remaining intruders still here. I'm about to head off to deal with one of those last pockets of resistance right now. There's one last group of holdouts I need you to take care of. Toldrar's head rises as he looks upwards towards the ceiling. These a set of these fetchlings squared away in an archive two floors up. Reports are vague as to what exactly's happening there, but we're getting some signs the invaders are performing some sort of ritual. It may be to let them escape, or possibly something more dangerous - either way I trust you to take care of them and stop them before they can do any more damage, and see if any can be taken for interrogation later.
I trust you to handle this last assignment. Toldrar looks solemnly as his gaze takes each of you in. Luckily I was able to swing by the armory while routing one of these squads. A few gifts to help you out. The hobgoblin lays out in front of you a cold-iron shield, two saps, a +1 spear and three lesser healing potions
| Ezran' |
Ezran breathes a sigh of relief as his fellow agents tend to his frosty wounds.
"Thank you my friends!"
His eyes perk up when he hears Toldrar speak of the ritual.
"A ritual? A bad portend if true. We should ensure that if these shadow dwellers are in fact trying to invoke ritual magic that they do not succeed."
Quickblade Trueshot
|
Quickblade picks up one of the healing potions, having used his earlier. He also loads his crossbow with a regular bolt.
Khaul Irontoe
|
Khaul checks his equipment and companions over. "Best we be on our way then." mutters the dwarf.
"I'm supposed to be heading down to th' forges, and this be a delay I not be wantin."
| GM Zoomba |
Collecting the offered gear quickly, you head for the stairwell and upstaris to this last set of intruders.
As you exit the stairs you see that this level of Skyreach is primarily a massive library. Turning past several rows and passages you hear the noise of voices carrying through the stacks. Turning a corner, you see ahead of you a half-dozen more fetchlings all tnesely pacing amongst a section of books. They chatter in a strange language to each other, with several of them glancing reguarly towards a shut door to the west.
One of them seems to notice you at about the same time you do the same. She immeadiately jumps into positon and yells out Too late Pahtfinders! We're getting out of here. Just run back to your little captains and no need for you to get hurt!
While she The red one calls out, the other fetchlings are drawing out their own blades...
Khaul's Perception (T): 1d20 + 8 ⇒ (18) + 8 = 26
Quickblade Trueshot's Perception (E): 1d20 + 9 ⇒ (11) + 9 = 20
Erryn Canmore's Perception (T): 1d20 + 9 ⇒ (6) + 9 = 15
Ezran's Perception (T): 1d20 + 6 ⇒ (8) + 6 = 14
R: 1d20 + 10 ⇒ (17) + 10 = 27
U: 1d20 + 8 ⇒ (14) + 8 = 22
P: 1d20 + 8 ⇒ (1) + 8 = 9
G: 1d20 + 8 ⇒ (1) + 8 = 9
Y: 1d20 + 8 ⇒ (7) + 8 = 15
The woman that yelled out draws for a stick-like object in her off-hand, and moves around the corner and - for the moment - out of sight.
Initaitve
Red fetchling
Khaul
Quickblade
Blue fetchling
Yellow Fetchling
Erryn
Ezran
Orange fetchling
Green fetchling
Liam
Quickblade Trueshot
|
Quickblade immediately marks Purple as prey and shoots at him. Then reloads with a regular bolt
Crossbow vs Purple: 1d20 + 10 ⇒ (10) + 10 = 20
Piercing + Precision: 2d10 + 1d8 + 2 ⇒ (7, 4) + (3) + 2 = 16
◆ Hunt Prey
◆ Shoot
◆ Reload
Liam Prentiss
|
Liam takes the cold iron shield. He doesn't immediately see how it's any more useful than his own steel one, but also doesn't see any way it can hurt.
Quickblade Trueshot
|
I'm also assuming 'Purple' is your 'Orange' :)
Khaul Irontoe
|
Khaul readies his shield, moving quickly up the stairs with his hammer at the ready.
"I think we may be wanin ta have a wee chat we yer mates and yerself, afore yer head back home laddie." he says to the fetchling who talked.
* raise shield
* stride
* stride
| GM Zoomba |
I'm also assuming 'Purple' is your 'Orange' :)
What I get for posting right before bed :p
Quickblade's bolt pierces his target something bad, causing the wounded fetchling to look a bit panicked.
Meanwhile as Kahul advances, one of the invaders strides quickly into the corridor and around him before stabbing out at the dwarf with a sword. Her colleague moves up and lashes out twice herself while Khaul's distracted by the attacks to his rear.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 for Piercing: 1d6 + 1 ⇒ (6) + 1 = 7
Attack v flatfooted: 1d20 + 7 ⇒ (8) + 7 = 15 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2 plus Precision: 1d6 ⇒ 2
Attack v flatfooted: 1d20 + 7 ⇒ (5) + 7 = 12 for Piercing: 1d6 + 1 ⇒ (5) + 1 = 6 plus Precision: 1d6 ⇒ 6
From his new position at the corridor's corners, Khaul can hear faint rhythmic noises coming from behind the shut door to the west of the room the fetchlings are congregated in.
Initaitve
Red fetchling
Khaul, shield raised
Quickblade
Blue fetchling
Yellow Fetchling
Erryn
Ezran
Purple fetchling 16 damage, shaken
Green fetchling
Liam
Erryn Canmore
|
Erryn invokes her deity's blessing, enhancing the attacks of her allies, then advances a step closer to the battle.
◆◆ Cast bless, 5-foot emanation.
◆ Step.
| Ezran' |
Ezran springs to action as the fetchlings draw their weapons. He once again draws in his power, waving his hands in small circles as his fingers deftly carve out similes in the air. His voice raises as he pours his will into his words. Throwing out his hands, three shimmering balls of force explode toward what Ezran infers as their leader.
◆ ◆ ◆ Cast a Spell: Magic Missile targeting the red fetchling
Magic Missile: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12
| GM Zoomba |
◆ ◆ ◆ Cast a Spell: Magic Missile targeting the red fetchling
Red is around a corner and out of sight from Ezran from where the wizard is. Do you want to have these missiles target a different creature (you can easily see blue, purple, and yellow)?
Spells begin to fly! most of you feel divine empowerment emmantion from Erryn while Ezran's missile race to find their mark.
The injured fetchling shakes off the bolt in his chest as he strides quickly up to Khaul. Slashing at the dwarf once - and surprisingly getting just underneath his guard and armor's plating - he then retreats back away from the paladin.
Strike: 1d20 + 7 ⇒ (17) + 7 = 24 for Slashing: 1d6 + 1 ⇒ (4) + 1 = 5
Another figure darts into view from the west, racing towards Kahul! ...then continuign around the dwarf as he ducks into a side passage and for the moment vanishes from sight around several corners, up to who knows what in the meantime.
Initiative
Red fetchling
Khaul 61/66, shield raised
Quickblade
Blue fetchling
Yellow Fetchling
Erryn
Ezran - missile in flight need target
Purple fetchling 16 damage, shaken
Green fetchling
Liam
Khaul Irontoe
|
Khaul will use his shield block to negate that hit. No damage to shield or him.
Liam Prentiss
|
Liam moves forward, approaching one of the assailants flanking Khaul with intent to return the favor.
Making a quick pass hoping to get all of his gizmos and enhancements working in harmony again, he flings his spring-loaded mace forward with a flick of the wrist.
He pulls it off, too, making it almost look like that's how it works all the time.
* Stride
* Overdrive with Crafting: 1d20 + 11 ⇒ (18) + 11 = 29. Oh. Huh. I did it. That's Critical Overdrive again.
* Strike: 1d20 + 9 ⇒ (18) + 9 = 27 Blue (flanked) for bludgeoning damage: 1d6 + 3 ⇒ (2) + 3 = 5 +5 for Critical Overdrive making that 10 bludgeoning, or 20 on a crit.
| GM Zoomba |
Hammered by Ezran's force missiles and slammed HARD from Liam's mace, the fetchling harassing Khaul drops as the dwarf used his shield to absorb the slash from the other direction.
As that foe falls, Khaul feels a deep pain in his side as the first fethcling has snuck back up beside the dwarf and slid her blade deep under his guard and into his side.
Strike v flat-footed: 1d20 + 9 ⇒ (20) + 9 = 29 for Piercing: 1d6 + 3 ⇒ (3) + 3 = 6 plus Precision: 1d6 ⇒ 3
She then pulls back again into the far room, hissing the her colleagues again in a strange tongue.
GHFJUS KGOURJ SJFK WE LIOPSJ GHR
Initiative
Red fetchling
Khaul 48/66 hp
Quickblade
Yellow Fetchling
Erryn
Ezran
Purple fetchling 16 damage, shaken
Green fetchling
Liam
Khaul Irontoe
|
Khaul turns his attention to the yellow fetchling.
"Now that just aint polite. And yer usin yer weapon wrong. Tis much better to swing like *this*" he grunts from behind his shield.
strike: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 2d8 + 4 ⇒ (4, 3) + 4 = 11
strike,MAP: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
damage: 2d8 + 4 ⇒ (2, 6) + 4 = 12
* raise shield
* strike
* strike
Which was the one that hit me?
| GM Zoomba |
Purple hit you last round (whihc you shield blocked). Then Red darted forwards, crit you, and retreated back. Red seemed to swing a bit harder too
Quickblade Trueshot
|
Quickblade marks Yellow as prey, raises his crossbow and fires, before reloading with a normal bolt.
Crossbow vs Yellow: 1d20 + 10 ⇒ (14) + 10 = 24
Precision, Piercing: 2d10 + 1d8 + 2 ⇒ (10, 6) + (2) + 2 = 20
Doubled if it's a crit
◆ Hunt Prey vs Yellow
◆ Shoot
◆ Reload
| GM Zoomba |
Khaul's swings have force behind them, though only one connects.
Quickblade's shot needs to aim carefully through the cover of his allies, but the bolt lands with force anyway. Enough force that it sends the fetchling target sprawling and bleeding out!
The previously injured invader's definitely looking nervous as the tide is quickly turning.
Initiative
Red fetchling
Khaul 48/66 hp
Quickblade
Erryn
Ezran
Purple fetchling 16 damage, shaken
Green fetchling
Liam
Erryn Canmore
|
Erryn strides forward to catch up with Khaul, bringing her growing aura of bless to include the two frontliners.
◆ Stride
◆ Increase bless to 10-feet
◆ Cast shield, AC 18 Hardness 5
| Ezran' |
Ezran looks about for a target, desperately trying to aid his fellow agents in this difficult fight. He runs behind Liam. Peering from around his shoulder Ezran speaks words of power, flicking his fingers at the sole attacker he can see, sending an arc of lighting toward the creature.
◆ Stride
◆◆ Cast a Spell, Electric Arc, at purple
Electric Arc(electric), Basic REF Save: 2d4 + 4 ⇒ (1, 3) + 4 = 8
| GM Zoomba |
Reflex: 1d20 + 10 ⇒ (17) + 10 = 27
Ezran’s target does his best to avoid the worst of the wizard’s lightning, but it isn’t enough. Struck by a glancing spark, the injured fetch king falls limp.
Erryn continues to spread divine blessings as she advances. The priest also adds some magical defenses - which is good as a fetch king skinks through the shadows behind her and stokes at her back.
Green striding back sneakily with a thing to strike!
Strike v flat-footed: 1d20 + 7 ⇒ (12) + 7 = 19 for Piercing: 1d4 + 1 ⇒ (1) + 1 = 2 plus precision: 1d6 ⇒ 4
Let me know if you’re Blocking with your shield to absorb most of that (or if you’d like to use your Reaction Khaul)
Seeing himself surrounded, he then races back towards the open room ahead.
If any of you in that throng have an AoO, he’s definitely provoking.
Initiative
Red fetchling
Khaul 48/66 hp
Quickblade
Erryn 6 damage?, Bless to 10’
Ezran
Green fetchling
Liam
Liam Prentiss
|
Not quite quick enough to catch the intruder as he flees, Liam is still quick to pursue. He snaps his mace, trying to whip it around into the assailant's path.
◆ Stride
◆ Strike: 1d20 + 9 ⇒ (7) + 9 = 16 for bludgeoning damage: 1d8 + 8 ⇒ (3) + 8 = 11
◆ Raise Shield
| GM Zoomba |
Liam's strike sends his target stumbling back. He looks increasingly panicked.
The other still-standing fetchling barks something to her colleague in a strange language. Then she Strides 1d2 ⇒ 2 up to Liam. The inventor braces for a stab from the right but the fetchling instead slashes towards his right side. Luckily, Liam's armor holds strong.
Feint: 1d20 + 6 ⇒ (16) + 6 = 22
Strike: 1d20 + 9 ⇒ (6) + 9 = 15 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6 plus Precision: 1d6 ⇒ 5
As Liam and Khaul are at the edge of the larger library chamber, the noises through the sealed door to the west seem to be getting louder.
Initiative
Red fetchling
Khaul 48/66 hp
Quickblade
Erryn 6 damage?, Bless to 10’
Ezran
Green fetchling 11 damage, shaken
Liam
Quickblade Trueshot
|
Seeing that his companions can handle Red, Quickblade marks Green as prey and shoots, then reloads with a normal bolt.
Crossbow vs Green: 1d20 + 10 ⇒ (9) + 10 = 19
Piercing+Precision?: 2d10 + 1d8 + 2 ⇒ (3, 6) + (6) + 2 = 17
◆ Hunt Prey (Green)
◆ Strike
◆ Reload
Khaul Irontoe
|
Yes, Khaul generally uses the first reaction available to him, unless I say otherwise. So I'll block that damage. Thanks!
Khaul keeps his shield up as he tries to finish off the red Fetching as quickly as Torag will allow it.
swing vs red ,bless: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
damage(B, maigc): 2d8 + 4 ⇒ (6, 8) + 4 = 18
swing vs red ,bless,MAP: 1d20 + 11 + 1 - 5 ⇒ (12) + 11 + 1 - 5 = 19
damage(B, maigc): 2d8 + 4 ⇒ (2, 8) + 4 = 14
*raise shield
*strike
*strike
If the first blow drops the red one, instead of striking at the body, he will step forward one square
Will use either shield block or champions reaction, which ever is first available (ie him or companion) if someone in the group is damaged.
| GM Zoomba |
A well-aimed bolt and two solid slams of the hammer cause the remaining invaders to fall in quick succession.
COMBAT OVER...?
Khaul 48/66 hp
As the fetchlings no longer stir, you all hear ritual sounds from the other side of the door to the west.
| Ezran' |
Ezran moves into the hall and listens intently to the sounds emanating from the chamber and tries to determine if he recognizes what the ritual may be.
◆Recall Knowledge
Arcana +11
Occultism +9
Religion +6
Khaul Irontoe
|
Khaul removes weapons from the fallen fetchlings.
"No sense in leaving such things behind us." he mutters as he limps forward toward the door.
Anyone got combat medicine? If not, I'll lay on hands before we open the door.
Erryn Canmore
|
Thanks, Khaul! Medic archetype lets me ignore someone's immunity to my Battle Medicine once a day, so I can use it on you again, but I think Quickblade hasn't used it on you yet so he might be a better choice.
| GM Zoomba |
Liam's Perception (T): 1d20 + 5 ⇒ (10) + 5 = 15
Khaul's Perception (T): 1d20 + 8 ⇒ (14) + 8 = 22
Quickblade Trueshot's Perception (E): 1d20 + 9 ⇒ (8) + 9 = 17
Erryn Canmore's Perception (T): 1d20 + 9 ⇒ (8) + 9 = 17
Ezran's Perception (T): 1d20 + 6 ⇒ (5) + 6 = 11
The noises are a bit muffled through the door, but Ezran's ears pick up occult words of power associated with Conjuration and Teleportation. Best guess: some sort of planar transport spell.
Meanwhile, as Khaul stows the fetchling's weapon's away the dwarf's eyes narrow as he takes in the shut door. He spies a faint - almost invisible - runic etching on the door latch that doesn't look like a normal part of the decor.
The door's trapped! Those jerks! Thievery might be able to scratch it out without triggering it, or a Dispel Magic could perhaps...well, dispel it
| Ezran' |
Ezran frowns as Khaul points out the rune. ”Blast! These villains are thorough, I will give them that. Best to let me handle this though it will leave be a bit spent for whatever lies beyond the door.”
Ezran steps up, concentrating. He once again whirls his hands about in practiced arcane gestures, speaking words of power as he does so. He unleashes his power and will into the sigil.
Dispel Magic: 1d20 + 9 ⇒ (16) + 9 = 25
Dispel Magic (abjuration) Cast [two-actions] somatic, verbal; Range 120 feet; Targets 1
spell effect or unattended magic item; Effect You unravel the magic behind an
effect. Attempt a counteract check against the target (your bonus on this check
is +9). If you succeed against a spell effect, you counteract it if its counteract
level is 3 or lower; if you critically succeed, you counteract it if its counteract
level is 5 or lower. If you succeed against a magic item, the item becomes a
mundane item for 10 minutes. This doesn’t change the item’s non-magical
properties. If the target is an artifact or similar item, you automatically fail.
Quickblade Trueshot
|
If we have 10 minutes, Quickblade can do a regular Treat Wounds on Khaul, if not I guess it will have to be Battle Medicine
Medicine on Khaul, Assurance: 2d8 ⇒ (5, 2) = 7
Khaul Irontoe
|
"I think a quick patch up job is all we ken be doin." mutters Khaul.
Then he takes his hammer and lightly taps himself on the chest.
"Torag, heal yer servant."
Lay on hands, should top me off.
| GM Zoomba |
Calling forth some of his remaining magics, Ezran counteracts the electrifying protections hastily placed upon the door!
Let me know if all now ready to proceed
Quickblade Trueshot
|
Quickblade checks his crossbow and loads it with a regular bolt.
Ready to go.
Khaul Irontoe
|
Ready here too
Liam Prentiss
|
"That sounds pressing," says Liam, "and if we're going in let's go; I only have so long before this winds down. My armor takes about 10 minutes to cool off and reset before I can get it going again."
| GM Zoomba |
So Battle Medicine and LoH, but not stopping to rest
Pathcing up the worst of your injuries, the five of you then quickly advance and throw open the newly safe door.
The space ahead of you looks like it is normally a sort of lounge. All of the various sofas, chairs, and tables have been shoved aside to the chamber's edges however to leave the center of the large room as empty as possible.
Empty of furniture anyway: two more fethclings stand on guard. And they are accompanied by a large shadowy...thing - humanoid in shape but with a form made up of a strange swirling blackness that strains the eyes to look at too closely. As the ritual sounds echo loudly from an open hallway to the revealed room's north, the two fethclings see you approach and ready their weapons.
THYIR KDOU SHGUYES!!
Khaul's Perception (T): 1d20 + 8 ⇒ (16) + 8 = 24
Quickblade Trueshot's Perception (E): 1d20 + 9 ⇒ (5) + 9 = 14
Erryn Canmore's Perception (T): 1d20 + 9 ⇒ (14) + 9 = 23
Ezran's Perception (T): 1d20 + 6 ⇒ (1) + 6 = 7
S: 1d20 + 11 ⇒ (9) + 11 = 20
B: 1d20 + 10 ⇒ (5) + 10 = 15
G: 1d20 + 8 ⇒ (11) + 8 = 19
Initiative
Khaul
Erryn
Liam
Shadow thing
Fetchling
Fetchling
Quickbalde
Ezran
Liam Prentiss
|
"Nope!" says Liam, advancing into the room. Too late to stop it entirely, but maybe taking out the ritualists... ?
It'd take time to analyze; at this point it makes more sense just to try it. Liam snaps his weapon towards the closest of the criminals.
* Stride
* Raise Shield
* Strike: 1d20 + 9 ⇒ (4) + 9 = 13 for bludgeoning damage: 1d6 + 8 ⇒ (5) + 8 = 13
Hero Point: Strike Reroll: 1d20 + 9 ⇒ (6) + 9 = 15
Khaul Irontoe
|
Khual, shield at the ready, marches forward.
The Hammer of Torag strikes out quickly at the first of the Fetchlings.
"Stay behind me if yer able." he suggests to the other pathfinders.
strike,bless?: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 Not sure if bless is still active, given just one round to heal/loh, it hopefully should be
damage: 2d8 + 4 ⇒ (6, 4) + 4 = 14
*raise shield
*stride
*strike
| GM Zoomba |
Bless would still be up, but would be only 15' at the moment
Liam and Khaul race forwards! To the north of the room, a short hall is bisected by a semi-opaque black barrier. Beyond it the pair can see several fetchlings, many of which bear bad wounds. A few of the figures are focusing their energies on a swirling rings of dark light surrounding the throng. At the group's center you see a figure not dressed in armor but instead a regal-looking purple finery. With a large black staff in one hand, he seems to ignore you as he focuses on the others around him.
Back in your first room itself though, Liam's strike goes wide even calling on the gods of fortune and luck to aid him. Luckily Khaul's aim is a bit truer he has a bit more of a direct divine line of course and causes his target to wince under the hammerblow's force.
Initiative
Khaul, shield up
Erryn
Liam, shield up
Shadow thing
Green Fetchling 14 damage
Blue Fetchling
Quickblade
Ezran
Erryn Canmore
|
Erryn keeps pace with Khaul and Liam, bringing her blessings with her.
"Your comrades have fallen! Give up!!" she shouts, locking eyes with the closest fetchling.
Demoralize Green: 1d20 + 7 ⇒ (3) + 7 = 10
◆ Stride
◆ Increase bless to 20 ft
◆ Demoralize Green
| GM Zoomba |
The injured fetchling - who seems less than unnerved by Erryn's attempt at threatening words - steps up towards Liam, but then pauses for a moment. As his colleague advances forwards to Khauls' opposite side, he then lashes out at the dwarf.
Green strike v Khaul (FF): 1d20 + 7 ⇒ (11) + 7 = 18 for Piercing: 1d6 + 1 ⇒ (2) + 1 = 3 plus Precision: 1d6 ⇒ 3
His collague stabs out at the dwarf with two strikes of her own.
Blue strike v Khaul (FF): 1d20 + 10 ⇒ (16) + 10 = 26 for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 plus Precision: 1d6 ⇒ 6
Blue strike v Khaul (FF): 1d20 + 10 ⇒ (7) + 10 = 17 for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8 plus Precision: 1d6 ⇒ 2
The second strike against him draws blood even as Khauls' shield Blocks some of it.
Meanwhile, the large shadowy figure somehow gets even more shadowy. Darkness swirls around it, making it harder to make out its core form. It is Concealed, so flat-check to hit.
It then strides forwards and upwards, interposing itself between you and the fetchling's ritual before reaching out with its dark staff to bop at Khaul what a lucky dwarf
Strike: 1d20 + 13 ⇒ (6) + 13 = 19 for Bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14
Initiative
Khaul, shield up, 5 damage (shield 5 damage)
Erryn
Liam, shield up
Shadow thing
Green Fetchling 14 damage
Blue Fetchling
Quickblade
Ezran