GM Computerpro82 |
The scenario doesn't say you can't take ten minutes between these encounters, so I will rule you can take ten minutes after this encounter.
The rest of your trip to the Almas Lodge is uneventful.
As you approach the Lodge, Junior’s trail of destruction is apparent, and while many of the people you see appear bewildered and distraught, you don’t encounter anyone else actively battling animated objects.
At the lodge, a pair of Pathfinder guards at the door seem to be watching for someone to come out, as much as they are watching for someone to come in.
The guards, Ydranno and Resevet (NG female human Pathfinders), hurriedly address you:
“Thank goodness you’ve arrived! The others could use some help down in the vaults. We believe that's where all the intruders are now. It seems to be a smash and grab gone wrong. Just follow Junior’s trail of destruction; there’s a secret door that isn’t so secret anymore.”
When you enter the lodge, a stairway down to the vaults is now visible in a small antechamber near the entrance. The hallways and the rooms in the vaults all have 10-foot-high ceilings. Regularly spaced everburning torches in wall sconces provide light throughout. The vaults beneath the cathedral are a veritable maze to the uninitiated, and you initially don’t encounter anyone—either allies or enemies—as you search for intruders.
Roughly 10 minutes after you enter the vaults, there’s an audible sound of something clattering to the floor in a nearby room, followed by some unintelligible cursing.
The sound came from a large room at the end of a short hallway, a storage chamber for lore and relics—one of many such rooms beneath the lodge.
GM Computerpro82 |
Black: 1d20 + 4 ⇒ (1) + 4 = 5
Blue: 1d20 + 4 ⇒ (3) + 4 = 7
Red: 1d20 + 4 ⇒ (14) + 4 = 18
Green: 1d20 + 4 ⇒ (1) + 4 = 5
PONTRIUS TILASTI: 1d20 + 6 ⇒ (11) + 6 = 17
Azrael's Initiative Using Searching: 1d20 + 4 ⇒ (5) + 4 = 9
Hadega E. Scrimsworth's Initiative Using Searching: 1d20 + 6 ⇒ (2) + 6 = 8
Enrax's Initiative Using Search: 1d20 + 7 ⇒ (7) + 7 = 14
Jiggo's Initiative Using Search: 1d20 + 8 ⇒ (8) + 8 = 16
Nal's Initiative Using Scout: 1d20 + 9 ⇒ (11) + 9 = 20
Luz Lumino's Initiative Using Investigation: 1d20 + 8 ⇒ (13) + 8 = 21
The room has walls lined with shelves filled with a variety of objects, books, and boxes. Numerous columns support the ceiling and cast long shadows that dance in the light cast off by a spinning, glowing device at the center of the room.
The device is an orrery representing some unknown solar system. The reason for the cursing is apparent.
A stabilizing rod lies on the ground, and the rings of the orrery are spinning haphazardly around, generating branching arcs of electricity along its many arms and planetary bodies.
The whole southern third of the room has sustained extensive damage from the intruders’ efforts to destroy the room’s contents; the rubble there is difficult terrain.
Found in the Vaults: Round 1
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black - HP
Green - HP
Luz Lumino |
Immediately after the fight, Luz attempts to treat Nal's wounds.
Treat Wounds: 1d20 + 9 ⇒ (20) + 9 = 29
Heal wCrit: 4d8 ⇒ (5, 8, 4, 3) = 20
On the way to the church, Luz draws hit light hammer Since Purse a Lead only works on an individual, I am going to assume it is the leader. If there is no leader, I'll assume it's the first person I target.
Luz eyes the intruder directly south of him and devises a plan DaS: 1d20 ⇒ 4 Triggers Known Weakeness and gives a +1 to hit on a crit (Society +9]
Luz figures there's little chance he'll affect the intruder moves to a better position. He then focuses on the spinning pillar, looking for anything That's Odd
Nal Bagura |
Retcon: Immediately after defeating the constructs in the square:
Fighting lightheadedness at the amount of blood she's losing, Nal begins feverishly binding her wounds.
Treat Wounds DC 15 (Natural Medicine): 1d20 + 9 ⇒ (1) + 9 = 10
Ouch! Damage taken: 1d8 ⇒ 4
Maybe a bit *too* feverishly. She chugs healing potions instead.
2 Minor Healing Potions (school items): 2d8 ⇒ (1, 2) = 3
2 Lesser Healing Potions (scenario): 4d8 + 10 ⇒ (2, 6, 1, 4) + 10 = 23
Lesser Healing Potions (inventory): 2d8 + 5 ⇒ (7, 1) + 5 = 13
Nal's up to 46/52
And now we return you to the current events.
GM Computerpro82 |
Luz, your That's Odd will give you that anyone who ends their turn next to the orrery will take electricity damage from the sparking machinery.
Society: 1d20 + 9 ⇒ (5) + 9 = 14
You did not succeed on your "Know Weakness"
Nal, Did you notice the heal Luz did above your for 20 HP? It looks like you did not.
Nal, it is also your turn.
Luz Lumino |
Luz alerts the others to the danger.
Thank you for letting TO do something. Was also spending that action to see if there was some way to fix it.
@Nal my healing means you cannot do a Treat Wounds on yourself
Salera, the Reformed |
"If you're going to steal, do it right." Salera grumbles. "I could try to disable the orrery."
GM Computerpro82 |
Interesting perspective, but the scenario doesn't give me a mechanical way to disable the orrery. It will run down eventually, but it won't happen soon.
Nal Bagura |
Well, that's what I get for posting in a rush. So Nal won't use the lesser healing potion from her inventory, but will use the others. That'll bring her up to full. Thanks for getting me back on track.
Three on one side; one on the other, and they're all far away. Nal decides the odds are better with the one on the west side, so she dashes in that direction as she draws her blade and calls back to Salera: "As long as you have someone watching your back! I'll help once we've subdued these guys!" She swings wide, not wanting to block Luz's line of sight on this baddie.
Hm. I need to get a sap or something. We need to get them to talk. And killing them would be bad PR.
For future reference, here are the rules for dealing nonlethal damage with lethal weapons.
◆ Interact, ◆ Stride, ◆ Stride
GM Computerpro82 |
Red pulls a dagger and gestures to indicate "Come at me"
The obvious Magic User moves up and tries to cast a spell on Salera
◆ Stride
◆◆ Cast Ray of Enfeeblement at Salera
Attack roll with Ray at Salera: 1d20 + 12 ⇒ (5) + 12 = 17
And he misses with the Ray
Found in the Vaults: Round 1
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black - HP
Green - HP
Salera, the Reformed |
"Man, you're bad at this." She turns to Jiggo. "Hey, protect me ."
Jiggo nods and casts >Resist Energy (Electricity)< on Salera.
She grins and twists to avoid the magic ray. "You wanna try again, smartie pants?"
Intimidation to Demoralize the Magic User: 1d20 + 7 ⇒ (8) + 7 = 15
Act Together: Jiggo takes 3 actions, Salera takes 1 bonus action
◆ Jiggo strides
◆◆ Jiggo casts Resist Energy on Salera
◆ Salera Demoralizes
Azrael Duskhall |
Azrael shields herself and rushes to the east while Salera takes to the west. "I'll cut them off over here."
◆ Amped Shield (Azrael)
◆ Stride
◆ Stride
HP 20/20
AC 16 (17 w/ Shield)
Focus Points 1/2 (Can regain 2 w/ refocus)
Amped Shield Layers (Hardness 5/7/10) Azrael Shield 3/3 |
Spells (1st) 2/2
Battle Medicine:
Hero Points 2/3
GM Computerpro82 |
Salera tries to intimidate the magic user, but he shrugs it off.
Azrael moves up for combat.
Found in the Vaults: Round 1
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black - HP
Green - HP
Hadega E. Scrimsworth |
Hadega shouts above the hum of the orrery, "Strange electrical contraptions or not we will restore this house to ORDER AND MANNERS!"
She mutters a protective incantation and moves in to get a better vantage point.
◆ Inspire Courage ◆ shield ◆ Stride
GM Computerpro82 |
Hadega expresses her displeasure at the intruders, inspires her friends, and moves.
Found in the Vaults: Round 1
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black - HP
Green - HP
GM Computerpro82 |
Black draws a dagger and advances on Nal.
◆ Draw dagger
◆ Stride
◆ Strike at Nal
Attack roll: 1d20 + 7 ⇒ (8) + 7 = 15
Piercing damage: 1d4 + 2 ⇒ (3) + 2 = 5
Green draws a dagger and advances on Azrael.
◆ Draw dagger
◆ Stride
◆ Strike at Azrael
Attack roll: 1d20 + 7 ⇒ (5) + 7 = 12
Piercing damage: 1d4 + 2 ⇒ (1) + 2 = 3
Both thugs miss badly
Found in the Vaults: Round 1
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black - HP
Green - HP
Luz Lumino |
Luz attempts to suss out Black's defenses. DaS as Free Action: 1d20 ⇒ 7
Luz advances to Bllack and then attempt to demoarlize the man.
"You will pay for this trespass if you do not surrender."
Demoralize w/Intimidating Glare: 1d20 + 6 ⇒ (3) + 6 = 9
"Admission is 10 coppers."
Luz then uses his whip to try and trip the intruder.
Trip (Athletic Strategist): 7 + 11 = 18
GM Computerpro82 |
Luz can't quite get his Intimidation going against Black. He barely gets his whip looped around the rogue's ankle to trip him.
Luz, I don't see the +1 from Inspire Courage on your trip attempt, and when I add it, the trip succeeds.
Found in the Vaults: Round 2
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black - HP, Prone
Green - HP
Luz Lumino |
Did not add Inspire. I was looking to see if there was bonus, but somehow I didn't see it noted. Probably because I was looking at your post before it was cast.
Nal Bagura |
Stepping slightly around the black-shirted foe, Nal takes two swift jabs with her shortsword, trying to strike in nonlethal places.
Shortsword (P), nonlethal vs. black: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 201d6 + 4 ⇒ (6) + 4 = 10
Shortsword (P), nonlethal vs. black, MAP: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 101d6 + 4 ⇒ (2) + 4 = 6
GM Computerpro82 |
Nal, Luz is right. Please add your Sneak damage
GM Computerpro82 |
Nal stabs the Rogue with the Black cloak as they land on the ground after Luz trips them. The damage is significant but the Rogue is still moving.
Red moves up the flank Azrael
◆ Stride
◆ Strike with Flanking on Azrael
Strike on Azrael Flat footed: 1d20 + 7 ⇒ (19) + 7 = 26
Piecing damage plus Sneak Attack: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
◆ Second Strike with Flanking on Azrael
Strike on Azrael Flat footed: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Piecing damage plus Sneak Attack: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10
Since Azrael is Flat Footed due to the flanking, AC is down to 15 and the first hit is a Crit for 18 damage.
PONTRIUS TILASTI attempts to weaken Enrax
◆◆ Cast Ray of Enfeeblement
Spell Attack roll: 1d20 + 12 ⇒ (5) + 12 = 17
And the Ray goes wide, striking the floor instead
◆ Then he moves away
Found in the Vaults: Round 2
Party Conditions: Inspire Courage +1 ATK/DMG
Luz Lumino 38/38 HP
Nal 52/52 HP
Red - HP
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 2/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -13 HP, Prone
Green - HP
Jiggo Maeleranti |
Jiggo watches Azrael and channels some healing power her way. "Watch out, that's a nasty cut!"
He casts heal to restore 1d8 + 8 ⇒ (7) + 8 = 15 of Azrael's Hit Points.
Meanwhile Salera waltzes over to Red. "See? Now you got sloppy. You got caught, and now you get beat."
Claw: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Nonlethal Slashing Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
+1 Good damage against evil or those weak to Good damage
As an Angelic Eidolon, Salera can make Nonlethal attacks without penalty.
"Don't worry, that bruise will fade quickly. Just be glad I didn't use the sharp end."
Act Together: Jiggo takes 2 actions, Salera takes 1 action + bonus action
◆◆ Jiggo casts Heal on Azrael.
◆ Salera Strides
◆ Salera Strikes Red
GM Computerpro82 |
Salera manages to Critically hit Red, and since the Good damage does apply, Red drops unconscious.
Found in the Vaults: Round 2
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red -16 HP, Unconscious
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 17/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -13 HP, Prone
Green - HP
Azrael Duskhall |
Azrael blocks some of the blow with two layers of her shield as it nearly breaks her arm. She winces in pain, renewing the layers back as best as she can.
↺ Shield Block for 7 harness destroying 2 layers.
This pain causes her psyche to break down, bringing back several repressed feelings of her painful death. The shadows cling around her as her body begins to blend in with them as her scythe sweeps at the men around her.
Mind Weapon: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage (Bludgeoning): 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11
↺ Shield Block
◇ Unleashe Psyche
◆ Amped Shield (Azrael)
◆ Fade into Daydreams (Concealed)
◆ Strike
HP 20/20
AC 16 (17 w/ Shield)
Focus Points 1/2 (Can regain 2 w/ refocus)
Amped Shield Layers (Hardness 5/7/10) Azrael Shield 3/3 |
Spells (1st) 2/2
Battle Medicine:
Hero Points 2/3
GM Computerpro82 |
Azrael's strike critically hits the Rogue in green, Killing him instantly.
Enrax, since Azrael killed the Green Rogue, you can RETCON your turn. I'll keep the attack roll if you can move to another enemy.
Found in the Vaults: Round 2
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red -16 HP, Unconscious
PONTRIUS TILASTI - HP
Jiggo 47/47 HP
Enrax 36/36 HP, RETCON Turn due to green death
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -13 HP, Prone
Green -22 HP, Dead
Hadega E. Scrimsworth |
Hadega continues to 'encourage' her fellows toward propriety. She then finds a loose piece of rubble and chucks at the spellcaster. "Causing such mayhem and debris, sit down and listen to your betters!"
TKP: 1d20 + 8 ⇒ (11) + 8 = 19
dmg, bludgeoning: 1d6 + 5 ⇒ (6) + 5 = 11
Inspire, TKP
GM Computerpro82 |
Black tries to stand up and strike Nal
◆ Stand up
◆ First Strike at Nal
Attack roll: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing damage: 1d4 + 2 ⇒ (1) + 2 = 3
◆ Second Strike at Nal
Attack roll: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6
The Rogue misses with both strikes, but was closer
Found in the Vaults: Round 3
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red -16 HP, Unconscious
PONTRIUS TILASTI -25 HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -13 HP
Green -22 HP, Dead
Luz Lumino |
Luz calculates...
DaS: 1d20 ⇒ 15
The investigator moves to flank with Nal and attempts to knock out, throwing his hammer.
Light Hammer Nonlethal (Flank not added to tank): 15 + 10 - 2 + 1 = 24
Damage wStrategic Strike wInsp: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Luz strikes again
Strike 2 (NL - Not adding flank)wInsp: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage wINsp: 1d6 + 1 ⇒ (1) + 1 = 2
GM Computerpro82 |
Luz moves and strikes the Rogue in Black, dropping him to the ground unconscious.
Luz, you can RETCON your third action if you like.
Found in the Vaults: Round 3
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP
Red -16 HP, Unconscious
PONTRIUS TILASTI -25 HP
Jiggo 47/47 HP
Enrax 36/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -18 HP, Unconscious
Green -22 HP, Dead
Nal Bagura |
"Good hit." Nal gives Luz a clap on the shoulder as she passes by on her way to join the skirmish on the other side of the room. Just before she closes in on the remaining combatant, she skids to a stop and casts Guidance on Enrax.
◆ Stride, ◆ Stride, ◆ Cast a spell
GM Computerpro82 |
PONTRIUS TILASTI casts a spell to injure the two biggest threats.
◆◆ Cast electric Arc at Nal and Enrax, Basic Reflex DC20
Electric Arc damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
◆ Stride back toward the corner of the room
Found in the Vaults: Round 3
Party Conditions: Inspire Courage +1 ATK/DMG
Bold may act
Luz Lumino 38/38 HP
Nal 52/52 HP, Basic Reflex save DC 20 or 9 damage
Red -16 HP, Unconscious
PONTRIUS TILASTI -25 HP
Jiggo 47/47 HP
Enrax 36/36 HP, Basic Reflex save DC 20 or 9 damage
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -18 HP, Unconscious
Green -22 HP, Dead
Jiggo Maeleranti |
"Alright. You, sir, are under arrest for trespassing." Jiggo points at him, but also points at Salera. "Let's get him."
Salera nods. "I love when you're this feisty." And off she goes, getting close enough to swing once.
Claw: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Nonlethal Slashing Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
+1 Good damage against evil or those weak to Good damage
As an Angelic Eidolon, Salera can make Nonlethal attacks without penalty.
- Act Together: Salera takes 3 actions, Jiggo takes 1 action
◆◆ Salera Strides twice
◆ Salera Strikes
◆ Jiggo Strides
Azrael Duskhall |
"Only one left. I'll help you Jiggo." Azrael circles around the man and slices at him with her scythe.
Mind Weapon: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage (Bludgeoning): 1d10 + 2 + 1 ⇒ (7) + 2 + 1 = 10
◇ Unleashe Psyche Round 2
◆◆ Stride
◆ Strike
HP 20/20
AC 16 (17 w/ Shield)
Focus Points 1/2 (Can regain 2 w/ refocus)
Amped Shield Layers (Hardness 5/7/10) Azrael Shield 3/3 |
Spells (1st) 2/2
Battle Medicine:
Hero Points 2/3
GM Computerpro82 |
The group beats down the last member of the invaders, leaving him unconscious (I assume).
You are out of combat
Each of the intruders wears a pendant tucked inside their clothing that resembles a stylized claw.
Hadega E. Scrimsworth's Society (T): 1d20 + 6 ⇒ (11) + 6 = 17
Jiggo's Society (T): 1d20 + 6 ⇒ (5) + 6 = 11 Eidolon +5
Nal's Society (T): 1d20 + 6 ⇒ (20) + 6 = 26
Luz Lumino's Society (T): 1d20 + 8 ⇒ (10) + 8 = 18
Hadega E. Scrimsworth's Bardic Lore (T): 1d20 + 6 ⇒ (2) + 6 = 8
You recall that this is the symbol for a mercenary group called the Devil’s Claws. Their membership is made up in large part by Hellknight
rejects.
Status
Luz Lumino 38/38 HP
Nal 48/52 HP
Jiggo 47/47 HP
Enrax 27/36 HP
Azrael 20/20 HP
Hadega E. Scrimsworth 8/8 HP
Black -18 HP, Unconscious
Green -22 HP, Dead
Red -16 HP, Unconscious
PONTRIUS TILASTI -40 HP, Unconscious
Nal Bagura |
Nal holds up one of the pendants. "Hmph. Devil's Claws. Mercenaries. They're mostly Hellknight rejects. Another link to Cheliax. Let's truss them up well. My guess is that this guy--" Here she nudges Pontrius Tilasti with her toe. "--probably knows more than the others put together, so we shouldn't let him out of our sight until he's properly behind bars. Enrax, are you willing to carry him? I think showing the people of Andoran that we didn't kill him would work in our favor. --Oh, and we should gag him as well." She pulls out her rope and begins hog tying the other unconscious intruders.
Salera, the Reformed |
Salera laughs as Nal looks at the insignia. "Devil's Claws. Oh please. They wouldn't make good Lemures, never mind climbing high enough to have claws." She wipes some of the mess off her own fingers.
"Hey Jiggs, can you try to stabilize this guy?" She points to the dead one. Not because she cares about him, but she knows Jiggo will try anyway.
GM Computerpro82 |
There are sounds of more intruders in the vaults. Would you like to:
try to revive one or more of the Devil's Claws for a quick interrogation?
Quickly search the claws?
Quickly search the room?
Something else?
The game is still afoot!
GM Computerpro82 |
Hadega takes a moment to search the rubble and discovers a low-grade silver buckler engraved with an acorn and bracers of missile deflection with a matching acorn engraving.