[ACO] PF2e 03-06: Struck By Shadows (P3) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H.
Slides - Doug H (Marching Order), Frozen Frost

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

GM, there seems to be a problem with your Macro sheet. When I selected Investigate as my exploration activity, it decided that was Perception. It does not give me an option to select the skill associated with the Investigation. Investigate uses a Recall Knowledge skill. (p. 480 CRB)

Other Notes:

Everyone will be starting with 2 Hero Points as Kalang and I both have 3 Glyphs.
My 'bardic lore' is Gossip Lore from Dandy. It comes with Dubious Knowledge baked in.

Radiant Oath

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I can remove the logic for your entry and just let you enter the value manually. The logic for initiative was added for the more common Exploration Activities like Scout and Avoid Notice (mostly because folks kept forgetting to add the +1 for Scout and to use Stealth for Avoid) :)

Radiant Oath

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You may go ahead and introduce yourselves in the Gameplay thread. There won't be much time for handshakes and hellos when the scenario starts :)

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Tell us where we are starting. Set a scene, and I will roleplay the heck out of it.

As for initiative, can we just set it to Society or Gossip Lore?

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

Still updating my character KaLang to 4th level, should have that done later today. Last few adventures with him have been GM credit, so I’ve got some stuff to catch up on.

As he is a Magus and to my knowledge there is not yet an official errata or clarification on Arcane Cascade stance, I would like to know how you want to handle it.

The issue with Arcane Cascade stance:

It does not work as written.

CRB, pg 143
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you take an action with the stance trait, you can't take another one for 1 round. You can enter or be in a stance only in encounter mode.

Secrets of Magic, pg 38
Arcane Cascade [one-action]
CONCENTRATE MAGUS STANCE

RequirementsYou used your most recent action to Cast a Spell or make a Spellstrike.

—-

The way it is written, the act of going into stance takes you out of the stance since you have done something other than cast a spell or spellstrike as your last action. This is obviously not the intent since then the stance would be useless.

They are supposed to have an errata although all the video says is they are going to have an errata and assume going into the stance doesn’t cancel it.

Your answer determine how mobile my character will be in combat.

The most permissive would likely be to ignore the requirement once you have entered stance. This would basically allow my character to do anything during combat without worrying about the stance ending. The other general rules for ending a stance would still apply.

The most restrictive would be to add the stance to the requirements. In that case any stride, strike, seek, or other action would take my character out of stance.

When I GM, I have them leave stance at the end of any round that they have not cast a spell, used an action to recharge their spellstrike, or done a spellstrike. I feel this is a reasonable compromise between the two extremes. It still restricts the character’s actions, but not so severely that they have to just stand there and cast spells or the stance is done.

I don’t care how you wish to handle it, I just ask that you tell me before I try to use the stance.

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield
GM Tiger wrote:
The logic for initiative was added for the more common Exploration Activities like Scout and Avoid Notice (mostly because folks kept forgetting to add the +1 for Scout and to use Stealth for Avoid) :)

Detect Magic should go off of Arcana, Nature, Occult or Religion based on type of magic used. It would probably be a reasonable cheat to take the maximum of said values since it is unlikely (but not impossible) that someone would have a better skill in one of the others than they did in their magical skill.

The other fix I can immediately think of is to make four different exploration Detect Magic activities, one per skill.

Right now, it is just using perception.

I could look at a fix if you don’t tend to mess with spreadsheets at that level. If you want me to do it, let me know if you want max of four skills or four different exploration activities.

I want to learn two spells. Do you want the rolls in here or gameplay?
Produce Flame, Ignite Fireworks
——

Still working on what to buy for my character. Already put my skills in the macros. I will post here and put an intro in gameplay once the profile is finally complete.

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Sometimes one must purchase something that is not mechanically optimal. Since Zendel is a dandy, I just picked up a Hat of the Magi so that he could always keep his fancy clothes pressed and clean.

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

Purchases complete. Profile updated.

Will expand bot me spoiler, but all the basics are there.

Horizon Hunters

2 people marked this as a favorite.
CN (female) Gnome (Fey-Touched) Bard 6 | HP 73/74 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +11 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| ◆ ◇ ↺ | Active Conditions: Diplomat's Badge, Negative Energy resistance 1, raised shield

Slides and macros finished.

Hello everyone, and thanks for the extra Hero Point, Zendel and Kalang!

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

You can make it up to me with plenty of inspiring performances, Salaish! :)

High tier, I was surprised by that. Going to make some of the stuff a bit more challenging!

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Salaish, I am so looking forward to that Inspire Courage that I wrote up special botting for it in my 'bot me' spoiler! Yay, we have a bard!

Speaking of my bot me spoiler, GM, how do you want to handle my Known Weakness feat? Usually in combat I just roll the knowledge as part of the Strategic Strike like this:

Devise Stratagem: 1d20 ⇒ 8
Known Weakness (Gossip Lore): 1d20 + 10 ⇒ (20) + 10 = 30
Stratagem + Sword Cane (agile, concealable, finesse, striking): 8 + 10 + 1 = 19
Strategic Strike+Piercing Damage: 2d6 + 1d6 ⇒ (3, 2) + (5) = 10

But with the macros I'm assuming you are doing secret rolls.

Should I roll it under a spoiler like this?

Devise Stratagem: 1d20 ⇒ 4

Known Weakness:
Known Weakness Gossip Lore): 1d20 + 10 ⇒ (18) + 10 = 28

Stratagem + Sword Cane (agile, concealable, finesse, striking): 4 + 10 + 1 = 15
Strategic Strike+Piercing Damage: 2d6 + 1d6 ⇒ (2, 1) + (1) = 4

Or should I do the Macro like this?

Devise Stratagem: 1d20 ⇒ 2
◇ Known Weakness (Arcana, Crafting, Gossip Lore, Occultism +10; Religion, Nature +8; Society +12)
Stratagem + Sword Cane (agile, concealable, finesse, striking): 2 + 10 + 1 = 13
Strategic Strike+Piercing Damage: 2d6 + 1d6 ⇒ (5, 6) + (5) = 16

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Heyo. Arfsnarf is filled out in the slides and macros. With his ancestry feat at last level-up he is now, literally, an ankle biter :D

I don't think he has any tricky mechanics that need pointing out. He does like to tell a very brief fortune for the party by rolling his "clacky rock."

If he thinks a party member looks "beefy" and that he can hide behind them, he will return the favor with castings of haste.

Otherwise, looking forward to playing with everyone here!

Radiant Oath

◆◇↺ | Spell Templates
KaLang wrote:
GM Tiger wrote:
The logic for initiative was added for the more common Exploration Activities like Scout and Avoid Notice (mostly because folks kept forgetting to add the +1 for Scout and to use Stealth for Avoid) :)

Detect Magic should go off of Arcana, Nature, Occult or Religion based on type of magic used. It would probably be a reasonable cheat to take the maximum of said values since it is unlikely (but not impossible) that someone would have a better skill in one of the others than they did in their magical skill.

The other fix I can immediately think of is to make four different exploration Detect Magic activities, one per skill.

Right now, it is just using perception.

I could look at a fix if you don’t tend to mess with spreadsheets at that level. If you want me to do it, let me know if you want max of four skills or four different exploration activities.

I want to learn two spells. Do you want the rolls in here or gameplay?
Produce Flame, Ignite Fireworks
——

Still working on what to buy for my character. Already put my skills in the macros. I will post here and put an intro in gameplay once the profile is finally complete.

I'd love to see improvements for the macros -- This is the one Doug H made long ago and it's evolved ever since.

Spell Rolls -- you can roll them here if you wish.

Also if you want to get it out of the way, you may roll your downtime here as well.

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

"What do I do for a living? Most of the time, I'm a merchant expanding markets for Bradazig's Construct Emporium, but from time to time the Society recompenses me for my expertise with the nation of Oprak."

Lore (Hobgoblin E): 1d20 + 12 ⇒ (10) + 12 = 22

Storied Talent
4th Level Expert Success = 8sp x 8 days = 6.4 GP

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

Learn a spell, Produce Flame, DC 15: 1d20 + 11 ⇒ (5) + 11 = 16 Success
Learn a spell, Ignite Fireworks, DC 18: 1d20 + 11 ⇒ (20) + 11 = 31 Crit Success

Downtime, Earn Income crafting, Blacksmith, DC 16: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 Success, 2.4 gp earned

I will copy these into GM notes for you.

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

I cheated and just took highest skill for Detect Magic and Cast a Spell. It now works for my cell and should be able to be copied to other cells.

Investigate can use any skill that has a RK activity. Normally the GM would just determine which skill is appropriate and use that. Without another column for skill used, I don’t think there is a good way to do this one.

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

I set mine for Gossip Lore for the moment!

Horizon Hunters

2 people marked this as a favorite.
CN (female) Gnome (Fey-Touched) Bard 6 | HP 73/74 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +11 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| ◆ ◇ ↺ | Active Conditions: Diplomat's Badge, Negative Energy resistance 1, raised shield

Question for the group: Do you prefer Inspire Courage (+1 status bonus to attack rolls, damage rolls, and saves against fear effects) or Inspire Defense ( +1 status bonus to AC and saving throws, as well as resistance 1 to physical damage)?

She can also do Inspire Competence for a pretty reliable Aid action on skill checks.

--------------

Locating a good street corner is crucial for a good afternoon of busking.

Earn Income (Performance) DC 16: 1d20 + 12 ⇒ (14) + 12 = 26
Crit success = 40sp

That was a darn good corner!

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

If in doubt, Inspire Courage.

If we are getting hit with lots of auras and effects requiring saving throws, Inspire Defense.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Earn income, task 3 (DC18 Fortune-telling Lore): 1d20 + 11 ⇒ (14) + 11 = 25 ⇒ 5sp / day

On an opposing street corner, Arfsnarf stops passerby to tell their fortune. He sees street music in their future.

Radiant Oath

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ah, so Ra'uf was leveled up after dealing with part 1... :)

Radiant Oath

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Just waiting for Ra'uf to complete the macros and slides. I think he said Monday but just putting a reminder out.

Radiant Oath

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If you haven't already, go ahead and grab your school items...

Horizon Hunters

"Eep!" | 820-2011 | Female Sylph Gnome Thief Rogue 3 | HP 35/35 | AC 20 | F +6 R +11 W +8 | Perc +8 | 30 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Exploration Activity: Avoid Notice | Active Conditions: Darkvision

Bitty Blue points to the list of School Items, then darts again behind the couch.

School Items

Horizon Hunters

1 person marked this as a favorite.
"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Zendel does not see a dedicated medic amongst his colleagues (though many with First Aid training, and our lovely Bard's Soothe spell for emergencies.) He goes for the default choice of two minor healing potions.

Zendel also recommends the Pearly White Spindle for anyone who owns the Lost Omens PFS Guide and has the cash for it. It is an excellent purchase.

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

KaLang grabs his two minor healing potions. He already has the above mentioned Aeon stone.

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

Since we are in battle, I would really like an answer to how you will handle Arcane Cascade stance. I don’t know that I will go into it this combat as it takes an action and must be proceeded by another one or two action casting. If the combat is too mobile, it can be difficult to use.

Horizon Hunters

1 person marked this as a favorite.
CN (female) Gnome (Fey-Touched) Bard 6 | HP 73/74 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +11 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| ◆ ◇ ↺ | Active Conditions: Diplomat's Badge, Negative Energy resistance 1, raised shield

Salaish's school item will be a Scroll of Restoration.

She'll also purchase that awesome-sounding Pearly White Spindle for 60 gp.

Radiant Oath

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KaLang wrote:
Since we are in battle, I would really like an answer to how you will handle Arcane Cascade stance. I don’t know that I will go into it this combat as it takes an action and must be proceeded by another one or two action casting. If the combat is too mobile, it can be difficult to use.

I would probably use the Secrets of Magic definition as the CRB definition was more for martial stances (i.e. monk, etc). The SoM definition makes more sense as there are requirements to remain in Arcane Cascade.

Sorry -- I don't deal with many magus characters and you're actually the first to bring this up. :)

Grand Archive

M Hobgoblin Magus 4 | 25’ | HP 30/52 +0 Temp HP | AC 20 (21 w/shield spell) | F +10 R +6 W +8 resist fire 2 | Arcane Cascade +1 A Spellstrike charged | Conditions: Haste, stance, shield

Yeah, I want the GM to be aware when one of my characters is using something that sees table variation. The situation with the stance has caused me to play this character less than I might have otherwise done. I don’t like to be the person that drops weird stuff on a GM, especially not for an in person game.

The stance definition in Secrets of Magic is the same as in the CRB.

The issue is the requirement for Arcane Cascade. Going into stance would cause you to leave it as your most recent action is no longer having cast a spell or making a spellstrike. The two books both have the text about leaving stance as soon as you no longer meet the requirement.

There was a thread on this in Rules Discussion shortly after the book came out which I did participate in.

Everyone agrees that the stance as written doesn’t work. There is disagreement on how it should work.

Radiant Oath

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I'll do it your way -- i.e. you leave the stance on a round where you don't cast a spell or make a spellstrike. Looking at it again, I see where the problem is -- your final action needs to either be a spellstrike or a spell casting. If you step away then it ends...

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

arfsnarf takes two minor healing potions

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

I agree that Known Weakness is an RK knowledge roll, which is a secret check, which is why I asked how you want to handle it. Most GMs in person tell me to just roll it, but in PBP there is more time to do Secret Rolls.

It's something that I tend to roll every round, and we're in opposite timezones. Do we want to me to use the third option I posted, or keep it in my macro, but under a spoiler? Thanks, GM!

Radiant Oath

◆◇↺ | Spell Templates

Apologies. I saw the post but didn't quite look at it carefully. I tend to roll the RK checks -- most people do the 3rd option.

i.e. Known Weakness - (arcana +10, etc).

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Alright, I will change up my macro!

Radiant Oath

1 person marked this as a favorite.
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so are we getting a conga line going here? :)


GM Tiger wrote:
so are we getting a conga line going here? :)

Please don’t tempt Hilary like that! :)

Radiant Oath

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BretI wrote:
GM Tiger wrote:
so are we getting a conga line going here? :)
Please don’t tempt Hilary like that! :)

Is there something I should know about? :)


GM Tiger wrote:
Is there something I should know about? :)

She loves musicals. She get a kick out of a fight turning into a dance-off.

Radiant Oath

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fortunately this is the only encounter that might result in a conga line... :)

Wayfinders Contributor

I do love musicals. All the musicals, all the time. I just realized that Zendel is my one PF2 character with no Perform skill.

Poor Zendel. I will have to correct the oversight at some point.

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Also, Zendel's pronouns are He, Him. He's a boy with a magnificent purple beard and monacle.

Wayfinders Contributor

Also, a musical sample from me. I love musicals and parodies of them. I do.

Radiant Oath

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Zendel of Oprak wrote:
Also, Zendel's pronouns are He, Him. He's a boy with a magnificent purple beard and monacle.

oops. fixed.

Horizon Hunters

"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Thank you!

Horizon Hunters

1 person marked this as a favorite.
CN (female) Gnome (Fey-Touched) Bard 6 | HP 73/74 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +11 | 25 ft | Hero 1/3 | focus 2/2 | spells 1: 3/3 2: 3/3 3: 3/3| ◆ ◇ ↺ | Active Conditions: Diplomat's Badge, Negative Energy resistance 1, raised shield
Hilary Moon Murphy wrote:
Also, a musical sample from me. I love musicals and parodies of them. I do.

Excellent.

That is all.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Updated Arfsnarf's botting instructions, hopefully to help a bit if I miss an action. I tend to just think I won't :)

Horizon Hunters

1 person marked this as a favorite.
"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

Let's Talk Tactics!

While calling for Surrender is fun for us charismatic types, this scenario is asking us to do something weird. We cannot use the 2 action call for Surrender unless we beat the opponent up enough to be shaken.

If they're not shaken, we need to beat them up so that they become shaken!

♫ You've gotta be cruel to be kind, in the right measure... ♫

Our opponents are not shaken yet. This calls for tough love, baby.

(Yeah, it's weird for me too.)

Horizon Hunters

1 person marked this as a favorite.
"It all comes down to logic" | 820-2003 | Male Feytouched Gnome Dandy Investigator 6 HP 68/68 | AC 23 | F +11 R +12 W +11 | Perc +10 | 25 Speed | Hero Points 2/3 | Campaign Coins 1/1 | Active Conditions: Resistance Negative Energy 1 -- | Cases: ---

But Zendel, how do I know if they're shaken?

The GM is tracking that information for us in his tracker. If GM Tiger lists a shaken opponent, it's open season on the Diplomacy!

What if someone else hit them, and the GM hasn't updated yet?

You can use spoilers to cover multiple options!

If there's a shaken opponent:

Zendel uses two actions to make a Diplomatic call for Surrender!

"Muahahaha! I see you're hurt! Now maybe you'll finally listen to reason!"

Diplomacy (E): 1d20 + 11 ⇒ (1) + 11 = 12

"Er... Or not."

If there's no shaken opponent:

"You're not injured enough for me to be nice to you. Sucks to be you, then!"

◈◈ Electric Arc (DC 17): 2d4 + 3 ⇒ (1, 4) + 3 = 8

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