Relgar |
I am just wondering if anyone here has used a Pathfinder Pouch and if so what did you use it for? I generally go with a Handy Haversack for my characters but for a gnome with a carrying capacity of 12 pounds maybe the Pathfinder Pouch might be better.
I am also wondering what you would be able to fit into it. Could a metamagic rod for example or an flask of oil fit through the opening?
GM Badblood |
Rods are usually 5 lbs, so you could fit at least one in there, 2 max. Another good item could be an efficient quiver. Thematically it is made to hold arrows, but if you wanted to carry a bunch of rods, staves, and wands it seems like it would work for that as well.
Relgar |
I understand the weight limit for the pouch but what about fitting it through the opening? How wide is a flask of oil or a meta magic rod and would it fit?
GM Badblood |
It doesn't really get into specifics of how big the opening is on magic containers. I think as long as the item can fit you can put it into the container. It's magic, right? An oil flask would definitely fit.
Rods range from 2-3 feet long, so that might be a tighter fit. I would allow someone to keep a rod in a Pathfinder pouch (I'd assume they had made the rod on the smaller side in order to fit into their pouch), but I can't guarantee every GM would. It probably won't come up, but I'd probably get the haversack or the efficient quiver if I was planning on using rods just to be safe.
GM Badblood |
Adowyn, if you filled out that spreadsheet then you've accessed the slides. That's where all the combat maps/pictures/game information is going to be.
In regards to the arrows, she has 50 arrows. If you were using Rapid Shot every round that would be 25 rounds of shooting. At 4 combat encounters lasting an average of 4 rounds that's only 32 arrows used. And that would be an unusually high amount of combat! I don't think you to need to worry about running out of ammo.
There's one unaccounted for player who hasn't posted in Gameplay; Bahram. We're at six right now.
Bahram al-Urgug "Jack" |
Omg! I was waiting for a posting in the recruitment page informing us to dor in. I've literally been checking the recruitment tab multiple times a day not even thinking to look at any of the other tabs. So sorry.
*Adowyn |
Just trying to glean more information; you never know what NPCs know unless you ask. :)
Anyone else have more questions for the NPCs?
GM Badblood |
In regard to the betting in this scenario, the mechanics require the whole party to come to a consensus on which NPC they want to bet against. There are no rules for if the party wants to split bets, or bet on something entirely different, or to put it all down on red.
*Adowyn |
Aodwyn would bet against Falbin.
*Adowyn |
Is it considered PvP if a wolf animal companion retrieves an excitable gnome? Asking for a friend...
;)
Relgar |
How far can she get with those little legs of hers anyways? She needs at least a 20 minute head start. :)
Relgar |
@GM Badblood - It seems that we lack the permissions to upload images to your document.
GM Badblood |
If you open it up through the link it should work. It looks like Holmes managed to add their image.
GM Badblood |
There is also a tactical map now in the slides. You can add your token to the west/left side of the map.
Relgar |
@GM Badblood - I added some word art to represent both Relgar and Gregor. While being descriptive it is rather ugly. :)
If someone could please copy over Relgar's and Gregor's icons when you have a moment that would be most appreciated.
Relgar |
Thanks to the person who copied over Relgar's icon to the slides. :)
GM Badblood |
I put everyone else on the board as well. Adowyn, you also have a wolf so I put them on the map as well.
Since Relgar is riding his familiar and animal companions need to be commanded to act, I'll let them go on your character's initiatives. If that seems unworkable though, I might go to requiring separate initiatives for them as well. I always require separate initiatives for eidolons, phantoms and wand wielding familiars.
*Adowyn |
I put everyone else on the board as well. Adowyn, you also have a wolf so I put them on the map as well.
Since Relgar is riding his familiar and animal companions need to be commanded to act, I'll let them go on your character's initiatives. If that seems unworkable though, I might go to requiring separate initiatives for them as well. I always require separate initiatives for eidolons, phantoms and wand wielding familiars.
Sorry I forgot to add a wolf token.
*Adowyn |
Is there one or more Knowledge checks to make for the frogs?
Relgar |
And my character was trying not to be a murder hobo this time. :)
I guess if the GM is going to force our hand then we need to oblige him!
GM Badblood |
You don't know what would have happened if someone passed that Sense Motive check.
Alecto |
A friendly reminder of the rules about flying casting spells on a moving mount.
If you are riding on a moving mount... you must make a concentration check (DC 10 + the level of the spell you’re casting) or lose the spell.
I'm sure it's pretty simple for Relgar with his bonuses to CL of both evocation and fire magic, but still not auto success, probably.
Also, fly:
You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.Hover - DC 15
Rhamphorhynchus has a fly bonus of +11 which consist of +3 dex +4 good maneuverability and +4 size bonus.
In a medium form it looses size bonus, so it's +7, which is not an auto check too.So every time you cast a spell, you either need to pass a flight check (to hover) or concentration (or spell is lost). The good news is that after a failed flight check, you can still roll concentration. It's not an either-or choice.
Relgar |
@Alecto:
In terms of concentration checks it would be a DC 11 concentration check to cast Produce Flame. Relgar casts this spell at CL 5 due to Pyromaniac and Varisian Tattoo. This combined with his 20 Charisma will give him a concentration bonus for this spell of +10. So yes it is an automatic check.
In terms of flying, his mount currently has a Fly bonus of +6 (+2 Dex, +4 for good manoeuvrability) which is why he will never be hovering in combat or really intentionally trying to make a check which he can fail by 5 or more. He only ascended gently last round and moved more than half his movement speed so no check is required.
Thanks for checking. :)
GM Badblood |
Yep, I gathered that Relgar knew the rules on flying. Also, he doesn't have to make a concentration check if the mount only takes a single move action, which I think is all he did.
Relgar |
Absolutely right GM Badblood although a picky GM might force a concentration check anyways on a flying mount and I would not fight that ruling. :)
Relgar |
Produce Flame is actually an excellent spell that I find is under used in the game. It scales very well, can be intensified and benefits from a good attack bonus (for multiple attacks in a round), and other bonuses that add to weapon damage (Bard Song, Point Blank Shot etc.). With its reasonable duration it can be cast before combat starts as well.
Of course Relgar is not the proper spokesperson for this spell. He fumbles around with his grand total of +3 to hit on ranged attacks. :)
*Adowyn |
Produce Flame is actually an excellent spell that I find is under used in the game. It scales very well, can be intensified and benefits from a good attack bonus (for multiple attacks in a round), and other bonuses that add to weapon damage (Bard Song, Point Blank Shot etc.). With its reasonable duration it can be cast before combat starts as well.
Of course Relgar is not the proper spokesperson for this spell. He fumbles around with his grand total of +3 to hit on ranged attacks. :)
I thought Bard Song didn't work on spells?
*Adowyn |
With all this FrawgTawk, are these frawgs talkin' smack?
Relgar |
Bard Song will apply on weapon-like spells. It is explained pretty well in the FAQ for the CRB under the section for ray spells (which also includes other spells that act as weapons).
While I adore the 3.5/PF rule set the amount of cross-referencing for some of the rules is simply insane. Wild Shape is a pretty good example but unfortunately there are others.
*Adowyn |
Bard Song will apply on weapon-like spells. It is explained pretty well in the FAQ for the CRB under the section for ray spells (which also includes other spells that act as weapons).
Hopefully Jilla will be kind enough to tell us all about her conversation with these giant frogs after combat. I am sure it will be good for a laugh. :)
I'm thinking frawg legs for dinner - that'll be good for some laughs!
Stinky frawgs.GM Badblood |
I read through the concentration rules and its pretty clear that you don't need to make a check if your mount only takes a single move action. Funny thing is that mounted combat is a lot more forgiving for both ranged attacks and casting.
Yep, inspire courage, bless, and similar effects work on most spells that involve an attack roll; this would be rays and touch attacks, but also includes spiritual weapon. It doesn't affect area of effect spells like burning hands or fireball; and I don't think it would apply to something like black tentacles (although I would have to look that up to be sure).
So, Jilla hasn't really passed on what she is actually hearing these frogs say; but feel free to open the spoilers after combat.
Alecto |
> if your mount only takes a single move action
@GM Badblood - I have doubts about a single move action and fly (it's not a horse on the ground, it can't just freeze - either it has to do hover; this action exists precisely in order to stop in the air), but this is definitely at the discretion of GM.
> So yes it is an automatic check.
@Relgar, that's cool .)
Relgar |
You can definitely take a single move action while flying otherwise flying creatures would not be able to fly in and attack in the same turn.
We also have to go with the rules as written and not as we would like them to be. The flying rules are very clear about the minimum of what is needed to not make a flying check. That is simply more than half your flying speed per round.
GM Badblood |
I'd like to not debate every rule that comes up. Please trust that I'm pretty knowledgeable about Pathfinder 1st edition rules and that I frequently look up the rules when I'm not 100% sure.
Alecto, to give Relgar credit, I can tell you that so far he has been following the rules on flying perfectly and has been very clear on how his character is moving. That is super rare and I wish all players who used flying were as clear as he's been. Please keep it up!
Alecto |
GM Badblood, no doubt about your competence! I hope I didn't inconvenience you - the game is really great and the 'toads' are really cool .)
GM Badblood |
Everyone does need to choose an item. I created a column in the sign in spreadsheet. I would appreciate it if you could put the item in the spreadsheet, it'll help me out later.
*Adowyn |
Everyone does need to choose an item. I created a column in the sign in spreadsheet. I would appreciate it if you could put the item in the spreadsheet, it'll help me out later.
Does the item have to be something on their possession list?
GM Badblood |
It needs to be something that the character clearly owns, so it makes the most sense to pick something off your characters inventory sheet. It's a little odd actually with a pregen, so I'd say actually pick something that the character you're applying this too would also own. You're pretty free to decide what it would be, as long as it's not something made with cold iron.
I am also fine with some valueless thing like what Relgar picked as well. I mean I have no idea if his character actually carries a lucky chestnut around but at least it's creative, so I'll accept it.
Relgar |
Yes, try to pick something fun. It is a role playing game and this is an opportunity to pick something silly or interesting that can show off a bit of your character's personality or background. Of course picking something completely banal is also saying something and that is not necessarily bad either. :)
*Adowyn |
Interesting. Unless I missed it (I don't think I did), whomever wrote Adowyn forgot to give her a divine focus.
The only items the 3 have in common are an Acid flask, backpack, and waterskin.
GM Badblood |
I don't think she actually needs a divine focus, as their power comes from nature itself and not from a deity. I'll assume she doesn't need one as it would be silly for her not to be able to cast spells.
*Adowyn |
I don't think she actually needs a divine focus, as their power comes from nature itself and not from a deity. I'll assume she doesn't need one as it would be silly for her not to be able to cast spells.
This is all I can find in the rules:
"Divine Focus (DF): A divine focus component is an item of spiritual signif icance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character’s faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant."So I guess it's something they're just assumed to have, it's just not listed in their possessions?
GM Badblood |
Yeah, I don't think holly is in the equipment section of the Core Rulebook. I'd imagine that druidic spellcasters just pick a new sacred plant whenever the old one dies.
*Adowyn |
Okay is it one Swim check for all three spins or one per spin? The way it was written I thought it was one check for all three.
Relgar |
Holly and Mistletoe are in the equipment section of the CRB. As it has no cost (or weight either) you can be assumed to simply have it at the beginning of the adventure. If the GM wants to waive this requirement then it has no real impact on the game but I just wanted to clear this up if people want to play Druids or Hunters outside of this adventure. :)