
Valeria Turanor |

OK, so I'm off a day, it happens.
Into another recruitment threat most likely.
And shouldnt you, as a Nocticulan be like "If you fall I will be there to catch you?" :).
More like if you fall I will be there to draw you and ask where the revel you came from was at cause they must have had some good stuff available for you to fall like that.

Lope de Vega |

This game was brought to my attention, and as promised, I am adding to the pool Lope de Vega, an Aldori Arcane Poet looking to clean the name of his dead father after decades of exile in the North.
If Weapon Finesse is not required for Slashing Grace because of the elephant, I will use the Human Bonus Feat for Scribe Scroll or maybe restat the skills and take Dual Talent to bump Int.
Lope is a member of a Taldor minor noble family. Years ago his father, Eduardo de Vega, was a rising star at Taldor’s Court after having proved himself on defending the land against many Qadiran raids. Having his father the confidence of Grand Prince Stavian III, Lope was selected as chamber company for Europia and her brothers. When his parents visited the palace Lope played childhood games with the princess and princeps.
When his father stood up against Maxillar Pythareus opinion of attacking Qadira, things started to go bad for the nobleman. Eduardo de Vega was accused of not being of Taldan noble blood. He had to demonstrate that despite his father only being a rich Taldan trader, her mother (Lope’s grandmother) who came from Brevoy, was an Aldori sword whose bloodline could be traced back to Baron Sirian First, former Taldor nobleman and founder of the Aldori Order.
As Eduardo was winning the public opinion, Pythareus plotters attacked trying to ruin the reputation of Lope’s grandmother, seeking proof that Magdalena Aldori had contacts with the Great Beyond and the entire family was under its influence and plotting against Taldor. Eduardo acknowledged that her mother’s sword, which latter passed to him, was forged in the Axis but that the sword’s will was tied to recover and expand the greatness of Taldor.
Finally, when Eduardo was still on the defense, Pythareus came up with a final plan that could be definitive. With well forged documents, Pythareus demonstrated Eduardo de Vega had been deviating money from the army into the trading ventures of his family, and moving part of its wealth out of Taldor’s reach at Andoran and Absalom banks. Not finding many supporters this time, Eduardo and his family were dishonored and their properties seized, including ‘Taldstar’ the aldori sword heirloom of the family.
Dishonored and with little else left than a few loyal servants, Lope had to follow his father and mother and leave Taldor for decades. Still young, the diaspora of his family made Lope fall very ill. Without access to medicine the disease caused him terrible scars in his face but ultimately survived. It was a disrupting event that changed his family forever.
The family took refuge in the nation of Brevoy, among the Aldori Swords friends of her grandmother Magdalena. Although Lope was granted a place to train among the Aldori, his father Eduardo did not want him to lose ties with his Taldan culture. He put the young boy under the mentorship of Eldon García, one of the few people that remained loyal to Eduardo and followed the family diaspora. Eldon had been professor of magic in the Kitharodian Academy and taught Lope on magic, arts and knowledge of Taldor traditions and history at the same time he was being trained by the Aldori.
Knowing what losing all and being at the edge of death meant, Lope showed from an early age an extreme discipline and a cunning mind. The boy was not easily distracted by child games and quickly mastered subjects as diverse as swordplay, magic and poetry. When his father Eduardo de Vega passed away, he promised Lope none of the accusations made against him were true, and requested that Lope would not be as naive as he was in his youth and to help Taldor recover its greatness from the shadows.
Once his mother also died, Lope decided to return to Taldor shortly after completing his wizardry and Aldori training. Now a man, he wanted to restore the rightful position at Taldor for his family, and recover the wealth that was stolen from them. Fearing Maxillar Pythareus influence he decided to reunite with his merchant grandfather at Yanmass, far from the capital Oppara and closer to his Aldori friends. Followed by his mentor, Eldon Garcia (a former Lion Blade, but this has been kept secret from Lope), he served protecting the caravans that bolster trade in the area while helping run his grandfather’s trade business. But not all is hard work, Lope had fun and infiltrated the high class circles demonstrating his cunning tongue on something he calls magical poetry, an art that combines prestidigitation effects with rhymes.
Lady Martella Lotheed found Lope at a club in Yanmass making rhymes while trying to charm the hearts of young maidens. Interested, she started to talk with the young man and finally discovered his ascendancy as a member of the Vega family. Thinking she might profit from the young man for her intrigue network, she has invited Lope to the Exaltation Gala.
Although reluctant at first to expose himself, Lady Lotheed probed convincingly and beautiful enough for Lope to decide it was the right time to relocate to Oppara and clean the name of his family.
Although a long time has passed since he played with Grand Prince Stavian III children, and Europia seemed a fickle girl at the time, Lope was delighted with her, and will always favor her in front of her brothers who were little more than jerks to him on their games.
His first mission is to recover the blackblade of his family which was taken by the people who set a trap to his father. The mission of this blackblade might be to see Taldor become the most prosperous country in the world, to defend the true bloodline of Taldor royalty, to recover his old glory, or maybe to make his family into the most powerful ones of Taldor. Or all ensemble.
Lope follows the opinion of his father that the Empire should focus on seeking a lasting peace with Qadira, while boosting the trade openness with Absalom and Andoran, opening sea routes with the distant Taldan nation of Amanandar in Tian Xia, and expanding the Empire territory to the north, seeking to reunite and civilize now ruined regions like Iobaria in Casmaron.
Lope enjoys bullfighting and plans to open a restaurant in Oppara with the best grilled meats of the capital.
Male Human (Taldan) Magus (Kensai/Bladebound) 1
NG Medium humanoid (human)
Init +3; Senses Perception +0
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 mage armor, +3 Dex, +1 dodge canny defense)
hp 10 (1d8+1+1)
Fort +3 (2 class, 1 Con), Ref +3 (0 class, 3 Dex), Will +2 (2 class, 0 Wis)
OFFENSE
Speed 30 ft.
Melee aldori dueling sword +5 (1d8+3) 19/×2 slashing
arcane pooled aldori dueling sword +6 (1d8+4) 19/×2 slashing (1 minute, 3/day)
Ranged light crossbow +4 (1d8) 19/x2
arcane pooled light crossbow +5 (1d8+1) 19/x2
STATISTICS
Str 8, Dex 18, Con 12, Int 16, Wis 10, Cha 10
Ability increments +2 Dex (racial)
Base Atk +0; CMB -1 (+5 to Disarm, Sunder and Trip); CMD 13
Feats Weapon finesse, Slashing Grace*, Exotic Weapon Proficiency (aldori sword)*, Weapon Focus (aldori sword)*
* = Bonus feat
Traits
Disgraced Noble: Your noble family used to matter, until your father took a stand against Maxillar Pythareus, the commander of Taldor’s military. True or not, the accusations Pythareus leveled against your family in return destroyed your reputation and isolated you from the society you grew up in. You’ve had to practice deception as you began working your way back into Taldan social circles; +2 trait bonus on Bluff, +2 bonus on Linguistics, and one becomes a class skill for you [Bluff]. Once each day, you can choose a single humanoid involved in the conspiracy; you gain a +1 morale bonus on attack and damage against that NPC for 1 round/level. At 10th level, this bonus increases to +2.
Savant: From a very young age, the ability to master performance types has come quite naturally to you. Choose a performance type (Oratory). You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you. Requirement(s) Kitharodian Academy
Skills (2 class, 3 Int, 1 skilled = 6/level x 1 = 6 ranks; 0 ACP) Bluff +6 (0 Cha, 1 rank, 3 class, 2 trait), Climb -1 (-1 Str, class), Disable Device +5 (4 Dex, 1 rank), Fly (4 Dex, class), Intimidate +4 (0 Cha, 1 rank, 3 class), K. arcana +7 (3 Int, 1 rank, 3 class), K. dungeoneering (3 Int, class), K. planes (3 Int, class), Ride (4 Dex, class), Spellcraft +7 (3 Int, 1 rank, 3 class), Swim (-1 Str, class), Use Magic Device +4 (0 Cha, 1 rank, 3 class)
Background skills (2x1 = 2) Craft (3 Int, class), K. nobility +4 (3 Int, 1 rank), Linguistics +5 (3 Int, 2 trait), Profession (0 Wis, class), Perform Oratory +6 (0 Cha, 1 rank, 3 class, 2 trait; specialized on poetry)
Languages Common, Draconic, Azlanti, Celestial (next: Elven, Vudrani, Osiriani, Hallit)
Favored class (magus): HPx1
SPECIAL ABILITIES AND RACIAL TRAITS
Ability score +2 Dex
Bonus Feat Slashing Grace (Aldori Sword)
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency: A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.
Exotic Weapon Proficiency: Aldori Dueling Sword, level 1 Kensai bonus feat
Weapon focus: Aldori Dueling Sword, level 1 Kensai bonus feat
Canny Defense (Ex): At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name (Core Rulebook 382), save that his chosen weapon may be of any type: When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
Spells: A magus casts arcane spells drawn from the magus spell list. A magus must choose and prepare his spells ahead of time.
To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus's spell is 10 + the spell level + the magus's Intelligence modifier.
A magus can learn spells from a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells learned must be on the magus spell list, as normal.
Diminished Spellcasting: A kensai may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.
Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property's base price modifier (see the Magic Weapon Special Ability Descriptions). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.
Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
SPELLS
CL 1, Concentration +3 (2 Int, 1 CL)
Cantrips (3/level)
detect magic
dancing lights
prestidigitation
Level 1 (1/day)
silent image (Will DC 13)
SPELLBOOK
Cantrips (all known)
daze (daze then trip)
acid splash
arcane mark
mage hand
Level 1 (6 known)
color spray (Wil CD 13)
enlarge person
frostbite
silent image (Will DC 13)
shield
unseen servant
Next spells to learn
burning hands
chill touch
feather fall
grease (Ref DC 13)
magic missile
obscuring mist
reduce person
shocking graspvanish
EQUIPMENT
silken ceremonial armor, 30 gp 4 lbs (+1 AC, max Dex -, 0 ACP, 0% ASF)
aldori dueling sword, 20 gp 3 lbs
cold iron dagger, 4 gp 1 lbs
light crossbow, 35 gp 4 lbs
bolts x10, 1 gp 1 lbs
rope (silk), 10 gp 5 lbs
grappling hook, 1 gp 4 lbs
flint and steel, 1 gp
spell components pouch, 5 gp 2 lbs
scroll case, 1 gp ½ lbs
scroll of mage armor [x1], 25 gp (UMD DC 21)
Gold earned: 140 gp + 30 gp for tailor shop
Gold spent: 21(starting gear)+35(crossbow)+1(bolts)+4(dagger)+20(sword)+30(armor)+25(scrolls) = 136 gp
Gold remaining: 170-136 = 34 gp
Total lbs: 24.5 lbs (light encumbrance)
Light encumbrance: 26 lbs
Medium encumbrance: 53 lbs

hustonj |
8 people marked this as a favorite. |
As I say in these threads frequently, I would rather you run one table without me well than two tables with me poorly.
This has to be fun for the game masters, not work, or nobody will get to play.
Since there are always more opportunities being provided, I can't justify pushing a volunteer to overcommit because I hope it will be better for me.
Now, of course I hope I get to be on the one table ran well. I'm here for a reason. But I want everyone to enjoy the hobby. Which means the GM needs to pick the players he thinks he will enjoy having at a virtual table for years to come, and then getting that experience. Whether that includes me or not should be a consequence, not part of the decision.

DM Fang Dragon |
1 person marked this as a favorite. |

Finished APs via PbP are as rare as hen's teeth sadly. Still I've completed the Falcon's Hollow mini-AP on these boards and a few other random modules. It looks like my Ruins of Adventure game will also finish before too much longer, I added enough homebrew to make that up to at least half an APs worth of content.

Cyrene |

As I say in these threads frequently, I would rather you run one table without me well than two tables with me poorly.
This has to be fun for the game masters, not work, or nobody will get to play.
Since there are always more opportunities being provided, I can't justify pushing a volunteer to overcommit because I hope it will be better for me.
Now, of course I hope I get to be on the one table ran well. I'm here for a reason. But I want everyone to enjoy the hobby. Which means the GM needs to pick the players he thinks he will enjoy having at a virtual table for years to come, and then getting that experience. Whether that includes me or not should be a consequence, not part of the decision.
He speaks the truth!

Torin Argentus |

I've been fortunate to finish a few games in PBP. Most of them were PFS length Modules but I did finish off all six books of Ruins of Azlant last year iirc and it was well worth the effort.
I got into one of those and it died shortly after we made landfall. A real shame. The concept of Andoran explorers was so great. Honestly, almost every AP put out gets me chomping at the bit.

DM Fang Dragon |
4 people marked this as a favorite. |

Recruitment is closed.
I'd like to thank everyone who applied, there were over twenty submissions with an impressively high overall quality - clearly a lot of effort has been put into this which is humbling.
Engaging selection algorithm:
1. We have a large pool of good applicants so party size is six.
2. We want a functional party, so slots are: 1 full arcane, 1 full divine, 2 skill & face, 2 dps
3. I want a mix of old and new faces, so: 2 slots for trusted players I know (who also have excellent submissions), 2 slots for the most interesting characters (as judged by me), 2 slots for players with good submission who are not in a zillion games*
4. Ideally no more than two characters with the same trait
I've sent a couple of PMs with build questions. Once I've got those resolved I'll announce my selections.

Mira Wulff |

Oh my.
I've been ill in the last couple of days and of course didn't quite manage to finish the background.
I'll assume since I have not received a PM with questions I didn't make it past the first round of the process, but I'll finish her all the same.
Lots of good submissions here, so yeah, hard choices ahead, good luck to all and congratulations to whoever will end up on the table.

hustonj |
2 people marked this as a favorite. |
Yeah, I always hate this part.
What did I do wrong? Why haven't I seen any sign the GM likes my proposal?
I can't stop from revisiting those questions with every recruitment, but I figured out a long time ago that I didn't have to do anything wrong, as it were. The GM could have a bias against the class or race I picked, or I could be in a specific spot/role competition with someone the GM already knows and knows they will enjoy having on the table. I might have written too little for this GM so I'm not perceived as role-playing enough, or I might have written too much for this GM, because they prefer a more quick-paced dice game.
It just doesn't matter.
This GM will pick a group. If I'm not in it, there will be other opportunities. I've had a couple of times where I was in the group picked, but found myself not really comfortable with the playstyle being used. <shrug> Every situation is an opportunity to learn, and to help others find a way to get more entertainment out of our shred hobby.

Laurent the Waif |

Less like a job interview and more like a casting call. It's disappointing not to get a part you want, but honestly, that's better than being miscast.
It's a matter of taste, when it comes down to it. If you feel you've done your best with your character submission, and you still don't get in a game, then perhaps you've dodged a bullet: The GM has different tastes in RPGs than you do, and there's nothing wrong with that, and you're free to find a table where you'll be appreciated.

Mira Wulff |

Yeah, most of the time it all comes down to the first 2 picks the prospective GM makes.
With those 2 spots filled, roles become deterministic. If you have overlap or someone else is simply a better match, or fulfills an open need better, then that person will likely get the spot.
I've seen recruitments with people picked that only had basic crunch without background or identity, just based on them filling that exact role that was needed based on the party composition of the first 3 people picked(and a consistent posting history in other games).
So yeah, nothing needs to be wrong with an submission to not be picked and it's important to understand that - I was also often wondering where I erred, especially if someone with a very similar build was picked - but in the end, even minor details can make the difference - down to having the same campaign trait as someone already picked.
Have fun those chosen, and for the others, we'll meet again in the next War for the Crown recruitment :D

DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |

So yeah, nothing needs to be wrong with an submission to not be picked and it's important to understand that - I was also often wondering where I erred, especially if someone with a very similar build was picked - but in the end, even minor details can make the difference - down to having the same campaign trait as someone already picked.
I think considering it as having "erred" is harsh on oneself. There's a good deal of this that's outside one's control.
To me, "errors" in applications are math/character build issues (which can be easily fixed but major mistakes can cause you problems) and, whether intentionally or unintentionally, failing to follow a GM's instructions (if a GM bans certain material and you use that material, it looks like you're either poor at following instructions if not intentionally ignoring said instructions). These can happen, but they are within your control.
But if one does one's to submit a character and strive to develop a good background, etc. and doesn't get in because maybe the GM liked someone else's background more or there's too many potential characters with the same trait... you can't control what other people submit. Somebody might have submitted after you a similar class or trait or whatever and for whatever reason the GM may have decided they preferred that character more. Why is hard to say--there might have been more hooks in the background, or maybe the GM imagines better chemistry between that character and others likely to be in the group. We can't read the GM's mind. And personally, I'd rather submit a character I know I can feel passionate about and stick with for a long haul--even if that character has overlaps with other submissions--than try to strategize the least-used class and the least-used trait etc and submit a mechanically constructed character I may not actually be interested in playing. If I "succeed" on an application with a character I don't care about then I all I did was drag myself and the group down by saddling myself with a character I'm going to be phoning in with. If I don't get in with a character I feel passionate about, I'll be sad, but I prefer the risk where I might get to play that fun character and having put my best genuine effort and self forward in the process.

Mira Wulff |

Oh, naturally it depends on the GM. But Gestalt is a whole different beast, where overlap is expected, and if the theme is fitting for a certain class, you can easily have multiples - I dare say the other sides of their gestalt still set them apart from each other.
If it was truly 3 times the same "role" picked then I can't wrap my mind around it, either.
And yeah, "erred" is a harsh choice of words, Deathquaker, but it can feel that way.
That said, what you then follow up with is exactly the situation where I do feel like it. If you decide to build a character you are passionate about rather than strategize, and then someone very similar gets choosen instead.
And you wonder - what may have been the reason? Was it that I used a trait that seemed too optimized? Did I use something in my background that is a red flag for the GM? Did the GM not like what I created. Did they think I would not pull my weight? We can't read their mind, and some people have a harder time moving on, hoping to learn and do better next time. But sometimes, it can be miniscule details, such as the mentioned campaign trait that is already on someone they picked before filling your slot, and the other, similar submission simply had a different trait and that was all there was to it.
Overall, it was simply a reminder that sometimes it can be very small things, and things beyond our control that decide on which characters get picked and which don't, even if the GM liked your character and everything was fine. If there are many submissions, there will be several characters they liked and still have to pick only a subset of those. So there is little use to dwell on it, for those prone to do so. That's all I meant to say.

hustonj |
1 person marked this as a favorite. |
And you eventually learn that you do not ACTUALLY want into every game you get picked up to play, even as few of them as it feels like there are.
Of course you think you do when you apply. There are a couple of people who are constantly running games on the forum that seem very popular, who play the game very differently than I want to. GREAT! We all want something at least a little different from the game, whether we can clearly and easily describe those differences or not. Finding a solid group of people who play close enough to how you want to play for everyone to have fun is the hardest part of this hobby.
You may find yourself in a game that you simply don't enjoy. If that's true, the best thing to do is try to have a productive conversation with the GM about why you aren't having fun. There might be some minor accommodations made, but if you really are not enjoying the game, the odds are higher that the offered changes will not be enough to satisfy your need for something different. Nobody wants to have that conversation, but having it is MUCH, MUCH better than ghosting the game, which you will eventually WANT to do if it is not fun.
This is part of the numbers game. If you throw the dice enough times, yes, you eventually roll that 11. but you also eventually roll boxcars or snake-eyes, too.

DM Fang Dragon |
3 people marked this as a favorite. |

Still waiting on PMs from one player. It's been the weekend so I'm not reading much into this, however if they haven't responded in a week I'll offer the spot to somebody else.
I don't want to keep everyone on tenterhooks so I'm going to announce 5 of the 6 spots. Would the following players please report to the discussion thread:
Julia Aubigni (Delightful): Bard (Arcane Duelist) with Child of Oppera
Lope de Vega (Balacertar): Magus (Blackblade) with Disgraced Noble
Pelligrina Revay (rdknight): Witch (Seducer) with Senatorial Hopeful
Triphylla Achlys (Therenger): Alchemist (Vivisectionist) with Young Reformer
Valeria Turanor (Drogeny): Oracle (Lunar mystery) with Child of Oppera
We had some really inventive backgrounds and I'm sorry I couldn't take you all. I know some of you have recently joined other games which hopefully lessens the blow, for those who haven't keep on trying, you all deserve a spot at a table. For the record I don't think any of the builds where overpowered and I truly did like the vast majority of proposed backgrounds. The decision of who to take was actually very difficult.

Alithera Valaris |

I knew I should not have referred to the Lady in shadows! Alithera announces jokingly.
Yes, only her sworn shall invoke her name, if they wish to get picked for recruitment! A tall black haired human from another recruitment thread says, smiling midly predatorily.
Ah cut it Ardran, you got recruited for the adventure ahahaha I am so not going to spoil what is going to happen to you! Alithera smiles upon the joys of not getting recruited.
My faith in the Lady in Shadows sustains me, my victory over whatever opposes me is inevitable The black haired human announces.
Are you going to stroke your goatee, you actually have one, while doing a villainous monolouge? Alitheras eyes roll
My goatee is an important neccessity for purposes of infiltrating evil castles! It gives me a +4 to disguise checks for impersonating evil overlords! The tall dark haired man answers.

DM Fang Dragon |

As sometimes happens in PbP we've lost a couple of players so I'm reopening recruitment for one player. Recruitment will close on Monday 10th around 10pm gmt.
Build rules are in the first post. We're about done with part one of book two and the party are about to level up - so please build your submissions at level 5.
The current party are: Female Tiefling Vigilante, Human Magus Kensai/Bladebound, Halfling Alchemist 4 (Vivisectionist) and a Human Oracle. Something complementary would be good, ideally with ranged attacks of some sort.
Of course anyone who posted a build in this thread before is welcome to have another go (with the same character or different).