DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Heal DC 15: 1d20 + 0 ⇒ (1) + 0 = 1
Lope looks the broken leg from afar, a bit disgusted, he pays no more attention "You better pay a gold for your god to fix that leg asap. I remember in a caravan trade trip to Yanmass a mule to die to a finer wound."

The Aldori nods in recognition when Diana explains whom the boy might be, and slowly kneels to look the priest eye to eye "What happened? Where is Dradi? If you point us where you see her last, we might be able to help."

Lope casts detect magic to scan the area and hasten the search. Soon enough he stumbles with the half eaten body in the river. Using a long branch to pull it back to the river side, he reaches for the body and shows the scabbard to the surviving priest "Is this Dradi's scabbard?"
Spellcraft DC 18: 1d20 + 12 ⇒ (14) + 12 = 26

"I guess this was her returning chakram..." he shows up the circlet after some seconds for identification.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Heal: 1d20 + 4 ⇒ (9) + 4 = 13

"I haven't taken the time to brew more antitoxin and that was my last dose. If this fellow is poisoned there's nothing I can do for him besides give him a merciful death." She holds her sickle at the ready.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

The fall of the snake brought a sigh of relief from Valeria, they had been in a very bad position to fight something like that with their backs again the wall. At least it was over now. Unfortunately, they had little time to think because of the voice that called for help.

Valeria followed the others as they headed towards the cry for help. When she saw the state of the man, she was more than a little worried. There was only so much she could do and if this one had not been bitten by one of those snakes, then she might as well go back to that harem of succubi and let them drain her dry.

Valeria quickly knelt beside the man and cast a spell to try and stabilize him before anything else. With that done she began to ask him what happened as she tried to determine what she could do to treat his injury.

Cast Stabilize on the man.

Heal: 1d20 ⇒ 1

Unfortunately, she had no better idea than anyone else had. Valeria looked at her companions and said, "I can keep him stable, maybe, and buy some time to get someone who can remove the poison, assuming there is poison of course. I should be able to keep ahead of the damage the poison is doing as well but it will require a lot of effort to manage it."


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Lope looks at the priest thoughtful as he discovers the rest of the group is as clueless as himself on how to help him "We cannot leave him here to his own luck." he points down to the man "There, grab him, help me move him up the slope, back to the carriage. If we can do nothing, maybe at their temple can."

If the group manages to move him up, Lope will propose for the carriage rider to bring the priest to the his temple while the party finishes the mission at Telus State.


Palace of Birdsong| War for the crown maps

Cyrene:
Hearing your cry a burly butcher walks out of his shop and wags his finger at Remington, "Oi what'cha think you're doin' mate?"

Remington rolls his eyes and tells the man, "This careless woman has wrecked my favourite suite. I was taking her to the watch for your information sir." The sir was said in a way that made it an insult.

The butcher retorted sounding doubtful, "Where you now..." Spurred on by the butcher's words, several on lookers jeered at Remington.

All the while, Remington's grip tightens as he snarled into your ear, "Cut that out wench, you're making a scene! And making me late!"

Before much else could happen the watch arrived and a harried looking lieutenant demanded, "What's all this then?" as he looked at you, Remington and the butcher.

You feel Remington get ready to say something, but perhaps you can put in a word first?

When Lope asked if scabbard belonged to Dradi, the man reached up to look and let out a strangled cry. Something seemed to die inside of him as he sagged back to the ground looking wretched.

Valeria examines the man but she doesn't really know what to make of it, although she's convinced he's going to die.

Lope decides to manhandle the man back up to the carriage which takes everyone's help. At some point perhaps mercifully he lost consciousness, although he's still breathing.

Kn: Local DC 18:
You didn't meet her, but there's a druidess back in New Towne called Clara. Perhaps she might be persuaded to help the man?

So what's the plan? You gather his temple is in Lothedar.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

K. local: 1d20 + 5 ⇒ (10) + 5 = 15
Out of breath by the considerable effort to lift the man over the cliff, Lope asks the carriage pilot "This man is from Abadar's temple at Lothedar, but it is too far away. Please bring him all swift to Jambis. I think that is the closest sizeable settlement where you can find someone able to help him." he takes a hundred coins and gives it to the pilot, then also the scabbard "Here take this, and this scabbard is worth at the least another hundred, in case you have to pay for the help."


Palace of Birdsong| War for the crown maps

The coach driver is a little surprised but replies, "Yes m'lord! Will you be needing me after?"

Lope I assume you don't mean Jambis, it's ruined and the bridge is down. Due to the roads the next closest place you're aware of where help can be obtained is Stachies which is a long ride away.


Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

K Local: 1d20 + 10 ⇒ (8) + 10 = 18

"Wait! We might be able to get help back at New Towne - there's a druidess called Clara living there who might be able to help. That's probably our better option right now - there's no guarantee the man will survive a longer trip."

"It might be best if we go along, though." Diana looks towards Valeria. "He might need your magic to survive until we're back there."


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Lope looks at Diana with hope "That is good. Let's do what Diana says then. Bring him urgently to New Towne and look for that druidess help!"


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Making Excuses:
"Accident sir, so solly!" Cyrene says quickly, remembering at the last second to garble her words. "Ran into good sir, spilt wine. Great accident, very solly." With her piece said Cyrene pulls out one of the most effective weapons in her, and any woman's arsenal, and begins to cry - small, hiccuping sobs designed to evoke maximum sympathy for a poor, small, foreign girl.

"Didn't mean... so solly..."

It's frustrating that she's almost certainly going to miss out on actually seeing the Night Swan in action, but maybe that's the price she has to pay...


Palace of Birdsong| War for the crown maps

Cyrene:
That's going to need a bluff roll.Cyrene Bluff: 1d20 + 12 ⇒ (11) + 12 = 23

The watch lieutenant listened to your story and he noted the marks Remington's grip had left on your arms and looking rather cross he confronted the man, "So let me see if I got this straight. There was an accident in which she spilt red wine over you, you got mad but then you noticed she was pretty and tried to lure her somewhere, she resisted and by the looks of it you assaulted her leaving a mark."

Remington tried to interject but the lieutenant cut him off saying, "Remington you're an idiot. The chief came dam close to busting your ass last summer over that other Tian girl, if I have to tell him about this he's going to absolutely flip a lid. Do the smart thing and walk away."

This made Remington bristle with anger but when the other members of the watch closed ranks with their lieutenant, he came to his senses and with a frustrated cry he stormed off realizing he was now very late for his appointment.

The lieutenant spoke to you next saying, "Are you OK? That man is bad news. Look it pains me to say this, but are you able to travel? If so I think it would be for the best if you leave Cassomir for a few months, ideally today. We do what we can on the watch to keep the peace but our resources are stretched and Remington has powerful friends..."

There isn't anything more you can easily do in this situation, but you've held him up for a good fifteen minutes which should be all the time the Night Swan needed.

The driver nods when Diana mentioned the druid, "Aye m'lady I'll take him to her on the double and hope I get there in time."

Before long he's clattering down the lane and the party decide to push on to Jambis and the Telus estate. It takes a half day's hike to get there, the driver having agreed to wait for your return for up to three days on the other side of the broken bridge.

You approach Jambis finding the once prosperous trading town deserted. It's eerie walking down abandoned streets filled with leaning wooden buildings and bleached bones—some animal, some not—gathered in corners like autumn leaves. You notice thick spider webs choking some of the buildings.

Kn: Nature DC 16:
Most of the spiderwebs are from regular spiders but some of the webs looks much bigger and stronger than usual and you shudder to think about the size of the spiders big enough to have made them. Perhaps the size of a large dog...

Are you going to explore Jambis or push on to the Telus estate?


Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

Kn Nature: 1d20 + 9 ⇒ (9) + 9 = 18

"I... I didn't really give much thought about the state of the town until now. I suppose it was to be expected, and yet... It's quite an unsettling sight, to see the once bustling town like this..."

As she looks around at the remains of Jambis, Diana shudders as she pays closer attention to the webs covering some of the buildings.

"Be on your guard - I don't think the streets are safe for us. See those webs over there? Those can't have been made by a normal spider - they're too big and strong for that. It'd have to be the size of a large dog, at least."


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valeria was certain the man would die if he didn't get help soon and that the chances of him making it to help even with the carriage were poor. Before the carriage left Valeria took the time to cast a spell twice on the dying man in hopes it would buy him time to get to help.

lesser resto to heal ability damage: 1d4 ⇒ 2
lesser resto to heal ability damage: 1d4 ⇒ 3

Valeria could only hope the spells would be enough to get the man to the druid alive. She turned to her companions and said, "Let's go."

When they reach the town:

Valeria did not like the looks of the webs but had no idea whether they came from a regular spider or not but it seemed Diana did. The fact that Diana said these were larger than normal spiders made Valeria shudder, she didn't like spiders very much and was not looking forward to dealing whit "big" spiders at all.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

K Nature: 1d20 + 6 ⇒ (8) + 6 = 14

When Diana observes that the lattice of webs are likely made by giant spiders, Triphylla curses her poor planning. She should have crafted more antitoxin when she had the chance.

"This town's not going anywhere. If we want to cleanse it of this infestation we can do it when we're better prepared."


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

"From what we got in the Beggarwood, it seemed the Baron could have been transformed into an aberration related to spiders. Now this webs point in the same direction." Lope adds to the worries, and retrieves the wand using one more charge for protection.
UMD wand of mage armor DC 20: 1d20 + 8 ⇒ (9) + 8 = 17
UMD wand of mage armor DC 20: 1d20 + 8 ⇒ (20) + 8 = 28
35 charges left
AC 24 TAC 19 FF 16

"Let's try to be cautious and avoid unwanted eyes while we are here" the Aldori moves closer to the buildings, wherever it is safe, and try to maintain a low profile while the group approaches Telus State.
Stealth: 1d20 + 4 ⇒ (7) + 4 = 11


Palace of Birdsong| War for the crown maps

You decide to bypass Jambis and head directly for the Telus Estate. Set at the head of a valley a short way out of town, it's a fortress of sturdy stone, albeit with crumbling white plaster. The once-sturdy wooden doors now lie on the overgrown lawn, half-rotted, while a tree has collapsed into the eastern bastion, partially caving in the wall.

Int DC 16:
Given the state of disrepair you'd say the fortress has been neglected for a decade or more.

Kn: History DC 16:
Once a border fort, the Telus estate is a historical artifact unto itself, having stood almost as long as Taldor itself. Endless renovations have left the stonework underneath untouched, but over time the walls were covered in expensive paneling, gilding, and silk, rendering it an opulent home ideal for extravagant parties... at least, until Baron Araig Telus’s recent unpleasantness.

As you walk up the weed choked path to the main entrance, you pass the weather beaten doors on what was once a fine lawn giving you a view of the chamber inside. There's a scattering of dead leaves covering most of the floor, though much of the furniture has held up well, if a little faded and mildewed. Wooden doors stand in the east and west walls. To the north, a massive oaken double door has been locked, chained, and barred from this side as if to lock something in.

Perception DC 25:
There's a concealed pit trap under the leaves in the entrance hall! DC 20 disable device check to bypass.

Map updated. Actions?


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

INT: 1d20 + 2 ⇒ (17) + 2 = 19

The halfling in the party was used to seeing buildings in disrepair. The slums of Oppara were lines with such structures, and by her measure this estate had been neglected at least a decade, and she said as much to the group.

K History: 1d20 + 4 ⇒ (16) + 4 = 20

"Look there, at the layers of gilding and plaster, covering what was long ago a border fort. The human tendency is to remake history it cannot destroy, no?"

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Inside, her keen eye spots the sag in the floor covered by the fallen leaves which appear a little too well placed. She spots the trap for what it is. "Hold here a moment."

Extracting her kit, Triphylla works to disable the trap and render it harmless.

Disable Device: 1d20 + 11 ⇒ (8) + 11 = 19 +1 Adaptive Luck = 20 The day is mine!

She repacks her tools and motions to the group when it is safe to proceed.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Oh So Grateful:
"Yessir, thank you sir. Solly sir." Cyrene says, bowing. "Will go. So solly. Thank you sir." She doesn't hang around, making her way through the crowd as quickly as possible and then, as soon as she's out of sight, strips off the robe and tosses carelessly into the dirt. With that done she lets her features relax somewhat and re-emerges with her cheekbones, hair colour and eyes all a much more 'normal' appearance. Her tattered cloak isn't much but it makes her anonymous, which is all she really wants at this point.

Now disguised and hopefully no more than two or three minutes behind, she hurries for the cafe - intent on seeing the Night Swan in action!


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Int: 1d20 + 4 ⇒ (7) + 4 = 11
K. history: 1d20 + 5 ⇒ (11) + 5 = 16
"Yes, this one has stood almost as long as Taldor itself. It makes for a good place for extravagant parties, well, at least until its current decay under the Baron's hands... At another... occasion, I would have certainly enjoyed a night here with the proper company..." Lope observes the fort ruins thoughtful, though certainly he seems eager to go on with this little adventure Eutrophia made them in.

While Triphylla goes in and starts working on the entrance, Lope advances himself to the corner and peers into "The walls have fallen in here, we can access through this place"
Perception: 1d20 + 0 ⇒ (3) + 0 = 3

Slowly he makes it back to where the halfling is doing her magic and smiles at her success "Cool! Without you we would be already entrapped under some boulders collapse or drown in the swamp. Good job Triphylla."

Unless someone else prefers to try the corner N2, Lope steps into the hall and casts dancing lights sending them forward to see what is ahead in the main entrance corridor.

Also, using a pearl of power to recover color spray and casting spider's climb on himself.

HP 43/43 AC 24 TAC 19 FF 16
mage armor 45 min
spider climb 50 min


Palace of Birdsong| War for the crown maps

Cyrene:
To make this scene better I'm going to assume you contrived to arrive first.

With a quick change of disguise, lengthening your stride and a change to your posture, you look like an entirely different person, one whose passage draws no attention. You arrive at the cafe where the meeting was planned just in time to see a rather harried looking Remington rushing there. He marched straight to an empty table, before sitting down and furtively examining those around him with an annoyed look on his face.

Cyrene: Perception: 1d20 + 11 ⇒ (13) + 11 = 24
You managed to overhear a disembodied feminine voice whisper into his ear, "You're late." With a start Remington whipped around to his left just as a demure looking woman in dark leathers appeared on the seat to his right.

She glanced at his wine stained suit and looked down her nose at him while she remarked, "Been carousing have you?! Tsk! An inauspicious start. Your missive said you had business, some loans to foreclose... Pray tell which loans you had in mind?"

Sense motive DC 16

Spoiler:
A loan to foreclose is clearly a dogwhistle for assassination and the price is his bid for it.

Perception DC 18

Spoiler:
You notice beads of sweat form on Remington's brow, he seems rather intimidated although he's no blushing violet.

Remington used a finger to loosen his collar before replying, "Look I'm sorry I'm late, I ran into some. Well it doesn't really matter, she's of no consequence. Anyway yeah I have some details here." He passed her a neatly folded piece of paper.

The woman quickly scanned the paper and one eyebrow rose, "Voignum? Twenty five thousand, that's rather a large sum of money... Yes this can be done. And who is this? One Lord Betony has a loan for five thousand? I don't know them."

Remington shrugged, "The new lordling of Stachies, they came out of leftfield, nobody had ever heard of them before. Doubt he'll be any trouble, foolish boy's developed a habit of putting his nose where it's not welcome."

"I'm sure we can put a stop to that. Alright. And who are these others?" she replied.

Remington nodded, "Tax evaders for the most part. Small fry, they won't give you any trouble. Can I take it you agree? He will be most pleased if so."

She responded, "Yes. Standard terms and conditions. Half now, half on delivery within the next six weeks. You can make a deposit in the Banking house of Valint and Baulk under the name of Aiztercul Enahtram, goddess I'm going to be busy."

Looking relieved Remington nodded and walked off. You watched him go and when you looked back the woman was gone, only for her to appear next to you some minutes later.

She said softly, "Well done. I learned quite a lot from that, Sir Guisarne it seems wants to silence a group of merchants who are complaining quite rightfully about his tax collecting thugs. In addition he wants to do away with Baroness Voignum and this new Lord Bentony of Stachies. Now that has got to be political, Voignum has made no secret of her allegiance to Eutropia but house Lotheed leans towards the High Strategos. I can only assume this Lord Bentony must too."

"Hmm what to do. Can't say I'm a fan of the nobility, I'd normally watch their infighting with amusement from the sidelines but something about this rubs me up the wrong way. I can handle most of this, but I could do with some assistance. Molly needs to know, as does this Lord Bentony. Do you think you can do that?"

Sorry it took longer than anticipated to write the above, I'll update the rest of you tomorrow.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

See Lope cast a protection spell, and given the warnings about giant spiders, Triphylla follows suit, first imbibing her extracts of Heightened Awareness and using her Boro Bead to re-use Shield. Then she consumes her Dexterity mutagen and then her Invisibility Extract. Being a proper alchemist amounts to a lot of drinking. Then she readies a vial of Alchemist's fire in each hand.

Init +7, AC 25, Invisible


Palace of Birdsong| War for the crown maps

You find yourself in the middle of the chamber littered with leaves. There's a confusing mass of muddy foot and boot prints in the area. The eastern door (Door C) is unlocked and slightly ajar, but the western door is locked (Door A. Disable Device DC 20). The northern door is locked with two different padlocks (Door B. Disable Device DC 25 and DC 30) and the door lock itself is locked (Disable Device DC 25).

Perception DC 24:
It was very quiet but you could have sworn you heard movement behind the door to the west (door A).

Map updated. Actions?


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Felling pretty stoked, having defeated the pit trap and bull-knowledged her way through the entry hall like a boss, Triphylla marches straight forward to the biggest door with the double padlocks and separate lock on the latch mechanism. She again takes out her set of picks, laughs haughtily, and enters a surprisingly agile barbarian rage!

Dex Mutagen + Dex Rage = +8 Dex!

Clawed fingers prepared for surgery, the halfling sets to work on the trio of locks.

Disable Padlock 1: 1d20 + 15 ⇒ (12) + 15 = 27
Disable Padlock 2: 1d20 + 15 ⇒ (15) + 15 = 30
Disable Door Lock: 1d20 + 15 ⇒ (11) + 15 = 26

With the three locks harmlessly disabled, she slumps against the wall, gassed for her effort. "Ahmunna needa minnu."

Init +7, AC 25, Invisible, Dex +4, Will -2, Rage Rnds: 0/4, Fatigued 6 rnds


Palace of Birdsong| War for the crown maps

With furious concentration Triphylla single pin picks the first padlock, after a minute of tussling she get a nice click and has it open. Then in a feat worthy of the Lockpickinglawyer himself, Triphylla does it again to prove it's not a fluke - this time with the harder padlock. She finds the door itself to be a little harder with the pins falling into a deep false set, but not to be fooled by such things she starts over and had it open in no time.

Of course the side effects of her mutagen viciously kick in after her victory.

The wind shifts outside and the door creaks open revealing a massive feasting hall that was once an elegant entertaining space, but now it's silk banners are frayed and the plaster crumbles from the walls. All the doors leading into this room, save for the southern double door, have been sealed with masonry. Several couches and chairs have been dragged onto the dais at the north end of the hall and stitched together with webbing and bones, forming a warm nest. Above this is a massive spiderweb hung from the four northern pillars.

Silence reigns.

Map updated. Actions?


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Perception: 1d20 + 0 ⇒ (2) + 0 = 2
Lope's brain is split between the dangers that foreshadow the webs and the thoughts of his hierloom sword being present here, somewhere, so he barely puts any attention while Triphylla forces the locks in the doors "Awesome. You make it seem easy!"

Not being the most perceptive person, Lope follows one step behind Triphylla, knowing there might be any dangers ahead. Slowly, he advances to the middle of the room "Indeed, this is full of webs. It is hard to think Baron Telus still lives in here. And if he does, I wonder what his family would think of this disarray"

If nothing happens, Lope moves up to the couches and searches there.
Perception: 1d20 + 0 ⇒ (11) + 0 = 11


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Triphylla has a sip of water and then musters herself.

"Maybe we should torch this place and go. Whatever the Baron's fate, his estate could look no worse buried in ash, and so much for the curse or whatever the locals believe."

Perception: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

"That might be the wisest thing to do" Lope advances a bit more with Triphylla to the center of the room "to burn down all this estate to cinders. Yet it would do little to find out what happened or secure a means of living for the refugees" slowly, he steps a bit more forward "Besides... I have to admit I am still hopeful to find my family's blade in Telus Vault" he bites his lip nervously as he realizes he just left in the air a hint of the true identity of his family.


Palace of Birdsong| War for the crown maps

Lope doesn't spot anything but dust, cobwebs and more cobwebs. Triphylla however things she caught a glimpse of something monstrous lurking in the large cobwebs near the ceiling!


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

The moving shadow near the ceiling catches her eye even though she can't quite focus on it. "Wait, Lope!" she says in a hushed but urgent tone. "There's something up there in the web."

While saying this, the halfling takes a small tin of pasty substance from her pack and begins to rub it on her arms. Apply vermin repellent

Then she retreats toward the doors, cracks a sun rod and throws it to the other side of the hall.

Throw Anything: 1d20 + 9 - 2 - 4 ⇒ (16) + 9 - 2 - 4 = 19 Fatigued, 2 range increments

Init +7, AC 25, Invisible, Dex +4, Will -2, Rage Rnds: 0/4, Fatigued 2 rnds (based on actions taken)


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

"What's it Triphylla?!" Lope resolves casting dancing lights and sending them up towards where the halfling is pointing. Holding up his Aldori sword, he keeps the position in front of the group with a tense defensive stance.

If nothing happens, he shouts at the empty space "Is that you Baron Telus?! What happened? Can we help you?"


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Valeria entered the room after Triphylla and Lope had, letting them go first to make sure it was safe. Of course just as she went inside Triphylla said that there was something lurking. She looked to try and see what it was as Lope tried to talk to it.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Palace of Birdsong| War for the crown maps

A very strange almost fae sounding voice calls out seemingly from behind you (but there's nobody there), "WHO DARES DISTURB THE SPIDER PRINCE?!"

@Triphylla could you please mark the sun rod on the map?


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

sunrod placed

Triphylla, still feeling the effects of the aggressive lock-picking, accepts the opportunity to stall for more time to rest. She drinks her extract of Focused Scrutiny and directs her voice to the rafters and the source of the announcement.

"Spider-prince, you say? Now you gaze upon the very group which killed the Grand Prince in his court in Oppara! Where we travel, the aristocracy falls, and should you claim a title, however monstrous, then you too shall learn what it means to cross our path. Come down here, yield and explain your presence in this house!"

Intimidate: 1d20 + 3 + 5 - 2 ⇒ (19) + 3 + 5 - 2 = 25
Perception: 1d20 + 6 + 10 - 2 ⇒ (11) + 6 + 10 - 2 = 25

Initiative +7, AC 25, Invisible, Dex +4, Will -2, Rage Rnds: 0/4 Focused Scrutiny


Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

Diana followed close behind Valeria, and is about to object to Tryphilla's and Lope's suggestion of burning down such a relic of Taldor's ancient past, before being interrupted by the fae like voice. Surprised, she tries to find the source of the words.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

She raises an eyebrow at Tryphilla's reply, but adds nothing, for now, waiting for the spider-prince's reply.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Lope is somehow surprised by the strong voice of the halfling, but immediately follows her lead "Indeed, we come here to save Baron Telus from his fate, including the Spider Prince if necessary!"
Intimidate aid: 1d20 + 5 ⇒ (15) + 5 = 20

As he speaks up, the Aldori's blade ignites with dancing flames.

HP 43/43 AC 24 TAC 19 FF 16
arcane pool 4/6 (+1 and flaming) 1 min (swift)
mage armor 45 min
spider climb 50 min


Palace of Birdsong| War for the crown maps

Triphylla's words are met with a high pitched cry of "INSOLENCE!" from up in the web followed by a syllabant word and then suddenly a ball of spiders boils out of a particularly dense knot of webs and heads towards the halfling!

It's a spider swarm.

Spellcraft DC 17:
It seems the baron cast a summon swarm spell

Perception DC 16:
You noticed movement from within the large upper web, where a fat spider seemed to shift into a more humanoid form. The baron it seems is truly monstrous. Dungeoneering DC 16 to recognize him as a spellcasting ettercap.

Initiative rolls:

Diana: 1d20 + 1 ⇒ (1) + 1 = 2
Lope: 1d20 + 4 ⇒ (14) + 4 = 18
Triphylla: 1d20 + 3 ⇒ (13) + 3 = 16
Valeria: 1d20 + 2 ⇒ (18) + 2 = 20
Baron Telus: 1d20 + 9 ⇒ (12) + 9 = 21

STATUS: Round 1 wrote:

Environment: Webs are difficult terrain. Except near the glow stick, low light (20% miss chance)

COMBAT ORDER:
Baron Telus
Valeria <----- WE ARE HERE
Lope
Triphylla
Diana

Valeria, Lope, Triphylla and Diana are up.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

It doesn't change much this time but I've been in the habit of including Triphylla's enhanced Initiative in her temporary status when she uses Heightened Awareness. Also, Triphylla is covered in vermin repellent.

"Ha! I take that as a compliment!"

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Triphylla throws a vial of acid at the spider swarm.

Throw Anything: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 ⇒ 1

AC 25, Invisible, Dex +4, Will -2, Rage Rnds: 0/4 Focused Scrutiny


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
"The spiders have been summoned!" Lope quickly recognizes the trick and starts saying words of power, moving his free hand.

A burning sphere made of pure flames starts to burn all the spiders in a 5' diameter and light the room like a fiery torch "They are no real ones, Spider Prince or Charade Prince?!"
Fire damage: 3d6 ⇒ (2, 1, 3) = 6
Ref 16 to avoid

Meanwhile, the agile warrior, quickly strides towards behind the couch.

HP 43/43 AC 24 TAC 19 FF 16
arcane pool 4/6 (+1 and flaming) 1 min (swift)
mage armor 45 min
flaming sphere r6
spider climb 50 min


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

When the swarm of spiders appeared Valeria was surprised and more than a little freaked. She didn't like spiders, especially big one, or small one, or lone ones or lots of them! She knew there was little she could do about the swarm the she began to look for the source of the voice instead.

perception: 1d20 + 8 ⇒ (13) + 8 = 21

Having spotted the "spider prince" in the upper web Valeria drew Dignity's Barb and loaded in a bolt.


| HP: 31/31| AC: 19 | CMB: 2 CMD: 16 | F: +7, R: +8, W: +7 | Init: +5 [7]| Active conditions:

Revelations:
"I can do that." Cyrene says, letting the deference slip out of her voice and posture. "But we need to talk properly first. How about we go back to that lovely inn? There are things you don't know about in Meratt that I need to tell you."

She remains polite and respectful but firm, allowing no evasion or distraction from the Night Swan to dissuade her - the professionalism being, in its own right, a sign that the vigilante should take her seriously.

Once they are once more seated at 'their' table Cyrene waits with arched brow for the Swan to engage the protections before letting a genuine smile cross her face.

"I'd like to start by saying that I am a fan of your work Night Swan. Truly, as a sister in the art you are quite wonderful. Taking the assassin's place, quite beautiful. Your organisation is good too, well placed, loyal. You've done a wonderful job!" She leans forwards and lets just a little of her true nature show in her eyes before tracing Nocticula's symbol on the table before them. "The Lady of the Midnight Isles would welcome you I think, if you ever choose to pray that way. But I promised you information, my apologies."

She sits back, deliberately lounging to show the other woman that she's not picking a fight - or concerned about one breaking out. [b]"My name is... well you can call me Lust. Your political analysis was perfect. Lord Betony is indeed a supporter of Eutropia, in fact he and his party were sent by the Princess on an important mission in Meratt county. One which will be very much to the detriment of Count Lotheed and his ilk. Now as I said, I am very much a fan of your work..." She straightens, emphasising that this is an important moment. "And I would like to trust you, but like you I have people I need to protect and a mission to complete so, sister, are you willing to offer me your help? To take down Lotheed, Guisarne and all those pompous, useless men who believe that birth alone lets them prey upon the innocent and vulnerable? I hope so."

A short, pointed pause.

"Or else you aren't the woman I think you are."

She doesn't need anything as passe as an open threat. This is a public place, both of them will leave here alive - but one of them knows a lot more about the other than vice versa.


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Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

Spellcraft vs DC 17: 1d20 + 13 ⇒ (20) + 13 = 33
Perception vs DC 16: 1d20 + 11 ⇒ (20) + 11 = 31
K Dungeoneering vs DC 16: 1d20 + 9 ⇒ (2) + 9 = 11

"Those spiders might have been summoned, but that doesn't make them any less real, Lope! They're just as dangerous!" Despite her warning, Diana takes her eyes away from the numerous spiders, hoping the fire is enough to deal with them, and searches instead for the Spider Prince, spotting him among the upper webs.

"There, I see him up there! I can't really tell what manner of creature it is, but could that be the Baron? It fits with what we heard had happened to him."

Hoping to make the Spider Prince visible to everyone so they can all try to stop him, Diana conjures a cloud of tiny golden particles around the monstrous man, and then draws her crossbow.

Glitterdust , Will save DC 17 or be blinded for 5 rounds. New save allowed at the end of each of the target's turn.


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Palace of Birdsong| War for the crown maps

As she loads her crossbow, Valeria pinpoints the baron, he's high up in the webs towards the back. You can post a standard action if you like.

Lope's ball of fire rolled over the spiders, roasting dozens upon dozens of them which burned up in little puffs of smoke.
Spider swarm Reflex DC 16: 1d20 + 3 ⇒ (7) + 3 = 10 <--- FAIL

Triphylla threw a vial of acid into the now smoldering swarm of spiders, chemically burning some of them.

Like Valeria, Diana also spotted the baron's hideous deformed body and with a word of power she summoned around him a billowing cloud of sticky yellow glitter!
Baron Will DC 17: 1d20 + 10 ⇒ (5) + 10 = 15 <--- FAIL

Blinded, Telus roared in rage and he uttered a spell which made lightings crawl around his hands, which sent crazy shadows dancing among the webs!

Spellcraft DC 16:
He cast shocking grasp as is currently holding the charge.

Fort DC 15 vs vermin repellent: 1d20 + 3 ⇒ (8) + 3 = 11 <--- FAIL
The spider swarm recoiled from the stench of the vermin repellent Triphylla had drenched herself in and they turned towards Valeria but didn't quite make it to her.

STATUS: Round 2 wrote:

Environment: Webs are difficult terrain. Except near the glow stick, low light (20% miss chance)

Damage Log:
Round: 1
Spider swarm was hit by Lope for 6 (total damage taken 6)
Spider swarm was hit by Tryphylla for 1 (total damage taken 7)

Totals:
Spider swarm: 7 damage


COMBAT ORDER:
Baron Telus
Spider swarm
Valeria <----- WE ARE HERE
Lope
Triphylla
Cyrene
Diana

Valeria, Lope, Triphylla, Cyrene and Diana are up.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

With a quick gesture, Lope sends the ball of flames after the spiders.
Fire damage: 3d6 ⇒ (5, 5, 6) = 16
Ref 16 to avoid

Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
Then, he moves around the couch and towards the area where the glitter is falling "I see what you are trying there Prince of Charades!"

HP 43/43 AC 24 TAC 19 FF 16
arcane pool 4/6 (+1 and flaming) 1 min
mage armor 45 min
flaming sphere r6
spider climb 50 min


Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

Spellcraft vs DC 16: 1d20 + 13 ⇒ (12) + 13 = 25

"I'm going to try and force him to come down with some flames, so you can close in with him and stop him from casting more spells! But watch out for that lightning around his hand! I don't know for how much longer he'll stay blinded."

Diana waves her hands and a magical fire seems to spring around the webs from which the Baron is hanging, the flames licking at his hands. She then puts some more distance between herself and the advancing swarm.

Casting Major Image, which can include sound, smell and thermal effects - trying to convince the Baron that the webs are indeed on fire and forcing him to the ground. Will Save DC 18 to disbelieve.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

With the spider swarm advancing now to Valeria, Triphylla has to decide if she's going to fight the spell or fight the monster casting the spell.

She moves ahead, drawing a Ghast Retch Flask from her bandolier and lobbing it toward the mutated Baron.

Throw Anything: 1d20 + 9 + 1 - 2 ⇒ (20) + 9 + 1 - 2 = 28 forgot the circumstance bonus last time. One range increment?

Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flask hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.

AC 25, Dex +4, Will -2, Rage Rnds: 0/4, Focused Scrutiny


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

The standard you mentioned.

Valeria lined up her bow and fired at the Baron right after she pointed at him.

dignity's barb: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 1 ⇒ (6) + 1 = 7

[ooc]This round[/ooc[
Valeria reloaded and fired at the Baron once again.

dignity's barb: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 1 ⇒ (5) + 1 = 6


Palace of Birdsong| War for the crown maps

Cyrene:
When you explained you wanted to talk properly, she raised an eyebrow but replied, "Very well."

She allowed you to speak and when you traced Nocticula's symbol and mentioned the Lady of the Midnight Isles she replied softly, "Ah, that explains a few things although for every question answered several more suggest themselves. I take it you are here, well in Meratt County anyway on her behalf? A remarkable thing that..."

She listens to your words before replying huskily, "Depends which Lotheed male you had in mind... Don't get me wrong, all of them are reprehensible and I'd dearly love to see that condescending smirk ripped off Bartleby's ugly face and to watch his pet viper Guisarne do the hanged man's dance! But fair warning if you're after his absentee grandfather, count me out. Panivar Lotheed is possibly the most frightening individual I've ever had the displeasure to meet and I was once groped by that madman Grand Prince Stavian."

Sense motive DC 18

Spoiler:
You have plenty to show and you get the impression she likes what she's seeing. You also get the impression there's a story there with Panivar but one she is unlikely to say more about until she gets to know you rather better.

Combat update coming in a bit.


Palace of Birdsong| War for the crown maps

Blur Miss %: 1d100 ⇒ 41 <--- HIT
Valeria's first bolt missed by several yards but her second one looked like it was going to miss too, but the baron lurched suddenly and the bolt hit him in the chest!

With a mental command, Lope sent his flaming sphere chasing after the spiders. They scattered away from it and swarmed Valeria, biting and scratching. She managed to keep her cool, just about but the feeling of them crawling all over was the stuff of nightmares.
Spider swarm Reflex DC 16: 1d20 + 3 ⇒ (20) + 3 = 23<--- PASS

Damage: 1d6 ⇒ 4
Poison Fort DC 11: 1d20 + 4 ⇒ (14) + 4 = 18 <--- PASS
Distract Will DC 11: 1d20 + 5 ⇒ (9) + 5 = 14 <--- PASS

With pinpoint accuracy, Triphylla lobs a vial of ghoul wretch which hits the blinded baron in the face. The stench of this was indescribable even from thirty feet away. It was frankly amazing the baron didn't puke his guts up, but he did look decidedly unwell.
Fort DC 12: 1d20 + 8 ⇒ (8) + 8 = 16 <--- PASS

With a word from Diana, the webs around the baron seemingly burst into flame and he felt the sudden heat and smelt the smoke as the web went up like a bonfire. The baron didn't need any more encouragement, he wiped the gunk out of his eyes and jumped down to attack Lope!

Will vs illusion DC 18: 1d20 + 10 ⇒ (6) + 10 = 16 <--- FAIL
Will vs glitterdust DC 17: 1d20 + 10 ⇒ (18) + 10 = 28 <--- PASS

The outline of the baron wavered as he attempted to strike Lope, one claw crackling with lightnings coming close, but Lope stepped back and it passed harmlessly.
Claw vs Lope (sickened): 1d20 + 8 - 2 + 3 ⇒ (10) + 8 - 2 + 3 = 19Damage: 1d4 + 3 - 2 + 5d6 ⇒ (1) + 3 - 2 + (3, 5, 1, 2, 6) = 19 <--- MISS

Spellcraft DC 16:
The baron is protected by a blur spell.

STATUS: Round 3 wrote:

Environment: Webs are difficult terrain. Except near the glow stick, low light (20% miss chance)

Buffs and Debuffs:
---- Round 3 ----
Baron Telus Sickened (1 round)
Spider swarm
Valeria
Lope
Triphylla
Cyrene
Diana
---- Round 4 ----
Baron Telus
Spider swarm
Valeria
Lope
Triphylla
Cyrene
Diana
Damage Log:
Round: 1
Spider swarm was hit by Lope for 6 (total damage taken 6)
Spider swarm was hit by Tryphylla for 1 (total damage taken 7)

Round: 2
Baron was hit by Valeria for 6 (total damage taken 6)
Valeria was hit by Spiders for 4 (total damage taken 4)

Totals:
Spider swarm: 7 damage
Baron: 6 damage
Valeria: 4 damage


COMBAT ORDER:
Baron Telus
Spider swarm
Valeria <----- WE ARE HERE
Lope
Triphylla
Diana

Valeria, Lope, Triphylla and Diana are up.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

"Ho there, you've got us right where we want you!"

Triphylla steps forward to attack the Baron from the back while the inflated monster attacks Lope.

5'step, Power Attack, Sneak Attack, Flanking

Bite, Flanking: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 Dmg: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (5, 3) = 17
Claw, Flanking: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Dmg: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (5, 4) = 16
Claw, Flanking: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Dmg: 1d4 + 5 + 2d6 ⇒ (4) + 5 + (1, 4) = 14

AC 23 (Power Attack), Dex +4, Will -2, Rage Rnds: 0/4, Focused Scrutiny


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Lope dodges the electrically loaded attack with some difficulties, and steps to the side to flank with Triphylla "Looking for other kind of fire, Prince?" he does not lose the time, and overloads his blade with crackling arcane power.
Aldori sword+pool+flank: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29
Magical/Slashing damage+pool+AS+flaming: 1d8 + 4 + 1 + 2 + 1d6 ⇒ (3) + 4 + 1 + 2 + (4) = 14 4 is fire
Riving Strike for a -2 vs spells for 1 round

And seeing Valeria suffering with the swarm, he sends the flaming sphere to help there, trying to burn the spiders where she is not.
Fire damage (Ref 16 to avoid): 3d6 ⇒ (2, 5, 1) = 8

HP 43/43 AC 24 TAC 19 FF 16
arcane pool 4/6 (+1 and flaming) 1 min
mage armor 45 min
flaming sphere r6
spider climb 50 min

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