(PbP Gameday XI) PF2 #3-17: Dreams of a Dustbound Isle (Inactive)

Game Master CanisDirus

PF2 PbP - Dreams of a Dustbound Isle (5-8)

GM Notes:
Perception
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[dice=Player]1d20 + 0[/dice
[dice=Player]1d20 + 0[/dice

Initiative
[dice=Player]1d20 + 0[/dice
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[dice=Player]1d20 + 0[/dice
[dice=Player]1d20 + 0[/dice
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[dice=Player]1d20 + 0[/dice

Dustbound Scenery & Maps

Dustbound Macros


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Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

This is the Discussion thread for PbP Gameday XI PF2 #3-17: Dreams of a Dustbound Isle. If you're already part of the game on the Google Sign-In Sheet, come on in and say hello!

(Sign-In Sheet linked in Recruitment Thread)

Mike's PbP "Table Rules" -

0 - RL > Game. No other rules trump rule 0! :D

1 - I'd like it if everyone posted once a day Mon-Fri. Friday night through Sunday night is eh-whatever (I am in US Eastern Time, for reference, currently UTC -04). I'll try to post when I can over weekends, but I know people have lives and won't always be online, so no worries. My local lodge's "game nights" are Sunday-Monday, so my GM posts on those days won't be until very late in the evening.

2 - If you don't post in the middle of an "action" scene for a day, you get skipped once (or botted if your action would be super obvious or you leave a note to me or another player "proxying" your character). If you don't post a second time, you get "botted" by me to do something simple (usually just attack or aid another). If we get into the 3-5 range, I'll probably drop you a line off-list to see what's up. If it goes on too long...well, I hate dropping people from games, but it unfortunately happens :(

3 - When you've got a saving throw to make, please roll that first before posting any other actions/rolls (unless it can occur before the save).

4 - Feel free to roll perception whenever you want. If you want to use Hero Points before learning the result of the roll, go for it. Or you can set conditional statements (i.e. "if that's a failure on X, I'll reroll"), and so on.

5 - Have fun! Rule 5 trumps all other rules! :P

~~~~~

Thanks very much, and I look forward to running this game for you! :)

Envoy's Alliance

M Shoanti Human Giant Barbarian 6: Spd:20, AC:23, HP:104/104, Fort:14, Ref:10, Will:10, Stealth:10, Perc:10

Hello, will be playing with this guy. Character sheet is more organized on mythweavers

Radiant Oath

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M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

Yarr.

I tend to post multiple times most days but at all sorts of weird hours, looking forward to this!

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

I hadn't come in and said "hi" yet, so I'm doing that now!

Hi!

Anaissah almost just died on the shadow plane in her last adventure, and is looking forward to a change of scenery.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Slides and Macros documents are now available (see above) for you to fill in whenever you'd like before we begin in a few days! Please don't cheat yourselves out of some neat views by peeking behind any curtains! :P

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

Filled out the sheets.

As a note I've got a campaign coin and 3 Glyphs to share.

I'm happy to have Rhizzuk bumped back in the line if people particularly want to be in front.

Envoy's Alliance

M Shoanti Human Giant Barbarian 6: Spd:20, AC:23, HP:104/104, Fort:14, Ref:10, Will:10, Stealth:10, Perc:10

3 Glyphs to share as well, so everyone gets 2 hero points.

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

If anyone ends up taking Avoid Notice as their default exploration, Anaissah will switch to Follow the Expert FYI.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Othello has not responded to my private message yet...so we may be going with 5 PCs at the upper-edge of low tier.

If they do show up, we'll be in the high tier and thus James will be getting a level bump. If anyone has mentor boons they might want to offer, this would be a good time to share.

I'll get the briefing posted when I wake up later today, and then we'll get this going!

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

Rhizzuk is Radiant Oath and can give 6 extra HP (Admired)

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Envoy alliance here (Level Bump’s modifier to skill checks increased to 2)

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Hello, I've got a lvl 5 Ranger looking for a game. Is there any room?

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

Anaissah also has Magical Mentor (+2 Spell DCs instead of +1) and Rugged Mentor (+2 saves instead of +1) in addition to the two already mentioned.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Azu Azan wrote:
Hello, I've got a lvl 5 Ranger looking for a game. Is there any room?

There might be, actually. We had 6 sign up but one player has not posted at all nor replied to my inquiry. I'll ask the gameday leads as to how long they suggest we wait before declaring the player a no-show. If that time comes, the spot can be yours if you'd like.

In the meantime, I'm going to post the mission briefing and open it up for in-game questions, since there's a lot to read in this adventure. I hope you all like really neat lore! :)

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Checking in again.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Azu Azan wrote:
Checking in again.

I spoke with the PbP VC, and since it's been a couple of days, the spot is now yours. Go ahead and follow the link on the Recruitment tab to find the sign-in sheet so I can get your info for chronicles, and feel free to jump into the Gameplay thread. Check the spoiler for "Othello" for the dream your character has been having lately.

Welcome aboard!

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Excellent. Thanks.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

FYI, Azu sold his Studded Leather and bought Leather and a +1 rune for the armor.

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

With Azu joining us, we're in high tier with level bumps for the 5's right?

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

If so, does anyone have Mentor boons to share?

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Yep, 19 challenge points, so mentor boons for Azu indeed!

Grand Archive

M Goblin | Wizard 8 | ◆◇↺ | HP 70/70| AC 25(26 w/shield) | F +11 R +16 W +12 | Perception +10 Darkvision |hero points 2/3| Resistances Fire 4 Negative 1 | Speed 25 (35) | 5/9 infused reagents | Focus 0/1 Active Conditions] Mystic Armor, Tailwind, False Vitality |

Magical Mentor (Grand Archive)
While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues’
magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their
highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that
is the same as the tradition you use for spellcasting, the affected PC also increases the Level Bump’s modifier to spell DCs to 2.

Normal: A Level Bump increases a PC’s spell DCs by 1, and it does not grant any additional spells prepared or spell slots.

Special: A PC can only benefit from two mentor boons.

Not much use for a ranger I'm afraid.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

FYI, that people might want to check into purchasing boons.

https://www.organizedplayfoundation.org/Lorespire/pfs2guide._.Factions-and- Reputation#Faction_Boons

I would assume everyone here could afford a mentor boon from their faction.

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

Scroll up, all the mentor boons we have are listed already. :)

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Thanks...I missed that. I'll take Envoy and Rugged

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Azu and James - we still need you two to fill out the macros and maps info. I'm going to put everyone on the map shortly - when you get your tokens posted, just add them to the visible map slide please? Thanks.

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

Im glad the Paizo dice are favoring me, because I'm not going to do much once any combat starts XD

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

I filled out the macros and added my Skill boosts from the mentor...I added it to Perception, so not sure if that is correct. Because of Clever Improvisor, I'm considered at least Trained in all skills, as I read it.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Thank ye kindly!

I'll give Hobbs a bit more to post - this adventure has a lot of exploration and discovery, and there's a bit of subtlety afoot as well if you know where to look ;)

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

A playtest yesterday ran a lot longer than expected and threw my schedule off a bunch, but you'll have all your information waiting for you before Monday morning, I promise!

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

Well dang! Are these regular (Incapacitation tag) or are they souped-up versions?

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Anaissah wrote:
Well dang! Are these regular (Incapacitation tag) or are they souped-up versions?

Hrm, yea. I think this is the first time I've had to run an incapacitation effect in a pbp game before. Trying to be cagey as a GM with it will probably just slow things down. I'll throw a post in the gameplay thread soon to try and correct for that. Thanks for calling it out!

Verdant Wheel

HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

Sorry to spoil the fun! I suppose I could have scripted two entirely different turns instead of waiting to see.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal
Quote:

Azu - Your companion is currently occupying the only "safe" square that Azu could have ended up in after beating the save versus Engulf (as I indicated above, you needed to decide what square you ended up in if you made the saving throw). If you still want your companion there, you'll be moved to one of the squares to the left that are on an overhang/cliff, requiring you to make a new Reflex save to balance on uneven ground or risk falling.

Also, you should only have a +1 to your attack, not +3. Flanking does not increase your attack bonuses in 2nd edition

Thought it better to address this hears.

1. Regarding Ako's movement. Okay, I didn't didn't understand what you were communicating on the map with the arrows. Given that the Azu has to move before it's his turn, then he will move straight back. I moved Ako to the position where he can provide Support.

2. Regarding not having +3 on attack. Correct. But if flanking applies to the mouthers, then they are Flat Footed and have -2 to AC, which is functionally equivalent to the +2. So to make sure GMs's don't forget the flanking bonus, I put it in the attack and call it out. This makes the math easier when it applies. It makes sure that it doesn't get overlooked. If it doesn't apply the GM can simply subtract -2.

If you'd rather I not add the +2, that's fine, butI I feel this method is easier/faster for PbP and reduces the overhead for GMs.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

1. No worries!

2. I do understand your reasoning, but it's easier to append the words "plus flanking" or just "flanking" with your attacks. Just adding a bonus that isn't supposed to be there is more likely to cause an overworked/harried GM to not see it and take into account a -2 to AC for flat-footed creatures, giving a bonus that is much higher than it's supposed to be. For this game, let's just go with that - throw in the word "flanking" or "plus flanking" etc. and that'll cover it :)


2. I usually incorporate 'flat-footed' in my attack roll but not add any numbers and let the GM adjudicate since sometimes things might seem to be flanked or flat footed but aren't. I'll even add 'flat-footed?' if the issue is in doubt for some reason.

.
.
ex:
| dice=deception-feint vs green | 1d20+x | /dice |
| dice=rapier vs green, flat footed? | 1d20+x | /dice |
| dice=damage-piercing | 1d6+x | /dice |
| dice=deadly? | 1d8 | /dice |

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal
The Dire GM wrote:
For this game, let's just go with that - throw in the word "flanking" or "plus flanking" etc. and that'll cover it :)

So to be clear, I add in the words +FF when I think Flanking is in play, but I won't put in any Bonus. Then you'll make sure to lower the AC?

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout
Azu Azan wrote:
The Dire GM wrote:
For this game, let's just go with that - throw in the word "flanking" or "plus flanking" etc. and that'll cover it :)
So to be clear, I add in the words +FF when I think Flanking is in play, but I won't put in any Bonus. Then you'll make sure to lower the AC?

Yar :)

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Rules questions.

An Escape Attempt advances MAP. How does that work with Hunt Prey and Flurry?

If I attempt the Escape first, what is the MAP for my first attack against a Prey?

If I attempt the Escape Last, what is the MAP against Prey after two Strikes?

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

On mobile at the moment, so easier to do these here.

First, Rhizzuk you were hit twice; once for 16 damage, then for 15 damage while grabbed (and flat-footed), plus bleed.

Azu, you would just count your MAP progression as normal, so Escape first then flurry vs hunted prey would be -3 (or -2 for agile) for the first attack in the flurry (2nd attack action of the turn) etc. Doing escape last, however, is a much more interesting question! If your escape attempt is against your hunted prey I see no reason why you can't benefit from the flurry MAP bonuses, too! So escaping last would be -6 in that instance.

(Escaping from a non-hunted prey after flurry vs hunted prey would revert your MAP back to normal, imho, -5 and -10, respectively).

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

Ahh got it now, was missing the second attack on me with the again, sometimes reading it hard, thanks.

New Math:

86 - 16 - 15 = 55

+12 healing = 67

-2 bleed = 65/86

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

Yes, Torag is good. Thank you for botting.


Ya, not protecting the unicorn is good, thanks for being sensible about the reaction, it can be a pain in pbp land if were not on the same page etc.

Envoy's Alliance

M Shoanti Human Giant Barbarian 6: Spd:20, AC:23, HP:104/104, Fort:14, Ref:10, Will:10, Stealth:10, Perc:10

Forgot to post I gained temporary hp when I raged, which was 9 points, down 21 points.

Envoy's Alliance

Male Dwarf Barbarian (Cleric Dedication) 9 / HP 163/163 (temp HP 0/12), Perc +16, AC 27, Fort +19 Ref +15 Will +17 / Active conditions: Darkvision, Resist cold and elec and neg 1, Resist fire 5, Toughness + Mont. Stoutness, Diehard, healing 1 HP per minute

And as I wrote I had 10 temp hp. So I should be at -18 and not-28.

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Just fyi our internet has been down for the last 3 hours. I've had my next post ready to go but I'm not sure how much longer I'll be able to stay awake. If comcast doesn't end its so-called "scheduled" maintenance (despite no such schedule being made available to their customers, apparently) soon, I'll have to push it to after I wake up. Apologies for the unexpected delays this week ><

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

@Dire GM

Just wanted to double check on one of the last attacks by Red against Azu. You got a 24 vs Azu Flat-footed, but it looks like you only subtracted 5 from the third attack instead of 10. Wanted to make sure this was correct, because if it was suppose to be the normal -10, that attack would miss.

Also, wanted to make sure I have the bleed damage correct. You've rolled two 4's, so I take that damage and then roll the flat check a the end of the round. So the total bleed damage I have recorded is 8.

If that last attack was a miss, then Azu should be healed to full and the bleed damage will have ended before next round.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

When I was copy/pasting I had a grab in the second action and an attack at -5 in the third action. When the first attack missed I copy/pasted the third action (second attack at -5) in for the second action, but never edited the third action to be at -10. Consider yourself fully healed and no longer bleeding! :)

Good catch!

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Heya gang.

Apologies that I didn't post a note in advance about this, but yesterday at sundown until tonight was Kol Nidre and Yom Kippur (rather important days on the Jewish calendar), so I wasn't doing any gaming/work/anything. I should have let you all know in advance but I kinda ran out of time for stuff before it was too late.

Posting to get us going again in-game shortly.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Will try to get an update posted tomorrow. Something will happen once you cross the bridge. I'm trying to frantically pack for a trip out of the country in a couple of days while a bunch of things are (of course) all happening at once. Once I'm organized I'll be back to normal posting (except during the 10 hours each way I'm in the air, that is).

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