| GM SuperTumbler |
Reflex: 1d20 + 2 ⇒ (9) + 2 = 11
Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Reflex: 1d20 + 2 ⇒ (20) + 2 = 22
Myrandya's bomb explodes onto the central goblin, who falls to the cavern floor writhing in flames. The other 4 goblins are also covered in sticky flame, but none of them quite drop to the ground as a result.
two goblins are dropped to 0 hp, two are at 3 hp.
| GM SuperTumbler |
I hate botting people due to a lifetime of trying to preserve player agency, but I'm gong to bot Nempura based on what she has been doing.
Move action to move and then standard to cast Color Spray.
Will save: 1d20 - 1 ⇒ (8) - 1 = 7
Will save: 1d20 - 1 ⇒ (5) - 1 = 4
Will save: 1d20 - 1 ⇒ (8) - 1 = 7
The front rank of the goblins drop into unconsciousness from Nempura's magical assault.
| Pan Pan Tsang |
Pan Pan rushes ahead to engage the last two goblins, her blades in hand.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Her attack waves harmlessly through the air. She's not making a very good showing to her new companions.
| Wes Higgins |
As goblins fall in droves, Higgins moves forward and fires at the nearest goblin.
Rifle: 1d20 + 6 ⇒ (9) + 6 = 15; Damage: 2d8 ⇒ (1, 3) = 4
| Myrandya |
Myrandya scampers ahead, following Wes and Pan-Pan, and throws another bomb at the ground between the fleeing goblins.
Ranged touch attack (bomb): 1d20 + 6 ⇒ (8) + 6 = 14 (DC 5 to hit intersection)
Splash damage: 6, DC 15 Reflex save for half damage
| Isabella Roja |
Realizing the goblins were in full retreat, Red nods to Nempura, "Nice shooting Nepura."
As the others move after the retreating goblins Red remembers it's his responsibility to watch the rear. Pausing, near the first fallen goblin he readies to use his boot knife to end its miserable life.
Move action, readied attack, if needed...
| Nempura Babblebrook |
"Thank ya, darlin'" she remarks playfully as they fall into the power of her delusion. She is not gleeful, however, reminding herself she is killing living beings at the moment setting themselves on criminal behaviors.
If by this point, the two fleeing goblins are not dead, she will fire at one of them. If they are, she will turn to wage war on the unconscious/stunned goblins before they recover.
Ranged Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 ⇒ 5
| GM SuperTumbler |
Higgins' shot goes wide, spanging off of a wall of stacked stones.
Myrandya's bomb lands in front of the two fleeing goblins, the blast knocking them backward onto their backs.
Isabella bends down, knife sinking into one goblin's head as Nempura takes aim at the other and puts a bullet into its skull.
For now there is silence. Make perception checks if you advance.
| Isabella Roja |
Isabella bends down, knife sinking into one goblin's head as Nempura takes aim at the other and puts a bullet into its skull.
Cool, with CDG being a full round I didn't want to presume, but thanks :)
Hearing the combat ahead stop, Red stepped over to the next stunned goblin. Saving his bullets, he uses his bootknife again, putting the creature out of its misery.
Keeping an eye on the 'rear' as the others decide how quickly to move forward. As he follows the group, he resists the urge to root through the pockets of the dead to look for anything of value.
CDG: 2d4 ⇒ (2, 4) = 6
| Wes Higgins |
Given Isabella's continued quick ruthlessness with the goblins, he's quite sure this lady has done this all before. Again, now wasn't the time to question it.
"Keep a move on," he says quietly.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
| Pan Pan Tsang |
Pan Pan nods to Wes while wondering at the suicidal tendencies of the goblins to keep throwing themselves at this party of trained combatants.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
As she moves forward with the light suspended ahead of her she hears the telltale sound of a weapon being readied.
She turns to whisper, "More are waiting just ahead."
Move and swift action to begin Snake Style.
| Nempura Babblebrook |
Nempura continues keeping her Dancing Lights spell active by recasting it and moves it into the room beyond. Now, she can see clear as day throughout much of the cavern, and even into the dim light beyond it if it stretches that far.
With the clicking of a hammer heard in the distance, she keeps her composure and moves in line behind Pan Pan to see into the cavern's distance with her elf eyes. Perhaps she will be able to snipe one of these hidden goblins before they can even see her.
"You are brave and capable. Keep your eyes open, and guard up," she states to the human who bravely keeps moving out in advance each time.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
| Myrandya |
Myrandya takes a moment to tremble slightly, then takes a deep breath and follows Pan Pan with another vial of explosive chemicals held ready to throw. She peers hesitantly into the gloom with her darkvision, her eyes glinting red.
| Wes Higgins |
Higgins moves up with Pan Pan, and watches with nervous anticipation to see if Nempura's conjured lights reveal any new foes.
| Isabella Roja |
Wiping the blood from the goblin on the rags it was wearing, Red moves forward as quickly as the darkness would allow. Catching up with the others, he hears Pan say there were 'more ahead,' raising an eyebrow at Nempura's observation about bravery. 'Bella Blue' was right, walking into a room, or a cave as the case would have it, where you know someone is holding a loaded weapon does take some sand. Though, he is little surprised the deputies aren't offering the goblins a chance to surrender and plead their innocence to a judge. Shaking his head, Red smirked, it didn't matter, goblins, bandits or not, were vermin. They were doing the world a favor clearing a nest of them.
Stepping beside Nempura, Red gestures with his forty-five towards the larger cave, asking. "Do you think your 'light' person will distract their fire long enough for us to figure out where they are?"
| Nempura Babblebrook |
Seeing that combat is happening in the front, Nempura takes her big blue bonnet and places it on the end of a stick or if she must, Ruby, then raises it up over the ledge so that if there are other goblins, they will think she is popping up to peer over the edge and will take a shot.
Bluff: 1d20 + 12 ⇒ (1) + 12 = 13
I'm not sure if we are in rounds or what we are able to see as the rest of the party, but this is something Nempura can do
| GM SuperTumbler |
Goblin sneak: 1d20 + 6 ⇒ (12) + 6 = 18
Goblin sneak: 1d20 + 6 ⇒ (4) + 6 = 10
Goblin sneak: 1d20 + 6 ⇒ (12) + 6 = 18 Rifle damage to Pan Pan: 1d8 ⇒ 2
Goblin Fire pistol vs hat: 1d20 + 8 ⇒ (14) + 8 = 22
Pan Pan Sense Motive: 1d20 + 13 ⇒ (11) + 13 = 24
A quartet of goblins rise from behind one of the barriers, the light of the strange glowing humanoid shape reflecting from their eyes like fire.
Three of them have the same rifles that the ones at the mouth of the lair had, while the fourth has a six shooter etched with runes that glow red. Is that a reflection, or magic?
The rifles bark, all focusing on your scout. Pan pan moves aside with snake-like speed, and two of the shots strike the wall behind her.
The one with the pistol is distracted by the hat peaking above the barrier. His toothy maw widens in a frightening grin, and you see that in addition to the typical goblin grin, he also has two tusks that protrude from his lower jaw.
His pistol fires, sending a line of fire across the room and into the hat.
| Pan Pan Tsang |
Turning ever so imperceptibly to dodge the bullet, Pan Pan refocuses on the thing directly in front of her, a goblin that looks like a snake? Well, it's as foolish as the rest of it engages with this band of trained killers.
Flurry of Blows
Attack 1: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack 2: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
She feels meat against her first blade but another swipe and miss with the second.
| Nempura Babblebrook |
She got a 28 to see into the room. I assume she sees them?
A wave of fire crashes over her newly acquired hat, and Nempura quickly lowers it to pat out the blaze.
"That would have burned my hair, ya bastard!"
She rises up with vengeance over the berm and shoots at the mage with a 6-shooter with her own. A direct beam of oppressive sound streams into the large ears of the goblin with tusks in the form of a ray.
Ranged Shot Scorching Ray (Sonic): 1d20 + 6 ⇒ (20) + 6 = 26 Possible Crit!
Confirm Critical: 1d20 + 6 ⇒ (1) + 6 = 7 Nope
Damage: 4d6 + 2 ⇒ (6, 1, 6, 1) + 2 = 16
Critical Damage: 4d6 + 2 ⇒ (2, 5, 3, 1) + 2 = 13
Upon rising, she also sees the tusks on a goblin and the snake-like form. She tries to understand what she's seeing.
Knowledge Local: 1d20 + 9 ⇒ (12) + 9 = 21 Identify the two unique classes of goblins. Any weaknesses/special abilities/immunities we should worry about?
| Isabella Roja |
Hearing the small rifles 'bark' echo through the cave, Red realizes one of the rounds pierces Nempura's hat. relieve the elf is ok, he watches where she fires. Sheathing his knife he places both hands on the forty five, leveling it at the opposite wall, firing at the oddly toothed goblin.
Move action: sheaths knife, attack MW one handed revolver, deadly aim, precise shot
attack: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26 for damage: 1d8 + 2 ⇒ (6) + 2 = 8
| Myrandya |
Myrandya considers what she knows about these creatures, hoping to remember something useful from her studies.
Snake creature
Knowledge (any), flash of inspiration: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (4) = 23
Goblin #1
Knowledge (any), flash of inspiration: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (6) = 25
Goblin #2
Knowledge (any), flash of inspiration: 1d20 + 10 + 1d6 ⇒ (4) + 10 + (3) = 17
Goblin #3
Knowledge (any), flash of inspiration: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (2) = 19
Goblin #4
Knowledge (any), flash of inspiration: 1d20 + 10 + 1d6 ⇒ (13) + 10 + (2) = 25
She launches the chemical mixture she had prepared in her hand at the second goblin in the line behind the half-wall. (This might provoke an attack of opportunity from the snake creature.)
Ranged touch attack (bomb): 1d20 + 6 ⇒ (14) + 6 = 20
Direct hit damage (fire): 2d6 + 4 ⇒ (4, 2) + 4 = 10, splash damage: 6, Reflex DC 15 save for half damage
| Wes Higgins |
Higgins steps back and goes for the snake goblin creature if it still stands. Otherwise, he takes a shot toward one of the other foes.
Rifle: 1d20 + 6 ⇒ (1) + 6 = 7; Damage: 2d8 ⇒ (3, 5) = 8
| GM SuperTumbler |
Reflex: 1d20 + 7 ⇒ (3) + 7 = 10
Reflex: 1d20 + 4 ⇒ (4) + 4 = 8
I hate typing up round summaries, but there is so much going on here and I'm so behind that I'm going to do it to get myself back on track.
Pan Pan moves through the cave. As she comes through the gauntlet of stacked stones, clearly created to funnel opponents into vulnerable positions, something strikes from the shadows near a wall. It has a snakes body but the twisted head of a goblin. You have heard tell of such creatures in the East, but larger. Called nagis or some-like.
Pan Pan lashes out in her own way, mirroring the snakes movement in a an eerie humanoid mirror. One of her blades pierces the snakes body like a fang of her own.
Nempura rises from behind the wall to return fire at her own assailant, her own fire striking the goblin in the face, searing flesh and leaving his grin even more horrifying.
Isabella's shot follows, tearing the small creature's sizable ear from its skull.
Myrandya's fire adds to the chaos, burning deep into the flesh of one goblin and splashing into the flesh of the two beside it.
The cavern fills with the sulfurous smell of gunpowder and the acidic smell of burning goblin flesh. Burning humans may smell like pork, but burning goblins smell like burnt mustard and garlic.
| GM SuperTumbler |
The goblin snake moves like a sidewinder, retreating to its allies while keeping an eye on Pan Pan.
Pan Pan gets an attack of opportunity vs the snake.
The two remaining rifle-goblins fire at Pan Pan, the two bullets striking the wall behind her.
Goblin attack vs Pan Pan: 1d20 + 6 ⇒ (6) + 6 = 12
Goblin attack vs Pan Pan: 1d20 + 6 ⇒ (2) + 6 = 8
Those both just miss, leaving Pan Pan her Snake Style action.
Then the fire pistoled goblin fires at Isabella. You expect a bullet or ray of fire, perhaps, but a pellet of fire races across the cavern, striking Isabella before swelling into a massive explosion.
DC 16 reflex save for everyone vs fireball.
fireball damage: 5d6 ⇒ (1, 1, 2, 2, 6) = 12 12 damage if you fail the save. 6 damage if you make the save. Fire damage if you have any resistance to that.
Back to our heroes.
| Pan Pan Tsang |
AOO: 1d20 + 6 ⇒ (18) + 6 = 24 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Pan Pan strikes out when the creature moves, and her blade strikes true.
"Aiieee!" she cries out, channeling her chi into the attack.
Reflex: 1d20 + 4 ⇒ (16) + 4 = 20
The waves of flame wash over her but she is spared the worst of the inferno. Seeing the greatest threat, Pan Pan advances on the fire pistol goblin and attacks!
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Crit?: 1d20 + 6 ⇒ (10) + 6 = 16 Crit Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
| Nempura Babblebrook |
I chuckled at the mustard and garlic notation lol
Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft vs Fireball: 1d20 + 8 ⇒ (17) + 8 = 25
"Ack..!" she cries out a bit louder than the others. For some reason, fire seemed to just hurt her a bit more than others when feeling its sting. Her hands curl up in pain as her clothing is burned and hair singed. A moment later, she is patting herself out of the magical fire and with shaky hand, rising to take another shot. Blood drips freely from her arms where she took the beast of that blast.
Ranged Attack vs Touch AC vs healthiest looking goblin: 1d20 + 6 ⇒ (18) + 6 = 24
1d8 ⇒ 7 (Common Eurypterid Poison, Injury, DC14 1d2con 1/rd for 4 rounds). If using Unchained rules, he takes 2 points of damage from the poison even if he makes the save. If he fails, he goes down the Constitution track, meaning he will be "weakened".
| Wes Higgins |
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13. Slow to dodge, Higgins finds himself enveloped in a powerful explosion. "Definitely kill that one!" he concludes, as he takes aim.
Readied shot agains the fireball-shooting goblin. Not sure if that was a spell, but Higgins will assume it's similar.
Readied Shot: 1d20 + 6 ⇒ (13) + 6 = 19; Damage: 2d8 ⇒ (6, 2) = 8
| Myrandya |
(Goblins sound like they smell delicious! I'm picturing a combined smell of smoky pork and mustard in this cave right now!)
Myrandya sees the bead coming their way and gasps audibly as it explodes. She throws up her hands and crouches slightly to try and avoid the blast.
Reflex save DC 16: 1d20 + 6 ⇒ (17) + 6 = 23
Somehow, as the smoke clears, Myrandya is completely untouched. "Vhat vas zhat?!" she cries out.
Spellcraft, flash of inspiration: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (6) = 36
"A fireball spell? Zhat is qvite enough of zhat." She chuckles to herself as she mixes another fiery concoction. "Zhat is like, how do you shay, zhe shnowman shayink he feels a chill? Fire in zhe hole!" She steps forward and lobs the mixture at the clump of goblins, aiming at what was formerly the third in their line.
Ranged touch attack (bomb): 1d20 + 6 ⇒ (17) + 6 = 23
Direct hit damage (fire): 2d6 + 4 ⇒ (1, 5) + 4 = 10, splash damage: 6, Reflex DC 15 save for half damage
| Isabella Roja |
Nice round of posting folks, not many games do I feel like I'm playing catch up :)
DC 16 reflex save: 1d20 + 7 ⇒ (10) + 7 = 17
As the chaos of combat continues Red, seeing he shot the ear off of the goblin, smiles. The womans body he was in had a lovely perfect smile, his snaggle-toothed smirk did not quite look like it belonged. Feeling like they'd gotten the upper hand on the goblins, Red started to relax a little, then he saw the pellet of fire racing is way, exploding.
"Blast!" Cursing aloud as he barely dodges the fireball, realizing they were 'sitting ducks' all bunched up behind the wall. Following Pan's lead, Red quickly moves out from behind the wall, racing to the other end of the cave as Myrandya threw her bomb. Drawing his thirty-eight as he passes Pan, he sees the snake-goblin. Lifting his forty-five he fires at the goblin-naga. "Blast!" Cursing again when he realizes he misses.
30 ft move, drawing second revolver, attack MW one handed revolver, deadly aim, precise shot
attack: 1d20 + 7 + 1 - 1 ⇒ (2) + 7 + 1 - 1 = 9 for damage: 1d8 + 2 ⇒ (1) + 2 = 3
| GM SuperTumbler |
The remaining goblins fall under the barrage of your gun fire and, well, actual fire.
The cavern falls silent.
With a moment now to take in your surroundings, you see that there are stairs that lead to a cave in and two rooms built of fitted stone. This stone work is much finer than that of the walls that the goblins were hiding behind. Ancient stonework of some sort.
There are doors fitted into these two rooms, and the doors are closed. To the west, there is a corridor leading away from this area.
| Nempura Babblebrook |
Nempura reloads her gun once it grows silent for a few moments. Her eyes can still see in the looming light of her spell. She will move the light to the doorway and will cover it with her revolver.
"Alright. This is a good stopping point. Why don't some of you go back to the entrance and start searching these bodies for stuff we might be able to use? I doubt you'll find anything other than batwings and spiderwebs in their pockets, but you might find a random potion or two. Especially on those two."
They will need a light source, and hers will be there at the doorway.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
| Pan Pan Tsang |
Pan Pan stoops at the corpse of the goblin she killed and picks up the gun that shoots fireballs, proffering it to the party.
"I have no skill with these things but this is obviously a powerful weapon. Could one of you make use of it?"
| Isabella Roja |
Following suit with Nempura, Isabella begins to reload her revolver. She gestures towards the corridor to the west, asking. "Do we want to make sure there is not threat from the west before we split up?"
Watching as Pan lifts the weapon Roja nods, it did seem to have amazing power in the hand of the odd goblin. She moves closer to Pan looking at the size of the weapon. Wondering if it was too small for her hand, "I'll take a better look at it once we've secured this place."
Shrugging, she takes the ioun torch out of her vest pocket. Placing it so that it begins to spin around her head. "Since I'm bringing up the rear, I'll go back and frisk the dead. Do you want me to bring your prisoner back with me?"
GM, Pan Pan brings up an interesting question, can any of us use guns sized for a goblin? Unless otherwise alerted she will take 10(18) on perception searching the bodies and the cave for anything of value. Taking 10(12) on heal, If it's obvious any of the goblins are alive she will CDG them with a dagger.
| GM SuperTumbler |
GM, Pan Pan brings up an interesting question, can any of us use guns sized for a goblin? Unless otherwise alerted she will take 10(18) on perception searching the bodies and the cave for anything of value. Taking 10(12) on heal, If it's obvious any of the goblins are alive she will CDG them with a dagger.
The goblins' rifles are all small sized, so medium folks using them would be at a -2 penalty but otherwise you could use them. The rifles (9 in this section) are cheap and poorly cared for, and right now they misfire on a 1 or 2.
The pistol that the extra-toothed goblin was using is a finely made officer's weapon plated in silver and with mother of pearl grips. It has been roughly etched with crude drawings of dogs paws, horses, and fire.
The pistol is a medium sized weapon
| GM SuperTumbler |
All told you find 2 potions of Cure Light Wounds, two potions of jump, and 4 more flasks of alchemist's fire.
You spent a few minutes turning over the possession of the bodies. There don't appear to be any more threats here, though what lies in the closed rooms you can't be sure.
And of course the hall to the right on the map.
| Wes Higgins |
Spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17
Higgins feels like he's so close to understanding what he's looking at, but then it just slips out of his grasp.
"So, anyone make heads or tails outta this fireball pistol?"
| Isabella Roja |
All told you find 2 potions of Cure Light Wounds, two potions of jump, and 4 more flasks of alchemist's fire.
Ater a few minutes Isabella returns dragging the still unconscious bound goblin by his boot. Unceremoniously dropping the goblins foot, Roja nods, "Here he is." Then fishing around in the pocket of her jacket she pulls out several flasks, "I found these as well."
Shaking her head at Wes, Roja answers, "Sorry Wes, I know how to shoot 'em, but I don't know anything about making 'em."
Nodding towards the hallway, Roja asks, "Are we headed that way next or opening these couple of doors?"
| Myrandya |
Myrandya shyly looks at the pistol when Wes asks about it. "I asshume it is magical," she says, "zhough I cannot confirm zhat vish my alchemy."
Spellcraft, flash of inspiration: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (5) = 30
She makes a little grunt, as if impressed. "Zheshe runes say zhat it adds fire to all of its bullets, and zhat it magically improffes the vielder's aim. Alsho zhat it may be ushed by goblin-shized creatures vissout penalty. And zhese runes shay zhat if zhe wielder casts fire shpells, zhey do not haff to proffide shomatic components sree times per day, like a magical shtill rrod. A ffery ffaluable veapon!"
| Pan Pan Tsang |
With the fire gun sorted, and out of her hands, Pan Pan advances to the next open room and peers inside.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
| Myrandya |
Myrandya bites her scaly lip. "I haff a fine rifle zhat I haff rarely used on zhis expedition, but it is not enchanted like zhis veapon is. Shince I haff my fiery alchemical mixtures to srow, perhaps it vould be better for anozher of ush to wield it." She almost regretfully gives it back to Wes, her tiny hand lingering on the stock.
| Nempura Babblebrook |
"Fire gun aside...I'm...quite injured here. We all are. Perhaps we should take a moment and render...some first aid." she winces as she continuously drips blood from her burned arms. "I can use the gun. Despite it's small size, I can probably do some damage with that. I am used to casting spells through a firearm. I mixed my knowledge of spellcasting and firearms when they came about. It appears I'm not alone."
If the fried goblinoid has a holster, she'll take that for it too and will place it on her belt.
If no one can heal her this time, she will take at least one of the potions of Cure Light Wounds.