GM Feyrial's Fall of Plaguestone (Private) (Inactive)

Game Master feyrial

This campaign has been completed. <3


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I'm going to play some Rock Band while you guys decide. :)

We also don't necessarily have to RP any of the shopping if you want to get moving.

I don't mind either way. :)


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Handwaving the shopping sounds good. Just a quick blurb in gameplay that we stop by on the way out of town to commission any work that needs done and purchase anything that we want that is already available.

How expensive is this longsword? List price for a +1 Longsword should be 36gp. 1gp for the sword and 35gp for the +1 rune.

A +1 Striking Longsword should be 101gp.

Maybe the AP has a different list price?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Baradim Walks-The-Earth wrote:

So, we can sell things for half-price basically. It takes a day worth of work to transfer the runes from the kukri to another weapon. I could buy the Longsword but that will use up all of our party gold, my gold, and I'd need to borrow from someone.

The alchemical supplies was 50gp worth (if memory serves me right), so that'd be 25gp. The shadow rune would get us about 27.5gp. Each everburning torch goes for about 7.5gp. The dagger is 0.1 gold. .

The whetstone is super cheap and gives a +1 to damage on the first attack to hit if you use it on your weapon for 15 minutes. So is the hammer and short rope. Candles are even cheaper.

If we sold what was worthwhile, we'd get an additional 60gp. That also leaves us with one everburning torch. Handy to have when you're crawling down a tight tunnel in the dark and don't want to burn yourself :P

What do you all think?

Sounds good. Let's do it. I like the idea of keeping an everburning torch for sure.


Finoan wrote:

Handwaving the shopping sounds good. Just a quick blurb in gameplay that we stop by on the way out of town to commission any work that needs done and purchase anything that we want that is already available.

How expensive is this longsword? List price for a +1 Longsword should be 36gp. 1gp for the sword and 35gp for the +1 rune.

A +1 Striking Longsword should be 101gp.

Maybe the AP has a different list price?

I mispriced it. How do I find the prices for this stuff? This item stuff addles my already addled mind.


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

If there aren't any prices in the adventure book, I would just go off what it lists on the item description in the rulebooks. Which I find it easier to just look up online.

So Longsword lists 1gp. Most other nonmagical basic weapons are similar unless dealing with something exotic.

Weapon Runes are listed here. We probably can't afford many Striking runes yet, and it is probably a good idea to not let us have those until we are at least level 3.

In general, items above character level should be rather limited. That is where the game balance part comes into play. Items at level or slightly below should be available, but we probably can't afford many of them. Items noticeably below our level should be fairly cheap and easy to find if we know where to look.


So is the end price for something with a rune just the cost of the weapon plus the rune? I'm sorry I'm asking stupid questions, lol


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Feyrial wrote:
So is the end price for something with a rune just the cost of the weapon plus the rune? I'm sorry I'm asking stupid questions, lol

Yes. That would be correct. :) And as far as I'm concerned, there are NO stupid questions when it comes to 2E. Not ever. Not all of us can be Caiten. ;)


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Inniska Tzak wrote:
Fern's IRL Conditions right now: Fatigued, Flat-Footed, and Slowed.
GM Feyrial wrote:
saaaaaaaaaaaame

And you know what the worst part about that is for you two rockin' ladies - who don't deserve such treatment and which I don't think is fair AT ALL - it's that there is NO SAVE. I mean, what kind of system is this?! Can't be Paizo. Probably some cheap, thrown-together, start-up system with iffy rules, who think they're being clever.

Just garbage it. It's not worth learning. ;)


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

And even I learned all of this from several years of playing games and discussing things on the rules forum. Not something that someone learns perfectly in a couple weeks.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Feyrial wrote:
I'm going to play some Rock Band while you guys decide. :)

I have GOT to bust me out some Rock Band. That just sounds fun.


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

As far as my shopping trip, I think all I am looking for at the moment is the transferring of the rune on the knife to handwraps. List price is 3.5gp to transfer the rune, plus the cost of the unenchanted handwraps, plus time.

So just round that up to 4gp?

I won't have those available until this evening though.

~~~~~~~~

Also, unless someone else has something they want to play out, we might just have the scene cut to Noala leading us back to the edge of the blighted forest. That seems like a decent place to pick up actual gameplay.

Just have Fey do a quick narration of us meeting up with Noala and heading out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Finoan wrote:
And even I learned all of this from several years of playing games and discussing things on the rules forum. Not something that someone learns perfectly in a couple weeks.

Yeah, it's funny how I know 1E comfortably - still don't know it ALL but enough to be comfortable with it - but with 2E it feels like I barely know anything. I hate that feeling. But it's a blast! :P


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Oh, and I am also fine with Baradim spending a bunch of the party funds on getting the sword.

We haven't been keeping terribly accurate records of how much we have been getting as loot, and not all of the loot has been shared. For example that +1 kukri.


I mispriced the longsword, I was looking at a special one when I added the price for some reason? I wanted to figure out why I had such an outrageous price and realized that. Good job, me.

I'll get a post up soon.


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NG female human psychic 4 HP: 40/40 | AC 17| F+7, R+7, W+9 | Perc +7 (init +9) Speed 25 | Class/Spell DC 20| Active Conditions: none | Hero Points: 0/3 | Lvl 1 Spell Slots: 1/2, Lvl 2 Spell Slots 0/2| Focus Points 0/2 | Wand: Charged

Niss doesn't know how to spend money. I don't mean that in a third person way. She's never been given money before. She's never had to purchase things. So IC she has no interest in it. Like she took 5 g from that reward just because it was clear Delma would need it for room and board.

I mean really only thing she needs she has three of. ;)


Also yeah, you're def right about balance and how the 3rd level stuff shouldn't be available yet. <3 It won't be too far off, though, at least.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Inniska Tzak wrote:

Niss doesn't know how to spend money. I don't mean that in a third person way. She's never been given money before. She's never had to purchase things. So IC she has no interest in it. Like she took 5 g from that reward just because it was clear Delma would need it for room and board.

I mean really only thing she needs she has three of. ;)

HA! Man that's a good song! *Bobs left and right and taps his foot to the music as he sits in his chair* Okay, fine, but I'm only going to listen to it ONE more time. ;P


Sorry the post took so long. I set up for potential combat under the spoilers so people could do stuff while I'm asleep/working :P Let me know if anything is confusing or if I hecked anything up.


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Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim will happily take the sword if no one minds. We can also buy a potion or two, just to be sure to awaken the healers if they are taken down.


Baradim Walks-The-Earth wrote:
Baradim will happily take the sword if no one minds. We can also buy a potion or two, just to be sure to awaken the healers if they are taken down.

For the record, that sword should be as Fin said - 36gp. Mispriced.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Baradim Walks-The-Earth wrote:
Baradim will happily take the sword if no one minds. We can also buy a potion or two, just to be sure to awaken the healers if they are taken down.

Snag it, bud! Oh yeah! Speaking of which, Drake WILL buy a Healers kit. Man, I almost forgot that. OH, and regular Theives' tools.

8 gold. I've adjusted Drake's gold. If either is not available, Fey, just let me know and I'll put whatever back I need to.


Those are easily available through Delma, Javell.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thank you!


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Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Baradim will eagerly buy the finely made weapon. I paid forty because giving the merchant that will be his wife is caring for him some profit is good.

I paid 36gp from the party fund for the healing potions. Baradim will carry one, I think Drake should carry one, and either Finoan or Niss should hold the last one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Alright, sounds good. Drake will snag one.

And just for the record, that 62 gold that's in Drake's name, feel free to use that too. That's not all his. Like, 22 of it is "technically" his. But even still, if anyone needs it for something, all good to me if you need to use the whole thing. No worries whatsoever.

Also, Drake is about to invest in MORE hatchets. Now that he's got the cash for it. No reason. ;)


ALL THE HATCHETS.

I will get some stuff updated today when I can. I got home from work and hurt myself twice (being an idiot) and ended up going to bed early. Also had to do a bunch of stuff to get our esports program off the ground.


Baradim is dying 1 with persistent damage.

Currently frantically talking to Fern about all the rules to get everything straight for how to help Baradim. <3


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NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Fortunately (ish) bleed damage and other persistent damage happens at the end of Baradim's next turn, not immediately.

Edit: Actually, the software can do the math for me.

damage from one round from these bushes: 22 - 5 + 6 + 7 = 30
And then the 4 persistent damage after Baradim's turn.

Oh, and the shield would also take the rest of the damage from one of those attacks. So blocking the first attack would be 22 - 5 = 17 damage to the shield.


Wait - so the Bleed damage doesn't go into effect until next turn? Because if so, Baradim ISN'T down. Just going to be by the end of next turn


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |
GM Feyrial wrote:
Wait - so the Bleed damage doesn't go into effect until next turn? Because if so, Baradim ISN'T down. Just going to be by the end of next turn

Correct. Persistent Damage doesn't happen immediately.


Cool. He's alive, but barely.


Finoan wrote:
Oh, and the shield would also take the rest of the damage from one of those attacks. So blocking the first attack would be 22 - 5 = 17 damage to the shield.

Yeah - but iirc the damage hits the shield and Baradim still, or am I misreading that?


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NG female human psychic 4 HP: 40/40 | AC 17| F+7, R+7, W+9 | Perc +7 (init +9) Speed 25 | Class/Spell DC 20| Active Conditions: none | Hero Points: 0/3 | Lvl 1 Spell Slots: 1/2, Lvl 2 Spell Slots 0/2| Focus Points 0/2 | Wand: Charged

That's correct, Fey, they both take 17.


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

If blue bush moved, it can only Strike twice.

Unless it also has some free movement option.


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

I will be out late tonight so I will wait until everyone else has gone. Ouchies, bad plants.


Finoan wrote:

If blue bush moved, it can only Strike twice.

Unless it also has some free movement option.

Nope, I'm just dumb. Fixed.


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Well, OK. I'm also interested in what Baradim does.

My options:

* I just remembered that I have fire bombs clipped to my belt. The water damage was less than impressive - hoping fire damage does better.
* I can also use medicine to treat bleeding, but only on one character.

I'm not overly thrilled about wading into melee range of these things.


Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout

Side thing...is Noala doing anything?


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NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Rescuing us if we all die...?


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Noala made it pretty clear that she can't help with combat/dealing damage.

She will, however, be wading into the fray this round to assist with medical help.


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Male LN Orc Lost & Alone Fighter 4 | HP: 56/56 | AC: 22/24 l F: +9, R: +9, W: +9 | Per: +9 | Initiative: +0 | Movement: 25 l Hero Points: 3 | Class DC: 20 | Condition: None| Explore Activity: Scout
GM Feyrial wrote:

Noala made it pretty clear that she can't help with combat/dealing damage.

She will, however, be wading into the fray this round to assist with medical help.

Elves. As weak as their genetic structure :P

I was just curious. Wasn't sure if maybe we had been big-time deceived and she had been watching us gleefully die...

Wait a second. Are we totally sure she is an elf and not a half-elf? Eh? Ehhhhhh?


You can always ask. ;P

She's definitely not gleefully watching you all die, though. She's crippled in her dominant hand. I'd like to give Drake a chance to decide what he's going to do, then Noala will help however she can.


NG female human psychic 4 HP: 40/40 | AC 17| F+7, R+7, W+9 | Perc +7 (init +9) Speed 25 | Class/Spell DC 20| Active Conditions: none | Hero Points: 0/3 | Lvl 1 Spell Slots: 1/2, Lvl 2 Spell Slots 0/2| Focus Points 0/2 | Wand: Charged

I've got some healing left. One big (potentially) one, plus my little flat heals for 6hp to each of you once before you're immune. Wanted to stop the bleeding first, and wasn't close enough to Drake to do it without stepping.


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Yeah, makes perfect sense.

Fin is just a sociopath.


Drake made the reflex save so the plant will lose that HP that I prematurely gave it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh sweet! I like the sound of that. :)


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today so busy

teaching teenagers about plagiarism

slept only 3 hours

zzzzzzz

getting a post up during 7th period. <3


Apparently, I have to help with getting the esports arena computer setup today during 7th period. :| Post may be delayed, lol.


NG Male Automaton Saboteur Investigator 4 | ♥️ 44 | AC 20 | Fort +7; Ref +10; Will +9 | Perception +9 (low light) | Speed: 30 (35) | Class DC 20, Spell DC 20 |

Sounds good Fey. Work is technically more important.

But thanks for letting us know.


I'm more annoyed & complaining that I'm giving up yet ANOTHER planning period for esports. :P Luckily, the season starts next week, so it should calm down a little bit...

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