GM Valen |
Kaylee barely dodges the claw then takes a guarded step to try and get away from this thing while firing again in melee range!
The shot melts the pahtra skeleton!
Chrissy easily dodges the debris and shoots at skeleton threatening Amy.
The projectile fractures and scorches bone.
RUMBLE IN THE RUINED VALLEY- Round Two Cont'd!
PCs in bold may act
Cha'mon Cha'mon
Skeletal vesk (blue) -28 HP (-2 AC for 4 rounds)
Skeletal pahtra (red) -32 HP
Amy Mercury -31 SP | -1 HP (concealment)
Skeletal vesk (yellow)
Sultavi Pasken -12 SP
Rilynn Rae-17 SP
Kaylee Kanta
Chrissy Damai -6 SP
Skeletal vesk (green) -12 HP
Terrain: The fallen tree is 5 ft. high. Squares containing the fallen tree are considered difficult terrain, costing two squares of movement to enter. The trench is 5 feet deep and costs two squares of movement to exit.
Hazard: The Shriek flings debris into the area at the start of each round.
Rilynn Rae |
I haven't acted yet this round - only rolled my save.
Rilynn hurries into the trench to escape the Shriek, then fires another pair of force bolts at the nearest undead harassing Amy.
Magic Missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9
GM Valen |
I haven't acted yet this round - only rolled my save.
Rilynn hurries into the trench to escape the Shriek, then fires another pair of force bolts at the nearest undead harassing Amy.
Sorry, I meant to bold Rilynn and accidentally bolded Kaylee. Good catch!
The bolts shatter what remained of one of the undead (blue).
RUMBLE IN THE RUINED VALLEY- Round Two Cont'd!
PCs in bold may act
Cha'mon Cha'mon
Skeletal vesk (blue) -37 HP
Skeletal pahtra (red) -32 HP
Amy Mercury -31 SP | -1 HP (concealment)
Skeletal vesk (yellow)
Sultavi Pasken -12 SP
Rilynn Rae-17 SP
Kaylee Kanta
Chrissy Damai -6 SP
Skeletal vesk (green) -12 HP
Terrain: The fallen tree is 5 ft. high. Squares containing the fallen tree are considered difficult terrain, costing two squares of movement to enter. The trench is 5 feet deep and costs two squares of movement to exit.
Hazard: The Shriek flings debris into the area at the start of each round.
GM Valen |
BOTTING Sultavi Pasken - No post in 24+ hours
Sultavi considers her next action.
(Delay)
One of the undead vesk (green) mindlessly claws at the living Starfinder before it.
Melee (claw) v. Amy, full-attack: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Damage (S): 1d6 + 6 ⇒ (5) + 6 = 11
Concealment<21%: 1d100 ⇒ 4
Melee (claw) v. Amy, full-attack: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Damage (S): 1d6 + 6 ⇒ (3) + 6 = 9
Concealment<21%: 1d100 ⇒ 26
Then, the Shriek strikes!
The oncoming debris pelts the living and unliving alike although the dead seem unaffected by it!
Looks to me like only Chrissy is outside of the trench. Each succeed at a DC 15 Reflex save to avoid getting hit. On a failure, the PC is knocked off-target and takes bludgeoning damage.: 1d6 ⇒ 6
RUMBLE IN THE RUINED VALLEY- Round Three Begins!
PCs in bold may act
Cha'mon Cha'mon
Amy Mercury -31 SP | -1 HP (concealment)
Skeletal vesk (yellow)
Sultavi Pasken -12 SP (Delay)
Rilynn Rae-17 SP
Kaylee Kanta
Chrissy Damai -6 SP (Reflex save (DC 15) or more damage and off-target)
Skeletal vesk (green) -12 HP
Terrain: The fallen tree is 5 ft. high. Squares containing the fallen tree are considered difficult terrain, costing two squares of movement to enter. The trench is 5 feet deep and costs two squares of movement to exit.
Hazard: The Shriek flings debris into the area at the start of each round.
Sultavi Pasken |
Sultavi moves closer and quickly pulls a grenade and throws it behind the two skellys.
Frag grenade ll (DC 13 reflex for half): 1d20 + 3 ⇒ (12) + 3 = 15
Piercing damage: 2d6 ⇒ (4, 1) = 5
Cha'mon Cha'mon |
Cha'mon Cha'mon, looses another plasma bolt, but this time at the closest of the two remaining skeletons.
"Amy, stop playing around with the skeletons already, someone might get hurt."
Bluff (Feinting Stunt): 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32
Plasma Guide Rifle vs. Yellow EAC: 1d20 + 7 ⇒ (16) + 7 = 23
Electricity/Fire Damage: 1d8 + 4 ⇒ (4) + 4 = 8
If the bluff roll succeeds yellow is flat footed to Cha'mon's attack. If the bluff and attack succeed yellow is flat footed to everyone's attack this round.
GM Valen |
Sultavi moves closer and quickly pulls a grenade and throws it behind the two skellys.
Skeletal vesk (yellow), Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Skeletal vesk (green), Reflex: 1d20 + 4 ⇒ (8) + 4 = 12Cha'mon Cha'mon, looses another plasma bolt, but this time at the closest of the two remaining skeletons.
"Amy, stop playing around with the skeletons already, someone might get hurt."
If the bluff roll succeeds yellow is flat footed to Cha'mon's attack. If the bluff and attack succeed yellow is flat footed to everyone's attack this round.
Success!
The plasma bolt strikes its target (yellow).
RUMBLE IN THE RUINED VALLEY- Round Three Cont'd!
PCs in bold may act
Cha'mon Cha'mon
Sultavi Pasken -12 SP
Amy Mercury -31 SP | -1 HP (concealment)
Skeletal vesk (yellow) -10 HP (flat-footed)
Rilynn Rae-17 SP
Kaylee Kanta
Chrissy Damai -6 SP
Skeletal vesk (green) -17 HP
Terrain: The fallen tree is 5 ft. high. Squares containing the fallen tree are considered difficult terrain, costing two squares of movement to enter. The trench is 5 feet deep and costs two squares of movement to exit.
Hazard: The Shriek flings debris into the area at the start of each round.
Amy Mercury |
Even though she has two of them in close proximity, Amy takes a chance and fires three magic shooting stars at Green
ss: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11
GM Valen |
Even though she has two of them in close proximity, Amy takes a chance and fires three magic shooting stars at Green
The undead take advantage of the opening.
Undead vesk (yellow), Melee (claw) v. Amy, AoO: 1d20 + 10 ⇒ (20) + 10 = 30Damage (S): 1d6 + 6 ⇒ (6) + 6 = 12
Concealment<21%: 1d100 ⇒ 1
Undead vesk (green), Melee (claw) v. Amy, AoO: 1d20 + 10 ⇒ (15) + 10 = 25
Damage (S): 1d6 + 6 ⇒ (1) + 6 = 7
Concealment<21%: 1d100 ⇒ 38
One of the undead (yellow) continues its assault on the nearest living creature.
Melee (claw) v. Amy, full-attack: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Damage (S): 1d6 + 6 ⇒ (4) + 6 = 10
Concealment<21%: 1d100 ⇒ 2
Melee (claw) v. Amy, full-attack: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
Damage (S): 1d6 + 6 ⇒ (3) + 6 = 9
Concealment<21%: 1d100 ⇒ 39
That concealment has sure been handy!
RUMBLE IN THE RUINED VALLEY- Round Three Cont'd!
PCs in bold may act
Cha'mon Cha'mon
Sultavi Pasken -12 SP
Amy Mercury -31 SP | -8 HP (concealment)
Skeletal vesk (yellow) -10 HP (flat-footed)
Rilynn Rae-17 SP
Kaylee Kanta
Chrissy Damai -6 SP
Skeletal vesk (green) -28 HP
Terrain: The fallen tree is 5 ft. high. Squares containing the fallen tree are considered difficult terrain, costing two squares of movement to enter. The trench is 5 feet deep and costs two squares of movement to exit.
Hazard: The Shriek flings debris into the area at the start of each round.
Chrissy Damai |
Damai woman carefully strides through the trench and shoots closer vesk skeleton.
Survival trick: 1d20 + 15 ⇒ (13) + 15 = 28
Truth-sequence ember pistol: 1d20 + 6 ⇒ (12) + 6 = 18
piercing: 1d6 + 2 ⇒ (1) + 2 = 3
trick damage: 1d8 ⇒ 6
GM Valen |
Damai woman carefully strides through the trench and shoots closer vesk skeleton.
The bones of the undead (green) shatter and collapse into a heap.
@Chrissy -Good shot! Now, please shoot on over to the sign-up sheet and supply the requested chronicle info.
RUMBLE IN THE RUINED VALLEY- Round Three Cont'd!
PCs in bold may act
Cha'mon Cha'mon
Sultavi Pasken -12 SP
Amy Mercury -31 SP | -8 HP (concealment)
Skeletal vesk (yellow) -10 HP (flat-footed)
Rilynn Rae-17 SP
Kaylee Kanta
Chrissy Damai -6 SP
Skeletal vesk (green) -37 HP
Terrain: The fallen tree is 5 ft. high. Squares containing the fallen tree are considered difficult terrain, costing two squares of movement to enter. The trench is 5 feet deep and costs two squares of movement to exit.
Hazard: The Shriek flings debris into the area at the start of each round.
Kaylee Kanta |
Kaylee shifts her combat tracking to the yellow skeleton and fires!
Liquidator disintegrator rifle: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 EAC
Acid damage: 1d20 + 6 ⇒ (14) + 6 = 20
Yay much better! If Kaylee doesn't have a good angle she'll move instead removing that extra +2 to her attack. Hope it's still enough to hit
Rilynn Rae |
"I'm really sick of this planet!"
Rilynn squares and lets fire another salvo of magic missiles at the undead.
Magic Missile: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8
"On the other hand, I have new respect for the Vesk for living in such awful places."
GM Valen |
The Starfinders quickly bring down the remaining vesk skeleton.
COMBAT OVER
Shortly after the defeat the skeletons, the storm subsides. The party is free to return to Voyedris and deliver the secured artifacts.
Reha listens intently to your account of the mission, though she is disappointed to hear that most of the valley’s ruins were destroyed by the Shriek. Nevertheless, she is quite grateful for the two artifacts that you were able to recover.
She solemnly begins the process of notifying the soldiers’ loved ones and recovering their remains.
Later that evening, she gifts a bottle of fine wine, a thanks for your description of how you so easily overcame the swinging pillars.
FIN
Thanks all for a fun run!
Amy Mercury |
Amy uses her mystic powers to heal her wounds before staggering back on board the ship.
On the way back she somehow gets convinced to show off her Star Dancing to the others while in orbit around Vesk 8 on the way out-system.
Zero-G Dance: 1d20 + 6 ⇒ (8) + 6 = 14
Afterwards, she re-enters the ship, through the airlock, looking relatively pleased about how it went, as she had been outside the ship although looking slightly embarrassed about the risque dance outfit that Kaylee and Rilynn had insisted she wear.
For some reason, after the show, Chamon Chamon had retreated to his cabin with a nose bleed.
Chronicle received and filed. Looks good. Thank you for running
Cha'mon Cha'mon |
"I'll never understand women. Rilynn, get me an icepack!"
Rilynn Rae |
Rilynn looks at Cha'mon and laughs, then walks away in the opposite direction.