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Amala manages to strike the vine again with a well placed shot, yet the spellcasters fail to follow up on this. Fortunately Hallidan manages to break free of the entangling vines and the mysterious cleric moves in to bolster the man's health!
Cimri sends another dagger at the vine...
Dagger thrown: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 + 1 ⇒ (3) + 1 = 4
...this time her aim is true!
The plant vine is not deterred as it continues to pummel Hallidan...
Slam: 1d20 + 7 ⇒ (18) + 7 = 25 hit
damage: 1d8 + 7 ⇒ (5) + 7 = 12
...this time the thief goes sprawling as he loses consciousness!
Round 4 Status:
Amala 21/21 hp
Aurelius 17/17 hp (Divine Favor)
Fellzir 17/17 hp
Hallidan -5/16 hp (Unconscious and Dying)
Octavonius 10/10 hp (Mage Armor)
-------------
Cimri ?/? hp
=========
Plant -24/? hp
_____________________
Current Effects: None.
_____________________
Everyone is up! Hallidan can make a Stabilize roll here.

Hallidan Regg |

Brave warrior? Like hells, I'm getting out of--
WHAM. Before Hal can even finish the thought, the plant smashes into him again and he drops to the ground.

Aurelius Flavius |

Oh Malacoda, Bastard of Bastards, this Bastard will not die to a f~@*ing vine, nor will I for that matter!
Standard action, everyone gets fast healing 1
Aurelius slowly trudges forward.

Amala Zorex |

Amala shoots an arrow at the plant creature.
longbow, no precise shot -4, smite +4 : 1d20 + 4 + 7 - 4 ⇒ (2) + 4 + 7 - 4 = 91d8 + 1 ⇒ (7) + 1 = 8
What the Abyss did I sign up for?!

Fellzir the Mysterious |

Fellzir thinks several things in an instant:
Damnable plant just undid my healing.
I should get out of here. Hal gets what he deserves.
Hal wouldn't want to go out like this. And he would probably pull me out of here.
I can just drag him away and hope Amala kills the plant.
I can drag him away and keep running.
It might kill Oc.
<sigh> I'll just tell him that he owes me a lifedebt.
Fellzir, who had just recently touched Hal's elbow, grabs on and pulls as fast as he can away from the plant (and not toward Oc and Cim.)
Fellzir has a 12 strength and 30 movement, so I went with 20 feet dragging the body.
"Oc! I don't know which way it will move, you might want to back away after you shoot."

Octavonius Procchus |

Octavonius' face goes a little more pale as he watches Fellzir drag away Hallidan. When the former shoots him that warning he can only grimly nod in return. He very much doubted his frail body could withstand a single blow from this strange monstrosity.
"Another one for the road then," he mutters before firing off another desperate Acid Splash.
Ranged Touch: 1d20 ⇒ 3
Maybe it was slightly closer to hitting? The wizard didn't bother thinking long on it before cursing loudly and retreating back 30 feet.

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Amala and Octavonius both miss the writhing vine here, while Aurelius calls upon his supernatural aura to grant his allies some healing. Fellzir manages to grab onto the unconscious tiefling (who has stopped bleeding) and yank him away from the plant, which seems to have stopped grabbing the body oddly.
Cimri decides to strike again here, throwing her last dagger at the vine...
Dagger, Thrown: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 1 ⇒ (1) + 1 = 2
...yet is unable to finish it off!
The vine crawls forth and takes a swipe at Aurelius
Slam: 1d20 + 7 ⇒ (11) + 7 = 18 hit
damage: 1d8 + 7 ⇒ (2) + 7 = 9
Grapple fail.
...connecting with a solid blow but again it seems unable to grab the Omdura! However the rest of you feel the twisting roots begin to grab at your ankles again...
Round 6 Status:
Amala 21/21 hp
Aurelius 8/17 hp (Divine Favor)
Fellzir 17/17 hp
Hallidan -5/16 hp (Unconscious and Stable)
Octavonius 10/10 hp (Mage Armor)
-------------
Cimri ?/? hp
=========
Plant -24/? hp
_____________________
Current Effects: Entangle effect around the vine. Everyone (except Ohd) must make a Reflex save (DC 13) or be Entangled.
_____________________
Everyone is up!

Aurelius Flavius |

GET F+%&ING BENT TENTACLEFACE
Aurelius shouts, dropping his shield as he puts all of his considerable strength into a single blow
Bastard sword power attack : 1d20 + 4 + 1 + 2 - 1 ⇒ (19) + 4 + 1 + 2 - 1 = 25
Crit confirm: 1d20 + 4 + 1 + 2 - 1 ⇒ (17) + 4 + 1 + 2 - 1 = 23
damage: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12
damage: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17
29 damage, f@%$ yeah!
Go Grapple a Succubus in the Abyss stupid plat based shitforbrains with delusions of relevance!
he heals 1 hp back

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With one swing of his sword Aurelius slices the vine in two! The vines twitches limply for a few seconds and then is still. With the death of the vine the grasping roots also grow still. Soon the quiet returns to the abandoned shrine.
COMBAT OVER!
Status:
Amala 21/21 hp
Aurelius 8/17 hp (Divine Favor)
Fellzir 17/17 hp
Hallidan -5/16 hp (Unconscious and Stable)
Octavonius 10/10 hp (Mage Armor)
--------------
Cimri ?/? hp

Amala Zorex |

Amala shoots an arrow at the plant creature.
longbow, no precise shot -4, smite +4 : 1d20 + 4 + 7 - 4 ⇒ (10) + 4 + 7 - 4 = 171d8 + 1 ⇒ (6) + 1 = 7
What should I do?!

Aurelius Flavius |

Cure light wounds at Hallidan: 1d8 + 2 ⇒ (8) + 2 = 10
Rise warrior, although I am midly miffed you didnt see what I did to that plant haha
Afterwards he kneels in prayer
Binecuvântat să fii, Malacoda stăpânul Bastardelor, te laud pentru această victorie obținută și pentru ajutorul acordat, fie ca în numele tău profanator să fac ravagii și distrugeri!
Blessed be, Malacoda lord of Bastards, I praise thee for this victory granted and the aid delivered, may I wreak havoc and destruction in thy unholy name!
Lets see what is actually going on here, and if we find any dead bodies, or valuables, kind of doubt we are the first ones to get attacked, but I am certain we are the frist to prevail.

Amala Zorex |

Amala comes out of her trance after shooting another arrow into the already fallen creature.
"What was this thing?!?!" she asks with some concern in her voice.
She also starts searching the pool and the area as something like this surely killed other people and they surely must have had valuables.

Hallidan Regg |

Hallidan slowly returns to consciousness as the healing magic pours into him. "Wh-- what happened?"
How long does the fast healing last? Or is it already done?

Aurelius Flavius |

Fast healing is gone once the encounter ends, but well, that foe hits a bit too hard to cheese things this way, an Ill take my crits when I get them!
Me awesomely cleaving it in twain happened, and my Lord and commander Malacoda being a wholesome source of aid happened. It was pretty ballsy of you to move up to that thing. Aurelius replies, looking incredibly smug.
May I interest you in the worship of the Lord of Bastards? Here cares naught about birth, bloodline or appearance, only about competence, capability and the will to be victorious. And yes, none of that "obey me" bullshit, he is a mercenary himself, all things are transactional, unless you are an Omdura like me or actually part of his clergy, then the transactions get a bit more involved.

Octavonius Procchus |

"An awesome cleave indeed," Octavonius notes, a bit out of breath as he limps up to join the others. He casts a disparaging look at the building that still lay before them. "We haven't even stepped foot in the damnable place and already we are paying the price for this town's neglect of it. If you all will allow me some time I can prepare a spell that may be useful if anymore monsters like this decide to further impede our progress."
Octavonius is hoping to have about ten minutes to prep a Burning Hands in his free slot before we head into the building proper, if everyone else is amenable.

Fellzir the Mysterious |

Fellzir is amenable to that idea, once he gets his jaw off the ground seeing what Aurelius did. (Omduras are powerful!)
Knowledge Religion on Omduras: 1d20 + 6 ⇒ (2) + 6 = 8
He will do a quick channel to help Aurelius and Hal feel better.
Channel: 1d6 ⇒ 5 healing

Aurelius Flavius |

Thanks Fellzir, Omduras are hmmm, somewhere between an Antipaladin and an inquisitor, with the ability to share a portion of their abilities with their allies. In contrast to inquisitors, we tend to be on the charismatic rather then wise side, in contrast to Antipaladins, we cast spells spontaneously.
He pauses
I specifically strive to embody Lord Malacodas tenets, success in challenging circumstances, being quite cooperative towards ones group and pursuit of excellence.
Rereading the class a bit, they certainly seem to be a bit more intensely divine, so lets have a mini code of conduct!
There are a few anathemas I can absolutely not do.
Primo, If I enter a contract, based on my free will and without duress, this contract binds me as it would a devil.
Secundo, If an employer betrays me, my wroth is the storm, the sword and the flame.
Tertio, my deeds are my own, my kills are my own, I do not lay claim to the deeds, skills or kills of others to burnish my reputation with possible employers, it is however permitted to pretend to be someone else for purposes of infiltration and deceit, just not during recruitment or employment talks.
Last, the purpose of lifes forge is self improvement, my actions must be driven by a desire to strengthen my position, be it by raising in status, acquiring allies, improving equipment, changing the political situation in my favor or other such means.
I can be quite altruistic towards my squad or my unit, as long as such is reciprocated.

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Quickly taking stock of the situation here you realize you are none the worse for wear, except for Hallidan...but the efforts of Fellzir and Aurelius bring the rogue back to full health. After Fellzir sends a wave of healing even Aurelius feels better. Still you decide to pause for a brief moment as Octavonius prepares himself before moving on into the abandoned structure. Amala's quick search reveals nothing of value around the vines pool, as the only corpses appear to be various wild animals that are littered about the area.
Once Octavonius has signaled your readiness you make your way to the ruined lodge.building. Gingerly making your waay up the ruined steps all is quiet...The shadows obscure the deepest part of the building which is constructed to appear to be carved out of a giant tree...
Actions?
Status:
Amala 21/21 hp
Aurelius 13/17 hp
Fellzir 17/17 hp
Hallidan 16/16 hp
Octavonius 10/10 hp (Mage Armor)
--------------
Cimri ?/? hp

Aurelius Flavius |

Aurelius casts detect magic and looks around.
Slight retcon , detect magic on the pool
Percption: 1d20 + 4 ⇒ (9) + 4 = 13
detect magic perception on new area: 1d20 + 4 ⇒ (12) + 4 = 16
He does not pretend to be stealthy, knowing how horribad he is at this.

Amala Zorex |

Amala starts searching the ruined lodge’s surroundings.
Take 20 perception to really be thorough. :-)

Octavonius Procchus |

Not wanting to ruin his companions attempt at a stealthy approach, Octavonius prepares to cast his Light cantrip on his reloaded crossbow should they be assaulted in the darkened building. Staying near the back of the group, he whispers a warned intention of this plan before muttering his incantations.
Long since returned to the wizard's shoulder, Ohd does his best to read the room and not cry out nonsense at this time.

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You all slowly advance into the decayed structure watchful for any threats. The structure is divided into several areas where several varieties of plant growth fight for what limited sunlight is available. At first glance the area looks empty but then Aurelius and Fellzir detect a faint magical aura emanating from the farthest section from the entrance.Peering closer shows a mound of some sort where the aura is coming from...
Actions? The aura is emanating from the alcove at the left side of the map.

Aurelius Flavius |

Aye, I shall guard thee while thee workest thy magiks Aurelius speaks in a whispered, but pleseant and sonorous voice to Fellizer.
Aurelius moves in front of Fellizir and readies an action to strike what moves to threaten him (current party members explicitly excluded)
Aurelius is rapidly moving through distinct speech patterns, perhaps he is currently seeking to recenter his personality? Omduras are temperamental.

Hallidan Regg |

"What d'you see?" Hallidan asks, only half-listening as he explores the rightmost alcove. He squints his normal eye closed to allow his scarred one to reveal the darkness to him.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

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Amala: 1d20 - 2 ⇒ (12) - 2 = 10
Aurelius: 1d20 + 4 ⇒ (1) + 4 = 5
Fellzir: 1d20 + 0 ⇒ (1) + 0 = 1
Hallidan: 7 = 7
Octavonius: 1d20 + 4 ⇒ (19) + 4 = 23
Cimri: 1d20 + 5 ⇒ (10) + 5 = 15
VS DC 13 Octavonius and Cimri can act in the surprise round. Readied action goes off.
Amala: 1d20 + 4 ⇒ (1) + 4 = 5
Aurelius: 1d20 + 0 ⇒ (3) + 0 = 3
Fellzir: 1d20 + 2 ⇒ (9) + 2 = 11
Hallidan: 1d20 + 4 ⇒ (4) + 4 = 8
Octavonius: 1d20 - 1 ⇒ (19) - 1 = 18
Cimri: 1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (5) + 3 = 8
Fellzir pauses so he can concentrate further, while Octavonius readies for trouble. Amala stands back with her bow drawn while Hallidan slowly approaches the alcove. Fellzir determines the aura is of a faint divination but before he can react...
While the rest of you concentrate on the aura a scuttling mass of legs and mandibles scrambles forward out of the darkness along the walls and floors! Cimri shrieks out, "What the Hells is that?" but Octavonius is ready for it and his light spell illuminates a crawling mass of spiders that flow out towards you!
Round 1 Status:
Amala 21/21 hp
Aurelius 13/17 hp
Fellzir 17/17 hp
Hallidan 10/16 hp
Octavonius 10/10 hp (Mage Armor)
-------------
Cimri ?/? hp
=========
Spiders! ?/? hp
_____________________
Current Effects: Light spell centered on Octavonius
_____________________
Fellzir, Octavonius, and Hallidan are up!

Octavonius Procchus |

"I have our fire covered. Get behind me unless you want to get burned!"Octavonius says with a bit more force than he normally speaks with. He then begins to make wild flourishes with the hand not holding the crossbow and speaks the words necessary to create Burning Hands, holding onto the last word to release it until both the swarm is within range and the allys who wish to avoid it are not.
Octavonius is going to ready an action to cast his freshly prepared Burning Hands spell once both the swarm is within range and his allies that want to avoid the Reflex save for half damage are out of it.
Readied Action Burning Hands(Reflex DC 15 for half): 2d4 ⇒ (3, 2) = 5

Hallidan Regg |

Hallidan quickly (and eagerly) lets the wizard take point against the spiders, having no way to disperse them.
Double move.

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Swarm Reflex save: 1d20 + 3 ⇒ (3) + 3 = 6
The elderly wizard, showing his wisdom and foresight here, awaits the crawling mass of arachnids patiently...once the mass of spiders has moved close enough he lets fly his spell, sending searing waves of fire into the teeming mass of crawling nasties! Scores of them are obliterated on the spot, with little arcs of flame spreading like wildfire through the rest of the mass without mercy! once the flames have died off, only a few straggling spiders are about, aimlessly wandering around before retreating back to the mass of webs from whence they came!
COMBAT OVER!

Amala Zorex |

Amala raises an arm and shouts ”YES! Octavonius, this was brilliant!! I couldn’t have done anything!!“ she says with a smile and hugs the wise wizard.

Aurelius Flavius |

Indeed! Well struck! Aurelius beams with approval.
I would have been utterly ineffective against that one as well.
The mass of webs may have some former victim, perhaps even a living one.
He proposes.
Perception with detect magic:
perception: 1d20 + 4 ⇒ (11) + 4 = 15

Octavonius Procchus |

"It is a simple matter to be of service," Octavonius says with a slight clearing of his throat, though adverts his eyes and can't help but let a corner of his mouth tilt upwards from the onslaught of praise.
"Fire hands! Nice words!" Ohd exclaims.
As long as there is no clear sign of danger, Octavonius helps with the search by moving forward with his newly glowing crossbow and searching the area.
Perception: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

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Confident the danger is past you all move towards the source of the aura and, as suspected, it s coming from the mound of webs...or more precisely underneath it. Closer examination of the mound reveals it is what is left of a corpse of a small humanoid here, dried and desiccated. The corpse had a leather satchel (now rotted) but secreted therein is an ivory scroll tube. Also a hidden pouch (again rotted away) reveals some coinage (12 GP and 57 SP) and three small gems (azurite, hematite, and a piece of ivory totaling 60 GP. The scroll case reveals a single piece of parchment, on which is scribed an arcane spell: Detect Secret Doors
Anything else you wish to do here?

Aurelius Flavius |

How interesting, an explorer? Lets see if we can find such doors with mundane means first. Are there any dwarfs we can hire from the city?
Also, it is possible to ascertain how long the body has been here?

Octavonius Procchus |

"If we are sure the danger is clear and none of us are in any particular hurry I would be fine with taking some time to throughouly search the area before either using the scroll or moving on."
If time allows Octavonius(with Ohd's aid)can spend however long it would take to search the area and take 20 on the result for a total of a 26

Aurelius Flavius |

Sir Octavonius, Permit me to assist thee in this important endeavour! Aurelius is fully on board with this, using his armored and fairly reassuring presence to assist the Wizard in focusing on his task.
assist perception: 1d20 + 4 ⇒ (13) + 4 = 17

Hallidan Regg |

"Well that was... much deadlier than I expected," Hal admits. "But if that's everything here, we should head back. I need some sleep."

Aurelius Flavius |

Aurelius improvises a strecher and carries the dead person along for proper burial following possible identification by townspeople.
Writing
To whom it may concern.
Following rumors of nefarious activity at the former Erastilian hunting lodge, we have dispatched the monstrosities that infested it.
We have recovered one corpse as well as some of his effects, and seek the aid of the townspeople in identifying the victim.
He also sends as message to his Healer contact stating
Greetings,
we have dispatched a large animated plant at the former Erastilean hunting lodge. It is my understanding that such powerful plants can occassionally have parts with useful curative effects, but I am by no means an expert on the subject. I can likely provide you with an escort to the area on the morrow.
Signed Aurelius
As well as one to the chancellary
Greetings,
we have recovered the former Erastillean hunting lodge from various monstrosities that inhabited it. As it was vacant, and clearly misused by its former occupants allowing the infiltration of dangerous wildlife, there are I believe several grounds to immidiatly return it into the custody of the city government.
Law enforcement in the city would benefit considerably from having a secluded position away from the city proper, as such I would propose that it becomes subordinated to us for now.
Signed,
Aurelius Flavius
Dont mind me, setting up the lodge as a smuggling route. There will be smuggling, so we should run it and benefit from it.

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You gather up the remains of the body, which there is not much left, and proceed back to Longacre where you do get some raised eyebrows from those you pass by but you do make it back to the Jail. Aurelius composes his messages and sends for a courier to deliver his messages but considering the lateness of the day you don't expect any response right away...
Do you plan on doing anything else this evening? It is now the end of Day 4 so please let me know what you wish to do for Day 5. I will post again on Monday not only to get Amala back from vacation but also to enjoy my birthday :D

Octavonius Procchus |

I think Octavonius would like to add the Detect Secret Doors scroll to his spellbook unless someone else would like to hang on to it. And if he has the time he'd like to create 3 scrolls of Burning Hands (at 2nd Caster level) just in case we run into anymore swarms in the near future. Will go ahead and roll now for attempting to add the scroll assuming it's fine but if someone else wants to take it feel free! Oh and Happy Birthday!
Spellcraft to add Detect Secret Doors: 1d20 + 9 ⇒ (19) + 9 = 28

Amala Zorex |

I hope you that you have a great birthday GM!! :-D
“We should definitely head back!“
“Team, I would like to interrogate the bard again … but in case he is again not telling more than he already did then I would propose to let him go. Freedom is too important to let someone be imprisoned … too much of Calistria’s preachings run through my veins!!!“ she says with a sigh.
intimidate to make the bard speak hopefully but not expecting more to be honest : 1d20 + 8 ⇒ (19) + 8 = 27
After the final interrogation she looks at the team.
“But I’d really like to torture the inn owner some more before going to bed. Just for fun!! He has deserved my vengeance!“ she says with bitterness in her voice.