GM Tyranius (PF2) Perennial Crown Part 1 and 2 (Inactive)

Game Master Tyranius

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Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Jayma, Scorching Ray specifically calls out creatures, not targets. Technically, the wall isn't a creature. Maybe the GM will let it slide, but just thought I'd mention it, for future reference.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Or it's just a case of Paizo being short-sighted, thinking, "anything with hit points is a creature," not thinking about cases like these. Anyway, just wanted to mention it.

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:

After an ordeal involving a missed connection and a still missing bag, I've finally reached my destination in Australia and am back up and running again.

Arlo Rumble wrote:
Jayma, Scorching Ray specifically calls out creatures, not targets. Technically, the wall isn't a creature...

Ah, interesting; I hadn't noticed this technicality.

According to the CRB pp631, a creature is defined as An active participant in the story and world. This includes monsters and nonplayer characters (played by the Game Master) and player characters (played by the other players).

The second sentence starts with This includes, so what follows are merely examples. The crux of the matter is in the first sentence and whether the Wall of Thorns is considered an An active participant in the story and world.

I think a strong case can be made that in this case it is (Wall of Thorns has the Plant trait, and Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way), but I can certainly see where it is open to GM interpretation.

If it turns out that the wall is not to be considered a creature, then the solution is simple... Jayma's first Scorching Ray will target the Guard (Pink) instead and the wall persists undamaged.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Tyranius had it damage the wall.

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:
Iniquity Pen wrote:
Tyranius had it damage the wall.

So he did. I always check Discussion before Gameplay and fell into an interesting rules rabbit hole.

Looks like that section of the wall is barely holding up. Iniquity may have to knock down the last of its HP to create an opening in it to escape undamaged.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Well, Arlo has 3/4ths of the guards under control for now, so that was very helpful! :)

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

By the way, I didn't mean to block Jayma's actions, just wanted to let you know that there's some GM interpretation leeway regarding this spell. >_>

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:
Arlo Rumble wrote:
By the way, I didn't mean to block Jayma's actions, just wanted to let you know that there's some GM interpretation leeway regarding this spell. >_>

Don’t worry. I didn’t take it as such. As you already know, I like nothing more than a good rules deep dive, so your pointing out of a possible RAW vs RAI issue is all good stuff as far as I’m concerned. Probably would have been better use of resources for Jayma to have targeted the guard anyway, given the toughness of the wall :)

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1
Quote:
Time to take some pieces off the board.

Fortunately, two guards managed to critically fail Arlo's spell, but you're actually putting a piece back on the board by making a hostile act toward the one who only failed. :(

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:
Iniquity Pen wrote:
Fortunately, two guards managed to critically fail Arlo's spell, but you're actually putting a piece back on the board by making a hostile act toward the one who only failed. :(

Hostile act? Oh, you mean the Fireball? :)

What's the plan then for dealing with the calmed guards? Presumably we need to take them all out before the minute is up and Calm Emotions lapses. Their minds are being controlled by Qxal and he's telling them to attack us and bring him the crown; he doesn't give a whit for the well-being of the guards or the king. Under these circumstances, I doubt they will be giving up or running away anytime soon. Despite Arlo's wishes, I believe that they will indeed just stand around to be punched to death.

Bottom line is that we need to make a hole in this wall, take out the guards and knock out the king. Jayma is happy to talk people out of trying to attack her, but once they draw steel against her, the kumbaya is over and the (somewhat indiscriminate) blasting begins. If someone wants to turn her off, then I suggest that they voice a plan and hope the message gets past her blood rage. Otherwise, sending wave after wave of punishment on her enemies is what she does in these situations.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

No. But 1 guard + the king was going to be easier than 2 guards + the king.
A little adjustment to the fireball positioning might have taken out Yellow and cut some HP off the king, whether or not Pink also got excluded. Be happy to reposition it to demonstrate.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

The white template is my suggested positioning to hopefully also take out Yellow.

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:
Iniquity Pen wrote:

No. But 1 guard + the king was going to be easier than 2 guards + the king.

A little adjustment to the fireball positioning might have taken out Yellow and cut some HP off the king, whether or not Pink also got excluded. Be happy to reposition it to demonstrate.

Yeah, I thought about positioning it to also take out Yellow and clip the king, but in the end I decided that I could not take the chance that it might kill the king. Though I'm pretty sure the king can take 28 HP of damage and remain standing, the chance of him crit failing his Reflex roll and taking 56 HP of quite possibly terminal damage was too great. The king must survive this fight or all the hard work we've done to restore the Society's standing in Bhopan goes up in smoke.

Jayma may seem to be blasting a little indiscriminately, but in her mind, the king is off limits. It's open season on everyone else though.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Well, if someone could put Yellow out of his misery before my turn so I can spend my actions engaging the king, it would be appreciated.

Horizon Hunters

CN (female) Gnome (Fey-Touched) Bard 4 | HP 48/48 | AC 21 | F +8 R +11 W +9 | Perc +9 | Stealth +8 | 25 ft | Hero 1/3 | focus 1/2 | spells 1 3/3 2 3/3| ◆ ◇ ↺ | Active Conditions: none

I'll see what Salaish can do.

Horizon Hunters

CN (female) Gnome (Fey-Touched) Bard 4 | HP 48/48 | AC 21 | F +8 R +11 W +9 | Perc +9 | Stealth +8 | 25 ft | Hero 1/3 | focus 1/2 | spells 1 3/3 2 3/3| ◆ ◇ ↺ | Active Conditions: none

We're having a family reunion, so I may not be able to post from Monday through Saturday. Feel free to bot me as needed.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Alright... Fin-thir, you're the only one left to help me out and take down Yellow.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

I mean, I think you can safely go after the king. I don't think Yellow is going to pose that much of a threat, other than provide flanking for the King.

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:
GM Tyranius wrote:
The wall of thorns barely remains standing

Did that 5x5 section of the wall that Jayma weakened earlier with her Searing Ray go down? I can't remember exactly which square it was.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

That was the square directly west of Iniquity so it wasn't hit again by the fireball. Most of the wall has the same damage of 18.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Fin-Thir is having difficulty posting in this thread. Seeing if we can get him working again.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Heads Up:

I'll be leaving town on Friday for a week. I expect to be able to post at least once per day (probably in my evening time), but Saturday and next Friday are likely to be bereft of wi-fi.

Iniquity's profile is bot-ified.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Thanks for letting us know!

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

@ Arlo: We should have 2 successes (crit fail, crit success, fail, and success), if its usual rules. If you cast Spider Climb on yourself (or Symeon, if you have a decent/better Athletics), that would give us 3.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

True, but at DC 20, there's a decent chance the last player to roll gets below 10 and crit fails, reducing our number of successes.

I mean, not saying we HAVE to use both scrolls, but there's a chance that using only one won't work anyway.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

If you have two and want to use both, by all means. I thought you had one.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Like I said, I have a Spider Climb (usable on anyone) and an Animal Form (self only). I'm willing to use both. It's a lot of money, but I have no idea what I'm going to use it on anyways. :P

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Technically, Iniquity tried to bring the king with us, but that got rushed over so I don't know if he did or didn't.

Dark Archive

1 person marked this as a favorite.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

You could certainly have brought the king with you

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Salaish should have 2 less damage due to the 2nd boot stomp being Enfeebled 2.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Indeed will update the tracker.

Horizon Hunters

CN (female) Gnome (Fey-Touched) Bard 4 | HP 48/48 | AC 21 | F +8 R +11 W +9 | Perc +9 | Stealth +8 | 25 ft | Hero 1/3 | focus 1/2 | spells 1 3/3 2 3/3| ◆ ◇ ↺ | Active Conditions: none

I'll give others a chance to post. I've got Athletics -2 and Nature/Survival +1, plus I'm fresh out of Hero Points.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Do critical successes not produce additional advancement? I've not read the chase rules, but there have been several natural 20s but it still looks like we all need to succeed to move to the next challenge.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

The nat 20's did indeed give you 2 chase points instead of 1. But you guys need near 6 for each of these due to the Challenge points. It is normally 4 chase points needed but you guys need 6.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

And Nat 1 tosses you back a step.

Horizon Hunters

CN (female) Gnome (Fey-Touched) Bard 4 | HP 48/48 | AC 21 | F +8 R +11 W +9 | Perc +9 | Stealth +8 | 25 ft | Hero 1/3 | focus 1/2 | spells 1 3/3 2 3/3| ◆ ◇ ↺ | Active Conditions: none

Sorrrryyyyy...

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1
GM Tyranius wrote:
The nat 20's did indeed give you 2 chase points instead of 1. But you guys need near 6 for each of these due to the Challenge points. It is normally 4 chase points needed but you guys need 6.

Ugh. Yes. 6 out of 6 successes is what it felt like. I'm guessing our last natural 20 in the clingy forest pushed us from 5/6 to 7/6.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Each location is different in the amount of successes. The Glade of screams only required 5. Your team had:

First round of Glade of Screams.

Jayma, Iniquity, Arlo, and Salaish (Success) +4
Fin-Thir (Fail)
Symeon (Crit Fail) -1

Total 3 out of 5 chase points

Second round of Glade of Screams

Symeon (Success) +1
Jayma (Crit Success) +2

6 out of 5 case points to move you on to the Bloody Mire.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Yeah, when basically everyone needs to succeed to go forward, that's not a great chase (no offense meant to you, Tyranius!). That's just a matter of everyone needing to roll above average, which is statistically unlikely. Luckily the DCs aren't too difficult.

When I ran this scenario, people just rolled really crap. Most of them had the right skills, but the dice were just against them that day. Really sucks to punish them for cold dice.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

The DC's are all varied all over the place. The punishment can get bad but you guys are doing good.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

@Salaish: Ah. Got it.

Thread search isn't working for me, but I feel like we haven't been awarded any Hero Points during this scenario. Feel free to correct me if I'm wrong or ignore me. :)

Dark Archive

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Went back through, does not look like I had. Everyone take a Hero Point in this case.

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Woot! Thanks. :)

Horizon Hunters

CN (female) Gnome (Fey-Touched) Bard 4 | HP 48/48 | AC 21 | F +8 R +11 W +9 | Perc +9 | Stealth +8 | 25 ft | Hero 1/3 | focus 1/2 | spells 1 3/3 2 3/3| ◆ ◇ ↺ | Active Conditions: none

Yay!

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Woo, thank you! We're doing good so far, but always nice to have Hero Points during a chase. :)

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1

Assuming no crit fail, wouldn't the avatar's attack negate the result?

Fascinated wrote:
This condition ends if a creature uses hostile actions against you or any of your allies.

I.e., as long as the result us a failure or better, the character wouldn't be affected?

Radiant Oath

NG male Taldan human Champion 6 | HP 80/86 | AC 25 (27) | F +13 R +9 (+11 vs. damage) W +11 | Perc +9 | Stealth +4 | 20 ft | Hero 0/3 | focus 0/1 | Shield H 10 hp 88/96 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 hp/min (2/10 rnds), resist negative 1
Quote:
But an Electric Arc could snap people out if you want.

Unless there's additional factors outside of what Tyranius posted in the description of the effect, the avatar's attack at any ally should be sufficient to break the fascination.

If that doesn't break it, I don't think attacking Iniquity is going to break the effect either.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Indeed, the Manifestation using a hostile action looks like it would break it.

Horizon Hunters

CN Female Gnome Noble Sorcerer 6 | ♥️ 45/50 | AC 21 (Mage Armor, Shield) | F+11 R+10 W+12 | Perc +10 (Low-Light Vision, Darkvision) | Speed 25' | Focus □ | Spells DC 22; Slots: 1□□□□ 2□□□□ 3 □□□□ | Hero 2 | Detect Magic (Init +10) | ✋ Staff of Fire | Status:

Got a few minutes before my next flight. Looks like Jayma’s second cannonball was not a crit, which means that the manifestation’s AC is 26 (unless there’s something funny going on I don’t know about).

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

It is indeed AC 26. No funny business.

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