DM Brainiac’s Outlaws of Alkenstar Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

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Discuss away.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

basic crafter’s book [1]
black candles [5]
bolas [2]
clay ocarina [5]
fishing tackle [1]
+1 handwraps of mighty blows [1]
leather armor [1]
lesser eagle-eye elixir [1]
lesser leaper’s elixir [1]
map of Alkenstar's sewers, crude [1]
minor elixir of life [1]
oil, pint [3]
replacement picks for thieves’ tools [1]
+1 whip [1]
writing set, half used, containing cartoon drawings of a magical kobold who fights undead [1]

22gp, 48sp


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

How do we want to divide that loot? I don't see anything I really need for Royken.

I can keep holding onto the bag of holding though I'd consider that group loot.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Yep, group loot for the bag makes complete sense.

The simplest is to sell everything and have people buy back what they want at half price. Anything that people want but don't have enough gold to buy back we can negotiate about (usually lending from those not needing the money at the moment).

Plus keep anything we agree on to be group loot, like healing potions.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

"map of Alkenstar's sewers, crude [1]" I think we should keep this.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Also this "replacement picks for thieves’ tools [1]" since Crystal will be opening locks for us a plenty, hopefully.


Female Dhampir Rogue (Scoundrel/Gunslinger Archetype) 2|HP: 14/24|AC: 18|Saves: +5 Fort, +9 Reflex, +5 Will|Init: +4|Perc: +7
Lora Drowne wrote:
Also this "replacement picks for thieves’ tools [1]" since Crystal will be opening locks for us a plenty, hopefully.

Considering I'm the only rogue here, certainly.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Yep! Though I believe, rather oddly, every one of us has Thievery as a skill, though you are still the best. (plus the only one with thieves tools)


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Level 2 bard
Alkenstar Agent Dedication: gives her expert in deception and underworld lore, and a free skill feat since she already has Lie to Me from her background.
Skill Feats: hobnobber and discreet inquiry (secrets!)
class feat: Multifarious Muse (Enigma muse) giving her Bardic Lore (Your studies make you informed on every subject)
and lastly a new spell: Soothe to heal our lovely rogue.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Bought a disguise kit, in case she needs to disguise herself more than once a day. And bought the writing set with kobold pictures as well, for half normal price. Art shouldn't be wasted.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Hey all, I'm heading out Sunday on a LONG-delayed family trip to Greece. I won't be back until May 29. I'm hoping to start posting again May 30, jetlag permitting.

For Royken, I typically try to open combat with a scattergun blast, then switch to melee. I haven't been rushing forward if we're badly outnumbered, but if the melee odds are relatively even, that's my plan.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Level 3
+12 hp
+1 to everything
+ bravery (expert Will saves, success vs. fear effects are critical successes, reduce frightened condition value by 1)
+ skill increase: Athletics
+ general feat: toughness (so +3 more hp)


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Level 3
+13 hp (8 base, 2 Con, 3 Toughness)
+1 to everything
+ Expert Overdrive (increases Overdrive damage by +1)
+ Reconfigure (lets me change my modifications and modification feats with my arm; Downtime activity)
+ Skill Increase: Craft (free from Expert Overdrive)
+ Skill Increase: Diplomacy
+ General Feat: Toughness

Explode damage goes from 2d6 to 3d6.
Searing Restoration heal goes from 1d10 to 2d10

Big level for me!!!


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Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Alchemist's fire, lesser [9]
Antidote, lesser [5]
Artisan's tools, sterling (for crafting potions) [1]
Blaze [2]
Chilling spray orb (works as a wand of chilling spray) [1]
Cognitive mutagem, moderate [1]
Elixir of life, minor [4]
Expanded alchemist's lab [1]
Flintlock pistol [1]
Rounds [8]
Searing Sulture, lesser [1]
Tanglefoot bag, lesser [3]
Thunderstone, moderate [2]
Wand of heal [1]
Whiskey Jugs (worth 10gp/bulk) [2 bulk]

30gp, 42sp


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Level 3
Hymn of healing is now fast healing 4 with 4 temp hit points!

expert in diplomacy
second-level spells: befitting attire, illusory creature
signature spell: soothe (additional 1d10+4 healing)
feat: ancestral paragon (natural skill, two more skills at trained level, medicine and religion)
lightning reflexes (+10 at this point)


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Hi there! I'll update his profile tomorrow morning and all that.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Royken Level 4
+12 hp
+1 to everything
+1 fighter feat: Lunge
+1 skill feat: Unmistakeable Lore
+1 free archetype feat: Demolition Charge


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

LEVEL 3 TO 4
+8 HP
-Skill Feat: Streetwise (You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.)
-Wizard Feat: Reach Spell
-Free Archetype Feat: Basic Concoction (free lvl1-2 alch feat: Poison Resistance: 1/2 level poison resistance, +1 status bonus to saves vs poison)
+1 reagent a day
+1 level 2 spell a day
+2 level 2 spells known: Heat Metal, Enlarge

Pending feedback, Enlarge might be swapped out for Dispel Magic. I know Final Sacrifice would be a juicy pick as well, but it screams 'cheese'. And I don't like cheese :D


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

But cheese is so good! A nice sharp cheddar, creamy mozzarella, funky brie ...


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

I love cheese. :)

Lora manages to become a level 5 bard. Happy, full of life, and a desire to know all that others wish to hide.

Hmm... interesting bits.
Um, Quick Draw from her extra Alkenstar Agent Dedication.
Melodious Spell from her bard feat (allows her to cast a spell with performance to disguise the fact she is casting a spell. Oral babbling casting.

Blistering Invective as her new spell to give her an actual combat spell for second level spell casting. Setting people on fire when you insult their nose is kind of stunning.

What else... oh, Bon Mot as her skill feat from Bly'gha's suggestion. Easily the most useful of the suggestions.

Think that is all. Good night everyone and happy Thursday (tomorrow)


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

We're level 4, not 5, right? I imagine Lora simply made a typo :P


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Correct. Just a typo. Also buying a triking rune for her pistol, if that is okay


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

I'll be out of the country (and with limited access to the forums/ability to post) tomorrow through Aug. 28, after which I'll be moving Aug. 29 to a new place.

I may get another post or two in before I leave and maybe a post Aug. 28 when I return, but I probably won't have regular posting again until Aug. 30 or 31.

Obviously feel free to bot me in the meantime.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Bottled Lightning, moderate [6]
Clear Quartz Octagon Aeon Stone
Clockwork Components [worth 80 gp]
Garnet [worth 15 gp]
Magnifying Glass
Repeating Crossbow
Repeating Crossbow Magazine
Timeless Salts
Wand of Widening

10 gp, 72 sp


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Level up!

+1 to everything
Str 16>18, Dex 12>14, Con 14>16, Int 16>18
+16 HP (8 Inventor, 3 Con, 1 Toughness, 4 Con increase)
Acrobatics none>trained (Int increase), Athletics trained>expert
Vudrani Language (Int increase)
Inventor Weapon Expertise
Ageless Patience (ancestry feat)


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Bottled Lightning, moderate [7] - {10gp each}
Clear Quartz Octagon Aeon Stone - {90gp}
Clockwork Components - {80gp}
Garnet - {15gp}
Magnifying Glass - {40gp}
+1 Padded Armor - {0.2gp + 160gp}
Repeating Crossbow - {15gp}
Repeating Crossbow Magazine -{0.9gp}
Timeless Salts - {14gp}
Universal Solvent - {21gp}
Wand of Widening - {100gp}

210 gp, 72 sp


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Lora's Level 5 (really this time)

+2 to dex, int, wis, +1 charisma
Elven as a language from increased Int
Athletics as a skill from increased Int
Haughty Obstinacy (ancestry feat)
Thievery raised to Expert

Two level 3 spells known (Cozy Cabin, Shadow Projectile)

Bought back Padded Armor + 1
+8 hit points

Oh, I also changed her picture since she doesn't seem to be shifting from red hair for a while, not as long as they are still wanted.


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

LEVEL 4 TO 5
+8 HP (and +5 from CON going up)
-Ability boosts: +1 INT, +2 DEX, CON and WIS
-Ancestry feat: General Feat - Incredible Initiative
-Lightning Reflexes: Expert in Reflex saves
-Skill increase: Expert in Medicine
-Two level three spells: Vampiric Touch & Ooze Form

I might also get more reagents for my alchemical stuff. I'll look into it later.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

LEVEL 4 TO 5
Ability boosts: +1 Str, Dex, Con and Cha
+20 hp (includes adjustment for Con)
Fighter Weapon Mastery: master with clubs, can crit with them
Skill increase: Survival to expert (I'm the only one with that skill, so while it may not be the most instead of Intimidation, it feels like it makes sense)
Ancestry Feat: Rock Runner


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

I'll be out of town again this weekend, back late Monday. I think this is my last trip for a while, however.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Level 6 Lora
class feat: song of marching cantrip (You maintain a brisk performance that keeps allies on the move. You and your allies in the area can Hustle for the spell’s duration, even though you are also Sustaining the Spell. You and your allies then become temporarily immune for 1 day.)

archetype feat: none available for alkenstar agent that she can get, but she has two dedication feats already, so grabbing Dandy Dedication (deception and society become expert, deception was already expert, not sure if she gets to move that to another if so it goes to stealth, if not no worries)

Skill feat: glad-hand
bard level 3 spell: invisibility sphere

Think that is all.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Level 6 Royken
Class feat: Advanced Weapon Training (firearms), which will let me treat my advanced firearm as martial, effectively giving me a +2 with it
Archetype feat: Safety Measures
Skill feat: Intimidating Glare (not sure why I didn't take this at 4th [unless I was just trying to avoid stuff I've done with other characters] but it makes sense for Royken)

I considered Forager or some other Survival feat, and can go with that instead of we think it's worth taking.


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Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Clear Quartz Octagon Aeon Stone {90gp}
Endless Grimoire (with plans against the Temple of Brigh in Alkenstar) {230gp}
Gemstones {150gp + 50gp}
Lodestone Pellets [5] {12gp each, 60gp in total}
Longsword, Cold-Iron {45gp}
Jewelry {90gp}
Scroll of Shatter {12gp}
Spellguard Shield {250gp}
+1 Striking Light Pick {35gp + 65gp + 4sp}
+1 Striking Spear {35gp + 65gp + 1sp}
Treasure {450gp}
Ventriloquist's Ring {60gp}
Winder's Ring {360gp}


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

LEVEL 5 TO 6
+8 HP
+Recognize Spell (SKILL FEAT)
+Spell Penetration (Any creature that has a status bonus to saving throws against magic reduces that bonus by 1 against your spells.)(WIZARD FEAT)
+Expert Alchemy (advanced alchemy goes to 3)
+Slow, Shrink Item (SPELLS KNOWN)
+Familiar: Hadi gains Kinspeech (can talk with other felines)

Will read up on the alchemist rules (again) later, and post if/what new extracts Bleach picks up. The alchemist feels so darn convoluted in 2e q_q can't say I'm a fan of it so far.


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N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

Go figure, multiclass alchemists don't get any formula as they level up, but we did find Lyzerius' formula book earlier on and Bleach claimed it.

Quote:

Inside the desk drawer is Lyzerius’s formula book containing the following number of alchemical crafting formulas: 10 1st-level, six 2nd-level, and four 3rd-level.

You can determine the exact formulas yourself to complement whatever the party may already have in their own formula books, keeping in mind that Lyzerius prefers bombs that deal fire damage.

-2: Infiltrator's Elixir (Alter Self), Bravo's Brew (+Will save), Bottled Sunlight (Lesser), Bloodhound Mask (Lesser), Silversheen

-3: Drakeheart Mutagen (Moderate), Energy Mutagen, Alchemist's Fire (Moderate), Sulfur Bomb (Moderate)


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Level up!

+1 to everything
+12 HP (8 Inventor, 3 Con, 1 Toughness)
Athletics expert>master, Craft expert>master (master overdrive)
Breakthrough Innovation (arm gains backstabber and versatile P)
Lightning Reflexes
Master Overdrive (crit overdrive deals +1 damage)
Weapon Specialization
Untrained Improvisation (general feat)


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Clear Quartz Octagon Aeon Stone {90gp}
Endless Grimoire (with plans against the Temple of Brigh in Alkenstar) {230gp}
Gemstones {150gp + 50gp}
Lodestone Pellets [5] {12gp each, 60gp in total}
Longsword, Cold-Iron {45gp}
Jewelry {90gp}
Scroll of Curse of Lost Time {30gp}
Scroll of Day's Weight {30gp}
Scroll of Shatter {12gp}
Scroll of Time Jump {30gp}
Spellguard Shield {250gp}
+1 Striking Light Pick {35gp + 65gp + 4sp}
+1 Striking Spear {35gp + 65gp + 1sp}
Treasure {650gp}
Ventriloquist's Ring {60gp}
Winder's Ring {360gp}

Total of 1638gp, 7sp and 5cp

Share: 409gp, 6sp and 9cp each


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Lora Drown's List of New Super Powers.
Viel and Suggestion as spells to buddle the mind and senses. (replacing blistering injective with Telekinetic Maneuver to trip and disarm). Shameless Request as a feat and master at Diplomacy so publishers will want to mass produce a rather racy children's book.

She also became an expert spellcaster, oh and Viel is her fourth-level signature spell.


N | Male Human Wizard (Necromancer) 10 | HP: 118/118 | AC: 26 | F: +19; R: +18; W: +19| Perception +18 / Initiative +19 | Hero Points: 1/1 | Exploration:

LEVEL 6 TO 7
+10 HP (6 Wiz, 3 CON, 1 Toughness)
+Expert Spellcaster
+Fleet (+5ft speed)(GENERAL FEAT)
+Skill Increase: Arcana to Master
+Two level 4 spells: Enervation, Sanguine Mist

Perhaps Bleach should pick up a +1 armor rune. Right now, he's basically running around naked. A staff of divination for True Strike spam might also be a good idea. He's got 644 gold to play around with :')


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Royken level 6 to 7 (copying this from Discord)
+1 to everything.
+14 hp
Battlefield surveyor (perception becomes master, also +2 to Initiative, so a total of +5 to my initiative!)
general feat: Fleet
skill increase: Athletics to master
weapon specialization: +2 or +3 damage, depending on weapon

In terms of loot, I'll take the +1 striking pick. I also bought +1 stanching runes for my armor.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Level 8 Lora
class feat: Know-it-all (get additional information on a knowledge check success)
archetype: gossip lore (a recall lore for any topic, which is her second one like that, but she only has two choices and this one just fits)
skill feat: group impression (with master in diplomacy that's 10 people at a time)
bard spell: glibness( +4 to deception to lie, but the spell is uncommon so if you want her to get another one, no problem)


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Level 8
+12 hp, +1 to everything
Stasian Smash (free archetype)
Scrounger Dedication
Expert Disabler


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Royken level 7 to 8
+1 to everything.
+14 hp

Fighter feat: Felling Strike (no idea if it will come into use, but I've always liked the idea of this feat a lot)
Skill feat: Combat Climber
Archetype feat: Explosive Entry!


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

-Bronze sculpture (mother and child with gold accents) {15gp}
-Gilded marble sculpture (rearing gold dragon) {50gp}
-Gilded gun {100gp}
-Glassware and serving tray {35gp}
-Gold inlay {20gp}
-Gold items {300gp}
-Precious metals {50gp}
-Treasure {120gp}

Total: 690gp > 172gp and 5sp each!


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Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

-+1 striking dueling pistol {35gp + 65gp + 12gp}
-rounds (20) {2sp}
-eroding bullet (5) {22gp each for a total of 110gp}
-cane pistol {8gp}

690gp from previous post. Do not believe it is worth to sell the rounds.

Total: 805gp > 201gp, 2sp and 5cp each!


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

-lich dust {110gp}
-invisibility rune {500gp}
-lawbringer's lasso [2] {100gp each, 200gp in total}
-explosive ammunition {130gp}

Total: 470gp > 117gp, 5sp each!


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

Wait, are we selling all of those? I think that invisibility rune would be pretty useful. That explosive ammunition also seems pretty nice.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

IMO the rune is not useful. It makes the user invisible for 1 minute and that is it, for 500gp.

Lora has invisibility sphere as a known spell and that works on all of us. Even if the single target version would be desired, we sell it for 250gp and buy a wand of invisibility for 160gp, netting us 90gp, but considering it is a 5th level item that we could have bought already for some time and never felt the need, I don't see the point.

About the ammunition, I'm always against expensive consumables.


human bard 9 | HP: 98/98 | AC: 27 | F: +15; R: +18; W: +19 | Perception +17 (deception for init +21) | spell dc/attack: 29/+19 | spells: 1st 3/3 2nd 3/3 3rd 3/3 4rth 3/3 5th 3/3|focus: 1/1 | hero points: 0/0 | image

Lora has enough funds and no immediate need that she can buy a bag of holding to put your gun in if we need.


HP: 160 | AC: 28 | F: +21 (juggernaut); R: +19; W: +17 (bravery) | Perception +16 || Male Dwarf Fighter 10

OK, fair enough (on both counts).

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