Ser Xev Grimhammer |
Xev leads the dwarves gloriously into battle, ignoring the fact that Red will likely swipe at him, before delivering a crushing blow.
Darksteel Anvil: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Bludgeoning Damage: 1d8 + 4 ⇒ (7) + 4 = 11
...to the wall behind him.
Bilos Nizhnyy |
Bilos gloriously stays in the back and magically wins rubble at Blue.
Telekinteic Projectile: 1d20 + 4 ⇒ (17) + 4 = 21
Bludgeoning Damage: 1d6 ⇒ 1
Grunigon Durinslag |
Grunigon wonders as the undead thing completely ignores him to get a better position to attack the Paladin. "Wha!?! Well then!" He tries slashing the thing with a dagger
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
and completely misses....
Dran Stoneheart |
Dran tries to identify the undead before swift casting Diving Favor and wading in to attack Red. By Gorum you shall not take my friend!
Knowledge Religion: 1d20 + 3 ⇒ (14) + 3 = 17
mwk greatsword: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 272d6 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11
Confirm?: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 232d6 + 4 + 2 ⇒ (1, 1) + 4 + 2 = 8
Would like to roll average damage one day lol
Halali Skyseeker |
I'm guessing Red may be dead (again). If it' not, Halali will try to finish it off. Otherwise she'll attack Blue.
"They're disgusting, Grim. Whatever they are." Halali swings her long, scything weapon...
kusarigama: 1d20 + 4 ⇒ (3) + 4 = 7damage: 1d6 + 4 ⇒ (6) + 4 = 10
GM TOP |
Grunigon fails to land the opportunistic slash.
Xev moves in and barely misses his foe. Dran also moves in and does not miss. The undead critter thing just barely has time to register its error in facing the dwarves before it is chopped in two, lengthwise. Dran’s sword peels through it so quickly, it even chips stone out of the floor when the strike ends.
Bilos’ pebble seems quite tame in comparison, but it does hit the other foe.
Dran and the bird both know these to be festrogs. NE undead monsters that enjoy chasing fleeing foes.
a slashing or piercing natural weapon, light weapon, or one- handed weapon is sprayed with foul, diseased pus from the creature’s boils. The target must make a DC 12 Fortitude save or be sickened for 1d6 rounds from this effect. Anyone who becomes sickened from this effect is also exposed to filth fever (DC 12 Fortitude save negates). The save DC is Charisma-based.
feed (su) When a festrog inflicts bite damage on a living creature, the festrog feeds on the flesh and gains 5 temporary hit points.
four-footed Run (ex) If a festrog doesn’t hold or carry anything in its hands, it can run on all fours. This increases its speed to 50 feet.
Halali does not land her strike.
Round 2
Grunigon
Kaztor (-3 hp)
Ander
Blue (-1 HP)
Xev
Dran
Bilos
Halali
Bold may act.
Grunigon Durinslag |
Grunigon steps wide around Dran and reaches to touch the undead thing, calling on his healing hex.
The Healing Hex is an SU ability equivalent to Cure Light Wounds at my level.
Touch attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage if that hits: 1d8 + 2 ⇒ (6) + 2 = 8 Will Save DC12 for half
Kaztor Firebeard |
Kaz swings his hammer, trying to mash the blue undead.
Attack 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d8 + 2 ⇒ (6) + 2 = 8
GM TOP |
Alright, got through my work weekend. I love the witch hexes, nice.
Grunigon drifts into a new position and reaches out to touch his foe. Easily doing so, his touch immediately blisters and burns the undead creature! It screeches in pain and turns to attack the rogue.
Unfortunately that opens up a strike from Kaztor, who lands a blow on the back of its head. It splits open like a ripe melon, brains splattering against the wall.
Save made or not, the combined damage was enough to kill it.
The threat is over.
Current Status Update
Kaztor (-3 hp)
Xev (-5 HP)
Dran (-9 HP)
________________________
With the active foes defeated, focus can be put upon the moss-covered
stone monolith stands in the center of the room, wreathed in gossamer wisps of gray mist that seem to congeal around the crumbling stone.
K: Arcana to ID the thassilonian runes.
Looking down the hallway leading to the south (and scouting a bit) the group can see a decision needs to be made as to what direction to continue. Keep going south or turn west.
We will move back to another map once this decision is made. Currently Map Slide 1 shows your position in the room above. Map Slide 2 shows the intersection you have to decide about.
Grunigon Durinslag |
Grunigon glances around to see who is hurt and how bad. "Dran. Let me help you. I use a hex but it's like a cleric cure wounds spell. I can use it once for everybody, just a touch."
Healing Hex for Dran?: 1d8 + 2 ⇒ (5) + 2 = 7
Ser Xev Grimhammer |
"I could use a spot of healing so I am prepared for our next battle, and your spells will work on me as well as any."
Thankfully, phantoms don't have negative healing.
Halali Skyseeker |
"So the spirits talk to you too, Grunigon?
Which ones though, eh?"
Halali squints at the other dwarf's ministration.
"Because I'm pretty damn sure all of the Ancestors are talking to me. And I do mean all of them."
Grunigon Durinslag |
Grunigon looks back at Halali curiously. He shakes his head with some apparent regret. "None of my ancestors. They rejected me. DurinSLAG...."
"I speak with, or to Magdh. Probably one of his Fey underlings answers though."
Halali Skyseeker |
Halali shrugs. "None of the Ancestors have spoken of you to me. I can't pretend to know why you were given that name, but I'll wager it was by living dwarves. You don't have to keep it you know. Nobody here has any problem with you."
Halali glares at the rest of the group, as if daring any of them to challenge her word.
"Call yourself as you wish. You are your own dwarf. If you want to make peace with the Ancestors, maybe one day we'll find a way of reaching them more directly."
Ander Therinor |
Aye...no law written in stone saying you have to keep your name. At least as far as i know...I'm no scholar, mind you... Ander says as he shrugs his shoulders.
And the only spirits that talk to me are whiskey and rum...and when they talk, I sure listen...ha!
GM TOP |
The only thing Ander finds in the room is that the obelisk in the middle is freaking creepy. It is constantly shrouded in a cold mist and… did it just whisper something about killing all his friends? Maybe that was just in his mind, which might be worse.
He gives it a wide berth.
The group heads south past an intersection and stumbles across four skeletons blocking the way! They raise their bows and…
Initiative
Halali: 1d20 + 2 ⇒ (11) + 2 = 13
Dran: 1d20 + 1 ⇒ (1) + 1 = 2
Grunigon: 1d20 + 4 ⇒ (11) + 4 = 15
Bilos: 1d20 + 5 ⇒ (11) + 5 = 16
Xev: 1d20 + 1 ⇒ (15) + 1 = 16
Ander: 1d20 + 5 ⇒ (19) + 5 = 24
Kaztor: 1d20 ⇒ 6
Enemy: 1d20 + 6 ⇒ (6) + 6 = 12
Round 1: More Undead? We must be going the right way!
Ander
Bilos
Xev
Grunigon
Halali
Skeletons (DR 5/Bludgeoning, Undead Traits, Immune to Cold)
Kaztor
Dran
Bold may go!
Grunigon Durinslag |
Before things get into melee Grunigon slings a stone at the skeletons.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage if that hits?: 1d4 ⇒ 1
Hmm. Pretty sure that just ricochets off of a bony head!
Ander Therinor |
Oh for the love of...die, you insufferable buggers! Well, die again, anyways! Ander gripes as he quickly aims and snaps off a round at the critter directly in front of him. He then starts the laborious task of reloading, calling into question the undead's ancestry in very graphic terms.
bang, increment penalty: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 231d12 ⇒ 10
Bilos Nizhnyy |
Telekinteic Projectile: 1d20 + 4 ⇒ (19) + 4 = 23
Bludgeoning Damage: 1d6 ⇒ 3
"You take your rocks and you like it."
Ser Xev Grimhammer |
Xev notes that there is exactly enough space for not all of the melee fighters as usual, and a significant opportunity to suffer all the skeletons' attacks, and waits politely for Dran and Kaztor.
GM TOP |
Ander obliterates one of the middle skeletons! Shards of bone shattering down the hallway with the echo of the gun blast.
Bilos aaaaalllllmost finishes off a second one, but it is just barely still together. His summoned companion wisely waits.
Grunigon takes advantage of his quickness, but can’t get his sling bullet to land.
Round 1: More Undead? We must be going the right way!
Ander
Bilos
Xev
Grunigon
Halali
Skeletons (Green -3 HP, all have DR 5/Bludgeoning, Undead Traits, Immune to Cold)
Kaztor
Dran
Bold may go!
Halali Skyseeker |
"I could fill the corridor with fog to stymie their arrows - but then we couldn't shoot them either."
"I'll draw their fire. You boys come up behind me" Halali snorts, smirking under her cowl.
As she steps forward she pulls from her belt a looped pair of silvered sticks. With a deft flick of the wrist she sends the shiny bludgeons spinning through the air...
dan bong vs green, range penalties: 1d20 + 3 - 8 ⇒ (16) + 3 - 8 = 11damage: 1d3 + 3 ⇒ (2) + 3 = 5 hey, 5% of the time, it works every time.
GM TOP |
The deft monk steps with feet as light as air (at least in her mind) and darts forward, twirling her weapons until flinging h them at her foe! Other than landing about ten feet short, it looked really cool!
They all draw short bows and fire at her.
RGB attacks: 3d20 ⇒ (5, 7, 10) = 22
But the old arrows simply turn to dust or splinter to pieces before even making it twenty feet down the corridor.
Round 1: More Undead? We must be going the right way!
Ander
Bilos
Xev
Grunigon
Halali
Skeletons (Green -3 HP, all have DR 5/Bludgeoning, Undead Traits, Immune to Cold)
Kaztor
Dran
Bold may go!
Kaztor Firebeard |
Kaz double moves to get as close to the skeletons as possible! ”Im going to smash you but good,” he calls out.
GM, could you move me 40’ to the baddies? Thanks!
GM TOP |
One tough dwarf rushes past Halali to prove his mettle.
Rounds 1 & 2: More Undead? We must be going the right way!
Ander
Bilos
Xev
Grunigon
Halali
Skeletons (Green -3 HP, all have DR 5/Bludgeoning, Undead Traits, Immune to Cold)
Kaztor
Dran
Bold may go!
Ander Therinor |
Ander shuffles forward as he slams home a new round.
Get ready to duck, Kaz...just in case my sights are off... Ander calls out as he shoulders his gun to fire.
will be sooooo nice to get the grit deed to quicky reload next level...
Ser Xev Grimhammer |
"Lady Halali, would you step to the side for a moment? I have this charge lane here, and no one else seems to be using it..."
Grunigon Durinslag |
Grunigon slings another stone over the heads of the dwarves in front of him. To hit, needing a miracle....: 1d20 + 3 - 8 ⇒ (3) + 3 - 8 = -2 The stone bounces off of the ceiling not even coming close to the skeletons....
GM TOP |
Ander slowly reloads, making sure to not jam up his fancy weapon.
Bilos uses a much simpler weapon, but aims too high over the heads of his allies and the bullet deflects off the ceiling.
Rounds 1 & 2: More Undead? We must be going the right way!
Ander
Bilos
Xev (waiting for a charging lane)
Grunigon
Halali
Skeletons (Green -3 HP, all have DR 5/Bludgeoning, Undead Traits, Immune to Cold)
Kaztor
Dran
Bold may go!
Grunigon Durinslag |
Grunigon slings another stone over the heads of the dwarves in front of him. To hit, needing a miracle....: 1d20 + 3 - 8 ⇒ (17) + 3 - 8 = 12 The stone flies a little better, almost hitting. Almost doing something.
Halali Skyseeker |
"Since you asked so nicely, gentleman spirit, I shall oblige1"
with a deft curtsey in the direction Ser Xev, Halali skips to one side (ahead of Ander) and draws and loads her own sling.
"You'll have plenty of room to get ahead of me, Shooter."
5' step, draw weapon, load weapon
Ser Xev Grimhammer |
Ser Xev bows to Halali and enters the fray.
Darksteel Anvil: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Bludgeoning Damage: 1d8 + 4 ⇒ (7) + 4 = 11
-2 AC until next turn.
GM TOP |
I messed up who was up and had Grunigon going twice and Bilos not going, so Bilos still has a turn. I’ll bot Dran and Bilos (based on discussion post) tomorrow if no posts.
Grunigon misses again! It’s a tough shot. Halali loads up a polished bullet.
Xev, did you move yourself or Dran?
Rounds 1 & 2: More Undead? We must be going the right way!
Ander
Bilos
Xev
Grunigon
Halali
Skeletons (Green -3 HP, all have DR 5/Bludgeoning, Undead Traits, Immune to Cold)
Kaztor
Dran
Bold may go!
Dran Stoneheart |
Dran swings and the undead that is wounded.
mwk greatsword: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 182d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9
GM TOP |
Man, this whole dang combat is just buggered. But these enemies are pretty weak once you all close so…
Dran gets in close and chops a skeleton in half, even with its resistance to chopping things. The last one just falls apart into dusty remains.
Combat over!
Dran: 1d20 + 5 ⇒ (18) + 5 = 23
Grunigon: 1d20 + 11 ⇒ (15) + 11 = 26
Ander: 1d20 + 10 ⇒ (1) + 10 = 11
Kaztor: 1d20 + 3 ⇒ (18) + 3 = 21
With a sigh, Dran, Grunigon AND Ander’s keen dwarven senses all point out the very poorly disguised secret door in the west alcove.
Secret door or continue down the hall?
GM TOP |
Anyone? I know we have a few people mostly unavailable for a little bit, but everyone else should be around. Which direction?
Ander Therinor |
sorry...didn't see the new post noti...failed that perception check...lol
Wonder what's on the other side of this? Ander says as he flicks the ashes from his cigar on the not-so-secret door.
One of you wanna see if it's warded or trapped? I'll cover ya...or drag yer body back...one or the other...ha!
Ser Xev Grimhammer |
If only there was someone who could check the other side of the door...
Go incorporeal, peek in, go back to ectoplasmic.
Perception, Darkvision: 1d20 + 5 ⇒ (4) + 5 = 9
Grunigon Durinslag |
Grunigon steps up to check the door for any dangers. Perception: 1d20 + 9 ⇒ (16) + 9 = 25 He reports his findings and steps back, out of the way.
Halali Skyseeker |
"Can't pass a secret door by, now can we boys?"
Halali stuffs sling and bullet in her belt, and readies her sansetsukon once more.
Kaztor Firebeard |
”What kind of dwarves would we be letting a perfectly good secret door go unexplored,” Kaz says as he hold his hammer at the ready.
Dran Stoneheart |
Dran leans on his sword and waits for the others to investigate the path forward. He knos that eventually they will investigate both paths.
GM TOP |
The door seems safe!
Ser Xev sees a winding path and heads back before he is disincorporated.
I'll assume you all go in.
There is a wooden door shortly to their left as the enter. Going a little bit up the hallway they see a stone staircase fills this small chamber, curving up in a spiral to disappear through the ceiling.
And just up ahead it appears the hall opens into a larger room.
Wooden Doorway? Stairway? Open Room?