# Palace of the Silver Princess (OSE) Game Master Branding Opportunity

An Old-School Essentials game based on Jean Wells' original Basic D&D adventure.

Map of Dungeon

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@Jesse - I think you can reroll since one of your rolls was 5 or less.

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Jesse Heinig wrote:

Hmm. Let's see if the dice let me play anything...

** spoiler omitted **

Absolutely terrible. Uhhh... I guess I'll make a thief with a 4 Constitution, so I will likely have 2 hit points.

When I play OSR stuff I usually play using actual Basic set or AD&D (or Arduin, but nobody plays that). Of the listed ersatz games I'd probably go OSE, Five Torches, or Swords & Wizardry.

Jesse, if you look at my character creation post above, you will see that if you rolled a 5 or below in something, you may reroll all of your stats.

*EDIT: JINKS!*

Thanks, sorry I missed that note. Let's see what happens...

Rolls:

Roll: 3d6 ⇒ (3, 5, 3) = 11
Roll: 3d6 ⇒ (3, 5, 6) = 14
Roll: 3d6 ⇒ (3, 4, 1) = 8
Roll: 3d6 ⇒ (4, 3, 3) = 10
Roll: 3d6 ⇒ (5, 6, 5) = 16
Roll: 3d6 ⇒ (2, 3, 6) = 11

Interesting. Inclined to build a cleric, since they're always useful.

Apologies all... work issues abound. Will try to post later.

3d6 ⇒ (6, 1, 6) = 13 13
3d6 ⇒ (2, 2, 4) = 8 8
3d6 ⇒ (6, 6, 5) = 17 + 1 to 18
3d6 ⇒ (4, 6, 2) = 12 +1 to 13
3d6 ⇒ (4, 6, 2) = 12 - 2 to 10
3d6 ⇒ (5, 2, 4) = 11 - 2 to 9

Gold 2d6 ⇒ (6, 1) = 7

-2 from the 11 for +1 to 17
-2 from a 12 to give +1 to the other 12.

Str 18
Dex 13
Con 13
Int 10
Wis 9
Cha 8

What's the starting equipment?

BECMI fighters are d8... 8 + 1d8 ⇒ 5 + 2 for Con = 15hp.

So…

@ Jessie - we are over in the discussion thread come on over.

Hit points: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Re-rolling hit points for magic-user instead of cleric: 2d4 - 2 ⇒ (1, 4) - 2 = 3

The 1 can't be reduced further by Constitution penalty, so that's actually 4 hit points.

Hit point reroll for 1s & 2s: 1d4 - 1 ⇒ (2) - 1 = 1

Hit point reroll for 1s & 2s: 1d4 - 1 ⇒ (4) - 1 = 3

Is this full? I can't believe I missed it!

Qstor wrote:
Is this full? I can't believe I missed it!

We currently have five players, but could probably take on one more. We currently have a thief, a magic-user, an elf, a fighter, and a cleric, so another martial character (fighter or dwarf) would be helpful. Do any of the current players mind if we take on a sixth?

I'd love it if we could

No objections.

ok with me

Well, that's the majority, Qstor, so welcome aboard! You'll find all the info about how to create your PC above.

GM BrOp wrote:
Well, that's the majority, Qstor, so welcome aboard! You'll find all the info about how to create your PC above.

Thanks a lot! Are we just using Basic Fantasy (OSE) or is Advanced Fantasy okay? Just curious..there's an SRD here

https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page

STR: 3d6 ⇒ (3, 5, 6) = 14

DEX: 3d6 ⇒ (2, 6, 2) = 10

CON: 3d6 ⇒ (1, 4, 3) = 8

INT: 3d6 ⇒ (5, 6, 5) = 16

WIS: 3d6 ⇒ (5, 6, 4) = 15

CHA: 3d6 ⇒ (1, 2, 6) = 9

sorry I missed the assign as you wish. I'll go with a dwarf

STR: 16

DEX: 10

CON: 15

INT: 8

WIS: 14
CHA: 9

"Qstor wrote:
Thanks a lot! Are we just using Basic Fantasy (OSE) or is Advanced Fantasy okay? Just curious..there's an SRD here

Basic

Nice!

(qstor)

Name: Gildreak Hillsword

Race: Dwarf
Class: Dwarf

Alignment: Lawful Good

Background/Backstory:

Gildreak left his stronghold as a young dwarf and has been seeking his way in the world.
He's learned the trade of barrel maker and is looking for work.

Personality: Kind, and has a smile on his face not dour like his fellow dwarves.

Description (pictures are nice): light gray beard, chainmail and helmet, eyes look haggard

GM BrOp wrote:
"Qstor wrote:
Thanks a lot! Are we just using Basic Fantasy (OSE) or is Advanced Fantasy okay? Just curious..there's an SRD here

Basic

Can we use the rule to drop a Stat by 2 to add 1 to a Prime?

I noticed no one voted for Labyrinth Lord. Just curious...Was that a choice? I'm running a OSE game in the Dolemenwood setting and like the layout and editing in the OSE books.

I would have voted OSE (Advanced or Basic), Basic D&D or S&W.

Qstor wrote:

Can we use the rule to drop a Stat by 2 to add 1 to a Prime?

Yes we are using that rule.

Helaman wrote:

3d6 13

3d6 8
3d6 + 1 to 18
3d6 +1 to 13
3d6 - 2 to 10
3d6 - 2 to 9

-2 from the 11 for +1 to 17
-2 from a 12 to give +1 to the other 12.

Note that by the strict rules of the 1981 Basic Set p. B6:

"It is possible to raise one's score in a prime requisite by lowering the scores of some of the other abilities. This adjustment shows that a character may practice hard and learn how to fight or reason well, but at the cost of not developing another ability.
When adjusting abilities, no score may be lowered below 9. When an adjustment is made, a prime requisite ability will be raised 1 point for every 2 points that the adjusted ability is lowered."

Or the 1983 two-book Basic Set player's book p. 29:
"Your Prime Requisite (and only that score) goes up 1 point for each 2 points that another Ability Score goes down.
Constitution and Charisma points can never be exchanged with others.
Dexterity cannot be lowered (but it may be raised if you have a Thief or Halfling character).
No score can be lowered below 9. If it is already 10 or less, it cannot be lowered."

So you could raise the 17 to an 18 if that's in Strength, which is your fighter prime requisite, but you can't raise the 12 to 13, because it wouldn't be a prime requisite.

This might not be the case in some other variants of the rules.

Here’s a link to BrOp’s post containing a list of variant rules we’re using, including some for character creation, as well as his link to a free download of the Old School Essentials basic rules from drivethrurpg.

I didn't get notice that my dwarf was OK? and the game isn't showing on my active "games"

Qstor wrote:
I didn't get notice that my dwarf was OK? and the game isn't showing on my active "games"

You're welcome to join us now if you like. We'll just say that you that you late in responding to the request of Bernadette, or perhaps you have been busy in Thorold this whole time? There are dwarves living in the Moorfowl mountains north of here, so you could have come from there.

Can we just retro he was with us all along and just in one of his silent moods? Would be a lot smoother.

Emmett "Knuckles" Thorpe wrote:
Can we just retro he was with us all along and just in one of his silent moods? Would be a lot smoother.

That's fine too. I will leave it up to him.

Emmett "Knuckles" Thorpe wrote:
Can we just retro he was with us all along and just in one of his silent moods? Would be a lot smoother.

That's fine. Are we using the THACO or the "to hit" rules? I just wanted to update my stat block? How much gp do I have to get equipment? Can we use the expanded equipment from Carcass Crawler?

Qstor wrote:

That's fine. Are we using the THACO or the "to hit" rules? I just wanted to update my stat block? How much gp do I have to get equipment? Can we use the expanded equipment from Carcass Crawler?

Qstor, you can find all of our house rules in the "Campaign Info" tab under "House Rules". Since we're starting at 2nd level, you get 2d6 x 10 gp to begin in cash but DO NOT need to buy any of your (mundane, non-magical) starting equipment. I don't have Carcass Crawler, but if you tell me what equipment it is, I'll probably okay it.

2d6 ⇒ (1, 4) = 5

hp: 2d8 ⇒ (8, 1) = 9

GM BrOp wrote:
Qstor wrote:

That's fine. Are we using the THACO or the "to hit" rules? I just wanted to update my stat block? How much gp do I have to get equipment? Can we use the expanded equipment from Carcass Crawler?
Qstor, you can find all of our house rules in the "Campaign Info" tab under "House Rules". Since we're starting at 2nd level, you get 2d6 x 10 gp to begin in cash but DO NOT need to buy any of your (mundane, non-magical) starting equipment. I don't have Carcass Crawler, but if you tell me what equipment it is, I'll probably okay it.

It's stuff not on the standard OSE list like a bedroll a "tad" more AD&D than OD&D but not as expanded as this equipment list I added a donkey and a pick and shovel? plus arms and armor.

Qstor wrote:
It's stuff not on the standard OSE list like a bedroll a "tad" more AD&D than OD&D but not as expanded as this equipment list I added a donkey and a pick and shovel? plus arms and armor.

That's all fine. The prices on that list shouldn't be used for this game, however, as they don't match up with those in the standard OSE books, but you can certainly use this list to generate ideas for equipment, etc.

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