The Protectorate Petition (tt's the Scoured Stars Story Arc) (Inactive)

Game Master therealthom

Maps, etc


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Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun generally agree with Idir, showing respect and supporting him with nods. His helmet beeping sometimes.

After some rest the technomancer suggests to visit observation tower as it should provide better view and opportunity go get more aware of situation, architecture and dangers around.

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

As Thundergun proposes a trip to the Observation tower, Xikko nods his approval. Being able to get a better view of the area might be helpful.

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell is keen to see the university area, to learn more about the culture of the Copaxi. Since the Copaxi have already explored it, the groups should be able to conserve magical resources and take on the areas that appear to be occupied when everyone is fresh in the morning.

But, she's up for anything the others agree to.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir voices his support for the observation tower first. A good vantage point was essential in spotting dangers so they could be avoided...or confronted, as Starfinders generally preferred to do.

Wayfinders

Shirren Mystic / 1

Nic Nack is very excited about all the choices that his companions are expressing. Going to the university area could be a woulderful way of learning what the Copaxi are teaching other Copaxi. But the observation tower maybe the better choice. From there we might see the large hole in the residential neighborhood. And maybe get the lay out of the Tabantria Market and/or university area. So Nic Nack makes his choice for the tower.


Maps, etc...

Tower it is.

The observation tower is in a small cluster of ruined buildings standing within a few hundred feet of the city’s edge. The tower is a hollowed-out shell standing a precarious forty feet tall. The only other building in the area with walls high enough to provide protection from the icy wind stands adjacent to the tower. This building has no roof, and much of its walls have collapsed, revealing signs of a makeshift camp within.

Therseis looks at the ruined building and tower anxiously. "I hope we are not cursed with another infestation of undead. The last was bad enough. "

See the new slide 2. Party enters on the right side as shown with Therseis.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Hearing words about cursed place, Thundergun starts to Detect Magic around and slowly move forward without rush, giving opportunity for more keen fellows to search area before entering the tower...


Maps, etc...

You creep forward. No one is around. The camp consists of a few sleeping pads, cooking supplies, and personal belongings stashed against the walls.

Therseis peers in through one of the gaps in the walls. "Is it safe? "

Thundergun:
No magic here.

Perception, DC 14:
There is a small cache of odds and ends in a hollow in one of the walls. The items are interesting, but not very valuable; they look aged and weathered. They were most likely looted from the city.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir's eyes dart in all directions as they enter, concerned at the sight of evidently another camp...who else would be here besides them?!

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

His paranoid imaginings prevent him from seeing anything more substantive, and he gives a nervous groan.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Look at that! Stash. This may be useful to us for research... And it also means that either one of the local scientists is engaged in looting, or we are not alone here.

read the spoiler plz

Kuozar looks around, grabbing the gun in two hands. Suddenly he looks somewhere over Idir's shoulder. His eyes widen with horror and rage. Oh no, damn, IT'S BEHIND! And when there is no one behind Idir's back, nuar begins to laugh in a bass voice looking at his reaction.

I'm sorry, my friend! Hahah. It's just... oh... your eyes... Hahah! Okay, okay, I won't do it anymore. Heh.

Wiping away tears of laughter, Kuozar becomes serious. And now let's really check if there are any antiquities seekers besides us. What if they don't like sharing as much as we do? It is worth clarifying.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir wheels around with a panicked groan and starts firing wildly behind him.

"NONONONOIWON'TDIEHERE!!" he bellows before realizing he's been had. After he catches his breath, he turns back to Kuozar, apoplectic anger in his eyes.

"Kuozar! That was INCREDIBLY irresponsible! What if Therseis or one of our squadmates was behind me! I could have shot them!"

Idir is mad, his player finds this hilarious.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun nods something about lack of magic auras here, when Kuozar found a cache and some humor. After a short delay when Idir stops firing, the izalguun starts to nicker. In a couple seconds he become silent and adds in a calming voice:

-So, so. Not first mission with Kuozar. Was not you get to his sense of humor yet? You noticed I do not have a gun? Now you know why - weak nerves.
It is hard to say, if Thundergun smiling, but he likely is.

The technomancer moves closer to tower than, suggesting scouts to check inside.


Maps, etc...

Nice bit of RP there. Fun stuff.

Therseis steps into the ruin. "We are the only research team authorized to gather information and artifacts on Tabantria. There should be no one else here. And how would they get here? Air traffic from the surface is strictly prohibited. Anyone flying up here would be discovered by the monitors."


Maps, etc...

Therseis' questions are punctuated with two popping noises and pieces of the wall near Idir shattering. Thundergun looks around to spot two unfamiliar copaxi, crouched behind the fallen wall of another building, leveling handguns (Semi-automatic pistols) at him. The copaxis are dressed in loose dust-covered robes with pouches and bags hanging off their belts and body harnesses.

(I've dropped you all on the map inside the mostly intact building around the camp. I left Thundergun outside based on the caution implied in his last post.)

"This is our camp, our salvage, gathered by our efforts. You slope off before there's trouble! We might like to find out how good these guns really work!"

The walls of your building are tall and solid, they provide cover and can't be crossed. The walls outlined for the two buildings to the east are roughly waist high. They provide partial cover and it is considered difficult terrain to cross them.

Initiative, bold may go
Idir
Xikko
Stell Z-Lin
Kuozar

Unknown copaxis
Nic nack
Thundergun

DM stuff:
Init
Nic nack: 1d20 + 1 ⇒ (3) + 1 = 4
Xikko: 1d20 + 1 ⇒ (15) + 1 = 16
Idir: 1d20 + 3 ⇒ (16) + 3 = 19
Thundergun: 1d20 + 0 ⇒ (2) + 0 = 2
Kuozar: 1d20 + 3 ⇒ (10) + 3 = 13
red: 1d20 + 5 ⇒ (3) + 5 = 8
blue: 1d20 + 5 ⇒ (1) + 5 = 6
Stell Z: 1d20 + 3 ⇒ (11) + 3 = 14

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir shrieks and ducks to avoid the gunfire, then creeps around the rubble to hide by Thundergun.

Move action to current position.

"Take them down! Hopefully non-lethally...we should question them to find out who they are and what they're doing here!" he calls to the others.

Move Action to use Get 'Em! on the Red Copaxi

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Damn, bad objects for experiments. I need to aim my weapon! - Kuozar grumbles, goes forward and shoots.

Artillery Laser: 1d20 + 4 ⇒ (16) + 4 = 201d10 ⇒ 6 - Fire | EAC | RED

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

As shooting breaks out, Stell crouches and moves closer to the interlopers. As she moves, he draws her static arc pistol, flips the safety off, and keeps it behind her back.

Then she activates her voice amplifier and leans around the wall and yells, "You are unauthorized looters! Drop your weapons and surrender or face lethal consequences!" Her voice comes out unnaturally loud. She tries to sound a stern and intimidating as she can.

Stell is using the intimidate skill to demoralize one of the two. Since she has no way to single one out of the other, pick one at random to be affected.

Intimidate, voice amplifier: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Evidently, they don't understand her properly.

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

Waiting to see how the new Copaxi respond to Stell, Xikko runs up to stand next to Stell while forming my Axe in my hands.

"Hopefully they listen to reason."

Double moved next to Stell and draw my Axe

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-Why Kuozar shoots? another joke? Did Stell say something? ,-Thindergun remains in augmented reality of 360° magic scanning and does not yet realize what is happening...

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"THUNDERGUN! WE ARE BEING SHOT AT!" Idir calls indignantly.


Maps, etc...

The party reacts and moves toward the intruders. Kuozar plants a shot in the chest of one of them. The impact staggers him but he stays on his feet. Perhaps the shell of a living copaxi is tougher than the undead's, there's armor under their robes.

One of the intruders shouts back at Stell-Z. "Unauthorized by who? The stinkin' government?! They'd let us all starve when there's salvage to be had right here!"

They level their guns at Stell and Xikko and blast away. The shot at Stell flies wide. Xikko gets clipped by a heavy slug.

Initiative (End Round 1/Begin Round 2. Everyone may go.)

Nic nack
Thundergun
Idir
Xikko (-3 SP)
Stell Z-Lin
Kuozar
Red copaxi (-6)
Blue copaxi

Dm stuff:

2d7 ⇒ (1, 2) = 3
Red, tactical semi-auto pistol v Stell KAC: 1d20 + 6 ⇒ (1) + 6 = 7 ... damage: 1d6 + 1 ⇒ (3) + 1 = 4 (P)
Blue, tactical semi-auto pistol v Xikko KAC: 1d20 + 6 ⇒ (14) + 6 = 20 ... damage: 1d6 + 1 ⇒ (2) + 1 = 3 (P)

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Not willing to interfere already started hard phase of negotiation with local separatists, Thundergun rushes forward out of AR, found himself in a proper position to swing and bash BAM! a red eyeless creature from his height.

Staff bash, KAC: 1d20 + 2 ⇒ (11) + 2 = 13 for Dmg, bld: 1d4 + 2 ⇒ (2) + 2 = 4

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir inches across the battlefield to reach Thundergun's position.

"Aim for the torso!" he cries.

Move action to current postion, and another move action for Get Em! on Red.

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

"They don't seem to want to cooperate"

I'll do Non-Lethal damage .. for now

Non Lethal: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10
Attacking Red who has "Get 'em"

Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Maps, etc...
Xikko - Gimry wrote:

...

I'll do Non-Lethal damage .. for now

...

... or not!

Thundergun's staff smacks the copaxi with an audible crack! Idir advises his companions. Gimry aims his cosmic axe at the creature's arm and misses by the narrowest of margins.

Initiative (End Round 1/Begin Round 2. Bold to go.)
Nic nack
Thundergun
Idir
Xikko (-3 SP)
Stell Z-Lin
Kuozar

Red copaxi (-10)
Blue copaxi

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

So! Let's try this mode! Kuozar presses a couple of buttons on his artillery laser, twists something and shoots again. It seems that the sound of the shot has changed.

Artillery Laser: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 231d10 + 2 ⇒ (7) + 2 = 9 - Fire | EAC | Red

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir winces at the sound of Thundergun's strike.


Maps, etc...

Kuozar's shot lances through the copaxi's chest. The alien falls to its knees, then onto its face.

Nic nack and Stell to go.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir frowns as the copaxi falls and says "Noooo..."

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell sets her static arc pistol to stun, keeps it behind her back, and leans out from behind the wall, hand held up palm forward, and says, "Don't shoot! I'm on your side." As soon as she see's the Copaxi hesitate, she brings her pistol around and fires.

Targeting Blue.
Trick Attack, Bluff, Skill Expertise: 1d20 + 11 + 4 + 1d6 ⇒ (7) + 11 + 4 + (2) = 24
DC: 20 + Targets CR; success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage
Trick Attack Damage: 1d4 ⇒ 4

Static Arc Pistol, vs EAC, stun setting: 1d20 + 3 ⇒ (19) + 3 = 22
Damage, E, nonlethal: 1d6 ⇒ 1 (range: 50')

The bolt of hot charge leaps out and hits the copaxi square in the chest. I assume.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Hmm. It will be necessary to measure the size of the hole in his chest. It seems the beam is slightly wider than planned... - Kuozar is completely immersed in studying his weapon and assessing its ability to inflict targeted damage.

Wayfinders

Shirren Mystic / 1

Nick nac yells out "Hold your fire we are here on a peaceful mission! But we will defend ourselves if you choose to be hostile! Our weapons are better and we know how to use them. Surrender now, and drop your weapons, you will not be harmed!"

DIPLOMACY: 1d20 - 1 ⇒ (12) - 1 = 11


Maps, etc...

"You killed Aiadne! You won't get me too." The copaxi fires vaguely toward the party without aiming, turns, and runs away.

Double move to exit. Will you pursue?

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell had been making a video recording of the ruins when the attack began. She does not pursue the fleeing copaxi but does zoom in on him to make a record in case he is captured and the government wants to prosecute the looter of artifacts.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun calmes quickly and feel uncomfortable , observing dead copaxi.
-Should not we try to safe life of this specie? ,- he asks unsurely.

He is not following the one who retreats.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir, in a moment of uncharacteristic bravery, breaks into a run immediately, tearing after the rogue copaxi and eventually passing them and cutting them off.

Double Move to catch up and get in front of them. I've got a faster movement speed than them, so I'll be able to lap them!

Wayfinders

Shirren Mystic / 1

Nic nack moves quickly over to the fallen Copaxi and says a prayer to the universe as he casts Stabilize on the Copaxi. He checks to see if the Copaxi is still alive.


Maps, etc...

Idir dashes after the copaxi, who seems unexpectedly fleet. They turn left down a broad lane and actually open the distance between you slightly. They zag through a ruined buidling, and you are able to catch up and get in front of them. When the dromada blocks the copaxi's path, the alien takes 5 sprinting steps and leaps over Idir. It's foot clips Idir's ear, but it rolls on its landing and continues running.

Idir, pick one

Idir ceases pursuit:
You return to the party without further incident.

Idir continues pursuit:
Your persistence is rewarded. You realize this copaxi can run faster than you in straight lines over open ground. Even though you can't take time to aim properly, a few well-timed rifle shots encourage the copaxi to swerve into row of a ruined buildings. Here you have the advantage and when you block its path again, it doesn't have the time or space to gather itslef for another leap. This time it when it jumps its legs slam into your flank, and it sprawls across your back before gravity pulls it to the ground. Sitting there, looking up at you, it says in accented Pact Worlds common, "You haulin' me back in? We hoped you Pact Worlders would give a polycol a fair break." The words are tinged with bitterness.

Please spoiler your response.

Meanwhile back with the rest of the party....

Nic nack's prayer takes effect. The copaxi is unconscious, but clings to life.

GM stuff:

athletics: 1d20 + 11 ⇒ (13) + 11 = 24 2X

1-3 life: 1d6 ⇒ 3

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Continuing the pursuit:
Idir tries to keep his breathing steady...it was very strange being in the position of predator for once. This copaxi was almost as swift and agile as dromadas were, and that was quite impressive! As he continues the pursuit, he tries to get a plan going swiftly in his mind, but it's very ad hoc and he can't afford to get bogged down in contingencies...but the risk pays off! He looks down at them and starts speaking as he tries to catch his breath.

"There...there may still be a chance for a...fair break..." he manages. "We're alone...in an unfamiliar...dangerous...frightening place. For you and your companion to take the risk of coming here, your circumstances must be desperate. I'm...sorry for what happened to them."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Seeing Idir chasing and confronting the Copaxi bandit, Stell sighs and starts running after him.

She trots up to where Idir has the copaxi felon dead to rights. She keeps her arc pistol in hand and adds, "We believe in a fair trial and second chances, but your fate will be in the hands of your fellow copaxi. Your companion is alive, by the way."

Wayfinders

Shirren Mystic / 1

Nic Nack seeing that the Copaxi is alive. Retrieves his rope and starts tying up the prone form and removes any weapons that it might have. Once done he gives thanks to the universe and says another prayer, giving this Copaxi some life force.
Mystic Cure: 1d8 + 3 ⇒ (8) + 3 = 11

Once the Copaxi wakes up Nic Nack says "So, since I made the choice to bring you back from the great darkness. Would you be so kind to truthfully answer questions that my friends and I have of you?"


Maps, etc...

just to make things easier, let's put you all back together.

Nic nack finishes his ministrations just as Stell and Idir herd their captive back to the rest of the party.

"Thought Pact Worlders' d be cool. Not down with government exploitation ," grumbles Idir's captive.

Nic nack's patient nods to the shirren's question. "Ask away. Can't guarantee answers or their veracity."

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Not the ideal situation, I'd hoped we might speak to them alone and get a perspective on copaxi society not filtered through official channels," Idir says quietly to Stell. "I suspect Therseis may try to gainsay anything they tell us."

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

:: I agree, my friend Idir. Let me get on with it. Just distract Theseus, create the appearance of activity ::

The voice is telepathically heard in your heads. As before, this voice in the head feels at the same time softer, deeper, but in some ways more sinister than the real Kuozar's voice. It leaves in your head the aftertaste of the calm before a terrible storm.

Nuar focuses on the copaxi he shot.

:: So. What's your name? What are you doing here? And why don't you trust the local government so much? Answer mentally and that agent of the authorities won't hear you ::

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

:: Remember to get societal information. This is an opportunity for a metaphorical worm's-eye view of the copaxis, as well as getting a feel for more 'uncomfortable' truths. :: Idir mentally replies.

He grimaces at Kuozar's telepathic tone, but doesn't say anything.

"So, Therseis," he says aloud, hoping to get their guide's attention. "I suppose now we may discuss 'law and order' among you, the copaxis, so to speak. What types of criminal charges are associated with this type of 'unlicensed archaeology' for example? I understand this probably isn't a side of copaxi culture that it is proud of, and we don't hold it against you."

His tone is as gentle as he can make it.

Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11

Wayfinders

Female Human Envoy 1 / Operative 5 (Theme: Icon) SP 36/36 HP 40/40 RP 6/6 | EAC 23 KAC 22 | F +1 R +10 (has evasion) W +6 | Init +5 Perc +11 | Wearing Cold weather clothing

Stell decides it is best if she observes and lets Idir and Kuozar handle the diplomacy and information gathering. She pulls out her synthe-violin and noodles some tunes while waiting.


Maps, etc...
Kuozar of Steel wrote:

...

Nuar focuses on the copaxi he shot.

:: So. What's your name? What are you doing here? And why don't you trust the local government so much? Answer mentally and that agent of the authorities won't hear you ::

The copaxi's reply starts low and humble, but gains volume and confidence as it goes on. :: Aiadne. What's your name? I happen to live on this fecal stew of a world. A better question is, why have you come all this way to be here? And why do you trust the government? ::


Maps, etc...
Idir of Herd Fernas wrote:

...

"So, Therseis," he says aloud, hoping to get their guide's attention. "I suppose now we may discuss 'law and order' among you, the copaxis, so to speak. What types of criminal charges are associated with this type of 'unlicensed archaeology' for example? I understand this probably isn't a side of copaxi culture that it is proud of, and we don't hold it against you."

His tone is as gentle as he can make it.

...

Therseis' reply is slow in coming; the copaxi seems to be thinking very carefully about the question. " I'm a historian, not a lawyer. I'm not sure what the penalties would be. I imagine quite strict however. The magic user's rule was a very shameful period in our history. It is important that disaffected elements in our, the copaxi's, community are not exposed to it, else they may be tempted to reinvigorate the cults and stir up trouble. That is why the flying cities are banned to all except officially sanctioned exploration. There are even some sites on the surface that were home to magic users. These areas are also quarantined. Can you imagine the consequences if a band of magic users was to defy the gods and our government. With modern weapons at hand the death-toll could be catastrophic. "

"Naturally the government might be also be -- concerned that such individuals would make a bad impression on you, the Pact World representatives. "

The copaxi who ran interrupts, "Yeah, if the truth is a bad impression. The poor can't get enough to eat, can barely breathe some days. Just have a look from the tower if you don't believe me. Most polycols don't complain; they just take what government gives them. A few of us want something better. Them at the top's got it good. Why shouldn't we be allowed to work ourselves from the depths too?"

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

-SOrry I hit you, did not mean it. , - THundergun starts with excuses when everyone gatered near the captive,-
We aware of general approach to technonlogy, but what's the approach of your comrades? Describe, how you percieve me? I mean hear, see, etc. And what do you know about local 'abandoned' places? We came particulary here to have a look from the tower.

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