GM Frost's Intro #1: The Second Confirmation (Inactive)

Game Master Frozen Frost

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Envoy's Alliance

I am confused, you seemed to move me after I ended my turn but did not move me on the map. If you did move me and I am next to the dead blue thing he would try to cut out the goblin, but I am not sure, since I was not moved.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Oh, I'm sorry. I did not get the sequence of your actions at first. So you basically moved to retrieve your weapons on the ground near dead Red. I will retcon that part.

Grand Archive

N male human (dhampir) summoner 4 | ◆◇↺ | ♥️ 52/52| AC 21| F +9 R +9 W +8 | Perc +8 | Spd. 25ft. |

Imelia uses her ectoplasmic rapier to cut out the trapped Pathfinder.

Stabby x3


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Imelia rips open the plant corpse and releases Shagrat.

COMBAT OVER! WELL DONE!

PC Health:
Shagrat HP 8/22
Graeyson HP 17/17
Rain HP 25/25
Aleksandr HP 30/30
Zhamie HP 8/16
Desmond HP 10/19
Khagra HP 29/38

Now the snapping flytraps are, what is left to deal with is the glowing central column. Rain looks around it and notices something on it.

"This has ancient Azlanti script written on it, talking about venerations to several ancient Azlanti deities from the citizens of Nacar-Azen, including pleas for salvation from the darkened sky. This ruins confirm that it was constructed in the aftermath of Earthfall. This is a great discovery. But I feel something not good about this thing. It seems the glowing aspect of this column is not something to happen normally, especially this has been here for a long time. And I saw it some kind of summoned a creature when Shagrat gets near to it. Can someone disable it?" Rain tells everyone.

DC 17 Thievery (trained) to erase the rune, or DC 19 Athletics to remove enough stones from the pillar to disrupt the magic, or dispel magic (1st level; counteract DC 15) to counteract the rune.

Envoy's Alliance

The Varisian will attempt to use his thievery skill to erase the rune.
1d20 + 7 ⇒ (16) + 7 = 23 thievery


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Graeyson disables the summonign rune without sweat. Rain is happy for what he did and jubilant with the discovery and eagerly encourages everyone to travel with him to tell Thakik and the other lizardfolk of their victories, then return to the Grand Lodge to report in.

You gain 1 Treasure Bundle for defeating the creatures in this area and 1 Treasure Bundle for disabling the summoning rune.

GM Tracker:
HERO POINTS & GOLD PIECES
Khagra, Skewerspike, Hero Point(s): 2, GP: 1.0
Desmond Vilks, Hero Point(s): 2, GP: 1.0
Graeyson, Hero Poin(s): 1, GP: 1.0
Shagrat the Goblin Runelord, Hero Point(s): 1, GP: 1.0
Zhamie Zhapp, Hero Point(s): 2, GP: 1.0
Aleksandr Ostenoff, Hero Point(s): 3, GP: 1.0
PROVISIONS
Minor healing potion, 3
Everburning torch, 1
Lesser antidote, 2
Wayfinder, 1

TREASURE BUNDLES
1 Treasure Bundle for overcoming the Swampy Quicksand
2 Treasure Bundles for defeating the giant frogs in the Swamp Trail
2 Treasure Bundles for defeating the ghouls in the Swamp Ruins
2 Treasure Bundles for defeating the creatures in Entry Chamber
1 Treasure Bundle for overcoming the hazards in the Caverns.
1 Treasure Bundle for defeating the creature in the Central Chamber.
1 Treasure Bundle for disabling the summoning rune
TOTAL: 10 Treasure Bundles

The Tshikha chief put up everyone and Rain for another night in their settlement to rest and escorts you back to Cassomir so you can journey home to Absalom and the Grand Lodge. You return to the Three-Legged Frog in Cassomir, you meet Janira Gavix in the tavern and arranges your transportation back to the Grand Lodge.

Following you journey back to Absalom, you quickly find themselves (along with Rain in Cloudy Day) in front of the three masters in the same meeting room where your mission began.

“Well done!” exclaims Kreighton Shaine as he finishes reviewing the various chronicles assembled about the recent
adventure in Taldor. “This is truly a marvelous find, and one that could well shape the lives of many Pathfinders in the future. Well done indeed!”

Sorrina Westyr gives a brief nod of her head, her circlet of floating aeon stones dipping in unison. “Though there
were some stumbles early on, it appears that everything has worked out in the end. Not only did Rain complete his
Confirmation, but each of you also assisted in ensuring his safety and completing the mission. One of the Society’s three
main tenets is to cooperate, and I can think of no better example than the results of this mission.”

Marcos Farabellus slaps a meaty arm onto Rain in Cloudy Day’s cap, producing a distinct squelching sound from the
leshy’s head. “Absolutely! Now, we just need to keep this little fungal boy from getting too excited now that he’s a
Pathfinder!”

Both Kreighton and Sorrina immediately turn to their peer with stern expressions. Marcos chuckles and hunches slightly
before continuing sheepishly, “Oh, yeah. I guess I kind of blurted it out... but congratulations, you’re all now recognized as Pathfinder field agents. Congratulations!”

Kreighton Shaine presents each of you with a wayfinder for your accomplishments in the field and in recognition
of your new rank within the Society. Each of the masters goes on to personally thank everyone. Rain in Cloudy Day, overcome with excitement and pride, offers squish hugs to each of all while providing ecstatic thanks. Janira, who has been quietly looking on with pride, laughs joyfully at Rain’s exuberance and joins in to offer handshakes and hugs.

Before you depart, Sorrina Westyr tells something. Your actions have led to the establishment of a new Pathfinder Society base camp near the newly discovered ruins of Nacar-Azen. The leaders of the Society’s numerous factions are interested in meeting with you, and they have a variety of interesting missions they need your help with. I hope you join us again."

---END OF SCENARIO---

Thank you, everyone. I will send the chronicles and report the game before the start of Outpost V.

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 5 | ◆◇↺ | Active Investigation(s): HP 53/53 | AC 20 | F/R/W: +10/+11/+13 | Perc +13 | 25 feet | Class DC 21 | Medicine(E): +14, Crafting(E): +13, Acrobatics(E)/Society(E)/Arcana/Nature/Lore (PFS, Underworld)/Occultism/Religion/Survival: +11, Athletics/Stealth: +9, Diplomacy: +7 | Exploration Activity: Search |

Zhamie runs up to Shagrat and attempts to bind his wounds.

Medicine: 1d20 + 6 ⇒ (13) + 6 = 19
Healing: 2d8 ⇒ (3, 7) = 10

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

khagra moves up and starts cutting open the monster.

2 actions poking holes with the tridents.

Verdant Wheel

Orc Barbarian 4 | HP 63/66| AC 21 | F+10 R+9 W +9 (+1 vs Necromancy)| Perception +8 Darkvision | Default Exploration: Search | Negative Resistance 2 | Deny Advantage

Ahh the joys of Paizo being weird some times. oh well.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

I sometimes experience that too. Others tell that they are not notified or something.

Envoy's Alliance

LG male half-orc medic 3 | HP 41/41 | AC 21 (23 shield) | F +8 R +11 W +10 | Perc +8 (low-light) | Stealth +9 | speed 35 |◆ | ◇ | ↺

Desmond congratulates the group. "Nice work! Zhamie, I would love to work with you more to help my medical skills" As long as the Doctor is willing, Desmond tries to learn better ways to stitch up wounds and tie bandages on people.

Desmond levels and takes the Medic Dedication!

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