Ironperenti's Dread Forces

Game Master Ironperenti

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Map of Tattoo Island

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Yacht:

Large ship
Squares 1 (10 ft. by 20 ft.)
DEFENSE
AC 9; Hardness 5
hp 120 (sails 40)
Base Save +2
OFFENSE
Maximum Speed 120 ft. (wind); Acceleration 60 ft.
CMB +1; CMD 11
Ramming Damage 2d8
STATISTICS
Propulsion wind or current
Sailing Check Profession (sailor) (when using wind or current)
Means of Propulsion 10 squares of sails (one mast)
Crew 2 minimum to sail
Decks 2
Cargo/Passengers 2 tons/up to 12 passengers (depending on size)

Cookie:

Cookie: Human Expert 3, NG medium humanoid, CR 1
Defense: AC 11 (+1 Dex); HPs 15 (3D8); FOR 1 REF 2 WIL 5
Offense: Speed 30'; Init +1; Dagger +2 (1d4)
Ability Scores: Str +0 Dex +1 Con 0 Int +1 Wis +2 Cha 0
Skills: Acrobatics +7, Climb +8, Know: Geography +7, Know: Local +7, Prof: Sailor +11,
Perception +8, Survival +8, Swim +8
Feats: Skill focus: Prof Sailor; athletic Language: Marolingian Common (Greek)


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DM / GM / The man behind the curtain

Leir hears the comments and asks, "What's a star? And that's not a cloud, it's a floating island, like this one. A huge one but no one has been able to reach it."


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix looks panicked, Wait, no stars in the sky? How, what, um, how do you navigate without Polaris? An island? That's an Island, you sail only in the air? the celt is obviously very confused by everything happening around him right now.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Quietly to Gheorix "I think he imagines the stars to be merely other islands in the sky. In a philosophical way, he's not all wrong. "


DM / GM / The man behind the curtain

"I'm still not clear on what a star is but as for navigation," Leir says in response to Gheorix, "We use different protrusions on the upper continent. You must be from a very strange place to not know this already. The upper continents move from west to east. So during the day you need only find the lead continent to know your general direction. On a cloudy day that can be difficult. If its closer to morning you can typically look for the trailing continent and know that direction is east."


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

Though she's been thinking something is amiss, Myrtis is still shocked by what Leir tells them.

"See? We're not in a different part of our world. This is something else, something more. I really don't think we were intended to arrive here."


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Reverting back to Atlantean, Gheorix turns to the group, I'm thinking Myrtis may be correct, are we in Elysium? What do we think this is? They speak Greek, have we wandered into the Underworld directly, bypassing the Styx and Charon? Floating continents, this is definitely very, very strange.

Looking back to Leir, he switches back to Greek, What is the name of that floating upper continent? Does it have one? I don't know exactly what stars are, but I have heard from the Druids that they are diamonds affixed to the night sky by Manannan mac Lir, that we sailors may find our way home by them.


DM / GM / The man behind the curtain

"They sound beautiful and I'm sorry we do not have them here. There names are nothing original, the first is alpha, the second is beta. The casting of their shadows is first pass and second pass, this is when people typically sleep. There is a gap of about twenty minutes between the two we call half pass." Leir shares.

Orin've speaks up, "That's enough talk about the cosmology of our world. Let's get some rest during what's left of the passes so we can get an early start tomorrow.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro takes note of how to navigate in this strange world, but the implications worry him.

"If this a different world, there may be no way for us to return home. Even if there someone had the same device as the Atlanteans, why would they use it on us, and could they even send us home and not to some other stranger world?"

Alejandro doesn't mind which watch he takes, but he is still hurt from the fight, so if there's any healing left, he'll take it.


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

Myrtis still has a casting left for the day so she uses it in Alejandro.

CLW: 1d8 + 2 ⇒ (7) + 2 = 9


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix looks over Alejandro, before closing his eyes and singing softly to himself, as he does so a warm glow suffuses his hands, which he then places over the half-elf's wounds, and they begin to close with a soothing feeling.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Looking at the injury, he does that immediately again.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


DM / GM / The man behind the curtain

As mentioned there is a twenty minute period of bright sunlight before it gets dark again. The next morning you head out. Near lunch, you clear a heather covered hill to see a town. Mos Aerie looks to be a large sprawling backwater town. The only thing to make one reconsider the town's importance is the sheer number of flying contraptions and giant birds that can be seen coming and going. As you get closer to the town, you can see that a significant shanty town spreads out from the gate of a more permanent inner city. The opposite side of the town from where you approach is where all of the birds and flying craft are moving in and out of the town.

You finish the hike to Mos'Aerie. Just as you enter the shanty part of the town a huge airship comes out of the clouds. It consists of a large oblong body with what appears to be a building attached to the underside. A set of fins are connected to the rear of the ship surrounding a large fan such as that on a windmill. The entire ship is decorated with various brilliant colors and shines in the sunlight as if it is lacquered.

The large ship drops out of the clouds and comes to a halt about a half-mile above the town. A large door on the front of the underside building opens and two large birds exit. The birds begin to spiral to the ground. Meanwhile, the traffic leaving the town increases.

"Those are imperials," Orin've says. "I intend to buy passage off the island for Leir and I. You are welcome to join us. Whether you join us or go on your own, be aware that all the steel you have on you is very conspicuous. It is worth a small fortune and people will take notice."


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alehandro huddles with the others. "I think we should avoid the imperial troops after our run in with them before, but I'm not sure what our plans should be beyond that - seeing as we're stuck i this world for a while. I suppose with our metal we are well set up for trading, but is there anything else we could do?"


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

Noting that Mos Aerie appears to be landlocked, Myrtis is confused by the notion of buying passage off the 'island' there. She has questions.

"When you buy passage off this island, what are you buying exactly? How does passage off this island work? I see no bodies of water."


DM / GM / The man behind the curtain

"Look at all the flying ships, we will catch passage on one of those." Orin've says. "Leir and I must hurry. If you are coming with us, we need to step it out. If you decide to go elsewhere, I wish you luck." He says and puts action to his words and steps out.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix looks at his companions, and the retreating steps of Leir and Orin've, Seems like we should go with them? I don't like the look of those Imperial ships, and we should try to put some distance between ourselves and them? I'm uncertain of what to do here, but passage feels like a good option? he seems on the verge of calling out to the two before they get too far away, but waits to see what the others think.


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

"We have no other good option but to go."


DM / GM / The man behind the curtain

"I'm headed to a place appropriately named the Dive. I'm hoping to find a ship captain willing to fly us out. Do you want to remain outside or come? This is a rough place so you might lose your goods if you don't keep watch on 'em." Orin've says to the group as they walk. Leir is uncharacteristically quiet.

After working your way through the town you come upon your destination. The building is barely bigger than a shed with a wooden placard hanging above the door depicting a mug in hand. The doorway is covered by a mere curtain. Through the curtain is a dim stairwell leading steeply down.

Going in with Orin've and Leir? Leaving someone to watch your goods?


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Not really sure Perblentious is the best guy as a guard, as he fails to project 'tough guy'. He's best inside with the negotiating I figure.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix hops on top of the wagon, waving the others inside after Orin've and Leir. I'll watch the cart, you all go inside. he takes out his spears and begins sharpening them atop the cart, while scanning the crowd for those who might be marking them as easy prey.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


DM / GM / The man behind the curtain

Maps are up. Will post tomorrow.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro also remains outside by the cart.
While Gheorix keeps watch, he'll try to rearrange the cart so that any metal goods are hidden beneath less valuable goods.


DM / GM / The man behind the curtain

Perblentious and Myrtis accompany Leir and Orin've into the small building. Fifteen feet down there is a second open doorway from which pours light and music, which is barely passable as such. You step into a large room with a bar lined with stools that forms a horse shoe shape in the center, numerous tables sit in alcoves that give privacy, as well as several tables out on the main floor surrounding the horseshoe bar.

There are creatures of every species in the bar. The fair races are primarily represented but there are also orcs, goblins, gnolls, kobolds, lizard men, and a few cat people. Orin've looks to you all, "Stay out of trouble. I'm going to find us a ride." He then moves into the bar, around a couple of people and speaks with the bartender.

The greenery of the town gives the wrong impression, it is a decent layout but most greenery within the town walls has been trampled down. As it is, the streets are pretty packed, I'm just not going to take the time to put a ton of tokens down to represent the people.


DM / GM / The man behind the curtain

"Well, shall we get a drink?" Leir asks you before stepping off toward the bar.


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

"Sure, that sounds good."

Myrtis stays very close to Leir. She thinks of it as a mutual protection pact. She can back him up if theres a problem, and he knows at least something about the place they're now in.

"What sorts of things are there to drink here?"

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


DM / GM / The man behind the curtain

"My aunt and uncle never let me come in here but I assume they'll have some beer at least." Leir replies as he steps up to the bar. The patron to the left sees there is more than one of your and he shifts down the bar.


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

"Just get me one of whatever you're ordering."


DM / GM / The man behind the curtain

The group inside follows Leir up to the bar. He orders three beers and passes them to Myrtis and Perblentious. Staring around you can tell this is a place of vile infamy. Everyone looks like a criminal or a stooge. When you are about ready to go looking to see where Orin've ended up a large hobgoblin elbows Perblentious in the head and says, "Watch where you're standing runt."

Meanwhile, outside it seems quite boring. People are walking by, every now and then a being passes with an ertu like Leir's or something stranger like the siti.

Outside guards Perception DC 15:

You see a tengu about two blocks away speaking with an Imperial soldier and pointing in your direction.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

perception: 1d20 + 4 ⇒ (4) + 4 = 8

Gheorix helps Alejandro restyle the contents of the cart to be less obviously from elsewhere. What do you think this place is? Did we find the Elysian Fields without dying? I’m shocked there are this many people, the sky looks like that, and there’s no metal… the Celt talks to Alejandro, trying to make sense of it all and dig through his thoughts to see if anything resonated with him. Obviously he’s too caught up in being in a new place to really notice much around them.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

"I'm wondering if there's any land down on the sea. I guess there's no sense in proper ships if there's no place to go." Alejandro replies, scanning the crowd.

He pauses, then continues urgently "Imperial soldier over that way." he indicates with a nod. "A crowfolk's pointing them this way. Not sure if they're after us or someone else, but we'd better look inconspicuous or get ready for a fight."


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix doesn't turn, but continues doing what he was doing, Great, just what we need, some imperial attention... You keep watching them, and maybe if they come over I'll just duck into this alley and we can resolve our situation in there... Gheorix spies a suitable alleyway nearby to resolve this however it comes...


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

Myrtis uses her arm to shift Perblentious away from the hobgoblin, but otherwise keeps her attention focused on her beer, which she deems to be quite bad.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

"My pardon sir. " he says as he gets out of way. Fistcuffs is not his strong suit.


DM / GM / The man behind the curtain

Note that the hobgoblin spoke in Greek.

"I don't like your kind, you smell bad." the hobgoblin continues. "You'd better be careful."

Up top, the imperial disappears for a moment before returning with a small patrol and begins to walk toward Alejandro and Gheorix. There are four of them and an ertu.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Alejandro swears under his breath. "Damn, they're heading this way. Guess I'll try to talk our way out, but worst case we'll have to flee or fight. You go before they get here. Either warn the others or find an ambush spot." he says to Gheorix

He continues to act busy, while keeping a careful eye on the approaching soldiers.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

"No wait, I don't know Greek, You'll have to do the talking. I'll warn the others, then head into the alley. If there's trouble, lead them there once you see me." Alejandro slips away into the crowd.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15

He heads into the bar to report to the others.


DM / GM / The man behind the curtain

Any additional actions inside the bar?


DM / GM / The man behind the curtain

The patrol reaches the wagon. The one in charge asks Gheorix, "I received a report of a couple stolen bound ones. Do you know anything about it?" Right after he asks the question, the ertu, a brown one, begins to chirp and point at the covered portion of the cart. The officer looks at the ertu, at the wagon, then at Gheorix, "Where'd you get so much iron?"

Inside, Alejandro just makes it around the corner to see a large hobgoblin draw a nasty looking knife. Before it can use it on Perblentious, apparently, Orin've steps out of the crowd and cuts the thing's arm off. "Come," he says urgently, "We must get out of here." He begins to move to the front entrance when he sees Alejandro. "Weren't you watching the cart?" he asks.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

"Imperial troops outside taking an interest." Alejandro says quickly. "If we can't talk them out we'll have to make a scene or ditch the cart."

He hurries back outside.


Female Half Elf Oracle (Spirit Guide) 2 | HP: 19/22 | AC: 19 (T: 12, F: 17) | CMB: 14, CMD: 16 | F: +2, R: +2, W: +2 | Init: +2 | Perc: +4, SM: +5 | Speed 20'

Myrtis had been very committed to keeping quiet and remaining low profile. The way things played out in the bar is shockingly barbaric in her estimation. She's more than ready to leave by the time they start outside.


DM / GM / The man behind the curtain

Waiting to see how Gheorix handles his situation.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix, still not completely understanding what they are looking for, shakes his head in the negative, Bound ones? No I can't say I've seen any bound ones lately. Can you describe them for me? Maybe that would help? Oh the iron? we're passing through town looking for new markets...

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12 for the first part and Bluff: 1d20 + 8 ⇒ (3) + 8 = 11 for the second part.


DM / GM / The man behind the curtain

"Alright, you can go but we will need to impound these goods. A lot of smugglers in the area and the captain wants to try and get a handle on them. If you truly are a legal merchant you can pick up your goods at the red tent outside the town wall on the airfield side." With that he motions for one of his men to take the reins from you.

Gheorix?

Inside...

"Quick, let us see how bad our situation truly is. Leir, go out the back exit. The bound ones are supposed to be hiding there." Orin've says and heads up the stairs.

Everyone else?


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix stares the man flatly down, I don't think so. You can produce papers proving the impound, or you may have a problem. But these goods are staying right here on the wagon. Trust me, you can find easier marks elsewhere in this hovel-filled refuse pile...

Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9

How many we talking here?


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Outside, Alejandro tries to keep out of sight of the soldiers as he gauges the situation and heads towards a decent ambush spot.

Stealth: 1d20 + 9 ⇒ (19) + 9 = 28


DM / GM / The man behind the curtain

Alejandro and the others make their way up the steps and find themselves looking out the curtain at the wagon and the soldiers. Leir headed for the back door. Outside, Gheorix has apparently just said something that has angered the soldiers.

The officer responds harshly to Gheorix, "So be it. I'll haul you in as well and then you can explain yourself to the Captain. You people out here have no respect for the crown but you'll learn." With that he gestures for one of his men to apprehend Gheorix.

(The town map is to the east of the bar map)


DM / GM / The man behind the curtain

If you are going to do something stupid, do it now.


Male Human, Celt Skald (Dragon Skald) 5, hp: 62 , Ac 22 t 12, ff 19, fort 8, ref 5, will 5. Perc+11, Init +5, Active Effects: NONE

Gheorix sighs in Greek, Fine I've tried to tell you... and exhales deeply his fluttering up in his head and beginning to glow with a baleful red light, he spins on the commander, growling in celtic, The crows will feast on your bones, and the Morrigan will leave you for the scavengers to pick clean... Cause Fear Will save DC 13 and with that he spins to face the two others, shield and spear appearing in his hands in a low crouch. His eyes slowly begin to return to normal and he grins wickedly over the rim of his shield at the remaining soldiers.


Sorcerer 2 | AC 13 FF 11 T13 | HP 18/18 | Fort +3 Ref +2 Wis +3 | CMD 11 |Per +2 | Init +2

Seeing that he's not safe in here, Perplentious gets out of the bar, of course this doesn't look to be any safer.


Male CG Half-Elf Unchained Rogue 5 | HP 43/55 | AC: 22 Touch: 17 FF: 15 | CMB: 5 CMD: 22 | Fort: 5 Ref: 11 Will: 3 | Init: 8 | Low-light vision; Perc: +14 (+16 vs traps) SM: +8 | Speed 30ft | Active Conditions: None

Seeing Gheorix is preparing for combat and making quite a distraction, Alejandro sidles around behind the soldiers.


DM / GM / The man behind the curtain

Gheorix casts his spell and though it does not seem to work, the method he used demoralizes the officer (allowed an intimidate roll). At the same time Alejandro tries to sneak in behind the soldiers but nearly trips over a hole in the road (potholes, what can you do) and draws attention as he tries to recover. Perblentious does not try to be sneaky but merely walks out as if to watch the proceedings. The soldiers are generally taken aback at the spellcasting and an attempt to flank them that they hesitate in their response.

Round 1
Alejandro 18/18
Gheorix 20/20
Myrtis 22/22
Perblentious 18/18
Soldiers

DM ROLLS:

Will: 1d20 + 3 ⇒ (17) + 3 = 20

A Stealth: 1d20 + 9 ⇒ (1) + 9 = 10

Init Soldiers: 1d20 ⇒ 1
Initiative Myrtis: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Gheorix: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Alejandro: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Perblentious: 1d20 + 2 ⇒ (6) + 2 = 8

G Intimidate: 1d20 + 6 ⇒ (16) + 6 = 22

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