GM Mauve's CORE #9-22: Grotto of the Deluged God (Inactive)

Game Master MauveAvengr

Maps and Info!


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Silver Crusade

F Human (CORE) Fighter (5) HP 49/49, AC 23/ T 13 / FF 20 / Saves: Fort +8 , Ref +6, Will +7 (/+8 against fear)/ Perception +1, Ini +3

Aid Another (Diplomacy): 1d20 - 1 ⇒ (1) - 1 = 0

".... Are you sure about that?" Erica gives Sylvester a less than convinced look, and the blunder just slips right out.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus shrugs, Yes, the Pathfinder Society could always use more allies! says the dwarf in an unconvincing voice.

diplomacy, aid: 1d20 - 1 ⇒ (11) - 1 = 10

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Aid Another (Diplomacy): 1d20 + 0 ⇒ (7) + 0 = 7

"Yeah, uh, what he said."

Merida isn't overly fond of the idea of these cultists newcomers joining the Pathfinder Society, so her effords are lacking her usual enthusiasm...


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The cultists look confused. "Yes, perhaps we could ally with you guys... but we need to talk to our leaders."

The cultists leave the Pathfinders and the group of you return back to the Grinning Pixie to find Calisro Benarry waiting with a few exhausted sailors. "We found these survivors of the shipwreck in Driftport."

She compares the notes of the sailors and what you guys found. "A mutiny! Ah, yes. And an anomaly. How unusual. We will send some experts to further study the anomaly."

Okay, that was the last part of the adventure! We're officially done. Will work on chronicles and get them out by the end of the day.

Primary Success Condition: Return to the Grinning Pixie with Jaheem's log.

Secondary Success Conditions: if you defeat or swear allegiance to the Tempest Monarch or if you convince the cultists from the Cult of the Eye to consider an alliance with the Society or the Concordance of Elements.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Well that was weird Nightkit comments as the group sails away from the cultists.

Back onboard the Grinning Pixie she goes to visit the quartermaster and returns the potion of waterbreathing as well as purchasing another potion of Mage Armour and an Elixir of Swimming to replace the one she had used. Never got a decent chance to use this she says but I bet it would have been fun

Later on she is observed trying on Merida's armour and finding out how long it takes her to get out of it.

Liberty's Edge

Female Elf Barbarian 1/Ranger 1 | hp 19/22{26} | AC 16 {14} T 13 {11} FF 13 {11}| CMD 17 | F +6 {+8} R +5 W +1 {+3} (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Favored Enemy Human +2, Rage 5/6 | rage | wand of cure lt 27/27
GM Mauve wrote:

Lots of oohs and aahs from the cultists crowd. One of the leaders, an older woman in a simple white dress and a flower necklace, steps up. "We were planning on giving these treasures to our lord and savior. As you are disciples of them, please accept them as a gift to help spread the word!". She excitedly looks around with approving nods of her companions.

The gifts are: a wand of alter winds (CL 4th, 6 charges), a carved marble idol in the shape of a hurricane (worth 150 gp), and a volatile vaporizer (2nd level). [/ooc]

"It smells like the unguent that our tribe's healer rubs on a tribesman's chest when they have a cough." says Selfi of the vaporizer.

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