
Grigore Denusu |

Blue nodded a “thanks” to Winter and headed over to take a look at the various altars. He made note of the shrines to Asmodeus and Zon-Kuthon. “A chapel to many faiths,” Blue muttered to no one in particular.
The man stopped to stare up at the statue. His jaw clenched and his knuckles popped a few times. “I suppose the only thing we can do at the moment is rest,” he said after a time.
With that, Bue sought out an open spot to claim and laid down. Emotionally and mentally exhausted, it did not take long for sleep to take him.

Dr. Ethyl "Doc" Ermengarde |

I need to sleep to recover spell slots so I will do that.
Doc finds a corner with her back to the wall and sleeps sitting up. Her sleep is light but still restful.
She wakes up early and alert, apparently early morning grogginess doesn't suit her. After studying her formulae book she accepts the meal offered by Winter. Her base self thinks, plenty of meat to go around. Best to eat it before it rots.
She shows the tiny bit of gristle floating in her soup to Chatty, "Think its your rat friend?"

Asrat |

Chatty suggests sleeping in watches, since he still doesn't trust these strangers for the group to all allow themselves to be helpless at the same time. But he will take his turn sleeping. After what he viewed outside, he fully expected another nightmare like the night before. When he doesn't experience one, he only gets more paranoid that perhaps he still hasn't awoken from the original one. Or perhaps he never had a nightmare and everything is real. It did seem that he died though. Could this be hell?
When the woman returns their belongings, he does a quick inventory and nods to the woman in approval. Since his previous outfit was shredded (probably beyond these people's ability to repair) he opts to keep on the linens offered to him after the bath. (He now also dons the holy symbol of Pharasma, since he couldn't before).
Once reequipped, the rogue greedily gobbles down the soup. When finished, he looks up and comments. "If you're not too picky about your meat, we can bring back all matter of vermin that we come across. You should have seen the centipedes we encountered the other day. They were as long as I am tall. If you boil them right, they're basically the lobster of the Darklands."
"Think its your rat friend?"
Chatty shrugs. "It's all the same to me, Doc." He let's out an echoing belch. (I bet the chapel has good acoustics.)

Grigore Denusu |

Awoken by the warm broth, Blue sat up and accepted the bowl readily. His stomach was grumbling for more even as he set down the empty bowl. “How long has it been since I had anything to eat?” He thought.
Blue slipped his dark clothes over the white linens.
”As I was saying, we should see about requisitioning some equipment if we’re to be heading back out? Perhaps we should take the time to look through some of our belongings as well?” Blue said. “Actually, perhaps we should leave a few things with WInter? A show of good faith? I know that bar of soap we found could go a long way in keeping any illnesses at bay. What with the crowded quarters and all.”

Erebus the Slip |

"You're welcome," Slip says to Airwynn. He is happy to be of help. Given that this is the fourth time today that he has watched grievous injuries knit themselves back together under his odd care, growing from instinct to certainty over the hours, he is no longer surprised.
When Mura interposes herself between halfling and child, Slip bows his head and signs to her. Depending on the nature of her muteness, she might have learned some other modality to communicate.
If it seems like she understands his signing, or has any flash of recognition (perhaps a pidgin of Taldane and Varisian sign languages?), then Slip will persist for a moment. If not, he verbalizes what he has just signed.
He is not overly concerned that the protector Mura wants to tend to Bates for herself. Just in case Winter didn't catch what Slip was trying to do, he explains his own situation.
"Well, as she is mute, I am deaf. I suppose we would make a pair." He looks up (way up) at the tall, dark-haired woman, and smiles. "Thank you for letting me help. I can try more later, after we explore and return."
If there is anyone else around who looks like they have torn clothes, or there is a pile of broken toys for the children, Slip offers his skill at minor magical mending as well.
* * *
Slip sleeps peacefully enough, though his neck certainly aches when he comes to. He wonders who in the larger group ended up receiving the bedroll and the five blankets. Slip makes a mental note to keep an eye out for such comfort items as they go forth from this safe place.
He gratefully accepts the meager portion of soup. No meat in his bowl, unfortunately, but the broth warms his belly. Something else to look for. Rats were looking better and better. Another mental note, then.
Finally, the clothes. He was glad to be rid of something that made him so obviously look and feel like a patient in this place, but that didn't mean he liked looking like a child. The clothes were clearly (from their style and overall fit) meant for a human child rather than a halfling adult. They weren't garishly childish, but...ah well, it would be fine. Fashion wasn't the goal here.
If we find any beer in this place, I better not catch any lip about being too young to drink. Slip chuckles to himself--a small, but genuinely mirthful sound produced by someone who has never heard laughter nor been told that his laugh is odd. He is once again verbally thankful to the women with the spiraling comets.
DC 10 Knowledge (religion) untrained: 1d20 + 1 ⇒ (1) + 1 = 2
Pharasma doesn't ring a bell, but she--he? they?--sounds nice enough. Slip isn't surprised that he doesn't recognize the symbology. Slip offers a brief paean to this Pharasma for guidance.
If I worship any deity, I hope they don't mind.
* * *
As the rest of the group gathers, Slip seems cheerful. He looks at Vex, puts his right hand up his chin, and drops his right hand into his left. Then he scoots his left hand under his right and raises it up towards his shoulder, bending at the elbow.
"Good morning," he reiterates. Then he looks up at Blue. "Yes, it would be nice to have some equipment to help us. My sling is better than nothing, but I feel like I could be more helpful with something else. A little bit of armor would be nice, too. If they have anything my size." Although if they only had children's clothing, then why would they have children's armor?
Slip also nods at the suggestion to leave some additional things with Winter. "From what we have found so far, I took everything that I want. Or need. I think that people here will trust us more if we are helpful."
Slip can already feel Chatty and Doc ready to disagree with him on that, but he doesn't mind. They can disagree.

Asrat |

"From what we have found so far, I took everything that I want. Or need. I think that people here will trust us more if we are helpful."
"It is your stuff to give, my friend. Might I just suggest not leaving anything you would want to come back for. There is no telling what the day will bring."

Dr. Ethyl "Doc" Ermengarde |

Doc ignores Chatty's rudeness and suggests, "Daylight is wasting." She takes any light armor offered and heads towards the north.

Mr Clint's Strange Aeons |

Interactive Map
Overview Map
Mood Music
As you all gather getting ready to go you are stopped by Captain York; “I see your belongings have been returned to you,” said with a side glance towards Chatty; “Winter has informed me that you will be aiding us in retrieving supplies. You help us, we help you. It’s for the good of the whole.” he takes the group through the side doors where you were cleaned and he opens up a few of the crates revealing goods within. “You can take one weapon and one piece of armor. We don’t know when we might need it here ourselves. If you find more that you don’t need, add it to our supplies. We are in this together.”
Going through the weapons they have to offer, you find 3 Dagger, 1 kukri, 1 rapier, 2 sap, 1 light crossbow w/10 bolts, 2 short sword, 1 longsword, 1 heavy mace.
Once each of you pick out a weapon, they reveal the different pieces of armor they have.
2 Leather armors, 1 lamellar leather armor, 1 armored coat, 1 scale mail, 1chainshirt, 1 heavy wooden shield, 1 light wooden shield, 2 bucklers.
Captain York unlocks and opens the door revealing the north side of the hallway; “Good luck!”
As the door closes behind you, the sense of peace and comfort that was there in the chapel is instantly gone. Looking down the dark hallway it is hard for those to see where you fought the giant centipedes if you even had low light vision. You realize you are going to need some light.
Down the hall you know that there was a door near where you killed the doppelganger who was disguised as an older woman, and that further beyond that there was more doors and a place where it T’d off.
What do you do?
Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Dr. Ethyl (Doc) -0 | Erebus (Slip) -0 | Grigore (Blue) -0 | Ryzel (Vex) 0 | Wulfric (Rook) -0 |
Sanity: Asrat (Chatty) 35/38 | Bolkvar (Angry) 26/28 | Dr. Ethyl (Doc) 29/33| Erebus (Slip) 37/38 | Grigore (Blue) 35/36 | Ryzel (Vex) 30/34 | Wulfric (Rook) 41/42 |

Bolkvar Stonebeam |

The dwarf looked over the pile of armor with a disgusted look on his face. He settled on a sturdy leather coat that felt like it had steel plates reinforcing the lining. Or the leather armor. Either one felt right, as if though he had worn clothing like it before. He then turned to the weapons, with the same displeased look on his face. He reached down to pick up a sword, but the second it touched his fingers he dropped it and quickly took a step back. He felt nauseated, with an intense feeling of guilt creeping into his gut. He didn’t know why, but the idea of picking up any of the weapons made him feel angry and ashamed.
”Me chain.” He said. ”I had it when I came here and I want it back. I want the chain, and some strips of leather.” He looked the captain in the eyes, saying it
I’d prefer the lamellar leather so he can take an armored kilt with it later. If someone else wants it, he’ll go with the armored kilt. Bolkvar doesn’t want to wear anything that is obviously armor, nor does he want to use anything classified as a weapon. Especially the weapons though. He doesn’t like them for reasons that he can’t remember

Erebus the Slip |

Slip is surprised to see a few items in the armory that seem sized for him: a halfling-sized suit of leather plates strung together (the lamellar), a small buckler, and a crossbow. He isn't sure if the shield counts as a piece of armor for limitatios, and looks uncertainly at Captain York after he puts on the armor and retrieves the crossbow. He motions hopefully towards the buckler as well.
Outside, Slip shivers as the malaise returns. It feels as though the place is well and truly cursed. He caught a glimpse of Doc and Chatty the night before talking about yellow fog outside. Perhaps there is no way to leave this place. They would have to work together to survive.
Can we try to look in any of the doors near the chapel? Do we see what the red line is on the overview map?
In the darkness, Slip looks at Vex (who has been out front), and touches her shield. In a moment, it glows like a torch, casting light out in all directions.
"We should try every door we come across," Slip says, knowing that previous attempts to scavenge may have overlooked useful supplies. Who else was taking shelter in the asylum?
To the north!

Asrat |

The red line was a curtain.
There is a door on the right-hand wall of the barricade near where we are starting that we haven't checked yet.
"We should try every door we come across"
Chatty shrugs. "Why not? If this were a civilized asylum, they would have labeled some of the doors for us. Clearly, this establishment is too barbaric for that. Unfortunately, we won't know if a door leads to a privy or a feast hall until we try it."
Chatty notices Slip shivering and tosses out another idea. "Poor thing. You are still cold. We could get that boiler working for you." He suggests this assuming the task would likely put himself in the least amount of danger.

Grigore Denusu |

Blue shrugged the armored coat on. Nice and quick. The exact kind of armor someone would want in the event that they needed to drop be ready at a moment’s notice. Blue started to reach for the sole longsword but felt a pull to the pair of short swords. “I’d hate to take them both. Does anyone else feel like they might favor one of the shorter blades?” If no one replied or replied in the negative, he belts the second short sword on as well. Otherwise, he gladly let the person take the second blade.
Blue was halfway through belting on one of the bucklers when he caught Slip strapping the other, smaller one to his forearm. “Every little bit helps, right?” He said with a smile. The halfling had been nothing but helpful and friendly. If any of them had been a good person before all of this, surely it was Slip.
Before leaving the Refuge, Blue handed the bar of soap to York. ”As I was saying, I know it is nothing in comparison to what you have given us but, the nurses ought to be able to make good use of this.” He clapped a hand on York’s shoulder, “You’re a good man, I think.”
Once outside the safety of the Refuge, Blue picked up a piece of coin-sized rubble and began to cast his own light spell. A moment later, he held a tiny torch in his open hand. ”I can close my fist around it if need be or we can toss it into a room.”
Blue nodded in agreement with Chatty. ”Seems as good of a place to start as any. And with this borrowed equipment, I think our chances of survival have increased quite a bit.”

Dr. Ethyl "Doc" Ermengarde |

Whose getting the coat Blue or Angry?
Doc slipped on the other set of leather armor, the ill-fitted suit chafed but chafing was better than being sliced. It didn’t restrict her movements too much, only if she needed to do some exceptionally detailed work would it get in the way. And if she had time for that she could just as easily take it off. She grabbed a second dagger and clutched the garden trowel she hated for some reason, but didn’t dare part with.
Earlier she had found a mushroom growing in the corner of the chapel, where a bit of broken tile left room for it. She ate it, after determining it was safe and had a mile psychotropic effect.
Heightened awareness extract.
At the door she made sure it was safe to open, and then listened through it.
Perception: 10 + 11 = 21
If she finds nothing, Doc opens the door.

Bolkvar Stonebeam |

I'd be more than happy to have Grigore get the mechanically better scale mail. The more I think of Bolkvar, the more I like the idea of him avoiding anything that too closely resembles "real" weapons and armor. I'd be happiest to see him in lamellar leather with an armored kilt (+5 AC, +3 Max Dex) instead of a breastplate (+6 AC, +3 max dex) because the latter looks more like a dwarven work uniform. And of course, he'd rather have his sledge, or even just a homemade flail, than a real earthbreaker or flail. The reasons being "backstory and mechanics." So for the moment, Bolkvar being in an armored coat would feel better for him than scale mail, even though all it does is give him -1 AC

Mr Clint's Strange Aeons |

Interactive Map
Overview Map
Mood Music
As you at picking out weapons and armor, if anyone tries to take two weapons, or armor and a shield Captain York speaks up; “Please, we don’t have much supplies. Only one of each.”
Backtracking before the group leaves, but still has the new weapons/armor
You move towards the two southern doors. going to the left/west one first?
You try the left/west door, and it is unlocked. You do hear voices talking within, but you might assume that since you are on this side of the barricade that it wouldn’t be anything or anyone threatening on the other side.
You open the door?
Updated Map
Opening the door reveals a nest of cushions and linens squeezes between this room’s rear wall and a battered desk covered in folded paper animals. A sculpted emblem of a spiraling comet overlooks the otherwise ransacked room.
Sitting on the edge of the desk folding more paper animals is a bookishly handsome young man in nurses’ garb. Seeing the group of you open the door he stands up dropping the paper on the floor; “Can I help you?”
His body language is in a defensive stance putting himself between you and the desk. From around the side of the desk you see the heads of two children look out to see who is coming in. They the youngsters are trying to be stealthy, they are clearly not doing a good job at it.
What do you do?
Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Dr. Ethyl (Doc) -0 | Erebus (Slip) -0 | Grigore (Blue) -0 | Ryzel (Vex) 0 | Wulfric (Rook) -0 |
Sanity: Asrat (Chatty) 35/38 | Bolkvar (Angry) 26/28 | Dr. Ethyl (Doc) 29/33| Erebus (Slip) 37/38 | Grigore (Blue) 35/36 | Ryzel (Vex) 30/34 | Wulfric (Rook) 41/42 |

Dr. Ethyl "Doc" Ermengarde |

Slide 4 where my token is placed was what I thought Chatty was suggesting. We can explore the southern doors near the chapel first though. IC post coming later.

Erebus the Slip |

Slip nods with understanding when Captain York insists that, no, they were only to take one item. He puts the buckler back and shrugs at Blue. "It would help, but hopefully we'll find more later." An optimistic smirk crosses his face.
Outside, Chatty shows him kindness again. Slip still can't figure the man out. Chatty calls him a friend, but he can be so paranoid and, well, mean to others. Wary but wanting to stay on his good side, Slip shrugs and shivers a little extra. He wasn't cold, really, but rather feeling the return of the disconcerting vibe of the asylum outside of the chapel. But the boiler could be good for all of them.
"Okay. I can help with that!" he says.
But they are not ready to move towards the boiler room yet. Doc shifts over towards one of the doors behind the barricades and opens it. Slip slinks over towards the door to peer inside. He is surprised to see others his size in the room, though they appear to actually be children instead of halflings. Slip rotates his wrist in a subtle casting gesture, the somatic components hidden behind the door frame.
"Hello," he begins, peeking his head through the door under Doc's outstretched arm. "I'm Slip, and these are my friends. We're newcomers to the Refuge of Dreamers, and just exploring and meeting others. We're about to go out to look for supplies. Do you need anything?"
Diplomacy + Guidance: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

![]() |

Sorry for the late, catch-up post
The scale mail seems to be sized for her, and is in good condition, some part of her brain notices. The stiff, padded leather is well-oiled, the straps and seams in good repair, and the overlapping metal scales that are attached to the under-leather show no sign of rust. Just how she likes her gear.
It feels familiar, even, but maybe she's imagining things.
The sword's not as well maintained, but it'll do. She takes a few test swings, getting a feel for the heft of it, and finally nods.
"This leather armor I was wearing before is available if anyone wishes it," she points out. "And an extra buckler, this shield among the bunch here looks to provide more protection."
(I don't think anyone else was interested in the heavy shield, so I'll grab that if that's the case.)
****
She feels much better about life, for a certain value of 'better', with proper armor and a good blade in hand. Could do with more food, though-- Chatty's not wrong that the rations given were, well, not exactly filling. Thin soup.
Maybe they can rig some traps for rats. Aye. Chatty's also not wrong that they owe nothing to the people here, she muses, and yet....
...there's kids, dammit. Sprogs. Human ones, but.... still...
She stays behind the halfling, mentally practicing the gestures he'd shown her, clearing her throat and looking slightly awkward as she tries not to look mean for the sake of the kids. Not-gruff feels like an unfamiliar look on her face.
But c'mon, they're just wee, that one there is no older than...
....than...
who??? What does she mean to finish that sentence with? Vex rubs at her still aching skull with trepidation, and frustration.

Dr. Ethyl "Doc" Ermengarde |

With a sneer Doc regards the children and their paper dolls. She lets Slip talk to them, no need to offend their hosts. Her consternation at the children is interrupted but a audible stomach growl.
When everyone is ready.
Once the others were done talking with the children's caretaker and satisfied that there was nothing for her here she moved to the next door over and tried the handle.

Bolkvar Stonebeam |

The dwarf didn’t care at all about what anyone else was doing. Their business was their own, and the children? They were small enough to ignore, and there were more important things to think about. Such as how he was now dressed in proper hardened leather. And the armored kilt…it could be easily modified to hold tools. It felt right, as if though he had worn such clothing before. It comforted him far more than chain or plate. He just didn’t know what tools he was supposed to put there. He couldn’t wait to head out to salvage what they could. He wondered if they might begin to find their memories as well.

Grigore Denusu |

oof I definitely thought we were heading out the other direction.
Blue gave York an exasperated glance and set the second sword and the buckler back with the rest of the Dreamers’ equipment. “I suppose it is a bad idea to have leaving when it could very well wind up lost with one of our corpses.”
The man hung back a little as Slip spoke with the children and their caregiver. He did not think he disliked children but, he did have a feeling that they might not like a stern figure suddenly showing up in their doorway. Instead, he slipped past the doorway, around the corner, to the hanging curtain.
Blue furrowed his brow and held a hand up to the curtain. ”What…are..you…hiding?” he said before pulling the curtain back.

Wulfric Stonehelm |

Rook quietly observes all that transpires in the camp, making notes to himself about the character of both his hosts and his current companions. When they enter the chapel he examines all the symbols closely and feels a strange mixture of comfort and unease. Once his amulet is returned, he uses it to channel as much energy as he can, bathing all those resting in its healing glow. Then he tucks the medallion into his shirt and falls into a deep sleep.
In the morning he thanks the woman for the soup and, after hungrily slurping it down, moves to a corner to quietly pray. He prepares a spell for making water and then asks one the servers, "is there a clean container where I could summon some drinking water? I think I should be able to create ten or twenty gallons pretty quickly."
I'm down for heading whichever direction whenever Clint's ready to move on.

Mr Clint's Strange Aeons |

Jumping back in
“Oh, welcome!” the man’s demeanor calms down. “You know, if you are out there looking and come across some toys for the children… that would be a huge help!” me motions towards the kids. Quickly shaking his head; “I’m sorry… where’s my manors, I am Tolman. I am? I was? One of the nurses here. I am okay making paper dolls, but I don’t know how well that will be if we are here much longer.” The two children shyly hide back behind the desk.
In the hall
Blue’s attention is drawn to the curtain behind a guard. As Blue approaches he hears the sounds of faint sobs. The guard holds up his hand; “That’s far enough!” he says in a firm voice. Captain York sees what is going on and approaches. “It’s okay,” Captain York says; “If they are going to search for supplies they need to know more of what has happened.”
Captain York moves to the curtain and looks to see if any of the survivors are around. “What is behind here appeared about two days ago. We quickly covered it because we didn’t want it to strike fear in the other survivors.”
The hall ends just beyond the dingy curtain, but the wall here suffers some sort of otherworldly parasitism. A mass of stringy, yellow fungus stretches across the stone blocks. At its heart bulges and blinks a watery eye the size of a wagon wheel. You all hear the thing sobbing.
The way the yellow fungus stretches across the stone reminds you of the tendrils of yellow fog that was reaching out to you in your dream.
“We were unsure of what to do, so we covered it for now.”
What do you do?

Erebus the Slip |

"All right, we will do that, Tolman." Slip nods his head and disappears back out into the hall where he sees Blue peeking behind the red curtain. What he sees disturbs him beyond what he can express.
"What...what is that?" he says, backing away. Covering it seems reasonable, but what if it caused further problems?
Slip shudders and goes to fetch Doc. Of them, he thought that she might have the best sense of fungus and things like it. "Can you come with me, please?" he says, trying not to let timidity color his voice.

Dr. Ethyl "Doc" Ermengarde |

Doc regards the strange fungus that is growing on the wall, "Well, that's the strangest thing I've seen today. I'm sure the magnitude of that statement is not lost on you."
She wanted to approach for a closer look but did not let her curiosity get the better of her. Still she studied it as well as she could from a safe distance. She asked York, "You say you've covered it. Have you done anything else? Perhaps prodded it with a 10ft pole? If so how did it react?"
She tried to plumb the depths of her shattered memory for anything that even remotely resembled the strange growth. She continued to ask questions, "Is it growing? Did it start out as a small blot and then grow to this size? Have you taken measurements? Of course you haven't, and I'm sure that samples haven't been harvested. Is it crying? Can you fetch me a bucket and that 10ft pole?"
Checks if needed
Perception: 10 + 9 = 19
Knowledge: 1d20 ⇒ 1 lol, nope, not even a 10 on any of them.
Doc will attempt to use a pole or reach weapon to place a bucket in a position that it will collect a tear. Once she's done that she will use a longspear or tie a dagger to a pole to try and scrape some of the fungus from the wall. Once she has her samples she will try to determine what kind of substances they are.
Alchemy, if appropriate: 1d20 + 6 ⇒ (4) + 6 = 10

Asrat |

Welcolme back
Asrat continues to ignore Tolman but follows the party past the curtain. He scrunches his face in disgust and anger and turns to Captain York. He gestures emphatically at the eye. ”You’d put a crossbow bolt in us but you leave this abomination untouched?! Such hypocrisy! Why have you not killed it yet? Have you tried stabbing it or setting it on fire? That usually works.”
He turns to Doc. ”You do you, my friend. But then my vote is to dispose of this thing when you are done. Those tendrils remind me of the yellow fog and that is reason enough to tell me it is bad news.”

Dr. Ethyl "Doc" Ermengarde |

"My dear Chatty," she begins condescendingly, "That's the precise reason I want to study it. If we can understand this ocular mycosis, we might understand the fog better."

Mr Clint's Strange Aeons |

Looking to Slip; "We have no idea what it is. It just showed up. Kind of like a lot of the things that have been happening around here. They just appeared." York replies.
A frustrated look overcomes Captain York’s face; “Yes, we have tried to destroy it. Anytime we attacked it the think began screeching and started to grow faster. Since we stopped attacking it it has continued to grow, but only slowly.”
Doc moves to collect a tear, and after some time using a long pole she is able to collect a few droplets of its tears. When she tries to go at it with a dagger, Captain York prevents her; “No, I do not want to put these people through its wailing again. We will have to find some other way to take care of this… thing.” motioning to the door that it is next to; “Then maybe we can gain access to the main entryway to this facility.”
Looking over the tears you collected, they look like nothing more than that. Tears. There is no different odor to it. Maybe if you study it overtime you will find out more.
What do you do?
Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Dr. Ethyl (Doc) -0 | Erebus (Slip) -0 | Grigore (Blue) -0 | Ryzel (Vex) 0 | Wulfric (Rook) -0 |

Dr. Ethyl "Doc" Ermengarde |

Ethyl ponders, "Was the screeching intelligible?"

Mr Clint's Strange Aeons |

With a slight frown, Captain York shakes his head; "It just cried out in pain. If it was saying something, it was saying it in a language that I haven't heard before."
Giving the group of you the time needed to investigate the thing but making sure the curtain is pulled closed. Once the group is finished behind the curtain, Captain York leads you to the larger common room area just outside the chapel; "Are you ready to start your search for supplies?"
What do you do?
Overview Map
In the map above you have 2 unexplored doors on the inside of the barricade. Your characters would think that it is a good chance that they lead to the same room due to their locations

Erebus the Slip |

Slip is glad to not have to hear the cries of this strange thing. He looks at the remaining doors and shrugs slightly. They would still be here when the group returned. And so would the fungus, probably, unless they figured out something to do against it.
"Yes, I think so," he says. Slip withdraws and motions towards the door just outside the barricade. "We should try this next." He presses himself against it and allows his vision to shift towards detecting magical auras through the door while someone else listens.

Asrat |

"So the main entryway is beyond that thing? It seems we'll need to find a way past it eventually. But it doesn't seem to be going anywhere. Let's see what else we can find."
The first door by the barricade is good with me.

Mr Clint's Strange Aeons |

I was not clear enough. The doors that you have not explored is between the growth on the wall and the room with the nurse and the two children. With Slip’s action of detecting magic on it, I will proceed with that room.
Slip takes a moment and detects magic through the door. A few moments pass (3 rounds of the spell) and he does not detect anything magical on or coming through the door.
If anyone were to do a perception check, you would notice that this door is not locked.
Updated Map New room is the most southern room
You open the door. Unlit candles array themselves before a violet wall hanging embroidered with the shape of a spiraling comet. A wall of bars divides the room, locking away a row of filing cabinets.
Filing cabinets are on the eastern wall in this image.
What do you do?
Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Dr. Ethyl (Doc) -0 | Erebus (Slip) -0 | Grigore (Blue) -0 | Ryzel (Vex) 0 | Wulfric (Rook) -0 |

Asrat |

Chatty looks in the room. "Filing cabinets. Could they contain patient files? Could information on us be in there?"
If Captain York or someone is watching, he'll ask if he can look. If no one is watching, he'll try to unlock the bars himself.
Disable Device: 1d20 + 9 ⇒ (15) + 9 = 24

Dr. Ethyl "Doc" Ermengarde |

"More religious imagery no doubt. And no way through here, unless we want to carve our way through the wall. Perhaps there is a path north before we have to resort to less desirable options." She waits for Chatty to open the lock.

Wulfric Stonehelm |

Rook listens carefully to all that the captain explains, and to Doc's speculations. He considers offering to see what effect channeling energy might have on it but decides it would be wiser to conserve his resources for their scouting exploration. Instead, he makes a mental note to offer the option after their return, if he still has energy available then.
That decided, he joins in waiting for Chatty to unlock the bars.

Mr Clint's Strange Aeons |

Captain York goes back to his post after covering up the wall.
Chatty moves into the room and starts to mess around with the lock on the door to the barred off section of this room. Click The door slowly opens.
If you walk into this barred off section of the room, you see 5 filing cabinets spanning this 10-foot section of wall. Each one is about Chatty’s height. Each drawer is packed full of files. Hundreds if not thousands of files of what looks to be like patients of Briarstone.
In one of the drawers you do find a few things that look as if they could be useful now. You see 3 deep purple cleric vestments with the symbol of the spiraling comet on it. Three rolled up pieces of paper, and what looks to be a wand. Detect as Magic to Slip.
There are two scrolls of cure light wounds, one scroll of sanctuary and one Wand of Lesser Restoration with 7 charges remaining.
What do you do?
Damage Taken: Asrat (Chatty) -0 | Bolkvar (Angry) -0 | Dr. Ethyl (Doc) -0 | Erebus (Slip) -0 | Grigore (Blue) -0 | Ryzel (Vex) 0 | Wulfric (Rook) -0 |
Sanity: Asrat (Chatty) 35/38 | Bolkvar (Angry) 26/28 | Dr. Ethyl (Doc) 29/33| Erebus (Slip) 37/38 | Grigore (Blue) 35/36 | Ryzel (Vex) 30/34 | Wulfric (Rook) 41/42 |

Bolkvar Stonebeam |

"Any organization to those files?" The dwarf said, hopefully. "Fair to say that I think all of us would be interested in those."

Erebus the Slip |

Note to self: take Read Magic next level.
"These are magical," Slip says, hoping to be helpful. "But I'm not sure what sort of spells they contain."
The files could be interesting, but for later, after they had exhausted other resources and returned with valuable supplies. Of course, these could be valuable supplies. Slip could try to activate the items blindly, but that seems ill-advised.
The smallest glint of recollection tickles at the back of Slip's mind about experience with trying to play with something magical. It's not even a sufficient memory, just a glimmer of an idea that maybe he had done something related.
Slip frowns, frustrated at this distant, uncertain fragment. He feels increasingly drawn to these filing cabinets, wanting what they have.
If no one steps up to identify the papers and wand, Slip shrugs and meanders back out of the room and towards the barricade. It was nice not to worry that he would be shot now.

Dr. Ethyl "Doc" Ermengarde |

Doc scans the scrolls and sneers at them dismissively, "If I had to guess some kind of divine magic."
I can at least do the scrolls.
Otherwise Grigore you're it for IDing all magic items. I can do potions and scrolls. I believe that's it in the party currently.
Spellcraft vs scrolls: 1d20 + 6 ⇒ (11) + 6 = 17
Next, unless Grigore can assist on this check.

![]() |

Vex looks at the hideous wall monstrosity with undisguised loathing and repulsion. "Did you try with fire?" she mutters. "That thing ought to be burnt from existence..."
Commentary aside, she seems more than willing to let Doc try and figure it out-- she knows steel and leather well enough, not .... that.... and seems to have no issues allowing the matter to be in Doc's sharp, clinical mind.
***
when they move on to the papers, Vex also perks up, at the idea of information-- truth-- on who they might be, who any of them might be. She will move to a cabinet and start to look through the patient files just to see how they are organized. When the special papers and wand are found, she looks over with only brief interest, then shrugs.
"Don't know nothing about magic. Well. At least I don't think I do." Back to rifling through files.

Asrat |

Asrat looks at the shear magnitude of the files and at his allies skimming through them and makes a suggestion. "These are patient files after all, just as I'd hoped. If we were patients here, a file on us would be invaluable at this point even for a snippet of information. But why busy ourselves with such grunt work. These faithful here are sitting on their hands while waiting for us to deliver them salvation, the least they could do is put those hands to work. Unfortunately, to my dismay, we can't just leave these pitiful people after all. Even if we explore back the way we came, it seems we'll need to pass back this way to get past the eye if we want to escape. Unless we get lucky and find a back route out. Why not tell them to see if they can find anything on us while we're away? They know what we look like now. Even a simpleton could pull file descriptions that match."

Bolkvar Stonebeam |

"And if they look through this, how will they find us without our names?" The dwarf said, the realization hitting him. "Even if we are to pull all the records out, how are we to find which one is us? I mean, maybe there aren't too many dwarves here. But even so, if there are multiple ones, how do I know which one is me?" He sighed. "Let's just focus on the mission at hand."

Asrat |

"I assume there would be a physical description of the patients. We can pull a random file to check to confirm if this is the case. Even if they are able to narrow the search down to a handful of matching descriptions, we could then look through that batch ourselves rather than the thousands we are presently facing."

Bolkvar Stonebeam |

Bolkvar shrugged. "I suppose that if we find a file talking about me good looks and your charming personality, then we'll have struck gold. But until then, let's keep focused on what we came here to do, aye?"

Dr. Ethyl "Doc" Ermengarde |

We head north to the first door on the right past the barricade.
Checking for surprises: 10 + 11 = 21
Assuming none Doc opens the door.

Asrat |

I'm ready to start searching the doors to the north. If we are leaving though, Asrat will ask the people here to look through the files for us on the way out before leaving. Whether they say yes or no, we can still proceed with exploring.

Wulfric Stonehelm |

Rook raises an eyebrow at the squirrely man's casual comfort with assuming a new alias and starting fresh.
that sounds like the kind of thing someone who's been in some trouble would say... one more confirmation that we need to keep an eye on him...
Concerns aside, there were more pressing concerns so he readies his shield, picks up his mace, and falls into line as the group sets out. When the reach the first door he does his best to assist Doc in checking for 'surprises'.
perception (assist other): 1d20 + 9 ⇒ (19) + 9 = 28