GM TK-421 Agents of Edgewatch

Game Master CtotheZ

AoE Slides
Loots
Skills


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Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

Rocky will unleash a flurry of attacks

Flurry of Blows 1: 1d20 + 9 ⇒ (16) + 9 = 25
FoB damage 1: 1d6 + 4 ⇒ (6) + 4 = 10
Flurry of Blows 2: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
FoB damage 2: 1d6 + 4 ⇒ (5) + 4 = 9

Unarmed strike: 1d20 + 10 - 8 ⇒ (7) + 10 - 8 = 9
Unarmed Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Unarmed strike: 1d20 + 10 - 8 ⇒ (9) + 10 - 8 = 11
Unarmed Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Towerr Reflex Save Reroll: 1d20 + 6 ⇒ (17) + 6 = 23


AoE Slides

With a brief exertion of will, Towerr manages to wrench his weapon free without it sticking.

Rocky tries to bludgeon the creature to death and lands a hit.
Rocky Reflex: 1d20 + 10 ⇒ (1) + 10 = 11
But ends up getting stuck to it in the process and gains the grabbed condition.

The monster lashes out at Rocky.
Pseudopod: 1d20 + 14 ⇒ (9) + 14 = 23 Hit
Bludgeoning: 2d8 + 4 ⇒ (4, 3) + 4 = 11

Then Towerr.
Pseudopod: 1d20 + 9 ⇒ (2) + 9 = 11 Miss

Then Roscoe.
Pseudopod: 1d20 + 4 ⇒ (4) + 4 = 8 Miss

Tracking Stuffs and things wrote:


*** Round 2***
Bold may act

Red (-40hp)
Roscoe (10/24hp, Grabbed)
Mason
Towerr (32/44hp)
Rocky (33/44hp, Grabbed)


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

◆Reaction: Retributive Strike Rocky resists 5 dmg
Retributive Strike, Pick, P: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 3 ⇒ (6) + 3 = 9

Reflex Save: 1d20 + 6 ⇒ (7) + 6 = 13


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Athletics Check: 1d20 + 10 ⇒ (3) + 10 = 13

Using last hero point for reroll on Athletics check

Athletics Check Reroll: 1d20 + 10 ⇒ (5) + 10 = 15

Well that sucks...

◆Raise Shield
◆Devoted Guardian +2 AC to Roscoe


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

Mason takes careful aim and squeezes the trigger, hoping to blast a chunk out of the creature.

Devise a Stratagem: 1d20 ⇒ 16
◆ Strategic Strike, total result of 25
Piercing w/Precision: 1d6 + 1d6 ⇒ (1) + (3) = 4
Or
Crit?: 1d10 ⇒ 1
Fatal: 1d10 ⇒ 1

nice. So, hit for 4 or crit for 9. (At least the precision roll was ok)

◆ Reload (interact)


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will try to get free of the grapple.

Acrobatics to break Grapple: 1d20 + 7 ⇒ (7) + 7 = 14

Since Roscoe is having a hard time getting free he is going to strike at the creature.

Flat Check: 1d20 ⇒ 15

◆◆Gouging Claw
Spell Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Slashing Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Persistent Bleed on a Crit: 2d4 ⇒ (2, 3) = 5

Battle Medicine Uses:
Towerr

Spells:
Cantrips Known: Detect Magic, Electric Arc, Ray of Frost, Read Aura, Stabilize, Guidance, Gouging Claw 1st-Level Spells: Hydraulic Push, Burning Hands, Heal☆, Horizon Thunder Sphere 1st-Level Spells Left: 3/4 2nd-Level Spells: Scorching Ray☆, Sudden Bolt, See Invisibility 2nd-Level Spells Left: 2/3 Focus Points Left: 1/1


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

Rocky will continue to full attack

Flurry of Blows 1: 1d20 + 10 ⇒ (11) + 10 = 21
FoB damage 1: 1d6 + 4 ⇒ (6) + 4 = 10
Flurry of Blows 2: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
FoB damage 2: 1d6 + 4 ⇒ (5) + 4 = 9

Unarmed strike: 1d20 + 10 - 8 ⇒ (17) + 10 - 8 = 19
Unarmed Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Unarmed strike: 1d20 + 10 - 8 ⇒ (3) + 10 - 8 = 5
Unarmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7


AoE Slides

Towerr blocks some damage to Rocky and gives the mimic some retribution bit gets his weapon stuck for his effort. He then raises he shield and tries to cover Roscoe as well.

Mason lands a hit with his pistol.

Roscoe fails to escape and isn't able to land a claw.

The mimic attacks Towerr.
Pseudopod: 1d20 + 14 ⇒ (3) + 14 = 17 Miss

Then Rocky.
Pseudopod: 1d20 + 9 ⇒ (1) + 9 = 10 Miss

Then Roscoe.
Pseudopod: 1d20 + 4 ⇒ (13) + 4 = 17 Miss

Tracking Stuffs and things wrote:


*** Round 3***
Bold may act

Red (-63hp)
Roscoe (10/24hp, Grabbed)
Mason
Towerr (32/44hp, Weapon stuck)
Rocky (38/44hp, Grabbed)


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will try to get free of the grapple.

Acrobatics to break Grapple: 1d20 + 7 ⇒ (11) + 7 = 18

Since Roscoe is still riding the strugglebus on getting free he is going to strike at the creature. Damn, I am really tired of this thing!

Flat Check: 1d20 ⇒ 16
◆◆Gouging Claw
Spell Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Persistent Bleed on a Crit: 2d4 ⇒ (4, 1) = 5

Battle Medicine Uses:
Towerr

Spells:
Cantrips Known: Detect Magic, Electric Arc, Ray of Frost, Read Aura, Stabilize, Guidance, Gouging Claw 1st-Level Spells: Hydraulic Push, Burning Hands, Heal☆, Horizon Thunder Sphere 1st-Level Spells Left: 3/4 2nd-Level Spells: Scorching Ray☆, Sudden Bolt, See Invisibility 2nd-Level Spells Left: 2/3 Focus Points Left: 1/1


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

Rocky will continue the assault and then lay on hands roscoe

Flurry of Blows 1: 1d20 + 10 ⇒ (1) + 10 = 11
FoB damage 1: 1d6 + 4 ⇒ (6) + 4 = 10
Flurry of Blows 2: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
FoB damage 2: 1d6 + 4 ⇒ (1) + 4 = 5

Unarmed strike: 1d20 + 10 - 8 ⇒ (1) + 10 - 8 = 3
Unarmed Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

With a scowl to match Roscoe's, Mason forgoes his usual approach to try and put multiple shots at the beast.

Strike: 1d20 + 7 ⇒ (2) + 7 = 9 of course...
Piercing: 1d6 ⇒ 3

◆ Reload (interact)

Strike: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22 but then there's this :)
Piercing: 1d10 ⇒ 4
Fatal: 1d10 ⇒ 10

Piercing, in case of no crit: 1d6 ⇒ 6


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Annoyed that he continues to struggle releasing his weapon from the body of this creature, Towerr throws his shield into the beast hoping to aid in his release.

Shield Bash, P: 1d20 + 10 ⇒ (10) + 10 = 201d6 + 3 ⇒ (5) + 3 = 8

Athletics Check, Pick: 1d20 + 10 ⇒ (10) + 10 = 20

That's where I'm at so far... still one action remaining.


AoE Slides

The DC was 22 last time, which was lowered due to being demoralized from Intimidation for one round, so its back up to 23. 20 is not a success.


AoE Slides

Sorry I overlooked that you did indeed connect with your shield. You will need to roll a reflex save or that will get stuck. Please try to roll your dice on separate lines so the results are on separate lines. It makes it easier for me to read.


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Reflex Save from Shield attack: 1d20 + 6 ⇒ (14) + 6 = 20

I'll use my third action to attempt to unstuck my pick again.

Athletics Check: 1d20 + 5 ⇒ (8) + 5 = 13

Welp... everything is stuck so I guess I'll just release them so my hands are free for Retributive Strike.


AoE Slides

Roscoe struggles to break free but fails, then misses his attack.

Rocky is not successful in landing any of her blows.

Mason fires a shot that misses. After reloading he takes careful aim and fires again for great success.

Towerr bashes the mimic with his shield, which adheres to the sticky surface of the mimic and remains there along with his weapon.

The mimic succumbs to its injuries and passes, leaving Towerr's items, as well as Roscoe and Rocky, stuck to its corpse. The agents continue to struggle for about a minute after the passing when the adhesive excretions lose there consistency and release the trapped people and equipment.

Tracking Stuffs and things wrote:


*** Out Of Combat***
Bold may act

Roscoe (10/24hp)
Mason
Towerr (32/44hp)
Rocky (38/44hp)


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

During Rockys last action I believe Lay on Hands was used on Roscoe. Haven't seen his health change from that. I'll be using Lay on Hands on myself to bring Towerr to full HP.


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will try to Treat Wounds on Rocky as Rocky and Towerr Refocus their Focus Point.

Treat Wounds
Treat Wounds DC15: 1d20 + 10 ⇒ (10) + 10 = 20
Healz: 2d8 ⇒ (6, 1) = 7

Then after he is done healing Rocky wants to finish looking around the room for anything.
Perception +8t


AoE Slides
Rocky_ wrote:

Rocky will continue the assault and then lay on hands roscoe

I see that now. If in the future you could do something to make it stand out, especially with a series of attack and damage rolls after, it will make it easier for me to see. And please post the amount of healing. Sometimes I'm throwing a post up in just a few minutes when I have a break at work and you all know your characters better than I do. There are a lot of details to overlook when you're GM.


AoE Slides

The agents locate a small hoard, likely from victims of the Mimic, consisting of 7 gp and a gold necklace worth 10 gp inscribed with Rahadoum’s First Law of Mortality: “Let no mortal be beholden to a god.”


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Next time one of you guys can open the chest. Roscoe will give a chuckle. It is interesting to see something from Rahadoum here though. Let's head out to the last room on this floor.

Will check the door for traps before Towerr opens the door


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Well, I know someone is going to be very hesitant opening any trunk, chest or box for some time now. Best not touch the ones with teeth." Towerr responds with a chuckle. Towerr then ponders to himself on whether or not to adhere paper teeth to Roscoes storage container back at the precinct.

"As for the necklace however, curious as it may be, it may be in our best interests to be rid of such an object and collect its worth from a jeweler or pawn shop. If it has a special enchantment though, still, I'd be hesitant to believe it's worth keeping anyways."


AoE Slides

GM Screen:
4d4 ⇒ (3, 1, 3, 1) = 84d6 ⇒ (4, 2, 2, 4) = 124d8 ⇒ (5, 3, 3, 2) = 134d12 ⇒ (3, 4, 10, 10) = 274d20 ⇒ (14, 4, 19, 10) = 471d100 ⇒ 36

Roscoe believes the door is safe and Towerr opens the door.

A huge wooden bed stands against the eastern wall of this room. In place of an ordinary headboard, the bed sports a guillotine’s scaffold complete with raised blade, though the scaffold’s track indicates that even if the blade somehow fell it would land safely behind a wooden guard separating the guillotine from guests’ pillows. A tattered and stained flag of red, white, and blue hangs on the southern wall.

GM Screen:
4d4 ⇒ (4, 3, 3, 3) = 134d6 ⇒ (1, 1, 3, 2) = 74d8 ⇒ (1, 5, 7, 7) = 204d12 ⇒ (4, 5, 2, 2) = 134d20 ⇒ (5, 17, 17, 1) = 401d100 ⇒ 30

When the agents enter the room and begin searching, Mason catches sight of a glyph on the wall by the headboard which seems out of place among the decor. Before he can determine anything further, the door swings shut and locks behind the agents. The blade from the guillotine head board comes to life and begins flying around the room, attempting to cut the agents.

Initiative:

Roscoe: 1d20 + 7 ⇒ (6) + 7 = 13
Rocky: 1d20 + 5 ⇒ (14) + 5 = 19
Mason: 1d20 + 7 ⇒ (6) + 7 = 13
Towerr: 1d20 + 5 ⇒ (9) + 5 = 14
Red: 1d20 + 10 ⇒ (14) + 10 = 24

The blade flies 20ft past Mason then Rocky.
Blade: 1d20 + 15 ⇒ (7) + 15 = 22 Hit
Slashing: 2d8 + 7 ⇒ (2, 1) + 7 = 10

Blade: 1d20 + 10 ⇒ (8) + 10 = 18 Hit
Slashing: 2d8 + 7 ⇒ (1, 7) + 7 = 15

Then it flies 20ft past Roscoe and Towerr.
Blade: 1d20 + 5 ⇒ (20) + 5 = 25
Slashing: 2d8 + 7 ⇒ (2, 4) + 7 = 13
28 total damage.
Roscoe falls gaining the dying 2 condition.

Blade: 1d20 + 10 ⇒ (20) + 10 = 30
Slashing: 2d8 + 7 ⇒ (4, 2) + 7 = 13
28 total damage.
Oh dear...

Then returns to the original square it started from and hovers there, spinning in the air.

Tracking Stuffs and things wrote:


*** Round 1***
Bold may act

Red
Roscoe (Dying 2)
Mason (22/32hp)
Towerr (16/44hp)
Rocky (29/44hp)

Any magical school or Crafting to ID


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

”Wicked looking blade. We should deal with it quickly, but if someone could perhaps help out poor Roscoe?….”

Devise a Stratagem: 1d20 ⇒ 12
◇ Known Weakness free recall knowledge, +9 arcana

◆ Strategic Strike, total result of 21
Piercing w/Precision: 1d6 + 1d6 ⇒ (4) + (1) = 5

◆ Reload (interact)


AoE Slides

GM Screen:
4d4 ⇒ (3, 1, 4, 1) = 94d6 ⇒ (4, 6, 1, 2) = 134d8 ⇒ (5, 2, 4, 3) = 144d12 ⇒ (10, 2, 10, 8) = 304d20 ⇒ (17, 10, 15, 12) = 541d100 ⇒ 41

Mason:
This is a magical trap. It has hardness 13 so direct attacks are almost pointless. You should erase the glyph on the wall above the headboard. Make an unarmed attack when adjacent to the head of the bed to erase the glyph.


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

ah. Thank you. Will adjust now

”Battling the knife is pointless. Help me destroy this rune here!”

Will instead stride and attempt to punch the wall.

Unarmed: 1d20 + 7 ⇒ (6) + 7 = 13
Bludgeoning: 1d4 ⇒ 2


AoE Slides

Gonna allow your strategic strike because the rune and blade are connected. They're one thing.

Mason rushes the rune on the wall and destroys it rending the magic animating the blade inert.

Tracking Stuffs and things wrote:


*** Out of Combat ***
Bold may act

Roscoe (Dying 2)
Mason (22/32hp)
Towerr (16/44hp)
Rocky (29/44hp)


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Who is starting to believe that this assignment is more ment for Pathfinder agents than some basic agents of Edgewatch?

Had enough time passed after my use of Lay on Hands to use it again on Roscoe? If not that'll change my approach.


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Rocky and Towerr will use LoH on Roscoe getting him to full.

Roscoe will then use healing flames on everyone, then heal rocky as he refocuses and Rocky and Towerr will refocus.
Rejuvenating Flames
Healing: 2d4 ⇒ (4, 4) = 8
Treat Wounds DC15: 1d20 + 10 ⇒ (17) + 10 = 27
Healz: 2d8 + 2d8 ⇒ (8, 1) + (2, 8) = 19


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

”Psh. Pathfinders are overrated. They think they’re so high and mighty, traveling the worlds and ‘rescuing’ all these old magical items. If you ask me, they’ve got too much swing round here. Even their own turn on em sometimes.”

Mason wraps up his wound before looking to his fellows.

Medicine Mason, DC15: 1d20 + 6 ⇒ (9) + 6 = 15
Healing: 2d8 ⇒ (4, 2) = 6

if we still need heals, Towerr next
Medicine Towerr, DC15: 1d20 + 6 ⇒ (9) + 6 = 15
Healing: 2d8 ⇒ (6, 8) = 14


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Treat Wounds DC15 on Towerr: 1d20 + 10 ⇒ (13) + 10 = 23
Healz: 2d8 ⇒ (2, 4) = 6

Now with everyone full health Roscoe will search the room with everyone.


AoE Slides

The agents find nothing else of note in the room.


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Time to head upstairs. Roscoe will follow as we go upstairs using the side stairs next to the room we are in.


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

i don't have continual recovery with mason's treat wounds... so, towerr would be immune after my healing on him. that said, either roscoe treated him first and then mason, or mason did and then Towerr would need to LoH for the finishing touches. takes the same time... just wanted to clarify >.<

Mason holds his weapon in hand and heads up the stairs.

will be side by side with Towerr or right behind him if there's not enough room


AoE Slides

The consensus was to travel downstairs according to the discord chat.

Long racks of freestanding wooden shelving, all covered with glass bottles and jars of varying sizes, line the eastern and western walls of this rectangular stone room. Inside the jars float embalmed monstrosities ranging from preserved humanoid body parts and whole fetuses to more bizarre curios. Other than the wooden staircase to the northwest, the only exit is a wooden door to the south.

Updated slide 1


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

This is a rather interesting room. Roscoe would want to look around the room to try and look for any more evidence.


AoE Slides

GM Screen:
4d4 ⇒ (1, 1, 3, 4) = 94d6 ⇒ (1, 3, 4, 2) = 104d8 ⇒ (2, 3, 3, 1) = 94d12 ⇒ (6, 4, 4, 12) = 264d20 ⇒ (19, 20, 5, 6) = 501d100 ⇒ 85

The agents enter the room one by one and begin looking around, Rocky first. It seems safe enough, except Rocky and Towerr both think something is off about six of the jars. The creatures inside may not be as dead as they appear.

Slide updated. You beat their stealth DC. This isn't going to negate combat but you can arrange yourselves however you wish before combat begins. No surprise rounds in 2e so I'll let you arrange yourselves and you won't be flat footed and will be able to use reactions before your turn in round 1.


AoE Slides

Initiative:

Roscoe: 1d20 + 7 ⇒ (17) + 7 = 24
Rocky: 1d20 + 5 ⇒ (1) + 5 = 6
Mason: 1d20 + 7 ⇒ (15) + 7 = 22
Towerr: 1d20 + 5 ⇒ (1) + 5 = 6
Red: 1d20 + 7 ⇒ (11) + 7 = 18
Blue: 1d20 + 7 ⇒ (4) + 7 = 11
Green: 1d20 + 7 ⇒ (12) + 7 = 19
Yellow: 1d20 + 7 ⇒ (16) + 7 = 23
Orange: 1d20 + 7 ⇒ (10) + 7 = 17
Purple: 1d20 + 7 ⇒ (5) + 7 = 12

Tracking Stuffs and things wrote:


*** Round 1 ***
Bold may act

Roscoe
Yellow
Mason
Green
Red
Orange
Purple
Blue
Towerr
Rocky

Religion to ID

Things that look dead but aren't dead in jars. It is safe to assume ill intent from them especially after everything you've already dealt with.


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will try to identify the creatures then will use Electric Arc at Red and Green.

◆Identify Creature +8 Religion

◆◆Electric Arc
Electric Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Basic Reflex DC 19

Battle Medicine Uses:
Towerr

Spells:
Cantrips Known: Detect Magic, Electric Arc, Ray of Frost, Read Aura, Stabilize, Guidance, Gouging Claw 1st-Level Spells: Hydraulic Push, Burning Hands, Heal☆, Horizon Thunder Sphere 1st-Level Spells Left: 3/4 2nd-Level Spells: Scorching Ray☆, Sudden Bolt, See Invisibility 2nd-Level Spells Left: 2/3 Focus Points Left: 1/1


AoE Slides

GM Screen:
4d4 ⇒ (1, 3, 4, 3) = 114d6 ⇒ (1, 1, 6, 4) = 124d8 ⇒ (1, 5, 5, 7) = 184d12 ⇒ (7, 3, 6, 6) = 224d20 ⇒ (11, 7, 15, 9) = 421d100 ⇒ 72

Roscoe:
Pickled Punks
NE TINY UNDEAD

Pickled Punks are created when the fetuses of pregnant women are exposed to necromantic energies.

Combustible: The first time each round that a pickled punk takes fire damage, its fumes combust, dealing 5 fire damage to all other creatures within the area of its Suffocating Fumes aura.

Red Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Red Reflex: 1d20 + 9 ⇒ (14) + 9 = 23

Yellow jumps off the shelf and crawls towards Towerr.
Fist: 1d20 + 9 ⇒ (13) + 9 = 22
NL Bludgeoning: 1d4 + 1 ⇒ (1) + 1 = 2

Then it attaches itself to the champion with some adhesive goo.

You are grabbed but its a special type if grab. You aren't immobilized and can move. I need a Fortitude save from Towerr and anyone else within 5ft of one of these creatures at the beginning of your turns. DC 14, or DC 17 if they're attached to you. A fail results in sickened 1, a crit fail is also enfeebled 1 for 1 minute. You are not exposed to this area effect until after they have acted in the first round.

Tracking Stuffs and things wrote:


*** Round 1 ***
Bold may act

Roscoe
Yellow
Mason
Green (-3hp)
Red (-7hp)
Orange
Purple
Blue
Towerr (42/44hp, attached)
Rocky


Agent Ken Mason | NG Kitsune Investigator 4 | HP 40 | AC 20 | Fort +8E Ref +11E Will +9E | 25ft Move | Perc +9(+2Init)/+11 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6[/dice] [dice=Precision]1d6[/dice] [dice=Crit]1d10[/dice] [dice=Fatal]1d10[/dice]

Fort: 1d20 + 5 ⇒ (4) + 5 = 9

Gagging at the smell from the small creature, Mason tries to clear up the sick feeling before taking a shot at green.

Fort, Retch: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20 that should clear up the condition, if not, result below will be 1 lower

Devise a Stratagem: 1d20 ⇒ 18

◇ Known Weaknesses, Religion +6/Dubious Knowledge:

Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action. If you critically succeed at the Recall Knowledge check, you notice a weakness and gain a +1 circumstance bonus to your attack roll from Devise a Stratagem. If you immediately convey this information to your allies as part of the check, each ally gains a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn.

◆ Strategic Strike, total result of 28

Piercing w/Precision: 1d6 + 1d6 ⇒ (4) + (1) = 5

or in case of crit

Crit: 1d10 ⇒ 4
Fatal: 1d10 ⇒ 7
Total damage of 17 adding on precision.


AoE Slides

GM Screen:
4d4 ⇒ (3, 4, 4, 3) = 144d6 ⇒ (6, 6, 2, 6) = 204d8 ⇒ (6, 7, 5, 7) = 254d12 ⇒ (1, 10, 1, 7) = 194d20 ⇒ (12, 14, 19, 16) = 611d100 ⇒ 14

Mason:
Combustible The first time each round that a pickled punk takes fire damage, its fumes combust, dealing 5 fire damage to all other creatures within the area of its Suffocating Fumes aura.

Mason blasts Green, putting it out of everyone's misery.

Red moves in and attacks Rocky.
Fist: 1d20 + 9 ⇒ (8) + 9 = 17 miss

Fist: 1d20 + 5 ⇒ (12) + 5 = 17 miss

As well as Orange.
Fist: 1d20 + 9 ⇒ (2) + 9 = 11 miss

Fist: 1d20 + 5 ⇒ (1) + 5 = 6 miss

But the monk proves to be too hard to hit.

Purple moves in on Towerr.
Fist: 1d20 + 9 ⇒ (20) + 9 = 29 crit
NL Bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4 8 total
And attaches itself to the champion as well.

Blue slides up to Mason.
Fist: 1d20 + 9 ⇒ (12) + 9 = 21 hit
NL Bludgeoning: 1d4 + 1 ⇒ (3) + 1 = 4

Then attaches itself to the investigator.

Tracking Stuffs and things wrote:


*** Round 1 ***
Bold may act

Roscoe
Yellow
Mason (28/32hp, attached)
Green (-20hp)
Red (-7hp)
Orange
Purple
Blue
Towerr (34/44hp, attached×2)
Rocky


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

◆Reaction Retributive Strike w/Pick: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
...if crit...
Crit Dmg: 1d10 + 3 ⇒ (1) + 3 = 4
Fatal Dmg: 1d10 ⇒ 1

4 dmg resistance to received damage on Mason


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

Rocky will let out a full attack flurrying then delivering swift kicks

ROCKY will be attacking red first then attacking the next one from left to right

Flurry of Blows 1: 1d20 + 10 ⇒ (10) + 10 = 20
FoB damage 1: 1d6 + 4 ⇒ (4) + 4 = 8
Flurry of Blows 2: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
FoB damage 2: 1d6 + 4 ⇒ (5) + 4 = 9

Unarmed strike: 1d20 + 10 - 8 ⇒ (11) + 10 - 8 = 13
Unarmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Unarmed strike: 1d20 + 10 - 8 ⇒ (17) + 10 - 8 = 19
Unarmed Damage: 1d6 + 4 ⇒ (1) + 4 = 5


AoE Slides

Towerr tries to to take some retribution on Blue but misses. It seems to squirm around and use Mason as a shield, though he still manages to provide some protection to Mason.

Rocky fails to connect any of the blows she tries to land. The creatures are particularly adept at dodging.

Tracking Stuffs and things wrote:


*** Round 2 ***
Bold may act

Roscoe
Yellow
Mason (32/32hp, attached)
Green (-20hp)
Red (-7hp)
Orange
Purple
Blue
Towerr (34/44hp, attached×2)
Rocky

This round I'll switch Roscoe to the bottom of the order with a round break in between.


Male LN Gutsy Halfling Sorcerer/Bard 4 w/ Medic Dedication|HP 38/38|AC 18|Fort +6t|Ref +10e|Will +11e|Peception +11e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will cast Guidance on Mason then will use Electric Arc at Red and Purple

◆Guidance on Mason

◆◆Electric Arc
Electric Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Basic Reflex DC 19

If you guys line up I have an idea

Battle Medicine Uses:
Towerr

Spells:
Cantrips Known: Detect Magic, Electric Arc, Ray of Frost, Read Aura, Stabilize, Guidance, Gouging Claw 1st-Level Spells: Hydraulic Push, Burning Hands, Heal☆, Horizon Thunder Sphere 1st-Level Spells Left: 3/4 2nd-Level Spells: Scorching Ray☆, Sudden Bolt, See Invisibility 2nd-Level Spells Left: 2/3 Focus Points Left: 1/1


AoE Slides

Everyone, including me, except Mason has been forgetting the Fort saves. Have a Hero Point Mason. Also Towerr never took his turn, just his reaction, in round 1.

Roscoe Fort: 1d20 + 5 ⇒ (12) + 5 = 17 pass
Towerr Fort: 1d20 + 9 ⇒ (2) + 9 = 11 fail
Rocky Fort: 1d20 + 8 ⇒ (5) + 8 = 13 fail
Rocky and Towerr become sickened 1

Red Reflex: 1d20 + 9 ⇒ (12) + 9 = 21 pass
Purple Reflex: 1d20 + 9 ⇒ (6) + 9 = 15 fail

Yellow, assaulting a free action, bites Towerr with an automatic success.
Jaw/Peirce: 1d6 + 1 ⇒ (4) + 1 = 5 +2 Poison

Then uses all three actions to continue attacking the champion.
Jaw: 1d20 + 9 ⇒ (8) + 9 = 17 miss

Jaw: 1d20 + 5 ⇒ (16) + 5 = 21 miss

Jaw: 1d20 + 1 ⇒ (17) + 1 = 18 miss

Tracking Stuffs and things wrote:


*** Round 2-3 ***
Bold may act

Yellow
Mason (32/32hp, attached)
Green (-20hp)
Red (-11hp)
Orange
Purple (-9hp)
Blue
Towerr (27/44hp, attached×2)
Rocky
ROUND BREAK
Roscoe


Male LG Tower Shield Champion 4 w/ Bastion Dedication | 56 HP | 21 (23/25) AC | Fort 10e | Ref 7t | Will 10e | Perc 8t | 20ft Move Note: Everburning Torch in Shield Sconce | Low-light Vision

Round 1 actions

◆5ft step
Strike,p: 1d20 + 8 ⇒ (13) + 8 = 21 at Blue
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
if crit: 1d10 + 3 ⇒ (5) + 3 = 8 Fatal: 1d10 ⇒ 5
◆Raise Shield

Round 2 actions

Reaction
◆Shield Block if possible

◇Drop weapon
◆Lay on Hands self for 12 HP
◆Pick up weapon
Strike,p: 1d20 + 8 ⇒ (12) + 8 = 20 at Red
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
if crit: 1d10 + 3 ⇒ (2) + 3 = 5 Fatal: 1d10 ⇒ 2


AoE Slides

You already used your Round 1 reaction for Retributive Strike. We haven't gotten to you for Round 2 yet. I'll keep in mind that you want to Shield block in Round 2 if it comes up.

When Towerr moves the creatures remain attached and move with him.
Yellow's second attack vs. AC 21 would have been a hit because it was still attached rendering Towerr flat footed to the attack.
Jaw/Piercing: 1d6 + 1 ⇒ (2) + 1 = 3 +2 Poison

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