[Gameday X] GM Zin's 6-06 Hall of the Flesh Eaters (Inactive)

Game Master Zin Z'arin

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Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

I seem to recall that happening in our run of "Night March." I will handle the token movement for you then; just make sure that you describe your movement with specifics in your post. The [ooc ] tags help keep your technical descriptions separate from your in-character roleplay.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

That is normal when I use my mobile. I first increase the token size via stretching and then move the larger token. Then I shrink it again.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

Hi guys, just for your information: I will be on vacation from Oct 9 to Oct 23 with limited access to internet and reduced posting.

Please bot me if I’ve not reacted within 24 hours.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Bocke Reed wrote:
Bocke has 2 acid flasks and 2 alchemist's fire on him.

Let's start this conversation early, then. The way I see it, these are useless so long as the swarm is in the water; I don't think the water's surface would cause a flask to break. I'm open to arguments to the contrary, however. Thoughts?

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

You could look at how for incorporeal undead you can uncork and sprinkle holy water...


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Mika Kitsune wrote:
You could look at how for incorporeal undead you can uncork and sprinkle holy water...

That makes sense. So, like holy water vs incorporeal you have to be adjacent to the target to make the attack. I think splash damage would still apply, though in this case it more reflects the fact that the acid/alchemist's fire is swirling in the water around your legs too, rather than splashing up off a surface.

Additional thoughts are welcome, but this seems reasonable to me.

Liberty's Edge

Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

If the baby leeches forming the swarm are Tiny creatures, the swarm can still be dealt damage with normal attacks.

Swarm Traits wrote:
A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage.

Otherwise, AoE spells (looks at Indranna) would help a lot: Aggressive Thundercloud - or maybe Burning Hands (to cook the leech swarm in hot water).

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

Mika also has some fire magic due to her archetype.

Grand Lodge

1 person marked this as a favorite.
open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none
GM Zin wrote:
Mika Kitsune wrote:
You could look at how for incorporeal undead you can uncork and sprinkle holy water...

That makes sense. So, like holy water vs incorporeal you have to be adjacent to the target to make the attack. I think splash damage would still apply, though in this case it more reflects the fact that the acid/alchemist's fire is swirling in the water around your legs too, rather than splashing up off a surface.

Additional thoughts are welcome, but this seems reasonable to me.

I don't think alchemist's fire should work underwater. There's a specific rule against that.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

GM, can you please check the HP math for Mika's heal last turn? I want to heal she meone again, but want accurate numbers to decide who.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Hi Mika. You're correct; I missed some healing! You healed Ejtehah of 9 hp, but he was only down 2 at the time, so he has 2 more hp than shown in my last roundup. Sorry about that, and thanks for pointing it out! I'll correct it next time around.

Liberty's Edge

Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

I hope it's ok that I suggested which exact actions Indranna could take to make the spell burning hands work without damaging party members.
(After all, pathfinder is a game where we can only win as a party, not individually...)

If we were sitting around a table, I definitely would have asked beforehand.
But PBP is already a slow paced setting and I'd love to keep moving forward and put that evil swarm behind us for good.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

Sorry crazy morning; can someone not me if I indicate basic idea? I'd like to lay on hands to heal self as swift action, then move if needed and heal companion.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

This is an OOC note, but I fully intend to buy a wand of CLW for 2 PP after this scenario ends (my previous one was used up 2 scenarios ago). I've forgotten to do it for two scenarios now, and at the beginning of the next adventure I'm always like, dammit, I meant to buy it, but I always feel like it's suspicious when I do. So if a GM in the future is reading this, I really do mean to buy it!

Liberty's Edge

Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

@Party: Let's talk tactics. How shall we handle this room?

So far I've come up with the following options:

a) Moving into the room and hide in a corner using Stealth, then start with arrows and magic before going into melee?
b) Have the melee characters move just a bit into the room (so Bocke and Indranna can attack from the second row) and use the long reach of Dimak's longhammer as a form of first defense?
c) Other ideas?

In general, I think we all would not mind to be hasted...

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

If these turn out to be undead, Mika can channel positive energy once at the start to hopefully knock them all down by at least a few hit points. That does cost 2 LoH uses.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

If we get them to charge us, we can stand use the narrow corridor as a bottleneck. That way, only one would get to attack us at once.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

OK, I'm immune to disease, so I will move forward, channel to get them all mad, and then try to withdraw.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Indranna can turn undead since she is a necromancer wizard. The save DC is 12. And Indranna is getting a headband of Mental Prowess(+2 Int and Chr) when she has the 10000gp.

Liberty's Edge

Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft
Indranna Grace wrote:
And Indranna is getting a headband of Mental Prowess(+2 Int and Chr) when she has the 10000gp.

I hope I am not overstepping, but:

Are you aware that you can buy a cheaper headband with +2 Int (or a headband with +2 Cha) for 4000gp and later upgrade it, paying the difference of 6000gp?
That way you'd have the benefit of the cheaper headband a few missions earlier - at the same cost.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Yeah, you're right. Headband with +2 Cha would be a big help in Indranna's next adventure. Then upgrade later on when she has more gold.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Gameday is done on Monday. We'll run over, but I have to report the game by then. Please roll a d20 to see if you win a boon; if you roll a 19-20, you win. If you win, roll an additional d3 to determine what boon you win and then PM me your email address.

GMs can win boons too: 1d20 ⇒ 7

Liberty's Edge

Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

boon?: 1d20 + 0 ⇒ (1) + 0 = 1 LOL.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Boon: 1d20 ⇒ 17

Grand Lodge

Uoralveren | CG Male Elf Medium Skald (Twilight Speaker) 4 HP 31/31 | AC 19 T 13 FF 14 | CMD 18 | F +6 R +5 W +5 | Perc +7 | Init +5 | 30ft | spells 1st: 2/4 2nd: 1/2| Active Conditions: Raging Song (5/17)

Boon?: 1d20 ⇒ 15

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

boon roll: 1d20 ⇒ 14

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

boon? : 1d20 ⇒ 201d3 ⇒ 2


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Indranna boon: 1d20 ⇒ 2

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

Feeling really yucky from covid booster, please bot me for now. Feel free to use consumables and like mited use resources.

Mika has fatigued as her chose mercy.

Grand Lodge

Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Intelligent undead are rare and talkative ones are rarer still but can be an interesting source of information. The trick being not to trigger combat if you can avoid it.

This undead pirate thus represents a chance to acquire some valuable lore for the Pathfinder Society.

So Indranna is cautious, hopeful and scared and willing to talk.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Just FYI, I'm leaving for a week-long vacation out of country during which I won't be able to post. I'll be gone from Friday to Friday, 3-10 Dec. I should have time tonight to give this game one more good sum-up before bed, but I don't think we can expect to complete either a diplomatic negotiation or a combat encounter before I leave.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

I'm back now; thanks for your patience. Post-vacay recovery has been challenging; my ear is still plugged from the flight and I'm just feeling off because of it. But I am here, and we can get this game to the finish line now. Thanks again for understanding!

Liberty's Edge

1 person marked this as a favorite.
Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

Good to have you back! :-D

I hope you had a nice vacation despite the ear problems...

Grand Lodge

1 person marked this as a favorite.
Uoralveren | CG Male Elf Medium Skald (Twilight Speaker) 4 HP 31/31 | AC 19 T 13 FF 14 | CMD 18 | F +6 R +5 W +5 | Perc +7 | Init +5 | 30ft | spells 1st: 2/4 2nd: 1/2| Active Conditions: Raging Song (5/17)

Hope you had a great vacation indeed!

Grand Lodge

1 person marked this as a favorite.
Female Grimspawn Tiefling Wizard/5 HP:27 AC:15/19 with MA spells: 5(0), 5(1), 4(2), 3(3) Init:+3 Resist 5 to cold, elec & fire

Glad you're back GM Zin. Hope the vacation was fun.

Oh yeah, Haste lasts for 5 rounds.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Okay, this is a first for me; I've never come close to killing a PC before!

I don't normally include attack modifiers in the GM Screen spoilers, but I've added them in for this last post so that everyone can review the die rolls. I never mind players checking the GM Screen (which is why I normally leave out the base modifiers), but in this case I encourage you to review this. I want to make sure this is correct.

I believe that I've done things properly per the scenario's tactics. The boss here is a ghast with rogue levels. Sneak attack is why there's so much damage in this case. The printed tactics specifically state that he tries to flank with his underlings. Note that I only gave the flanking bonus to the ghast and not the festrog, respecting the order of actions in initiative.

The only grey area I see is whether he has so much control over his minions to have called the festrog over to be a flanker like I had him do. Some sample language from the scenario that I believe supports this (spoilered in case you don't want to read behind the scenes):

Scenario text:

"he instead spends most of his time lazing on his throne punctuated by periodic bouts of commanding the ghouls and festrogs in area B4 to prostrate themselves before him in obeisance"

"Though his undead minions slaver and glare at the PCs hungrily, Rajhan-Vol invites the PCs to approach and introduce themselves"

"he grows angry and orders his minions to attack them"

I think this was done properly, but I don't want to kill a PC lightly, so I invite all scrutiny and commentary.

Grand Lodge

1 person marked this as a favorite.
open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Mika was unconscious after the 5th attack (-9 of 37 with a CON of 13).

Was it necessary / is it normal to attack an unconscious, prone PC?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Thank you; that's why I wanted other eyes. I think that's the solution I want. Of course, a ghast isn't necessarily going to "hold back" the way a living combatant might--and he has no other targets for that strike--but in the metagame interest of providing a good experience for players, there's no need for him to kick an enemy when they're down, either.

I'm still interested in others' thoughts, but I think retconning the final claw attack is probably the solution I'm looking for here.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

Narratively, it would be "he decides he will eat the unconscious PC later, after he's killed the others."

Liberty's Edge

1 person marked this as a favorite.
Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

First of all, Mika's AC should be 1 higher as haste is already in effect before the undead act.
Unfortunately, this does not turn any enemy's hit into a miss.

Second, I find Mika's positioning is kind of odd. With her 30 ft. speed she could have attacked the ghast further away from the festrog.
That might have changed the outcome drastically:
The festrog could not have reached her with a 5ft step and therefore would have provoked an AoO from Ejtehah and maybe also from Mika (depending on the movement), which might have destroyed it (no flanking=no sneak attack). Also, even if it survives, no full attack for the festrog.

At a physical table I immediately would have asked her if she was sure about this action.
However, in this pbp-game there was no way for me to quickly ask "Are you sure about that? That festrog is still alive! Let's kill it first." - especially as Mika was the last player to act before the bad guys...

Anyhow - and despite my whining ;-) - I am very ok with the above mentioned solution.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:
GM Zin wrote:

Thank you; that's why I wanted other eyes. I think that's the solution I want. Of course, a ghast isn't necessarily going to "hold back" the way a living combatant might--and he has no other targets for that strike--but in the metagame interest of providing a good experience for players, there's no need for him to kick an enemy when they're down, either.

I'm still interested in others' thoughts, but I think retconning the final claw attack is probably the solution I'm looking for here.

Works for me!

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

I agree that this is a good solution. Most GMs would not have an enemy continue to attack a downed PC. It seemed better to wait and see if someone else brought up the possibility, which is why I did not say something earlier. I did not want to put the GM in an awkward place.

Also, Bocke, I appreciate the concern you expressed in gameplay. I completely understand. Now that Mika has stabilized, she should be fine; it at least stops the clock.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 4 | HP 45/45 | AC 18, T 15, FF 14 | F: +10 R: +9, W: +8 | Perc +0 | Init +8

Bringing this discussion here, since it's not gameplay...

No, there are not any announcements authorizing block initiative like for botting. The reason is simply that we don't think they are necessary. Delay is a rule in the core rulebook, but there is not any mention in the rulebooks of a GM taking a player's turn for them. Thus, botting required a special ruling, but block initiative does not. And we don't want to make an unnecessary special ruling, because that might lead people to think they are necessary or expect one in other cases where we believe the rules are already clear.

If you are a very precise and careful person about rules, you could include mention in your GM profile that by signing up for your games, players are agreeing to delay if needed to make block initiative work. However, most of us do not find that necessary.

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

GM, can I request that you be more proactive about pushing us along?

Frankly, we're heading into a busy time of year for many, and it's already been long enough that I couldn't even remember Mazzer Thrent's name without looking it up.

I have no idea who S.E. is. If it's important that we know, encourage us with a hint or something. If it's not important, then push us along, as you can tell from the past few mysteries, there's not likely going to be a lot of back and forth in a PbP game.

---

Fellow players, let's get this wrapped up. If anyone wants to make a list of what we want to take, that'd be great. All I can remember is the orb and the chest. Everything else is noe 3 months old in my mind and if I have to read through an entire 450 post thread, it's definitely going to end up being another two weeks (holidays are busy f9r me).


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

S.E. is Sempet Sevenfingers. This chest was the money he left with the traitor that he turned into a ghast. Basically, his version of Judas' "30 pieces of silver."

Hints would normally come after at least one player has tried to engage with the printed scenario text, but I guess I didn't recognize the fatigue you're feeling. I'm sorry this game took so long. There are a lot of mysteries that aren't given many clues, and I wanted to give you as much of an opportunity learn as much of the backstory in-game as possible. I find this scenario's backstory really interesting, and was hoping to share that discovery with you.

You've found everything; we're done. I'm sorry this game took so long; I'll work on Chronicles.

If there are any day job or faction goal updates or questions, or anything else you need noted on your Chronicles, let me know here. Feel free to add anything else in Gameplay for closure, as well.

Dark Archive

CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:

Thanks so much for this game!

It took long and I enjoyed every day we played.

The path is our goal. ;-)

Liberty's Edge

Test Lucky Number: ? Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (83/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft

Thanks for running, GM Zin! :-)

I've got a question regarding a faction goal - I bolded the text with the relevant option.

Faction Goal wrote:
Defeat a known slaver whose Challenge Rating is at least your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves.

Does the BBEG - the ghast - count for this goal? He was controlling the ghouls and festrogs after all... And if yes, was his CR 3 or higher?

Grand Lodge

Uoralveren | CG Male Elf Medium Skald (Twilight Speaker) 4 HP 31/31 | AC 19 T 13 FF 14 | CMD 18 | F +6 R +5 W +5 | Perc +7 | Init +5 | 30ft | spells 1st: 2/4 2nd: 1/2| Active Conditions: Raging Song (5/17)

Thank you for running!

Here is my day job roll:

Perform (sing): 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

open | NG male (he/him) human inquisitor (Nethys) 7 | AC 22 (T 16, FF 17) | HP 52/52 | F +8, R +9, W +9 | I +7, P +12 | Spells: 1st (5/5) 2nd (4/4) 3rd (2/2) | Judg (3/3) Bane (10/10) | Active Conditions: none

I enjoyed the game a lot as well, and normally I wouldn't mind the length, but it's the holidays here so it's end of year rush for work, and of course there's tons of family stuff. And in the past, I've done exactly what I said - gone back and re-read the whole game from the beginning and post my notes - but ... just not right now.

Profession (scribe): 1d20 + 6 ⇒ (1) + 6 = 7


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Ra’geh Ejtehah wrote:

Starting GP: tbd

Ejtehah, can you please provide me with this number so that I can complete your chronicle?

Thanks!

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