DM Brainiac's Fists of the Ruby Phoenix: Victorious Secret!

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Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

"Figures," Xin sighs as the ghosts stubbornly refuse to bleed. "Looks like I'll have to rely on quantity over quality. Mom would be so disappointed."

Rather than waste time with her usual acrobatics, she simply runs around the ghosts. It's not like she's going to be impressing anyone this fight anyway. "Focus them one at a time?"

◆ Stride
+2 Ghost Touch Starknife vs Orange: 1d20 + 22 ⇒ (2) + 22 = 24 S. Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
+2 Ghost Touch Starknife vs Orange: 1d20 + 18 ⇒ (18) + 18 = 36 S. Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4 Deadly?: 1d6 ⇒ 3 = 11 damage if a crit


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

"Yes, let's cut these spirits down!"

Attacking Orange
+2 Striking Conducting Ghost Touch Wish Blade: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26 for Slashing: 2d10 + 4 ⇒ (3, 3) + 4 = 10
+2 Striking Conducting Ghost Touch Wish Blade: 1d20 + 21 + 1 - 5 ⇒ (8) + 21 + 1 - 5 = 25 for Slashing: 2d10 + 4 ⇒ (6, 3) + 4 = 13
+2 Striking Conducting Ghost Touch Wish Blade: 1d20 + 21 + 1 - 10 ⇒ (15) + 21 + 1 - 10 = 27 for Slashing: 2d10 + 4 ⇒ (9, 3) + 4 = 16


Will vs Blistering Invective: 1d20 + 21 ⇒ (16) + 21 = 371d20 + 21 ⇒ (12) + 21 = 331d20 + 21 ⇒ (18) + 21 = 39

Storm Adder hits with all three of his attacks, the gnoll's blade slicing through the spirit in front of him. Matsu blasts it with magic missiles from her wand. Chkirri unleashes a blistering invective, but the ghosts resist its effects. Xin moves in to flank Storm Adder's target, scoring two hits, one of which is a critical strike! That ghost dissipates!

While one ghost remains focused on Storm Adder, the other two move to attack Xin again. The monks continue to wreak havoc, including a critical hit against Xin!

Flurry, Ghostly Fist vs Storm Adder: 1d20 + 21 ⇒ (8) + 21 = 291d20 + 17 ⇒ (16) + 17 = 331d20 + 13 ⇒ (10) + 13 = 231d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d8 + 12 ⇒ (6, 7) + 12 = 252d8 + 12 ⇒ (8, 5) + 12 = 25
Flurry, Ghostly Fist vs Xin: 1d20 + 21 ⇒ (20) + 21 = 411d20 + 17 ⇒ (14) + 17 = 311d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d8 + 12 ⇒ (8, 4) + 12 = 242d8 + 12 ⇒ (3, 2) + 12 = 17
Flurry, Ghostly Fist vs Xin: 1d20 + 21 ⇒ (1) + 21 = 221d20 + 17 ⇒ (15) + 17 = 321d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d8 + 12 ⇒ (1, 4) + 12 = 17

Chkirri's fire flickers on the ghosts for a few moments before winking out.

Persistent Damage: 4d6 ⇒ (2, 6, 3, 2) = 131d20 ⇒ 191d20 ⇒ 191d20 ⇒ 18

50 negative damage to Storm Adder, 82 negative damage to Xin! Everybody may act!


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Well, those rolls didn't help!

Quick stats:

HP 128/128
AC 28 (30, plus physical resistance 3, when inspired)
Fort +19, Ref +20, Will +19 (+1 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [x][][]; 5th [x][][]; 6th [][]
Effects:

"One down, three to go, but Victorious Secret looks like they're taking some bad wounds!" Chkirri narrates as he pulls out the new wand and applies it to Storm Adder.

Action 1: Draw wand
Actions 2-3: Use wand to Cast death ward
No inspiration this round; I should be able to resume it next round, and heal Xin.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Storm Adder shakes off the chill of the monk's touch and unleashes a wave of positive energy.

3-Action, 5th-level heal
Positive: 5d8 ⇒ (2, 4, 3, 8, 7) = 24DC 30 Basic Fotitude


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

Xin is feeling distinctly woozy, even after the healing energy washes over her. "That...that was a hit. Big hit. Nothing I can't handle of course, but...big."

She moves over to continue flanking one of the ghosts with Storm Adder. "One at a time. Just take one at a time."

◆ Stride
+2 Ghost Touch Starknife vs Red: 1d20 + 22 ⇒ (17) + 22 = 39 S. Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7 Deadly: 1d6 ⇒ 3 = 17 damage
One For All, Storm Adder: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33

Storm Adder: +1 to your next attack


CG Human Second Chance Campion, Sorcerer 11 | HP 90/116| F +18, R +20, W +19 | Spd 30ft. | Perc +19 | Focus 3/3| AC 30 | Spells: 1st - 3/4, 2nd - 4/4, 3rd 4/4, 4th - 4/4, 5th 4/4, 6th 2/3| conditions: mage armour, sickened 1,

Matsu's wand fires off an additional missile and Mastu casts shield

damage: 1d4 + 1 ⇒ (3) + 1 = 4


Fortitude vs Heal: 1d20 + 15 ⇒ (13) + 15 = 281d20 + 15 ⇒ (19) + 15 = 341d20 + 15 ⇒ (13) + 15 = 28

One of the ghosts resists Storm Adder’s healing spell, but the others take the full blast. Xin lands another critical hit while Matsu fires off a single missile and Chkirri wards Storm Adder.

Just in time, too, as the ghosts swarm the gnoll, seeing him as the main threat! He takes several ghostly punches, though the death ward mitigate some of the damage.

Flurry, Ghostly Fist: 1d20 + 20 ⇒ (15) + 20 = 351d20 + 16 ⇒ (11) + 16 = 271d20 + 12 ⇒ (8) + 12 = 201d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d8 + 12 ⇒ (7, 7) + 12 = 262d8 + 12 ⇒ (7, 2) + 12 = 212d8 + 12 ⇒ (2, 5) + 12 = 19
Flurry, Ghostly Fist: 1d20 + 20 ⇒ (3) + 20 = 231d20 + 16 ⇒ (5) + 16 = 211d20 + 12 ⇒ (3) + 12 = 15
Flurry, Ghostly Fist: 1d20 + 20 ⇒ (13) + 20 = 331d20 + 16 ⇒ (12) + 16 = 281d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 12 ⇒ (8, 3) + 12 = 232d8 + 12 ⇒ (6, 5) + 12 = 23

62 negative damage to Storm Adder after resistance. Everybody is up.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Yike! Thanks for the save, Chkirri

Storm Adder sways on his feet, then channels some positive healing into himself.

◆◆Heal (5th)
positive: 5d8 + 40 ⇒ (6, 4, 7, 8, 1) + 40 = 66

◆ Strike vs Red
+2 Striking Conducting Ghost Touch Wish Blade: 1d20 + 21 + 1 ⇒ (6) + 21 + 1 = 28 for Slashing: 2d10 + 4 ⇒ (8, 6) + 4 = 18


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

Xin continues slashing at the ghost before her. "Take this guy out, move on to the next...you okay over there Stormy? I can take another hit or two if you need to back off for a second."

With any luck their offensive will take at least one more out before they have the chance to strike again. In which case Xin probably isn't lying.

+2 Ghost Touch Starknife vs Red: 1d20 + 22 ⇒ (14) + 22 = 36 S. Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7 Deadly: 1d6 ⇒ 1 = 15 damage total
+2 Ghost Touch Starknife vs Red: 1d20 + 18 ⇒ (16) + 18 = 34 S. Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6 Deadly: 1d6 ⇒ 1 = 13 damage total
One For All, Storm Adder: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30

Storm Adder: +1 to your next attack


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Quick stats:

HP 128/128
AC 28 (30, plus physical resistance 3, when inspired)
Fort +19, Ref +20, Will +19 (+1 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [x][][]; 5th [x][x][]; 6th [][]
Effects:

Seeing Storm Adder taking care of his own wounds, Chkirri decides to help Xin, urging her on to recover, and then calling for everyone to defend themselves.

Actions 1-2: Cast soothe (5th level) Xin regains: 5d10 + 20 ⇒ (7, 7, 7, 7, 9) + 20 = 57 hp
Action 3: inspire defense


CG Human Second Chance Campion, Sorcerer 11 | HP 90/116| F +18, R +20, W +19 | Spd 30ft. | Perc +19 | Focus 3/3| AC 30 | Spells: 1st - 3/4, 2nd - 4/4, 3rd 4/4, 4th - 4/4, 5th 4/4, 6th 2/3| conditions: mage armour, sickened 1,

Matsu casts magic missile with a 3rd level spell slot and using 3 actions. (I have the Dangerous Sorcery feat so that's +3 damage per target? I'll wait for GM adjudication on how that gets applied to magic missile). The result is 3 missiles at each spirit.

The wand also fires off a single magic missile at green

damage: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12
damage: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13
damage: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12
damage: 1d4 + 1 ⇒ (1) + 1 = 2


I’ll split the bonus damage evenly between each missile.

Matsu blasts the ghosts with more magic missiles, then Xin and Storm Adder team up to take out a second ghost. The remaining two continue to assault the gnoll, landing several hits, including a critical strike!

Flurry, Ghostly Fist: 1d20 + 20 ⇒ (8) + 20 = 281d20 + 16 ⇒ (3) + 16 = 191d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 12 ⇒ (4, 4) + 12 = 202d8 + 12 ⇒ (4, 3) + 12 = 19
Flurry, Ghostly Fist: 1d20 + 20 ⇒ (14) + 20 = 341d20 + 16 ⇒ (2) + 16 = 181d20 + 12 ⇒ (18) + 12 = 301d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d8 + 12 ⇒ (1, 6) + 12 = 192d8 + 12 ⇒ (4, 2) + 12 = 182d8 + 12 ⇒ (5, 1) + 12 = 18

62 negative damage to Storm Adder after resistance. Everybody is up.


CG Human Second Chance Campion, Sorcerer 11 | HP 90/116| F +18, R +20, W +19 | Spd 30ft. | Perc +19 | Focus 3/3| AC 30 | Spells: 1st - 3/4, 2nd - 4/4, 3rd 4/4, 4th - 4/4, 5th 4/4, 6th 2/3| conditions: mage armour, sickened 1,

Matsu casts electric arc at the remaining spirits and the wand fires off another missile at green.

electric arc damage: 6d4 + 5 ⇒ (1, 3, 4, 2, 1, 2) + 5 = 18
magic missile damage: 1d4 + 1 ⇒ (4) + 1 = 5


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Quick stats:

HP 128/128
AC 28 (30, plus physical resistance 3, when inspired)
Fort +19, Ref +20, Will +19 (+1 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [x][][]; 5th [x][x][]; 6th [][]
Effects:

Seeing Storm Adder continuing to get beaten, Chkirri urged him to protect himself -- "It's two on one, he's got to keep his guard up and then finish them off!"

Action 1:Harmonize: You can perform multiple compositions simultaneously. If your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn’t end if you cast another composition, and you can cast another composition on the same turn as a harmonized one. Casting another harmonized composition ends any harmonized composition you have in effect.
Action 2: inspire defense (+1 to AC, saves)
Action 3: inspire courage (+1 to hit/damage)


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Inspired by Chkirri, Storm Adder fights through the draining sensation of the ghosts' blows.


◆◆Heal (5th)
positive: 5d8 + 40 ⇒ (2, 3, 6, 3, 4) + 40 = 58

[ooc]◆ Strike vs Yellow
+2 Striking Conducting Ghost Touch Wish Blade: 1d20 + 21 + 1 + 1 ⇒ (3) + 21 + 1 + 1 = 26 for Slashing: 2d10 + 4 + 1 ⇒ (9, 1) + 4 + 1 = 15


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

Moving to continue flanking with Storm Adder, Xin keeps repeating her mantra. "One at a time, one at a time..."

◆ Stride
+2 Ghost Touch Starknife vs Yellow: 1d20 + 22 ⇒ (14) + 22 = 36 S. Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6 Deadly: 1d6 ⇒ 4 = 16 damage total
One For All, Storm Adder: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34

Storm Adder: +1 to next attack roll


Reflex: 1d20 + 19 ⇒ (10) + 19 = 291d20 + 19 ⇒ (9) + 19 = 28

Both ghosts fail to avoid Matsu’s lightning. Storm Adder and Xin weaken one, though not enough to finish it off. Fortunately, Storm Adder manages to fend off most of the ghosts’ attacks this time, taking only one hit.

Flurry, Ghostly Fist: 1d20 + 20 ⇒ (6) + 20 = 261d20 + 16 ⇒ (9) + 16 = 251d20 + 12 ⇒ (4) + 12 = 161d20 + 12 ⇒ (5) + 12 = 17
Flurry, Ghostly Fist: 1d20 + 20 ⇒ (6) + 20 = 261d20 + 16 ⇒ (5) + 16 = 211d20 + 12 ⇒ (1) + 12 = 131d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 12 ⇒ (8, 8) + 12 = 28

18 negative damage to Storm Adder after resistance. Everybody is up.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Storm adder activates his healer's glovers and his wounds knot together a bit. He then channels the power of the storm at the yellow ghost and takes a swing at him, sword coated with frosty energy.


◆Activate healer's gloves
◆Cast Tempest Touch
◇Bespell Weapon, Conduct Energy
◆Strike

Healing: 4d6 + 15 ⇒ (6, 3, 5, 5) + 15 = 34

Bludgeoning: 6d4 ⇒ (2, 3, 2, 3, 4, 3) = 17 and Cold: 6d4 ⇒ (2, 1, 4, 3, 2, 3) = 15

Fortitude DC 30:

Critical Success The target is unaffected.
Success The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn.
Failure The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn.
Critical Failure As failure, but the target takes double damage.

+2 Striking Conducting Ghost Touch Wish Blade: 1d20 + 21 + 1 + 1 ⇒ (2) + 21 + 1 + 1 = 25 for Slashing: 2d10 + 4 + 1 ⇒ (1, 9) + 4 + 1 = 15 and Cold: 1d6 + 1d8 + 2 ⇒ (4) + (3) + 2 = 9


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Quick stats:

HP 128/128
AC 28 (30, plus physical resistance 3, when inspired)
Fort +19, Ref +20, Will +19 (+1 to all with inspire defense)
Hero points: 2
Focus Points: 2/3
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [x][][]; 5th [x][x][]; 6th [][]
Effects:

Chkirri continues to inspire his companions -- "They're on the ropes, I think one more good hit will do it!" -- but this time adds an offensive spell to help the battle more directly. A small piece of stone lifts up and flings through the ghost monk with the greenish ectoplasm.

Action 1: inspire defense
Actions 2-3: Cast a Spell
Telekinetic projectile vs. green: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30
Bludgeoning: 6d6 + 5 + 1 ⇒ (2, 3, 6, 5, 5, 4) + 5 + 1 = 31


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

"Should I be insulted that they're ignoring me? Not that I want to get hit, but I'm feeling a little insulted." Xin punctuates her words with two more slashes from her starknife. "Then again, I can't freeze my weapon on command so I guess I understand why they're not too worried about me."

+2 Ghost Touch Starknife vs Yellow: 1d20 + 22 ⇒ (6) + 22 = 28 S. Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
+2 Ghost Touch Starknife vs Yellow: 1d20 + 18 ⇒ (9) + 18 = 27 S. Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7
One For All, Storm Adder: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34

Storm Adder: +1 to next attack roll


CG Human Second Chance Campion, Sorcerer 11 | HP 90/116| F +18, R +20, W +19 | Spd 30ft. | Perc +19 | Focus 3/3| AC 30 | Spells: 1st - 3/4, 2nd - 4/4, 3rd 4/4, 4th - 4/4, 5th 4/4, 6th 2/3| conditions: mage armour, sickened 1,

Electricity works! It's not the display that Storm Adder can summon but it should be enough. She tries again.

Matsu casts electric arc at the remaining spirits and the wand fires off another missile at green.

electric arc damage: 6d4 + 5 ⇒ (1, 3, 1, 4, 4, 3) + 5 = 21
magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2


Reflex: 1d20 + 19 ⇒ (16) + 19 = 351d20 + 19 ⇒ (11) + 19 = 30
Fortitude: 1d20 + 15 ⇒ (9) + 15 = 24

Though the ghosts dodge some of Matsu’s lightning, they are still damaged. Storm Adder takes one out with his tempest touch, then he and Xin team up to whittle down the last ghost. Chkirri’s projectile finishes it off!

Investigating the pagoda where the monks manifested, you see that it is a monument to all of the former monks who spent their lives in the monastery. When a monk passed away, their name was carved into the wooden sculpture. The Master’s Rebus is carved beside a handful of names; these individuals were believed to have achieved some form of enlightenment.

The old weapons scattered throughout the yard are rusted beyond use, but their unique Iroran iconography makes them worth a total of 500 gp to a collector or Iroran temple. Sifting through the weapons, you discover a +2 striking ghost touch hook sword, as well as a potion of tongues.


CG Human Second Chance Campion, Sorcerer 11 | HP 90/116| F +18, R +20, W +19 | Spd 30ft. | Perc +19 | Focus 3/3| AC 30 | Spells: 1st - 3/4, 2nd - 4/4, 3rd 4/4, 4th - 4/4, 5th 4/4, 6th 2/3| conditions: mage armour, sickened 1,

Matsu spares a moment to contemplate the spirits. "That's the sad thing about fighting the Unliving," she says. "They used to be people. These monks dedicated themselves to a worthy life and yet we were forced to destroy them,"


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Chkirri nods.

"Yes, but hopefully we are helping to put them to rest," Chkirri says. "We are not inflicting pain on anyone here, like we must in the tournament itself."

He collects the sword and looks around to see if anyone would like it. It probably makes sense for me to have a third ghost touch weapon, though this isn't finesse, so doesn't play to my (lack of) strengths. Not sure if it makes sense for someone else to take and maybe I use Xin or Adder's weapon to fight the ghost? Tongues is in my repertoire, so I don't need that potion.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Looks like hook sword is an Advanced weapon, so it wouldn't fit into my (extremely limited) weapon proficiencies.

"Hard to say how the dead feel! Perhaps those ghosts enjoyed one last opportunity to test themselves before the moved on to the Boneyard."

Do you want me to roll out Medicine checks?


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

"Do we want to take time to bind our wounds while our magic is active, or do we want to hurry on?" Chkirri asks. "I bet we could handle the next ghost pretty quickly!"

Death ward lasts 10 minutes; it might be worth it to use spells to top us up quickly so we can take on the ghost while it's still active (we could also potentially wait another day, but I worry about taking more time to clear this place out since that will hurt our resources if we want to do another fight later on). I know standard OP in 2e is to wait and heal up with Medicine checks, but not sure that's the play we want to make now. I still have a lot of spells left and can use soothe, if necessary.


CG Human Second Chance Campion, Sorcerer 11 | HP 90/116| F +18, R +20, W +19 | Spd 30ft. | Perc +19 | Focus 3/3| AC 30 | Spells: 1st - 3/4, 2nd - 4/4, 3rd 4/4, 4th - 4/4, 5th 4/4, 6th 2/3| conditions: mage armour, sickened 1,

"I've been saving my spells," says Matsu quietly. "We can definitely handle another ghost,"


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Storm Adder sees the wisdom in that suggestion and channels some healing into himself and Xin.

Going to use L2 heals.
Heal (SA): 2d8 + 16 ⇒ (4, 4) + 16 = 24
heal (Xin): 2d8 + 16 ⇒ (7, 7) + 16 = 30


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

"Thanks Stormy, that's much better." Xin sighs in relief, then frowns as a thought occurs to her. "Actually, I should have asked first. Do you mind me calling you Stormy?"

"Ahmitar, mind directing us towards the next ghost? We're apparently in a hurry."

The hook sword is all Chkirri's: Xin needs weapons that are agile, finesse, or preferably both.


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Chkirri takes the sword, but clearly doesn't look like he really knows how to best use it. Finally he shrugs and figures if he has to use it, he will.


”There are only lesser haunts around this room, but the ghost is this way!” Ahmitar says, leading the way east. A small stone walkway lines the perimeter of this open-air chamber. A sandy area in the center of the atrium surrounds a pond full of dark, dirty water. From the center of the pond rises a small stone structure with a wide, flat top. Large, open doorways lead to the north, south, east, and west.

"This is where the long-necked monster makes its lair," Ahmitar says. "Hmm... It's not here right now. Probably hunting in the forest. You'll likely have to deal with it when it returns tonight."

From here, you go east again. Stray leaves and twigs dot the sand pit in the center of an oval, open-air area. Halls lead north and south, while to the east is a large shrine.

Ahmitar takes you south. A large and colorful eucalyptus tree stands at the center of this chamber, reaching toward the sky through a square window in the ceiling. An old skeleton lies slumped against the base of the tree, bones spotted with fallen peels of multicolored bark. Amid the bark scraps lies a single silver feather.

A ghostly woman emerges from the skeleton as you approach. ”I am sorry! Please, forgive me! I beg you for forgiveness!” she wails.

You are in A12 now. The characters can attempt a DC 33 Deception or Diplomacy check to convince tje ghost that they forgive her; any character wearing a holy symbol of Irori gains a +2 circumstance bonus on this check.


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Deception (expert): 1d20 + 22 ⇒ (2) + 22 = 24 Ugh. We'll use a Hero Point; 1 remaining
Deception (expert): 1d20 + 22 ⇒ (9) + 22 = 31 Well, that was a waste

"Yes, yes, we forgive you. Remind me for what?" Chkirri asks, looking around to see what might have killed the woman.


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Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

Diplomacy: 1d20 + 23 ⇒ (16) + 23 = 39

Xin steps forward, lightly elbowing Chkirri in the side as she approaches the woman. She's not particularly spiritual herself, but she's known enough Irorans to have an idea of how to reach her. "To be trapped here, forever dwelling on past mistakes...that is not the way of the Enlightened One. Move on. Strive for perfection, if not in this life than in the next."

"I offer my forgiveness, but it is your own you truly need."


"Thank you," the ghost says softly, wiping away spectral tears. "I hope I truly am worthy of your forgiveness.

"I am Kannitri. I was the leader of a group known as the Broken Rebus. We believed that enlightenment came not through knowledge or meditation but through outright might, which we argued represented the pinnacle of the physical self and allowed one to transcend into the spiritual realm. But this extreme belief soon became twisted into a hunger for power. The Broken Rebus’s last resort—a violent takeover of the temple—failed, though all of the monks on both sides of the conflict were mortally wounded.

"As I was dying, I made my way to the meditation tree. I sat down and pondered the attack and my actions before eventually passing away. My mixed feelings—remorse, indignation, sorrow, anger—created enormous turmoil within my soul, but before I could resolve my clouded mind, my body expired. Now, my restless spirit lingers here.

"I wish to be with my fellow disciples once more. Most of my friends perished in the courtyard before their names (or mine) could be inscribed on the pagoda sculpture there. If I tell you their names, will you pay them the honor they are due? Perhaps then, I can join them in the Serene Circle on Axis."


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

"That's a worthy task. We can carve their names, if it would help you move on."

And leave the temple ready for our use.

Storm Adder turns to Ahmitar, "Would you be willing to carve in the names. We have seem that you are an excellent craftsperson."


Ahmitar happily agrees to inscribe the names on the pagoda, eager to put his skills to good use. After he has completed the task, Kannitri bows to each of you, a wistful smile on her face, then she slowly fades away, finding peace at last. You can feel a pall lift from the temple grounds as some of the other ghosts and haunts that inhabited the place fade away as well.


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

"Well, that was quite the face turn!" Chkirri observes happily. "Maybe someday our names will be inscribed too on that ring of honor. Maybe we should take some time to rest and patch any wounds we have before the long-necked monster gets back? Then I bet we can persuade it to share too."

Medicine checks if needed, then explore the rest of the area while we wait?


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Sounds good to me!

"May it be a long time before any of our names are inscribed anywhere."

Medicine (DC 30) for SA: 1d20 + 21 ⇒ (18) + 21 = 39
Medicine (DC 30) for Xin: 1d20 + 21 ⇒ (20) + 21 = 41

Healing (SA): 2d8 + 30 ⇒ (4, 2) + 30 = 36
Healing (Xin): 4d8 + 30 ⇒ (1, 6, 3, 2) + 30 = 42

Edit: Xin, I see you're not totally topped off. I can use Assurance on a DC 20 Medicine check to get you back to full. Total healing time: 10 minutes. I'd also like 10 minutes to Refocus, so 30 minute rest?


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Sounds good if the long-necked monster gives it to us. I'll also Refocus.


You take 30 minutes to rest and refocus. Nothing untoward happens during this time, and it is still early in the afternoon by the time you have finished.


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

"So everyone here died because of a schism within the temple, rather than an attack from outside. There's probably a lesson to be learned there." Xin smiles as Kannitri fades away. "Regardless, at least now she and the other monks can be at peace. May their next lives take them farther along the path to perfection."

She rolls her shoulders with audible cracking. "Thanks for the healing. If Ahmitar's right we've still got a few hours before the long-necked monster returns. Check out the rest of the temple? Even if the ghosts are gone, there might be more spiders or something. But first!" She reaches into the bark and triumphantly pulls out the silver feather. "One down, nine to go!"


You return to the sandy fighting arena and give it a thorough search. Buried in the northwestern corner of the sand pit is a greater striking rune!

A large garden plot takes up most of the roofless enclosure to the north. The soil appears dry and what little plant life remains is dead and wilted. Finding little of interest here, you head east.

Tarnished bells, frayed ribbons, and crumbling wooden beams surround the massive statue at the center of this shrine space, which is set into an alcove at the eastern side of the temple’s open-air training area. Six steps lead up to a clearing where one can sit before the large statue, which depicts a smiling old man seated in a cross-legged position and holding a staff. A pair of braziers stand on either side of the steps and various prayer instruments lie scattered before the statue. The alcove’s northern wall is badly damaged, with a fifteen-foot-wide gap that reveals the forest outside the temple.

You recognize the statue as a depiction of not just any old man, but of the Old Man, Irori’s herald. Storm Adder recalls a koan about the Old Man. Perhaps speaking the poem aloud may show deference to the herald.


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Ooh, greater striking rune! That's nice. This is my first high-level content, so very exciting to get what in the old days would have been like a +4 weapon.

Chkirri looks at the garden and shrugs. If he were more interested in farming, perhaps he would be curious whether it just happens to be bad soil here or if there's something more to it -- but he was never interested in farming. That's how he ended up in Goka.

He waits to see if Storm Adder will recite the Koan.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Storm Adder speaks the koan.

...and adds, "We'll take all the help we can get."

Xin, you should take that Gr. Striking Rune. I can use magic to up my damage a bit, so I think it would be better for you!


It might be his imagination, but Storm Adder could swear that the statue moves slightly to bow to him. At any rate, nothing untoward happens when he approaches to claim the treasure piled in front of it.

In addition to the phoenix necklace, the treasure consists of a bag of holding type III, a jade serpent wondrous figurine, a phylactery of faithfulness of Irori, a ring of swimming, and 570 gp in assorted gems and coins.

Phoenix Necklace:
RARE, ARTIFACT, CONJURATION, HEALING, MAGICAL
This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. Hao Jin created the necklaces to mitigate the potential of death during the Ruby Phoenix Tournament pre-qualifier, and she specially attuned each phoenix necklace to the silver feathers she created for the pre-qualifying round. While the silver feathers themselves aren’t magical, they are required to activate the necklace’s power. Each team starts with 3 feathers hidden in their headquarters; they acquire more through challenges and events. Additionally, the tournament emissary’s enforcers have the ability to deliver messages to the necklace’s wearer at any time by casting sending, though the wearer can’t respond.

Activate [three-actions] command, envision;
Effect: You select any number of willing creatures you can see within 30 feet, including yourself. The selected creatures can make nonlethal attacks without taking a penalty to their attack rolls. This effect remains in place until you remove the necklace or use this activation again.

Activate 10 minutes (envision, Interact);
Effect: The necklace consumes one of the attached silver feathers and casts 7th-level raise dead. Activating this ability is particularly costly and every activation requires consuming one more silver feather than the previous activation.


HP 234, AC 40*, F29/R29/W30* Male tengu bard 19

Oh, that necklace is nice. Am I reading the duration right on the first effect? It's basically permanent unless you remove the necklace?

"A championship necklace!" Chkirri notes. "Matsu, would you like to wear it?"

I'm happy for anyone to take any of the items, I think. We should probably start a loot sheet, which I can do Thursday/Friday if no one else wants to.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Love to have a nice bag of holding too. Never regret having that.

"Now we should be able to defeat our foes without worrying about killing them. Hopefully our enemies will be as merciful."


Human Swashbuckler 16 | HP 232/232 | AC 35 | F +25 R +30 W +25 | Perc +26 (+2 Initiative)| Speed 40 ft (65ft w/panache) | Hero Points 4 | Active Conditions: None

Xin nods, eyes fixed on the shimmering rubies. "Wish we'd had it for our fight with Tino's Toughest; we wouldn't have needed to worry about knocking each other out. Although I guess it's for the best that we didn't waste too many resources given how dangerous this temple has been." Reaching out, she affixes the silver feather to its proper place.

"I agree that it makes the most sense for Matsu to wear it. If anyone goes down it'll probably be Stormy or me." (He hadn't objected, which she's taking as permission to continue using the nickname.) "Even though that shouldn't happen if every team activates their necklaces; better safe than sorry. If Matsu or Chkirri wears the necklace, they can get us up after. And I think it suits Matsu better, no offense Chkirri."

Storm Adder, I actually think the greater striking rune would be better for you. It's an extra d10 for you and only a d4 for me.


CN male (he/him) suli gnoll oracle 19 HP 137/236 | AC 38 | F +28 R +254 W +31, Gr. Resolve | Perc +29 | 10: 1/1 9: 2/3 8: 2/3 7: 3/3, 6: 3/3, 5: 3/3, 4: 2/3, 3: 3/3, 2: 3/3, 1: 3/3 Speed 30 ft | focus 2/3| Hero 0 | Curse Level: Moderate| Active Conditions:

Haha, Stormy is fine! I'll take the rune. Can I attach it now, or do we wait until the next time we rest?

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