GM Nomadical's SFS #1-31 Treading History's Folly (Inactive)

Game Master Nomadical

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Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Plasma Bolter + Deadly Aim: 1d20 + 10 ⇒ (5) + 10 = 152d8 + 9 ⇒ (5, 5) + 9 = 19 red

Mysticism: 1d20 + 12 ⇒ (13) + 12 = 25 defensive abilities; most dangerous ability; worst save

Grand Lodge

Tome of Righteous Repose slides

Yarameh can tell that these aren’t just normal elementals as they appear to be. Of course, they obviously share some traits of those planar beings such as being immune to bleed, critical hits, paralysis, poison, sleep effects, and stunning. She knows they can’t be flanked, and that their rocky structure makes kinetic weapons less effective (DR 5/-). But what’s weird is that they also seem to be haunted somehow. Almost as if they were tainted by or created by something undead. She witnesses Byakurai’s attack, and agrees that anything that would affect undead would likely affect them, too. Oh, and they’re not very good at resisting mental affects (Will save is their worst).

Her shot hits the Red one burning a nice hole in its side and causing some of the minerals to pop and smoke as they fuse. But it certainly doesn’t deter it as it rushes forward to return the favor to the half-drow.

Charge, Slam w/ Reach: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
Damage, B: 1d6 + 10 ⇒ (1) + 10 = 11
Crit Damage, B: 1d6 + 10 ⇒ (1) + 10 = 11
The injured Red elemental rings Yarameh’s bell with a solid hit to the head.

Green moves deeper into the cavern chasing after Stiehle.
Slam w/ Reach: 1d20 + 15 ⇒ (11) + 15 = 26
Damage, B: 1d6 + 10 ⇒ (1) + 10 = 11
Stiehle takes a rock-studded fist to the gut, but at least it wasn’t as brutal as what Yarameh took.

One other thing you all notice is that as they move, they pass right through any stone outcroppings in the walls, almost as if they were gliding through the earth.

Round 1 & top of 2
Conditions: Dark, spooky, underground, yada yada
Everyone may act!
Fight’s On! map

Yarameh (-22)
Stiehle (-11)
Byakurai

Green (-13)
Red (-19, Charged)
Aravon
Iris
Ceolor

Really?? Min damage from all three rolls? I’m gonna go swap my dice for the ones in the freezer. :p

Second Seekers (Jadnura)

| SP 9/45 | HP 41/41 | RP 5/6 | EAC 22 KAC 22 CMD 30 (Shield +1) | Fort +7, Ref +7*, Will +4; +1 vs disease, exhaust, fatigue, mind-affect, paralysis, poison, sleep, stun; radiation | Init +5 | Perception +4 (Darkvision 60ft) | Active Effects: Photon Stellar Mode: 1| Armor Environmental Seals: Active (6 days remaining) | Agender Borai (Solar Disciple) Solarian (Solar Flare) 5

Hoping to stop it from cornering one of their allies, Byakurai launches another sunbolt at the green target to try and prevent it from harming Stiehle, then advances to protect the group's flank (and start lining up to shoot at red later).

Anchoring Trailblazer Solar Flare: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 vs. EAC
Holy/Fire Damage: 1d4 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12 (Deadly Aim + Photon)
Electric Damage: 1d2 ⇒ 2 (Weapon Crystal 1)
Critical:
Holy/Fire Damage: 1d4 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9 (Deadly Aim + Photon)
Electric Damage: 1d2 ⇒ 2 (Weapon Crystal 1)

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor gives a few blinks as he finally looks up from the portable floating typing device he'd had his head buried in since day 5 of being on the ship. He realizes that the unusual and loud noises were actually coming from a fight and not just some background noise. He takes a second or 5 to perk back up, but quickly gives a snap causing a small ball of the ink black of deep space to appear and then immediately form into a perfect replica of a 280's azimuth lazer pistol, if one could be made from the depths of space.

A small blaze starts behind his eyes as he holds up one hand, forming a small dagger of darkness. It flies from his grip is if magnetized and lodges into a weak point of the elemental's armor.

Bringing his rifle up to take a shot, Ceolor aims for his dagger, hoping to hit something vital.

Solar Flare, Heat drain: 1d20 + 10 ⇒ (13) + 10 = 23
Blade in the Night, Photon Aligned, d4+8 Cold, d2 Electric damage: 1d4 + 8 + 1d2 ⇒ (3) + 8 + (2) = 13

The laser fires what could only be described as the thinest thread of light that binds to the dagger before seeming to leech the heat from the elemental, a small area of frost growing on the thing.

Alright, a bit to unpack here action wise. First, Ceolor's flare's crystal has a Called weapon fusion on it, meaning calling it is a swift action. Next would be aligning with photon, which doesn't take an action. Blade in the Night as a move and then attack as a standard.

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Mysticism: 1d20 + 10 ⇒ (5) + 10 = 15

The android starts concentrating, blue light more visible than usual in her skin, and a creature starts forming in the air.

Casting Summon Creature 2 as a 1 round spell.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon flinches seeing the massive blow that Yarameh recieved.

"Leave her alone you pile of rocks!" Aravon hits the foe with his fist, targeting his entropic energy into corrosive explosion

Entropic Strik@red vs EAC: 1d20 + 9 ⇒ (8) + 9 = 17
Damage, acid: 1d6 + 9 ⇒ (6) + 9 = 15

At the same time, Smiley bites the foe. His mandibles

Mandibles@red vs KAC: 1d20 + 6 ⇒ (10) + 6 = 16
Damage, piercing: 1d4 + 5 ⇒ (2) + 5 = 7

"Stiehle!? Are you all right there?" yells Aravon worried.

Standard Action: Attack red using Entropic Strike (targets EAC)
Move Action: pass to Smiley as Standard.

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

"Ooof!" The operative tries to dodge the blow, but isn't nearly quick enough. "Yeeeaahhh...?" He squeaks in response to Aravon, trying to get his breath back even as he dives forward in a roll, trying to confound the senses of this enemy who is far too close for his comfort. Getting behind the thing and then the vesk, Stiehle turns again and takes another shot at the thing.

Moving 35' to get past the thing again and out of my boxed in corner. Will again use Trick Attack against Green, so I'll have Uncanny Mobility (no AoOs due to movement) against that target once again so he doesn't pop me good. Attack is again using Deadly Aim, hopefully to better effect this time.

Trick Attack (Stealth): 1d20 + 17 ⇒ (6) + 17 = 23 vs DC20 + Target's CR
Advanced Semi-auto Pistol w/ Deadly Aim: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20 vs Target's KAC
Pistol Damage w/ Deadly Aim: 2d6 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12 + Trick Attack Damage: 1d8 ⇒ 3 (if applicable)
If enemy is hit, Debilitating Trick makes Green creature flatfooted until beginning of my next turn.

Ugh, keep rolling cruddy for that Trick Attack...

Grand Lodge

Tome of Righteous Repose slides

Quick update, posting from the cockpit in Shanghai

Byakurai’s attack again does extra damage from the fires of Saranrae but not from how accurate it was (immune to crits).

Iris starts casting, and Aravon disintegrates some of the elemental’s rocky form. Stiehle again fails to hide from Green, and though his shot hits, the bullet dislodges only a small chunk of glassy green mineral (DR).

Round 1 & top of 2
Conditions: Dark, spooky, underground, yada yada
Yarameh may act!
Fight’s On! map

Yarameh (-22)
Stiehle (-11)
Byakurai
Green (-45)
Red (-34, Charged)
Aravon
Iris
Ceolor (pending damage assignment)

@Ceolor, you didn’t say who you were targeting, and I can’t open the slides to see if it’s obvious, sorry. So who did you want to target?

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

- Easy. Like a puppy. Go to mommy.

Yarameh takes aim and shoots directly at the strange elemental, then turns her head to her comrades and begins to tell about the enemy. It seems that turning away was a bad idea. When she returns back to aiming, the creature is already too close and raises its fist.

- Oh, s%%*...

After the pain and the ringing in front of her eyes have passed, she hears Aravon's furious cry.

- How sweet. I think all the problems are from the fact that I didn't turn on my favorite music.

As half-drow steps away, she reaches for the tablet on her sleeve, and heavy metal starts playing from the speaker on her shoulder.

Spitting blood, Yarameh says ”now let's burn their asses" and simultaneously with this words the roar of heavy metal, she shoots. The flash is incredibly bright, like special effects at a rock concert.

- Yeah! That's better!

Plasma Bolter + Deadly Aim: 1d20 + 10 ⇒ (19) + 10 = 292d8 + 9 ⇒ (2, 4) + 9 = 15

{5 ft step (out of AoO) and shoot; didn’t move myself on the slides; if attack hits, elemental is dazzled for 1 round}

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

He was supposed to be targetting Green. I completely failed to mention that in my post, sorry.

Grand Lodge

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Tome of Righteous Repose slides

@Ceolor: Got it. Thx

Yarameh gets her revenge with a well placed shot as the sounds of heavy metal fill the caverns. Echoes reverberate in the natural space amplifying the heavy bass and screaming riffs even more. She might even notice the Rock elemental begin to nod its head to the Rock beat.

Green chases Stiehle but realizes that Byakurai is kind of on the way. And they’re the one that’s hurt it the most.
Slam: 1d20 + 15 ⇒ (7) + 15 = 22
Damage, B: 1d6 + 10 ⇒ (1) + 10 = 11
It's arm just catches the Borai in the leg leaving a relatively minor wound.

Red sees Aravon and doesn’t like that the vanguard actually disintegrated parts of it.
Slam: 1d20 + 15 ⇒ (1) + 15 = 16
Damage, B: 1d6 + 10 ⇒ (4) + 10 = 14
But fails to hit, not realizing that it was swinging with the very part Aravon had just dissolved!

Round 2 & top of 3
Conditions: Dark, spooky, underground, yada yada
Everyone may act!
Fight’s On! map

Yarameh (-22)
Stiehle (-11)
Byakurai (-11)

Green (-58)
Red (-49)
Aravon
Iris
Ceolor

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

Stiehle curses as his pistol seems to have little effect on the thing. Using Byakurai as a sort of shield, the operative finds himself getting into the familiar rhythm of the heavy metal roaring from Yarameh's speakers and he shouts to be heard. "Now we're talking! Let's tear these things apart!"

Discarding the pistol he's holding, Stiehle draws his membrane holdout pistol and takes aim as he spins around the bulky form of the vesk to try and take his foe by surprise.

Yeesh, let's try this one more time - but now using the membrane holdout pistol after dropping the semi-auto. Using Trick Attack again, this time without moving since I have a nice shield thing going here...

Trick Attack (Stealth): 1d20 + 17 ⇒ (12) + 17 = 29 vs DC20 + Target's CR
Membrane Holdout Pistol w/ Deadly Aim: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 vs Target's EAC
Pistol Damage w/ Deadly Aim: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10 + Trick Attack Damage: 1d8 ⇒ 4 (if applicable)
If enemy is hit, Debilitating Trick makes Green creature flatfooted until beginning of my next turn.

Ha! Apparently I can't make two good rolls in a row...

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris finishes up her spell as the small fire elemental appears on the other side of one of the elemental with red gems.

The creature immediatly tries to burn its closest foe.

Full attack with flanking (remove 2 if it does not apply):
Slam: 1d20 + 9 - 4 + 2 ⇒ (10) + 9 - 4 + 2 = 17 for half bludgeonning, half fire: 1d6 + 5 ⇒ (2) + 5 = 7
Slam 2: 1d20 + 9 - 4 + 2 ⇒ (11) + 9 - 4 + 2 = 18 for B/F: 1d6 + 5 ⇒ (2) + 5 = 7

Thinking her bullets would have little effect, Iris concentrates to shoot a small jolt of electricity. She also grab her biggest battery.

Energy Ray: 1d20 + 7 ⇒ (7) + 7 = 14 for Electricity: 1d3 ⇒ 2

Second Seekers (Jadnura)

| SP 9/45 | HP 41/41 | RP 5/6 | EAC 22 KAC 22 CMD 30 (Shield +1) | Fort +7, Ref +7*, Will +4; +1 vs disease, exhaust, fatigue, mind-affect, paralysis, poison, sleep, stun; radiation | Init +5 | Perception +4 (Darkvision 60ft) | Active Effects: Photon Stellar Mode: 1| Armor Environmental Seals: Active (6 days remaining) | Agender Borai (Solar Disciple) Solarian (Solar Flare) 5

(Forgot to mention Byakurai attuned 2 last round)

Wincing at being struck, Byakurai narrows their eyes, forcing calm. Reaching optimum attunement (Photon 3), they align their shield against the green-hued enemy while quietly warning their fellow Starfinders over comms, "...Incoming."

(AC 23 vs Green)

Letting their red eyes flutter, Byakurai's fingers splay wide as the white chains bounding their forearm shatter like glass, flying out in a Distant Burst behind the emerald foe where they crash together with such force that they explode into a white-hot Supernova!
(Supernatural ability, thus does not provoke)

Holy/Fire Damage: 6d6 + 1 ⇒ (4, 2, 2, 1, 3, 2) + 1 = 15 (10 ft. radius centered on green's far corner, marked on map)
DC 16 Reflex Save for half damage

Following this explosion, the light of their mote flickers weakly back to life, but unattuned once more.

In the event green is down before they act and if red can be targeted with a 10ft radius burst without hitting any allies, such as above it, Byakurai will target red instead.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon is surprised to not feel any hit when the elemental wanted to attack him. Aravon seems to grow in entropy himsel. Aspect embodiment grants me 1 EP when missed in combat (once per encounter) Aravon takes a swing of his own, smashing the elemental with his shield. He uses some of the accumulated entropy into the strike.

Entropic Strike@red vs EAC: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, acid: 1d6 + 9 + 1d4 ⇒ (4) + 9 + (3) = 16

"Why don't you go and join those other piles of rock here!"

[ooc]Using 1 EP to strengthen my attack and attack[ooc]

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor, noticing that fire doesn't seem to be a problem for hitting these things gives a snap and causes the burning energy building around his eyes to trace down his arms and across his weapon outlining it in a sheathed of flames, he raises the rifle and fires another shot at the green gemed elemental assuming it's still standing.

Solar Flare, Heat drain: 1d20 + 10 ⇒ (8) + 10 = 18
Plasma Sheath, Photon, Fire damage: 1d4 + 1d2 + 8 ⇒ (3) + (2) + 8 = 13

This time the weapon actually fires a blast not unlike a laser rifle.

Move to activate plasma sheathed standard to shoot. Blade in the Night only lasts if Ceolor is in graviton mode.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Shout Projector + Deadly Aim: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 9 ⇒ (1, 3) + 9 = 13

Opponent is dazzled for 1 round of attack hits

Grand Lodge

Tome of Righteous Repose slides

Aravon’s shield takes the Rockin’ elemental full in the face, dissolving parts of its nose and what might have been eye sockets. It still has its mouth, though, and it is unclear if the howl it emits is one of pain, or if it’s trying to sing along with the ongoing heavy metal music.

Iris’s summoned elemental doesn’t have any luck with both attacks just barely missing, and Iris’ own energy ray goes wide in the chaos of the battle.

Ceolor fires a plasma flare at Green hitting it in just the right spot for the perfect effect. Its mineral body falls apart, a small cloud of dust rising up from the pile of now inanimate stones.

Yarameh joins her voice through her shout projector to the chorus as it rises, but the Red Rocker dances out of the way swinging its shoulders in time to the bass.

With Green down, Stiehle switches targets hoping for a better result. Alas, though he does finally manage to hide, he fails to hit his new opponent.

Holy Supernova, Byakurai! They set off a flare of blazing white-hot holiness right behind the last elemental. Although it also engulfs Iris’ summoned ally, the heat-death of the now melted slag pile causes it to return to the Plane of Fire anyway. You might have even heard it growling along with the music as it vanished.

Combat Over!

As Yarameh’s music continues to fill the caverns, everything stops moving. Except for two things. Like a special effect at the end of a concert, you each notice a pair of visible lights snaking through the air and into the wall before dissipating.

Mysticism DC 19:
The lights are undead haunted spirits that had possessed the rocks. They’ve fled into and beyond the walls, and are no longer a current threat.

Searching the camp site for clues about what the heck is going on, you discover that Jadnura left a backpack full of supplies behind in his excitement over finding the Tear. The forgotten gear pack contains two mk 2 serums of healing, some smart cable (50 ft.), an advanced medkit, two beacons, a grappler, a laser drill, a portable gangway, and a survival straw.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Mysticism: 1d20 + 12 ⇒ (11) + 12 = 23

- It is the spirits of the dead. They have gone back into the walls and are no longer a threat to us.

She stops the music.

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris says calmly “it would be nice to find a way to lay those souls to rest” while looking at the wall they went throught. “Maybe those are no threat, but others might be.

She starts thinking deeply, on how those creatures managed to create or summon elemental creatures.

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

Stiehle glares at his pistols as though betrayed, then holsters them. "Those things were awfully spry for being dead. Wonder if they're the spirits of the folks that used to inhabit this place. We still haven't seen signs of the settlement we located from orbit. We can take a rest here and catch our breath before going on. Those things packed a hell of a punch, I tell ya. There may also be someone lurking ahead just waiting to ambush us, if we read those tracks correctly."

Wouldn't mind taking a rest and using an RP to get my Stamina back up to full. Or do you all recommend I wait to do that until my Stamina drops a bit further? Can't remember what the best strategy is with that, but I've got 7 RP to spend.

Second Seekers (Jadnura)

| SP 9/45 | HP 41/41 | RP 5/6 | EAC 22 KAC 22 CMD 30 (Shield +1) | Fort +7, Ref +7*, Will +4; +1 vs disease, exhaust, fatigue, mind-affect, paralysis, poison, sleep, stun; radiation | Init +5 | Perception +4 (Darkvision 60ft) | Active Effects: Photon Stellar Mode: 1| Armor Environmental Seals: Active (6 days remaining) | Agender Borai (Solar Disciple) Solarian (Solar Flare) 5

After the fighting stops, Byakurai remains unattuned, meditating for a minute on distant singularities in order to feel their influence once more (sidereal influence: graviton). They cloxe their eyes and subvocalize prayers to the Firescale after Yarameh's revelation in agreement with Iris's sentiment.

(Byakurai is okay resting or continuing, whatever the group feels is safest - they will err of the side of caution if anyone is concerned about their health)

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor takes a moment to watch the spirits as they go.
Mysticism: 1d20 + 4 ⇒ (17) + 4 = 21

"They might not be a threat right now, but there's a possibility that they could come back. Also there may be more ahead. We should probably proceed with caution."

He starts to dig around as everyone else seems to be focusing on other things. Popping up with the bag of supplies, Ceolor comments, [b]"Well, our former, or current(?), First Seeker certainly was a prepared Starfinder. This is a good stash of supplies to completely forget about.

Depending on what everyone else is doing, Ceolor either takes a good vantage point in the marching order, or sits and focuses his energy for a moment, gathering extra weight and air around his form. After a minute, the 5 foot space he's in has a significantly higher air pressure, muffling the sounds he makes as he moves.

I'm good with waiting or pressing on, Ceolor didn't get punched in the fight. As for advice on recovering stamina, that's hard to decide at this point, it depends on whether you think the next fight is going to be a hard or easy one.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

I will rest and recover my stamina too. About strategy +1 to Ceolor. It depends. I think, if you don't have combat options that use RP (like channel energy), recovery of stamina is better. I saw a lot of situations in PF1 when 1 HP was cricital. I even know one seeker magus in PFS who was saved by virtue cantrip from total disintegration. Legendary story in local PFS community.

Yarameh sits down to review the battle scenes captured on the camera built into her armor.

- Well, well. That's not bad... Still need to buy a drone to shoot from different sides. But this moment was quite bearable. I can cut it quickly and put it in a tik-star-tok... Oh. Damn this necessary social media...

So she mutters to herself, putting heavy music of her own performance on a short video of 15 seconds with a scene of a well-aimed shot at an elemental.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon jumps off Smiley's saddle. The creature immediately begins to crawl on the walls and eventually hangs on the ceiling.

"Take rest, I will keep watch." Aravon was not hit once.

The half-orc in heavy armor stands few feet away from you and looks in the corridors

My take is: you don't get extra bonus for finishing the scenario with extra RP, so use them. This is why they are for. The situation might change when you have an ability that uses RP.

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

Thanks folks! I don't use RP for anything else at this point, so resting it is!

Stiehle has nothing to add, but checks out Yarameh's video when she's finished. The choreography and music accompaniment is impressive.

When the others are ready to move out, Stiehle stays near the back of the formation, his semi-auto at the ready as he keeps an eye out for the mysterious stranger that is somewhere ahead of them. He is also interested in finding signs of the settlement their instruments spotted from the spaceship.

Perception Check: 1d20 + 11 ⇒ (5) + 11 = 16

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris offers to bandage her companion, but aside from minor concussion, she finds no major trauma. She then spent time trying to calibrate some instrument to detect undead.

Once everyone is ready, she grabs the backpack standing on the ground, also ready to move on.

Grand Lodge

Tome of Righteous Repose slides

After a short rest, you gather your newfound gear and make your way deeper into the cave complex still following the tracks of the recent unknown visitor.

The small carved chamber features an alcove in the southern wall with a stone altar (the brown pentagram). The top of the altar is carved to hold a massive gemstone or other angular object. Cracks spiderweb across the walls and ceiling. The footprints of a booted humanoid clearly mark a path from the eastern entrance to the southern wall and altar, then back again to the northwestern wall, where a large crack in the stone leads to another unseen chamber beyond.

Survival DC 19 OR Perception DC 24:
The person making the footprints slowed their pace, walking through the room very carefully and pausing at the altar before continuing to the back of the cave.

Engineering OR Physical Science DC 24:
You can tell that the rock in the room is unstable; any loud noise or quick movement is likely to cause a cave-in.

Examining the crack in the northwestern wall, you can tell that it is large enough for a small creature to move through unimpeded. A normal humanoid-sized creature would be able to squeeze through. Aravon can tell with a glance that it’s going to be pretty tight and tricky for Smiley to get through safely. (Smiley would need to make a DC 19 Acrobatics check.)

But First… I need to know in what order you plan to move through the crack. I set you all into a RANDOM marching order on the map, but please rearrange yourselves in that hallway to show your order. If you can’t access the map, then please let us know what number you want to be. @Aravon, do you lead Smiley through, try to follow him, or leave him?

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris would let her companion move first and be near the back of the group.

I assumed left was first, so moved Iris on the right.

Perception DC 24: 1d20 + 9 ⇒ (9) + 9 = 18

Physical Science DC 24: 1d20 + 13 ⇒ (3) + 13 = 16

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor looks to take a near frontal position, inured to last mission where he was the toughest person in the group, before he realizes that nearly everyone else here can take a hit better than him, and falters for a second. "If you want I can try scouting out the space before everyone else comes through, or we could all move in in force, in which case, I'll stay towards the back."

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Aravon looks at the crack

"Let me go first, I have a keen eye to spot traps. Ok, Smiley, I shall go first and you will follow, ok?"

Smilety, squeeze through: 1d20 + 9 ⇒ (16) + 9 = 25

"That's it, Smiley. Come on, come on."

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

Intrigued, Stiehle takes a close look at the altar as well as the fissure through which they must follow their quarry.

Survival Check: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 19 = Failure!

Engineering Check: 1d20 + 14 ⇒ (16) + 14 = 30 vs DC 24 = Success!

As Aravon starts to move through with Smiley, the operative raises one hand to stop him for a moment, then whispers intently to everyone. "Look. See these small fissures radiating outward and into the ceilng? This rock is very unstable. No sudden movements, no loud noises or the whole thing comes down around our heads."

Moved myself to the 'back' of the marching order, I can take rear guard and I've got movement enough to get up to the front line easily enough from back there too. GM, do energy weapons make a lot of noise? I'm guessing a kinetic damage weapon certainly would.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Engineering: 1d20 + 10 ⇒ (17) + 10 = 27
oh, why not vice versa .)

- That's the news, damn it. Okay, no concerts on such a dull stage.

With these words, she walks down the upper corridor.

Same question - does my Plasma Bolter loud? No problem, if yes btw )

Second Seekers (Jadnura)

| SP 9/45 | HP 41/41 | RP 5/6 | EAC 22 KAC 22 CMD 30 (Shield +1) | Fort +7, Ref +7*, Will +4; +1 vs disease, exhaust, fatigue, mind-affect, paralysis, poison, sleep, stun; radiation | Init +5 | Perception +4 (Darkvision 60ft) | Active Effects: Photon Stellar Mode: 1| Armor Environmental Seals: Active (6 days remaining) | Agender Borai (Solar Disciple) Solarian (Solar Flare) 5

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Physical Science: 1d20 + 4 ⇒ (12) + 4 = 16

After the brief rest, Byakurai re-forms their solar weapon and remains silent, taking up position as rear-guard unless another prefers to be in the back.

Grand Lodge

Tome of Righteous Repose slides

Stiehle and Yarameh quickly deduce the danger that the gelogical conditions present. Loud noises would certainly be bad…..

As Yarameh begins to walk away, she hears a soft bass thumping coming from her armor’s speakers. A long slow slashing riff joins it, still very quietly. She realizes that she didn’t command her music to start playing, even as she recognizes the song as one of her own recent compositions, The Beauty of Your Hard-Vacuum Death. She turns back to Ceolor and is terrified to discover that her song is also playing from his electronics. Then she hears it coming from up ahead, rising in volume across all three systems.

Stiehle doesn’t recognize the song that spontaneously began in his freebooter armor systems, though he quickly realizes the danger that the increasing sound will soon cause. All three Starfinders are powerless to stop the music as it builds and builds to Yarameh’s climatic vocal solo about watching a lover die in an airlock. They can’t even shout to each other over the combined rumbling of Rock and rocks, but they all know one thing. They must get out of the area as the cavern ceiling begins to collapse!

You have 1 round to get out of Area A2 across the Red Line of Pain. Unless you wish to stay or do something else. If you choose not to leave you take

Reflex DC 17 for Half of this::
6d12 ⇒ (7, 3, 2, 9, 10, 12) = 43 Bludgeoning damage

What’s that over there?:

Aravon Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Byakurai Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Ceolor Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Iris Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Stiehle Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Yarameh Perception: 1d20 + 12 ⇒ (10) + 12 = 22

As soon as the cave in stops, so too does the music. In the eerie silence that follows, Iris spots something

Iris:
Peeking out of the rubble, it appears that the recent visitor you’d been tracking left a set of Mark 2 Planar Runeplates with the holy symbol of the LN deity Kadrical on them (Symbol is on the bottom of Slide 2). One can only wonder why they would do such a thing.

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris points out an item. “It appears the creature we are tracking dropped this item. Maybe they did it accidentaly?” She goes to pick the item, cautious in case it is trapped.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon looks with terror on the ceiling

"Why are you playing the music right now!"

He turns around and whistles to Smiley who with big issues turns begins to squeeze through the space Aravon runs just behind it.

"Go, go, go!"

Smiley had to squeeze through space, if the corridor is too narrow for him, then only one of them can get on time across the red line. Squeezing through means half-speed for Smiley.

If the corridor is difficult terrain for Smiley:

Aravon sees how hard it is for Smiley to run through the corridor so he begins to push his mount to go faster.

Reflex save: 1d20 + 8 ⇒ (17) + 8 = 25

As half-orc pushes, Smiley one of the big pieces of debris hits him in the shoulder. "Fast Smiley!" Yasakaja begins to push with all his strength through the tight space and gets to safety.

But Aravon is covered with rubble, and it takes 10 seconds for him to get out bruised and limping.

So difficult terrain means that Smiley needs 2 actions to get outside, Aravon would grant him one of his but then he would be left with 1 action only (25 ft movement) so he would not be able to leave.

If the corridor is a normal terrain for Smiley:

Smiley begins to run and Aravon runs just behind him. He looks at the falling ceiling.

"Whos bright idea was that to play that music!"

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor's face drains to a light pink color as he realizes that his armor is making noise, loud noise, great song and even better vocals but bad timing and at an even worse volume. He quickly rushes out of the areas that Stiehle and Yarameh had pointed out were in danger of collapsing.

By one round, that means we can double move right?

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

"It's not my fault!" Stiehle growls at Aravon. Repeatedly stabbing the volume control in a futile attempt to stop the music when his voice command fails to do anything, Stiehle curses the day that virus infected his computer and makes for safety in a mad dash...

Once he arrives safely (albeit a little shaky), he peers at the item pointed out by Iris. "Maybe they left it there purposefully? As a sign? Does anybody know anything about what this symbol represents?"

Little confused by the map, but I'm thinking 50' of movement should get me from the rear of the formation to past the thin red line - especially if we have a double move available. I'm guessing Stiehle has no skill set to identify the deity involved.

Acquisitives

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f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Unable to stop this madness, Yarameh decides to lead it and rushes forward, loudly singing along to the song. 'Your throat turns blue and sweeeellss / Goodbye my beloved, go to the Abyyyysss...'

Jumping out from under the rubble, she begins to laugh. 'Hahah! And I'm not the only one here with fun bonuses with Apostae. Ha! By the way, once I uploaded a wonderful album of my friends from this group to the izalguun's supercomputer. In order to introduce their AI to our culture... Well, that's another story. So, what's here?'

Grand Lodge

Tome of Righteous Repose slides

To answer questions, yes you had a double move in 1 round. No it was not difficult terrain before the collapse. Technically it is now, but it’s hand-waved at this point because we’re moving on. Everyone made it to safety. And thanks for the awesome RP related to the music effect!

There are no traps on the runplates that Iris found, and Aravon immediately recognizes the symbol from one of his recent missions. Kardical is a Lawful Neutral god of collections, order, and preservation whose center of worship was the Scoured Stars system. The jinsuls once worshiped Kadrical and his heralds including Dhurus.

Clambering back across the rubble, you again find the passage that the footprints led you to earlier. It appears to have widened slightly and beyond it you see a long rocky passage that leads deeper into the moon. With no other clues, you proceed onwards and downwards, the trek taking over two Absalom-standard hours in absolute silence and stillness, the trip being fairly easy, even for Smiley.

Your journey ends abruptly at a smooth stone wall. Carved glowing glyphs adorn the wall and generate a high-pitched hum, but no obvious exits lead away from the passage.

As you approach the wall, a humanoid form of glowing gossamer floats out from the wall in front of you. Its very presence radiates calmness and a sense of peace. It placidly gestures to you and speaks in a language that sounds like pebbles flowing down an incline, full of guttural clicks, pops, and occasional soft sighs. After speaking it looks at you calmly, clearly waiting for you to respond.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor moves forward and gives a small bow before shifting through the multitude of languages he knows, starting with "Hello, can you understand me? I don't know that language, please repeat what you jsut said again." in Izalguun, and then shifting through Common, Akitonian, Ysoki, Shobhad, Kasathan, Goblin, Ghibrani, Infernal, Vesk, Triaxian, Shirren, Skittermander, Elven, and Draconic. He also pulls up his data pad and shifts through the written forms of each an an attempt to see if the thing can communicate.

Dimplomacy: 1d20 + 11 ⇒ (5) + 11 = 16
He'll try to decipher writing if it comes to that, +12 Culture

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 55/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26 What is this? Ghost?

Yarameh studies this creature for a couple of seconds, after which she whispers her conclusions to comrades.

- By the way, does someone know how to magically translate words? Or by technology, whatever...

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon looks at the spirit and observes. He then looks for the picture of the Tear and shows it to the being. And waits for the reaction.

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

Stiehle listens intently, trying to understand the language. Finally he turns to Aravon. "Hey, that symbol back there. Maybe try showing it that. Could this be one of those Jinsuls you mentioned? I'm not familiar with that species."

Just spitballing here, as a player I'm not sure what a Jinsul is at all... Stiehle knows the following languages (Common, Vesk, Ysoki, Vercite, Akitonian, Kasatha, Aklo, Elven, Halfling), and he's got a Culture +14 to decipher - though I think it's for written languages only, not spoken.

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris calmly tells the creature she is casting a spell to understand it, before casting comprehend language. “I should be able to understand it, but they will not. That should help trying to communicate a bit.

To Sthiele, she will reply “This is not a Jinsul, I encountered them during the mission in the Scoured Star.

Barin, who everyone had forgot about as he was following the group, also tries to communicate. He points out “If no one recognize this creature, this might be a first contact”.

Grand Lodge

Tome of Righteous Repose slides

Yarameh immediately identifies the iridescent entity as an undead spirit. She’s not familiar with the species it represents, nor is anyone else. Iris is likely correct, this could very well be a First Contact situation!

In addition, Yarameh is able to tell that it is clearly incorporeal and based on how it is shying away from your flashlights, it likely has some vulnerability to fire. It’s also not very tough physically (Fortitude is weakest save.)

The spirit watches calmly as Iris casts her spell, stares perplexed at the image of the Tear, and listens as Ceolor runs through all the languages he knows. It seems to realize that Ceolor is trying to communicate and replies,

Iris:

”I do not understand you. Let me bond with you, and all will become clear.”

As the only one that can understand the ghost, Iris translates for her fellows, but is of course able to act on the information first before speaking, should she wish.

Now that Iris can read the language that they are written in, and with some help from Stiehle and Ceolor to make sense of the cultural meaning behind the words, you realize that together they are both a welcome and a warning that reads something along the lines of:

“To outsiders who visit our land:
Welcome and be greeted.
Know our homes and discussions can be
Somewhat heated.
But do not bring religion to our door,
It is not permitted.
Those who push their beliefs on us
Will not be acquitted.”

It holds out one long-fingered hand and looks longingly at Ceolor and Iris.

Second Seekers (Jadnura)

| SP 9/45 | HP 41/41 | RP 5/6 | EAC 22 KAC 22 CMD 30 (Shield +1) | Fort +7, Ref +7*, Will +4; +1 vs disease, exhaust, fatigue, mind-affect, paralysis, poison, sleep, stun; radiation | Init +5 | Perception +4 (Darkvision 60ft) | Active Effects: Photon Stellar Mode: 1| Armor Environmental Seals: Active (6 days remaining) | Agender Borai (Solar Disciple) Solarian (Solar Flare) 5

Byakurai keeps quiet during all of this, somewhat on-guard but not aggressively so. They almost seem contemplative in a way, seeing this spirit and those words.

(Apologies for being quiet - trying to avoid influencing anyone, and also some unexpected stuff on my side of the screen taking a lot of my time)

Wayfinders

♀ Android Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3

Iris tells what the spirit is asking, that it wants to bond. “It could be a way to gain control of one of us for a nefarious purpose. It seems similar to what we have seen the elemental do.”

Iris starts looking into her mysticism library chip to find hints that the possession would not be permanent, hoping the undead is patient and has time to wait for the team to come to a conclusion.

Using the library chip to take 20, that usually takes 2 minutes, for a total of 30 Mysticism.

If she does not find anything that would make her think she should not try to bond, she will tell the party, “I am willing to take the risk, but be wary of what could happen.” Then she goes in front of the creature and makes signs to it, trying to point inside her.

Acquisitives

Human Operative 4 / Soldier 1 | Init: +15 | Perception: +11; Darkvision 60' | SP: 26/36, HP: 35/35, RP: 7/7 | Speed 50’ | EAC: 21, KAC: 23, CMAC: 31 | Fort: +4, Ref: +9, Will: +7
Abilities/Shots Used:
Membrane Pistol: 0 (of 20); Adv. Semi-Auto Pistol: 0 (of 12); Pulsecaster: 0 (of 20); Rifle: 0 (of 1)
Buffs/Conditions*:
+1 to Sense Motive checks, +2 to one attack roll/save

Stiehle shrugs as he helps to finish translating. "I'm not one for religiosity anyway. Maybe we ought to uh... hide any references to religion for the time being?"

When Iris lays out her thoughts, the operative frowns slightly. "Bond with you? Like take over your body? I suppose if that's the only way to interact with them. A First Contact situation is too interesting to pass up. We'll keep a sharp eye out."

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