[SFS_GM Skeemo] 3–06 Rise of the Vault Lord (Inactive)

Game Master Christopher Wasko

Maps & Slides


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Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Computers #1: 1d20 + 9 ⇒ (15) + 9 = 24
Computers #2: 1d20 + 9 ⇒ (14) + 9 = 23

Buff-Bot points out the controls for the undead passageway's door.

CONTROL PANEL ADJACENT TO SWARM OF UNDEAD APPEARS OPTIMAL METHOD OF STEMMING UNDEAD TIDE. RECOMMEND IMMEDIATE ACTIVATION. ANY AGENT CAPABLE OF REACHING CONTROLS, REMOTELY ACCESSING CONTROLS, OR DEACTIVATING CONTROLS WITH ACCURATE LASER FIRE IS RECOMMENDED TO TAKE SAID ACTION PROMTPLY.

He then motions toward the hull breach.

RECOMMEND LOCATING EMERGENCY SHIELD CONTROLS. ACTIVATING FALLOUT PROTOCOL SHOULD MITIGATE THE EFFECTS OF THE HULL BREACH.

Wayfinders

Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.

Engineering: 1d20 + 19 ⇒ (18) + 19 = 37 Shim-Shim moves and uses his remote hack (20 foot range) to seal the door where the undead are coming from!

Computers: 1d20 + 16 ⇒ (13) + 16 = 29

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Do we need to do multiple activities or has Shim just solved it?

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

One is to stop the flow of instead, the other is to deal with the hull breach spacing people.

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Piloting: 1d20 + 19 ⇒ (4) + 19 = 23

Kōlēfō runs towards the citizens, firing a shot at pink square along the way, then uses hyper to move again into the room with the breach to search for a solution.

Trick Attack ≥ CR: 10 + 22 - 20 = 12 plus off target one round if successful
Wave Modulator II: 1d20 + 12 ⇒ (4) + 12 = 16 vs. EAC
Sonic Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trick Damage: 4d8 ⇒ (5, 8, 7, 2) = 22

"Get out! Get out! It's not safe in here. My friends will handle the undead... or at least try.... so many... Bathroom... Bathroom... by allt he gods, why are there dozens of bathrooms but no control panels!"

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Seeing his companions appear to have the fixing and blocking in hand, Rouefort keeps picking off opponents.

Looks like one is trying to flank Xin, not today!"

Trick attack (Orange square)
Sense Motive Take 10 = DC12 tricked.
Attack 1d20 + 13 ⇒ (13) + 13 = 26 vs FF EAC
Damage 2d4 + 4 + 4d8 ⇒ (2, 1) + 4 + (3, 1, 3, 6) = 20
+FF to all.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

It looks like I was unclear.

Shim-Shim! wrote:

[dice=Engineering]1d20+19 Shim-Shim moves and uses his remote hack (20 foot range) to seal the door where the undead are coming from!

[dice=Computers]1d20+16

Check the map, the undead are spawning across the map. You'll need more than 20 foot range to close the doors (of which there are three). Also, if you want to use Computers to solve the hull breach, you'll need to find the right interface.

@Roquefort: The undead will move before you do. Please hold your action until they act, the circumstances may change for targets and whatnot.

Sorry everyone, this encounter has a ton of plates spinning at the same time, so being extra clear about your actions will go a long way. Shim and Buff-Bot can revise their turns for clarity, and I'm holding off on Roquefort for now (you can keep those rolls if you take the same actions after the undead move). Your party has ID'd the first two spoilers for how to navigate the problems, but you haven't established the conditions for doing so yet (i.e. a standard action on the appropriate interface). You can only take such an action if you successfully opened the related spoiler.

Kōlēfō zips into the area with the breach and tries to get the survivors out, downing a wight en route.

~Round 2 (bold may post; kiosks recharge 1 round)~
Kōlēfō (+2 attack)
Shim-Shim (+10 temp HP, energy shield; +2 attack)
Xin-Da-Rik (+2 attack; 9 damage; -1 full HP, infected)

Wights (blue and teal -2 AC for 1 round, yellow circle prone; orange square 1 damage, yellow circle 10 damage)
Magefire
Roquefort (+2 attack)
Chivix (+2 attack)
Buff-Bot

Wayfinders

Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.

I have a 60' move speed. I put the southernmost undead spawning door as 36 squares, or 180' move away. I'll use my HYPER trait, and triple move to that terminal near the door. I'll hack it next round.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

That looks good.

Wayfinders

Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.

FASTEST Skittermander alive! ZOOM!

Wayfinders

m CN kish Soldier Divine Champion [Gladiator] 14 | sp 0/185 | hp 43/103 | rp 13/14 | EAC 31 KAC 33 | F+15 R+12 W+12 [+2 vs fear] | Init +7 | Perc +3 |
Senses:
Darkvision 60’ | Blindsense (vibration) & Sense Through (blindsense-vibration) 30'

- RRRR! Great! Again, again, this nightmare is here! Ahahaha! CUT, BURN, TEAR!!

Xin-Da-Rik seems to have gone mad with rage, fear and delight.

Cleave from left (blue) to right; -2 AC
Longsword: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 202d10 + 21 ⇒ (10, 7) + 21 = 38
Longsword: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 292d10 + 21 ⇒ (6, 2) + 21 = 29


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Attack vs Xin (full): 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Attack vs Xin (full): 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20

Attack vs Shim (full): 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Attack vs Shim (full): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10

Flame Tendril: 8d6 ⇒ (1, 3, 5, 2, 3, 5, 4, 3) = 26
Burn: 3d6 ⇒ (3, 5, 2) = 10

The kish cuts clean through two of the wight, depriving the third of the flankers it needed to pierce his armor. The wight next to Shim makes contact, but only barely destroys the skittermander's energy shield, inflicting no real harm. The magefire droplet reaches out a sinuous tendril of flame, trying to catch Kōlēfō and two of the survivors on fire (impaired somewhat by the rapidly depleting oxygen).

~Round 2 (bold may post; kiosks recharge 1 round)~
Roquefort (+2 attack)
Chivix (+2 attack)
Buff-Bot

Undead spawn
~Round 3 (kiosks recharge 2 rounds)~
Kōlēfō (26 fire damage plus burn 10; Reflex DC 16 halves damage and negates burning condition)
Shim-Shim
Xin-Da-Rik (9 damage; -1 full HP, infected)
Wights (orange square 1 damage, yellow circle 10 damage)
Magefire

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort shoots yellow circle

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Was anyone able to open the last spoiler?

Buff-bot goes searching for the shield controls.

QUERY: LOCATION OF SHIELD CONTROLS. ACCESS REQUIRED TO PRESERVE WELL-BEING OF THOSE EXPOSED TO HULL-BREECH.

He rushes to the first obvious terminal and quickly begins searching for any way to activate the shields.

Move to get to what looks like a terminal, standard to use it to either deal with the hull breech, or find any clue as to what terminal is actually the right one.

Computers: 1d20 + 9 ⇒ (16) + 9 = 25

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Reflex Save: 1d20 + 12 ⇒ (17) + 12 = 29

When my turn comes up again, can I reattempt the skill check?


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Chivix-Bot vs eac (full): 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
laser: 2d6 + 7 ⇒ (5, 3) + 7 = 15

Chivix-Bot vs eac (full): 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
laser: 2d6 + 7 ⇒ (6, 4) + 7 = 17

Roquefort and Chivix each drop a wight. Buff-Bot finds the communal computer interface inactive, but spots a sign to where the shields terminal should be located (Orange box is the terminal, feel free to take a second move or revise your standard accordingly).

Following Kōlēfō's instructions, the survivors exit into the main hub, getting out just before the bathrooms assume total vacuum conditions (Kōlēfō is exposed to vacuum).

More undead climb into the area from all the open ports of entry. Outside the central access corridor, you see a skull-faced, burning, and out-of-control Eoxian munitions transport vehicle 400 feet away barreling toward you!

~Round 3 (bold may post; kiosks recharge 2 round)~
Kōlēfō
Shim-Shim
Xin-Da-Rik (9 damage; -1 full HP, infected)

Wights (orange square 1 damage)
Magefire
Roquefort (+2 attack)
Chivix (+2 attack)
Buff-Bot
Undead spawn

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Did we miss anything? Is there a way to redirect that transport?

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Kōlēfō has both nice armor and an aeon stone to keep him from suffocating, so the damage is the only ill effect he should suffer now. He does need to get out of here, though, and does that in the best way he knows how 0 while trying to blast Blue Square into space.

Trick Attack ≥ CR: 10 + 22 - 20 = 12 plus off target one round if successful
Wave Modulator II: 1d20 + 12 ⇒ (8) + 12 = 20 vs. EAC
Sonic Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trick Damage: 4d8 ⇒ (4, 2, 2, 5) = 13

Mobility for the AOO, and if I need to roll anything to move way from the hole, let me know.

"Nothing's going to harm you," he tells the civilians, "not while I'm around."

I hope...

Wayfinders

Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.

Shim-Shim examines the terminal next to him to try to close the undead door! Computers: 1d20 + 16 ⇒ (2) + 16 = 18

Shim will take as long as he needs on that. I'll be on an impromptu vacation trip the next few days. I'll try to check my posts via phone, but if I'm lagging, NPC me. I plan to ignore the undead and focus on getting close enough to the next terminal to close it and repeat. 20' hack range and 60' speed should work to my advantage.

Wayfinders

m CN kish Soldier Divine Champion [Gladiator] 14 | sp 0/185 | hp 43/103 | rp 13/14 | EAC 31 KAC 33 | F+15 R+12 W+12 [+2 vs fear] | Init +7 | Perc +3 |
Senses:
Darkvision 60’ | Blindsense (vibration) & Sense Through (blindsense-vibration) 30'

Longsword: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 222d10 + 21 ⇒ (5, 4) + 21 = 30
If it's enough for orange, I'll move to green one

- More! More! I want more! - with savage ferocity, a gladiator dressed as a Devourer cultist shakes the blood from the blade and heads for the next enemy...

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

I adjusted my movement. Are those doors closed? What kind of action is it to open them?


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Roquefort You haven't missed anything I don't think. This is just a hectic encounter with lots going on. Probably the best way to stop the transport would be by shutting the far doors, or by taking down the transport (it's 400 feet away).

@Buff-Bot The doors are automatic, you can move through them without an action.

@Xin-Da-Rik Is that a full attack? Full attacks have penalties, so you have to declare it at the start. Given your text I assume that it is.

@Kōlēfō Sonic weapons don't function in vacuum. Can you use your static arc pistol instead?

Longsword: 1d20 + 12 + 2 - 4 ⇒ (7) + 12 + 2 - 4 = 17 2d10 + 21 ⇒ (4, 6) + 21 = 31

GM Screen:
Attack vs Shim KAC (full, swarm): 1d20 + 5 + 5 - 4 ⇒ (18) + 5 + 5 - 4 = 24
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack vs Shim KAC (full, swarm): 1d20 + 5 + 5 - 4 ⇒ (16) + 5 + 5 - 4 = 22
Attack vs Shim KAC (full, swarm): 1d20 + 5 + 5 - 4 ⇒ (5) + 5 + 5 - 4 = 11
Attack vs Shim KAC (full, swarm): 1d20 + 5 + 5 - 4 ⇒ (8) + 5 + 5 - 4 = 14

Attack vs Kolefo KAC: 1d20 + 5 ⇒ (16) + 5 = 21

Fire: 8d6 ⇒ (5, 5, 2, 5, 5, 5, 3, 1) = 31 Burn: 3d6 ⇒ (2, 2, 2) = 6

Xin-Da-Rik drops the two adjacent wights, with another rushing to take their place from the far door. Another rounds on Shim, who suffers multiple attacks from the two beside him. One pierces the skittermander's armor and draws blood and keeps him from closing the door.

The drop of magefire slithers through the vacuum into the main area, reaching out for Kōlēfō. Reflex DC 16 or 31 fire damage plus 6 burn.

~Round 3 (bold may post; kiosks recharge 2 round)~
Roquefort
Chivix
Buff-Bot

Undead spawn
~Round 4 (bold may post; kiosks recharge 3 round)~
Kōlēfō (Reflex DC 16 or 31 fire damage plus 6 burn)
Shim-Shim (4 damage; ; -1 full HP, infected)
Xin-Da-Rik (9 damage; -1 full HP, infected)
Wights (orange square 1 damage)
Magefire (19 electricity damage?)

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot makes all haste to the console and searches for fallout protocol.

ENGAGING PROTECTIONS. PLEASE STAND CLEAR OF THE CLOSING SHIELDS.

Move to console, standard to attempt to activate fallout protocol.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort starts running towards the access door, keen to get it shut to prevent the transport ending up in the foyer.

Double move, assume its the middle entrance

Wayfinders

m CN kish Soldier Divine Champion [Gladiator] 14 | sp 0/185 | hp 43/103 | rp 13/14 | EAC 31 KAC 33 | F+15 R+12 W+12 [+2 vs fear] | Init +7 | Perc +3 |
Senses:
Darkvision 60’ | Blindsense (vibration) & Sense Through (blindsense-vibration) 30'

GM Skeemo:

>> @Xin-Da-Rik Is that a full attack? Full attacks have penalties, so you have to declare it at the start. Given your text I assume that it is

No, it was one attack. I texted, that I'll move after. But I don't mind .)

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

I could use a move action to switch it to fire, but it's unlikely he would have been thinking about that. The effect of the trick should still apply.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Chivix, seeing the chaos around them and feeling the pull of air through the nearest breach, rushed to the statue of the ship and yanked on some of the fasteners holding it to the plinth.

physical science: 1d20 + 13 ⇒ (9) + 13 = 22
physical science, t-shirt reroll: 1d20 + 13 ⇒ (20) + 13 = 33

"Chivix recommends staying out of the path of this ship!" he called as he pulled the last of the stuck fasteners free.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Xin-Da-Rik Oh sorry, where did you move to? I thought you were in the same place. Green was already within reach, no?

@Kōlēfō Okay, so trick but no attack?

@Chivix You can revise your actions, Buff-Bot just sealed the breach.

Buff-Bot activates the outer shields, sealing the breach where the magefire entered and eliminating the vacuum near Kōlēfō. The transport continues barreling toward you.

~Round 3 (bold may post; kiosks recharge 2 round)~
Roquefort
Chivix
Buff-Bot
Undead spawn
~Round 4 (bold may post; kiosks recharge 3 round)~
Kōlēfō (Reflex DC 16 or 31 fire damage plus 6 burn)
Shim-Shim (4 damage; ; -1 full HP, infected)
Xin-Da-Rik (9 damage; -1 full HP, infected)
Wights (orange square 1 damage)
Magefire (off-target 1 round)

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

He attacks, but it does nothing because he wasn't thinking about the energy type before pulling the trigger.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

Is there anything to do other than fight right now?


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

You could try to shoot out the control panels for one of the far doors and close them, or you can fight.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

"Gravy, target that control panel for the far door. Chivix hopes that it is a fail-closed control panel."

As soon as Gravy flashed the ultraviolet targeting carat, Chivix pressed the firing stud on his rifle.

laser rifle vs control panel: 1d20 + 12 ⇒ (6) + 12 = 18
F damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Gravy locks on and Chivix's shot fries the panel, automatically sealing the doors. You hear the transport crash and explode outside the facility. The three survivors hustle away from the action while more undead crawl in through the open doors.

~Round 4 (bold may post; kiosks recharge 3 round)~
Kōlēfō (Reflex DC 16 or 31 fire damage plus 6 burn)
Shim-Shim (4 damage; ; -1 full HP, infected)
Xin-Da-Rik (9 damage; -1 full HP, infected)

Wights (orange square 1 damage)
Magefire (off-target 1 round)
Roquefort
Chivix
Buff-Bot
Undead spawn

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

So now we just have the undead in the facility to deal with?

Reflex Save: 1d20 + 12 ⇒ (20) + 12 = 32

"Will... you... never... stop!"

Kōlēfō starts squeezing off shots at undead almost at random.

Wave Modulator II: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21 vs. EAC
Sonic Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Wave Modulator II: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20 vs. EAC
Sonic Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Yep, just the current undead and closing the two other far doors so more don't show up. Which undead are you targeting? The magefire is there too.

Wayfinders

m CN kish Soldier Divine Champion [Gladiator] 14 | sp 0/185 | hp 43/103 | rp 13/14 | EAC 31 KAC 33 | F+15 R+12 W+12 [+2 vs fear] | Init +7 | Perc +3 |
Senses:
Darkvision 60’ | Blindsense (vibration) & Sense Through (blindsense-vibration) 30'

It is absolutely obvious that Xin-Da-Rik does not notice anything except these crowd of undead enemies. Xin doesn't bother himself to defend much against their attacks, instead swinging his blade wildly.

Longsword: 1d20 + 12 + 2 - 4 ⇒ (14) + 12 + 2 - 4 = 242d10 + 21 ⇒ (4, 5) + 21 = 30
Longsword: 1d20 + 12 + 2 - 4 ⇒ (11) + 12 + 2 - 4 = 212d10 + 21 ⇒ (10, 3) + 21 = 34
Yellow

It's funny that I took cleave and I'm going to take great cleave precisely because of a different scenario with a horde of undead.

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

2d6 ⇒ (6, 4) = 10

Orange Circle and Red Circle

Wayfinders

Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.

Shim sees the doors closing and raises one thumb. He guardedly steps away and shoots at Orange!

Bolter vs Orange: 1d20 + 9 ⇒ (10) + 9 = 19 for 2d8 + 7 ⇒ (4, 4) + 7 = 15 electricity and fire damage!


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
AoO vs Kōlēfō KAC: 1d20 + 5 ⇒ (3) + 5 = 8
AoO vs Shim KAC: 1d20 + 5 ⇒ (18) + 5 = 23

Attack vs Kōlēfō KAC (full): 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Attack vs Kōlēfō KAC (full): 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Attack vs Shim KAC: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage (P): 2d8 + 6 ⇒ (6, 1) + 6 = 13
Attack vs Shim KAC(swarm): 1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14

Fire Damage: 8d6 ⇒ (5, 4, 6, 1, 3, 1, 5, 3) = 28 plus Burn: 3d6 ⇒ (4, 5, 4) = 13

Despite opportunistic attacks against both skittermanders, the Starfinders' armor protects them from the undead strikes. Xin-Da-Rik and Shim-Shim both drop adjacent wights, while Kōlēfō injures another by the far corridor. A newly entering wight rushes toward Roquefort while the others press their attacks against the skittermanders, one landing a brutal bite into Shim's exposed shoulder! Meanwhile, the magefire slithers toward Xin-Da-Rik and Chivix and lashes at them both with a tendril of flame.

~Round 4 (bold may post; kiosks recharge 3 round)~
Roquefort
Chivix (28 fire damage plus 13 burn, Reflex DC 16 half plus negate burn)
Buff-Bot

Undead spawn
~Round 5 (bold may post; kiosks recharge 4 round)~
Kōlēfō
Shim-Shim (13 piercing damage; 4 damage; -2 full HP, infected)
Xin-Da-Rik (28 fire damage plus 13 burn, Reflex DC 16 half plus negate burn; 9 damage; -1 full HP, infected)
Wights (red 5 damage)
Magefire

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-Bot emerges from the console room and immediately takes stock of the situation. RECOMMENDATION: PRIORITIZE MOVEMENT TOWARDS CONSOLES TO PREVENT ADDITIONAL FORCES FROM OVERTAKING OUR POSITION.

He moves across the room toward the consoles on the far side, stopping to lend assistance to his compatriots under immediate heavy fire. He pauses to ponder what the creature is for a fraction of a second, then hurls his axe before quickly recalling it.

Improved Get 'em vs Magefire + Attack

Attack vs KAC: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage (S): 1d8 + 10 ⇒ (5) + 10 = 15

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort just shoots the thing trying to claw him, "Get off my case pal"

Trick attack
Sense Motive Take 10 = DC12 tricked.
Attack 1d20 + 13 ⇒ (10) + 13 = 23 vs FF EAC
Damage 2d4 + 4 + 4d8 ⇒ (4, 1) + 4 + (8, 3, 2, 3) = 25
+FF to all.

Acquisitives

Shirren Engineer 9| SP 72, HP 60, RP 9 | EAC 26, KAC 28 | F+8; R+12; W+8 Init +6 | Perc +17

reflex: 1d20 + 13 ⇒ (8) + 13 = 21

Chivix leaped away from the magefire, avoiding most of the damage, but still feeling his armor stiffen as it reacted to the burns. "Gravy, target the door controls on that far corridor!"

Once more, as Gravy indicated he was on target, Chivix fired, trying to shut out the waves of undead.

vs panel eac: 1d20 + 12 ⇒ (15) + 12 = 27
F damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17

I can't tell where the door panels are, but pick one and destroy it :)

Wayfinders

m CN kish Soldier Divine Champion [Gladiator] 14 | sp 0/185 | hp 43/103 | rp 13/14 | EAC 31 KAC 33 | F+15 R+12 W+12 [+2 vs fear] | Init +7 | Perc +3 |
Senses:
Darkvision 60’ | Blindsense (vibration) & Sense Through (blindsense-vibration) 30'

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Roquefort makes short work of the attacking wight, while Chivix locks down the far entryway before Shim can get swarmed by another wight. Buff-Bot turns the group's attention to the magefire, which resists his axe's damage but is looking weakened from the sustained assault. DR of some kind.

Another wight clambers through the last open corridor.

~Round 5 (bold may post; kiosks recharge 4 round)~
Kōlēfō
Shim-Shim (13 piercing damage; 4 damage; -2 full HP, infected)
Xin-Da-Rik (13 burn; 37 damage; -1 full HP, infected)

Wights (red 5 damage)
Magefire (improved get'em, 10 damage)
Roquefort
Chivix (14 damage)
Buff-Bot
Undead spawn

Acquisitives

Male CN Skittermander Operative (Espionage Specialist) 10 | SP 90/90 HP 62/62 | RP 12/12 | EAC 27; KAC 28; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +10 | Perc: +16, SM: +7 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | 0 Reroll | Active conditions: 2 Holo-Clones

Kōlēfō will not stop shooting as long as an enemy remains.

2d3 ⇒ (3, 1) = 4

Wave Modulator II: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13 vs. EAC
Sonic Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Wave Modulator II: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12 vs. EAC
Sonic Damage: 1d6 + 3 ⇒ (4) + 3 = 7

First vs. Purple Circle, second vs. Orange Circle.

He barely seems to be aiming any more.

Wayfinders

Skittermander Mechanic 7; SP 44/44, HP 42/42. EAC 24, KAC 24; F+5, R+9, W+3, Cold resistance 6, Perc +14, Low-light vision.

Shim edges back and shoots at Red!

Plasma Bolter: 1d20 + 9 ⇒ (6) + 9 = 15 for 2d8 + 7 ⇒ (4, 6) + 7 = 17 fire and electricity damage!

Wayfinders

m CN kish Soldier Divine Champion [Gladiator] 14 | sp 0/185 | hp 43/103 | rp 13/14 | EAC 31 KAC 33 | F+15 R+12 W+12 [+2 vs fear] | Init +7 | Perc +3 |
Senses:
Darkvision 60’ | Blindsense (vibration) & Sense Through (blindsense-vibration) 30'

5 ft step

Longsword: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 302d10 + 21 ⇒ (3, 9) + 21 = 33

Burning and wounded, Xin-Da-Rik rushes at a new enemy, spewing curses and promises of death first to this enemy and then to the entire universe.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Blue AoO vs Kolefo: 1d20 + 5 ⇒ (13) + 5 = 18

Blue Attack vs Kolefo (full): 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Blue Attack vs Kolefo (full): 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Purple Attack vs Shim: 1d20 + 5 ⇒ (6) + 5 = 11

Fire Damage: 8d6 ⇒ (3, 3, 1, 5, 6, 6, 2, 1) = 27 plus Burn: 3d6 ⇒ (1, 3, 3) = 7


Xin-Da-Rik Burning Reflex DC 23: 1d20 + 9 ⇒ (5) + 9 = 14

Xin-Da-Rik's armoe continues to burn as the magefire slithers out of reach and lashes him and Chivix a second time. The remaining wights lash impotently at their nearest targets, including trying to interrupt Kōlēfō's shots, but they're evidently losing steam without their massive numbers. Kōlēfō's attacks fly wildly into the terrain, but Shim obliterates a nearby wight and Xin-Da-Rik cuts deep into the magefire.

~Round 5 (bold may post; kiosks recharge 4 round)~
Roquefort
Chivix (14 damage; 27 fire damage and 7 burn [Reflex DC 16 half and negate burn])
Buff-Bot

Undead spawn
~Round 6 (kiosks recharge 5 round)~
Kōlēfō
Shim-Shim (17 damage; -2 full HP, infected)
Xin-Da-Rik (7 burn; 27 fire damage [Reflex DC 16 half]; 50 damage; -1 full HP, infected)
Wights (red 5 damage)
Magefire (improved get'em, 38 damage)

Four enemies remain—the magefire and three wights (blue square, orange circle, and purple circle)—and one corridor (the northmost one) is still open.

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Buff-bot hurls his axe at the Magefire one more time, then engages his jump-jets and clears the nearby consoles, making haste towards the final wight-filled corridor.

CLOSING ON FINAL POINT OF UNDEAD EGRESS.

Buff-Bot's axe does have an infusion and counts as magic if that makes a difference for DR.

Improved Get 'em on the Magefire again

Attack vs KAC: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage (S): 1d8 + 10 ⇒ (4) + 10 = 14

Again, as he raises his hand, the axe reappears ready to strike.

Wayfinders

sp77 | hp68 | rp 11 | EAC 31 KAC 31| fort +7 ref +13, will +12 | init +14| Perc 23 (31v Traps) (DV)/ Ysoki Op (Detective) 10 Forensics Master Hireling - Life Sci/Physical Sci/Mysticism (+19)

Roquefort looks at the Magefire and notes the blows being resisted.

Mysticism 1d20 + 18 ⇒ (10) + 18 = 28
Immunities and resistances please

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