GM Tyranius
|
Takemiru finds the door leading into the devil's room to be very secured and the key not yet located. Hearing the noise at the door Takemiru suddenly feels every hair on his body stand on end as he hears the devil's voice behind him standing on the table. A magical tear in the space above the devil quickly closes shut. "I grew terribly bored waiting for you." The devil crouches down gripping it's glaive as it's hand slides across your blood on it from earlier.
Jaithe, Search: 1d20 + 6 ⇒ (18) + 6 = 24
Zerryd, Avoid Notice: 1d20 + 10 ⇒ (15) + 10 = 25
Takemiru, : 1d20 + 8 ⇒ (15) + 8 = 23
Kellsti, : 1d20 + 10 ⇒ (10) + 10 = 20
Devil: 1d20 + 13 ⇒ (4) + 13 = 17
Round 1
Zerryd 32/44)
Jaithe (42/42)
Takemiru 34/56)
Kellsti (25/38)
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Devil
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| Takemiru |
Takemiru steps back, hoping to draw the devil across his snare. He throws a trident at the devil.
Trident, thrown: 1d20 + 8 ⇒ (9) + 8 = 17
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
The trident re-appears in Takemiru's hand.
"You're only bored because you're ugly." Takemiru tries to provoke the devil.
Intimidating Glare: 1d20 + 8 ⇒ (7) + 8 = 15
Jaithe
|
Seeing the devil manifest, Jaithe steps out of range of his polearm and hurls a plate at him.
◆ Step, ◆◆ Cast a Spell (telekinetic projectile)
Spell Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage (S): 2d6 + 4 ⇒ (3, 4) + 4 = 11
| MG's Pregen |
The devil's raspy voice immediately alerts Zerryd. The strix hops towards the table, twirls the newly-found silver dagger, and aims for the devil's legs.
Deception, Feint: 1d20 + 12 ⇒ (18) + 12 = 30
+1 striking silver dagger: 1d20 + 11 ⇒ (4) + 11 = 15
Piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7
(Sneak attack?): 1d6 ⇒ 5
◆ Stride (I forgot; does it have AoO? I pray it doesn't), ◆ Feint, ◆ Strike
(In retrospect, I should have used some of those healing potions I had.)
| Takemiru |
The GM's tracker shows you at 32 hp ... I think Kellsti did a Treat Wounds at some point.
Also, yeah, it has AoO. We know that from Part 1.
GM Tyranius
|
It does have AoO though it has not acted yet this combat so no Reactions yet.
Zerryd's HP is with the treat wounds. He was at 19 after the previous devil fight and the treat wounds brought him to 32.
Zerryd fools the devil momentarily as the dagger goes wide and misses. Jaithe hurls a plate at the devil's backside. It shatters against its head, though not doing nearly the damage Jaithe thought it would. Resistance.
Takemiru's own trident sticks into the table before reappearing in his hands missing the devil as well. He then tries to intimidate the devil with a glare along, but it seems an actual devil is quite difficult to intimidate. Kellsti backs up and sends a divine lance into the devil's back as well, aiming for where Jaithe's plate hit.
Divine Lance: 1d20 + 10 ⇒ (9) + 10 = 19
The lance just barely misses the devil as it leaps off of the table to close on Takemiru. Unaware that the Kitsune moved any of the traps around it lands right into a biting snare.
Reflex DC 18: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 5d6 ⇒ (6, 3, 4, 1, 5) = 19 Half damage so 4 damage after resistance.
The Devil kicks the remains of the trap under the table as it misses the worst of the bear trap. The glaive slips through the taxidermied creature at Takemiru.
Glaive vs Takemiru AC 22; Cover: 1d20 + 15 ⇒ (6) + 15 = 21
Damage (Slashing): 1d8 + 7 ⇒ (5) + 7 = 12
Damage (Evil): 2d6 ⇒ (2, 4) = 6 + Infernal wound + (1d6 persistent bleed)
Using the cover of the statue and the taxidermied creatures Takemiru barely avoids the strike.
With Kellsti out let me know if you guys want to Hero Point that Divine Lance.
Round 2
Zerryd 32/44)
Jaithe (42/42)
Takemiru (34/56)
Kellsti (25/38)
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Devil (-10)
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| Takemiru |
I just realized that Takemiru's Hunt Prey has to be renewed.
Takemiru Hunts Prey, and steps up to get close to the devil.
"But not too close, your breath smells like you've been eating onions."
Takemiru wrinkles his nose for effect, and slashes with both weapons - the silver dagger first.
Silver Dagger: 1d20 + 10 ⇒ (11) + 10 = 21
Slashing: 1d4 + 4 ⇒ (3) + 4 = 7
Trident, flurry: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16
Piercing: 1d8 + 4 ⇒ (5) + 4 = 9
| MG's Pregen |
"Pierceful commentary from Takemiru! Does my renownable wordplay have competition?" Zerryd quips playfully, trying to mask his nervousness. He puts his faith in the silver dagger, and tries to shank the infernal enemy.
+1 striking silver dagger: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (5, 5) + 1 + (6) = 17
+1 striking silver dagger: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (2, 5) + 1 + (5) = 13
◆ Step, ◆ Strike, ◆ Strike
Jaithe
|
I would Hero Point it, we need to take this devil down before it just mauls all of us.
Jaithe grimaces at how much damage the devil shrugs off, but knows the devil can probably shrug off most of her spells anyway. She tries again.
◆ Step, ◆◆ Cast a Spell (telekinetic projectile)
Spell Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage (S): 2d6 + 4 ⇒ (1, 1) + 4 = 6
GM Tyranius
|
Kellsti Hero Point Divine Lance: 1d20 + 10 ⇒ (5) + 10 = 15 Still misses.
Zerryd and Takemiru move into position to completely surround the devil. Zerryd's dagger just barely misses. The silvered weapons dig in deep to the devil's sides as it roars in pain. The silver burns and sears its flesh. Jaith tries to toss another plate and misses while Kellsti moves in closer and tries to get a better angle on the devil.
Divine Lance: 1d20 + 10 ⇒ (5) + 10 = 15
Though his luck continues to wane. The devil's beard wriggles out at Takemiru as it scratches his neck and chest.
Wriggling Beard vs Takemiru AC 21: 1d20 + 15 ⇒ (1) + 15 = 16
Glaive vs Takemiru AC 21: 1d20 + 15 ⇒ (20) + 15 = 35
Damage (Slashing): 1d8 + 7 ⇒ (7) + 7 = 14
Damage (Evil): 2d6 ⇒ (4, 4) = 8 + Infernal wound + (1d6 persistent bleed)
Glaive vs Zerryd AC 21: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11
Round 3
Zerryd 32/44)
Jaithe (42/42)
Takemiru (12/56; 1d6 Persistent Bleed; Infernal Wound)
Kellsti (25/38)
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Devil (-34)
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| Takemiru |
Takemiru should be down - the glaive is a nat 20 / crit, so 28 slashing plus 16 evil (he had 34 hp). He should also be at Dying 3, as he was Wounded 1 going into combat.
GM Tyranius
|
You are Dying 2 as the Treat Wounds on you earlier was a Crit so the Wounded condition went away.
Round 3
Zerryd 32/44)
Jaithe (42/42)
Kellsti (25/38)
Takemiru (0/56; 1d6 Persistent Bleed; Prone, Unconscious, Dying 2)
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Devil (-34)
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Jaithe
|
Jaithe tries to catch herself from shaking, and sends a rush of healing toward her kitsune friend.
◆◆ Cast a Spell (soothe on Takemiru), ◆ Cast a Spell (shield).
Healing: 1d10 + 4 ⇒ (7) + 4 = 11
| Takemiru |
Takemiru will delay until Zerryd goes - anything useful that Takemiru does will provoke, and it's very likely to bring him down again. But he threatens while prone so Zerryd can Sneak Attack.
Silver Dagger: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing: 1d4 + 4 ⇒ (1) + 4 = 5
Sai (Quick Draw), agile flurry: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Piercing: 1d4 + 4 ⇒ (3) + 4 = 7
Persistent Bleed: 1d6 ⇒ 3
Flat Check: 1d20 ⇒ 17
Dammit where were those rolls last turn?
| MG's Pregen |
Amidst his increasingly elaborate knife-fighting, Zerryd gives Takemiru a concerned shout: "Takemiru, still with us?"
Deception, Feint: 1d20 + 12 ⇒ (8) + 12 = 20
+1 striking silver dagger: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (4, 6) + 1 + (2) = 13
+1 striking silver dagger: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (4, 4) + 1 + (5) = 14
◆ Feint, ◆ Strike, ◆ Strike
| Takemiru |
Will bite three times instead.
Bite, prone: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Bite, prone, MAP: 1d20 + 10 - 2 - 5 ⇒ (9) + 10 - 2 - 5 = 12
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Bite, prone, MAP: 1d20 + 10 - 2 - 10 ⇒ (12) + 10 - 2 - 10 = 10
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Bleed: 1d6 ⇒ 3
Persistent: 1d20 ⇒ 2
GM Tyranius
|
Will keep your attack rolls from above, just needed damage.
Zerryd manages to stab the devil in the chest as Jaithe seals Takemiru's wounds. Kellsti tries to end this quickly as he sends another divine bolt into the devil.
Divine Lance: 1d20 + 10 ⇒ (4) + 10 = 14
There are just too many chairs in the way. Unable to grab his weapons, nor roll to his feet without having the devil's glaive pierce his chest Takemiru lurches in and bites into the devil's legs and midsection. He manages to find some vital arteries as the devil falls!
Your attacks were just enough to down the devil, but you still need to deal with the infernal bleeding. It is DC 20 to stop due to its nature. Any magical healing needs to succeed at a DC 21 Counteract check to provide healing.
Zerryd 32/44)
Jaithe (42/42)
Kellsti (25/38)
Takemiru (8/56; 1d6 Persistent Bleed; Prone, Wounded 1)
| Takemiru |
Will Administer First Aid reduce the DC, and if so, to what? 15 or 10?
I suggest not spending magic unless Takemiru goes unconscious.
GM Tyranius
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Here is the exact wording: A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
Jaithe
|
Counteract DC 21: 1d20 + 10 ⇒ (6) + 10 = 16
Hero Point: 1d20 + 10 ⇒ (13) + 10 = 23
You get the soothe, but I can’t help with stopping the bleeding.
| Takemiru |
Takemiru will ask Kellsti to Aid the bleed (Medicine +12 vs DC 20).
Flat Check: 1d20 ⇒ 20 DC 15 if Kellsti succeeds, DC 20 otherwise
lol
Takemiru stands up and swaggers over to the devil.
"Who's the boss now?"
He kicks the devil while it's down.
GM Tyranius
|
Nice save! Jaithe go ahead and roll the soothe.
Takemiru stops bleeding as he gives the devil a good kick to its side as he stops the bleeding. Not sure on how much time you have spent looking around you feel as if the real Auldegrund should be returning soon, if he was in fact just a few hours out.
What do you do?
Zerryd 32/44)
Jaithe (42/42)
Kellsti (25/38)
Takemiru (8/56, Wounded 1)
Jaithe
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I rolled it earlier, I just didn't roll to overcome the healing resistance. He gets 11 back.
Jaithe sighs. "Guess we patch up and hold out just a little longer..." She takes out a scroll and casts mage armor on herself.
| Kellsti NPC |
I'm back! Did I miss anything exciting? :-)
Yes, I think we need healing. 10 minutes then hike up our skirts and run!
Kellsti uses her last healing spell the group, then tries to patch him up.
3-Action Heal on everyone: 1d8 ⇒ 4 Eh. Could be worse.
Treat Wounds on Takemiru (DC 20): 1d20 + 12 ⇒ (10) + 12 = 22
Healing: 2d8 + 10 ⇒ (6, 1) + 10 = 17
Everyone gains 4 hp. Takemiru gains a further 17 and his Wounded condition is removed.
GM Tyranius
|
The bedrooms don't connect to them outside of a set of small peepholes in the rooms.
The group heals Takemiru a small bit and as Kellsti checks the front door once more. It is still magically locked. You hear voices in the distance, shouting as they draw closer.
You likely only have a few minutes left, what do you do to prepare?
Zerryd 36/44)
Jaithe (42/42)
Kellsti (29/38)
Takemiru (40/56)
Jaithe
|
Jaithe takes out her second scroll, as well as her alchemical items. "Who needs a pick me up?"
Scroll of mage armor and lesser juggernaut mutagen available.
Jaithe
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Jaithe gives her juggernaut mutagen to Takemiru.
GM Tyranius
|
Passing around some mutagens, healing and restructuring some of the traps passes the last few precious minutes that you have. The front door flings open as three humans rush through. You hear a gruff dwarven voice from well behind them. "Get in there and see what's going on. They took down the Simulacra so that may be making a mess of things."
The cultists run through the door as one gets caught in the bear trap and screams in pain.
Biting Trap: 5d6 ⇒ (6, 2, 3, 4, 3) = 18
Reflex Save DC 18: 1d20 + 9 ⇒ (2) + 9 = 11
Jaithe, Search: 1d20 + 6 ⇒ (12) + 6 = 18
Zerryd, Avoid Notice: 1d20 + 10 ⇒ (1) + 10 = 11
Takemiru, : 1d20 + 8 ⇒ (6) + 8 = 14
Kellsti, : 1d20 + 10 ⇒ (4) + 10 = 14
Cultists: 1d20 + 10 ⇒ (16) + 10 = 26
The trio quickly scan the rom with their bows. Divine energy surges through their bows as their fire on different targets. "We will prove our faith."
Red Composite Shortbow; Weapon Surge vs Jaithe AC 19: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Green Composite Shortbow; Weapon Surge vs Zerryd AC 21: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage: 2d6 + 1 ⇒ (6, 4) + 1 = 11
Red Composite Shortbow; Weapon Surge vs Kellsti AC 19: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12
Round 1
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Cultists (Red -18)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)
| Takemiru |
Rakemiru runs up, designating Red as his prey. He throws his trident
Trident: 1d20 + 8 ⇒ (19) + 8 = 27
Piercing: 1d8 + 4 ⇒ (1) + 4 = 5
Jaithe
|
Jaithe gets behind the kitsune and telekinetically hurls a piece of detritus at the same cultist.
◆ Stride, ◆◆ Cast a Spell (telekinetic projectile at Red)
Attack vs Red: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (B): 2d6 + 4 ⇒ (2, 6) + 4 = 12
GM Tyranius
|
Jaithe sends a chunk of broken plate over the cultists head. Takemiru hurls his trident from across the room, into the cultists leg as Zerryd goes all out and jabs his dagger into the man's ribs.
Round 1
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Cultists (Red -23) (Yellow -4)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)
| Kellsti NPC |
1& 2. Cast Spiritual Weapon
3. Strike
Kellsti shouts "Redeemer Queen! Aid me now!" and summons a magical dagger of force that strikes at her foe Red. Then she fires her shortbow.
Spiritual Weapon v. Red: 1d20 + 9 ⇒ (15) + 9 = 241d8 ⇒ 2
Shortbow v. Red: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 211d6 ⇒ 2
GM Tyranius
|
@Kellsti- Spiritual Weapon deals 1d8+4 (Spellcasting Modifier)
The spiritual dagger and arrow stab deep into the cultist. He clamps a hand over the wound before grabbing a special arrow from his quiver. Turning the shaft he activates the magic within. "Put 'em to sleep!"
Red Composite Shortbow vs Takemiru AC 21: 1d20 + 9 ⇒ (3) + 9 = 12
Green Composite Shortbow vs Zerryd AC 21: 1d20 + 9 ⇒ (19) + 9 = 28
Yellow Composite Shortbow vs Takemiru AC 21: 1d20 + 9 ⇒ (20) + 9 = 29
Two arrows hit Zerryd. While they do no damage they burst with magical dust into his face as Zerryd becomes quite drowsy.
@Zerryd- Need 2 DC 17 WIll saves vs Sleep.
Round 2
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Cultists (Red -31) (Yellow -4)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)
| Takemiru |
Yellow hit Takemiru, correct?
Will: 1d20 + 8 ⇒ (12) + 8 = 20
Takemiru fights off the drowsiness. He steps up and attacks Red.
Trident: 1d20 + 11 ⇒ (18) + 11 = 29
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8
Sai, agile flurry: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
He then growls at Red. "If you run away now, we won't tell anyone."
Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
GM Tyranius
|
Correct
Takemiru's trident and sai quickly dispatch the wounded cultist as he falls bleeding to the floor. He turns to growl at the rest to flee but they seem to be very strong in their faith and unwilling to leave.
Round 2
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Cultists (Yellow -4)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)
Jaithe
|
Jaithe gets closer, then unleashes a sonic boom on the two remaining cultists.
◆ Stride, ◆◆ Cast a Spell (sound burst on the two cultists (Fort DC 20))
Sonic Damage: 2d10 + 2 ⇒ (6, 10) + 2 = 18
| Kellsti NPC |
1. Step.
2. Boot Zerryd in the ribs.
3. Sustain
Kellsti moves over to Zerryd and nudges him with her clawed toes. "Wake up! Wake up!" she shouts. Then she uses her spiritual weapon to attack Yellow.
Spiritual Weapon v. Red: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 4 ⇒ (3) + 4 = 7
GM Tyranius
|
Green Fort Save DC 20: 1d20 + 7 ⇒ (16) + 7 = 23
Yellow Fort Save DC 20: 1d20 + 7 ⇒ (9) + 7 = 16
A loud blast rings through the room as one of the cultists grabs at his ringing ears. As Zerryd slumps over Kellsti rushes in and gives him a nudge with a talon to the ribs to wake him up, his magical dagger missing.
Round 2
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Cultists (Yellow -22) (Green -9)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)
| Takemiru |
Takemiru hunt Yellow and slides over. He tries to take down Yellow.
Trident: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 1d8 + 4 ⇒ (7) + 4 = 11
Sai, agile flurry: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Piercing: 1d4 + 4 ⇒ (4) + 4 = 8
GM Tyranius
|
@Zerryd, that dagger missing was referring to Kellsti's spiritual weapon missing. Also you are not proe and don't drop any weapons wit sleep.
| MG's Pregen |
(I see. Thanks.)
Just as suddenly as magical dust put him to sleep, Kellsti's assertive nudging stirs Zerryd awake. Never missing a beat, the strix scoundrel continues fighting like nothing happened.
Deception, Feint: 1d20 + 12 ⇒ (2) + 12 = 14
+1 striking silver dagger: 1d20 + 11 ⇒ (1) + 11 = 12
Piercing: 2d4 + 1 ⇒ (1, 2) + 1 = 4
◆ Step, ◆ Feint, ◆ Strike