GM Tyranius (PF2) One Shot #2 Dinner at Lionlodge (Inactive)

Game Master Tyranius

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Takemiru finds the door leading into the devil's room to be very secured and the key not yet located. Hearing the noise at the door Takemiru suddenly feels every hair on his body stand on end as he hears the devil's voice behind him standing on the table. A magical tear in the space above the devil quickly closes shut. "I grew terribly bored waiting for you." The devil crouches down gripping it's glaive as it's hand slides across your blood on it from earlier.

Init:

Jaithe, Search: 1d20 + 6 ⇒ (18) + 6 = 24
Zerryd, Avoid Notice: 1d20 + 10 ⇒ (15) + 10 = 25
Takemiru, : 1d20 + 8 ⇒ (15) + 8 = 23
Kellsti, : 1d20 + 10 ⇒ (10) + 10 = 20
Devil: 1d20 + 13 ⇒ (4) + 13 = 17

Round 1
Zerryd 32/44)
Jaithe (42/42)
Takemiru 34/56)
Kellsti (25/38)

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Devil
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OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Takemiru steps back, hoping to draw the devil across his snare. He throws a trident at the devil.

Trident, thrown: 1d20 + 8 ⇒ (9) + 8 = 17
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8

The trident re-appears in Takemiru's hand.

"You're only bored because you're ugly." Takemiru tries to provoke the devil.

Intimidating Glare: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Seeing the devil manifest, Jaithe steps out of range of his polearm and hurls a plate at him.

◆ Step, ◆◆ Cast a Spell (telekinetic projectile)

Spell Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage (S): 2d6 + 4 ⇒ (3, 4) + 4 = 11


The devil's raspy voice immediately alerts Zerryd. The strix hops towards the table, twirls the newly-found silver dagger, and aims for the devil's legs.

Deception, Feint: 1d20 + 12 ⇒ (18) + 12 = 30

+1 striking silver dagger: 1d20 + 11 ⇒ (4) + 11 = 15
Piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7
(Sneak attack?): 1d6 ⇒ 5

◆ Stride (I forgot; does it have AoO? I pray it doesn't), ◆ Feint, ◆ Strike

(In retrospect, I should have used some of those healing potions I had.)


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

The GM's tracker shows you at 32 hp ... I think Kellsti did a Treat Wounds at some point.

Also, yeah, it has AoO. We know that from Part 1.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

It does have AoO though it has not acted yet this combat so no Reactions yet.

Zerryd's HP is with the treat wounds. He was at 19 after the previous devil fight and the treat wounds brought him to 32.

Zerryd fools the devil momentarily as the dagger goes wide and misses. Jaithe hurls a plate at the devil's backside. It shatters against its head, though not doing nearly the damage Jaithe thought it would. Resistance.

Takemiru's own trident sticks into the table before reappearing in his hands missing the devil as well. He then tries to intimidate the devil with a glare along, but it seems an actual devil is quite difficult to intimidate. Kellsti backs up and sends a divine lance into the devil's back as well, aiming for where Jaithe's plate hit.

Divine Lance: 1d20 + 10 ⇒ (9) + 10 = 19

The lance just barely misses the devil as it leaps off of the table to close on Takemiru. Unaware that the Kitsune moved any of the traps around it lands right into a biting snare.

Reflex DC 18: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 5d6 ⇒ (6, 3, 4, 1, 5) = 19 Half damage so 4 damage after resistance.

The Devil kicks the remains of the trap under the table as it misses the worst of the bear trap. The glaive slips through the taxidermied creature at Takemiru.

Glaive vs Takemiru AC 22; Cover: 1d20 + 15 ⇒ (6) + 15 = 21
Damage (Slashing): 1d8 + 7 ⇒ (5) + 7 = 12
Damage (Evil): 2d6 ⇒ (2, 4) = 6 + Infernal wound + (1d6 persistent bleed)

Using the cover of the statue and the taxidermied creatures Takemiru barely avoids the strike.

With Kellsti out let me know if you guys want to Hero Point that Divine Lance.

Round 2
Zerryd 32/44)
Jaithe (42/42)
Takemiru (34/56)
Kellsti (25/38)

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Devil (-10)
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OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

I just realized that Takemiru's Hunt Prey has to be renewed.

Takemiru Hunts Prey, and steps up to get close to the devil.

"But not too close, your breath smells like you've been eating onions."

Takemiru wrinkles his nose for effect, and slashes with both weapons - the silver dagger first.

Silver Dagger: 1d20 + 10 ⇒ (11) + 10 = 21
Slashing: 1d4 + 4 ⇒ (3) + 4 = 7

Trident, flurry: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16
Piercing: 1d8 + 4 ⇒ (5) + 4 = 9


"Pierceful commentary from Takemiru! Does my renownable wordplay have competition?" Zerryd quips playfully, trying to mask his nervousness. He puts his faith in the silver dagger, and tries to shank the infernal enemy.

+1 striking silver dagger: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (5, 5) + 1 + (6) = 17

+1 striking silver dagger: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (2, 5) + 1 + (5) = 13

◆ Step, ◆ Strike, ◆ Strike

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

I would Hero Point it, we need to take this devil down before it just mauls all of us.

Jaithe grimaces at how much damage the devil shrugs off, but knows the devil can probably shrug off most of her spells anyway. She tries again.

◆ Step, ◆◆ Cast a Spell (telekinetic projectile)

Spell Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage (S): 2d6 + 4 ⇒ (1, 1) + 4 = 6

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kellsti Hero Point Divine Lance: 1d20 + 10 ⇒ (5) + 10 = 15 Still misses.

Zerryd and Takemiru move into position to completely surround the devil. Zerryd's dagger just barely misses. The silvered weapons dig in deep to the devil's sides as it roars in pain. The silver burns and sears its flesh. Jaith tries to toss another plate and misses while Kellsti moves in closer and tries to get a better angle on the devil.

Divine Lance: 1d20 + 10 ⇒ (5) + 10 = 15

Though his luck continues to wane. The devil's beard wriggles out at Takemiru as it scratches his neck and chest.

Wriggling Beard vs Takemiru AC 21: 1d20 + 15 ⇒ (1) + 15 = 16

Glaive vs Takemiru AC 21: 1d20 + 15 ⇒ (20) + 15 = 35
Damage (Slashing): 1d8 + 7 ⇒ (7) + 7 = 14
Damage (Evil): 2d6 ⇒ (4, 4) = 8 + Infernal wound + (1d6 persistent bleed)

Glaive vs Zerryd AC 21: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11

Round 3
Zerryd 32/44)
Jaithe (42/42)
Takemiru (12/56; 1d6 Persistent Bleed; Infernal Wound)
Kellsti (25/38)

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Devil (-34)
------------------------------------


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Takemiru should be down - the glaive is a nat 20 / crit, so 28 slashing plus 16 evil (he had 34 hp). He should also be at Dying 3, as he was Wounded 1 going into combat.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You are Dying 2 as the Treat Wounds on you earlier was a Crit so the Wounded condition went away.

Round 3
Zerryd 32/44)
Jaithe (42/42)
Kellsti (25/38)
Takemiru (0/56; 1d6 Persistent Bleed; Prone, Unconscious, Dying 2)

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Devil (-34)
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Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Jaithe tries to catch herself from shaking, and sends a rush of healing toward her kitsune friend.

◆◆ Cast a Spell (soothe on Takemiru), ◆ Cast a Spell (shield).

Healing: 1d10 + 4 ⇒ (7) + 4 = 11


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Takemiru will delay until Zerryd goes - anything useful that Takemiru does will provoke, and it's very likely to bring him down again. But he threatens while prone so Zerryd can Sneak Attack.

After Zerryd Goes:
Takemiru will stand up, and if the glaive doesn't knock him down again, will pick up the silver dagger and Twin Takedown with the dagger and sai.

Silver Dagger: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing: 1d4 + 4 ⇒ (1) + 4 = 5

Sai (Quick Draw), agile flurry: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Piercing: 1d4 + 4 ⇒ (3) + 4 = 7

Persistent Bleed: 1d6 ⇒ 3
Flat Check: 1d20 ⇒ 17

Dammit where were those rolls last turn?


Amidst his increasingly elaborate knife-fighting, Zerryd gives Takemiru a concerned shout: "Takemiru, still with us?"

Deception, Feint: 1d20 + 12 ⇒ (8) + 12 = 20

+1 striking silver dagger: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (4, 6) + 1 + (2) = 13

+1 striking silver dagger: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Piercing plus sneak attack: 2d6 + 1 + 1d6 ⇒ (4, 4) + 1 + (5) = 14

◆ Feint, ◆ Strike, ◆ Strike


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

"Barely ... and just for now ..." Takemiru wheezes.


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Will bite three times instead.

New Rolls, if needed:

Bite, prone: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

Bite, prone, MAP: 1d20 + 10 - 2 - 5 ⇒ (9) + 10 - 2 - 5 = 12
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

Bite, prone, MAP: 1d20 + 10 - 2 - 10 ⇒ (12) + 10 - 2 - 10 = 10
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6

Bleed: 1d6 ⇒ 3
Persistent: 1d20 ⇒ 2

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Will keep your attack rolls from above, just needed damage.

Zerryd manages to stab the devil in the chest as Jaithe seals Takemiru's wounds. Kellsti tries to end this quickly as he sends another divine bolt into the devil.

Divine Lance: 1d20 + 10 ⇒ (4) + 10 = 14

There are just too many chairs in the way. Unable to grab his weapons, nor roll to his feet without having the devil's glaive pierce his chest Takemiru lurches in and bites into the devil's legs and midsection. He manages to find some vital arteries as the devil falls!

Your attacks were just enough to down the devil, but you still need to deal with the infernal bleeding. It is DC 20 to stop due to its nature. Any magical healing needs to succeed at a DC 21 Counteract check to provide healing.

Player Status:

Zerryd 32/44)
Jaithe (42/42)
Kellsti (25/38)
Takemiru (8/56; 1d6 Persistent Bleed; Prone, Wounded 1)


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Will Administer First Aid reduce the DC, and if so, to what? 15 or 10?

I suggest not spending magic unless Takemiru goes unconscious.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Here is the exact wording: A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.

The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Counteract DC 21: 1d20 + 10 ⇒ (6) + 10 = 16
Hero Point: 1d20 + 10 ⇒ (13) + 10 = 23

You get the soothe, but I can’t help with stopping the bleeding.


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Takemiru will ask Kellsti to Aid the bleed (Medicine +12 vs DC 20).

Flat Check: 1d20 ⇒ 20 DC 15 if Kellsti succeeds, DC 20 otherwise

lol

Takemiru stands up and swaggers over to the devil.

"Who's the boss now?"

He kicks the devil while it's down.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Nice save! Jaithe go ahead and roll the soothe.

Takemiru stops bleeding as he gives the devil a good kick to its side as he stops the bleeding. Not sure on how much time you have spent looking around you feel as if the real Auldegrund should be returning soon, if he was in fact just a few hours out.

What do you do?

Player Status:

Zerryd 32/44)
Jaithe (42/42)
Kellsti (25/38)
Takemiru (8/56, Wounded 1)

Grand Lodge

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”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

I rolled it earlier, I just didn't roll to overcome the healing resistance. He gets 11 back.

Jaithe sighs. "Guess we patch up and hold out just a little longer..." She takes out a scroll and casts mage armor on herself.


"Under normal circumstances I'd suggest we make our escapeaway before the mansion's owner returns, but seeing how wounded we are at the moment..." Zerryd muses.

(Take 10 minutes to treat wounds, and then use my leftover potions to finish the job?)


”Kellsti” | Female CG Medium Kobold Cleric 4 | Speed 25 ft | Active Conditions: None

I'm back! Did I miss anything exciting? :-)

Yes, I think we need healing. 10 minutes then hike up our skirts and run!

Kellsti uses her last healing spell the group, then tries to patch him up.

3-Action Heal on everyone: 1d8 ⇒ 4 Eh. Could be worse.

Treat Wounds on Takemiru (DC 20): 1d20 + 12 ⇒ (10) + 12 = 22
Healing: 2d8 + 10 ⇒ (6, 1) + 10 = 17

Everyone gains 4 hp. Takemiru gains a further 17 and his Wounded condition is removed.


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Did we ever get an answer about whether the bedrooms connected to the back tunnel?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The bedrooms don't connect to them outside of a set of small peepholes in the rooms.

The group heals Takemiru a small bit and as Kellsti checks the front door once more. It is still magically locked. You hear voices in the distance, shouting as they draw closer.

You likely only have a few minutes left, what do you do to prepare?

Player Status:

Zerryd 36/44)
Jaithe (42/42)
Kellsti (29/38)
Takemiru (40/56)


Upon hearing the approaching voices, Zerryd takes out his remaining healing potions and shares them with his companions. "Quick!"

Healing potion for Zerryd: 1d8 ⇒ 1
Healing potion for Kellsti: 1d8 ⇒ 1
Healing potion for Takemiru: 1d8 ⇒ 6

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Jaithe takes out her second scroll, as well as her alchemical items. "Who needs a pick me up?"

Scroll of mage armor and lesser juggernaut mutagen available.


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Takemiru will move the remaining snares tobe near the door. He suggests turning the table on its side t9 take cover.

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Jaithe gives her juggernaut mutagen to Takemiru.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Passing around some mutagens, healing and restructuring some of the traps passes the last few precious minutes that you have. The front door flings open as three humans rush through. You hear a gruff dwarven voice from well behind them. "Get in there and see what's going on. They took down the Simulacra so that may be making a mess of things."

The cultists run through the door as one gets caught in the bear trap and screams in pain.

Biting Trap: 5d6 ⇒ (6, 2, 3, 4, 3) = 18
Reflex Save DC 18: 1d20 + 9 ⇒ (2) + 9 = 11

Init:

Jaithe, Search: 1d20 + 6 ⇒ (12) + 6 = 18
Zerryd, Avoid Notice: 1d20 + 10 ⇒ (1) + 10 = 11
Takemiru, : 1d20 + 8 ⇒ (6) + 8 = 14
Kellsti, : 1d20 + 10 ⇒ (4) + 10 = 14
Cultists: 1d20 + 10 ⇒ (16) + 10 = 26

The trio quickly scan the rom with their bows. Divine energy surges through their bows as their fire on different targets. "We will prove our faith."

Red Composite Shortbow; Weapon Surge vs Jaithe AC 19: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Green Composite Shortbow; Weapon Surge vs Zerryd AC 21: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage: 2d6 + 1 ⇒ (6, 4) + 1 = 11

Red Composite Shortbow; Weapon Surge vs Kellsti AC 19: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12

Round 1
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Cultists (Red -18)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Rakemiru runs up, designating Red as his prey. He throws his trident

Trident: 1d20 + 8 ⇒ (19) + 8 = 27
Piercing: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Jaithe gets behind the kitsune and telekinetically hurls a piece of detritus at the same cultist.

◆ Stride, ◆◆ Cast a Spell (telekinetic projectile at Red)

Attack vs Red: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (B): 2d6 + 4 ⇒ (2, 6) + 4 = 12


Zerryd scoffs at the cultists. "Ignoramuses." He dashes forward, feints, and lunges.

Deception, Feint: 1d20 + 12 ⇒ (2) + 12 = 14

+1 striking silver dagger: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing plus sneak attack: 2d4 + 1 + 1d6 ⇒ (1, 2) + 1 + (5) = 9

◆ Stride, ◆ Feint, ◆ Strike

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jaithe sends a chunk of broken plate over the cultists head. Takemiru hurls his trident from across the room, into the cultists leg as Zerryd goes all out and jabs his dagger into the man's ribs.

Round 1
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Cultists (Red -23) (Yellow -4)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)


”Kellsti” | Female CG Medium Kobold Cleric 4 | Speed 25 ft | Active Conditions: None

1& 2. Cast Spiritual Weapon
3. Strike

Kellsti shouts "Redeemer Queen! Aid me now!" and summons a magical dagger of force that strikes at her foe Red. Then she fires her shortbow.

Spiritual Weapon v. Red: 1d20 + 9 ⇒ (15) + 9 = 241d8 ⇒ 2
Shortbow v. Red: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 211d6 ⇒ 2

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Kellsti- Spiritual Weapon deals 1d8+4 (Spellcasting Modifier)

The spiritual dagger and arrow stab deep into the cultist. He clamps a hand over the wound before grabbing a special arrow from his quiver. Turning the shaft he activates the magic within. "Put 'em to sleep!"

Red Composite Shortbow vs Takemiru AC 21: 1d20 + 9 ⇒ (3) + 9 = 12
Green Composite Shortbow vs Zerryd AC 21: 1d20 + 9 ⇒ (19) + 9 = 28
Yellow Composite Shortbow vs Takemiru AC 21: 1d20 + 9 ⇒ (20) + 9 = 29

Two arrows hit Zerryd. While they do no damage they burst with magical dust into his face as Zerryd becomes quite drowsy.

@Zerryd- Need 2 DC 17 WIll saves vs Sleep.

Round 2
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Cultists (Red -31) (Yellow -4)
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Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Yellow hit Takemiru, correct?

Will: 1d20 + 8 ⇒ (12) + 8 = 20

Takemiru fights off the drowsiness. He steps up and attacks Red.

Trident: 1d20 + 11 ⇒ (18) + 11 = 29
Piercing: 1d8 + 4 ⇒ (4) + 4 = 8

Sai, agile flurry: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Piercing: 1d4 + 4 ⇒ (2) + 4 = 6

He then growls at Red. "If you run away now, we won't tell anyone."

Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Correct

Takemiru's trident and sai quickly dispatch the wounded cultist as he falls bleeding to the floor. He turns to growl at the rest to flee but they seem to be very strong in their faith and unwilling to leave.

Round 2
-------------------------------------
Cultists (Yellow -4)
-------------------------------------
Jaithe (42/42)
Kellsti (18/38)

Takemiru (46/56)
Zerryd (26/44)


Will: 1d20 + 8 ⇒ (8) + 8 = 16

Zerryd has only a split second to realize how a puff of magical dust is probably bad news. "That doesn't bode well..." he mutters, yawning, and then before drowsiness overtakes him

Grand Lodge

”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration (Investigate) | Speed 25 ft | Spells (DC 20) 2nd: 4/4, 1st: 4/4 | Active Conditions: —

Jaithe gets closer, then unleashes a sonic boom on the two remaining cultists.

◆ Stride, ◆◆ Cast a Spell (sound burst on the two cultists (Fort DC 20))

Sonic Damage: 2d10 + 2 ⇒ (6, 10) + 2 = 18


”Kellsti” | Female CG Medium Kobold Cleric 4 | Speed 25 ft | Active Conditions: None

1. Step.
2. Boot Zerryd in the ribs.
3. Sustain

Kellsti moves over to Zerryd and nudges him with her clawed toes. "Wake up! Wake up!" she shouts. Then she uses her spiritual weapon to attack Yellow.

Spiritual Weapon v. Red: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 4 ⇒ (3) + 4 = 7

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Green Fort Save DC 20: 1d20 + 7 ⇒ (16) + 7 = 23
Yellow Fort Save DC 20: 1d20 + 7 ⇒ (9) + 7 = 16

A loud blast rings through the room as one of the cultists grabs at his ringing ears. As Zerryd slumps over Kellsti rushes in and gives him a nudge with a talon to the ribs to wake him up, his magical dagger missing.

Round 2
-------------------------------------
Cultists (Yellow -22) (Green -9)
-------------------------------------
Jaithe (42/42)
Kellsti (18/38)
Takemiru (46/56)
Zerryd (26/44)


(My dagger is missing? It disappeared and I can't see it anywhere? Also, am I prone? In 2E some sleep effects don't actually make you fall prone.)


OS2 pregen | NG male (he/him) kitsune (earthly wilds) ranger (flurry) 4 | AC 21 | HP 56/56 | P+8, F+10, R+9, W+8 | Explore: Search | NV, 25' | Hero: 1/3 | Active Conditions: none

Takemiru hunt Yellow and slides over. He tries to take down Yellow.

Trident: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 1d8 + 4 ⇒ (7) + 4 = 11

Sai, agile flurry: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Piercing: 1d4 + 4 ⇒ (4) + 4 = 8

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Zerryd, that dagger missing was referring to Kellsti's spiritual weapon missing. Also you are not proe and don't drop any weapons wit sleep.


”Kellsti” | Female CG Medium Kobold Cleric 4 | Speed 25 ft | Active Conditions: None

Why is my spiritual weapon missing?


(I see. Thanks.)

Just as suddenly as magical dust put him to sleep, Kellsti's assertive nudging stirs Zerryd awake. Never missing a beat, the strix scoundrel continues fighting like nothing happened.

Deception, Feint: 1d20 + 12 ⇒ (2) + 12 = 14

+1 striking silver dagger: 1d20 + 11 ⇒ (1) + 11 = 12
Piercing: 2d4 + 1 ⇒ (1, 2) + 1 = 4

◆ Step, ◆ Feint, ◆ Strike

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