Pirate PaizoCon PFS2 2-14 Lost in Flames (GA) (Inactive)

Game Master Pirate Rob

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Q-14 | Iron Battle

blocking all the initial will keep you from being on fire.

Brimstone puts out the smoldering Zanu.

Envoy's Alliance

M Half-Orc Mastermind Rogue 5: Speed:25, HP:58/58, AC:22, Fort:9, Ref:13, Will:9, Per:9, Stealth:13, Darkvision

Move, which may or maynot provoke and shoot at C hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
hit: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 dmg: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
I don't know where I got the +5 from, it should have been +9 when I shot the last time. edited in the +1, almost forgot about inspire courage.


Q-14 | Iron Battle

Zanu retreats successfully and shoots fox C. While Brimstone keeps himself and his allies from being on fire

Chef reloads and looks at Foxy C.
1d20 ⇒ 17

With another good strategy he fires, critting C

piercing: 2d8 + 2d6 ⇒ (6, 4) + (3, 1) = 14

Ezren fires an electric arc at the fire foxes.

electric arc: 2d4 + 4 ⇒ (3, 2) + 4 = 9
B saveDC 19: 1d20 + 10 ⇒ (17) + 10 = 27
C save DC 19: 1d20 + 10 ⇒ (6) + 10 = 16

concealment flat 5+ vs B: 1d20 ⇒ 16

Dropping the doubly previously wounded fox and minorly wounding another.

The cinder elemental continues to smolder as it throws a ball of flaming sap at Chef
Flaming sap: 1d20 + 12 ⇒ (15) + 12 = 27
fire damage: 1d6 + 3 ⇒ (6) + 3 = 9

The flaming sap coats your friendly investigator in sickening flaming sap.

Fox B continues to yip at Brimstone.
bite: 1d20 + 10 ⇒ (5) + 10 = 15
bite: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
bite: 1d20 + 10 - 8 ⇒ (1) + 10 - 8 = 3
piercing: 1d24 + 3 ⇒ (4) + 3 = 7
d4 persistent fire

Being distracted summoning his new pet Fey Brimstone gets bit!
[

Initiative:

Fyre!
Fox B -4
Brimstone (28/35) 1d4 persistent fire.
Chef (45/56) 1d4 persistent fire + Sickened 1.
Ezren
Zanu (28/35)

Everybody is up!


The naiad moves through the flames to take a swipe out at Foxy C

aqueous fist: 1d20 + 8 ⇒ (15) + 8 = 231d6 ⇒ 6 (agile, finesse, magical, water)

20/20 hp Resistances fire 3; Weaknesses cold iron 3, AC 16

Vigilant Seal

| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2

((last round of free inspire:
Inspire - You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. ))

Burns: 1d4 ⇒ 21d20 ⇒ 9 Damage then check if still ablaze

He points the fey water spirit to attack and then tries to stab the fire fox with his rapier before backing away..

Rapier: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 1 ⇒ (4) + 1 = 5

Melee Rapier +7 (Deadly d8, Disarm, Finesse), Damage 1d6+1 (P)

Envoy's Alliance

M Half-Orc Mastermind Rogue 5: Speed:25, HP:58/58, AC:22, Fort:9, Ref:13, Will:9, Per:9, Stealth:13, Darkvision

Move again and shoot at B, or the other one if it goes down hit: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 dmg: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
hit: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 dmg: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 deadly: 1d10 ⇒ 1


Q-14 | Iron Battle

naid concealment flat 5: 1d20 ⇒ 14
The summoned Naid slams the fox (Adding another damage from courage)

Brimstone flat 5: 1d20 ⇒ 4

Brimstone can't connect through the smoke however.

Zanu repositions and hits twice, even with his crit it's not enough to take down the fox.

Chef considers his options.
1d20 ⇒ 8

Not super happy with his plan, but suspecting it'll be good enough reloads and fires at B.

flat conceal: 1d20 ⇒ 4
But can't connect.

Ezren decides to do something about the larger fire and casts true strike, followed by an acid arrow.

Ignoring concealment from true strike
spell attack: 1d20 + 9 ⇒ (7) + 9 = 16
spell attack: 1d20 + 9 ⇒ (5) + 9 = 14

Despite his magical efforts the acid arrow does not connect.

The sappy flaming elemental continues to smolder and throws a ball of flaming sap at the naid.

sap ball vs naid, +1 ac from creature cover: 1d20 + 12 ⇒ (17) + 12 = 29
fire damage: 1d6 + 3 ⇒ (6) + 3 = 9
crit for 18-3 resist=15. Naid is also sickened 2 and on fire (1d4 persistent fire)

Chef burn: 1d4 ⇒ 3
Chef flat to end burn: 1d20 ⇒ 18

As the fire on Chef goes out, his sickened disappears as well.

Foxy B gives the naid a chomp as well.
teeth: 1d20 + 10 ⇒ (12) + 10 = 22
piercing: 1d4 + 3 ⇒ (4) + 3 = 7

Finishing off the Naid.

The fox then yips and retreats towards the safety of the fire.

Fyre!
Fox B -26
Brimstone (26/35) 1d4 persistent fire.
Chef (42/56)
Ezren
Zanu (28/35)

Everybody is up!

Vigilant Seal

| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2

"I guess she's steamed" as he winces at the fire still going.. Moving out of the way he moves up and throws a blast of black swirls of smoke over the two creatures in the mists.

(1 action move) 2 actions L1 Grim Tendrils. (Dc 19 18 Fort save)

Tendrils: 2d4 ⇒ (4, 1) = 5 negative damage and 1 bleed if not immune

No Inspire this time.

Fire: 1d4 ⇒ 4
Extingusher: 1d20 ⇒ 19

Envoy's Alliance

M Half-Orc Mastermind Rogue 5: Speed:25, HP:58/58, AC:22, Fort:9, Ref:13, Will:9, Per:9, Stealth:13, Darkvision

Move and shoot at the fyre hit: 1d20 + 9 ⇒ (4) + 9 = 13 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
hit: 1d20 + 4 ⇒ (19) + 4 = 23 dmg: 1d6 + 1 ⇒ (1) + 1 = 2


Q-14 | Iron Battle

fort F: 1d20 + 12 ⇒ (8) + 12 = 20
Fort B: 1d20 + 6 ⇒ (1) + 6 = 7

The flaming sap elemental avoids the worst of the tendrils, while the fox is pulled to the ground from the tendrils.

The Brimstone is no longer on fire.

Chef considers his plan vs the remaining elemental.
1d20 ⇒ 3

Not having a good plan of attack he instead draws an elixir of life and feeds it to brimstone.

healing: 3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
Also +1 item bonus to saves vs disease/poison for 10 minutes

Zanu flat dc 5: 1d20 ⇒ 5

Zanu connects with his second arrow despite the smoke.

Ezren digs deep and uses his arcane bond to throw a trio of magic missiles.
flat DC5: 1d20 ⇒ 9
damage: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

Continuing to hide in its Smokey cloud the remaining elemental throws more flaming sap, this time at Zanu.

thrown sap: 1d20 + 12 ⇒ (19) + 12 = 31
fire damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit for 8 fire, Zanu is also sickened 2, and persistent 1d4 fire. (Ending the ongoing, ends the sickened as well. Sickened cannot be reduced below 1 while still on fire.

Initiative:

Fyre! -15
Brimstone (35/35)
Chef (42/56)
Ezren
Zanu (20/35) Sickened 2, Persistent 1d4 fire.

Everybody is up!

Vigilant Seal

| HP 35/35 | AC 19-1 | F +4-1 R +8-1 W +9-1 | Per +7 | spells L1x2/3|L2x0/2 | Speed 25ft | Normal vision | Hero: 2

3 action summon again.. naiad appears next to Zanu to create water of Zanu again to clear the sickened fire condition. (no L2 slots left)

[b]"Lets try this one again Doris"/[b]

will look to get you a heal via soothe next round.

Envoy's Alliance

M Half-Orc Mastermind Rogue 5: Speed:25, HP:58/58, AC:22, Fort:9, Ref:13, Will:9, Per:9, Stealth:13, Darkvision

Zanu fires three times hit: 1d20 + 9 ⇒ (9) + 9 = 18 dmg: 1d6 + 1 ⇒ (2) + 1 = 3
hit: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5 dmg: 1d6 + 1 ⇒ (3) + 1 = 4
hit: 1d20 + 9 - 10 ⇒ (17) + 9 - 10 = 16 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Thanks for the dousing.


Q-14 | Iron Battle

The Brimstone summons a new fey to douse Zanu with water.

Zanu concealment: 1d20 ⇒ 16

Zanu hits once.

Ezren follows up with a ray of frost.
flat 5: 1d20 ⇒ 11
spellattack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
cold damage: 2d4 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

Critting! and triggering weakness.

Chef considers a strategy.
1d20 ⇒ 19
and reloads and fires!
flat 5: 1d20 ⇒ 17
double this: 2d8 + 2d6 ⇒ (5, 4) + (2, 6) = 17

His crit drops the elemental!

Out of Combat

With the guardians defeated it's easy enough to disable the flaming monolith and return to basecamp.

There Gorm Greathammer eagerly debriefs you and has you make a map of your adventures for future expeditions. He takes copious notes on anything you report and congratulates you for a job well done.

Thanks to Brimstone and 10-16...

Spoilering this so casual readers of the thread or search users are not accidently spoiled on a major plot point

Decemvirate Visit:

Greathammer trails off as a figure appears in the tent. The person’s features remain completely obscured by their mask, which features a pair of stag’s horns. The figure regards the occupants of the tent for a moment before speaking.

“You have gone to great trouble, and while there is still much to do, the time for absolute secrecy among the Decemvirate has passed. You have earned the right to know more, to know who you are working to save. The one you know as Sapphire, who was merged with and possessed by some malign power, goes by another name, as well. One that may be more familiar to you: Drandle Dreng.”

With that, the helmed figure turns and departs, as suddenly as they appeared.

Yay, we made it. Chronicles incoming via discussion soon.

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