| GM supervillan |
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Pai the golem manual contains the following spells:
antimagic field, geas/quest, limited wish, symbol of stunning
Success conditions
Your primary objective is achieved by rescuing Benton Grone. The secondary objective is avoiding discovery in the hellknight fort (long enough to get down into Rachikan) which you also managed. 2PP for everyone :)
Aeliah
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Yay! Thanks so much for running, GM supervillan.
Another well written scenario from Larry Wilhelm.
Just on the housekeeping side, Aeliah will expend one spell on her scroll of carry companion to ensure Tiddles can get into the jolly boat with capsizing it! ;)
| GM supervillan |
I do like Larry Wilhelm's work. Forbidden Furnace of Forgotten Koor was the first PFS scenario I played :)
Aeliah
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I really like his stuff too.
I met him at PaizoCon 2018. He’s a big guy – tall and broad (not girth ;) and maybe a little socially awkward.
Though once I said I was a big fan of Shadows Fall on Absalom and The Golemworks Incident he warmed up a bit.
I told him I was genuinely surprised, seeing it was pretty obvious the NPC was based off a famous character from perhaps the most famous movie of a prolific director ;)
I haven’t played Forbidden Furnace of Forgotten Koor, but I have heard good things.
But let’s see … WOW! The first PFS scenario I played was the now retired Vision of Betrayal by … Larry Wilhelm!
Daedîn
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Looking at the the long list of scenarios he’s written, I’m reminded of how many PF1 scenarios I’ve still not played. The only ones of his I’ve experienced are these Fiend ones and the aforementioned Golemworks Incident…
| GM supervillan |
I believe I still need day job rolls and a reminder of who is slow-tracking this scenario, from everyone except Aeliah who posted those details already (when the rest of you posted your details for the previous scenario).
Nina Brightspark
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Day Job - Craft: Carpentry: 1d20 + 10 ⇒ (3) + 10 = 13
As always, thanks for running, GM!
I really enjoyed GMing this scenario a few Gamedays back, though I can see why people might want to be careful about doing so nowadays due to the nature of the main villain. The same concerns I've seen raised about them are ones I've also seen raised about the movie character they're based off of.
| GM supervillan |
I have yet to play Golemworks. I have this theorycraft cleric concept that would be ideal, but would need to be at least level 9 and I haven't built him. I expect I'll get around to the scenario with one of my existing characters :)
Let me know if anything needs adjusting.
One note about the chronicle, it lists the spells in the Golem manual as available scrolls, which is odd. Since the golem manual is different in the low tier I have had to cross out the scrolls from the low tier, but otherwise everything is available.
Teric Cain
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Chronicle looks good. Pai, those are some amazing spells to get!
And Teric has now upgraded to a +6 Charisma headband. He's now even more likable than a nymph!
| GM supervillan |
Fury of the Fiend is reported :)
Prepping Fate of the Fiend now, we'll start in a few days.
Nina Brightspark
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Chronicle looks good, thank you GM!
Pai Kromnite PFS
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So we have this one last Fiend scenario upcoming and then the Runelord one, correct? I’m at 32 xp now, so I think I can run this next Fiend one at normal speed and be eligible for Runelord, correct?
Daedîn
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Pai, if you’re at 32 xp now, you’ll need to play the next two at slow progression. If you run the next fiend at normal you’d be at 33 xp which would put you at 12th level and not eligible for Runelord…
Pai Kromnite PFS
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Pai, if you’re at 32 xp now, you’ll need to play the next two at slow progression. If you run the next fiend at normal you’d be at 33 xp which would put you at 12th level and not eligible for Runelord…
Perfect. Thanks for the explanation. That’s exactly what I need to do then! More slow tracking please!
Thoriel Liltamael
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Thoriel has hit Lvl 11 after this game. I'll get onto leveling her up before the next game kicks off.
Aeliah
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Aeliah is saving for a +4 headband of inspired wisdom, so her only purchases were replacement potions of fly (2) and darkvision (as well as Thoriel’s wine)
@Nina, I’ve been thinking about your unexpected dip when Inky got dismissed, and how fortunate it was you landed in water instead of on solid ground.
Each of my PCs carry a snapleaf for just such eventualities.
They cost 750gp or 2 Prestige Points, for a one-shot item.
I confess, I have found them more useful for support characters at low to middle levels (before scent, tremorsense, true seeing, etc come into play), who can still contribute to combat while invisible.
But thought I’d mention the item in case you weren't aware of it.
| GM supervillan |
Snapleaf is a nice prestige purchase - would have saved my -1 from perma-death had he had one :o
So we have this one last Fiend scenario upcoming and then the Runelord one, correct?
We have the option of doing a couple more high tier scenarios before Waking Rune. Quiella is interested in Where Mammoths Dare Not Tread and Elven Entanglement.
We'll sort out a schedule towards the end of Fate of the Fiend.
Nina Brightspark
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Yeah, I've been mulling over some purchases and that includes some backups for moments like that (and being unexpectedly grounded in general). Thanks for the reminder about the Snapleaf, though, had forgotten that those are a thing!
I'll try and get Nina's purchases done either tomorrow evening or Wednesday :)
| GM supervillan |
Fate of the Fiend begins!
Because an indeterminate amount of time passes between scenarios, you're free to make whatever purchases you wish.
Thoriel still needs to level up by the looks of things.
Nina Brightspark
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Hey folks, just checking in - I've been in a bit of a funk for the last few days but I'm hoping things are starting to shift back to normal. This unfortunately happens to me sometimes when the days start getting shorter and there's less daylight to be had.
I've got to get some sleep but I'll try and get caught up on the game later this evening; until then please feel free to bot/delay me as needed.
Aeliah
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Hang in there, Nina!
A vacation in the Southern Hemisphere is the perfect way to postpone the Northern Winter -- just sayin' ;)
Nina Brightspark
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If only! Though I do have a milestone anniversary coming up next year, so who knows? ;)
Nina Brightspark
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A bit late, but Nina purchases:
Snapleaf - 750 gp
Potion of Fly - 750 gp
That's all for the moment.
| GM supervillan |
You're at the top of the map (it's a big one, I meant to mention it). You may need to scroll up.
| GM supervillan |
I've been having Inky use her own initiative count, which is the norm for companion critters. But when Nina goes mounted I should allow Inky to use Nina's initiative, per mounted combat rules. I might not have been doing so up to now - it doesn't seem to have hurt, but given that Inky has the 'mount' evolution I think it's correct to use Nina's roll when she's mounted on Inky.
I'll continue to roll for both Nina and Inky separately, but will assume that Nina begins mounted unless she specifies otherwise or the gameplay makes it obvious that she's not.
Aeliah
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Yes, Tiddles is WAY more acrobatic than Aeliah!
But he's NOT in Thoriel's league, if that makes you feel better, GM sv :D
Unfortunately, the rules don't allow me to give him ranks in Perform (dance ;)
Incandescence
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@GM - That's fine with me!
Aeliah
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@GM sv, just a short line to note how much I admire your ability to manage a 10-11 sub-tier combat with multiple actors and moving parts over play-by-post, and get an update up less than an hour after the player’s post.
Bravo!
| GM supervillan |
Aw, you'll make me blush :o
It's probably a little easier to GM high tier in pbp, because there's less time pressure. As long as the toddler doesn't interrupt too much ;)
Aeliah
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@GM sv, Aeliah has 2 x CMW (2d8+10) and 2 CLW (1d8+5) spells remaining.
I’m not sure how long it takes the poison to act/Fort saves to react in Game Rounds terms.
Cutting to the chase, Aeliah would like to keep casting CMW, then CLW spells on Thoriel until the poison outcome is resolved.
I am happy for you to do the dice rolls to save time, or (because that gives you more work) if you prefer, let me know how many rounds, and I’ll make the rolls.
Aeliah
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The 'doorway' is too small for Tiddles, but the dinosaur can most likely either squeeze or force his way through.
Aeliah planned on having Tiddles squeeze through the opening, so sounds like we're in synch here, GM sv
Is Tiddles currently 'outside' the rectangular building?
Also, Aeliah hasn't given Tiddles a Trick command in Game Play (she would have told him to Heel or Come when she was through the doorway). Does Tiddles have to wait for Aeliah's turn before he can take actions?
| GM supervillan |
Yes, and Yes Aeliah. (Outside, and will have to delay for orders).
Although if Tiddles is attacked first he can of course defend himself. Not likely to happen, as he's outside, but if it does.
It didn't make sense to assume you'd push the dino through the doorway first :)
Daedîn
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Sorry GM, I thought those were pits that I could see over…also my bad on the save roll, I misread and was thinking the DC was 19 (from the Knowledge DC)…
Nina Brightspark
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Sorry folks, went out of town for a few days and completely forgot to give notice! Back now and working on catching up on my games.
Daedîn
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Your fragile alliance made, you have a chance to rest and recuperate before gathering to launch your strike on the demon host.
Cool, that means despair will be long gone correct? Daedîn should be set then…
| GM supervillan |
In the coming battle, each of your allies can contribute in particular ways. You learn of their capabilities during your preparations.
Marianix Karn is an archivist bard. She can grant you a +2 insight bonus to AC, attack rolls, and (most) saves against one creature type that you specify, and she can cast Break Enchantment twice.
Bogipfen and his morlocks, apart from giving you the option of using the morlock tunnels, allow you to make one attack each as though you have flanking. Their presence also reduces the number of enemies you have to deal with.
Agajprak the golem tender brings a stone golem. She can also cast Transmute Rock to Mud once against an enemy golem.
Ambusta and the Hellknights also reduce the number of enemies that you have to face; Ambusta can cast Dismissal once against a summoned demon, as well as Cure Serious Wounds twice.
I'll implement any of these abilities whenever a PC asks for them. You won't have to worry about positioning of your allies.