GM supervillan's Fiend series (Inactive)

Game Master supervillan

A lost city, a(nother) missing explorer, empires ancient and contemporary...

maps and slides


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The Waking Rune

Pai the golem manual contains the following spells:

antimagic field, geas/quest, limited wish, symbol of stunning

Success conditions

Your primary objective is achieved by rescuing Benton Grone. The secondary objective is avoiding discovery in the hellknight fort (long enough to get down into Rachikan) which you also managed. 2PP for everyone :)

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Yay! Thanks so much for running, GM supervillan.

Another well written scenario from Larry Wilhelm.

Just on the housekeeping side, Aeliah will expend one spell on her scroll of carry companion to ensure Tiddles can get into the jolly boat with capsizing it! ;)


The Waking Rune

I do like Larry Wilhelm's work. Forbidden Furnace of Forgotten Koor was the first PFS scenario I played :)

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

I really like his stuff too.

I met him at PaizoCon 2018. He’s a big guy – tall and broad (not girth ;) and maybe a little socially awkward.

Though once I said I was a big fan of Shadows Fall on Absalom and The Golemworks Incident he warmed up a bit.

Moderate Spoilers for Season 4: Golemworks Incident:
He said there was some consternation about publishing The Golemworks Incident at the time, because of the nature of the villain.

I told him I was genuinely surprised, seeing it was pretty obvious the NPC was based off a famous character from perhaps the most famous movie of a prolific director ;)

I haven’t played Forbidden Furnace of Forgotten Koor, but I have heard good things.

But let’s see … WOW! The first PFS scenario I played was the now retired Vision of Betrayal by … Larry Wilhelm!

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Looking at the the long list of scenarios he’s written, I’m reminded of how many PF1 scenarios I’ve still not played. The only ones of his I’ve experienced are these Fiend ones and the aforementioned Golemworks Incident

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

As always, thanks for the run, GM.

Larry is quite a prolific scenario creator, that’s for sure!


The Waking Rune

I believe I still need day job rolls and a reminder of who is slow-tracking this scenario, from everyone except Aeliah who posted those details already (when the rest of you posted your details for the previous scenario).

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Day Job (Sleight of Hand): 1d20 + 25 ⇒ (18) + 25 = 43

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Day Job (Bluff): 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Craft alchemy 1d20 + 18 ⇒ (19) + 18 = 37

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thanks for running, GM. So much fun as always.

Perform (dance): 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Day Job - Craft: Carpentry: 1d20 + 10 ⇒ (3) + 10 = 13

As always, thanks for running, GM!

The Golemworks Incident:

I really enjoyed GMing this scenario a few Gamedays back, though I can see why people might want to be careful about doing so nowadays due to the nature of the main villain. The same concerns I've seen raised about them are ones I've also seen raised about the movie character they're based off of.


The Waking Rune

I have yet to play Golemworks. I have this theorycraft cleric concept that would be ideal, but would need to be at least level 9 and I haven't built him. I expect I'll get around to the scenario with one of my existing characters :)

Fury Chronicles are here!

Let me know if anything needs adjusting.

One note about the chronicle, it lists the spells in the Golem manual as available scrolls, which is odd. Since the golem manual is different in the low tier I have had to cross out the scrolls from the low tier, but otherwise everything is available.

The Exchange

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Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Chronicle looks good. Pai, those are some amazing spells to get!

And Teric has now upgraded to a +6 Charisma headband. He's now even more likable than a nymph!


The Waking Rune

Fury of the Fiend is reported :)

Prepping Fate of the Fiend now, we'll start in a few days.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Chronicle looks good, thank you GM!

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Looks good, GM.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

So we have this one last Fiend scenario upcoming and then the Runelord one, correct? I’m at 32 xp now, so I think I can run this next Fiend one at normal speed and be eligible for Runelord, correct?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Pai, if you’re at 32 xp now, you’ll need to play the next two at slow progression. If you run the next fiend at normal you’d be at 33 xp which would put you at 12th level and not eligible for Runelord…

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions
Daedîn wrote:
Pai, if you’re at 32 xp now, you’ll need to play the next two at slow progression. If you run the next fiend at normal you’d be at 33 xp which would put you at 12th level and not eligible for Runelord…

Perfect. Thanks for the explanation. That’s exactly what I need to do then! More slow tracking please!

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel has hit Lvl 11 after this game. I'll get onto leveling her up before the next game kicks off.

Dark Archive

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Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Aeliah is saving for a +4 headband of inspired wisdom, so her only purchases were replacement potions of fly (2) and darkvision (as well as Thoriel’s wine)

@Nina, I’ve been thinking about your unexpected dip when Inky got dismissed, and how fortunate it was you landed in water instead of on solid ground.

Each of my PCs carry a snapleaf for just such eventualities.

They cost 750gp or 2 Prestige Points, for a one-shot item.

I confess, I have found them more useful for support characters at low to middle levels (before scent, tremorsense, true seeing, etc come into play), who can still contribute to combat while invisible.

But thought I’d mention the item in case you weren't aware of it.


The Waking Rune

Snapleaf is a nice prestige purchase - would have saved my -1 from perma-death had he had one :o

Pai wrote:
So we have this one last Fiend scenario upcoming and then the Runelord one, correct?

We have the option of doing a couple more high tier scenarios before Waking Rune. Quiella is interested in Where Mammoths Dare Not Tread and Elven Entanglement.

We'll sort out a schedule towards the end of Fate of the Fiend.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Yeah, I've been mulling over some purchases and that includes some backups for moments like that (and being unexpectedly grounded in general). Thanks for the reminder about the Snapleaf, though, had forgotten that those are a thing!

I'll try and get Nina's purchases done either tomorrow evening or Wednesday :)


The Waking Rune

Fate of the Fiend begins!

Because an indeterminate amount of time passes between scenarios, you're free to make whatever purchases you wish.

Thoriel still needs to level up by the looks of things.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel levelled up. Thoriel will be upgrading her Headband of Vast Intellect to a +4.

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Hey folks, just checking in - I've been in a bit of a funk for the last few days but I'm hoping things are starting to shift back to normal. This unfortunately happens to me sometimes when the days start getting shorter and there's less daylight to be had.

I've got to get some sleep but I'll try and get caught up on the game later this evening; until then please feel free to bot/delay me as needed.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

No worries, Nina, get some rest and take care of yourself...

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Upgraded my MW Adamantine and Mithral daggers to Magic +1...

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Hang in there, Nina!

A vacation in the Southern Hemisphere is the perfect way to postpone the Northern Winter -- just sayin' ;)

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

If only! Though I do have a milestone anniversary coming up next year, so who knows? ;)

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

A bit late, but Nina purchases:

Snapleaf - 750 gp
Potion of Fly - 750 gp

That's all for the moment.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

What side of the map do we enter, GM?


The Waking Rune

You're at the top of the map (it's a big one, I meant to mention it). You may need to scroll up.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Ah, gotcha…my iPad slides app can be somewhat limited and that’s what I was using. Thanks!


The Waking Rune

I've been having Inky use her own initiative count, which is the norm for companion critters. But when Nina goes mounted I should allow Inky to use Nina's initiative, per mounted combat rules. I might not have been doing so up to now - it doesn't seem to have hurt, but given that Inky has the 'mount' evolution I think it's correct to use Nina's roll when she's mounted on Inky.

I'll continue to roll for both Nina and Inky separately, but will assume that Nina begins mounted unless she specifies otherwise or the gameplay makes it obvious that she's not.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

Yes, Tiddles is WAY more acrobatic than Aeliah!

But he's NOT in Thoriel's league, if that makes you feel better, GM sv :D

Unfortunately, the rules don't allow me to give him ranks in Perform (dance ;)

Silver Crusade

HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
Skills:
Acrobatics +11, Diplomacy +4, Fly +13, Intimidate +10, Kn. Planes +2, Sense Motive +6, Stealth +7
Female Elemental Unchained Eidolon 9 | Active Conditions: Extended Barkskin, Endure Elements, Haste, Mage Armor

@GM - That's fine with me!

Dark Archive

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Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

@GM sv, just a short line to note how much I admire your ability to manage a 10-11 sub-tier combat with multiple actors and moving parts over play-by-post, and get an update up less than an hour after the player’s post.

Bravo!


The Waking Rune

Aw, you'll make me blush :o

It's probably a little easier to GM high tier in pbp, because there's less time pressure. As long as the toddler doesn't interrupt too much ;)

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none

@GM sv, Aeliah has 2 x CMW (2d8+10) and 2 CLW (1d8+5) spells remaining.

I’m not sure how long it takes the poison to act/Fort saves to react in Game Rounds terms.

Cutting to the chase, Aeliah would like to keep casting CMW, then CLW spells on Thoriel until the poison outcome is resolved.

I am happy for you to do the dice rolls to save time, or (because that gives you more work) if you prefer, let me know how many rounds, and I’ll make the rolls.

Dark Archive

Female NG Half-elf Druid (Saurian Shaman) 12 | HP 128/128 | AC 20, T 13, F 18 | CMB +7, CMD 20 | F +18, R +11, W +23 (+2 vs enchantments, +4 vs one spell) | Init. +3 | Percep +27, Sense Motive +8 | Speed 30ft | Active Conditions: none
GM supervillan wrote:
The 'doorway' is too small for Tiddles, but the dinosaur can most likely either squeeze or force his way through.

Aeliah planned on having Tiddles squeeze through the opening, so sounds like we're in synch here, GM sv

Is Tiddles currently 'outside' the rectangular building?

Also, Aeliah hasn't given Tiddles a Trick command in Game Play (she would have told him to Heel or Come when she was through the doorway). Does Tiddles have to wait for Aeliah's turn before he can take actions?


The Waking Rune

Yes, and Yes Aeliah. (Outside, and will have to delay for orders).

Although if Tiddles is attacked first he can of course defend himself. Not likely to happen, as he's outside, but if it does.

It didn't make sense to assume you'd push the dino through the doorway first :)

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

Sorry GM, I thought those were pits that I could see over…also my bad on the save roll, I misread and was thinking the DC was 19 (from the Knowledge DC)…

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Sorry folks, went out of town for a few days and completely forgot to give notice! Back now and working on catching up on my games.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

No worries, Nina…

I’ll open the lock if you wish…just waiting to see if anyone wants more diplomacy as that’s not my forte…

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Of course there will be Diplomacy!

Or lies. Who can tell them apart?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25
GM supervillan wrote:
Your fragile alliance made, you have a chance to rest and recuperate before gathering to launch your strike on the demon host.

Cool, that means despair will be long gone correct? Daedîn should be set then…


The Waking Rune

The despair lasts 8 minutes, so yes.


The Waking Rune

In the coming battle, each of your allies can contribute in particular ways. You learn of their capabilities during your preparations.

Marianix Karn is an archivist bard. She can grant you a +2 insight bonus to AC, attack rolls, and (most) saves against one creature type that you specify, and she can cast Break Enchantment twice.

Bogipfen and his morlocks, apart from giving you the option of using the morlock tunnels, allow you to make one attack each as though you have flanking. Their presence also reduces the number of enemies you have to deal with.

Agajprak the golem tender brings a stone golem. She can also cast Transmute Rock to Mud once against an enemy golem.

Ambusta and the Hellknights also reduce the number of enemies that you have to face; Ambusta can cast Dismissal once against a summoned demon, as well as Cure Serious Wounds twice.

I'll implement any of these abilities whenever a PC asks for them. You won't have to worry about positioning of your allies.

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