SFS Salvation's End and After (Inactive)

Game Master therealthom

An intrepid band of adventurers works to save the Starfinders lost in the Scoured Stars and explore Salvation's End.

Maps, etc ...


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Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

This sounds really simple. Unless there are nuances.

I hope someone will share culturalexpertise as far as we move to this Bluerise Tower. If anyone feels tired or slow, I can suggest an ride.
Thundergun never had a rider before but read about similar process. Social experiment though...

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

Culture: 1d20 + 5 ⇒ (14) + 5 = 19

"Historia-7 it is then. Lead on. Is it odd to anyone else how these heads of the Dataphile all change their name to 'Historia'? I mean Historia-7 took over from Historia-6 who presumably took over from Historia-5. Are they trying to hide something? I've heard that this particular one is a little obsessed with the Scoured Stars, so it will be interesting to see what she wants with us."

Culture: 1d20 + 5 ⇒ (6) + 5 = 11

Wayfinders

Shirren Mystic / 1

CULTURE: 1d20 + 4 ⇒ (18) + 4 = 22

CULTURE: 1d20 + 4 ⇒ (7) + 4 = 11

"A hacker? That must have been a poor choice since so many are now after this person. I am sure we can find such a person before others do.
Other than a location, do you know what this hacker looks like?"


Maps, etc...

"All I have is the location. Once you are there, you'll have to figure out who the hacker is."

"Any further questions?"

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Culture: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Culture: 1d20 + 4 ⇒ (15) + 4 = 19

"I admittedly would not know," Idir comments to Xikko-Gimry as they make their way there. "I usually worked more with her associates rather than with 7 herself. As I said, she's intimidating."

Idir listens quietly and respectfully.

"Bluerise isn't easy to get into, even for the Stewards. Some of my old huddle did business there a year or two ago. Many dromada go into data security professions, you see. Whoever this hacker is, they're probably quite skilled," he comments. "That might narrow it down a bit? That is a rhetorical question, mostly thinking aloud," he adds, his tone apologetic.

Wayfinders

Hang on,Tenry says, You might be onto something here. He turns and looks over at Historyia and asks, Do you have any records of personnel that have been released from service or have unfavorable marks? Think along the lines of high debts, foreign contacts (friends, family) whom may be against any of the resident corporations? Finally, do you have a list of what corporations were targeted, and do they have commonalities between them?


Maps, etc...

"That is a good idea, but I wasn't there to read anyone's personnel file, nor was there time. I traced the physical address, muddied the hacker's trail a little, and got out myself before I drew unwanted attention. While I was watching, the hacker was in and out of Abadarcorp, UniBiome, and an Abasalom First splinter group."

Wayfinders

INT: 1d20 ⇒ 10
with no other information to go on about these companies, might I suggest we head off to see what we can find at the source of the hack? Tenry asks his group, then pauses and continues. Anyone able to forge some fake identification papers to get us in?

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Is it supposed Absalom'ens need a paper in general and moreover some particular paper to be at some territories? ,- asked Thundergun leaving Historia for future hacker catching.

Wayfinders

It’s an old custom from long ago, before Absalom took flight to the stars, now everyone has identification tags to denote where they belong.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Sort of...Places like Bluerise have a lot of sensitive data and things in storage, and the companies there won't let just ANYONE walk in and ask for information, especially in regards to a security breach."

Idir strokes his muzzle.

"Besides, shouldn't we check the address first to see if we can catch them before they have time to go into hiding? That would be the first thing I would do if I'd just been caught snooping around in the files of a human supremacy group and the largest corporation-slash-megachurch in the Pact Worlds! Hide and hope they forget about me."

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

"So do we have to get into the Bluerise tower? Is the address of the hacker in the tower?"

Wayfinders

Shirren Mystic / 1

"Yes, I choose to go to the hacker's last know location." Nic Nack says proudly.
"This hacker will most likely want something for the information. What do we have to offer?" he asks.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

I feel so small an face of such organization. And this architecture... Let's take a heavencab to reach the address quicker. I will look through infostructure to see what type of papers expected. , - Thundergun's helmet illuminates from inside when team take a transport to . Upper slits glow blue-green as the technomancer connects and...

I've got +10 Computer bonus and 1 lvl computer and would like to take 10 for searching info about proper documents. @GM, If there secret roll necessary for make a Forgery - feel free to roll it.

Maybe someone else could look for the buildings plan in order to cut hackers options?


Maps, etc...

Historia frowns. "I commend your enthusiasm, but apparently my communication was not sufficiently clear. I accidentally started you on a wild griffon chase.

The hacker was operating from a physical address in the lower station. There is no need to go to the Bluerise Tower.

Go to the address that I send to your comm units, find the hacker, and attempt to recruit them, or at least begin a negotiation. Use your judgement and resources to get the hacker to come in. I would like to employ them, but must meet them before I can make a solid offer.

Corporate security will be right behind you so time is short. Station security may also be involved depending on whether the companies wish to handle the hacker privately or publicly. If station security is involved, they will be backing the corporations.

Try to keep things quiet. The last thing we need is a confrontation with Absalom Station.

"

Wayfinders

Thank you Historia, Tenry responds, If at all possible, try to give us a heads up? Let’s roll out!

Wayfinders

Shirren Mystic / 1

"Splendid, we are of on a grand mission."[b]
Nic Nack finds a seat in the transport as they are taking to the location of the hacker.
[b]"Since we are acting like spy's. If we need a 'look out I could fill that roll if you would like. As long as someone does not mind me entering their mind that is.
Does anyone know anything about the lower station? The only thing I know of it is..."

CULTURE: 1d20 + 4 ⇒ (3) + 4 = 7

"That it is in the lower part of the station"

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

- Well, on the first mission, we go to the ghetto. Fine. By the way, despite my big gun and passion for field experiments... Let's try to act very carefully. I would even prefer not to mention the name of our employers while we accompany them to Historia 7. Who knows how the situation may change. Who will listen to us... What they will do with this information...

He catches the eye of one of you and continues his measured speech in a low, husky voice.

- Bro, I grew up on Apostae. And I've seen enough of the machinations of the drow great houses... to never want to be caught between a rock and a hard place. Eventually, the big bosses will agree on everything. And we will simply be forgotten.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Lookout is a role dromadas like me EXCEL in," Idir comments. "Though admittedly the dromadan method of alerting allies is much less...subtle, than shirren telepathy."

He thinks on what he knows about the Spike, apart from the fact that it was a place he'd normally stay the Hell away from.

Culture: 1d20 + 4 ⇒ (14) + 4 = 18

When Kuozar speaks up, one of Idir's eyestalks turns in his direction.

"I...may have misjudged you, Kuozar of Steel," he says "We seem to have a bit more in common than I expected. I am sorry."


Maps, etc...

The coordinates that Historia-7 gives the PCs point to an apartment in a row of appartments that resemble cement cubes. This particular cube has several tomato plants in plastic barrels sitting on an otherwise barren porch. Boxes of nutrient broth, gardening tools, and various knickknacks clutter the porch, leaving barely any room for visitors to stand, let alone sit down.

The plants are being hand-pollinated by a young man.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

They are dramatic even before first mission start. Interesting.
- thinks Thundergun while listen for his lesser teammates.
As far as team arrive, izalguun directed the young man:
Human, who's home is this. Do you an owner oh know'em?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir tries to mingle in the center of the group and waits for the human to answer.

Wayfinders

Shirren Mystic / 1

Nic nack whispering to the others "Perhaps someone who is a smooth talker could befriend that hatchling. He might know where or even who the hacker is."

Wayfinders

Perhaps someone should sneak around back, see if there’s a back way in. Idir, you’re our resident envoy, try using your charm on him. Tenry quickly mentions, keeping his voice low while studying the situation.


Maps, etc...

The young man straightens up. "This is my gran'ma's house." He replies simply.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Did your gran'ma left home within last ...frrrgraarh... 20 hours aproximatelly? - the izalguun asks reasonably. Slowly.

Technomancer lets you know he is good if someone sneak around.


Maps, etc...

The lad's clothes are worn and patched at the knees and elbows. He wears a tattered hat woven from synthetic fibers. He appears to be approximately 10 or 12 years old. "I don't think so, unless maybe she went to get milk this morning. Why do you all have so many guns? Are you gangers? "

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Certainly, Dr. Borgens," Idir replies, trotting out to the front.

"Do not worry, young man, we're not associated with a gang. These are in fact protections against said gangs. We are, however, concerned for your grandmother's safety. Could we please speak with her?"

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8


Maps, etc...

The boy backs up against the wall of the house. "GRAN'MA!" He darts for the door. "GUYS WITH GUNS ARE LOOKIN" FOR YOU!"

Dash for the Door: 1d20 + 4 ⇒ (16) + 4 = 20

Athletics or Acrobatics DC 20 to stop him from closing the door behind him. DC 25 to keep him from getting to the door.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Athletics: 1d20 + 4 ⇒ (9) + 4 = 13

"Wait, please, no!" Idir says, trying to stop the kid and failing.

Wayfinders

Shirren Mystic / 1

ATHLETICS: 1d20 + 2 ⇒ (20) + 2 = 22

Nick nac sprints after the child.

Hopefully someone can grab him before he gets to the door

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun quickly calculates the distance between him, the door, and dashing boy.

He'd use Psychokinetic Hand for just open the door before the kid.
But if building is closer - izalguun uses his speed and reach.

Athletics: 1d20 + 3 ⇒ (15) + 3 = 18

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

Athletics: 1d20 + 2 ⇒ (4) + 2 = 6

Unfortunately, I was too far back to be able to get up to the boy in time.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'
Quote:
"I...may have misjudged you, Kuozar of Steel," he says "We seem to have a bit more in common than I expected. I am sorry."

- Huh? I didn't notice anything like that. You didn't hit me with an electric whip and yell "work faster", huh! It's all right, bro.

_______

Now

Athletics: 1d20 + 6 ⇒ (4) + 6 = 10

- Whhaaa... Hey, stop! Arghh!


Maps, etc...

The boy makes it inside the door. Thundergun's conjured hand just misses Only Nick nac is quick enough to reach inside and block the door from closing. His left forearm receives a nasty wrench between the door and the jamb.

Inside, a mix of simple hand tools, toys, flowerpots, and boxes clutter
the flat, leaving barely any room for visitors to sit down.

"Jubair, are you all right?" A wizened old woman in a blue-and white abaya, the long garment flowing down to a tattered fringe at the floor, appears in the narrow hall that splits the house. She sees the shirren and draws her grandson behind her. "What do you want?!" she demands of Nick nac.

Wayfinders

Tenry watches is astonishment at everything that has just happened. Looking at the garden and boy, he begins to wonder if they have the right house. When Nic Nak rushes in to stop the boy from closing the door, he hears the grandmother call out and he responds.
I’m sorry Miss… he begins, then realizes he never caught her name. umm, we have been sent by the Starfinder Society on a very important, and time critical mission. It’s been reported that someone at this residence hacked into a secure database. While we do not wish any harm to this person, our goal is actually quite the opposite. We wish to help them avoid trouble with the people he hacked, and offer them safety and a job if they would come with us.
diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
As further evidence of what he is saying is true, he activated his glyph, causing the Starfinder symbol to shine brightly on his wrist to which he holds up.


Maps, etc...

"Starfinders? There's no hackers here. Leave or I'm calling station security." The woman backs up a few steps with her hands reaching back for something, anything.

Excellent idea with the glyph, and great words will get you a bonus on the roll, but 10's not quite going to get you there. Anyone else care to try or aid?

Wayfinders

| SP 7/7 HP 11/11 | RP3/3 | EAC 13; KAC 15| Fort +2; Ref +1; Will +2 | Init: +1 | Perc: +4, Diplo: +6, Culture: +5, LS: +5, Intimidate: +6

Xikko comes scrambling through the door to take a quick peek around.

I quickly look around the room looking for any signs of equipment that would lead us to believe this is the right house.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

The small Ysoki raises his hands.

"It's OK Miss. We mean nobody no harm. As my companion here explained, it's quite the opposite. We're trying to find whoever did the hack and help them before they get in real trouble. If you call security and send us away, I feel the person responsible may be in trouble."

My eyes continue to dart around the room.

"Now it's possible we have the wrong house and if so, we apologize for the intrusion. But if you know anything, I ask you to help us help them."

Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

The izalguun carrys no weapon but a battle staff. But he is large, so might still be scary no matter he is not looks as a warrior.

Thundergun quickly realized he is too large for this house. And not polite enough to talk. So he leave outside and scan area with gaze and some Magic Detection.

So if some corporate security, stewards or any other competitive group arrive he would notice it in advance.

Kuozar, do you feel uncomfortable surrounded by smaller or talkative kin? Also I noticed you call your weapon as if those were baby's. Do you have actual children?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Oh nonononoNO, this is NOT going well at ALL!" Idir yelps as the group effectively breaks and enters. "I'm INCREDIBLY sorry for the intrusion, ma'am. As my colleagues say, we mean you and your grandson no harm, and it appears this was all a terrible misunderstanding. We were directed to this address by one of our superiors, and it looks like the data trail we were tracing was merely routed through your home to cover its tracks."

Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11


Maps, etc...

The woman frowns, honestly confused. "No one here has been hacking. I - I'm quite sure. But maybe we should talk about this over tea? What can you tell me about this hack, and how did you find out?"

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Yes, tea would be absolutely delightful. Thank you very much, Ms..?" Idir asks. He watches her response carefully.

Sense Motive: 1d20 + 5 + 1d6 ⇒ (7) + 5 + (6) = 18

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

- No, I'm still young enough, Thundergun. Nuars usually take root at a more mature age. The question about his sociability he either did not notice or just ignored.

Then Kuozar enters the house, careful not to hit the chandelier with his horns (he is seven and a half feet tall)

- Okay. To the point. Grandma, while you're having tea with my friends, could your grandson show me the computers you have in your house? It's possible that someone did this from your computer remotely, and you're in deep trouble right now. I'll try to track the bastard down... hmmm... that is, the attacker I wanted to say.


Maps, etc...

"You can call me Ceren, and my grandson is Jubair," the grandmother replies while she fills a container with water and a generous dash of brown powder. She puts the mixture in an oven and begins pulling cups out of the cabinets.

"I'm afraid you won't find any hacker quality gear here," she calls to Kuozar. "There's just Jubair's educational computer."

She seems distressed and a little desperate. " Please tell me everything you know about this hack and the hacker."

Wayfinders

As members of the society, Tenry initiates, I’m afraid we just can’t give up information on an ongoing case. Suffice to say, If you have no information to give us, and you would not like to aid us in finding this hacker, then I’m afraid are losing valuable time. He checks his watch and then gazed out the window as a small show, Station security should be along any moment as I’m sure they traced the hack back here as well. Thank you for the offer of tea, but I’m afraid we really must be off. We need to find this hacker and offer him or her our protection before those corporate goons get ahold of them.
Tenry makes a show of getting up to leave, hoping his ruse will work. He hates lying, and bluffing in general, but there really isn’t time for games to him.
Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

Wayfinders

Shirren Mystic / 1

Nick Nac sits back and watches to see if Grandma made the choice to lie or not.
Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Any vibes I can get with my Sense Motive check earlier?


Maps, etc...

Sorry APZ. With that check you know all descriptions of Ceren's mental state are accurate. Nic nack too.

Ceren's eyes narrow; her breaths come faster. "Wait. Excuse me. " She closes her eyes and her brow furrows in concentration. When her eyes open she says, "Unibiome?"

Grand Lodge

None Immortal God 99

Tenry stops at the door when she mentions the name, Is there something you wish to tell us about this hacker, or if Unibiome?

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Thundergun walks left and right at the narrow street, nervous.
If he hear the name Unibiome, he'd probably try to trace him in a star-net.

As usual, I'd like Take 10 if possible with such deeds

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