DDEP 10-01: Terror in Ten Towns (Inactive)

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


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RODALAS

a +1 shortsword makes sense for him.

Grand Lodge

MACROS | RPG Chronicles | Slides

Well, I stand corrected. According to the Discord Server, the FR Players Guide will be updated with Monsters of the Multiverse guidance at the end of the month, when digital versions drop!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

you'll have to let me know if that affects Baldrick's stuff. Not sure I'll be buying more books lol

Grand Lodge

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No worries. I can present, but as we are not being super strict for AL (as we have wandered off the reservation) we can grandfather you in... But if there are any neat changes, I will be sure you all know!


RODALAS

You might want to take a look at the link that I sent a few days ago, that info looks pretty credible.


RODALAS

According to D and D Beyond the Mordenkainan book won't be there until May 17,


RODALAS

How do I set Mage Armor AC since my AC would be 17 now?


RODALAS

Got it, I did not realize that I only get 2 1st level spell slots mcing into wizard.


Game Map DCI# 4318637857
Aeshuura wrote:

@Greycastle, did you have more to wrap up?

@At everyone, you can go ahead and do the leveling thing. I do not foresee any more combat until I run, but the actual leveling will not take place until Grey is done wrapping up and I will offer a weeklong DT montage of training and such.

A little. No more combat though. Was basically seeing if anyone wNted to weave their item pick into a reward from the Easthaven town speaker.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Not Turq, he's going to grab his from Stokley... ;)

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netz is happy to teach rage...


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Thanks, Netzer!

Baldrick was also a soldier prior to adventuring, so it'll take more than pushups in the rain to upset him. He'll probably get pretty upset if you start asking him about all the magic stuff that seems to happen around him though ;)

@Greycastle: As with Turq, I think a magic weapon from Stokely's gang would make the most sense for Baldrick, as long as that works for you and Aeshuura.

I've finished the levelling stuff for B, I just have to input it on Paizo (I'm old -- I'm still doing things on paper...)

Grand Lodge

MACROS | RPG Chronicles | Slides
Rodalas Windrace wrote:
According to D and D Beyond the Mordenkainan book won't be there until May 17,

But apparently, D&D Beyond will be updating the monsters when the box set releases... At least according to comicbook.com.

Link


RODALAS

That is a mess.

Grand Lodge

MACROS | RPG Chronicles | Slides

Agreed.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I can't tell if WotC has no idea what they're doing or if this is all part of a plan to sell lots of product. My theory is that you have to decide where you are drawing the line and not accept additional lore / rules. I mean, obviously that works better if you have a steady group.

.... don't mind me - I'm still annoyed from when they did something similar back in 2nd edition :D

Grand Lodge

MACROS | RPG Chronicles | Slides

I think that their vision of what 5e was supposed to be has changed so much in the past few years.

I feel that if I were to create a new edition of D&D, I would strip all the lore from the core books. Then I would release a setting via blogs to help give customers a guideline for building their own.

Next, I would build teams to work on pre-established settings, inviting the originators back to work on them people that could help update it to be more fitting for the age: Keith Baker for Eberron, Ed Greenwood for Forgotten Realms, Tracy Hickman, Laura Hickman, and Margaret Weis for Dragonlance, etc.

But I feel like they are undergoing the brainstorming session as we speak and preparing for the next edition...


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

yeah, that's definitely what it sounds like.


RODALAS

Dragonlance deserves so much more respect that it has gotten.


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Game Map DCI# 4318637857

I think you’re not far off, but I do think it’s a few additional factors.

I think there has been a major shift in societal pressure as well. They have tried very hard to remove a lot of elements that could be perceived as racist or sexist much like other other major companies. I think personally they have gone way over board and tried to make the game too flexible and removed a lot of the diversity. I’m not sure that a new version with the same vision will help.

Honestly, I think D&D’s current popularity due to Crital Roll and things like that, they would be premature to change editions now.


RODALAS

I agree. I don't think that there is anything wrong with stuff like all good or all evil alignments for races. That does not mean that there are not exceptions but these are also fantasy games. Good fiends?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I think that pressure is well-deserved: 5e is not so old that they would have been unaware of these issues.

(I mean, I don't think changing 'race' to 'heritage' really solves the problem -- I think of dwarves/elves/etc as different species)

As for 'inherently good / evil' groups... well, I agree that it's a bit weird to think of good fiends/devils, but having it be diverse can make for interesting stories. It certainly doesn't make sense to have good/evil "races" if they are story characters (NPC or PC).

It was certainly problematic in the 90s to say "okay, so there's this group of elves with dark skin and they're all evil and the elves with light skin drove them all underground." Including prejudice into your campaign can be interesting if you're pushing back against it -- less so if you're buying into it. I mean, think of how we handled the Reghed and goblins like Khitt.


RODALAS

The exceptions in the literature were kind of weird. Not at all a fan of Drizzt, he makes no sense within his own culture and society.

In the end I think that Dm's worked with players to make these exceptions in their campaigns make sense, and within the canon of the lore, things did make sense. But 5E scrapped all of that.

Grand Lodge

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Heritage and Species are two different things entirely. The problem is that all of the races had heritage baked in (Racial proficiencies, mostly). Separating those would be best. Personally, I kind of like how PF2e did it (gaining bonuses from Class, Heritage, AND Background), but even they aren't perfect (heritage feats).

However, this is not something that cannot be fixed with a little effort. Everything is a guideline, it always has been. (Though that is no excuse for WotC, but rather how I have dealt with it.)

Of course, this is just expanding on what Roddy, Baldy, and Greycastle said.

On the matter of WotC not knowing the problems, look at it this way, all of the top guys in the developmental of the D&D Team are white guys, and really have no understanding of the plight of people of color. I never really understood racism, coming from Hawaii. But the older I get, the more I am being educated.

Anyway, just my 2 cents. Lately, I have worked my homebrew setting to remove a lot of craziness. Elves, goblins, tabaxi, aarakocra, and harengon are all fae and cannot interbreed with humans (not the same species, nor even the same genus). Dwarves, duergar, svirfneblin, earth genasi, etc. are elementals and similarly cannot interbreed.

The families of humans include halflings, aasimar, and tieflings, as well as a bunch of tiefling variants that I am working on as players make requests. I also have made many variant humans depending on the region they come from.

Anyway, I am having a blast with it! ^_^


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

Well if they do come out with a new version, I hope they use the clock initiative like in the RPG game Arcanis The world of Shattered Empires. The first version not the second, where the took it out to run like any other D20 system.

But being a D10 system would confuse too many.


RODALAS

Isn't the 50th anniversary next year or the next?


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Oh! Good catch -- that's in 2024: D&D 5th Edition Rules Being Upgraded For 50th Anniversary

Sounds like this will be a 5.5 edition, though.


RODALAS

I think that it is like a 5.5.


Game Map DCI# 4318637857

I hope we weren’t waiting too long just for that little wrap up.

Grand Lodge

MACROS | RPG Chronicles | Slides

No worries. I will have something posted by Turq soon and we will figure out where you all want to go from here!


RODALAS

Can we go some place warmer/ :)


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

It's warmer underground :)
I mean, not "warm" but at least there's no wind!


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

No creepy sky either.


RODALAS

lol

Grand Lodge

MACROS | RPG Chronicles | Slides

Rodalas, I got an idea of how to get you to an entryway to the Faewilde, but it may have to do with Drizzt... ;) Hope you don't mind!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Uh oh, Rodalas -- prepare to get eaten by a black panther :P

Turquoise 'Turq' Barreltap AL wrote:
I am fine with either way. I can either do it like a montage, or I can run a little scene that gives a taste of what happens and your progress during downtime.

Since we were levelling up during 'downtime' (and, in B's case, changing classes), I wasn't sure if you wanted us to write our own little training montages, and if so, I wasn't sure where to do that or how much time was involved.

On the other hand, it might be easier for you to write something that takes everyone into account and sort of glosses over the details (especially if we're just going to continue, leaving 'downtime' as more of an abstract concept than a literal 10? days off).

I didn't have a lot of details in mind this time around, other than B focusing on fighting skills, and learning (from Netzer, probably) to enhance those skills by tapping into fear/anger.

Anyway, I didn't want to make more work for you -- just wondered how you wanted to deal with it before writing / not writing something.

Grand Lodge

MACROS | RPG Chronicles | Slides

I am happy with whatever you want to contribute. I will try to make my end as flavorful as I can and fit it in the confines of the setting and my knowledge of the Icewind Dale. (There is a small contingent of Battleragers amongst Stokley's Boys as well...)

You will have somewhere between 7 and 10 days to do everything that you need to accomplish, which could include crafting (if that is how you want to get your magic weapon, with the Dwarvish enchanters helping you)... Or training within the Faewilde (Feywild, however you want to spell it). The Faewilde would also act like a Room of Mind and Time from Dragonball, as time does not equate 1 to 1 between realms, so Rodalas could spend, say 5 years studying the arcane arts and still only a tenday passes in Icewind Dale.


RODALAS

Can he kill that stupid drow? lol

Grand Lodge

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Rodalas Windrace wrote:
Can he kill that stupid drow? lol

He can surely try... Even if he succeeds, you likely would be stuck in this frozen hellhole for a while longer. ;)


RODALAS

I love the drow, can't stand Drizzt.

Grand Lodge

MACROS | RPG Chronicles | Slides

He's okay. In the latest books, Salvatore really delves into the subject of PTSD. He's had some vets tell him how they really related to the things that Drizzt was going through.

I really liked the Companions novel. During the Sundering, after all of the companions of the hall passed away (with the exception of Drizzt), Meilikki (through Cattie) offered them a chance to be reborn / reincarnated. The book follows them through their lives (with the exception of Wulfgar) as they become new versions of themselves.

It was neat, though having Catti-brie reborn as a white girl with red hair to a Bedouin family was a little jarring to me... ;p

Anyway, that and the fact that in the last two books they brought back Zaknafein and the interesting culture clash with the drow having to reconcile the fact that his daughter in law is a human, have given me a renewed interest in the Companions.

Grand Lodge

MACROS | RPG Chronicles | Slides

Interesting point, originally, the main protagonist was supposed to be Wulfgar and Drizzt was supposed to be his sidekick. The fans and TSR made Drizzt the protagonist.


RODALAS

I like Zak. I like the intrigue of Menzoberranzan and the drow there more than anything with the Companions. They are not the Heroes of the Lance :)


Game Map DCI# 4318637857
Aeshuura wrote:
Interesting point, originally, the main protagonist was supposed to be Wulfgar and Drizzt was supposed to be his sidekick. The fans and TSR made Drizzt the protagonist.

I remember the original trilogy thinking it was more about the party. As time moved on it certainly focused more on Drizzt which was cool but I think hurt the feel of the original trilogy.


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6
Aeshuura wrote:
Rodalas, I got an idea of how to get you to an entryway to the Faewilde, but it may have to do with Drizzt... ;) Hope you don't mind!

Go for it!!! ;o)


RODALAS

I only read the Drizzt novels where the drow play a major role, but after the whole Companions dying and then coming back, it got kind of dumb.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Man I have some reading to catch up on. Last I read, Drizzt was wandering about after everyone had passed away. My favorite character actually is Jarlaxle, just the idea of this tricked out blindingly colorful yet sneaky dude with all the charisma and curiosity, and quite a bit of luck, yeah.

Grand Lodge

MACROS | RPG Chronicles | Slides

Yeah, the moved away from that with the 5e transition. Reincarnated the Companions and things went a little crazy. I REALLY liked the first few books after the Companions came back. In fact, I ran my first FR game in 5e with the PCs going through the new Luruar Wars!

It was pretty neat. They had to open lines of communication between Mithral Hall, Adbar, and Felbarr going through the upperdark tunnels connecting them... Drow and Orcs as the major enemies in the beginning, the rogue (assassin) finding Entreri's jeweled dagger, Frost Giants, etc. It was glorious!


RODALAS

Cattie Brie now a cleric is dumb

Grand Lodge

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Meh. I love Regis as a fighter/rogue now... Bruenor marrying twin battleragers (TWINS, Basil...) Wulfgar's new attitude...

I really became attached to Amber Gristle O'Maul of the Adbar O'Mauls... and her brief romance with Athrogate... I still feel bad for how that ended...

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