DDEP 10-01: Terror in Ten Towns (Inactive)

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


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Grand Lodge

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MACROS | RPG Chronicles | Slides

If there is anything that you would like to happen to trigger certain changes, PM me and I can help you make it happen!


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Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Woo hoo I'm buffer! Not to be confused with in the buff, nope, that's a different character, lol. >flex<


RODALAS

Do I need to do anything special to take on a spellbook when I level in wizard?

Grand Lodge

MACROS | RPG Chronicles | Slides

The class seems to indicate that you may have to purchase the spellbook... not that you have much to spend all your gold on... ;)

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

There seems to be some debate on rogue or druid for best barbarian multiclass and then also when to do it

Grand Lodge

MACROS | RPG Chronicles | Slides

I am curious, why rogue? You would be limited to finesse weapons to really make use of the Sneak, which dampens the Brutal Crit feature, later on. Druid is mostly because of Raging Bear (or other big HP sponge)...


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Aeshuura wrote:
If there is anything that you would like to happen to trigger certain changes, PM me and I can help you make it happen!

I think I'm going to follow through with that plan to start taking levels in Barbarian, with the goal of taking the Path of Wild Magic (assuming that's permitted). I don't think that will initially require much of a story trigger, other than training with Netzer (for starters), but I welcome any suggestions!

Grand Lodge

MACROS | RPG Chronicles | Slides

You meet the pre-requisites, right? Charisma 13 and Strength 13? Then no problem!

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Yeah I have been looking things over pretty hard. It's a good point on rogue. I think sticking with barbarian til the second attack is the way to go either way.

Grand Lodge

MACROS | RPG Chronicles | Slides

Stick with Barb until lvl 6, then you get your second Ancestral Guardian ability, or 8, if you can stomach it to get the second Ability Score Increase...


RODALAS

There really are not any wizards in the area are there?

Grand Lodge

MACROS | RPG Chronicles | Slides

Sure, there are. Ones that may be studying the harsh and unending winter... The Arcane Brotherhood often visits Ten Towns... I have another way, but it might not be quite to Rodalas' liking.

I am also thinking of doing a bit of Downtime and Rodalas could spend a bit of time in the Feywild training on his wizardry...


RODALAS

That also works!

Grand Lodge

MACROS | RPG Chronicles | Slides

Once @Greycastle wraps up this one, I will give about a week of Downtime that you all can do RP, or get things done that you intend to.

Also, since you all should be at level 5 by the end of it, you can also come up with a reason you obtain one of the following:

+1 weapon
• +1 shield
• +1 rod of the pact keeper
• +1 wand of the war mage
• +1 all-purpose tool (TCE)
• +1 amulet of the devout (TCE)
• +1 arcane grimoire (TCE)
• +1 bloodwell vial (TCE)
• +1 moon sickle (TCE)
• +1 rhythm-maker’s drum (TCE)
• Bag of holding


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

As I was updating my character, I realized that my soldier background piece of memorabilia was a broken duergar dagger... Haha, I had a bigger connection to that duergar punk than I had remembered! XD


RODALAS

He is your friend till the end, highty ho, ha ha ha

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Oh I am going from lv 3 to lv 5?

Grand Lodge

MACROS | RPG Chronicles | Slides

Netzer, so you level after Greycastle's run to 4th, then you can spend 10 Downtime days to level to 5th.

EDIT: Lumen may do the same.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

So what do we have right now in our group?

I can do a remake here to anything really. This is my first go at 5e and I am willing to do what's best group wise and also I have had a bit of trouble with being Frontline honestly in that it hasn't gone great thus far

Grand Lodge

MACROS | RPG Chronicles | Slides

Sorcerer (Wild Magic) / Barbarian (Wild Magic)? - Baldrick
Fighter (Champion) - Umikh
Rogue (Assassin) / Wizard (Bladesinger)? - Rodalas
Bard (Lore) - Rodney
Cleric (Light) - Lumen

Trade out DMs:
Ranger (Beastmaster) - Khitt (Greycastle)
Fighter (Cavalier) - Turq (Aeshuura)

EDIT: Honestly, play what you feel comfortable with. We have frontline handled fairly well.


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Well for my 3rd level spell I have chosen Leomund’s Tiny Hut. If someone else has that one I can also choose Catnap or Tongues if that works better for the party.

And for the magic item he will take the +1 rhythm-maker’s drum.

Grand Lodge

MACROS | RPG Chronicles | Slides

The hut is a must have for the group, especially in this AP...


RODALAS

Right now I am only an assassin.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Is our cleric coming back?


Yes, I'm working on leveling up and picking a magic item.


RODALAS

When do the new racial adjustments take place


Game Map DCI# 4318637857
Rodalas Windrace wrote:
When do the new racial adjustments take place

I havnt heard about any new racial adjustments unless you mean the information from Tasha’s that essentially allows the player to decide where you’re racial bonus is added. If that’s what you’re talking about, it is already in play.


RODALAS

There is a new book, Mordenkanian's something or other, being released with Tasha and Xanathar in a gift set, which is updating 5e races to be more aligned with changes in Tasha and Fizba. It comes out on the 25th I think.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Yeah, I wouldn't hold my breath on that. We may not guidance until the end of February, if we get guidance at all. You may already reassign your +2 and +1 wherever you want, and trade out your racial weapon proficiencies, per the ALPG v11.0.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

That's pretty hilarious, since the original idea for Baldrick was based on the fact that you can't cast spells in armour unless you are proficient, and Mountain Dwarves automatically have armour proficiency :D


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RODALAS

https://www.enworld.org/threads/a-compilation-of-all-the-race-changes-in-mo nsters-of-the-multiverse.685355/

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

I am having analysis paralysis...

Dark Archive

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Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

I went with something simple to learn 5e and then got challenged by a whispering earring into my brain and it's totally flipped my concept of this character around lol

Grand Lodge

MACROS | RPG Chronicles | Slides

I would suggest come up with a concept and I can help come up with different builds for the same concept, maybe? What do you want to play?

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

The ring wants power. It's hard to quantify what path it sees through Netzer to do so. I am trying to stay true to that process.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

yeah, that's a tough one -- partly it depends on what you think the earring would call power: is it magical power? money? political?

Depending on the answer, you could keep Netzer as he is or start taking levels in ... well, anything really. I don't think you need to completely redesign him if you don't want to.

Grand Lodge

MACROS | RPG Chronicles | Slides

Generally, the power that the earring drives you toward would be considered 'political'. It wants power over others... driving you to megalomania...

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Screw it staying with barbarian to five and we will see from there!

Grand Lodge

MACROS | RPG Chronicles | Slides

Sounds good!


Game Map DCI# 4318637857
Nezter "Spleenripper" wrote:
I went with something simple to learn 5e and then got challenged by a whispering earring into my brain and it's totally flipped my concept of this character around lol

This is the way it should be in my opinion. Things that happen to us alter our path all the time.


RODALAS

Do we get a free +1 item?

Grand Lodge

MACROS | RPG Chronicles | Slides
Aeshuura wrote:

Once @Greycastle wraps up this one, I will give about a week of Downtime that you all can do RP, or get things done that you intend to.

Also, since you all should be at level 5 by the end of it, you can also come up with a reason you obtain one of the following:

+1 weapon
• +1 shield
• +1 rod of the pact keeper
• +1 wand of the war mage
• +1 all-purpose tool (TCE)
• +1 amulet of the devout (TCE)
• +1 arcane grimoire (TCE)
• +1 bloodwell vial (TCE)
• +1 moon sickle (TCE)
• +1 rhythm-maker’s drum (TCE)
• Bag of holding


Aeshuura wrote:

Once @Greycastle wraps up this one, I will give about a week of Downtime that you all can do RP, or get things done that you intend to.

Also, since you all should be at level 5 by the end of it, you can also come up with a reason you obtain one of the following:

+1 weapon
• +1 shield
• +1 rod of the pact keeper
• +1 wand of the war mage
• +1 all-purpose tool (TCE)
• +1 amulet of the devout (TCE)
• +1 arcane grimoire (TCE)
• +1 bloodwell vial (TCE)
• +1 moon sickle (TCE)
• +1 rhythm-maker’s drum (TCE)
• Bag of holding

I'm taking the +1 amulet of the devout just not familiar enough with the area on how I would get it.

Grand Lodge

MACROS | RPG Chronicles | Slides
Lumen Oakleaf wrote:


I'm taking the +1 amulet of the devout just not familiar enough with the area on how I would get it.

You have heard that there is a Temple of the Sun at Bryn Shander... I believe that you are a worshipper of Lathander, but you find out that the current priestess venerates an older god of the Sun and Judgement, named Amaunator... We can roleplay that out, if you like. It seems that there is some friction between the orders... ;)


Game Map DCI# 4318637857

I was thinking another way of gaining some of these items were as a reward from the speaker of Easthaven as well since the book adventures are pretty stingy when it comes to magical treasure.

Grand Lodge

MACROS | RPG Chronicles | Slides

Yeah, I am considering having Turq take you to Kelvin's Cairn and the Dwarves there may have something to give the kin in the group.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Hmm... the magic item is a tough choice.

I was considering the Bloodwell Vial -- I even have a sort of idea about how he would acquire it -- but it's not a huge advantage. +1 spell attack and DC is great, but currently, Baldrick's spells don't use those (mostly bc I chose spells that he wouldn't be aware he was casting). Regaining Sorcery Points after a short rest would be useful, though. So... if I was thinking of min/maxing this, I'd swap out his spells.

On the other hand, a +1 weapon fits better with his plan to switch to Barbarian for now.

Hmm... yeah, okay maybe I'll go with the latter. Maybe the dwarves in Kelvin's Cairn could gift Baldrick with a suitable weapon? (He's currently using a warhammer, but as a Barbarian, he can use anything.)

@Netzer: Want to help Baldrick train in the art of getting angry? :D

Grand Lodge

MACROS | RPG Chronicles | Slides

@Greycastle, did you have more to wrap up?

@At everyone, you can go ahead and do the leveling thing. I do not foresee any more combat until I run, but the actual leveling will not take place until Grey is done wrapping up and I will offer a weeklong DT montage of training and such.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

I will use my old drill sgt skills and kick you in the shin followed by a brisk kick to the jublies and a hundred push ups in the rain. If you aren't angry after that, well I will just break out the tweezers for the Sgt Majors lawn ...

Grand Lodge

MACROS | RPG Chronicles | Slides

@Baldy, I can work something in for you with the dwarves of Kelvin's Cairn.

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