Kingmaker

Game Master Rackal28

Roll20
Kingdom Spreadsheet
Kingdom Building Rules
Friday 11th of Erastus - 9 PM
70 F
25% Humidity
Light Air 1 mph South South-Western

Oleg's Trading Post
Loot Sheet


1,651 to 1,700 of 1,740 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Gah, I think our edits may have passed each other like ships in the night, but yes, it looks like the Sycamore is in a little grove in what’s otherwise mostly grasslands.

Unfortunately, I think I may need to add “the Nice” to Lina’s titulature. (At least it’s better than “Picker of Nits.” :/ )

I think the language for this stuff is dense but deliberate: we can fail to collect taxes, based on the worked example in the rules from Ultimate Campaign. Under the “Kingdom Edict Phase” heading, the example explains: “Looking ahead to the Income phase, Jessica realizes that an average roll for her Economy check would be a failure (10 on the 1d20 + 52 Economy – 4 Unrest = 58, less than the Control DC of 60), which means there’s a good chance the kingdom won’t generate any BP this turn.”

Eye-glazingly nitty-gritty, if anyone’s that bored:
Under the heading for Taxation edicts specifically, mentions being able “to succeed at Economy checks to generate revenue,” so implicitly, one must be able to fail. More generally, in the terminology index, s.v. “Kingdom Check,” “Kingdom checks automatically fail on a natural 1 and automatically succeed on a natural 20.” So, again, and our Economy check in Turn 3 was a natural 1 to boot.

So, unless Rackal is feeling like houseruling veryvery generously, it looks like for Turn 3, we would only be generating income from the Sootscale mine, so we’d actually be down 4 BP, and heading into Turn 5 with only 9 BP.

Again, in terms of what actually happened, I’m guessing a sudden glut of silver and Lina (“Macroeconomics? Never heard of her.”) and, presumably, a largely elven tax code (lawful types might want to look away), not catching up as quickly as one might hope. XD

Jhod would have a bit of a heart attack, as you say, until the new mine takes off, but I’m also OK with that. >:)

Lina would throttle things down a bit for the next month, at least until we see if our Economy starts chugging along more regularly.

More later, once I’ve had a chance to think a bit more about it, maybe while making dinner tonight, and my hands are busier than my brain.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

I don't know how much, if any, of Ultimate Campaign we're using. I was going based on the rules listed in the campaign header, which does list the example you cited.

But I also think that the text on taxes is pretty clear. You take your result and divide it by 3. Not "if successful", just straight up divide. There is no mention of a Control check. It seems like the purpose of the quoted text from the Edict Phase is that they're trying to boost the economy to get a higher check.

Up to Rackal, of course.


1 person marked this as a favorite.
Female Human Player/DM

Hear ye, hear ye!

By order of the magnanimous GM Rackal,

It is ruled that there need be no control check!


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

All hail Queen Rackal the Magnanimous!


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

“Hurrah! Hurrah! Hurray!” … And it occurs to me now that Nénuphar would fit quite nicely into the same places Pinafore does. At some point Lina will have to invite all her sisters and her cousins and her aunts for a visit. :)

Thanks, GM, that certainly makes it easier!

Just some last thoughts, in case we ever need to revisit it and to figure out where I went wrong, not griping:

Brental Fenson wrote:

I don't know how much, if any, of Ultimate Campaign we're using. I was going based on the rules listed in the campaign header, which does list the example you cited.

But I also think that the text on taxes is pretty clear. You take your result and divide it by 3. Not "if successful", just straight up divide. There is no mention of a Control check. It seems like the purpose of the quoted text from the Edict Phase is that they're trying to boost the economy to get a higher check.

Up to Rackal, of course.

I mean, I guess, but how does that square with the idea that without raising their level of taxation, they stand a better than even chance of not generating any BP that turn? As I understand it, their boost is just a +3 to Economy, so if they were bound to get their roll divided by 3 anyway, isn’t that just one more BP? What am I missing?

Oh, I see, the spreadsheet suggests the taxation level changes the income divisor, but I can’t find that anywhere. Probably a Kingmaker specific vs. Ult. Campaign thing? Need more coffee and/or patience to work search-fu. ;)

Anyway, moving right along, then, so we get closer to the present day in gameplay.

Turn 5!
Upkeep: Stability (DC 26): 1d20 + 17 ⇒ (5) + 17 = 22 The people are restless. +1 Unrest.
Edicts: Hex claim: Moonlight radish patch. -1 BP. They’re rare, right, but are they rare enough to count as another Resource? :) (If so, Econ +1)
Improvements:
Roads through the woods to radishes: -2 BP.
Farms around the Old Sycamore: -2 BP.
Inn for Limen: -10 BP.
(We’re continuing to give Jhod’s heart a workout, but hey.)
Income: Economy: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20 So +6 BP, and another +3 from the mines.
Event: Under 75: 1d100 ⇒ 52
Namely: 1d100 ⇒ 83 Dangerous settlement event. :(
Sigh: 1d100 ⇒ 44 Inquisition. Dammit, Signy! ;) OK, more seriously, it's scapegoating and prejudice, "against a particular race, religion, kingdom, behavior, or kingdom leader." Any ideas? Honestly, if it's not the kobolds, it might be us being so hard on poor Erastil and his cleric. Anyway, it's a continuous event, so we need successful checks over two consecutive turns to resolve it. Loyalty (DC 27): 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27 Phew! Only just squeaking by!
The event chance drops back to 25% for next turn.

Summary: A bit of unrest (1), some new building, down to 7 BP in the treasury, and an inquisition running rampant: Lore, Loyalty, Productivity, and Stability decrease by 1. Need another Loyalty check to end the event. (2 successes in a row.)


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 21 (22 after feinting), Touch 12 (13 after feinting), Flat-Footed 19 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

We should invite many elves and druids. Make it a place of mediation between the druids and elves to see if we can't get the whole Sevenarches issue out in the open.

I am feeling a bit better, so I'll try to get in on one of these turns soon.

EDIT: Also keep in mind that Oleg's might be (notionally) under the control of Restov, and claiming it might be somewhat out of line.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Inquisition? I'll bet it's some sort of temperance movement. Those people are such a drag.

I kinda like that idea! Oleg's as a sort of gray zone border town, not exactly ours, not exactly Restov's. Tension! Intrigue! Knives in the single dark alley behind the stable!


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Has anyone read Aberystwyth, Mon Amour? It's a very silly, tongue-in-cheek adventure/crime novel set in the eponymous town, with witches, druids (in the modern Eisteddfod way), and - which is why I bring it up - a murderously repressive commando branch of the grannies who run the Essjat (Society of Sweet Jesus Against Turpitude).

Anywho, and Oleg and Svetlana might also want to hold on to a notional independence for a bit longer, without a new road being laid out right to their front door. "Fecking libertarians. Say what you want about aristocracy, at least it's an ethos." (sic) ;)

And yes, in terms of not snaking around weirdly, whether or not we go all the way to the trading post next - we could eventually furbish it into a proper fort, if we save up enough BP - I thought we might also spread out a bit further up the Thorn and Shrike, maybe?


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

That sounds good! I'll have to seek out a copy.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

Nobody expects the druidic inquisition!

I don't know any Malcolm Pryce, as noir is not my usual reading. But it certainly does sound like fun.

The rest of my day is looking quite busy, but I'll give some thought to Turn 6 unless Meneas wants to have a crack at it.

In the meantime, 153 days brings almost us exactly to 22 weeks, so let's roll another 5 Profession checks.

Profession (herbalist) Week 18: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Profession (herbalist) Week 19: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Profession (herbalist) Week 20: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Profession (herbalist) Week 21: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Profession (herbalist) Week 22: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22

So 13 + 8 + 20 + 20 + 22 = 83 / 2 = 41.5 gp in this otherwise very crappy month.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

All rise as Hyalinnea the Nice floats in. ;)
Just before I start throwing Profession checks around, I'm guessing the "at least one week a month has to be devoted full-time to politics" rule is in effect?
Also, for those of us who are more airy-fairy about these things, could we take 10?
I imagine that Lina is far enough off-balance with getting used to the buck stopping with her that she'd be slacking off a bit on the herbalist thing and mostly playing around with her kitchen lab garden.
So, maybe half-time at best for her, and with a bit less single-minded dedication than normal when she is cooing over her babies. :) I'm happy to just gesture vaguely in the direction based on how the first year of Helikia plays out.

As to Aberystwyth, Mon Amour and Malcolm Pryce: wow, I didn't know that it's a whole series, as Amazon is now all too eagerly pointing out to me. I stumbled across the first volume (apparently) in a used bookstore ages ago, and I don't think I even kept my copy. I'm not normally much of a noir girl either - not least because of glum resignation to the fact that I'm not really femme fatale material - but I do have a soft spot for pulp and parody. It is, like Camelot, a silly place.
A bit less over-the-top than Jasper Fforde's work, which is the closest comparison that springs to mind, but same ballpark, I think.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

You may be right about the Profession checks, but I don't assume that these weekly checks necessarily represent working 40+ hours a week, and may be done during our regular duties. As usual, up to Rackal.

Speaking of, let me get my Profession checks out of the way first.

Profession (herbalist) Week 23: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Profession (herbalist) Week 24: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
Profession (herbalist) Week 25: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Profession (herbalist) Week 26: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22

10 + 15 + 23 + 22 = 70 --> 35 gp, trying to make some extra money for the kingdom.

* * *

* * * Kingdom Turn Sequence #6: Kuthona * * *

Starting Treasury: 10 BP (we should have gotten a 1/2 discount when building the Barracks because of the Town Hall, so +3 BP)

Also, we haven't been a Village for a while. I think that we started off with 4 lots filled (Town Hall, House, Smithy, & Mill). By the time we built our second batch of Houses, we graduated from Village to Town. That changes some of our settlement modifiers, but I'm not going to go back and figure out what the changes to Productivity would have been this whole time.

Upkeep Phase
Stability Check, DC 27: 1d20 + 15 ⇒ (15) + 15 = 30
Unrest decreases to 0
Pay Consumption (0)

Narratively: After last month's inquisition, the oligarchs of Helikia buckle down and try to figure out what to do. After all, the year is about to end, and they're in the business of coalition-building. At Meneas' tremendous advice, Lina invites a faction of elves and Brental a faction of druids. The Sevenarches Debacle may not be sorted out, but we begin to establish Helikia as neutral ground at which both parties of the longstanding bitter divide can comingle. The meeting goes about as well as one can expect for the first of what we hope are many meetings. The druids are obstinate. The elves are mercurial. Nothing much gets done. Politics as usual.

Edict Phase
Claim Hexes (1): Fangberries (-1 BP, Plains Hex, Resource, Economy +1)

Build Terrain Improvements (2)
Roads: Fangberry Hex (-1 BP)
Sawmill: Moonlight Radish Patch (-3 BP, Stability +1, +1 BP/turn)

Don't worry, Brental is being very particular about the way that lumberjacks are working here.

Create and Improve Settlements (1)
We need to build something that will improve Loyalty, because we're staring down a 25% chance of passing this DC 28 Loyalty check.
I know that we want a Trade Shop (10 BP, Economy +1, Stability +1) before long, but there's also (for under 10 BP):

Good Cost Buildings that Boost Loyalty:
  • Brewery (6 BP, Loyalty +1, Stability +1)
  • Dance Hall (4 BP, Economy +1, Loyalty +2, Unrest +1)
  • Graveyard (4 BP, Loyalty +1)
  • Herbalist (10 BP, Loyalty +1, Stability +1, magic items)
  • Library (6 BP, Economy +1, Loyalty +1)
  • Monument (6 BP, Loyalty +1, Unrest -1)
  • Park (4 BP, Loyalty +1, Unrest -1)
  • Shrine (8 BP, Loyalty +1, Unrest -1, magic items)
  • Stable (10 BP, Economy +1, Loyalty +1)
  • As tempting as that +2 loyalty looks, there's no need to increase unrest right now (which would cancel it out this turn), so no dance hall. We're too young a settlement to really have a graveyard or a monument yet, and we don't have any unrest to decrease yet. So that leaves the brewery, herbalist, library, and stable. I feel like our economy is doing fairly well but we sometimes struggle with Stability, so: let's build a brewery!

    Holiday: Ascension Day Consumption: 1d3 ⇒ 1 BP

    Narratively: Feeling the need to ensure that good feelings abound during the darkest month of the year, Brental coordinates with Signy to hold a festival in honor of her patron, coinciding with the opening of Helikia's new brewery! This puts the nascent temperance movement to bed, though Signy does offer counseling to a few people who are willing to admit that their drinking has personally gotten out of hand.

    Other Edicts
    Brental discusses the possibility of increasing the schedule of holidays from quarterly to monthly in the coming year. This would increase the strength of Helikia's economy and strongly boost her loyalty. I also think that the holiday consumption either occurs only once during the year or once every turn. Unclear.

    Income Phase
    Collect Taxes, Economy Check: 1d20 + 19 ⇒ (18) + 19 = 37
    12 + 4 BP from the mines & sawmill = +16 BP

    Narratively: The influx of druids and elves also brings a boon to the local economy as the foreign dignitaries and their retinues bring with them plenty of gold to spend.

    Event Phase
    Loyalty DC 28: 1d20 + 13 ⇒ (19) + 13 = 32 Event Resolved, modifiers removed
    Event <25: 1d100 ⇒ 67 Chance --> 75% next turn

    Narratively: Although not much gets done to actually solve the longstanding issue, the feelings of religious and cultural frustration that had been swirling around the nascent state of Helikia settle down. The temperance movement is quashed, the kobolds feel welcome, and Lady Kyrithra demonstrates herself to be quite the diplomatic presence.

    Ending Treasury: 14 BP

    * * *

    Very pleased with that turn! Also, welcome to the new year!


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    Because I should put ranks in Perform (killjoy) (or Profession?), I shamefacedly think I have to ask Rackal: are the fangberries a resource, in game terms? We all would love it if they were, but I could understand if their location was just to pin down what happened with Bokken and they're not a particularly valuable commodity.

    Thanks for catching the discount for the barracks, Brental, and yes, loving the brewery!

    Re: gameplay developments, that was an awesome Intimidate check, Signy! "Though she be but little, she is fierce." As befits an inquisitor, after all. :)


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Hey, we're gonna make fangberry wine, fangberry ice cream, fangberry tarts, and more! And then Brental is going to try to develop a moonlight fangradish hybrid plant to make Helikia the number one stop for all your unique cultivar needs!

    Also, hell yeah, Signy.


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    Well, when you put it that way.

    Time to leverage Lina's mercantile background into some pretentious canny marketing like the appellation system, so that people think of us when they think of fangberry wine, like the way the champagne people get very defensive about their turf.

    Out of character, I like the idea of very pretty sparkling red stuff called, rather unexpectedly, something guttural like Narl, but I'm not sure Lina would be on board with the idea. Tough luck for her, if that's what sticks with people. :)


    Female Human Player/DM

    New map up!
    Also, the game doesn't specify that the fangberries are a resource but I think they should be but I'm unsure of what bonus to give them...


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    Oh, thanks! You can get as creative as you want if you want to be specific, but I was just confirming for the abstract level of the kingdom building rules.

    On that level, whatever it means that the fangberries in this hex are a resource (the biggest, baddest berries ever? things of beauty to make farmers and winemakers weep for joy?), as Brental calculated, our Economy improves, and the benefits of various terrain improvements get another boost.

    I'll probably post for another kingdom turn later this evening, but if anyone wants to claim the one after that and/or has definite ideas about what we should build next without wanting to chuck a bunch of dice about it yet, just say the word(s)! :)


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    I think we should probably try to boost up our Loyalty some more, as that is by far our lowest stat. But at the same time, unless we keep on boosting Stability, we're likely to start accruing some Unrest.

    To that end, we're about to get a Stability boost from building another Road.

    Terrain Improvements that increase Stability:

  • Aqueduct: +1 (BP as Road)
  • Fort: +2 (24 BP)
  • Quarry: +1 (6 BP)
  • Road: +1/8
  • Sawmill: +1 (3 BP)
  • Watchtower: +1 (12 BP)

    Terrain Improvements that increase Loyalty:

  • Aqueduct: +1 (BP as Road)
  • Landmark: +1 (claimed); perhaps the Old Sycamore counted as this instead of a Lair?

    Affordable Buildings that increase Stability:

  • Brewery: +1 (6 BP, Loyalty +1)
  • Bureau: +1 (10 BP; Economy +1, Loyalty -1)
  • Cistern: +1 (6 BP) discount: 3 BP
  • Dump: +1 (4 BP) discount: 2 BP
  • Exotic Artisan: +1 (10 BP, Economy +1)
  • Granary: +1 (12 BP, Loyalty +1)
  • Herbalist: +1 (10 BP, Loyalty +1)
  • Jail: +2 (14 BP, Loyalty +2, Unrest -2) discount: 7 BP
  • Mansion: +1 (10 BP)
  • Mill: +1 (6 BP, Economy +1)
  • Observatory: +1 (12 BP)
  • Orphanage: +1 (6 BP, Unrest -1)
  • Smithy: +1 (6 BP, Economy +1)
  • Tannery: +1 (6 BP, Economy +1)
  • Trade Shop: +1 (10 BP, Economy +1)
  • Watchtower: +1 (12 BP, Unrest -1) discount: 6 BP

    Then throw a Tavern (12 BP, Economy +1, Loyalty +1) onto my previous Loyalty list, and that's most of what we're looking at right now.

    ---

    On another note, I made myself a little template so that I could more quickly do a kingdom turn. All you have to do in your word processing program of choice is do a find and replace function to replace all of the "[ " (with a space) with a "[" (without a space), and it should execute.

    [ ooc][ b][ bigger][ i]* * * Kingdom Turn Sequence #: Month * * *[ /ooc][ /b][ /bigger][ /i]

    Starting Treasury: # BP

    [ b][ bigger]Upkeep Phase[ /b][ /bigger]
    [ dice=Stability Check, DC 27]1d20 + 15[ /dice]
    Unrest increases/decreases to 0 (BP +1?)
    Pay Consumption (0)

    [ b]Narratively[ /b]:

    [ b][ bigger]Edict Phase[ /b][ /bigger]
    [ b]Claim Hexes[ /b] (1): _ Hex (-1 BP, _ Hex, )

    [ b]Build Terrain Improvements[ /b] (2)
    Roads: _ Hex (-1 BP)
    _: _ Hex (-# BP)

    [ b]Create and Improve Settlements[ /b] (1)

    [ b]Holiday[ /b]:

    [ b]Narratively[ /b]:

    [ b]Other Edicts[ /b]

    [ b][ bigger]Income Phase[ /b][ /bigger]
    [ dice=Collect Taxes, Economy Check]1d20 + 19[ /dice]
    # + 4 BP from the mines & sawmill = +# BP

    [ b]Narratively[ /b]:

    [ b][ bigger]Event Phase[ /b][ /bigger]
    [ dice=Loyalty DC 28]1d20+13[ /dice]
    [ dice=Event <25]1d100[ /dice] [ ooc]Chance --> 75% next turn[ /ooc]

    [ b]Narratively[ /b]:

    Ending Treasury: # BP


  • Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    This is great, thanks, Brental! I have to admit I was feeling too lazy to reverse-engineer the template. Let’s see…

    * * * Kingdom Turn Sequence #7: Abadius * * *
    Starting Treasury: 14 BP
    Upkeep Phase
    Stability Check, DC 28: 1d20 + 19 ⇒ (14) + 19 = 33
    Things were calm last turn, so we get +1 BP
    Pay Consumption (0)
    Narratively: After some gentle diplomatic noises to make sure that no one gets their noses out of joint or jumps to hasty conclusions about where Helikia fits into the Hymbria/Sevenarches situation, and with a defiantly Caydenite celebration towards midwinter, Helikia hunkers down for the depths of its first winter quite comfortably, all things considered.

    Edict Phase
    Claim Hexes (1): Thorn River Camp Hex (-1 BP, Forest Hex, that also brings us to 4 hexes with rivers, so +1 Economy)
    Build Terrain Improvements (2)
    Roads: Thorn River Camp Hex (-2 BP)
    Farms: Fangberries Hex (-2 BP, -3 Consumption, since the berries are an abundant resource)
    Create and Improve Settlements (1)
    Stable (10 BP, Economy +1, Loyalty +1)
    I would love a Library, especially since we've got a book club in town, but I can't help but feel for poor Veil and Vod, so maybe next month, for the library?
    Holiday: I think you're right, Brental. For the sake of simplicity, why don't we go for bimonthly holidays? With the new farms this turn, we've still got some wiggle room on Consumption, and it gives us some more Loyalty too. (6 official holidays per year, +2 Consumption, +2 Loyalty)
    Narratively: It's a bit tricky, in winter, but since there's always fuel to be gathered and such, and it's never a bad time to make sure that the forest is treated right, Lina arranges for a bit more exploration of the Narlmarches west of the first logging camp established a couple of months previously. River access will also be useful for moving lumber. She's not much of an engineer, though, so the old bridge further downstream will have to wait.
    In close consultation with Signy, especially, Lina also sets up a more regular festival calendar for Helikia. Given that few major elven holidays are pinned down very precisely on the scale of months, the resulting calendar is very Caydenite, but the state holidays chosen allow for a high degree of ecumenism.

    Dorky calendar stuff:

    Merrymead (Calistril, Caydenite, but I'm 10 000% sure an elf like Lina can figure something out with wasp honey ;) )
    Firstbloom (Pharast, Gozren, probably the closest canonical named festival that would work for Brental, and overlaps with Planting Week, for Erastilian weirdos)
    Ritual of Stardust (Sarenith, Desnan, but with the wandering might work for Ng, and involves gemstones, so works for Yuelral too)
    Archer’s Day (Erastus - Jhod would have an absolute fit if we didn't)
    [Probably something in Rova, around the autumn equinox, possibly folded into the First Brewing for Caydenites]
    Ascension Day (Kuthona, Caydenite)

    Income Phase
    Collect Taxes, Economy Check: 1d20 + 22 ⇒ (17) + 22 = 39
    13 + 4 BP from the mines & sawmill = +17 BP
    Narratively: With the run up to Merrymead and folks spending more time indoors (and so sometimes browsing the shops or spending time at the inn), it's quite a good month for Helikia, at least in terms of revenue.

    Event Phase
    Event <75: 1d100 ⇒ 30 Chance --> 25% next turn
    Whatsit?: 1d100 ⇒ 100 Vandals! + 1d100 ⇒ 85 Dangerous settlement event. Gah! Namely: 1d100 ⇒ 95 Rerolling because we only have the one settlement: 1d100 ⇒ 86 More squatters.

    For Vandals (DC 29): Loyalty: 1d20 + 17 ⇒ (17) + 17 = 34 and! Stability: 1d20 + 20 ⇒ (10) + 20 = 30 ==> Ha! Stopped them before they burned the whole town down! (No penalties apply.)
    For Squatters: Stability: 1d20 + 20 ⇒ (6) + 20 = 26 Phooey. -1 Fame and Stability, +2 Unrest. Continuous until resolved by dispersing them with a successful Stability check and building a House or Tenement. (Additional penalties otherwise.)
    Narratively: Unfortunately, with people cooped up inside and perhaps a few too many excuses for a generous tipple, a few parties through the darkest part of the year get ugly, and while it could have been a lot worse, with most people getting through with at most a few broken windows or the like, several homes are rendered positively uninhabitable. Between the leaders of Helikia (each terrifying, or at the very least chastening, in their own ways, when deeply unimpressed), those responsible learn their lesson, but that does still leave some families needing new housing.
    Ending Treasury: 17 BP


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Re: the Advanced Template, it looks like you quoted the quick rules.

    Rebuild Rules wrote:
    AC increase natural armor by +2; Ability Scores +4 to all ability scores (except Int scores of 2 or less).

    Which would theoretically only increase damage if it was stat based.


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Thanks, Rackal. Not trying to be difficult, just trying to make sure that we don't have a harder fight on our hands than it looks like we already do! Trying not to metagame too hard, but even if Brental isn't scared, Poly is. Poly is very scared.


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    I have a big deadline today, so I doubt I'll have time to do much in the way of another kingdom turn until later this weekend (unless Meneas or Signy want to take a crack now that there is a (hopefully easier to use) template available), but I wanted to drop a brief note!

    I have no idea if Rackal is using milestones for level ups or tracking our experience, but if we are using XP, then we got 2,400 XP when we founded Helikia, 1,200 XP when we established Limen, and 1,600 XP when we built our 4th building. By the end of our first year, we should have a Kingdom Size of >11 (for another 2,400 XP) and have filled Limen with at least 16 lots of buildings (4,800 XP) for a total of 2400 + 1200 + 1600 + 2400 + 4800 = 12400, which is 3,100 XP each. Considering that (on the medium XP track) it's 6,000 XP from level 4 (9,000 XP) to level 5 (15,000 XP), that means that hopefully (especially with our encounters with Kundal, Grigori, and the worg) that we'll reach level 5 soon!

    *fingers crossed*


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
    Brental Fenson wrote:
    Thanks, Rackal. Not trying to be difficult, just trying to make sure that we don't have a harder fight on our hands than it looks like we already do! Trying not to metagame too hard, but even if Brental isn't scared, Poly is. Poly is very scared.

    :) I know what you mean. In-character, Lina has no idea what’s going on, but out of, I’m really not liking the implications of Intimidate checks being thrown around.

    On a lighter note of IC/OOC knowledge discrepancies, I’ve just put up a tiny bit of foraged jelly, but I strongly suspect that I either boiled it too long or added too much pectin, so I’m worried it may end up being closer to taffy in a jar. An alchemically minded naturalist like Lina would shake her head in disappointment. :/ I guess we’ll see! (It’s firethorn, which sounds way more exciting than it is, although I did prick my finger in a very fairy-tale sort of way while gathering the fruit, at least.)

    Speaking of looking forward to advancement – I have to admit, Breadth of Experience is looking more tempting at the moment, but not enough to tip it over the edge yet, I don’t think, and for her to be the sort of witch I think she is, Lina's a bit feat-starved. But what I meant to say is, have you thought about what sort of banner you want, Meneas? I kind of feel Lina should provide some sort of favour for her “loyal knight and true,” and I thought it might be fun to imagine what sort of bauble she might provide, depending. I imagine the sort of thing that would complement a jinx or knave’s banner, for example, might be bit different from the standard, er, standard/banner. :)


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Whew, that was a very busy weekend! My partner had an art show on Friday, and then I had a ton of errands to run while getting ready for a conference presentation. Very tiring. But here we are!

    ---

    * * * Kingdom Turn Sequence #8: Calistril, AR 4711 * * *

    Starting Treasury: 17 BP
    Starting Unrest: 2
    Continuous Event: Squatters
    Hexes Claimed: Limen, Thorn River Ford, Sootscale Mine, Old Sycamore, Gold Mine, Moonlight Radish Patch, Fangberry Patch, Thorn River Camp

    Continuous Events wrote:
    A continuous event’s effects continue each turn during the Event Phase until you resolve the event (as explained in the event description, usually by succeeding at a kingdom check).

    As I understand it, we can't build a House in the occupied lot this turn (which sucks), and that we need to make the Stability check during the Event Phase. So let's see how we do...

    Upkeep Phase
    Stability Check, DC 29: 1d20 + 17 ⇒ (16) + 17 = 33
    Unrest decreases to 1
    Pay Consumption (0)

    Narratively: The leaders of Helikia are working on the promised repairs to homes, but it is the winter. Displaced residents are offered shelter in other buildings instead of camping in the cold in tents. The inn is full, a few non-guards are sleeping in the barracks, and a handful of people are in the stable with the horses and the odd mastodon. But there are some lingering issues to deal with.

    Edict Phase
    Claim Hexes (1): Erastil Temple Hex (-1 BP, Forest Hex)
    Depending on Rackal's judgment, this can either be considered a Building, a Landmark, or a Ruin. It's probably a ruin.

    Looking at a few other things in the Special Terrain rules, we don't have to double our road coast whenever we build roads in hexes that already contain bridges. I'd have to go back and look through the thread (and obviously can't see the kingdom map on Roll20 right now, so I'm working from memory), but it's easier if Rackal says what qualifies as what. I would venture that the Thorn River Ford and Thorn River Camp might qualify. If that's the case, then Lina was right to not increase the BP cost to build the road in the latter and I spent 1 more BP than necessary at the Thorn River Ford.

    A request for our magnanimous GM: can you please help us determine whether any of our claimed hexes qualify as special terrain? Perhaps the book gives some guidance. I would venture the following (based on how we've been treating them so far):

    Special Terrain:
    Limen: Ruin (Stag Lord's Fort/Temple of Gyronna) + River [Hills]
    Thorn River Ford: River w/ Bridge [Plains]
    Sootscale Mine: Resource + River [Cavern]
    Old Sycamore: Lair or Landmark [Plains]
    Gold Mine: Resource [Cavern]
    Moonlight Radish Patch: Resource [Forest]
    Fangberry Patch: Resource [Plains]
    Thorn River Camp: River w/ Bridge [Forest]
    Erastil Temple: Building, Landmark, or Ruin [Forest]

    Depending on your decision, it may shift around our Economy, Loyalty, and Stability a bit.

    Build Terrain Improvements (2)
    Roads: Temple, Forest Hex (-2 BP)
    Fishery: Thorn River Camp (-4 BP), Consumption decrease by 1 BP

    Create and Improve Settlements (1)
    If Lina wants a Library, Lina gets a Library. -6 BP, Economy +1, Loyalty +1, Lore +1.

    Holiday: Merrymead
    Going in with -2 Consumption, we cancel out the 2 holiday consumption for a bimonthly schedule, whether it's annual, monthly, or bimonthly. No additional BP spent.

    Narratively: Jhod has been positively itching for Helikia to officially claim the Temple as part of the kingdom before someone else does, and we finally satisfy the Erastilian (who had been spending a lot of time out there anyway) by folding it into the kingdom. Plans are made for official repairs--and possibly a new settlement--pending the resolution of a few other ideas.

    Back in Limen, the celebration of Merrymead is a more staid affair than Ascension Day, not wanting to encourage drunkenness and risk another bout of violence springing up. Over glasses of mead, Lina insists that Limen must begin buildings its own library. Why drinking in midwinter makes the flighty elf think of reading is anyone's guess (though she insists it makes perfect sense), and so plans are made to start working on a library. ("Shouldn't we build houses first?" "Nonsense, the people need escapism in hard times!")

    Income Phase
    Collect Taxes, Economy Check: 1d20 + 22 ⇒ (11) + 22 = 33
    11 + 4 BP from the mines & sawmill = +15 BP

    Narratively: It's not quite as much of a boom month as some months have been, but the two mines and the sawmill are producing a lot of useful goods. Even more than taxes, Helikia is able to trade some of its raw gold and silver for other resources important for kingdom building. No one in Helikia is wealthy, but many people are beginning to live more comfortably than frontier life.

    Event Phase
    Squatters, Stability DC 30: 1d20 + 18 ⇒ (15) + 18 = 33 Resolved
    Event <25: 1d100 ⇒ 21 Here we go...
    Event Type and Danger Level: 1d100 ⇒ 59 Beneficial settlement event!
    Beneficial Settlement Events: 1d100 ⇒ 42 Noblesse Oblige?

    Noblesse Oblige wrote:
    A noble family offers to construct a Monument (01–50) or Park (51–100) in your settlement at the family’s own expense. The nobles pay all costs and Consumption for this purpose.

    Monument or Park?: 1d100 ⇒ 25 Free Monument! Loyalty +1, Unrest -1

    Narratively: By the end of the month, the last squatter is satisfied with their temporary accommodations, and the leaders of Helikia vow to build new houses in the next month while the old ones are repaired.

    Around that time, Dame Saronna Lebeda and her son Lord Lander come to visit to see how their investment in Brental is doing. They are curious about this new kingdom to the South and travel all the way from Silverhall. Brental is very nervous during the whole visit, showing an uncharacteristic stutter at times in the presence of Dame Lebeda. But when the visit comes to a close, the Lebedas seem rather pleased with Helikia's progress in just a few short months. They say that they will be sending a crew and some materials down: that Limen deserves a belltower visible (and audible) from all around.

    Ending Treasury: 19 BP
    Ending Unrest: 0

    ---

    Rounding out with some Profession checks.
    Abadius Profession
    Profession (cartographer) Week 27: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
    Profession (cartographer) Week 28: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
    Profession (cartographer) Week 29: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
    Profession (cartographer) Week 30: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

    Calistril Profession
    Profession (cartographer) Week 31: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
    Profession (cartographer) Week 32: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
    Profession (cartographer) Week 33: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
    Profession (cartographer) Week 34: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

    10 + 10 + 19 + 15 + 10 + 10 + 20 + 21 = 115 / 2 = 57.5 gp (bringing me to 254 gp made in 8 months)

    Looking ahead, Brental is going to be gone for much of the month of Sarenith (the 12th month in our sequence) because the Moot of Ages happens on the summer solstice down in the Verduran Forest.


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
    Brental Fenson wrote:
    Back in Limen, the celebration of Merrymead is a more staid affair than Ascension Day, not wanting to encourage drunkenness and risk another bout of violence springing up. Over glasses of mead, Lina insists that Limen must begin buildings its own library. Why drinking in midwinter makes the flighty elf think of reading is anyone's guess (though she insists it makes perfect sense), and so plans are made to start working on a library. ("Shouldn't we build houses first?" "Nonsense, the people need escapism in hard times!")

    Ouch.

    I don’t think Lina has the self-awareness, so I’ll have to be embarrassed for her. :)

    Quote:
    But when the visit comes to a close, the Lebedas seem rather pleased with Helikia's progress in just a few short months. They say that they will be sending a crew and some materials down: that Limen deserves a belltower visible (and audible) from all around.

    Oooh, fancy. Dare we imagine something like Trajan’s Column? (Probably with a less pretentious frieze, though.) After all, who says a belltower can’t be razzle-dazzle?


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Oh with the Lebedas, the more razzle-dazzle, the better.

    I figure we should make the year between Books One and Two as memorable as Book One was. This narrator likes having fun.


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 21 (22 after feinting), Touch 12 (13 after feinting), Flat-Footed 19 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    Haha. Sounds good to me.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    @Lina: I had to look up firethorn berries and it seems Wikipedia agrees with you about the flavor: "The pulp is safe for human consumption, but it is insipid". Made me laugh.

    As a fluff addition to the Kingdom Phase: Signy sends a letter back to her Ale-church / Orphanage in Taldor requesting word be put out that there is a place for a master brewer in Limen. Of course Signy pays special attention to the new brewery since it is what it is, and because it is so easily and readily converted into a place of worship.


    1 person marked this as a favorite.
    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Qunnessaa and polyfrequencies have been making efforts to ensure that Limen represents all four oligarchs of the ruling council.

    If y'all want anything else specific, either feel free to take a turn using the template I posted last week, or let us know.

    If you want it, we will build it. If we build it, they will come.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    I should actually have more spare time during the upcoming holidays. I'll have a generous number of days off, and I'm not traveling. I'll see what I can do with the Kingdom Building at some point.


    Female Human Player/DM

    RIP Vod

    (To be clear, Vod IS alive, just at -9 hp and bleeding out)


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Please don't kill my mastodon! I really like him!

    Ow.

    Also, just a question of curiosity: is Vesket wielding a large trident as a medium creature? The 2d6 threw me off in the damage calculation, since the trident is typically a 1d8 damage weapon. Don't inappropriately sized weapons carry an attack penalty? Not that it matters with that attack roll, but I'm just curious.


    Female Human Player/DM

    Brental, you are correc!

    The weapon IS too large for a medium creature...

    I saw lizardfolk and assumed medium but...

    Anyways the mistake will be corrected when I get home! ^^

    Also, I love Vod I don't want to kill him <3 he's just a percious boi


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    Taking a step back from focalizing things through Lina, if Vesket fails his save vs. her spell, by all means feel free to force the issue of, er, regime change, Brental (and Signy). (Meneas too, of course, but he's got his handful just this minute. :o )

    She may not want to kill the chief, particularly, but if he keeps fighting, then by the same token that means poor Vod gets a target painted on his back, and all that...


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Re-gi-cide. Re-gi-cide. RE-GI-CIDE! RE-GI-CIDE!

    (Brental got big mad.)


    Female Human Player/DM

    So, my posting here has gotten really infrequent and I do apologize...

    Work has gotten very crazy, I don't really care to get into it but essentially it barely leaves me with any time anymore and GMing takes a lot of time.

    The quality of my posts has also declined since this started happening and I feel you all deserve better.

    So, I'm putting it to you all.

    Do you want to continue this campaign?

    If so, would you prefer a different GM moving forward?

    I don't know when or if things will improve at my work so I can't promise my posting rate will increase or that the quality will improve any time in the near future.

    So please let me know, what are you all feeling?


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    I’m still having tons of fun, and I’m sorry work has gotten crazy for you. Please don’t beat yourself up about knock-on effects here, real life is what’s important.

    I’m happy to continue at a scaled-back pace, to take a hiatus while you see if things get less crazy, or, if you’re worried about burning out, just calling things here and putting the campaign to rest. You shouldn’t feel obligated to press on if it isn’t fun anymore for you too!

    I’ve really enjoyed sharing a virtual table with everyone here, and I’d be thrilled to see it continue as might work best for everyone, but I can certainly understand if, once we put our collective heads together, we realize that things are pulling in too many directions at once.


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Hey Rackal,

    As far as I'm concerned, we started this story with you and I trust no one better to continue leading us through than you. But it's up to you to decide how you're feeling. I would personally love to continue this amazing, sprawling story with these interesting, intricate characters and some of the best players I have had the opportunity to play with.

    We can definitely let the gas off of the pedal. There are lots of ways for us to adjust our pace, or to help to alleviate some of the burden of running the game. The role of the GM is a hefty one, but if there is anything that you need help with, please let us know. For instance, if there is a part of the GMing that is taking up a lot of your time/energy and not bringing you joy, you could consider bringing on a co-GM to help with that aspect. It might even be something that one of the players could help with.

    We can also unsprawl the story somewhat. Every Paizo AP contains a lot of interesting worldbuilding, along with fluff encounters. that don't necessarily add anything to the story. If you wanted to, there might be some ideas on the Kingmaker forum, especially under the GM Reference threads (which I am assiduously avoiding), that could help streamline things. People might have other resources as well.

    And if it's more just real life that is getting in the way, then I like Lina's idea of a hiatus. Instead of calling it quits, I would rather put this to the side for a time and check in after a predetermined amount of time to see how you're feeling. We can always kick the can down the road again.

    But ultimately, this should spark joy. No-TTRPG is better than Bad-TTRPG.


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 21 (22 after feinting), Touch 12 (13 after feinting), Flat-Footed 19 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    As both of my fellows above have said, I'm willing to take things slower or put it on a hiatus both. If you really want to stop completely, I understand that too. I've had to pull the plug on a game myself, and I know it sucks, but if that's what's best for you, then it's what you should do.

    As Brental says, if there's anything we can do to help take some of the pressure off, let us know.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    I'm in agreement with everyone else. You're a great GM Rackal and I'd rather stick with you than anyone else. Really it depends on where you're at with things. If you're still enjoying the game but have less time for it, we can look into ways of adjusting things so it less difficult for you. If it's become a chore that you feel obligated to carry on, we'll certainly understand if you want to end the game.

    I have a couple of long-running games, one that's approaching its 8th anniversary, and on that's been running for 7 years. Both of them are still going because everyone involved has been flexible when needed, and believes the game is worth finding whatever solution is needed to keep it going. They've both seen slow downs and pauses and longer hiatuses because nobody can possibly plan for such a long span of time. Those couple of long games have seen just about every problem (not disfunctions though) that ends games, and we figured out how to get through them instead.

    There are a lot of good suggestions already in the posts above, and I'm game for using any of them. One other I'll throw out is rotating GMs, with each of us taking a book in turn and you switching to being a player when someone else is at the helm.

    If you want to keep going Rackal, we'll be as flexible as you need us to be.


    Female Human Player/DM

    It's really important to hear you all say that you want to continue with this game. I've put a lot of effort into it and it just, it's important to know it's appreciated. Thank you all <3

    I'll try to do my best going forward, things are chaos at work still... I don't know that they will get better so I'm considering putting in my resignation if things haven't improved significantly by the end of the year. I will TRY to keep posts coming to the best of my ability but please do bear with me while I try to work out this new phase in my life.

    I love and appreciate all your work and treasure the memories we've all made with each other here and look forward to making more such memories in the years to come <3


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 21 (22 after feinting), Touch 12 (13 after feinting), Flat-Footed 19 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    Glad to hear it helps, Rackal. I hope that things improve for you soon!


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Hurray and hi! Your effort is most certainly appreciated. Let's definitely take the time to ensure that this stays enjoyable: an escape from chaotic work, not another obligation.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

    Yes, we certainly do appreciate all your work Rackal. Don't be shy about telling us what you need. We're not here just to consume what you produce; this is a partnership.


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    Hi, Rackal! I’m sorry to hear that things are still chaotic at work, and I hope things work out as smoothly as possible for you, whatever direction that ends up turning in particular.

    And like the others have said, thanks for all your work in helping us spin out this delightful shared story, and here’s to all of us doing our best to keep things fun and manageable for everyone! :)


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
    Signy Birkirsdottir wrote:
    Because Meneas is so busy thinking about flexing his fingers? :p But anyway it's Signy's role to take care of the little people, literally little in this case. She's the golden hearted one.

    Lina says (carefully keeping from rolling her eyes), "Fine! I get it! I'll build a gingerbread house!" ;)


    Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +2; DV 60 ft; Per +8| Active: None || Vodnykel HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | CMD 18 | Fort + 5, Reflex +6, Will +2 | Init +2 | Active: None

    Are you a good witch, or a bad witch?


    Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

    My apologies if I've already linked to this before, but as the mouse-over text suggests, "Witch is the Chaotic Awesome alignment."

    Though, honestly, an orphanage is on the list of things Lina would like to build for Limen, now that she knows there are feral infants running about the place. If only to avoid having to practice her Elrond-style frown from the Fellowship film, when he discovers someone's introduced hobbits into his council chambers.


    Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 21 (22 after feinting), Touch 12 (13 after feinting), Flat-Footed 19 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

    Meneas is troubled. I debated having him laugh at the fact he'd forgotten, but that seemed like it'd be a bit too much for him at the moment.


    Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1
    Hyalinnea "Lina" Kyrithra wrote:
    Signy Birkirsdottir wrote:
    Because Meneas is so busy thinking about flexing his fingers? :p But anyway it's Signy's role to take care of the little people, literally little in this case. She's the golden hearted one.
    Lina says (carefully keeping from rolling her eyes), "Fine! I get it! I'll build a gingerbread house!" ;)

    Ha! It's not a personality thing. Signy has taken certain vows.

    1,651 to 1,700 of 1,740 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker Discussion All Messageboards

    Want to post a reply? Sign in.