Kingmaker

Game Master Rackal28

Roll20
Kingdom Spreadsheet
Kingdom Building Rules
Friday 11th of Erastus - 9 PM
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Light Air 1 mph South South-Western

Oleg's Trading Post
Loot Sheet


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Female Human Player/DM

One minute per level seems reasonable to me for concentration spells Lina ^^


Female Human Player/DM

So ya'll can make the kingdom checks whenever you k$@! but I'd prefer to have them done by the time this 'wereeolf' hunt concludes.

Also, I'm confused. Are you going up to investigaye the Kellid man's room or waiting downstairs fod him?

Also you'll be able to find silver products with surprisingly little issue given the influx of silver into Limen from the Sootscales.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

We're going up to investigate the room, and then figuring things out from there.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

We are still missing Akiros, Kesten & Riftun's bonuses for our kingdom sheet.

As for the buildings, I recommend at least one House, a Town Hall, an Inn, and maybe a Barracks if we have enough BP.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Yeah, upstairs first to try to talk to the Kellid man.

I like the build suggestions Meneas.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

If we could rebuild our ruined fort into our Town Hall on the cheap, that would be ideal, especially since we’re just starting out and I’m probably way too nervous about our budget. (And wait, a Town Hall boosts Law? Boo! Hiss! “L’état, c’est moi!” Or “nous,” but you get the idea. Unless by Law, in a place with a highly-placed elf, one really means 'organized' chaos. ;) )

As I understand the way things work (which might not be right), we might be looking at something like this for the first couple of turns:

Turn 1: Claim + prepare hex for settlement (3 BP), terrain improvements (farm + fishery) (8 BP), Economy check for possible income, Event check
Turn 2: Claim next hex? (1 BP), Start building Limen: Town Hall (from ruins?) (11 BP), House (3 BP), terrain improvements (??), Economy check for possible income, Event check

And then so forth? I'm being a bit vague because I don't mean to try to be tyrannical, and I'm still a bit fuzzy on how all the pieces of kingdom-building come together.

We only get 1 building a turn until Helikia gets a bit bigger, so I'm not worried about sketching a full five-year plan, as it were. For housing, we needn't worry about going crazy, I don't think, if we plunk a first couple of things down to maximize the number of adjacent lots. (Sigh, it will be a while before Lina can get her Disney castle / Mad King Ludwig on. ;) )


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Yeah, it would be helpful to know exactly what we're doing. I know that we have 50 BP to start with, and our spreadsheet is almost complete w/ rulers aside from not knowing a few peoples' modifiers. Are we doing each of the 12 kingdom turn sequences in the Discussion thread, or in the Gameplay thread?

And if so, we should do our Upkeep Phase first, unless we start off controlling 0 hexes. Officially, the Warden (so Kesten) rolls the Stability check. Perhaps Rackal already did that behind the scenes, and that's why we're dealing with a werewolf now? Pretty sneaky.

So then maybe we're in the Edict Phase. After all, we assigned Leadership roles. Our sheet says that we have 1 Hex, so we could claim more. Then we can do terrain improvements.

Once we get to settlement improvements, we should pay attention to which buildings reduce Unrest, because they only do so once.

I added a sheet to our Kingdom Spreadsheet that lists out all of the buildings, sorted by BP Cost and with all of the other relevant information provided in shorthand. It has been helping me to better understand our scope.

The Shrine could represent Brental's grove for now, if we go in that direction.

I also like the build suggestions so far. But first things first: what part of the turn sequence are we win, and can we get the final modifiers in our sheet?


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Are we doing the 12 Kingdom turn sequences, or not? I didn't get the impression we were for this time skipped year, but if so, we can do some of that, too.


Female Human Player/DM

For the year we are not doing checks. I felt it would be confusing to do a whole year at once so we are staring fresh here.

Also as far as bonuses go.
Akiros is +3
Kesten +4
Riftun is a staggering +5... he is staggeringly diplomatic/has a sky high charisma score xD he is a bard after all.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Go Riftun!

Okay, so, what all do we need to do for kingdom building? Are we just spending our BP?


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Current modifiers lean heavily towards Stability - it's twice as large as our Economy - while Loyalty is roughly in the middle.


Female Human Player/DM

Yeah just BP expendature right now~


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Meneas the Cowl wrote:
Current modifiers lean heavily towards Stability - it's twice as large as our Economy - while Loyalty is roughly in the middle.

If that’s too lopsided, I’m open to moving Lina’s bonus – tiny as it is – to wherever we think would be best.

Oh, if we’re just spending a bunch of BP right off, then totting up the expenses in my previous post gets us a Town Hall and a House lot, and Farm and Fishery improvements, all in our first hex, for 25 BP.

If we also build a Mill and a Smithy (for another 12 BP, cumulative total 37), that should bring us to an even shot of actually collecting taxes, and still give us some reserves going forward in case something disastrous happens?

How's that sound to everyone?


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Sounds fair to me. We probably don't want to be claiming any hexes other than that yet.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Sounds good to me!


Female Human Player/DM

The Kellid is new in town. You don't recognize him.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Belatedly, I just had to address this:

Meneas the Cowl wrote:
Meneas sighs inwardly as his leader fumbles with her negotiations, such as they are.

"Wheeee! I'm helping!"

Or maybe that's the ill omen, now. And maybe that should be "wheeEEE" out of respect for e.e. cummings. ;)


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Improved Initiative is probably going to end up on my list of Things to Get. Or some sort of Dex boosting item, 'cause Sneak Attacks really help round out my damage.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Not a bad plan! Vod will also get a trample attack soon (next book), which will allow him to charge through enemy's spaces. Otherwise, Brental is always happy to get into position.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

OK, that settles it. When she can, Lina’s definitely taking glibness. For all those moments when one finds oneself saying, “Nothing to see here. Please ignore the badly-beaten monster that was hiding under your very noses. Everything is under control.”

I guess Lina will see about preparing a bunch of interrogation-adjacent spells in the morning. Even in the best, most improbable scenario for Kundal, I can’t see this ending with anything less than exile for him, if by some miracle he’s not the werewolf we’re looking for.

Lina’s too chaotic to encourage curtain-twitching nonsense, but really, surely there’s a reasonable amount of checking-in and talking to someone who might know how to proceed gently (Jhod might actually be a surprisingly good choice, now, much as it would pain her to admit it) before we get to something like this. (But with werewolves and other bad news.)

I think I'm just about ready to jump aboard the drawback / extra trait train now too. It's not being driven by anything as spectacular as with all y'all, but I think Lina might be sensitive enough that this debacle is as good a place as any to settle it. I mean, I hope it can only get better from here. In her past three Diplomacy checks, she's rolled 1, 3, and 5: it's a miracle we don't have a riot on our hands or a witch with a knife in her face, so it's probably best not to wait until Lina hits a string of natural 1s. XD


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

So I'm going to be essentially useless in an interrogation. Scanning through my spells, I don't have much. But I'm also thinking ahead: GM, how do you want to try to deal with a potential cure? Can we secure some belladonna or wolfsbane? Is there a ritual we can research and attempt?

Perhaps an obeisance to Ketephys, if Lina is feeling so inclined.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Lina also doesn’t have too too much yet – the plan is mostly hex, ill omen, and charm person, possibly twice, if we feel having that option would be best.

As for herbs, if no one in town stocks the appropriate (Lina would try not to take it personally if they do, as if they’re trying to giver her a run for her money – heck, she’s probably the sort to splash about “by appointment to…” as a mark of her favour, given half a chance and reason to), maybe our DM could estimate a suitable DC for Kn. (nature) checks to gather the stuff in the wild?

I was thinking that Lina’s definitely the type to at least say a quick prayer to Ketephys, though with her luck with Diplomacy this last bit… Especially since, while she’s not much of a cryptozoologist, I imagine one of the few things she’s likely to have worked out in improbable detail is a theory of the species of cooties, likely relevant to someone she probably sees as a bit of a boy god. :p

I’m also rather bemused by the thought of what the “trial” might look like. Although Lina’s got a mage’s interest in law and politics as examples of complex systems, she is definitely not a lawyer, and she’s chaotic to boot. Left to her own devices, she’d be perfectly happy to make it up as she goes along. Among other possibilities, we could run it as an inquisition (after all, we have Signy with us, even if she’s not that kind of inquisitor), or fall back on our original charter to explore and pacify the area, if we were remotely worried about justifying procedure. (Your witch is not.) :)


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

It seems to me our biggest immediate problem is how to secure him. Where are we going to put him for long enough to figure the rest out?

You don't want an Inquisition run by Signy. If she doesn't kill the baddie immediately, she'll think of some way to let them go on some kind of conditions.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I think that's exactly our vibe, though, Signy: not punishing, but trying to rehab if possible.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

I’m figuring city hall probably handles all the amenities of government as best it can while we work on building our settlement up. IRL, in the town where I’m living now, the old governor’s house from the early 19th c. was the de facto mayor’s office, court house, and also the county jail.
I imagine Kesten has rounded up some folks able to watch whatever our most secure room is, or we can take it in turns, and we can probably bind Kundal relatively humanely.

Any Ann Radcliffe fans here? *Blows a kiss to the Great Enchantress.* I’m thinking of her Inquisition scenes from The Italian. It’s been a while, but I think there are three inquisitors there, and it’s all great fun if you go in for that sort of thing. Anyway, we’d have the four of us, or you three and Lina mostly just sort of hovering and trying to discreetly influence things.

But, like Brental says, I don’t think what you’re suggesting is a problem. I mean, apart from driving lawful folks and other people who would prefer a more predictable judiciary nuts. Strictly speaking, Lina would, if she were in a vindictive mood, be happy to rule that by attacking us Kundal has committed treason and is subject to summary execution. On the other hand, if there are enough extenuating circumstances – like if he’s just recently been bitten and doesn’t remember his wolfish episodes – she’d probably be happy to exile him, at least temporarily, if only for his own safety and the headache of getting everyone to play nice. (And probably with some exceptions for freedom of movement anyway – the River Freedoms as she understands them probably form her baseline legal principles.)


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Yeah, our only lawful PC abandoned lawfulness a year ago game-time, so...good times.

I don't know Ann Radcliffe, but that does sound like fun.

We can probably craft some silver manacles, or something like them, from all the silver we have in town, as a precaution. Brental is interested in being humane, but he's also not in a particularly giving mood.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas would be willing to execute him freely if he doesn't have any interest in getting cured/making amends. If he's out of control and doesn't want to get in control, or if he's in control and is willfully killing people, he's not worth sparing.

Otherwise, we should help him, yeah.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Do we know about the good 'ole belladonna cure? It's dangerous but the guy's a barbarian, he should have the constitution to handle it.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I assume that between all four of us we have a decent understanding of poisons, for different reasons. But I'm also happy to make a Knowledge (nature) roll.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Yep! A curse that can be manipulated with (maybe-just-kind-of-sort-of dangerous) herbs? That's basically Lina's happy place!

I rolled an (arcana) check for what she knows about lycanthropy in this post, and I'm guessing possible cures are one of the first things one would think about in learning about such curses.

(Although I'm sure there's an alternate universe somewhere with a chaotic evil Lina who would try to reverse-engineer the connection and use moon phases to make belladonna more dangerous. "Cure it? Certainly not. We're trying to encourage a new breed of super-venomo-toxicotastic wolves!")


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I do love envisioning headcanons where we're all different versions of ourselves. Neutral Evil and Chaotic Neutral Brentals would both be interesting.


Female Human Player/DM

Posting this to all my games.

I'm sorry about the delay in posting working a lot of OT to try and keep up with inflating prices. And on top of that the apartment office (which my apartment is attached to) is under heavy construction so, given that I work nights, sleep is hard to come by.

I should be able to post tomorrow as it's my day off.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I hope things improve for you soon, Rackal!


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Don't worry about us Rackel, we'll be fine. Just take care of yourself.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Yikes! Yes, take care Rackal, we can hang tight. My building just had some renovations done and it was frightful, and I'm just working half-in, half-out of the office, so I can only imagine.

I hope you can get some decent rest, and that things settle down soon in your apartment office.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Please take care, Rackal!


Female Human Player/DM

The herbs aren't stocked in town but you may be able to gather some with a DC 20 Survival or Nature check.

I'mma try to post now actually before I try to sleep real quick!


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Brental Fenson wrote:
Whew, a 23 wasn't enough to convince our own people? That's rough! Here I was super pleased with that roll. Or maybe it was just the momentum from each of us in turn playing out rather than a mechanical deficiency? Granted, my War for the Crown bard probably had a +13 to Diplomacy at Level 4, so I know I'm not rocking my best numbers. Anyway.

I’m guessing the crowd was unfriendly, what with the fact that we nearly burned the inn down and are not just dealing with our best suspect once and for all, especially since he definitely did his best to bump us off. That sounds like it could be a bunch of modifiers to either push the DC into the high twenties or give us a quite a circumstance penalty.

I do like the idea of Meneas intimating that he conveniently has the Riot Act ready to be read in his pocket, as a book on the Georgians my Mum read once put it glibly about the first use of the 18th-c. original in common law. :)


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Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

I want to do my first in-game wild shape justice, so I'm writing up a transformation scene. I should have it done later today.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

I misposted, so could I ask you, Rackal, to remove Magdi the Tribeless from the campaign tab? Otherwise I'll keep misposting with that alias. xD


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Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

That was brilliant, Brental!

In contrast, I feel I should clarify my post on Monday, which was rather garbled. (Let this be a warning against trying to post in-character while undercaffeinated, kids.)

What I was trying to suggest was that, as someone who spent some time peddling poisons in Daggermark, Lina has a skewed sense of how much effort people need and want to put into a kill to make it harder to investigate with magic. Assassins and the sorts of people they're likelier to target (presumably often comparatively higher-level and more likely to have PC classes) are weird, who knew? So she’s half-forgotten that even a comparatively small ambush predator or whatever can get lucky if ordinary folk turn their back, even before introducing lycanthropy into the mix. #(Bob)catVsCommoner

Sorry. That was morbid, and I probably need more tea again today.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Lina is, it turns out, emptying her purse like no one’s business (her merchant father would be so embarrassed, and now I’ve got that bit of Chaucer(?) in my head) with spellbook scribing expenses and so forth. As I understand it, we still have some loot that needs to be sorted, which, no pressure, but it would provide some additional padding.

Did Meneas or Signy want that +1 rapier? I know it’s not the precise weapon any of us favour, but we can hold onto it for a bit. Ditto the Stag Lord’s helm. That leaves the magic leathers, which I think all of us are already doing better than, AC-wise, and the ranseur we got from Davik Nettles. Shall we move the latter two along and divvy up the coin from that?


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

If nobody else wants it, Signy can use the +1 Rapier just as well as the Aldori Dueling Sword. The Dueling Sword proficiency is added with her Swashbuckler archetype, but she doesn't lose any standard Swashbuckler weapon proficiencies. On the other hand, swords are secondary to bow for her. So if anyone else wants it they should take it instead.

Do we actually know what the Stag Lord Helmet does?

Yes, we should sell the leather and ranseur.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Yes, we know what the helm does.

Rackal:
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.

Not to overly-spoil, but Brental is beginning to move in a direction where the helm might be useful to him: not necessarily the sneak attack, but in being able to make the occasional bow shot.

I agree that we should sell the leather armor and the magical ranseur. We might as well sell the magical rapier as well and use the proceeds to turn one of our primary weapons magical.

To be completely fair, I was usually the one updating our loot sheet, and I haven't done that in 5 months (since my old laptop died and my life kind of exploded). At some point soon, I plan to go through the thread and make sure that our accounting is up to date.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy will eventually have some sneak attack dice, but the helmet is gross and ugly, not something Signy would be willing to wear unless the need was dire. Brental can certainly have it. :p


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Take it away, Lina! Brental will offer support as needed.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Thanks! I tried to keep it from dragging out, but if we feel like picking nits, we certainly can!

I mean, if we can get a straight answer to, "And you really can't remember what you were doing over the past X nights, or believed you were asleep, especially when the murders happened?" and in the affirmative, I would hope we can have the fellow drink his wolfsbane in front of everyone, promise to check in so we can be sure it worked, and then put a bow on it.

And, assuming the crowd don't end up storming the Bastille, so to speak, after the trial I'm absolutely, definitely, completely ready to write in a drawback and trait for Lina. I mean, I have been for a few days, but it wouldn't be sporting to have it kick in while the business that provoked such developments is still being resolved.

Girl desperately needs a good "Mirror of Princes(ses)" or whatever equivalents to How to Win Friends and Influence People exist in Golarion. :)


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Do I understand correctly that the plan is to just let him go and see what happens in a month?


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Absolutely not! We're giving him the wolfsbane to see if we can cure him of his lycanthropy.

Then, if he survives the dose, we're going to banish him but monitor him. We should be able to figure out some way to keep track of him and check in. We want to be able to see whether the cure works.

Brental could be convinced to keep him locked up for the month instead, but that seems antithetical to what Lina wants.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

I knew about the wolvesbane yes, but otherwise he's free to roam as we wait? Seems risky compared to holding him for the duration.

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